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-rw-r--r--source/cServer.cpp10
-rw-r--r--source/cWorld.h4
2 files changed, 11 insertions, 3 deletions
diff --git a/source/cServer.cpp b/source/cServer.cpp
index 69f19028d..a026a0672 100644
--- a/source/cServer.cpp
+++ b/source/cServer.cpp
@@ -436,6 +436,7 @@ void cServer::ServerCommand( const char * a_Cmd )
printf("help - Shows this message\n");
printf("save-all - Saves all loaded chunks to disk\n");
printf("list - Lists all players currently in server\n");
+ printf("unload - Unloads all unused chunks\n");
printf("numchunks - Shows number of chunks currently loaded\n");
printf("say - Sends a chat message to all players\n");
printf("restart - Kicks all clients, and saves everything\n");
@@ -453,6 +454,13 @@ void cServer::ServerCommand( const char * a_Cmd )
cRoot::Get()->GetWorld()->SaveAllChunks(); // TODO - Force ALL worlds to save their chunks
return;
}
+ if (split[0].compare("unload") == 0)
+ {
+ LOG("Num loaded chunks before: %i", cRoot::Get()->GetTotalChunkCount() );
+ cRoot::Get()->GetDefaultWorld()->UnloadUnusedChunks(); // TODO: Iterate through ALL worlds
+ LOG("Num loaded chunks after: %i", cRoot::Get()->GetTotalChunkCount() );
+ return;
+ }
if( split[0].compare( "list" ) == 0 )
{
class cPlayerLogger : public cPlayerListCallback
@@ -468,7 +476,7 @@ void cServer::ServerCommand( const char * a_Cmd )
}
if( split[0].compare( "numchunks" ) == 0 )
{
- printf("Num loaded chunks: %i\n", cRoot::Get()->GetTotalChunkCount() );
+ LOG("Num loaded chunks: %i\n", cRoot::Get()->GetTotalChunkCount() );
return;
}
diff --git a/source/cWorld.h b/source/cWorld.h
index 70b502780..225d45707 100644
--- a/source/cWorld.h
+++ b/source/cWorld.h
@@ -78,7 +78,8 @@ public:
void GetChunkData (int a_ChunkX, int a_ChunkY, int a_ChunkZ, cChunkDataCallback * a_Callback);
bool IsChunkValid (int a_ChunkX, int a_ChunkY, int a_ChunkZ) const;
bool HasChunkAnyClients(int a_ChunkX, int a_ChunkY, int a_ChunkZ) const;
-
+ void UnloadUnusedChunks(void);
+
// MOTD
const AString & GetDescription(void) const {return m_Description; }
@@ -262,7 +263,6 @@ private:
void TickSpawnMobs(float a_Dt); // Handles mob spawning each tick
void RemoveEntity( cEntity * a_Entity );
- void UnloadUnusedChunks();
}; //tolua_export