diff options
-rw-r--r-- | src/ChunkMap.cpp | 4 | ||||
-rw-r--r-- | src/Generating/ChunkGenerator.cpp | 2 | ||||
-rw-r--r-- | src/WorldStorage/WorldStorage.cpp | 23 | ||||
-rw-r--r-- | src/WorldStorage/WorldStorage.h | 39 |
4 files changed, 17 insertions, 51 deletions
diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp index 50066e539..9c105c5af 100644 --- a/src/ChunkMap.cpp +++ b/src/ChunkMap.cpp @@ -163,7 +163,7 @@ cChunkPtr cChunkMap::GetChunk(int a_ChunkX, int a_ChunkZ) { Chunk->SetPresence(cChunk::cpQueued); Chunk->SetShouldGenerateIfLoadFailed(true); - m_World->GetStorage().QueueLoadChunk(a_ChunkX, a_ChunkZ, true); + m_World->GetStorage().QueueLoadChunk(a_ChunkX, a_ChunkZ); } return Chunk; } @@ -191,7 +191,7 @@ cChunkPtr cChunkMap::GetChunkNoGen(int a_ChunkX, int a_ChunkZ) if (!Chunk->IsValid() && !Chunk->IsQueued()) { Chunk->SetPresence(cChunk::cpQueued); - m_World->GetStorage().QueueLoadChunk(a_ChunkX, a_ChunkZ, false); + m_World->GetStorage().QueueLoadChunk(a_ChunkX, a_ChunkZ); } return Chunk; diff --git a/src/Generating/ChunkGenerator.cpp b/src/Generating/ChunkGenerator.cpp index d8dbb4a3a..d615456c1 100644 --- a/src/Generating/ChunkGenerator.cpp +++ b/src/Generating/ChunkGenerator.cpp @@ -112,6 +112,8 @@ void cChunkGenerator::Stop(void) void cChunkGenerator::QueueGenerateChunk(int a_ChunkX, int a_ChunkZ, bool a_ForceGenerate) { + ASSERT(m_ChunkSink->IsChunkQueued(a_ChunkX, a_ChunkZ)); + { cCSLock Lock(m_CS); diff --git a/src/WorldStorage/WorldStorage.cpp b/src/WorldStorage/WorldStorage.cpp index 899b0beb3..179cf9393 100644 --- a/src/WorldStorage/WorldStorage.cpp +++ b/src/WorldStorage/WorldStorage.cpp @@ -141,11 +141,11 @@ size_t cWorldStorage::GetSaveQueueLength(void) -void cWorldStorage::QueueLoadChunk(int a_ChunkX, int a_ChunkZ, bool a_Generate) +void cWorldStorage::QueueLoadChunk(int a_ChunkX, int a_ChunkZ) { ASSERT(m_World->IsChunkQueued(a_ChunkX, a_ChunkZ)); - m_LoadQueue.EnqueueItem(sChunkLoad(a_ChunkX, a_ChunkZ, a_Generate)); + m_LoadQueue.EnqueueItem(cChunkCoords(a_ChunkX, a_ChunkZ)); m_Event.Set(); } @@ -167,7 +167,7 @@ void cWorldStorage::QueueSaveChunk(int a_ChunkX, int a_ChunkZ) void cWorldStorage::UnqueueLoad(int a_ChunkX, int a_ChunkZ) { - m_LoadQueue.Remove(sChunkLoad(a_ChunkX, a_ChunkZ, true)); + m_LoadQueue.Remove(cChunkCoords(a_ChunkX, a_ChunkZ)); } @@ -246,23 +246,14 @@ void cWorldStorage::Execute(void) bool cWorldStorage::LoadOneChunk(void) { - sChunkLoad ToLoad(0, 0, false); + cChunkCoords ToLoad(0, 0); bool ShouldLoad = m_LoadQueue.TryDequeueItem(ToLoad); - if (ShouldLoad && !LoadChunk(ToLoad.m_ChunkX, ToLoad.m_ChunkZ)) + if (ShouldLoad) { - if (ToLoad.m_Generate) - { - // The chunk couldn't be loaded, generate it: - m_World->GetGenerator().QueueGenerateChunk(ToLoad.m_ChunkX, ToLoad.m_ChunkZ, false); - } - else - { - // TODO: Notify the world that the load has failed: - // m_World->ChunkLoadFailed(ToLoad.m_ChunkX, ToLoad.m_ChunkZ); - } + return LoadChunk(ToLoad.m_ChunkX, ToLoad.m_ChunkZ); } - return ShouldLoad; + return false; } diff --git a/src/WorldStorage/WorldStorage.h b/src/WorldStorage/WorldStorage.h index 5f89ead53..fc7e9f84c 100644 --- a/src/WorldStorage/WorldStorage.h +++ b/src/WorldStorage/WorldStorage.h @@ -64,12 +64,9 @@ public: cWorldStorage(void); ~cWorldStorage(); - void QueueLoadChunk(int a_ChunkX, int a_ChunkZ, bool a_Generate); // Queues the chunk for loading; if not loaded, the chunk will be generated if a_Generate is true + void QueueLoadChunk(int a_ChunkX, int a_ChunkZ); void QueueSaveChunk(int a_ChunkX, int a_ChunkZ); - /// Loads the chunk specified; returns true on success, false on failure - bool LoadChunk(int a_ChunkX, int a_ChunkZ); - void UnqueueLoad(int a_ChunkX, int a_ChunkZ); void UnqueueSave(const cChunkCoords & a_Chunk); @@ -84,38 +81,10 @@ public: protected: - struct sChunkLoad - { - int m_ChunkX; - int m_ChunkZ; - bool m_Generate; // If true, the chunk will be generated if it cannot be loaded - - sChunkLoad(int a_ChunkX, int a_ChunkZ, bool a_Generate) : m_ChunkX(a_ChunkX), m_ChunkZ(a_ChunkZ), m_Generate(a_Generate) {} - - bool operator ==(const sChunkLoad other) const - { - return ( - (this->m_ChunkX == other.m_ChunkX) && - (this->m_ChunkZ == other.m_ChunkZ) - ); - } - } ; - - struct FuncTable - { - static void Delete(sChunkLoad) {} - static void Combine(sChunkLoad & a_orig, const sChunkLoad a_new) - { - a_orig.m_Generate |= a_new.m_Generate; - } - }; - - typedef cQueue<sChunkLoad, FuncTable> sChunkLoadQueue; - cWorld * m_World; AString m_StorageSchemaName; - sChunkLoadQueue m_LoadQueue; + cChunkCoordsQueue m_LoadQueue; cChunkCoordsQueue m_SaveQueue; /// All the storage schemas (all used for loading) @@ -123,7 +92,11 @@ protected: /// The one storage schema used for saving cWSSchema * m_SaveSchema; + + /// Loads the chunk specified; returns true on success, false on failure + bool LoadChunk(int a_ChunkX, int a_ChunkZ); + void InitSchemas(int a_StorageCompressionFactor); virtual void Execute(void) override; |