diff options
-rw-r--r-- | src/Simulator/RedstoneSimulator.cpp | 46 |
1 files changed, 8 insertions, 38 deletions
diff --git a/src/Simulator/RedstoneSimulator.cpp b/src/Simulator/RedstoneSimulator.cpp index a21c57f38..742d8ed2b 100644 --- a/src/Simulator/RedstoneSimulator.cpp +++ b/src/Simulator/RedstoneSimulator.cpp @@ -222,7 +222,7 @@ void cRedstoneSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, c int BaseX = a_Chunk->GetPosX() * cChunkDef::Width; int BaseZ = a_Chunk->GetPosZ() * cChunkDef::Width; - for (cRedstoneSimulatorChunkData::iterator dataitr = ChunkData.begin(), end = ChunkData.end(); dataitr != end;) + for (cRedstoneSimulatorChunkData::const_iterator dataitr = ChunkData.begin(); dataitr != ChunkData.end(); ++dataitr) { int a_X = BaseX + dataitr->x; int a_Z = BaseZ + dataitr->z; @@ -292,8 +292,6 @@ void cRedstoneSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, c break; } } - - ++dataitr; } } @@ -759,48 +757,20 @@ void cRedstoneSimulator::HandleTNT(int a_BlockX, int a_BlockY, int a_BlockZ) void cRedstoneSimulator::HandleDoor(int a_BlockX, int a_BlockY, int a_BlockZ) { - if ((m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) & 0x08) == 0x08) + if (AreCoordsPowered(a_BlockX, a_BlockY, a_BlockZ)) { - // Block position is located at top half of door - // Is Y - 1 both within world boundaries, a door block, and the bottom half of a door? - // The bottom half stores the open/closed information - if ( - (a_BlockY - 1 >= 0) && - ((m_World.GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_WOODEN_DOOR) || (m_World.GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_IRON_DOOR)) && - (m_World.GetBlockMeta(a_BlockX, a_BlockY - 1, a_BlockZ & 0x08) == 0) - ) + if (!AreCoordsSimulated(a_BlockX, a_BlockY, a_BlockZ, true)) { - if ((m_World.GetBlockMeta(a_BlockX, a_BlockY - 1, a_BlockZ) & 0x04) == 0) // Closed door? - { - if (AreCoordsPowered(a_BlockX, a_BlockY, a_BlockZ)) // Powered? If so, toggle open - { - cBlockDoorHandler::ChangeDoor(&m_World, a_BlockX, a_BlockY, a_BlockZ); - } - } - else // Opened door - { - if (!AreCoordsPowered(a_BlockX, a_BlockY, a_BlockZ)) // Unpowered? Close if so - { - cBlockDoorHandler::ChangeDoor(&m_World, a_BlockX, a_BlockY, a_BlockZ); - } - } + cBlockDoorHandler::ChangeDoor(&m_World, a_BlockX, a_BlockY, a_BlockZ); + SetPlayerToggleableBlockAsSimulated(a_BlockX, a_BlockY, a_BlockZ, true); } } else { - if ((m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) & 0x04) == 0) // Closed door? - { - if (AreCoordsPowered(a_BlockX, a_BlockY, a_BlockZ)) // Powered? If so, toggle open - { - cBlockDoorHandler::ChangeDoor(&m_World, a_BlockX, a_BlockY, a_BlockZ); - } - } - else // Opened door + if (!AreCoordsSimulated(a_BlockX, a_BlockY, a_BlockZ, false)) { - if (!AreCoordsPowered(a_BlockX, a_BlockY, a_BlockZ)) // Unpowered? Close if so - { - cBlockDoorHandler::ChangeDoor(&m_World, a_BlockX, a_BlockY, a_BlockZ); - } + cBlockDoorHandler::ChangeDoor(&m_World, a_BlockX, a_BlockY, a_BlockZ); + SetPlayerToggleableBlockAsSimulated(a_BlockX, a_BlockY, a_BlockZ, false); } } } |