diff options
-rw-r--r-- | src/ChunkMap.cpp | 110 | ||||
-rw-r--r-- | src/ChunkMap.h | 6 |
2 files changed, 62 insertions, 54 deletions
diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp index 458200fdc..7dd937eb0 100644 --- a/src/ChunkMap.cpp +++ b/src/ChunkMap.cpp @@ -51,10 +51,24 @@ cChunkMap::cChunkMap(cWorld * a_World) : +cChunkMap::~cChunkMap() +{ + cCSLock Lock(m_CSLayers); + while (!m_Layers.empty()) + { + delete m_Layers.back(); + m_Layers.pop_back(); // Must pop, because further chunk deletions query the chunkmap for entities and that would touch deleted data + } +} + + + + + void cChunkMap::RemoveLayer(cChunkLayer * a_Layer) { cCSLock Lock(m_CSLayers); - m_Layers.erase(std::pair<int, int>(a_Layer->GetX(), a_Layer->GetZ())); + m_Layers.remove(a_Layer); } @@ -64,19 +78,23 @@ void cChunkMap::RemoveLayer(cChunkLayer * a_Layer) cChunkMap::cChunkLayer * cChunkMap::GetLayer(int a_LayerX, int a_LayerZ) { cCSLock Lock(m_CSLayers); - auto it = m_Layers.find(std::pair<int, int>(a_LayerX, a_LayerZ)); - if (it !=m_Layers.end()) + for (cChunkLayerList::const_iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr) { - cChunkLayer & Layer = it->second; - return &Layer; + if (((*itr)->GetX() == a_LayerX) && ((*itr)->GetZ() == a_LayerZ)) + { + return *itr; + } } // Not found, create new: - m_Layers.emplace(std::piecewise_construct, - std::forward_as_tuple(a_LayerX, a_LayerZ), - std::forward_as_tuple(a_LayerX, a_LayerZ, this, *m_Pool)); - cChunkLayer & Layer = m_Layers.find(std::pair<int, int>(a_LayerX, a_LayerZ))->second; - return &Layer; + cChunkLayer * Layer = new cChunkLayer(a_LayerX, a_LayerZ, this, *m_Pool); + if (Layer == nullptr) + { + LOGERROR("cChunkMap: Cannot create new layer, server out of memory?"); + return nullptr; + } + m_Layers.push_back(Layer); + return Layer; } @@ -98,12 +116,13 @@ cChunkMap::cChunkLayer * cChunkMap::FindLayer(int a_LayerX, int a_LayerZ) { ASSERT(m_CSLayers.IsLockedByCurrentThread()); - auto it = m_Layers.find(std::pair<int, int>(a_LayerX, a_LayerZ)); - if (it != m_Layers.end()) + for (cChunkLayerList::const_iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr) { - cChunkLayer & Layer = it->second; - return &Layer; - } + if (((*itr)->GetX() == a_LayerX) && ((*itr)->GetZ() == a_LayerZ)) + { + return *itr; + } + } // for itr - m_Layers[] // Not found return nullptr; @@ -1572,10 +1591,9 @@ void cChunkMap::RemoveClientFromChunks(cClientHandle * a_Client) { cCSLock Lock(m_CSLayers); - for (auto & itr : m_Layers) + for (cChunkLayerList::const_iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr) { - cChunkLayer & Layer = itr.second; - Layer.RemoveClient(a_Client); + (*itr)->RemoveClient(a_Client); } // for itr - m_Layers[] } @@ -1625,10 +1643,9 @@ void cChunkMap::AddEntityIfNotPresent(cEntity * a_Entity) bool cChunkMap::HasEntity(UInt32 a_UniqueID) { cCSLock Lock(m_CSLayers); - for (auto & itr : m_Layers) + for (cChunkLayerList::const_iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr) { - cChunkLayer & Layer = itr.second; - if (Layer.HasEntity(a_UniqueID)) + if ((*itr)->HasEntity(a_UniqueID)) { return true; } @@ -1660,10 +1677,9 @@ void cChunkMap::RemoveEntity(cEntity * a_Entity) bool cChunkMap::ForEachEntity(cEntityCallback & a_Callback) { cCSLock Lock(m_CSLayers); - for (auto & itr : m_Layers) + for (cChunkLayerList::const_iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr) { - cChunkLayer & Layer = itr.second; - if (Layer.ForEachEntity(a_Callback)) + if (!(*itr)->ForEachEntity(a_Callback)) { return false; } @@ -1922,10 +1938,9 @@ bool cChunkMap::DoWithEntityByID(UInt32 a_UniqueID, cEntityCallback & a_Callback { cCSLock Lock(m_CSLayers); bool res = false; - for (auto & itr : m_Layers) + for (cChunkLayerList::const_iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr) { - cChunkLayer & Layer = itr.second; - if (Layer.DoWithEntityByID(a_UniqueID, a_Callback, res)) + if ((*itr)->DoWithEntityByID(a_UniqueID, a_Callback, res)) { return res; } @@ -2479,14 +2494,14 @@ bool cChunkMap::ForEachChunkInRect(int a_MinChunkX, int a_MaxChunkX, int a_MinCh bool cChunkMap::ForEachLoadedChunk(std::function<bool(int, int)> a_Callback) { cCSLock Lock(m_CSLayers); - for (auto & itr: m_Layers) + for (cChunkLayerList::const_iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr) // iterate over ALL loaded layers { - cChunkLayer & Layer = itr.second; + cChunkLayer * layer = *itr; for (int x = 0; x < LAYER_SIZE; x++) { for (int z = 0; z < LAYER_SIZE; z++) { - cChunkPtr p = Layer.FindChunk(Layer.GetX() * LAYER_SIZE + x, Layer.GetZ() * LAYER_SIZE + z); + cChunkPtr p = layer->FindChunk(layer->GetX() * LAYER_SIZE + x, layer->GetZ() * LAYER_SIZE + z); if ((p != nullptr) && p->IsValid()) // if chunk is loaded { if (a_Callback(p->GetPosX(), p->GetPosZ())) @@ -2547,11 +2562,10 @@ void cChunkMap::GetChunkStats(int & a_NumChunksValid, int & a_NumChunksDirty) a_NumChunksValid = 0; a_NumChunksDirty = 0; cCSLock Lock(m_CSLayers); - for (auto & itr : m_Layers) + for (cChunkLayerList::const_iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr) { - cChunkLayer & Layer = itr.second; int NumValid = 0, NumDirty = 0; - Layer.GetChunkStats(NumValid, NumDirty); + (*itr)->GetChunkStats(NumValid, NumDirty); a_NumChunksValid += NumValid; a_NumChunksDirty += NumDirty; } // for itr - m_Layers[] @@ -2631,10 +2645,9 @@ void cChunkMap::SetNextBlockTick(int a_BlockX, int a_BlockY, int a_BlockZ) void cChunkMap::CollectMobCensus(cMobCensus & a_ToFill) { cCSLock Lock(m_CSLayers); - for (auto & itr: m_Layers) + for (auto && layer: m_Layers) { - cChunkLayer & Layer = itr.second; - Layer.CollectMobCensus(a_ToFill); + layer->CollectMobCensus(a_ToFill); } // for itr - m_Layers } @@ -2646,10 +2659,9 @@ void cChunkMap::CollectMobCensus(cMobCensus & a_ToFill) void cChunkMap::SpawnMobs(cMobSpawner & a_MobSpawner) { cCSLock Lock(m_CSLayers); - for (auto & itr: m_Layers) + for (auto && layer: m_Layers) { - cChunkLayer & Layer = itr.second; - Layer.SpawnMobs(a_MobSpawner); + layer->SpawnMobs(a_MobSpawner); } // for itr - m_Layers } @@ -2660,10 +2672,9 @@ void cChunkMap::SpawnMobs(cMobSpawner & a_MobSpawner) void cChunkMap::Tick(std::chrono::milliseconds a_Dt) { cCSLock Lock(m_CSLayers); - for (auto & itr: m_Layers) + for (cChunkLayerList::iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr) { - cChunkLayer & Layer = itr.second; - Layer.Tick(a_Dt); + (*itr)->Tick(a_Dt); } // for itr - m_Layers } @@ -2691,10 +2702,9 @@ void cChunkMap::TickBlock(int a_BlockX, int a_BlockY, int a_BlockZ) void cChunkMap::UnloadUnusedChunks(void) { cCSLock Lock(m_CSLayers); - for (auto & itr: m_Layers) + for (cChunkLayerList::iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr) { - cChunkLayer & Layer = itr.second; - Layer.UnloadUnusedChunks(); + (*itr)->UnloadUnusedChunks(); } // for itr - m_Layers } @@ -2705,10 +2715,9 @@ void cChunkMap::UnloadUnusedChunks(void) void cChunkMap::SaveAllChunks(void) { cCSLock Lock(m_CSLayers); - for (auto & itr: m_Layers) + for (cChunkLayerList::iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr) { - cChunkLayer & Layer = itr.second; - Layer.Save(); + (*itr)->Save(); } // for itr - m_Layers[] } @@ -2720,10 +2729,9 @@ int cChunkMap::GetNumChunks(void) { cCSLock Lock(m_CSLayers); int NumChunks = 0; - for (auto & itr: m_Layers) + for (cChunkLayerList::iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr) { - cChunkLayer & Layer = itr.second; - NumChunks += Layer.GetNumChunksLoaded(); + NumChunks += (*itr)->GetNumChunksLoaded(); } return NumChunks; } diff --git a/src/ChunkMap.h b/src/ChunkMap.h index 8df76bde6..4f49572c6 100644 --- a/src/ChunkMap.h +++ b/src/ChunkMap.h @@ -12,6 +12,7 @@ + class cWorld; class cWorldInterface; class cItem; @@ -67,6 +68,7 @@ public: static const int LAYER_SIZE = 32; cChunkMap(cWorld * a_World); + ~cChunkMap(); // Broadcast respective packets to all clients of the chunk where the event is taking place // (Please keep these alpha-sorted) @@ -422,8 +424,6 @@ private: ); ~cChunkLayer(); - cChunkLayer(const cChunkLayer & a_That) = delete; - /** Always returns an assigned chunkptr, but the chunk needn't be valid (loaded / generated) - callers must check */ cChunkPtr GetChunk( int a_ChunkX, int a_ChunkZ); @@ -506,7 +506,7 @@ private: void RemoveLayer(cChunkLayer * a_Layer); cCriticalSection m_CSLayers; - std::map<std::pair<int, int>, cChunkLayer> m_Layers; + cChunkLayerList m_Layers; cEvent m_evtChunkValid; // Set whenever any chunk becomes valid, via ChunkValidated() cWorld * m_World; |