diff options
-rw-r--r-- | src/Entities/Entity.h | 4 | ||||
-rw-r--r-- | src/Entities/Player.h | 2 |
2 files changed, 3 insertions, 3 deletions
diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h index 4a819fa4a..809e974d2 100644 --- a/src/Entities/Entity.h +++ b/src/Entities/Entity.h @@ -444,8 +444,8 @@ public: /** Set the invulnerable ticks from the entity */ void SetInvulnerableTicks(int a_InvulnerableTicks) { m_InvulnerableTicks = a_InvulnerableTicks; } - /** Returns whether the player is on ground or not */ - bool IsOnGround(void) const { return m_bOnGround; } + /** Returns whether the entity is on ground or not */ + virtual bool IsOnGround(void) const { return m_bOnGround; } // tolua_end diff --git a/src/Entities/Player.h b/src/Entities/Player.h index fa9ac7cad..47bff64f2 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -121,7 +121,7 @@ public: inline void SetStance( const double a_Stance) { m_Stance = a_Stance; } double GetEyeHeight(void) const; // tolua_export Vector3d GetEyePosition(void) const; // tolua_export - inline bool IsOnGround(void) const {return m_bTouchGround; } // tolua_export + virtual bool IsOnGround(void) const override {return m_bTouchGround; } inline double GetStance(void) const { return GetPosY() + 1.62; } // tolua_export // TODO: Proper stance when crouching etc. inline cInventory & GetInventory(void) { return m_Inventory; } // tolua_export inline const cInventory & GetInventory(void) const { return m_Inventory; } |