summaryrefslogtreecommitdiffstats
diff options
context:
space:
mode:
-rw-r--r--.gitignore1
-rw-r--r--.travis.yml14
-rwxr-xr-xCIbuild.sh11
-rw-r--r--CMakeLists.txt11
-rw-r--r--MCServer/Plugins/APIDump/Hooks/OnProjectileHitBlock.lua5
-rw-r--r--MCServer/Plugins/APIDump/main.css3
m---------MCServer/Plugins/Core0
-rw-r--r--MCServer/Plugins/Debuggers/Debuggers.lua14
-rw-r--r--README.md29
-rw-r--r--SetFlags.cmake87
-rw-r--r--Tools/AnvilStats/AnvilStats.sln45
-rw-r--r--Tools/AnvilStats/BiomeMap.cpp35
-rw-r--r--Tools/AnvilStats/BiomeMap.h2
-rw-r--r--Tools/AnvilStats/Globals.h22
-rw-r--r--Tools/AnvilStats/SpringStats.cpp2
-rw-r--r--Tools/MCADefrag/Globals.h15
-rw-r--r--docs/Generator.html319
-rw-r--r--docs/img/biomes.jpgbin0 -> 12833 bytes
-rw-r--r--docs/img/distortedvoronoibiomes.pngbin0 -> 6012 bytes
-rw-r--r--docs/img/finishers.jpgbin0 -> 14701 bytes
-rw-r--r--docs/img/jittergrid.jpgbin0 -> 18522 bytes
-rw-r--r--docs/img/jittergridlocality.jpgbin0 -> 15026 bytes
-rw-r--r--docs/img/multistepmapbiomes.pngbin0 -> 11103 bytes
-rw-r--r--docs/img/multistepmapdistance.jpgbin0 -> 16536 bytes
-rw-r--r--docs/img/multistepmapgrid.jpgbin0 -> 22910 bytes
-rw-r--r--docs/img/perlin.jpgbin0 -> 24105 bytes
-rw-r--r--docs/img/perlinheightmap.jpgbin0 -> 53543 bytes
-rw-r--r--docs/img/perlinrivers1.jpgbin0 -> 20688 bytes
-rw-r--r--docs/img/perlinrivers2.jpgbin0 -> 28926 bytes
-rw-r--r--docs/img/perlinrivers3.jpgbin0 -> 28791 bytes
-rw-r--r--docs/img/temperaturehumiditydecisionhills.jpgbin0 -> 32979 bytes
-rw-r--r--docs/img/temperaturehumiditydecisionsimple.jpgbin0 -> 18201 bytes
-rw-r--r--docs/img/terraincomposition.jpgbin0 -> 15748 bytes
-rw-r--r--docs/img/terrainheight.jpgbin0 -> 11009 bytes
-rw-r--r--docs/img/twolevelbiomes.pngbin0 -> 33816 bytes
-rw-r--r--docs/img/twolevellargeareas.jpgbin0 -> 17419 bytes
-rw-r--r--docs/img/twolevelsmallareas.jpgbin0 -> 23550 bytes
-rw-r--r--docs/img/twolevelsmallgrid.jpgbin0 -> 39141 bytes
-rw-r--r--docs/img/voronoi.pngbin0 -> 19306 bytes
-rw-r--r--docs/img/voronoijitterbiomes.pngbin0 -> 4268 bytes
-rw-r--r--lib/cmake-coverage/CodeCoverage.cmake160
-rw-r--r--lib/cmake-coverage/LICENSE23
-rw-r--r--lib/jsoncpp/src/lib_json/json_reader.cpp2
-rw-r--r--lib/lua/CMakeLists.txt6
-rw-r--r--lib/polarssl.cmake8
-rw-r--r--lib/sqlite/CMakeLists.txt4
-rw-r--r--src/Bindings/AllToLua.pkg1
-rw-r--r--src/Bindings/LuaState.cpp147
-rw-r--r--src/Bindings/LuaState.h44
-rw-r--r--src/Bindings/ManualBindings.cpp4
-rw-r--r--src/Bindings/Plugin.h2
-rw-r--r--src/Bindings/PluginLua.cpp4
-rw-r--r--src/Bindings/PluginLua.h2
-rw-r--r--src/Bindings/PluginManager.cpp4
-rw-r--r--src/Bindings/PluginManager.h2
-rw-r--r--src/BiomeDef.h2
-rw-r--r--src/BlockArea.cpp134
-rw-r--r--src/BlockArea.h8
-rw-r--r--src/Blocks/BlockDropSpenser.h4
-rw-r--r--src/Blocks/BlockFurnace.h4
-rw-r--r--src/Blocks/BlockMobHead.h28
-rw-r--r--src/Blocks/BlockPiston.cpp177
-rw-r--r--src/Blocks/BlockPiston.h134
-rw-r--r--src/Chunk.cpp215
-rw-r--r--src/Chunk.h41
-rw-r--r--src/ChunkData.cpp592
-rw-r--r--src/ChunkData.h125
-rw-r--r--src/ChunkDataCallback.h127
-rw-r--r--src/ChunkDef.h130
-rw-r--r--src/ChunkMap.cpp20
-rw-r--r--src/ChunkMap.h5
-rw-r--r--src/ChunkSender.h1
-rw-r--r--src/ClientHandle.cpp43
-rw-r--r--src/ClientHandle.h6
-rw-r--r--src/CompositeChat.cpp25
-rw-r--r--src/CompositeChat.h28
-rw-r--r--src/Defines.h2
-rw-r--r--src/Entities/CMakeLists.txt2
-rw-r--r--src/Entities/Entity.cpp45
-rw-r--r--src/Entities/Entity.h6
-rw-r--r--src/Entities/FallingBlock.cpp5
-rw-r--r--src/Entities/ItemFrame.cpp4
-rw-r--r--src/Entities/Pickup.cpp10
-rw-r--r--src/Entities/Player.cpp271
-rw-r--r--src/Entities/Player.h24
-rw-r--r--src/Entities/ProjectileEntity.cpp4
-rw-r--r--src/Generating/BioGen.cpp2
-rw-r--r--src/Generating/ComposableGenerator.cpp19
-rw-r--r--src/Generating/GridStructGen.cpp44
-rw-r--r--src/Generating/GridStructGen.h16
-rw-r--r--src/Generating/MineShafts.cpp2
-rw-r--r--src/Generating/POCPieceGenerator.cpp5
-rw-r--r--src/Generating/PieceGenerator.cpp59
-rw-r--r--src/Generating/PieceGenerator.h46
-rw-r--r--src/Generating/Prefab.cpp64
-rw-r--r--src/Generating/Prefab.h36
-rw-r--r--src/Generating/PrefabPiecePool.cpp37
-rw-r--r--src/Generating/PrefabPiecePool.h8
-rw-r--r--src/Generating/Prefabs/AlchemistVillagePrefabs.cpp3184
-rw-r--r--src/Generating/Prefabs/AlchemistVillagePrefabs.h15
-rw-r--r--src/Generating/Prefabs/JapaneseVillagePrefabs.cpp3200
-rw-r--r--src/Generating/Prefabs/JapaneseVillagePrefabs.h15
-rw-r--r--src/Generating/Prefabs/NetherFortPrefabs.cpp102
-rw-r--r--src/Generating/Prefabs/PlainsVillagePrefabs.cpp6114
-rw-r--r--src/Generating/Prefabs/PlainsVillagePrefabs.h15
-rw-r--r--src/Generating/Prefabs/SandFlatRoofVillagePrefabs.cpp1558
-rw-r--r--src/Generating/Prefabs/SandFlatRoofVillagePrefabs.h15
-rw-r--r--src/Generating/Prefabs/SandVillagePrefabs.cpp2133
-rw-r--r--src/Generating/Prefabs/SandVillagePrefabs.h15
-rw-r--r--src/Generating/Prefabs/UnderwaterBasePrefabs.cpp2274
-rw-r--r--src/Generating/Prefabs/UnderwaterBasePrefabs.h15
-rw-r--r--src/Generating/UnderwaterBaseGen.cpp142
-rw-r--r--src/Generating/UnderwaterBaseGen.h50
-rw-r--r--src/Generating/VillageGen.cpp430
-rw-r--r--src/Generating/VillageGen.h57
-rw-r--r--src/Globals.h70
-rw-r--r--src/GroupManager.cpp20
-rw-r--r--src/GroupManager.h4
-rw-r--r--src/Item.h2
-rw-r--r--src/Items/ItemFishingRod.h6
-rw-r--r--src/LightingThread.cpp11
-rw-r--r--src/MobProximityCounter.cpp4
-rw-r--r--src/MobProximityCounter.h4
-rw-r--r--src/Mobs/Creeper.cpp10
-rw-r--r--src/Mobs/Monster.cpp22
-rw-r--r--src/Mobs/Wither.cpp34
-rw-r--r--src/Mobs/Wither.h1
-rw-r--r--src/Piston.cpp297
-rw-r--r--src/Piston.h110
-rw-r--r--src/PolarSSL++/AesCfb128Decryptor.h1
-rw-r--r--src/PolarSSL++/CallbackSslContext.cpp3
-rw-r--r--src/Protocol/Protocol.h2
-rw-r--r--src/Protocol/Protocol125.cpp28
-rw-r--r--src/Protocol/Protocol125.h1
-rw-r--r--src/Protocol/Protocol17x.cpp76
-rw-r--r--src/Protocol/Protocol17x.h1
-rw-r--r--src/Protocol/ProtocolRecognizer.cpp10
-rw-r--r--src/Protocol/ProtocolRecognizer.h1
-rw-r--r--src/Simulator/FireSimulator.cpp10
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator.cpp26
-rw-r--r--src/Statistics.cpp129
-rw-r--r--src/Statistics.h48
-rw-r--r--src/StringUtils.h3
-rw-r--r--src/UI/SlotArea.cpp177
-rw-r--r--src/UI/SlotArea.h7
-rw-r--r--src/Vector3.h2
-rw-r--r--src/World.cpp47
-rw-r--r--src/World.h16
-rw-r--r--src/WorldStorage/NBTChunkSerializer.cpp3
-rw-r--r--src/WorldStorage/NBTChunkSerializer.h4
-rw-r--r--src/WorldStorage/StatSerializer.cpp146
-rw-r--r--src/WorldStorage/StatSerializer.h55
-rw-r--r--src/WorldStorage/WSSAnvil.cpp2
-rw-r--r--src/WorldStorage/WSSCompact.cpp10
-rw-r--r--src/WorldStorage/WSSCompact.h5
-rw-r--r--src/main.cpp4
-rw-r--r--tests/CMakeLists.txt7
-rw-r--r--tests/ChunkData/ArraytoCoord.cpp89
-rw-r--r--tests/ChunkData/CMakeLists.txt29
-rw-r--r--tests/ChunkData/Coordinates.cpp143
-rw-r--r--tests/ChunkData/Copies.cpp134
-rw-r--r--tests/ChunkData/CopyBlocks.cpp76
-rw-r--r--tests/ChunkData/creatable.cpp9
-rwxr-xr-xuploadCoverage.sh9
164 files changed, 23606 insertions, 1224 deletions
diff --git a/.gitignore b/.gitignore
index c544f394d..859ef28ea 100644
--- a/.gitignore
+++ b/.gitignore
@@ -48,6 +48,7 @@ world_nether
CMakeFiles/
cmake_install.cmake
CMakeCache.txt
+CTestTestfile.cmake
Makefile
*.a
diff --git a/.travis.yml b/.travis.yml
index 0ab25ae3b..5260cfd17 100644
--- a/.travis.yml
+++ b/.travis.yml
@@ -2,8 +2,15 @@ language: cpp
compiler:
- gcc
- clang
+
+before_install:
+ - if [ "$TRAVIS_MCSERVER_BUILD_TYPE" == "COVERAGE" ]; then sudo pip install cpp_coveralls; fi
+
# Build MCServer
-script: cmake . -DBUILD_TOOLS=1 -DSELF_TEST=1 && make -j 2 && cd MCServer/ && (echo stop | $MCSERVER_PATH)
+script: ./CIbuild.sh
+
+after_success:
+ - ./uploadCoverage.sh
env:
- TRAVIS_MCSERVER_BUILD_TYPE=RELEASE MCSERVER_PATH=./MCServer
@@ -11,6 +18,11 @@ env:
- TRAVIS_MCSERVER_BUILD_TYPE=RELEASE TRAVIS_MCSERVER_FORCE32=1 MCSERVER_PATH=./MCServer
- TRAVIS_MCSERVER_BUILD_TYPE=DEBUG TRAVIS_MCSERVER_FORCE32=1 MCSERVER_PATH=./MCServer_debug
+matrix:
+ include:
+ - compiler: gcc
+ env: TRAVIS_MCSERVER_BUILD_TYPE=COVERAGE MCSERVER_PATH=./MCServer
+
# Notification Settings
notifications:
email:
diff --git a/CIbuild.sh b/CIbuild.sh
new file mode 100755
index 000000000..683c1fc74
--- /dev/null
+++ b/CIbuild.sh
@@ -0,0 +1,11 @@
+ #!/usr/bin/env bash
+
+set -e
+
+cmake . -DBUILD_TOOLS=1 -DSELF_TEST=1;
+make -j 2;
+make -j 2 test;
+cd MCServer/;
+if [ "$TRAVIS_MCSERVER_BUILD_TYPE" != "COVERAGE" ]
+ then echo stop | $MCSERVER_PATH;
+fi
diff --git a/CMakeLists.txt b/CMakeLists.txt
index 9a860920c..56dea1a34 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -1,4 +1,4 @@
-cmake_minimum_required (VERSION 2.6)
+cmake_minimum_required (VERSION 2.8.2)
# Without this, the MSVC variable isn't defined for MSVC builds ( http://www.cmake.org/pipermail/cmake/2011-November/047130.html )
enable_language(CXX C)
@@ -14,6 +14,10 @@ if(DEFINED ENV{TRAVIS_MCSERVER_FORCE32})
set(FORCE32 $ENV{TRAVIS_MCSERVER_FORCE32})
endif()
+if(DEFINED ENV{TRAVIS_BUILD_WITH_COVERAGE})
+ set(BUILD_WITH_COVERAGE $ENV{TRAVIS_BUILD_WITH_COVERAGE})
+endif()
+
# This has to be done before any flags have been set up.
if(${BUILD_TOOLS})
add_subdirectory(Tools/MCADefrag/)
@@ -69,3 +73,8 @@ set_exe_flags()
add_subdirectory (src)
+if(${SELF_TEST})
+ enable_testing()
+ add_subdirectory (tests)
+endif()
+
diff --git a/MCServer/Plugins/APIDump/Hooks/OnProjectileHitBlock.lua b/MCServer/Plugins/APIDump/Hooks/OnProjectileHitBlock.lua
index 1588d420c..72cf85821 100644
--- a/MCServer/Plugins/APIDump/Hooks/OnProjectileHitBlock.lua
+++ b/MCServer/Plugins/APIDump/Hooks/OnProjectileHitBlock.lua
@@ -10,6 +10,11 @@ return
Params =
{
{ Name = "ProjectileEntity", Type = "{{cProjectileEntity}}", Notes = "The projectile that hit an entity." },
+ { Name = "BlockX", Type = "number", Notes = "The X-coord where the projectile hit." },
+ { Name = "BlockY", Type = "number", Notes = "The Y-coord where the projectile hit." },
+ { Name = "BlockZ", Type = "number", Notes = "The Z-coord where the projectile hit." },
+ { Name = "BlockFace", Type = "number", Notes = "The side of the block where the projectile hit." },
+ { Name = "BlockHitPos", Type = "Vector3d", Notes = "The exact position where the projectile hit." },
},
Returns = [[
If the function returns false or no value, the next plugin's callback is called. If the function
diff --git a/MCServer/Plugins/APIDump/main.css b/MCServer/Plugins/APIDump/main.css
index aa26bd186..8041e0d01 100644
--- a/MCServer/Plugins/APIDump/main.css
+++ b/MCServer/Plugins/APIDump/main.css
@@ -39,7 +39,8 @@ pre
body
{
- min-width: 800px;
+ min-width: 400px;
+ max-width: 1200px;
width: 95%;
margin: 10px auto;
background-color: white;
diff --git a/MCServer/Plugins/Core b/MCServer/Plugins/Core
-Subproject 5c8557d4fdfa580c100510cde07a1a778ea2e24
+Subproject 3790f78d3f7503ff33a423b8e73e81a27556278
diff --git a/MCServer/Plugins/Debuggers/Debuggers.lua b/MCServer/Plugins/Debuggers/Debuggers.lua
index 064d5d772..534426d25 100644
--- a/MCServer/Plugins/Debuggers/Debuggers.lua
+++ b/MCServer/Plugins/Debuggers/Debuggers.lua
@@ -29,7 +29,8 @@ function Initialize(Plugin)
PM:AddHook(cPluginManager.HOOK_WORLD_TICK, OnWorldTick);
PM:AddHook(cPluginManager.HOOK_PLUGINS_LOADED, OnPluginsLoaded);
PM:AddHook(cPluginManager.HOOK_PLUGIN_MESSAGE, OnPluginMessage);
- PM:AddHook(cPluginManager.HOOK_PLAYER_JOINED, OnPlayerJoined)
+ PM:AddHook(cPluginManager.HOOK_PLAYER_JOINED, OnPlayerJoined);
+ PM:AddHook(cPluginManager.HOOK_PROJECTILE_HIT_BLOCK, OnProjectileHitBlock);
-- _X: Disabled so that the normal operation doesn't interfere with anything
-- PM:AddHook(cPluginManager.HOOK_CHUNK_GENERATED, OnChunkGenerated);
@@ -1379,3 +1380,14 @@ end
+
+function OnProjectileHitBlock(a_Projectile, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_BlockHitPos)
+ local BlockX, BlockY, BlockZ = AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace)
+ local World = a_Projectile:GetWorld()
+
+ World:SetBlock(BlockX, BlockY, BlockZ, E_BLOCK_FIRE, 0)
+end
+
+
+
+
diff --git a/README.md b/README.md
index a16062574..e6d9492f0 100644
--- a/README.md
+++ b/README.md
@@ -1,38 +1,39 @@
-MCServer
+MCServer [![Build Status](http://img.shields.io/travis/mc-server/MCServer.svg)](https://travis-ci.org/mc-server/MCServer) [![Support via Gittip](http://img.shields.io/gittip/mcs_team.svg)](https://www.gittip.com/mcs_team) [![tip for next commit](http://tip4commit.com/projects/74.svg)](http://tip4commit.com/projects/74)
========
-**Current Protocol Supported:** Minecraft v1.2 -> v1.7
-
-MCServer is a performant C++ Minecraft server designed for use in memory and cpu-limited places, or just to make regular server perform better.
+MCServer is a Minecraft server that is written in C++ and designed to be efficient with memory and CPU, as well as having a flexible Lua Plugin API.
MCServer can run on PCs, Macs, and *nix. This includes android phones and tablets as well as Raspberry Pis.
+We currently support the protocol from Minecraft 1.2 all the way up to Minecraft 1.7.9.
+
Installation
------------
-To install MCServer, you can either download the repository and compile it, or download a pre-compiled version.
-
-If you've cloned the repository using Git, you need to pull down the submodules (core plugins, some dependencies). This can be achieved with `git submodule init` and then on a regular basis (to keep up to date) `git submodule update`.
+Normally, you will want to download a pre-compiled version of MCServer from one of the buildservers:
-If you downloaded a ZIP file of the sources instead, you will need to download PolarSSL, too, from https://github.com/polarssl/polarssl , and unpack it into the `lib/polarssl` folder. You will also need to manually download all the plugins that you want included.
+ * [Linux and Raspberry Pi](http://ci.bearbin.net) (Bearbin's CI Server)
+ * [Windows](http://mc-server.xoft.cz) (xoft's nightly build service)
-Compilation instructions are available in the COMPILING file.
+You simply need to download and extract these files before you can use the server.
-Linux builds can be downloaded from [Bearbin's CI Service](http://ci.bearbin.net) and Windows builds from xoft's [nightly build service](http://mc-server.xoft.cz).
-
-After you've extracted the files, simply run the MCServer executable.
+If you're a more advanced user, you may want to compile the server yourself for more performance. See the [COMPILING.md](https://github.com/mc-server/MCServer/blob/master/COMPILING.md) file for more details.
Contributing
------------
MCServer is licensed under the Apache license V2, and we welcome anybody to fork and submit a Pull Request back with their changes, and if you want to join as a permanent member we can add you to the team.
+Check out the [CONTRIBUTING.md](https://github.com/mc-server/MCServer/blob/master/CONTRIBUTING.md) file for more details.
+
Other Stuff
-----------
-For other stuff, including plugins and discussion, check the [forums](http://forum.mc-server.org) and [wiki](http://wiki.mc-server.org/).
+For other stuff, including plugins and discussion, check the [forums](http://forum.mc-server.org) and [Plugin API](http://mc-server.xoft.cz/LuaAPI/).
Earn bitcoins for commits or donate to reward the MCServer developers: [![tip for next commit](http://tip4commit.com/projects/74.svg)](http://tip4commit.com/projects/74)
-Travis CI: [![Build Status](https://travis-ci.org/mc-server/MCServer.png?branch=master)](https://travis-ci.org/mc-server/MCServer)
+Support Us on Gittip: [![Support via Gittip](http://img.shields.io/gittip/mcs_team.svg)](https://www.gittip.com/mcs_team)
+
+Travis CI: [![Build Status](http://img.shields.io/travis/mc-server/MCServer.svg)](https://travis-ci.org/mc-server/MCServer)
diff --git a/SetFlags.cmake b/SetFlags.cmake
index 4eed529bd..6e2417a51 100644
--- a/SetFlags.cmake
+++ b/SetFlags.cmake
@@ -1,32 +1,41 @@
macro (add_flags_lnk FLAGS)
- set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} ${FLAGS}")
- set(CMAKE_EXE_LINKER_FLAGS_DEBUG "${CMAKE_EXE_LINKER_FLAGS_DEBUG} ${FLAGS}")
- set(CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} ${FLAGS}")
- set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} ${FLAGS}")
- set(CMAKE_SHARED_LINKER_FLAGS_DEBUG "${CMAKE_SHARED_LINKER_FLAGS_DEBUG} ${FLAGS}")
- set(CMAKE_SHARED_LINKER_FLAGS_RELEASE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE} ${FLAGS}")
- set(CMAKE_MODULE_LINKER_FLAGS "${CMAKE_MODULE_LINKER_FLAGS} ${FLAGS}")
- set(CMAKE_MODULE_LINKER_FLAGS_DEBUG "${CMAKE_MODULE_LINKER_FLAGS_DEBUG} ${FLAGS}")
- set(CMAKE_MODULE_LINKER_FLAGS_RELEASE "${CMAKE_MODULE_LINKER_FLAGS_RELEASE} ${FLAGS}")
+ set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} ${FLAGS}")
+ set(CMAKE_EXE_LINKER_FLAGS_DEBUG "${CMAKE_EXE_LINKER_FLAGS_DEBUG} ${FLAGS}")
+ set(CMAKE_EXE_LINKER_FLAGS_COVERAGE "${CMAKE_EXE_LINKER_FLAGS_COVERAGE} ${FLAGS}")
+ set(CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} ${FLAGS}")
+ set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} ${FLAGS}")
+ set(CMAKE_SHARED_LINKER_FLAGS_DEBUG "${CMAKE_SHARED_LINKER_FLAGS_DEBUG} ${FLAGS}")
+ set(CMAKE_SHARED_LINKER_FLAGS_COVERAGE "${CMAKE_SHARED_LINKER_FLAGS_COVERAGE} ${FLAGS}")
+ set(CMAKE_SHARED_LINKER_FLAGS_RELEASE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE} ${FLAGS}")
+ set(CMAKE_MODULE_LINKER_FLAGS "${CMAKE_MODULE_LINKER_FLAGS} ${FLAGS}")
+ set(CMAKE_MODULE_LINKER_FLAGS_DEBUG "${CMAKE_MODULE_LINKER_FLAGS_DEBUG} ${FLAGS}")
+ set(CMAKE_MODULE_LINKER_FLAGS_COVERAGE "${CMAKE_MODULE_LINKER_FLAGS_COVERAGE} ${FLAGS}")
+ set(CMAKE_MODULE_LINKER_FLAGS_RELEASE "${CMAKE_MODULE_LINKER_FLAGS_RELEASE} ${FLAGS}")
endmacro()
macro(add_flags_cxx FLAGS)
- set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${FLAGS}")
- set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${FLAGS}")
- set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} ${FLAGS}")
- set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} ${FLAGS}")
- set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} ${FLAGS}")
- set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} ${FLAGS}")
+ set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${FLAGS}")
+ set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${FLAGS}")
+ set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} ${FLAGS}")
+ set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} ${FLAGS}")
+ set(CMAKE_CXX_FLAGS_COVERAGE "${CMAKE_CXX_FLAGS_COVERAGE} ${FLAGS}")
+ set(CMAKE_C_FLAGS_COVERAGE "${CMAKE_C_FLAGS_COVERAGE} ${FLAGS}")
+ set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} ${FLAGS}")
+ set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} ${FLAGS}")
endmacro()
macro(set_flags)
# Add the preprocessor macros used for distinguishing between debug and release builds (CMake does this automatically for MSVC):
if (NOT MSVC)
- set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -D_DEBUG")
- set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -D_DEBUG")
- set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -DNDEBUG")
- set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} -DNDEBUG")
+ set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/lib/cmake-coverage/")
+ include(CodeCoverage)
+ set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -D_DEBUG")
+ set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -D_DEBUG")
+ set(CMAKE_CXX_FLAGS_COVERAGE "${CMAKE_CXX_FLAGS_COVERAGE} -D_DEBUG")
+ set(CMAKE_C_FLAGS_COVERAGE "${CMAKE_C_FLAGS_COVERAGE} -D_DEBUG")
+ set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -DNDEBUG")
+ set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} -DNDEBUG")
endif()
if(MSVC)
@@ -42,9 +51,10 @@ macro(set_flags)
elseif(APPLE)
#on os x clang adds pthread for us but we need to add it for gcc
if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
- set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11")
- set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -std=c++11")
- set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -std=c++11")
+ set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11")
+ set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -std=c++11")
+ set(CMAKE_CXX_FLAGS_COVERAGE "${CMAKE_CXX_FLAGS_COVERAGE} -std=c++11")
+ set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -std=c++11")
add_flags_cxx("-stdlib=libc++")
add_flags_lnk("-stdlib=libc++")
else()
@@ -57,6 +67,7 @@ macro(set_flags)
if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11")
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -std=c++11")
+ set(CMAKE_CXX_FLAGS_COVERAGE "${CMAKE_CXX_FLAGS_COVERAGE} -std=c++11")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -std=c++11")
endif()
@@ -97,10 +108,12 @@ macro(set_lib_flags)
string(REPLACE "/W3" "" CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG}")
string(REPLACE "/W3" "" CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG}")
else()
- set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -w")
- set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} -w")
- set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -w")
- set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -w")
+ set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -w")
+ set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} -w")
+ set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -w")
+ set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -w")
+ set(CMAKE_CXX_FLAGS_COVERAGE "${CMAKE_CXX_FLAGS_COVERAGE} -w")
+ set(CMAKE_C_FLAGS_COVERAGE "${CMAKE_C_FLAGS_COVERAGE} -w")
endif()
# On Unix we use two dynamic loading libraries dl and ltdl.
@@ -118,8 +131,8 @@ endmacro()
macro(enable_profile)
# Declare the flags used for profiling builds:
if (MSVC)
- set (CXX_PROFILING "")
- set (LNK_PROFILING "/PROFILE")
+ set (CXX_PROFILING "/Zi")
+ set (LNK_PROFILING "/PROFILE /DEBUG")
else()
set (CXX_PROFILING "-pg")
set (LNK_PROFILING "-pg")
@@ -128,7 +141,7 @@ macro(enable_profile)
# Declare the profiling configurations:
SET(CMAKE_CXX_FLAGS_DEBUGPROFILE
- "${CMAKE_CXX_FLAGS_DEBUG} ${PCXX_ROFILING}"
+ "${CMAKE_CXX_FLAGS_DEBUG} ${CXX_PROFILING}"
CACHE STRING "Flags used by the C++ compiler during profile builds."
FORCE )
SET(CMAKE_C_FLAGS_DEBUGPROFILE
@@ -171,7 +184,11 @@ macro(enable_profile)
CMAKE_EXE_LINKER_FLAGS_RELEASEPROFILE
CMAKE_SHARED_LINKER_FLAGS_RELEASEPROFILE )
# The configuration types need to be set after their respective c/cxx/linker flags and before the project directive
- set(CMAKE_CONFIGURATION_TYPES "Debug;Release;DebugProfile;ReleaseProfile" CACHE STRING "" FORCE)
+ if(MSVC)
+ set(CMAKE_CONFIGURATION_TYPES "Debug;Release;DebugProfile;ReleaseProfile" CACHE STRING "" FORCE)
+ else()
+ set(CMAKE_CONFIGURATION_TYPES "Debug;Release;DebugProfile;ReleaseProfile;Coverage" CACHE STRING "" FORCE)
+ endif()
endmacro()
macro(set_exe_flags)
@@ -180,10 +197,12 @@ macro(set_exe_flags)
# We do not do that for MSVC since MSVC produces an awful lot of warnings for its own STL headers;
# the important warnings are turned on using #pragma in Globals.h
if (NOT MSVC)
- string(REPLACE "-w" "" CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE}")
- string(REPLACE "-w" "" CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE}")
- string(REPLACE "-w" "" CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG}")
- string(REPLACE "-w" "" CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG}")
+ string(REPLACE "-w" "" CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE}")
+ string(REPLACE "-w" "" CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE}")
+ string(REPLACE "-w" "" CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG}")
+ string(REPLACE "-w" "" CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG}")
+ string(REPLACE "-w" "" CMAKE_CXX_FLAGS_COVERAGE "${CMAKE_CXX_FLAGS_COVERAGE}")
+ string(REPLACE "-w" "" CMAKE_C_FLAGS_COVERAGE "${CMAKE_C_FLAGS_COVERAGE}")
add_flags_cxx("-Wall -Wextra -Wno-unused-parameter -Wno-error=switch")
# we support non-IEEE 754 fpus so can make no guarentees about error
diff --git a/Tools/AnvilStats/AnvilStats.sln b/Tools/AnvilStats/AnvilStats.sln
index 6e2481d84..46bed8969 100644
--- a/Tools/AnvilStats/AnvilStats.sln
+++ b/Tools/AnvilStats/AnvilStats.sln
@@ -1,32 +1,53 @@
-
-Microsoft Visual Studio Solution File, Format Version 10.00
-# Visual C++ Express 2008
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "AnvilStats", "AnvilStats.vcproj", "{CF996A5E-0A86-4004-9710-682B06B5AEBA}"
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio Express 2013 for Windows Desktop
+VisualStudioVersion = 12.0.21005.1
+MinimumVisualStudioVersion = 10.0.40219.1
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "AnvilStats", "AnvilStats.vcxproj", "{CF996A5E-0A86-4004-9710-682B06B5AEBA}"
ProjectSection(ProjectDependencies) = postProject
- {EA9D50FD-937A-4EF5-8C37-5F4175AF4FEA} = {EA9D50FD-937A-4EF5-8C37-5F4175AF4FEA}
+ {B61007AC-B557-4B67-A765-E468C0C3A821} = {B61007AC-B557-4B67-A765-E468C0C3A821}
EndProjectSection
EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "zlib", "..\..\VC2008\zlib.vcproj", "{EA9D50FD-937A-4EF5-8C37-5F4175AF4FEA}"
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "zlib", "..\..\lib\zlib\zlib.vcxproj", "{B61007AC-B557-4B67-A765-E468C0C3A821}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
+ DebugProfile|Win32 = DebugProfile|Win32
+ MinSizeRel|Win32 = MinSizeRel|Win32
Release profiled|Win32 = Release profiled|Win32
Release|Win32 = Release|Win32
+ ReleaseProfile|Win32 = ReleaseProfile|Win32
+ RelWithDebInfo|Win32 = RelWithDebInfo|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{CF996A5E-0A86-4004-9710-682B06B5AEBA}.Debug|Win32.ActiveCfg = Debug|Win32
{CF996A5E-0A86-4004-9710-682B06B5AEBA}.Debug|Win32.Build.0 = Debug|Win32
+ {CF996A5E-0A86-4004-9710-682B06B5AEBA}.DebugProfile|Win32.ActiveCfg = Debug|Win32
+ {CF996A5E-0A86-4004-9710-682B06B5AEBA}.DebugProfile|Win32.Build.0 = Debug|Win32
+ {CF996A5E-0A86-4004-9710-682B06B5AEBA}.MinSizeRel|Win32.ActiveCfg = Release|Win32
+ {CF996A5E-0A86-4004-9710-682B06B5AEBA}.MinSizeRel|Win32.Build.0 = Release|Win32
{CF996A5E-0A86-4004-9710-682B06B5AEBA}.Release profiled|Win32.ActiveCfg = Release profiled|Win32
{CF996A5E-0A86-4004-9710-682B06B5AEBA}.Release profiled|Win32.Build.0 = Release profiled|Win32
{CF996A5E-0A86-4004-9710-682B06B5AEBA}.Release|Win32.ActiveCfg = Release|Win32
{CF996A5E-0A86-4004-9710-682B06B5AEBA}.Release|Win32.Build.0 = Release|Win32
- {EA9D50FD-937A-4EF5-8C37-5F4175AF4FEA}.Debug|Win32.ActiveCfg = Debug|Win32
- {EA9D50FD-937A-4EF5-8C37-5F4175AF4FEA}.Debug|Win32.Build.0 = Debug|Win32
- {EA9D50FD-937A-4EF5-8C37-5F4175AF4FEA}.Release profiled|Win32.ActiveCfg = Release profiled|Win32
- {EA9D50FD-937A-4EF5-8C37-5F4175AF4FEA}.Release profiled|Win32.Build.0 = Release profiled|Win32
- {EA9D50FD-937A-4EF5-8C37-5F4175AF4FEA}.Release|Win32.ActiveCfg = Release|Win32
- {EA9D50FD-937A-4EF5-8C37-5F4175AF4FEA}.Release|Win32.Build.0 = Release|Win32
+ {CF996A5E-0A86-4004-9710-682B06B5AEBA}.ReleaseProfile|Win32.ActiveCfg = Release|Win32
+ {CF996A5E-0A86-4004-9710-682B06B5AEBA}.ReleaseProfile|Win32.Build.0 = Release|Win32
+ {CF996A5E-0A86-4004-9710-682B06B5AEBA}.RelWithDebInfo|Win32.ActiveCfg = Release|Win32
+ {CF996A5E-0A86-4004-9710-682B06B5AEBA}.RelWithDebInfo|Win32.Build.0 = Release|Win32
+ {B61007AC-B557-4B67-A765-E468C0C3A821}.Debug|Win32.ActiveCfg = Debug|Win32
+ {B61007AC-B557-4B67-A765-E468C0C3A821}.Debug|Win32.Build.0 = Debug|Win32
+ {B61007AC-B557-4B67-A765-E468C0C3A821}.DebugProfile|Win32.ActiveCfg = DebugProfile|Win32
+ {B61007AC-B557-4B67-A765-E468C0C3A821}.DebugProfile|Win32.Build.0 = DebugProfile|Win32
+ {B61007AC-B557-4B67-A765-E468C0C3A821}.MinSizeRel|Win32.ActiveCfg = MinSizeRel|Win32
+ {B61007AC-B557-4B67-A765-E468C0C3A821}.MinSizeRel|Win32.Build.0 = MinSizeRel|Win32
+ {B61007AC-B557-4B67-A765-E468C0C3A821}.Release profiled|Win32.ActiveCfg = Release|Win32
+ {B61007AC-B557-4B67-A765-E468C0C3A821}.Release profiled|Win32.Build.0 = Release|Win32
+ {B61007AC-B557-4B67-A765-E468C0C3A821}.Release|Win32.ActiveCfg = Release|Win32
+ {B61007AC-B557-4B67-A765-E468C0C3A821}.Release|Win32.Build.0 = Release|Win32
+ {B61007AC-B557-4B67-A765-E468C0C3A821}.ReleaseProfile|Win32.ActiveCfg = ReleaseProfile|Win32
+ {B61007AC-B557-4B67-A765-E468C0C3A821}.ReleaseProfile|Win32.Build.0 = ReleaseProfile|Win32
+ {B61007AC-B557-4B67-A765-E468C0C3A821}.RelWithDebInfo|Win32.ActiveCfg = RelWithDebInfo|Win32
+ {B61007AC-B557-4B67-A765-E468C0C3A821}.RelWithDebInfo|Win32.Build.0 = RelWithDebInfo|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
diff --git a/Tools/AnvilStats/BiomeMap.cpp b/Tools/AnvilStats/BiomeMap.cpp
index 6505299ba..de8fc4ad7 100644
--- a/Tools/AnvilStats/BiomeMap.cpp
+++ b/Tools/AnvilStats/BiomeMap.cpp
@@ -5,38 +5,7 @@
#include "Globals.h"
#include "BiomeMap.h"
-
-
-
-
-
-static const int g_BiomePalette[] =
-{
- // ARGB:
- 0xff0000ff, /* Ocean */
- 0xff00cf3f, /* Plains */
- 0xffffff00, /* Desert */
- 0xff7f7f7f, /* Extreme Hills */
- 0xff00cf00, /* Forest */
- 0xff007f3f, /* Taiga */
- 0xff3f7f00, /* Swampland */
- 0xff003fff, /* River */
- 0xff7f0000, /* Hell */
- 0xff007fff, /* Sky */
- 0xff3f3fff, /* Frozen Ocean */
- 0xff3f3fff, /* Frozen River */
- 0xff7fffcf, /* Ice Plains */
- 0xff3fcf7f, /* Ice Mountains */
- 0xffcf00cf, /* Mushroom Island */
- 0xff7f00ff, /* Mushroom Island Shore */
- 0xffffff3f, /* Beach */
- 0xffcfcf00, /* Desert Hills */
- 0xff00cf3f, /* Forest Hills */
- 0xff006f1f, /* Taiga Hills */
- 0xff7f8f7f, /* Extreme Hills Edge */
- 0xff004f00, /* Jungle */
- 0xff003f00, /* Jungle Hills */
-} ;
+#include "../BiomeVisualiser/BiomeColors.h"
@@ -139,7 +108,7 @@ void cBiomeMap::StartNewRegion(int a_RegionX, int a_RegionZ)
unsigned char * BiomeRow = (unsigned char *)m_Biomes + z * 512;
for (int x = 0; x < 512; x++)
{
- RowData[x] = g_BiomePalette[BiomeRow[x]];
+ RowData[x] = g_BiomeColors[BiomeRow[x]];
}
f.Write(RowData, sizeof(RowData));
} // for z
diff --git a/Tools/AnvilStats/BiomeMap.h b/Tools/AnvilStats/BiomeMap.h
index c590a3c63..f662094a5 100644
--- a/Tools/AnvilStats/BiomeMap.h
+++ b/Tools/AnvilStats/BiomeMap.h
@@ -41,7 +41,7 @@ protected:
virtual bool OnDecompressedData(const char * a_DecompressedNBT, int a_DataSize) override { return false; }
virtual bool OnRealCoords(int a_ChunkX, int a_ChunkZ) override { return false; }
virtual bool OnLastUpdate(Int64 a_LastUpdate) override { return false; }
- virtual bool OnTerrainPopulated(bool a_Populated) override { return !a_Populated; } // If not populated, we don't want it!
+ virtual bool OnTerrainPopulated(bool a_Populated) override { return false; } // We don't care about "populated", the biomes are the same
virtual bool OnBiomes(const unsigned char * a_BiomeData) override;
void StartNewRegion(int a_RegionX, int a_RegionZ);
diff --git a/Tools/AnvilStats/Globals.h b/Tools/AnvilStats/Globals.h
index c673ecb01..df1430cc4 100644
--- a/Tools/AnvilStats/Globals.h
+++ b/Tools/AnvilStats/Globals.h
@@ -24,6 +24,15 @@
#define ALIGN_8
#define ALIGN_16
+ #define FORMATSTRING(formatIndex, va_argsIndex)
+
+ // MSVC has its own custom version of zu format
+ #define SIZE_T_FMT "%Iu"
+ #define SIZE_T_FMT_PRECISION(x) "%" #x "Iu"
+ #define SIZE_T_FMT_HEX "%Ix"
+
+ #define NORETURN __declspec(noreturn)
+
#elif defined(__GNUC__)
// TODO: Can GCC explicitly mark classes as abstract (no instances can be created)?
@@ -40,6 +49,14 @@
// Some portability macros :)
#define stricmp strcasecmp
+ #define FORMATSTRING(formatIndex, va_argsIndex) __attribute__((format (printf, formatIndex, va_argsIndex)))
+
+ #define SIZE_T_FMT "%zu"
+ #define SIZE_T_FMT_PRECISION(x) "%" #x "zu"
+ #define SIZE_T_FMT_HEX "%zx"
+
+ #define NORETURN __attribute((__noreturn__))
+
#else
#error "You are using an unsupported compiler, you might need to #define some stuff here for your compiler"
@@ -194,6 +211,8 @@ typedef unsigned short UInt16;
/// Faster than (int)floorf((float)x / (float)div)
#define FAST_FLOOR_DIV( x, div ) ( (x) < 0 ? (((int)x / div) - 1) : ((int)x / div) )
+#define TOLUA_TEMPLATE_BIND(...)
+
// Own version of assert() that writes failed assertions to the log for review
#ifdef _DEBUG
#define ASSERT( x ) ( !!(x) || ( LOGERROR("Assertion failed: %s, file %s, line %i", #x, __FILE__, __LINE__ ), assert(0), 0 ) )
@@ -204,6 +223,8 @@ typedef unsigned short UInt16;
// Pretty much the same as ASSERT() but stays in Release builds
#define VERIFY( x ) ( !!(x) || ( LOGERROR("Verification failed: %s, file %s, line %i", #x, __FILE__, __LINE__ ), exit(1), 0 ) )
+typedef unsigned char Byte;
+
@@ -227,3 +248,4 @@ public:
+
diff --git a/Tools/AnvilStats/SpringStats.cpp b/Tools/AnvilStats/SpringStats.cpp
index 637cf20b6..51b7f9d5d 100644
--- a/Tools/AnvilStats/SpringStats.cpp
+++ b/Tools/AnvilStats/SpringStats.cpp
@@ -109,7 +109,7 @@ bool cSpringStats::OnSectionsFinished(void)
int Base = BaseY + z * 16;
for (int x = 1; x < 15; x++)
{
- if (cChunkDef::GetNibble(m_BlockMetas, Base + x) != 0)
+ if (cChunkDef::GetNibble(m_BlockMetas, x, y, z) != 0)
{
// Not a source block
continue;
diff --git a/Tools/MCADefrag/Globals.h b/Tools/MCADefrag/Globals.h
index a662f0ff4..6593187e6 100644
--- a/Tools/MCADefrag/Globals.h
+++ b/Tools/MCADefrag/Globals.h
@@ -22,6 +22,15 @@
#define ALIGN_8
#define ALIGN_16
+ #define FORMATSTRING(formatIndex, va_argsIndex)
+
+ // MSVC has its own custom version of zu format
+ #define SIZE_T_FMT "%Iu"
+ #define SIZE_T_FMT_PRECISION(x) "%" #x "Iu"
+ #define SIZE_T_FMT_HEX "%Ix"
+
+ #define NORETURN __declspec(noreturn)
+
#elif defined(__GNUC__)
// TODO: Can GCC explicitly mark classes as abstract (no instances can be created)?
@@ -39,6 +48,12 @@
#define stricmp strcasecmp
#define FORMATSTRING(formatIndex,va_argsIndex)
+
+ #define SIZE_T_FMT "%zu"
+ #define SIZE_T_FMT_PRECISION(x) "%" #x "zu"
+ #define SIZE_T_FMT_HEX "%zx"
+
+ #define NORETURN __attribute((__noreturn__))
#else
#error "You are using an unsupported compiler, you might need to #define some stuff here for your compiler"
diff --git a/docs/Generator.html b/docs/Generator.html
new file mode 100644
index 000000000..f6e7f1cd9
--- /dev/null
+++ b/docs/Generator.html
@@ -0,0 +1,319 @@
+<html>
+<head>
+<title>Generating terrain in MCServer</title>
+</head>
+<body>
+<h1>Generating terrain in MCServer</h1>
+<p>This article explains the principles behind the terrain generator in MCServer. It is not strictly
+specific to MCServer, though, it can be viewed as a generic guide to various terrain-generating algorithms,
+with specific implementation notes regarding MCServer.</p>
+
+<p>Contents:
+<ul>
+<li><a href="#preface">Preface: How it's done in real life</a></li>
+<li><a href="#expectedprops">Expected properties</a></li>
+<li><a href="#reversingflow">Reversing the flow</a></li>
+<li><a href="#composablegen">The ComposableGenerator pipeline</a></li>
+<li><a href="#coherentnoise">Using coherent noise</a></li>
+<li><a href="#biomegen">Generating biomes</a></li>
+<li><a href="#heightgen">Terrain height</a></li>
+<li><a href="#compositiongen">Terrain composition</a></li>
+<li><a href="#finishgen">Finishers</a></li>
+</ul>
+</p>
+
+
+<hr />
+
+<a name="preface"><h2>Preface: How it's done in real life</h2></a>
+<p>The nature has many complicated geological, physical and biological processes working on all scales from
+microscopic to planet-wide scale, that have shaped the terrain into what we see today. The tectonic plates
+collide, push mountain ranges up and ocean trenches down. Erosion dulls the sharp shapes. Plantlife takes
+over to further change the overall look of the world.</p>
+
+<p>Generally speaking, the processes take what's there and change it. Unlike computer generating, which
+usually creates a finished terrain from scratch, or maybe with only a few iterations. It would be unfeasible
+for software to emulate all the natural processes in enough detail to provide world generation for a game,
+mainly because in the nature everything interacts with everything. If a mountain range rises, it changes the
+way that the precipitation is carried by the wind to the lands beyond the mountains, thus changing the
+erosion rate there and the vegetation type. </p>
+
+
+<hr />
+
+<a name="expectedprops"><h2>Expected properties</h2></a>
+<p>For a MineCraft-like game terrain generator we need the generator to have several properties:
+<ul>
+<li>The generator must be able to generate terrain in small chunks. This means it must be possible to
+generate each of the chunks separately, without dependencies on the neighboring chunks. Note that this
+doesn't mean chunks cannot coordinate together, it means that "a tree in one chunk cannot ask if there's
+a building in the neighbor chunk", simply because the neighbor chunk may not be generated yet.</li>
+<li>The generated chunk needs to be the same if re-generated. This property is not exactly required, but it
+makes available several techniques that wouldn't be possible otherwise.</li>
+<li>The generator needs to be reasonably fast. For a server application this means at least some 20 chunks
+per second for chunks close to each other, and 5 chunks per second for distant chunks. The reason for this
+distinction will be discussed later.</li>
+</ul>
+</p>
+
+
+<hr />
+
+<a name="reversingflow"><h2>Reversing the flow</h2></a>
+<p>As already mentioned, the nature works basically by generating raw terrain composition, then "applying"
+erosion, vegetation and finally this leads to biomes being formed. Let's now try a somewhat inverse
+approach: First generate biomes, then fit them with appropriate terrain, and finally cover in vegetation
+and all the other stuff.</p>
+
+<p>Splitting the parts like this suddenly makes it possible to create a generator with the required
+properties. We can generate a reasonable biome map chunk-wise, independently of all the other data. Once we
+have the biomes, we can compose the terrain for the chunk by using the biome data for the chunk, and
+possibly even for neighboring chunks. Note that we're not breaking the first property, the biomes can be
+generated separately so a neighboring chunk's biome map can be generated without the need for the entire
+neighboring chunk to be present. Similarly, once we have the terrain composition for a chunk, we can
+generate all the vegetation and structures in it, and those can again use the terrain composition in
+neighboring chunks.</p>
+
+
+<hr />
+
+<a name="composablegen"><h2>The ComposableGenerator pipeline</h2></a>
+<p>This leads us directly to the main pipeline that is used for generating terrain in MCServer. For
+technical reasons, the terrain composition step is further subdivided into Height generation and Composition
+generation, and the structures are really called Finishers. For each chunk the generator generates, in this
+sequence:
+<ul>
+<li>Biomes</li>
+<li>Terrain height</li>
+<li>Terrain composition</li>
+<li>Finishers</li>
+</ul>
+</p>
+
+<img src="img/biomes.jpg" />
+<img src="img/terrainheight.jpg" />
+<img src="img/terraincomposition.jpg" />
+<img src="img/finishers.jpg" />
+<p>The beautiful thing about this is that the individual components can be changed independently. You can
+have 5 biome generators and 3 height generators and you can let the users mix'n'match.
+</p>
+
+
+<hr />
+
+<a name="coherentnoise"><h2>Using coherent noise for the generation</h2></a>
+<p>For a great tutorial on coherent noise, see the <a href="http://libnoise.sourceforge.net/">LibNoise
+documentation</a>.</p>
+<p>Coherent noise is a type of noise that has three important properties that we can use to our advantage:
+<ul>
+<li>The noise is smooth</li>
+<li>The noise is algorithmically generated, which means that the same data is generated when the same
+parameters are given to the noise functions.</li>
+<li>The noise can be seamlessly extended in any direction</li>
+</ul></p>
+
+<p>We'll be mostly using Perlin noise in this article. It is the easiest one to visualise and use and is one
+of the most useful kinds of coherent noises. Here's an example of a Perlin noise generated in 2 dimensions:</p>
+<img src="img/perlin.jpg" />
+
+<p>It comes only naturally that such a 2D noise can be used as a terrain height map directly:</p>
+<img src="img/perlinheightmap.jpg" />
+
+<p>However, this is not the only use for this noise, and 2 dimensions is not the limit - this noise can be
+generated for any number of dimensions.</p>
+
+
+
+<hr />
+
+<a name="biomegen"><h2>Generating biomes</h2></a>
+<p>The easiest way to generate biomes is to not generate them at all - simply assign a single constant biome
+to everywhere. And indeed there are times when this kind of "generator" is useful - for the MineCraft's Flat
+world type, or for testing purposes, or for tematic maps. In MCServer, this is exactly what the Constant
+biome generator does.</p>
+
+<p>Of course, there are more interesting test scenarios for which multiple biomes must be generated as easy
+as possible. For these special needs, there's a CheckerBoard biome generator. As the name suggests, it
+generates a grid of alternating biomes.</p>
+
+<h3>Voronoi diagram</h3>
+<p>Those two generators were more of a technicality, we need to make something more interesting if we're
+going for a natural look. The Voronoi generator is the first step towards such a change. Recall that a
+<a href="http://en.wikipedia.org/wiki/Voronoi_diagram">Voronoi diagram</a> is a construct that creates a
+set of areas where each point in an area is closer to the appropriate seed of the area than the seeds of any
+other area:</p>
+<img src="img/voronoi.png" />
+
+<p>To generate biomes using this approach, you select random "seeds", assign a biome to each one, and then
+for each "column" of the world you find the seed that is the nearest to that column, and use that seed's
+biome.</p>
+
+<p>The overall shape of a Voronoi diagram is governed by the placement of the seeds. In extreme cases, a
+seed could affect the entire diagram, which is what we don't want - we need our locality, so that we can
+generate a chunk's worth of biome data. We also don't want the too much irregular diagrams that are produced
+when the seeds are in small clusters. We need our seeds to come in random, yet somewhat uniform fashion.</p>
+
+<p>Luckily, we have just the tool: Grid with jitter. Originally used in antialiasing techniques, they can be
+successfully applied as a source of the seeds for a Voronoi diagram. Simply take a regular 2D grid of seeds
+with the grid distance being N, and move each seed along the X and Y axis by a random distance, usually in
+the range [-N / 2, +N / 2]:</p>
+<img src="img/jittergrid.jpg" />
+
+<p>Such a grid is the ideal seed source for a Voronoi biome generator, because not
+only are the Voronoi cells "reasonable", but the seed placement's effect on the diagram is localized - each
+pixel in the diagram depends on at most 4 x 4 seeds around it. In the following picture, the seed for the
+requested point (blue) must be within the indicated circle. Even the second-nearest seed, which we will need
+later, is inside that circle.</p>
+<img src="img/jittergridlocality.jpg" />
+
+<p>Calculating the jitter for each cell can be done easily by using a 2D Perlin noise for each coord. We
+calculate the noise's value at [X, Z], which gives us a number in the range [-1; 1]. We then multiply the
+number by N / 2, this gives us the required range of [-N / 2, +N / 2]. Adding this number to the X coord
+gives us the seed's X position. We use another Perlin noise and the same calculation for the Z coord of the
+seed.</p>
+
+<p>Here's an example of a biome map generated using the Voronoi + jitter grid, as implemented by the Voronoi
+biome generator in MCServer:</p>
+<img src="img/voronoijitterbiomes.png" />
+
+<h3>Distorted Voronoi</h3>
+<p>The biomes are starting to look interesting, but now they have straight-line borders, which looks rather
+weird and the players will most likely notice very soon. We need to somehow distort the borders to make them
+look more natural. By far the easiest way to achieve that is to use a little trick: When the generator is
+asked for the biome at column [X, Z], instead of calculating the Voronoi biome for column [X, Z], we first
+calculate a random offset for each coord, and add it to the coordinates. So the generator actually responds
+with the biome for [X + rndX, Z + rndZ].</p>
+
+<p>In order to keep the property that generating for the second time gives us the same result, we need the
+"random offset" to be replicatable - same output for the same input. This is where we use yet another Perlin
+noise - just like with the jitter for the Voronoi grid, we add a value from a separate noise to each
+coordinate before sending the coordinates down to the Voronoi generator:</p>
+<code>
+DistortedVoronoiBiome(X, Z) := VoronoiBiome(X + PerlinX(X, Z), Z + PerlinZ(X, Z))
+</code>
+
+<p>The following image shows the effects of the change, as generated by MCServer's DistortedVoronoi biome
+generator. It is actually using the very same Voronoi map as the previous image, the only change has been
+the addition of the distortion:</p>
+<img src="img/distortedvoronoibiomes.png" />
+
+<p>As you can see, this already looks reasonable enough, it could be considered natural biomes, if it
+weren't for several drawbacks:
+<ul>
+<li>There's no way to limit the neighbors. A desert biome can neighbor a tundra biome. </li>
+<li>All the biomes are considered equal. There's no way to make oceans larger. A mushroom biome is
+generated right next to other land biomes.</li>
+</ul></p>
+
+<h3>Adding relativity</h3>
+<p>Our next goal is to remove the first defect of the distorted Voronoi generator: unrelated biomes
+generating next to each other. It is highly unlikely to find a jungle biome next to a desert biome, so we
+want to have as few of those borders as possible. We could further improve on the selection of
+biome-to-seed in the Voronoi generator. Or we can try a completely different idea altogether.</p>
+
+<p>Recall how we talked about the nature, where the biomes are formed by the specific conditions of a place.
+What if we could make a similar dependency, but without the terrain? It turns out this is possible rather
+easily - instead of depending on the terrain, we choose two completely artificial measures. Let's call them
+Temperature and Humidity. If we knew the temperature of the place, we know what set of biomes are possible
+for such temperatures - we won't place deserts in the cold and tundra in the hot anymore. Similarly, the
+humidity will help us sort out the desert vs jungle issue. But how do we get a temperature and humidity?
+Once again, the Perlin noise comes to the rescue. We can use a simple 2D Perlin noise as the temperature
+map, and another one as the humidity map.</p>
+
+<p>What we need next is a decision of what biome to generate in certain temperature and humidity
+combinations. The fastest way for a computer is to have a 2D array, where the temperature is one dimension
+and humidity the other, and the values in the array specify the biome to generate:</p>
+<img src="img/temperaturehumiditydecisionsimple.jpg" />
+
+<p>We can even "misuse" the above diagram to include the hill variants of the biomes and have those hills
+neighbor each other properly, simply by declaring some of the decision diagram's parts as hills:</p>
+<img src="img/temperaturehumiditydecisionhills.jpg" />
+
+<p>The problem with this approach is that there are biomes that should not depend on temperature or
+humidity, they generate across all of their values. Biomes like Oceans, Rivers and Mushroom. We could
+either add them somewhere into the decision diagram, or we can make the generator use a multi-step decision:
+<ul>
+<li>Decide whether the point is in the ocean, land or mushroom</li>
+<li>If it's land, decide if it's real land or river.</li>
+<li>If it's real land, use a TemperatureHumidity approach to generate land-biomes</li>
+</ul>
+</p>
+
+<p>This is the approach implemented in MCServer's MultiStepMap biome generator. It generates biome maps like
+this:</p>
+<img src="img/multistepmapbiomes.png" />
+
+<p>To decide whether the point is in the ocean, land or mushroom, the generator first chooses seeds in a grid
+that will be later fed to a DistortedVoronoi algorithm, the seeds get the "ocean" and "land" values. Then it
+considers all the "ocean" seeds that are surrounded by 8 other "ocean" seeds and turns a random few of them
+into "mushroom". This special seed processing makes the mushroom biomes mostly surrounded by ocean. The
+following image shows an example seeds grid that the generator might consider, only the two framed cells are
+allowed to change into mushroom. L = land, O = ocean:</p>
+<img src="img/multistepmapgrid.jpg" />
+
+<p>Next, the generator calculates the DistortedVoronoi for the seeds. For the areas that are calculated as
+mushroom, the distance to the nearest-seed is used to further shrink the mushroom biome and then to
+distinguish between mushroom and mushroom-shore (image depicts a Voronoi cell for illustration purposes, it
+works similarly with DistortedVoronoi). O = ocean, M = mushroom, MS = mushroom shore:</p>
+<img src="img/multistepmapdistance.jpg" />
+
+<a name="perlinrivers">
+<p>The rivers are added only to the areas that have been previously marked as land. A simple 2D Perlin noise
+is used as the base, where its value is between 0 and a configured threshold value, a river is created. This
+creates the rivers in a closed-loop-like shapes, occasionally splitting two branches off:</p>
+<img src="img/perlinrivers1.jpg" />
+<img src="img/perlinrivers2.jpg" />
+<img src="img/perlinrivers3.jpg" />
+</a>
+
+<p>For the leftover land biomes, the two Perlin noises, representing temperature and humidity, are used to
+generate the biomes, as described earlier. Additionally, the temperature map is used to turn the Ocean biome
+into FrozenOcean, and the River biome into FrozenRiver, wherever the temperature drops below a threshold.</p>
+
+<h3>Two-level Voronoi</h3>
+<p>The 1.7 MineCraft update brought a completely new terrain generation, which has sparked renewed interest
+in the biome generation. A new, potentially simpler way of generating biomes was found, the two-level
+DistortedVoronoi generator.</p>
+
+<p>The main idea behind it all is that we create large areas of similar biomes. There are several groups of
+related biomes that can be generated near each other: Desert biomes, Ice biomes, Forest biomes, Mesa biomes.
+Technically, the Ocean biomes were added as yet another group, so that the oceans will generate in
+approximately the size of the larger areas, too.</p>
+
+<p>For each column a DistortedVoronoi is used to select, which large area to use. This in turn results in
+the list of biomes from which to choose. Another DistortedVoronoi, this time with a smaller grid size, is
+used to select one biome out of that list. Additionally, the smaller DistortedVoronoi calculates not only
+the nearest seed's distance, but also the distance to the second-nearest seed; the ratio between these two
+is used as an indicator whether the column is in the "inside" or on the "outskirt" of the smaller Voronoi
+cell. This allows us to give certain biomes an "edge" biome - the Mushroom biome has a MushroomShore edge,
+the ExtremeHills biome have an ExtremeHillsEdge biome on the edge, etc.</p>
+
+<p>The images below illustrate the process with regular Voronoi diagrams, for clarity purposes. The real
+generator uses distortion before querying the small areas.</p>
+<img src="img/twolevellargeareas.jpg" /><br />
+<img src="img/twolevelsmallgrid.jpg" /><br />
+<img src="img/twolevelsmallareas.jpg" /><br />
+
+<p>The following image shows an example output of a TwoLevel biome generator in MCServer:</p>
+<img src="img/twolevelbiomes.png" />
+
+<p>Note that rivers are currently not implemented in this generator in MCServer, but they could be added
+using the same approach as in MultiStepMap - by using a thresholded 2D Perlin noise.</p>
+
+
+<hr />
+
+<a name="heightgen"><h2>Terrain height</h2></a>
+
+
+<hr />
+
+<a name="compositiongen"><h2>Terrain composition</h2></a>
+
+
+<hr />
+
+<a name="finishgen"><h2>Finishers</h2></a>
+
+</body>
+</html>
diff --git a/docs/img/biomes.jpg b/docs/img/biomes.jpg
new file mode 100644
index 000000000..59c23b870
--- /dev/null
+++ b/docs/img/biomes.jpg
Binary files differ
diff --git a/docs/img/distortedvoronoibiomes.png b/docs/img/distortedvoronoibiomes.png
new file mode 100644
index 000000000..d56dff347
--- /dev/null
+++ b/docs/img/distortedvoronoibiomes.png
Binary files differ
diff --git a/docs/img/finishers.jpg b/docs/img/finishers.jpg
new file mode 100644
index 000000000..06f7485c3
--- /dev/null
+++ b/docs/img/finishers.jpg
Binary files differ
diff --git a/docs/img/jittergrid.jpg b/docs/img/jittergrid.jpg
new file mode 100644
index 000000000..f8066aa72
--- /dev/null
+++ b/docs/img/jittergrid.jpg
Binary files differ
diff --git a/docs/img/jittergridlocality.jpg b/docs/img/jittergridlocality.jpg
new file mode 100644
index 000000000..64414c878
--- /dev/null
+++ b/docs/img/jittergridlocality.jpg
Binary files differ
diff --git a/docs/img/multistepmapbiomes.png b/docs/img/multistepmapbiomes.png
new file mode 100644
index 000000000..d32ac3d8e
--- /dev/null
+++ b/docs/img/multistepmapbiomes.png
Binary files differ
diff --git a/docs/img/multistepmapdistance.jpg b/docs/img/multistepmapdistance.jpg
new file mode 100644
index 000000000..9f7cfd11b
--- /dev/null
+++ b/docs/img/multistepmapdistance.jpg
Binary files differ
diff --git a/docs/img/multistepmapgrid.jpg b/docs/img/multistepmapgrid.jpg
new file mode 100644
index 000000000..51dd81c46
--- /dev/null
+++ b/docs/img/multistepmapgrid.jpg
Binary files differ
diff --git a/docs/img/perlin.jpg b/docs/img/perlin.jpg
new file mode 100644
index 000000000..499fcdeae
--- /dev/null
+++ b/docs/img/perlin.jpg
Binary files differ
diff --git a/docs/img/perlinheightmap.jpg b/docs/img/perlinheightmap.jpg
new file mode 100644
index 000000000..d941a2fc6
--- /dev/null
+++ b/docs/img/perlinheightmap.jpg
Binary files differ
diff --git a/docs/img/perlinrivers1.jpg b/docs/img/perlinrivers1.jpg
new file mode 100644
index 000000000..b11373fa7
--- /dev/null
+++ b/docs/img/perlinrivers1.jpg
Binary files differ
diff --git a/docs/img/perlinrivers2.jpg b/docs/img/perlinrivers2.jpg
new file mode 100644
index 000000000..bbbcaa276
--- /dev/null
+++ b/docs/img/perlinrivers2.jpg
Binary files differ
diff --git a/docs/img/perlinrivers3.jpg b/docs/img/perlinrivers3.jpg
new file mode 100644
index 000000000..3cf043e6e
--- /dev/null
+++ b/docs/img/perlinrivers3.jpg
Binary files differ
diff --git a/docs/img/temperaturehumiditydecisionhills.jpg b/docs/img/temperaturehumiditydecisionhills.jpg
new file mode 100644
index 000000000..c755df158
--- /dev/null
+++ b/docs/img/temperaturehumiditydecisionhills.jpg
Binary files differ
diff --git a/docs/img/temperaturehumiditydecisionsimple.jpg b/docs/img/temperaturehumiditydecisionsimple.jpg
new file mode 100644
index 000000000..cbb1271b5
--- /dev/null
+++ b/docs/img/temperaturehumiditydecisionsimple.jpg
Binary files differ
diff --git a/docs/img/terraincomposition.jpg b/docs/img/terraincomposition.jpg
new file mode 100644
index 000000000..3d03e101d
--- /dev/null
+++ b/docs/img/terraincomposition.jpg
Binary files differ
diff --git a/docs/img/terrainheight.jpg b/docs/img/terrainheight.jpg
new file mode 100644
index 000000000..bcbafcfaf
--- /dev/null
+++ b/docs/img/terrainheight.jpg
Binary files differ
diff --git a/docs/img/twolevelbiomes.png b/docs/img/twolevelbiomes.png
new file mode 100644
index 000000000..a3104733f
--- /dev/null
+++ b/docs/img/twolevelbiomes.png
Binary files differ
diff --git a/docs/img/twolevellargeareas.jpg b/docs/img/twolevellargeareas.jpg
new file mode 100644
index 000000000..9d5d5ac8a
--- /dev/null
+++ b/docs/img/twolevellargeareas.jpg
Binary files differ
diff --git a/docs/img/twolevelsmallareas.jpg b/docs/img/twolevelsmallareas.jpg
new file mode 100644
index 000000000..14afbc42a
--- /dev/null
+++ b/docs/img/twolevelsmallareas.jpg
Binary files differ
diff --git a/docs/img/twolevelsmallgrid.jpg b/docs/img/twolevelsmallgrid.jpg
new file mode 100644
index 000000000..6c75e0b28
--- /dev/null
+++ b/docs/img/twolevelsmallgrid.jpg
Binary files differ
diff --git a/docs/img/voronoi.png b/docs/img/voronoi.png
new file mode 100644
index 000000000..e61e183ef
--- /dev/null
+++ b/docs/img/voronoi.png
Binary files differ
diff --git a/docs/img/voronoijitterbiomes.png b/docs/img/voronoijitterbiomes.png
new file mode 100644
index 000000000..42f0b7e40
--- /dev/null
+++ b/docs/img/voronoijitterbiomes.png
Binary files differ
diff --git a/lib/cmake-coverage/CodeCoverage.cmake b/lib/cmake-coverage/CodeCoverage.cmake
new file mode 100644
index 000000000..edf927fec
--- /dev/null
+++ b/lib/cmake-coverage/CodeCoverage.cmake
@@ -0,0 +1,160 @@
+#
+# 2012-01-31, Lars Bilke
+# - Enable Code Coverage
+#
+# 2013-09-17, Joakim Söderberg
+# - Added support for Clang.
+# - Some additional usage instructions.
+#
+# USAGE:
+# 1. Copy this file into your cmake modules path.
+#
+# 2. Add the following line to your CMakeLists.txt:
+# INCLUDE(CodeCoverage)
+#
+# 3. Set compiler flags to turn off optimization and enable coverage:
+# SET(CMAKE_CXX_FLAGS "-g -O0 -fprofile-arcs -ftest-coverage")
+# SET(CMAKE_C_FLAGS "-g -O0 -fprofile-arcs -ftest-coverage")
+#
+# 3. Use the function SETUP_TARGET_FOR_COVERAGE to create a custom make target
+# which runs your test executable and produces a lcov code coverage report:
+# Example:
+# SETUP_TARGET_FOR_COVERAGE(
+# my_coverage_target # Name for custom target.
+# test_driver # Name of the test driver executable that runs the tests.
+# # NOTE! This should always have a ZERO as exit code
+# # otherwise the coverage generation will not complete.
+# coverage # Name of output directory.
+# )
+#
+# 4. Build a Debug build:
+# cmake -DCMAKE_BUILD_TYPE=Debug ..
+# make
+# make my_coverage_target
+#
+#
+
+# Check prereqs
+FIND_PROGRAM( GCOV_PATH gcov )
+FIND_PROGRAM( LCOV_PATH lcov )
+FIND_PROGRAM( GENHTML_PATH genhtml )
+FIND_PROGRAM( GCOVR_PATH gcovr PATHS ${CMAKE_SOURCE_DIR}/tests)
+
+IF(NOT GCOV_PATH)
+MESSAGE(FATAL_ERROR "gcov not found! Aborting...")
+ENDIF() # NOT GCOV_PATH
+
+IF(NOT CMAKE_COMPILER_IS_GNUCXX)
+# Clang version 3.0.0 and greater now supports gcov as well.
+MESSAGE(WARNING "Compiler is not GNU gcc! Clang Version 3.0.0 and greater supports gcov as well, but older versions don't.")
+
+IF(NOT "${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
+MESSAGE(FATAL_ERROR "Compiler is not GNU gcc! Aborting...")
+ENDIF()
+ENDIF() # NOT CMAKE_COMPILER_IS_GNUCXX
+
+SET(CMAKE_CXX_FLAGS_COVERAGE
+ "-g -O0 --coverage -fprofile-arcs -ftest-coverage"
+ CACHE STRING "Flags used by the C++ compiler during coverage builds."
+ FORCE )
+SET(CMAKE_C_FLAGS_COVERAGE
+ "-g -O0 --coverage -fprofile-arcs -ftest-coverage"
+ CACHE STRING "Flags used by the C compiler during coverage builds."
+ FORCE )
+SET(CMAKE_EXE_LINKER_FLAGS_COVERAGE
+ ""
+ CACHE STRING "Flags used for linking binaries during coverage builds."
+ FORCE )
+SET(CMAKE_SHARED_LINKER_FLAGS_COVERAGE
+ ""
+ CACHE STRING "Flags used by the shared libraries linker during coverage builds."
+ FORCE )
+MARK_AS_ADVANCED(
+ CMAKE_CXX_FLAGS_COVERAGE
+ CMAKE_C_FLAGS_COVERAGE
+ CMAKE_EXE_LINKER_FLAGS_COVERAGE
+ CMAKE_SHARED_LINKER_FLAGS_COVERAGE )
+
+IF ( NOT (CMAKE_BUILD_TYPE STREQUAL "Debug" OR CMAKE_BUILD_TYPE STREQUAL "Coverage"))
+ MESSAGE( WARNING "Code coverage results with an optimized (non-Debug) build may be misleading" )
+ENDIF() # NOT CMAKE_BUILD_TYPE STREQUAL "Debug"
+
+
+# Param _targetname The name of new the custom make target
+# Param _testrunner The name of the target which runs the tests.
+# MUST return ZERO always, even on errors.
+# If not, no coverage report will be created!
+# Param _outputname lcov output is generated as _outputname.info
+# HTML report is generated in _outputname/index.html
+# Optional fourth parameter is passed as arguments to _testrunner
+# Pass them in list form, e.g.: "-j;2" for -j 2
+FUNCTION(SETUP_TARGET_FOR_COVERAGE _targetname _testrunner _outputname)
+
+IF(NOT LCOV_PATH)
+MESSAGE(FATAL_ERROR "lcov not found! Aborting...")
+ENDIF() # NOT LCOV_PATH
+
+IF(NOT GENHTML_PATH)
+MESSAGE(FATAL_ERROR "genhtml not found! Aborting...")
+ENDIF() # NOT GENHTML_PATH
+
+# Setup target
+ADD_CUSTOM_TARGET(${_targetname}
+
+# Cleanup lcov
+${LCOV_PATH} --directory . --zerocounters
+
+# Run tests
+COMMAND ${_testrunner} ${ARGV3}
+
+# Capturing lcov counters and generating report
+COMMAND ${LCOV_PATH} --directory . --capture --output-file ${_outputname}.info
+COMMAND ${LCOV_PATH} --remove ${_outputname}.info 'tests/*' '/usr/*' --output-file ${_outputname}.info.cleaned
+COMMAND ${GENHTML_PATH} -o ${_outputname} ${_outputname}.info.cleaned
+COMMAND ${CMAKE_COMMAND} -E remove ${_outputname}.info ${_outputname}.info.cleaned
+
+WORKING_DIRECTORY ${CMAKE_BINARY_DIR}
+COMMENT "Resetting code coverage counters to zero.\nProcessing code coverage counters and generating report."
+)
+
+# Show info where to find the report
+ADD_CUSTOM_COMMAND(TARGET ${_targetname} POST_BUILD
+COMMAND ;
+COMMENT "Open ./${_outputname}/index.html in your browser to view the coverage report."
+)
+
+ENDFUNCTION() # SETUP_TARGET_FOR_COVERAGE
+
+# Param _targetname The name of new the custom make target
+# Param _testrunner The name of the target which runs the tests
+# Param _outputname cobertura output is generated as _outputname.xml
+# Optional fourth parameter is passed as arguments to _testrunner
+# Pass them in list form, e.g.: "-j;2" for -j 2
+FUNCTION(SETUP_TARGET_FOR_COVERAGE_COBERTURA _targetname _testrunner _outputname)
+
+IF(NOT PYTHON_EXECUTABLE)
+MESSAGE(FATAL_ERROR "Python not found! Aborting...")
+ENDIF() # NOT PYTHON_EXECUTABLE
+
+IF(NOT GCOVR_PATH)
+MESSAGE(FATAL_ERROR "gcovr not found! Aborting...")
+ENDIF() # NOT GCOVR_PATH
+
+ADD_CUSTOM_TARGET(${_targetname}
+
+# Run tests
+${_testrunner} ${ARGV3}
+
+# Running gcovr
+COMMAND ${GCOVR_PATH} -x -r ${CMAKE_SOURCE_DIR} -e '${CMAKE_SOURCE_DIR}/tests/' -o ${_outputname}.xml
+WORKING_DIRECTORY ${CMAKE_BINARY_DIR}
+COMMENT "Running gcovr to produce Cobertura code coverage report."
+)
+
+# Show info where to find the report
+ADD_CUSTOM_COMMAND(TARGET ${_targetname} POST_BUILD
+COMMAND ;
+COMMENT "Cobertura code coverage report saved in ${_outputname}.xml."
+)
+
+ENDFUNCTION() # SETUP_TARGET_FOR_COVERAGE_COBERTURA
diff --git a/lib/cmake-coverage/LICENSE b/lib/cmake-coverage/LICENSE
new file mode 100644
index 000000000..36b7cd93c
--- /dev/null
+++ b/lib/cmake-coverage/LICENSE
@@ -0,0 +1,23 @@
+Boost Software License - Version 1.0 - August 17th, 2003
+
+Permission is hereby granted, free of charge, to any person or organization
+obtaining a copy of the software and accompanying documentation covered by
+this license (the "Software") to use, reproduce, display, distribute,
+execute, and transmit the Software, and to prepare derivative works of the
+Software, and to permit third-parties to whom the Software is furnished to
+do so, all subject to the following:
+
+The copyright notices in the Software and this entire statement, including
+the above license grant, this restriction and the following disclaimer,
+must be included in all copies of the Software, in whole or in part, and
+all derivative works of the Software, unless such copies or derivative
+works are solely in the form of machine-executable object code generated by
+a source language processor.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
+SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
+FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
+ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+DEALINGS IN THE SOFTWARE.
diff --git a/lib/jsoncpp/src/lib_json/json_reader.cpp b/lib/jsoncpp/src/lib_json/json_reader.cpp
index e9d6b88d2..fb8421de9 100644
--- a/lib/jsoncpp/src/lib_json/json_reader.cpp
+++ b/lib/jsoncpp/src/lib_json/json_reader.cpp
@@ -623,7 +623,7 @@ Reader::decodeDouble( Token &token )
const int bufferSize = 32;
int count;
int length = int(token.end_ - token.start_);
- if ( length <= bufferSize )
+ if ( length < bufferSize )
{
Char buffer[bufferSize];
memcpy( buffer, token.start_, length );
diff --git a/lib/lua/CMakeLists.txt b/lib/lua/CMakeLists.txt
index db112d557..6e5e0f565 100644
--- a/lib/lua/CMakeLists.txt
+++ b/lib/lua/CMakeLists.txt
@@ -20,6 +20,12 @@ endif()
# Lua needs to be linked dynamically on Windows and statically on *nix, so that LuaRocks work
if (WIN32)
+
+ #for compiliers other than msvc we need to tell lua that its building as a dll
+ if (NOT MSVC)
+ add_flags_cxx(-DLUA_BUILD_AS_DLL=1)
+ endif()
+
add_library(lua SHARED ${SOURCE})
set(LIBRARY_OUTPUT_PATH ${CMAKE_SOURCE_DIR}/MCServer)
diff --git a/lib/polarssl.cmake b/lib/polarssl.cmake
index d57cc9220..91f0fa145 100644
--- a/lib/polarssl.cmake
+++ b/lib/polarssl.cmake
@@ -1,5 +1,11 @@
if(NOT TARGET polarssl)
message("including polarssl")
- add_subdirectory(${CMAKE_CURRENT_LIST_DIR}/polarssl/ ${CMAKE_CURRENT_BINARY_DIR}/lib/polarssl EXCLUDE_FROM_ALL )
+ if (SELF_TEST)
+ set(ENABLE_TESTING OFF CACHE BOOL "Disable tests")
+ set(ENABLE_PROGRAMS OFF CACHE BOOL "Disable programs")
+ add_subdirectory(${CMAKE_CURRENT_LIST_DIR}/polarssl/ ${CMAKE_CURRENT_BINARY_DIR}/lib/polarssl)
+ else()
+ add_subdirectory(${CMAKE_CURRENT_LIST_DIR}/polarssl/ ${CMAKE_CURRENT_BINARY_DIR}/lib/polarssl EXCLUDE_FROM_ALL)
+ endif()
endif()
diff --git a/lib/sqlite/CMakeLists.txt b/lib/sqlite/CMakeLists.txt
index 0815127ef..9add2280b 100644
--- a/lib/sqlite/CMakeLists.txt
+++ b/lib/sqlite/CMakeLists.txt
@@ -17,6 +17,10 @@ if (WIN32)
source_group("Sources" FILES ${SOURCE})
endif()
+# FreeBSD requires us to define this to get POSIX 2001 standard
+if (${CMAKE_SYSTEM_NAME} STREQUAL "FreeBSD")
+ add_flags_cxx(-D__POSIX_VISIBLE=200112)
+endif()
add_library(sqlite ${SOURCE})
diff --git a/src/Bindings/AllToLua.pkg b/src/Bindings/AllToLua.pkg
index 1cd7c74f8..4fe86e1c5 100644
--- a/src/Bindings/AllToLua.pkg
+++ b/src/Bindings/AllToLua.pkg
@@ -76,6 +76,7 @@ $cfile "../CompositeChat.h"
$cfile "../Map.h"
$cfile "../MapManager.h"
$cfile "../Scoreboard.h"
+$cfile "../Statistics.h"
diff --git a/src/Bindings/LuaState.cpp b/src/Bindings/LuaState.cpp
index a33459ad2..7a5ed1425 100644
--- a/src/Bindings/LuaState.cpp
+++ b/src/Bindings/LuaState.cpp
@@ -372,11 +372,11 @@ void cLuaState::Push(const AStringVector & a_Vector)
-void cLuaState::PushUserType(void * a_Object, const char * a_Type)
+void cLuaState::Push(const cCraftingGrid * a_Grid)
{
ASSERT(IsValid());
- tolua_pushusertype(m_LuaState, a_Object, a_Type);
+ tolua_pushusertype(m_LuaState, (void *)a_Grid, "cCraftingGrid");
m_NumCurrentFunctionArgs += 1;
}
@@ -384,11 +384,11 @@ void cLuaState::PushUserType(void * a_Object, const char * a_Type)
-void cLuaState::Push(int a_Value)
+void cLuaState::Push(const cCraftingRecipe * a_Recipe)
{
ASSERT(IsValid());
- tolua_pushnumber(m_LuaState, a_Value);
+ tolua_pushusertype(m_LuaState, (void *)a_Recipe, "cCraftingRecipe");
m_NumCurrentFunctionArgs += 1;
}
@@ -396,11 +396,11 @@ void cLuaState::Push(int a_Value)
-void cLuaState::Push(double a_Value)
+void cLuaState::Push(const char * a_Value)
{
ASSERT(IsValid());
- tolua_pushnumber(m_LuaState, a_Value);
+ tolua_pushstring(m_LuaState, a_Value);
m_NumCurrentFunctionArgs += 1;
}
@@ -408,11 +408,11 @@ void cLuaState::Push(double a_Value)
-void cLuaState::Push(const char * a_Value)
+void cLuaState::Push(const cItems & a_Items)
{
ASSERT(IsValid());
- tolua_pushstring(m_LuaState, a_Value);
+ tolua_pushusertype(m_LuaState, (void *)&a_Items, "cItems");
m_NumCurrentFunctionArgs += 1;
}
@@ -420,11 +420,11 @@ void cLuaState::Push(const char * a_Value)
-void cLuaState::Push(bool a_Value)
+void cLuaState::Push(const cPlayer * a_Player)
{
ASSERT(IsValid());
- tolua_pushboolean(m_LuaState, a_Value ? 1 : 0);
+ tolua_pushusertype(m_LuaState, (void *)a_Player, "cPlayer");
m_NumCurrentFunctionArgs += 1;
}
@@ -432,11 +432,11 @@ void cLuaState::Push(bool a_Value)
-void cLuaState::Push(cWorld * a_World)
+void cLuaState::Push(const HTTPRequest * a_Request)
{
ASSERT(IsValid());
- tolua_pushusertype(m_LuaState, a_World, "cWorld");
+ tolua_pushusertype(m_LuaState, (void *)a_Request, "HTTPRequest");
m_NumCurrentFunctionArgs += 1;
}
@@ -444,11 +444,11 @@ void cLuaState::Push(cWorld * a_World)
-void cLuaState::Push(cPlayer * a_Player)
+void cLuaState::Push(const HTTPTemplateRequest * a_Request)
{
ASSERT(IsValid());
- tolua_pushusertype(m_LuaState, a_Player, "cPlayer");
+ tolua_pushusertype(m_LuaState, (void *)a_Request, "HTTPTemplateRequest");
m_NumCurrentFunctionArgs += 1;
}
@@ -456,11 +456,11 @@ void cLuaState::Push(cPlayer * a_Player)
-void cLuaState::Push(const cPlayer * a_Player)
+void cLuaState::Push(const Vector3d & a_Vector)
{
ASSERT(IsValid());
- tolua_pushusertype(m_LuaState, (void *)a_Player, "cPlayer");
+ tolua_pushusertype(m_LuaState, (void *)&a_Vector, "Vector3d");
m_NumCurrentFunctionArgs += 1;
}
@@ -468,11 +468,11 @@ void cLuaState::Push(const cPlayer * a_Player)
-void cLuaState::Push(cEntity * a_Entity)
+void cLuaState::Push(bool a_Value)
{
ASSERT(IsValid());
- tolua_pushusertype(m_LuaState, a_Entity, "cEntity");
+ tolua_pushboolean(m_LuaState, a_Value ? 1 : 0);
m_NumCurrentFunctionArgs += 1;
}
@@ -480,11 +480,11 @@ void cLuaState::Push(cEntity * a_Entity)
-void cLuaState::Push(cProjectileEntity * a_ProjectileEntity)
+void cLuaState::Push(cBlockEntity * a_BlockEntity)
{
ASSERT(IsValid());
- tolua_pushusertype(m_LuaState, a_ProjectileEntity, "cProjectileEntity");
+ tolua_pushusertype(m_LuaState, a_BlockEntity, "cBlockEntity");
m_NumCurrentFunctionArgs += 1;
}
@@ -492,11 +492,47 @@ void cLuaState::Push(cProjectileEntity * a_ProjectileEntity)
-void cLuaState::Push(cMonster * a_Monster)
+void cLuaState::Push(cChunkDesc * a_ChunkDesc)
{
ASSERT(IsValid());
- tolua_pushusertype(m_LuaState, a_Monster, "cMonster");
+ tolua_pushusertype(m_LuaState, a_ChunkDesc, "cChunkDesc");
+ m_NumCurrentFunctionArgs += 1;
+}
+
+
+
+
+
+void cLuaState::Push(cClientHandle * a_Client)
+{
+ ASSERT(IsValid());
+
+ tolua_pushusertype(m_LuaState, a_Client, "cClientHandle");
+ m_NumCurrentFunctionArgs += 1;
+}
+
+
+
+
+
+void cLuaState::Push(cEntity * a_Entity)
+{
+ ASSERT(IsValid());
+
+ tolua_pushusertype(m_LuaState, a_Entity, "cEntity");
+ m_NumCurrentFunctionArgs += 1;
+}
+
+
+
+
+
+void cLuaState::Push(cHopperEntity * a_Hopper)
+{
+ ASSERT(IsValid());
+
+ tolua_pushusertype(m_LuaState, a_Hopper, "cHopperEntity");
m_NumCurrentFunctionArgs += 1;
}
@@ -528,11 +564,11 @@ void cLuaState::Push(cItems * a_Items)
-void cLuaState::Push(const cItems & a_Items)
+void cLuaState::Push(cMonster * a_Monster)
{
ASSERT(IsValid());
- tolua_pushusertype(m_LuaState, (void *)&a_Items, "cItems");
+ tolua_pushusertype(m_LuaState, a_Monster, "cMonster");
m_NumCurrentFunctionArgs += 1;
}
@@ -540,11 +576,11 @@ void cLuaState::Push(const cItems & a_Items)
-void cLuaState::Push(cClientHandle * a_Client)
+void cLuaState::Push(cPickup * a_Pickup)
{
ASSERT(IsValid());
- tolua_pushusertype(m_LuaState, a_Client, "cClientHandle");
+ tolua_pushusertype(m_LuaState, a_Pickup, "cPickup");
m_NumCurrentFunctionArgs += 1;
}
@@ -552,11 +588,11 @@ void cLuaState::Push(cClientHandle * a_Client)
-void cLuaState::Push(cPickup * a_Pickup)
+void cLuaState::Push(cPlayer * a_Player)
{
ASSERT(IsValid());
- tolua_pushusertype(m_LuaState, a_Pickup, "cPickup");
+ tolua_pushusertype(m_LuaState, a_Player, "cPlayer");
m_NumCurrentFunctionArgs += 1;
}
@@ -564,11 +600,11 @@ void cLuaState::Push(cPickup * a_Pickup)
-void cLuaState::Push(cChunkDesc * a_ChunkDesc)
+void cLuaState::Push(cPluginLua * a_Plugin)
{
ASSERT(IsValid());
- tolua_pushusertype(m_LuaState, a_ChunkDesc, "cChunkDesc");
+ tolua_pushusertype(m_LuaState, a_Plugin, "cPluginLua");
m_NumCurrentFunctionArgs += 1;
}
@@ -576,11 +612,11 @@ void cLuaState::Push(cChunkDesc * a_ChunkDesc)
-void cLuaState::Push(const cCraftingGrid * a_Grid)
+void cLuaState::Push(cProjectileEntity * a_ProjectileEntity)
{
ASSERT(IsValid());
- tolua_pushusertype(m_LuaState, (void *)a_Grid, "cCraftingGrid");
+ tolua_pushusertype(m_LuaState, a_ProjectileEntity, "cProjectileEntity");
m_NumCurrentFunctionArgs += 1;
}
@@ -588,11 +624,11 @@ void cLuaState::Push(const cCraftingGrid * a_Grid)
-void cLuaState::Push(const cCraftingRecipe * a_Recipe)
+void cLuaState::Push(cTNTEntity * a_TNTEntity)
{
ASSERT(IsValid());
- tolua_pushusertype(m_LuaState, (void *)a_Recipe, "cCraftingRecipe");
+ tolua_pushusertype(m_LuaState, a_TNTEntity, "cTNTEntity");
m_NumCurrentFunctionArgs += 1;
}
@@ -600,11 +636,11 @@ void cLuaState::Push(const cCraftingRecipe * a_Recipe)
-void cLuaState::Push(TakeDamageInfo * a_TDI)
+void cLuaState::Push(cWebAdmin * a_WebAdmin)
{
ASSERT(IsValid());
- tolua_pushusertype(m_LuaState, a_TDI, "TakeDamageInfo");
+ tolua_pushusertype(m_LuaState, a_WebAdmin, "cWebAdmin");
m_NumCurrentFunctionArgs += 1;
}
@@ -624,11 +660,11 @@ void cLuaState::Push(cWindow * a_Window)
-void cLuaState::Push(cPluginLua * a_Plugin)
+void cLuaState::Push(cWorld * a_World)
{
ASSERT(IsValid());
- tolua_pushusertype(m_LuaState, a_Plugin, "cPluginLua");
+ tolua_pushusertype(m_LuaState, a_World, "cWorld");
m_NumCurrentFunctionArgs += 1;
}
@@ -636,11 +672,11 @@ void cLuaState::Push(cPluginLua * a_Plugin)
-void cLuaState::Push(const HTTPRequest * a_Request)
+void cLuaState::Push(double a_Value)
{
ASSERT(IsValid());
- tolua_pushusertype(m_LuaState, (void *)a_Request, "HTTPRequest");
+ tolua_pushnumber(m_LuaState, a_Value);
m_NumCurrentFunctionArgs += 1;
}
@@ -648,11 +684,11 @@ void cLuaState::Push(const HTTPRequest * a_Request)
-void cLuaState::Push(cWebAdmin * a_WebAdmin)
+void cLuaState::Push(int a_Value)
{
ASSERT(IsValid());
- tolua_pushusertype(m_LuaState, a_WebAdmin, "cWebAdmin");
+ tolua_pushnumber(m_LuaState, a_Value);
m_NumCurrentFunctionArgs += 1;
}
@@ -660,11 +696,11 @@ void cLuaState::Push(cWebAdmin * a_WebAdmin)
-void cLuaState::Push(const HTTPTemplateRequest * a_Request)
+void cLuaState::Push(TakeDamageInfo * a_TDI)
{
ASSERT(IsValid());
- tolua_pushusertype(m_LuaState, (void *)a_Request, "HTTPTemplateRequest");
+ tolua_pushusertype(m_LuaState, a_TDI, "TakeDamageInfo");
m_NumCurrentFunctionArgs += 1;
}
@@ -672,11 +708,11 @@ void cLuaState::Push(const HTTPTemplateRequest * a_Request)
-void cLuaState::Push(cTNTEntity * a_TNTEntity)
+void cLuaState::Push(Vector3i * a_Vector)
{
ASSERT(IsValid());
- tolua_pushusertype(m_LuaState, a_TNTEntity, "cTNTEntity");
+ tolua_pushusertype(m_LuaState, a_Vector, "Vector3i");
m_NumCurrentFunctionArgs += 1;
}
@@ -684,11 +720,11 @@ void cLuaState::Push(cTNTEntity * a_TNTEntity)
-void cLuaState::Push(Vector3i * a_Vector)
+void cLuaState::Push(Vector3d * a_Vector)
{
ASSERT(IsValid());
- tolua_pushusertype(m_LuaState, a_Vector, "Vector3i");
+ tolua_pushusertype(m_LuaState, a_Vector, "Vector3d");
m_NumCurrentFunctionArgs += 1;
}
@@ -715,23 +751,12 @@ void cLuaState::Push(void * a_Ptr)
-void cLuaState::Push(cHopperEntity * a_Hopper)
-{
- ASSERT(IsValid());
-
- tolua_pushusertype(m_LuaState, a_Hopper, "cHopperEntity");
- m_NumCurrentFunctionArgs += 1;
-}
-
-
-
-
-void cLuaState::Push(cBlockEntity * a_BlockEntity)
+void cLuaState::PushUserType(void * a_Object, const char * a_Type)
{
ASSERT(IsValid());
- tolua_pushusertype(m_LuaState, a_BlockEntity, "cBlockEntity");
+ tolua_pushusertype(m_LuaState, a_Object, a_Type);
m_NumCurrentFunctionArgs += 1;
}
diff --git a/src/Bindings/LuaState.h b/src/Bindings/LuaState.h
index b9ca2f29b..066390e39 100644
--- a/src/Bindings/LuaState.h
+++ b/src/Bindings/LuaState.h
@@ -173,38 +173,42 @@ public:
/** Returns true if a_FunctionName is a valid Lua function that can be called */
bool HasFunction(const char * a_FunctionName);
- // Push a value onto the stack
+ // Push a const value onto the stack (keep alpha-sorted):
void Push(const AString & a_String);
void Push(const AStringVector & a_Vector);
- void Push(int a_Value);
- void Push(double a_Value);
+ void Push(const cCraftingGrid * a_Grid);
+ void Push(const cCraftingRecipe * a_Recipe);
void Push(const char * a_Value);
- void Push(bool a_Value);
- void Push(cWorld * a_World);
- void Push(cPlayer * a_Player);
+ void Push(const cItems & a_Items);
void Push(const cPlayer * a_Player);
+ void Push(const HTTPRequest * a_Request);
+ void Push(const HTTPTemplateRequest * a_Request);
+ void Push(const Vector3d & a_Vector);
+
+ // Push a value onto the stack (keep alpha-sorted):
+ void Push(bool a_Value);
+ void Push(cBlockEntity * a_BlockEntity);
+ void Push(cChunkDesc * a_ChunkDesc);
+ void Push(cClientHandle * a_ClientHandle);
void Push(cEntity * a_Entity);
- void Push(cProjectileEntity * a_ProjectileEntity);
- void Push(cMonster * a_Monster);
+ void Push(cHopperEntity * a_Hopper);
void Push(cItem * a_Item);
void Push(cItems * a_Items);
- void Push(const cItems & a_Items);
- void Push(cClientHandle * a_ClientHandle);
+ void Push(cMonster * a_Monster);
void Push(cPickup * a_Pickup);
- void Push(cChunkDesc * a_ChunkDesc);
- void Push(const cCraftingGrid * a_Grid);
- void Push(const cCraftingRecipe * a_Recipe);
- void Push(TakeDamageInfo * a_TDI);
- void Push(cWindow * a_Window);
+ void Push(cPlayer * a_Player);
void Push(cPluginLua * a_Plugin);
- void Push(const HTTPRequest * a_Request);
- void Push(cWebAdmin * a_WebAdmin);
- void Push(const HTTPTemplateRequest * a_Request);
+ void Push(cProjectileEntity * a_ProjectileEntity);
void Push(cTNTEntity * a_TNTEntity);
+ void Push(cWebAdmin * a_WebAdmin);
+ void Push(cWindow * a_Window);
+ void Push(cWorld * a_World);
+ void Push(double a_Value);
+ void Push(int a_Value);
+ void Push(TakeDamageInfo * a_TDI);
+ void Push(Vector3d * a_Vector);
void Push(Vector3i * a_Vector);
void Push(void * a_Ptr);
- void Push(cHopperEntity * a_Hopper);
- void Push(cBlockEntity * a_BlockEntity);
/** Retrieve value at a_StackPos, if it is a valid bool. If not, a_Value is unchanged */
void GetStackValue(int a_StackPos, bool & a_Value);
diff --git a/src/Bindings/ManualBindings.cpp b/src/Bindings/ManualBindings.cpp
index 10e560ac0..14d9d16fc 100644
--- a/src/Bindings/ManualBindings.cpp
+++ b/src/Bindings/ManualBindings.cpp
@@ -2864,8 +2864,8 @@ static int tolua_cCompositeChat_SetMessageType(lua_State * tolua_S)
}
// Set the type:
- int MessageType;
- L.GetStackValue(1, MessageType);
+ int MessageType = mtCustom;
+ L.GetStackValue(2, MessageType);
self->SetMessageType((eMessageType)MessageType);
// Cut away everything from the stack except for the cCompositeChat instance; return that:
diff --git a/src/Bindings/Plugin.h b/src/Bindings/Plugin.h
index 0bd9270c4..c6461c861 100644
--- a/src/Bindings/Plugin.h
+++ b/src/Bindings/Plugin.h
@@ -90,7 +90,7 @@ public:
virtual bool OnPluginsLoaded (void) = 0;
virtual bool OnPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) = 0;
virtual bool OnPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) = 0;
- virtual bool OnProjectileHitBlock (cProjectileEntity & a_Projectile) = 0;
+ virtual bool OnProjectileHitBlock (cProjectileEntity & a_Projectile, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Face, const Vector3d & a_BlockHitPos) = 0;
virtual bool OnProjectileHitEntity (cProjectileEntity & a_Projectile, cEntity & a_HitEntity) = 0;
virtual bool OnSpawnedEntity (cWorld & a_World, cEntity & a_Entity) = 0;
virtual bool OnSpawnedMonster (cWorld & a_World, cMonster & a_Monster) = 0;
diff --git a/src/Bindings/PluginLua.cpp b/src/Bindings/PluginLua.cpp
index 59708bf59..04639da60 100644
--- a/src/Bindings/PluginLua.cpp
+++ b/src/Bindings/PluginLua.cpp
@@ -1113,14 +1113,14 @@ bool cPluginLua::OnPreCrafting(const cPlayer * a_Player, const cCraftingGrid * a
-bool cPluginLua::OnProjectileHitBlock(cProjectileEntity & a_Projectile)
+bool cPluginLua::OnProjectileHitBlock(cProjectileEntity & a_Projectile, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Face, const Vector3d & a_BlockHitPos)
{
cCSLock Lock(m_CriticalSection);
bool res = false;
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PROJECTILE_HIT_BLOCK];
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
{
- m_LuaState.Call((int)(**itr), &a_Projectile, cLuaState::Return, res);
+ m_LuaState.Call((int)(**itr), &a_Projectile, a_BlockX, a_BlockY, a_BlockZ, a_Face, a_BlockHitPos, cLuaState::Return, res);
if (res)
{
return true;
diff --git a/src/Bindings/PluginLua.h b/src/Bindings/PluginLua.h
index 3357dd87b..598e031c0 100644
--- a/src/Bindings/PluginLua.h
+++ b/src/Bindings/PluginLua.h
@@ -113,7 +113,7 @@ public:
virtual bool OnPluginsLoaded (void) override;
virtual bool OnPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override;
virtual bool OnPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override;
- virtual bool OnProjectileHitBlock (cProjectileEntity & a_Projectile) override;
+ virtual bool OnProjectileHitBlock (cProjectileEntity & a_Projectile, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Face, const Vector3d & a_BlockHitPos) override;
virtual bool OnProjectileHitEntity (cProjectileEntity & a_Projectile, cEntity & a_HitEntity) override;
virtual bool OnSpawnedEntity (cWorld & a_World, cEntity & a_Entity) override;
virtual bool OnSpawnedMonster (cWorld & a_World, cMonster & a_Monster) override;
diff --git a/src/Bindings/PluginManager.cpp b/src/Bindings/PluginManager.cpp
index fc690d4de..acfc91bf8 100644
--- a/src/Bindings/PluginManager.cpp
+++ b/src/Bindings/PluginManager.cpp
@@ -1155,7 +1155,7 @@ bool cPluginManager::CallHookPreCrafting(const cPlayer * a_Player, const cCrafti
-bool cPluginManager::CallHookProjectileHitBlock(cProjectileEntity & a_Projectile)
+bool cPluginManager::CallHookProjectileHitBlock(cProjectileEntity & a_Projectile, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Face, const Vector3d & a_BlockHitPos)
{
HookMap::iterator Plugins = m_Hooks.find(HOOK_PROJECTILE_HIT_BLOCK);
if (Plugins == m_Hooks.end())
@@ -1164,7 +1164,7 @@ bool cPluginManager::CallHookProjectileHitBlock(cProjectileEntity & a_Projectile
}
for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
{
- if ((*itr)->OnProjectileHitBlock(a_Projectile))
+ if ((*itr)->OnProjectileHitBlock(a_Projectile, a_BlockX, a_BlockY, a_BlockZ, a_Face, a_BlockHitPos))
{
return true;
}
diff --git a/src/Bindings/PluginManager.h b/src/Bindings/PluginManager.h
index 3b3091957..be40bd2f7 100644
--- a/src/Bindings/PluginManager.h
+++ b/src/Bindings/PluginManager.h
@@ -206,7 +206,7 @@ public: // tolua_export
bool CallHookPluginsLoaded (void);
bool CallHookPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
bool CallHookPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
- bool CallHookProjectileHitBlock (cProjectileEntity & a_Projectile);
+ bool CallHookProjectileHitBlock (cProjectileEntity & a_Projectile, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Face, const Vector3d & a_BlockHitPos);
bool CallHookProjectileHitEntity (cProjectileEntity & a_Projectile, cEntity & a_HitEntity);
bool CallHookSpawnedEntity (cWorld & a_World, cEntity & a_Entity);
bool CallHookSpawnedMonster (cWorld & a_World, cMonster & a_Monster);
diff --git a/src/BiomeDef.h b/src/BiomeDef.h
index 67916890d..f929596e9 100644
--- a/src/BiomeDef.h
+++ b/src/BiomeDef.h
@@ -10,7 +10,7 @@
#pragma once
-
+#include "StringUtils.h"
// tolua_begin
diff --git a/src/BlockArea.cpp b/src/BlockArea.cpp
index aff0bf9c6..e3a859e4f 100644
--- a/src/BlockArea.cpp
+++ b/src/BlockArea.cpp
@@ -9,7 +9,7 @@
#include "OSSupport/GZipFile.h"
#include "Blocks/BlockHandler.h"
#include "Cuboid.h"
-
+#include "ChunkData.h"
@@ -1835,18 +1835,12 @@ bool cBlockArea::cChunkReader::Coords(int a_ChunkX, int a_ChunkZ)
-void cBlockArea::cChunkReader::BlockTypes(const BLOCKTYPE * a_BlockTypes)
+void cBlockArea::cChunkReader::ChunkData(const cChunkData & a_BlockBuffer)
{
- if (m_Area.m_BlockTypes == NULL)
- {
- // Don't want BlockTypes
- return;
- }
-
int SizeY = m_Area.m_Size.y;
int MinY = m_Origin.y;
-
- // SizeX, SizeZ are the dmensions of the block data to copy from the current chunk (size of the geometric union)
+
+ // SizeX, SizeZ are the dimensions of the block data to copy from the current chunk (size of the geometric union)
// OffX, OffZ are the offsets of the current chunk data from the area origin
// BaseX, BaseZ are the offsets of the area data within the current chunk from the chunk borders
int SizeX = cChunkDef::Width;
@@ -1884,71 +1878,95 @@ void cBlockArea::cChunkReader::BlockTypes(const BLOCKTYPE * a_BlockTypes)
{
SizeZ -= (m_CurrentChunkZ + 1) * cChunkDef::Width - (m_Origin.z + m_Area.m_Size.z);
}
-
- for (int y = 0; y < SizeY; y++)
+
+ // Copy the blocktypes:
+ if (m_Area.m_BlockTypes != NULL)
{
- int ChunkY = MinY + y;
- int AreaY = y;
- for (int z = 0; z < SizeZ; z++)
+ for (int y = 0; y < SizeY; y++)
{
- int ChunkZ = BaseZ + z;
- int AreaZ = OffZ + z;
- for (int x = 0; x < SizeX; x++)
+ int InChunkY = MinY + y;
+ int AreaY = y;
+ for (int z = 0; z < SizeZ; z++)
{
- int ChunkX = BaseX + x;
- int AreaX = OffX + x;
- m_Area.m_BlockTypes[m_Area.MakeIndex(AreaX, AreaY, AreaZ)] = cChunkDef::GetBlock(a_BlockTypes, ChunkX, ChunkY, ChunkZ);
- } // for x
- } // for z
- } // for y
-}
-
-
-
-
+ int InChunkZ = BaseZ + z;
+ int AreaZ = OffZ + z;
+ for (int x = 0; x < SizeX; x++)
+ {
+ int InChunkX = BaseX + x;
+ int AreaX = OffX + x;
+ m_Area.m_BlockTypes[m_Area.MakeIndex(AreaX, AreaY, AreaZ)] = a_BlockBuffer.GetBlock(InChunkX, InChunkY, InChunkZ);
+ } // for x
+ } // for z
+ } // for y
+ }
-void cBlockArea::cChunkReader::BlockMeta(const NIBBLETYPE * a_BlockMetas)
-{
- if (m_Area.m_BlockMetas == NULL)
+ // Copy the block metas:
+ if (m_Area.m_BlockMetas != NULL)
{
- // Don't want metas
- return;
+ for (int y = 0; y < SizeY; y++)
+ {
+ int InChunkY = MinY + y;
+ int AreaY = y;
+ for (int z = 0; z < SizeZ; z++)
+ {
+ int InChunkZ = BaseZ + z;
+ int AreaZ = OffZ + z;
+ for (int x = 0; x < SizeX; x++)
+ {
+ int InChunkX = BaseX + x;
+ int AreaX = OffX + x;
+ m_Area.m_BlockMetas[m_Area.MakeIndex(AreaX, AreaY, AreaZ)] = a_BlockBuffer.GetMeta(InChunkX, InChunkY, InChunkZ);
+ } // for x
+ } // for z
+ } // for y
}
- CopyNibbles(m_Area.m_BlockMetas, a_BlockMetas);
-}
-
-
-
-
-void cBlockArea::cChunkReader::BlockLight(const NIBBLETYPE * a_BlockLight)
-{
- if (m_Area.m_BlockLight == NULL)
+ // Copy the blocklight:
+ if (m_Area.m_BlockLight != NULL)
{
- // Don't want light
- return;
+ for (int y = 0; y < SizeY; y++)
+ {
+ int InChunkY = MinY + y;
+ int AreaY = y;
+ for (int z = 0; z < SizeZ; z++)
+ {
+ int InChunkZ = BaseZ + z;
+ int AreaZ = OffZ + z;
+ for (int x = 0; x < SizeX; x++)
+ {
+ int InChunkX = BaseX + x;
+ int AreaX = OffX + x;
+ m_Area.m_BlockLight[m_Area.MakeIndex(AreaX, AreaY, AreaZ)] = a_BlockBuffer.GetBlockLight(InChunkX, InChunkY, InChunkZ);
+ } // for x
+ } // for z
+ } // for y
}
- CopyNibbles(m_Area.m_BlockLight, a_BlockLight);
-}
-
-
-
-
-void cBlockArea::cChunkReader::BlockSkyLight(const NIBBLETYPE * a_BlockSkyLight)
-{
- if (m_Area.m_BlockSkyLight == NULL)
+ // Copy the skylight:
+ if (m_Area.m_BlockSkyLight != NULL)
{
- // Don't want skylight
- return;
+ for (int y = 0; y < SizeY; y++)
+ {
+ int InChunkY = MinY + y;
+ int AreaY = y;
+ for (int z = 0; z < SizeZ; z++)
+ {
+ int InChunkZ = BaseZ + z;
+ int AreaZ = OffZ + z;
+ for (int x = 0; x < SizeX; x++)
+ {
+ int InChunkX = BaseX + x;
+ int AreaX = OffX + x;
+ m_Area.m_BlockSkyLight[m_Area.MakeIndex(AreaX, AreaY, AreaZ)] = a_BlockBuffer.GetSkyLight(InChunkX, InChunkY, InChunkZ);
+ } // for x
+ } // for z
+ } // for y
}
- CopyNibbles(m_Area.m_BlockSkyLight, a_BlockSkyLight);
}
-
void cBlockArea::CropBlockTypes(int a_AddMinX, int a_SubMaxX, int a_AddMinY, int a_SubMaxY, int a_AddMinZ, int a_SubMaxZ)
{
int NewSizeX = GetSizeX() - a_AddMinX - a_SubMaxX;
diff --git a/src/BlockArea.h b/src/BlockArea.h
index 6dba0f12e..2bd26facd 100644
--- a/src/BlockArea.h
+++ b/src/BlockArea.h
@@ -14,6 +14,7 @@
#include "ForEachChunkProvider.h"
#include "Vector3.h"
+#include "ChunkDataCallback.h"
@@ -316,11 +317,8 @@ protected:
void CopyNibbles(NIBBLETYPE * a_AreaDst, const NIBBLETYPE * a_ChunkSrc);
// cChunkDataCallback overrides:
- virtual bool Coords (int a_ChunkX, int a_ChunkZ) override;
- virtual void BlockTypes (const BLOCKTYPE * a_BlockTypes) override;
- virtual void BlockMeta (const NIBBLETYPE * a_BlockMetas) override;
- virtual void BlockLight (const NIBBLETYPE * a_BlockLight) override;
- virtual void BlockSkyLight(const NIBBLETYPE * a_BlockSkyLight) override;
+ virtual bool Coords(int a_ChunkX, int a_ChunkZ) override;
+ virtual void ChunkData(const cChunkData & a_BlockTypes) override;
} ;
typedef NIBBLETYPE * NIBBLEARRAY;
diff --git a/src/Blocks/BlockDropSpenser.h b/src/Blocks/BlockDropSpenser.h
index 88b61a418..e2b3039fd 100644
--- a/src/Blocks/BlockDropSpenser.h
+++ b/src/Blocks/BlockDropSpenser.h
@@ -5,7 +5,7 @@
#pragma once
-#include "../Piston.h"
+#include "../Blocks/BlockPiston.h"
#include "MetaRotator.h"
@@ -32,7 +32,7 @@ public:
a_BlockType = m_BlockType;
// FIXME: Do not use cPiston class for dispenser placement!
- a_BlockMeta = cPiston::RotationPitchToMetaData(a_Player->GetYaw(), a_Player->GetPitch());
+ a_BlockMeta = cBlockPistonHandler::RotationPitchToMetaData(a_Player->GetYaw(), a_Player->GetPitch());
return true;
}
diff --git a/src/Blocks/BlockFurnace.h b/src/Blocks/BlockFurnace.h
index a7a807957..74582c3b3 100644
--- a/src/Blocks/BlockFurnace.h
+++ b/src/Blocks/BlockFurnace.h
@@ -3,7 +3,7 @@
#include "BlockEntity.h"
#include "../World.h"
-#include "../Piston.h"
+#include "../Blocks/BlockPiston.h"
#include "MetaRotator.h"
@@ -35,7 +35,7 @@ public:
a_BlockType = m_BlockType;
// FIXME: Do not use cPiston class for furnace placement!
- a_BlockMeta = cPiston::RotationPitchToMetaData(a_Player->GetYaw(), 0);
+ a_BlockMeta = cBlockPistonHandler::RotationPitchToMetaData(a_Player->GetYaw(), 0);
return true;
}
diff --git a/src/Blocks/BlockMobHead.h b/src/Blocks/BlockMobHead.h
index acd1c88fb..9855574ad 100644
--- a/src/Blocks/BlockMobHead.h
+++ b/src/Blocks/BlockMobHead.h
@@ -46,8 +46,30 @@ public:
bool IsWither(void) const { return m_IsWither; }
void Reset(void) { m_IsWither = false; }
+
} CallbackA, CallbackB;
+ class cPlayerCallback : public cPlayerListCallback
+ {
+ Vector3f m_Pos;
+
+ virtual bool Item(cPlayer * a_Player)
+ {
+ // TODO 2014-05-21 xdot: Vanilla minecraft uses an AABB check instead of a radius one
+ double Dist = (a_Player->GetPosition() - m_Pos).Length();
+ if (Dist < 50.0)
+ {
+ // If player is close, award achievement
+ a_Player->AwardAchievement(achSpawnWither);
+ }
+ return false;
+ }
+
+ public:
+ cPlayerCallback(const Vector3f & a_Pos) : m_Pos(a_Pos) {}
+
+ } PlayerCallback(Vector3f((float)a_BlockX, (float)a_BlockY, (float)a_BlockZ));
+
a_World->DoWithMobHeadAt(a_BlockX, a_BlockY, a_BlockZ, CallbackA);
if (!CallbackA.IsWither())
@@ -86,6 +108,9 @@ public:
// Spawn the wither:
a_World->SpawnMob(a_BlockX + 0.5, a_BlockY - 2, a_BlockZ + 0.5, cMonster::mtWither);
+ // Award Achievement
+ a_World->ForEachPlayer(PlayerCallback);
+
return true;
}
@@ -113,6 +138,9 @@ public:
// Spawn the wither:
a_World->SpawnMob(a_BlockX + 0.5, a_BlockY - 2, a_BlockZ + 0.5, cMonster::mtWither);
+ // Award Achievement
+ a_World->ForEachPlayer(PlayerCallback);
+
return true;
}
diff --git a/src/Blocks/BlockPiston.cpp b/src/Blocks/BlockPiston.cpp
index 542eb33b5..faf639312 100644
--- a/src/Blocks/BlockPiston.cpp
+++ b/src/Blocks/BlockPiston.cpp
@@ -4,14 +4,14 @@
#include "../Item.h"
#include "../World.h"
#include "../Entities/Player.h"
-#include "../Piston.h"
+#include "BlockInServerPluginInterface.h"
#define AddPistonDir(x, y, z, dir, amount) \
- switch (dir) \
+ switch (dir & 0x07) \
{ \
case 0: (y) -= (amount); break; \
case 1: (y) += (amount); break; \
@@ -19,8 +19,16 @@
case 3: (z) += (amount); break; \
case 4: (x) -= (amount); break; \
case 5: (x) += (amount); break; \
+ default: \
+ { \
+ LOGWARNING("%s: invalid direction %d, ignoring", __FUNCTION__, dir & 0x07); \
+ break; \
+ } \
}
+#define PISTON_TICK_DELAY 1
+#define PISTON_MAX_PUSH_DISTANCE 12
+
@@ -40,7 +48,7 @@ void cBlockPistonHandler::OnDestroyed(cChunkInterface & a_ChunkInterface, cWorld
int newX = a_BlockX;
int newY = a_BlockY;
int newZ = a_BlockZ;
- AddPistonDir(newX, newY, newZ, OldMeta & ~(8), 1);
+ AddPistonDir(newX, newY, newZ, OldMeta, 1);
if (a_ChunkInterface.GetBlock(newX, newY, newZ) == E_BLOCK_PISTON_EXTENSION)
{
@@ -60,7 +68,7 @@ bool cBlockPistonHandler::GetPlacementBlockTypeMeta(
)
{
a_BlockType = m_BlockType;
- a_BlockMeta = cPiston::RotationPitchToMetaData(a_Player->GetYaw(), a_Player->GetPitch());
+ a_BlockMeta = RotationPitchToMetaData(a_Player->GetYaw(), a_Player->GetPitch());
return true;
}
@@ -68,6 +76,165 @@ bool cBlockPistonHandler::GetPlacementBlockTypeMeta(
+int cBlockPistonHandler::FirstPassthroughBlock(int a_PistonX, int a_PistonY, int a_PistonZ, NIBBLETYPE pistonmeta, cWorld * a_World)
+{
+ // Examine each of the 12 blocks ahead of the piston:
+ for (int ret = 0; ret < PISTON_MAX_PUSH_DISTANCE; ret++)
+ {
+ BLOCKTYPE currBlock;
+ NIBBLETYPE currMeta;
+ AddPistonDir(a_PistonX, a_PistonY, a_PistonZ, pistonmeta, 1);
+ a_World->GetBlockTypeMeta(a_PistonX, a_PistonY, a_PistonZ, currBlock, currMeta);
+ if (CanBreakPush(currBlock))
+ {
+ // This block breaks when pushed, extend up to here
+ return ret;
+ }
+ if (!CanPush(currBlock, currMeta))
+ {
+ // This block cannot be pushed at all, the piston can't extend
+ return -1;
+ }
+ }
+ // There is no space for the blocks to move, piston can't extend
+ return -1;
+}
+
+
+
+
+
+void cBlockPistonHandler::ExtendPiston(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World)
+{
+ BLOCKTYPE pistonBlock;
+ NIBBLETYPE pistonMeta;
+ a_World->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, pistonBlock, pistonMeta);
+
+ if (IsExtended(pistonMeta))
+ {
+ // Already extended, bail out
+ return;
+ }
+
+ int dist = FirstPassthroughBlock(a_BlockX, a_BlockY, a_BlockZ, pistonMeta, a_World);
+ if (dist < 0)
+ {
+ // FirstPassthroughBlock says piston can't push anything, bail out
+ return;
+ }
+
+ a_World->BroadcastBlockAction(a_BlockX, a_BlockY, a_BlockZ, 0, pistonMeta, pistonBlock);
+ a_World->BroadcastSoundEffect("tile.piston.out", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, 0.7f);
+
+ // Drop the breakable block in the line, if appropriate:
+ AddPistonDir(a_BlockX, a_BlockY, a_BlockZ, pistonMeta, dist + 1); // "a_Block" now at the breakable / empty block
+ BLOCKTYPE currBlock;
+ NIBBLETYPE currMeta;
+ a_World->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, currBlock, currMeta);
+ if (currBlock != E_BLOCK_AIR)
+ {
+ cBlockHandler * Handler = BlockHandler(currBlock);
+ if (Handler->DoesDropOnUnsuitable())
+ {
+ cChunkInterface ChunkInterface(a_World->GetChunkMap());
+ cBlockInServerPluginInterface PluginInterface(*a_World);
+ Handler->DropBlock(ChunkInterface, *a_World, PluginInterface, NULL, a_BlockX, a_BlockY, a_BlockZ);
+ }
+ }
+
+ // Push blocks, from the furthest to the nearest:
+ int oldx = a_BlockX, oldy = a_BlockY, oldz = a_BlockZ;
+ NIBBLETYPE currBlockMeta;
+ std::vector<Vector3i> ScheduledBlocks;
+ ScheduledBlocks.reserve(PISTON_MAX_PUSH_DISTANCE);
+
+ for (int i = dist + 1; i > 1; i--)
+ {
+ AddPistonDir(a_BlockX, a_BlockY, a_BlockZ, pistonMeta, -1);
+ a_World->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, currBlock, currBlockMeta);
+ a_World->SetBlock(oldx, oldy, oldz, currBlock, currBlockMeta, false);
+ ScheduledBlocks.push_back(Vector3i(oldx, oldy, oldz));
+ oldx = a_BlockX;
+ oldy = a_BlockY;
+ oldz = a_BlockZ;
+ }
+
+ int extx = a_BlockX;
+ int exty = a_BlockY;
+ int extz = a_BlockZ;
+ ScheduledBlocks.push_back(Vector3i(extx, exty, extz));
+ AddPistonDir(a_BlockX, a_BlockY, a_BlockZ, pistonMeta, -1);
+ // "a_Block" now at piston body, "ext" at future extension
+
+ a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, pistonBlock, pistonMeta | 0x8);
+ a_World->SetBlock(extx, exty, extz, E_BLOCK_PISTON_EXTENSION, pistonMeta | (IsSticky(pistonBlock) ? 8 : 0), false);
+ a_World->ScheduleTask(PISTON_TICK_DELAY, new cWorld::cTaskSendBlockToAllPlayers(ScheduledBlocks));
+}
+
+
+
+
+
+void cBlockPistonHandler::RetractPiston(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World)
+{
+ BLOCKTYPE pistonBlock;
+ NIBBLETYPE pistonMeta;
+ a_World->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, pistonBlock, pistonMeta);
+
+ if (!IsExtended(pistonMeta))
+ {
+ // Already retracted, bail out
+ return;
+ }
+
+ // Check the extension:
+ AddPistonDir(a_BlockX, a_BlockY, a_BlockZ, pistonMeta, 1);
+ if (a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) != E_BLOCK_PISTON_EXTENSION)
+ {
+ LOGD("%s: Piston without an extension - still extending, or just in an invalid state?", __FUNCTION__);
+ return;
+ }
+
+ AddPistonDir(a_BlockX, a_BlockY, a_BlockZ, pistonMeta, -1);
+ a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, pistonBlock, pistonMeta & ~(8));
+ a_World->BroadcastBlockAction(a_BlockX, a_BlockY, a_BlockZ, 1, pistonMeta & ~(8), pistonBlock);
+ a_World->BroadcastSoundEffect("tile.piston.in", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, 0.7f);
+ AddPistonDir(a_BlockX, a_BlockY, a_BlockZ, pistonMeta, 1);
+
+ // Retract the extension, pull block if appropriate
+ if (IsSticky(pistonBlock))
+ {
+ int tempx = a_BlockX, tempy = a_BlockY, tempz = a_BlockZ;
+ AddPistonDir(tempx, tempy, tempz, pistonMeta, 1);
+ BLOCKTYPE tempBlock;
+ NIBBLETYPE tempMeta;
+ a_World->GetBlockTypeMeta(tempx, tempy, tempz, tempBlock, tempMeta);
+ if (CanPull(tempBlock, tempMeta))
+ {
+ // Pull the block
+ a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, tempBlock, tempMeta, false);
+ a_World->SetBlock(tempx, tempy, tempz, E_BLOCK_AIR, 0, false);
+
+ std::vector<Vector3i> ScheduledBlocks;
+ ScheduledBlocks.push_back(Vector3i(a_BlockX, a_BlockY, a_BlockZ));
+ ScheduledBlocks.push_back(Vector3i(tempx, tempy, tempz));
+ a_World->ScheduleTask(PISTON_TICK_DELAY + 1, new cWorld::cTaskSendBlockToAllPlayers(ScheduledBlocks));
+ return;
+ }
+ }
+
+ // Retract without pulling
+ a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0, false);
+
+ std::vector<Vector3i> ScheduledBlocks;
+ ScheduledBlocks.push_back(Vector3i(a_BlockX, a_BlockY, a_BlockZ));
+ a_World->ScheduleTask(PISTON_TICK_DELAY + 1, new cWorld::cTaskSendBlockToAllPlayers(ScheduledBlocks));
+}
+
+
+
+
+
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cBlockPistonHeadHandler:
@@ -87,7 +254,7 @@ void cBlockPistonHeadHandler::OnDestroyedByPlayer(cChunkInterface & a_ChunkInter
int newX = a_BlockX;
int newY = a_BlockY;
int newZ = a_BlockZ;
- AddPistonDir(newX, newY, newZ, OldMeta & ~(8), -1);
+ AddPistonDir(newX, newY, newZ, OldMeta, -1);
BLOCKTYPE Block = a_ChunkInterface.GetBlock(newX, newY, newZ);
if ((Block == E_BLOCK_STICKY_PISTON) || (Block == E_BLOCK_PISTON))
diff --git a/src/Blocks/BlockPiston.h b/src/Blocks/BlockPiston.h
index 7632b5e5a..e6fa48e54 100644
--- a/src/Blocks/BlockPiston.h
+++ b/src/Blocks/BlockPiston.h
@@ -21,6 +21,138 @@ public:
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override;
+
+ static NIBBLETYPE RotationPitchToMetaData(double a_Rotation, double a_Pitch)
+ {
+ if (a_Pitch >= 50)
+ {
+ return 0x1;
+ }
+ else if (a_Pitch <= -50)
+ {
+ return 0x0;
+ }
+ else
+ {
+ a_Rotation += 90 + 45; // So its not aligned with axis
+
+ if (a_Rotation > 360)
+ {
+ a_Rotation -= 360;
+ }
+ if ((a_Rotation >= 0) && (a_Rotation < 90))
+ {
+ return 0x4;
+ }
+ else if ((a_Rotation >= 180) && (a_Rotation < 270))
+ {
+ return 0x5;
+ }
+ else if ((a_Rotation >= 90) && (a_Rotation < 180))
+ {
+ return 0x2;
+ }
+ else
+ {
+ return 0x3;
+ }
+ }
+ }
+
+ static eBlockFace MetaDataToDirection(NIBBLETYPE a_MetaData)
+ {
+ switch (a_MetaData)
+ {
+ case 0x0: return BLOCK_FACE_YM;
+ case 0x1: return BLOCK_FACE_YP;
+ case 0x2: return BLOCK_FACE_ZM;
+ case 0x3: return BLOCK_FACE_ZP;
+ case 0x4: return BLOCK_FACE_XM;
+ case 0x5: return BLOCK_FACE_XP;
+ default:
+ {
+ ASSERT(!"Invalid Metadata");
+ return BLOCK_FACE_NONE;
+ }
+ }
+ }
+
+ static void ExtendPiston(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
+ static void RetractPiston(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
+
+private:
+
+ /// Returns true if the piston (specified by blocktype) is a sticky piston
+ static inline bool IsSticky(BLOCKTYPE a_BlockType) { return (a_BlockType == E_BLOCK_STICKY_PISTON); }
+
+ /// Returns true if the piston (with the specified meta) is extended
+ static inline bool IsExtended(NIBBLETYPE a_PistonMeta) { return ((a_PistonMeta & 0x8) != 0x0); }
+
+ /// Returns true if the specified block can be pushed by a piston (and left intact)
+ static inline bool CanPush(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
+ {
+ switch (a_BlockType)
+ {
+ case E_BLOCK_ANVIL:
+ case E_BLOCK_BED:
+ case E_BLOCK_BEDROCK:
+ case E_BLOCK_BREWING_STAND:
+ case E_BLOCK_CHEST:
+ case E_BLOCK_COMMAND_BLOCK:
+ case E_BLOCK_DISPENSER:
+ case E_BLOCK_DROPPER:
+ case E_BLOCK_ENCHANTMENT_TABLE:
+ case E_BLOCK_END_PORTAL:
+ case E_BLOCK_END_PORTAL_FRAME:
+ case E_BLOCK_FURNACE:
+ case E_BLOCK_LIT_FURNACE:
+ case E_BLOCK_HOPPER:
+ case E_BLOCK_JUKEBOX:
+ case E_BLOCK_MOB_SPAWNER:
+ case E_BLOCK_NETHER_PORTAL:
+ case E_BLOCK_NOTE_BLOCK:
+ case E_BLOCK_OBSIDIAN:
+ case E_BLOCK_PISTON_EXTENSION:
+ {
+ return false;
+ }
+ case E_BLOCK_STICKY_PISTON:
+ case E_BLOCK_PISTON:
+ {
+ // A piston can only be pushed if retracted:
+ return !IsExtended(a_BlockMeta);
+ }
+ }
+ return true;
+ }
+
+ /// Returns true if the specified block can be pushed by a piston and broken / replaced
+ static inline bool CanBreakPush(BLOCKTYPE a_BlockType) { return cBlockInfo::IsPistonBreakable(a_BlockType); }
+
+ /// Returns true if the specified block can be pulled by a sticky piston
+ static inline bool CanPull(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
+ {
+ switch (a_BlockType)
+ {
+ case E_BLOCK_LAVA:
+ case E_BLOCK_STATIONARY_LAVA:
+ case E_BLOCK_STATIONARY_WATER:
+ case E_BLOCK_WATER:
+ {
+ return false;
+ }
+ }
+
+ if (CanBreakPush(a_BlockType))
+ {
+ return false; // CanBreakPush returns true, but we need false to prevent pulling
+ }
+
+ return CanPush(a_BlockType, a_BlockMeta);
+ }
+
+ /// Returns how many blocks the piston has to push (where the first free space is); < 0 when unpushable
+ static int FirstPassthroughBlock(int a_PistonX, int a_PistonY, int a_PistonZ, NIBBLETYPE a_PistonMeta, cWorld * a_World);
} ;
@@ -40,7 +172,7 @@ public:
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
// No pickups
- // Also with 1.7, the item forms of these tecnical blocks have been removed, so giving someone this will crash their client...
+ // Also with 1.7, the item forms of these technical blocks have been removed, so giving someone this will crash their client...
}
} ;
diff --git a/src/Chunk.cpp b/src/Chunk.cpp
index ca536e89a..1aaf076df 100644
--- a/src/Chunk.cpp
+++ b/src/Chunk.cpp
@@ -238,26 +238,12 @@ void cChunk::MarkLoadFailed(void)
void cChunk::GetAllData(cChunkDataCallback & a_Callback)
{
- a_Callback.HeightMap (&m_HeightMap);
- a_Callback.BiomeData (&m_BiomeMap);
+ a_Callback.HeightMap(&m_HeightMap);
+ a_Callback.BiomeData(&m_BiomeMap);
- COMPRESSED_BLOCKTYPE Blocks = m_BlockTypes;
- Blocks.resize(NumBlocks);
- a_Callback.BlockTypes (&Blocks[0]);
+ a_Callback.LightIsValid(m_IsLightValid);
- COMPRESSED_NIBBLETYPE Metas = m_BlockMeta;
- Metas.resize(NumBlocks / 2);
- a_Callback.BlockMeta (&Metas[0]);
-
- a_Callback.LightIsValid (m_IsLightValid);
-
- COMPRESSED_NIBBLETYPE BlockLights = m_BlockLight;
- BlockLights.resize(NumBlocks / 2);
- a_Callback.BlockLight (&BlockLights[0]);
-
- COMPRESSED_NIBBLETYPE BlockSkyLights = m_BlockSkyLight;
- BlockSkyLights.resize(NumBlocks / 2, 0xff);
- a_Callback.BlockSkyLight(&BlockSkyLights[0]);
+ a_Callback.ChunkData(m_ChunkData);
for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr)
{
@@ -296,48 +282,10 @@ void cChunk::SetAllData(
CalculateHeightmap(a_BlockTypes);
}
- int IdxWhereNonEmptyStarts = 0;
- { // Blocktype compression
- unsigned char Highest = 0;
- int X = 0, Z = 0;
- m_BlockTypes.clear();
-
- for (int x = 0; x < Width; x++)
- {
- for (int z = 0; z < Width; z++)
- {
- unsigned char Height = m_HeightMap[x + z * Width];
- if (Height > Highest)
- {
- Highest = Height;
- X = x; Z = z;
- }
- }
- }
-
- IdxWhereNonEmptyStarts = MakeIndexNoCheck(X, Highest + 1, Z);
-
- m_BlockTypes.insert(m_BlockTypes.end(), &a_BlockTypes[0], &a_BlockTypes[IdxWhereNonEmptyStarts]);
- }
-
- { // Blockmeta compression
- m_BlockMeta.clear();
- m_BlockMeta.insert(m_BlockMeta.end(), &a_BlockMeta[0], &a_BlockMeta[IdxWhereNonEmptyStarts / 2]);
- }
-
- if (a_BlockLight != NULL)
- {
- // Compress blocklight
- m_BlockLight.clear();
- m_BlockLight.insert(m_BlockLight.end(), &a_BlockLight[0], &a_BlockLight[IdxWhereNonEmptyStarts / 2]);
- }
-
- if (a_BlockSkyLight != NULL)
- {
- // Compress skylight
- m_BlockSkyLight.clear();
- m_BlockSkyLight.insert(m_BlockSkyLight.end(), &a_BlockSkyLight[0], &a_BlockSkyLight[IdxWhereNonEmptyStarts / 2]);
- }
+ m_ChunkData.SetBlockTypes(a_BlockTypes);
+ m_ChunkData.SetMetas(a_BlockMeta);
+ m_ChunkData.SetBlockLight(a_BlockLight);
+ m_ChunkData.SetSkyLight(a_BlockSkyLight);
m_IsLightValid = (a_BlockLight != NULL) && (a_BlockSkyLight != NULL);
@@ -378,15 +326,9 @@ void cChunk::SetLight(
// TODO: We might get cases of wrong lighting when a chunk changes in the middle of a lighting calculation.
// Postponing until we see how bad it is :)
- { // Compress blocklight
- m_BlockLight.clear();
- m_BlockLight.insert(m_BlockLight.end(), &a_BlockLight[0], &a_BlockLight[m_BlockTypes.size() / 2]);
- }
+ m_ChunkData.SetBlockLight(a_BlockLight);
- { // Compress skylight
- m_BlockSkyLight.clear();
- m_BlockSkyLight.insert(m_BlockSkyLight.end(), &a_SkyLight[0], &a_SkyLight[m_BlockTypes.size() / 2]);
- }
+ m_ChunkData.SetSkyLight(a_SkyLight);
m_IsLightValid = true;
}
@@ -397,8 +339,7 @@ void cChunk::SetLight(
void cChunk::GetBlockTypes(BLOCKTYPE * a_BlockTypes)
{
- std::copy(m_BlockTypes.begin(), m_BlockTypes.end(), a_BlockTypes);
- std::fill_n(&a_BlockTypes[m_BlockTypes.size()], NumBlocks - m_BlockTypes.size(), E_BLOCK_AIR);
+ m_ChunkData.CopyBlockTypes(a_BlockTypes);
}
@@ -684,8 +625,7 @@ void cChunk::Tick(float a_Dt)
void cChunk::TickBlock(int a_RelX, int a_RelY, int a_RelZ)
{
- unsigned Index = MakeIndex(a_RelX, a_RelY, a_RelZ);
- cBlockHandler * Handler = BlockHandler(GetBlock(Index));
+ cBlockHandler * Handler = BlockHandler(GetBlock(a_RelX, a_RelY, a_RelZ));
ASSERT(Handler != NULL); // Happenned on server restart, FS #243
cChunkInterface ChunkInterface(this->GetWorld()->GetChunkMap());
cBlockInServerPluginInterface PluginInterface(*this->GetWorld());
@@ -810,19 +750,18 @@ void cChunk::CheckBlocks()
{
return;
}
- std::vector<unsigned int> ToTickBlocks;
+ std::vector<Vector3i> ToTickBlocks;
std::swap(m_ToTickBlocks, ToTickBlocks);
cChunkInterface ChunkInterface(m_World->GetChunkMap());
cBlockInServerPluginInterface PluginInterface(*m_World);
- for (std::vector<unsigned int>::const_iterator itr = ToTickBlocks.begin(), end = ToTickBlocks.end(); itr != end; ++itr)
+ for (std::vector<Vector3i>::const_iterator itr = ToTickBlocks.begin(), end = ToTickBlocks.end(); itr != end; ++itr)
{
- unsigned int index = (*itr);
- Vector3i BlockPos = IndexToCoordinate(index);
+ Vector3i Pos = (*itr);
- cBlockHandler * Handler = BlockHandler(GetBlock(index));
- Handler->Check(ChunkInterface, PluginInterface, BlockPos.x, BlockPos.y, BlockPos.z, *this);
+ cBlockHandler * Handler = BlockHandler(GetBlock(Pos));
+ Handler->Check(ChunkInterface, PluginInterface, Pos.x, Pos.y, Pos.z, *this);
} // for itr - ToTickBlocks[]
}
@@ -865,8 +804,7 @@ void cChunk::TickBlocks(void)
continue; // It's all air up here
}
- unsigned int Index = MakeIndexNoCheck(m_BlockTickX, m_BlockTickY, m_BlockTickZ);
- cBlockHandler * Handler = BlockHandler(GetBlock(Index));
+ cBlockHandler * Handler = BlockHandler(GetBlock(m_BlockTickX, m_BlockTickY, m_BlockTickZ));
ASSERT(Handler != NULL); // Happenned on server restart, FS #243
Handler->OnUpdate(ChunkInterface, *this->GetWorld(), PluginInterface, *this, m_BlockTickX, m_BlockTickY, m_BlockTickZ);
} // for i - tickblocks
@@ -1258,9 +1196,8 @@ bool cChunk::UnboundedRelGetBlockLights(int a_RelX, int a_RelY, int a_RelZ, NIBB
// The chunk is not available, bail out
return false;
}
- int idx = Chunk->MakeIndex(a_RelX, a_RelY, a_RelZ);
- a_BlockLight = Chunk->GetBlockLight(idx);
- a_SkyLight = Chunk->GetSkyLight(idx);
+ a_BlockLight = Chunk->GetBlockLight(a_RelX, a_RelY, a_RelZ);
+ a_SkyLight = Chunk->GetSkyLight(a_RelX, a_RelY, a_RelZ);
return true;
}
@@ -1450,7 +1387,7 @@ void cChunk::CalculateHeightmap(const BLOCKTYPE * a_BlockTypes)
int index = MakeIndex( x, y, z );
if (a_BlockTypes[index] != E_BLOCK_AIR)
{
- m_HeightMap[x + z * Width] = (unsigned char)y;
+ m_HeightMap[x + z * Width] = (HEIGHTTYPE)y;
break;
}
} // for y
@@ -1462,14 +1399,12 @@ void cChunk::CalculateHeightmap(const BLOCKTYPE * a_BlockTypes)
-void cChunk::SetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
+void cChunk::SetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, bool a_SendToClients)
{
- FastSetBlock(a_RelX, a_RelY, a_RelZ, a_BlockType, a_BlockMeta);
-
- const int index = MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ);
+ FastSetBlock(a_RelX, a_RelY, a_RelZ, a_BlockType, a_BlockMeta, a_SendToClients);
// Tick this block and its neighbors:
- m_ToTickBlocks.push_back(index);
+ m_ToTickBlocks.push_back(Vector3i(a_RelX, a_RelY, a_RelZ));
QueueTickBlockNeighbors(a_RelX, a_RelY, a_RelZ);
// If there was a block entity, remove it:
@@ -1533,7 +1468,7 @@ void cChunk::QueueTickBlock(int a_RelX, int a_RelY, int a_RelZ)
return;
}
- m_ToTickBlocks.push_back(MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ));
+ m_ToTickBlocks.push_back(Vector3i(a_RelX, a_RelY, a_RelZ));
}
@@ -1565,15 +1500,14 @@ void cChunk::QueueTickBlockNeighbors(int a_RelX, int a_RelY, int a_RelZ)
-void cChunk::FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta)
+void cChunk::FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta, bool a_SendToClients)
{
ASSERT(!((a_RelX < 0) || (a_RelX >= Width) || (a_RelY < 0) || (a_RelY >= Height) || (a_RelZ < 0) || (a_RelZ >= Width)));
ASSERT(IsValid());
- const int index = MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ);
- const BLOCKTYPE OldBlockType = GetBlock(index);
- const BLOCKTYPE OldBlockMeta = GetNibble(m_BlockMeta, index);
+ const BLOCKTYPE OldBlockType = GetBlock(a_RelX, a_RelY, a_RelZ);
+ const BLOCKTYPE OldBlockMeta = m_ChunkData.GetMeta(a_RelX, a_RelY, a_RelZ);
if ((OldBlockType == a_BlockType) && (OldBlockMeta == a_BlockMeta))
{
return;
@@ -1581,27 +1515,25 @@ void cChunk::FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockT
MarkDirty();
- if ((size_t)index >= m_BlockTypes.size())
- {
- m_BlockTypes.resize(index + 1);
- }
- m_BlockTypes[index] = a_BlockType;
+ m_ChunkData.SetBlock(a_RelX, a_RelY, a_RelZ, a_BlockType);
- // The client doesn't need to distinguish between stationary and nonstationary fluids:
- if (
- (OldBlockMeta != a_BlockMeta) || // Different meta always gets sent to the client
- !(
- ((OldBlockType == E_BLOCK_STATIONARY_WATER) && (a_BlockType == E_BLOCK_WATER)) || // Replacing stationary water with water
- ((OldBlockType == E_BLOCK_WATER) && (a_BlockType == E_BLOCK_STATIONARY_WATER)) || // Replacing water with stationary water
- ((OldBlockType == E_BLOCK_STATIONARY_LAVA) && (a_BlockType == E_BLOCK_LAVA)) || // Replacing stationary water with water
- ((OldBlockType == E_BLOCK_LAVA) && (a_BlockType == E_BLOCK_STATIONARY_LAVA)) // Replacing water with stationary water
+ if ( // Queue block to be sent only if ...
+ a_SendToClients && // ... we are told to do so AND ...
+ (
+ (OldBlockMeta != a_BlockMeta) || // ... the meta value is different OR ...
+ !( // ... the old and new blocktypes AREN'T liquids (because client doesn't need to distinguish betwixt them); see below for specifics:
+ ((OldBlockType == E_BLOCK_STATIONARY_WATER) && (a_BlockType == E_BLOCK_WATER)) || // Replacing stationary water with water
+ ((OldBlockType == E_BLOCK_WATER) && (a_BlockType == E_BLOCK_STATIONARY_WATER)) || // Replacing water with stationary water
+ ((OldBlockType == E_BLOCK_STATIONARY_LAVA) && (a_BlockType == E_BLOCK_LAVA)) || // Replacing stationary water with water
+ ((OldBlockType == E_BLOCK_LAVA) && (a_BlockType == E_BLOCK_STATIONARY_LAVA)) // Replacing water with stationary water
+ )
)
)
{
m_PendingSendBlocks.push_back(sSetBlock(m_PosX, m_PosZ, a_RelX, a_RelY, a_RelZ, a_BlockType, a_BlockMeta));
}
- SetNibble(m_BlockMeta, index, a_BlockMeta);
+ m_ChunkData.SetMeta(a_RelX, a_RelY, a_RelZ, a_BlockMeta);
// ONLY recalculate lighting if it's necessary!
if (
@@ -1618,15 +1550,15 @@ void cChunk::FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockT
{
if (a_BlockType != E_BLOCK_AIR)
{
- m_HeightMap[a_RelX + a_RelZ * Width] = (unsigned char)a_RelY;
+ m_HeightMap[a_RelX + a_RelZ * Width] = (HEIGHTTYPE)a_RelY;
}
else
{
for (int y = a_RelY - 1; y > 0; --y)
{
- if (GetBlock(MakeIndexNoCheck(a_RelX, y, a_RelZ)) != E_BLOCK_AIR)
+ if (GetBlock(a_RelX, y, a_RelZ) != E_BLOCK_AIR)
{
- m_HeightMap[a_RelX + a_RelZ * Width] = (unsigned char)y;
+ m_HeightMap[a_RelX + a_RelZ * Width] = (HEIGHTTYPE)y;
break;
}
} // for y - column in m_BlockData
@@ -1638,39 +1570,18 @@ void cChunk::FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockT
-void cChunk::SetMeta(int a_BlockIdx, NIBBLETYPE a_Meta)
-{
- if (GetNibble(m_BlockMeta, a_BlockIdx) == a_Meta)
- {
- return;
- }
-
- MarkDirty();
- SetNibble(m_BlockMeta, a_BlockIdx, a_Meta);
- Vector3i Coords(IndexToCoordinate(a_BlockIdx));
-
- m_PendingSendBlocks.push_back(sSetBlock(m_PosX, m_PosZ, Coords.x, Coords.y, Coords.z, GetBlock(a_BlockIdx), a_Meta));
-}
-
-
-
-
-
void cChunk::SendBlockTo(int a_RelX, int a_RelY, int a_RelZ, cClientHandle * a_Client)
{
- // The coords must be valid, because the upper level already does chunk lookup. No need to check them again.
- // There's an debug-time assert in MakeIndexNoCheck anyway
- unsigned int index = MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ);
if (a_Client == NULL)
{
// Queue the block for all clients in the chunk (will be sent in Tick())
- m_PendingSendBlocks.push_back(sSetBlock(m_PosX, m_PosZ, a_RelX, a_RelY, a_RelZ, GetBlock(index), GetMeta(index)));
+ m_PendingSendBlocks.push_back(sSetBlock(m_PosX, m_PosZ, a_RelX, a_RelY, a_RelZ, GetBlock(a_RelX, a_RelY, a_RelZ), GetMeta(a_RelX, a_RelY, a_RelZ)));
return;
}
Vector3i wp = PositionToWorldPosition(a_RelX, a_RelY, a_RelZ);
- a_Client->SendBlockChange(wp.x, wp.y, wp.z, GetBlock(index), GetMeta(index));
+ a_Client->SendBlockChange(wp.x, wp.y, wp.z, GetBlock(a_RelX, a_RelY, a_RelZ), GetMeta(a_RelX, a_RelY, a_RelZ));
// FS #268 - if a BlockEntity digging is cancelled by a plugin, the entire block entity must be re-sent to the client:
for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), end = m_BlockEntities.end(); itr != end; ++itr)
@@ -2529,27 +2440,7 @@ BLOCKTYPE cChunk::GetBlock(int a_RelX, int a_RelY, int a_RelZ) const
return 0; // Clip
}
- return GetBlock(MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ));
-}
-
-
-
-
-
-BLOCKTYPE cChunk::GetBlock(int a_BlockIdx) const
-{
- if ((a_BlockIdx < 0) || (a_BlockIdx >= NumBlocks))
- {
- ASSERT(!"GetBlock(idx) out of bounds!");
- return 0;
- }
-
- if ((size_t)a_BlockIdx >= m_BlockTypes.size())
- {
- return E_BLOCK_AIR;
- }
-
- return m_BlockTypes[a_BlockIdx];
+ return m_ChunkData.GetBlock(a_RelX, a_RelY, a_RelZ);
}
@@ -2558,9 +2449,8 @@ BLOCKTYPE cChunk::GetBlock(int a_BlockIdx) const
void cChunk::GetBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta)
{
- int Idx = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ);
- a_BlockType = GetBlock(Idx);
- a_BlockMeta = cChunkDef::GetNibble(m_BlockMeta, Idx);
+ a_BlockType = GetBlock(a_RelX, a_RelY, a_RelZ);
+ a_BlockMeta = m_ChunkData.GetMeta(a_RelX, a_RelY, a_RelZ);
}
@@ -2569,11 +2459,10 @@ void cChunk::GetBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_
void cChunk::GetBlockInfo(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_Meta, NIBBLETYPE & a_SkyLight, NIBBLETYPE & a_BlockLight)
{
- int Idx = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ);
- a_BlockType = GetBlock(Idx);
- a_Meta = cChunkDef::GetNibble(m_BlockMeta, Idx);
- a_SkyLight = cChunkDef::GetNibble(m_BlockSkyLight, Idx);
- a_BlockLight = cChunkDef::GetNibble(m_BlockLight, Idx);
+ a_BlockType = GetBlock(a_RelX, a_RelY, a_RelZ);
+ a_Meta = m_ChunkData.GetMeta(a_RelX, a_RelY, a_RelZ);
+ a_SkyLight = m_ChunkData.GetSkyLight(a_RelX, a_RelY, a_RelZ);
+ a_BlockLight = m_ChunkData.GetBlockLight(a_RelX, a_RelY, a_RelZ);
}
diff --git a/src/Chunk.h b/src/Chunk.h
index 84ec35496..e92a5bc29 100644
--- a/src/Chunk.h
+++ b/src/Chunk.h
@@ -3,6 +3,7 @@
#include "Entities/Entity.h"
#include "ChunkDef.h"
+#include "ChunkData.h"
#include "Simulator/FireSimulator.h"
#include "Simulator/SandSimulator.h"
@@ -66,6 +67,7 @@ public:
cChunkMap * a_ChunkMap, cWorld * a_World, // Parent objects
cChunk * a_NeighborXM, cChunk * a_NeighborXP, cChunk * a_NeighborZM, cChunk * a_NeighborZP // Neighbor chunks
);
+ cChunk(cChunk & other);
~cChunk();
bool IsValid(void) const {return m_IsValid; } // Returns true if the chunk block data is valid (loaded / generated)
@@ -139,7 +141,7 @@ public:
cWorld * GetWorld(void) const { return m_World; }
- void SetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta );
+ void SetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, bool a_SendToClients = true);
// SetBlock() does a lot of work (heightmap, tickblocks, blockentities) so a BlockIdx version doesn't make sense
void SetBlock( const Vector3i & a_RelBlockPos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta ) { SetBlock( a_RelBlockPos.x, a_RelBlockPos.y, a_RelBlockPos.z, a_BlockType, a_BlockMeta ); }
@@ -152,9 +154,9 @@ public:
/** Queues all 6 neighbors of the specified block for ticking (m_ToTickQueue). If any are outside the chunk, relays the checking to the proper neighboring chunk */
void QueueTickBlockNeighbors(int a_RelX, int a_RelY, int a_RelZ);
- void FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta ); // Doesn't force block updates on neighbors, use for simple changes such as grass growing etc.
+ void FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta, bool a_SendToClients = true); // Doesn't force block updates on neighbors, use for simple changes such as grass growing etc.
BLOCKTYPE GetBlock(int a_RelX, int a_RelY, int a_RelZ) const;
- BLOCKTYPE GetBlock(int a_BlockIdx) const;
+ BLOCKTYPE GetBlock(Vector3i a_cords) const { return GetBlock(a_cords.x, a_cords.y, a_cords.z);}
void GetBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta);
void GetBlockInfo (int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_Meta, NIBBLETYPE & a_SkyLight, NIBBLETYPE & a_BlockLight);
@@ -320,15 +322,23 @@ public:
m_BlockTickZ = a_RelZ;
}
- inline NIBBLETYPE GetMeta(int a_RelX, int a_RelY, int a_RelZ) const { return cChunkDef::GetNibble(m_BlockMeta, a_RelX, a_RelY, a_RelZ); }
- inline NIBBLETYPE GetMeta(int a_BlockIdx) const { return cChunkDef::GetNibble(m_BlockMeta, a_BlockIdx); }
- inline void SetMeta(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_Meta) { SetMeta(MakeIndex(a_RelX, a_RelY, a_RelZ), a_Meta); }
- void SetMeta(int a_BlockIdx, NIBBLETYPE a_Meta);
+ inline NIBBLETYPE GetMeta(int a_RelX, int a_RelY, int a_RelZ) const
+ {
+ return m_ChunkData.GetMeta(a_RelX, a_RelY, a_RelZ);
+ }
+ inline void SetMeta(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_Meta)
+ {
+ bool hasChanged = m_ChunkData.SetMeta(a_RelX, a_RelY, a_RelZ, a_Meta);
+ if (hasChanged)
+ {
+ MarkDirty();
+
+ m_PendingSendBlocks.push_back(sSetBlock(m_PosX, m_PosZ, a_RelX, a_RelY, a_RelZ, GetBlock(a_RelX, a_RelY, a_RelZ), a_Meta));
+ }
+ }
- inline NIBBLETYPE GetBlockLight(int a_RelX, int a_RelY, int a_RelZ) const {return cChunkDef::GetNibble(m_BlockLight, a_RelX, a_RelY, a_RelZ); }
- inline NIBBLETYPE GetSkyLight (int a_RelX, int a_RelY, int a_RelZ) const {return cChunkDef::GetNibble(m_BlockSkyLight, a_RelX, a_RelY, a_RelZ, true); }
- inline NIBBLETYPE GetBlockLight(int a_Idx) const {return cChunkDef::GetNibble(m_BlockLight, a_Idx); }
- inline NIBBLETYPE GetSkyLight (int a_Idx) const {return cChunkDef::GetNibble(m_BlockSkyLight, a_Idx, true); }
+ inline NIBBLETYPE GetBlockLight(int a_RelX, int a_RelY, int a_RelZ) const {return m_ChunkData.GetBlockLight(a_RelX, a_RelY, a_RelZ); }
+ inline NIBBLETYPE GetSkyLight (int a_RelX, int a_RelY, int a_RelZ) const {return m_ChunkData.GetSkyLight(a_RelX, a_RelY, a_RelZ); }
/** Same as GetBlock(), but relative coords needn't be in this chunk (uses m_Neighbor-s or m_ChunkMap in such a case); returns true on success */
bool UnboundedRelGetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta) const;
@@ -403,8 +413,8 @@ private:
bool m_IsSaving; // True if the chunk is being saved
bool m_HasLoadFailed; // True if chunk failed to load and hasn't been generated yet since then
- std::vector<unsigned int> m_ToTickBlocks;
- sSetBlockVector m_PendingSendBlocks; ///< Blocks that have changed and need to be sent to all clients
+ std::vector<Vector3i> m_ToTickBlocks;
+ sSetBlockVector m_PendingSendBlocks; ///< Blocks that have changed and need to be sent to all clients
sSetBlockQueueVector m_SetBlockQueue; ///< Block changes that are queued to a specific tick
@@ -420,10 +430,7 @@ private:
cWorld * m_World;
cChunkMap * m_ChunkMap;
- COMPRESSED_BLOCKTYPE m_BlockTypes;
- COMPRESSED_NIBBLETYPE m_BlockMeta;
- COMPRESSED_NIBBLETYPE m_BlockLight;
- COMPRESSED_NIBBLETYPE m_BlockSkyLight;
+ cChunkData m_ChunkData;
cChunkDef::HeightMap m_HeightMap;
cChunkDef::BiomeMap m_BiomeMap;
diff --git a/src/ChunkData.cpp b/src/ChunkData.cpp
new file mode 100644
index 000000000..1fa2fd212
--- /dev/null
+++ b/src/ChunkData.cpp
@@ -0,0 +1,592 @@
+
+// ChunkData.cpp
+
+// Implements the cChunkData class that represents the block's type, meta, blocklight and skylight storage for a chunk
+
+#include "Globals.h"
+#include "ChunkData.h"
+
+
+
+
+
+/** Returns true if all a_Array's elements between [0] and [a_NumElements - 1] are equal to a_Value. */
+template <typename T> inline bool IsAllValue(const T * a_Array, size_t a_NumElements, T a_Value)
+{
+ for (size_t i = 0; i < a_NumElements; i++)
+ {
+ if (a_Array[i] != a_Value)
+ {
+ return false;
+ }
+ }
+ return true;
+}
+
+
+
+
+
+cChunkData::cChunkData(void)
+#if __cplusplus < 201103L
+ // auto_ptr style interface for memory management
+ : m_IsOwner(true)
+#endif
+{
+ for (size_t i = 0; i < NumSections; i++)
+ {
+ m_Sections[i] = NULL;
+ }
+}
+
+
+
+
+
+cChunkData::~cChunkData()
+{
+ #if __cplusplus < 201103L
+ // auto_ptr style interface for memory management
+ if (!m_IsOwner)
+ {
+ return;
+ }
+ #endif
+ for (size_t i = 0; i < NumSections; i++)
+ {
+ Free(m_Sections[i]);
+ m_Sections[i] = NULL;
+ }
+}
+
+
+
+
+
+#if __cplusplus < 201103L
+ // auto_ptr style interface for memory management
+ cChunkData::cChunkData(const cChunkData & a_Other) :
+ m_IsOwner(true)
+ {
+ // Move contents and ownership from a_Other to this, pointer-wise:
+ for (size_t i = 0; i < NumSections; i++)
+ {
+ m_Sections[i] = a_Other.m_Sections[i];
+ }
+ a_Other.m_IsOwner = false;
+ }
+
+
+
+
+
+ cChunkData & cChunkData::operator =(const cChunkData & a_Other)
+ {
+ // If assigning to self, no-op
+ if (&a_Other == this)
+ {
+ return *this;
+ }
+
+ // Free any currently held contents:
+ if (m_IsOwner)
+ {
+ for (size_t i = 0; i < NumSections; i++)
+ {
+ Free(m_Sections[i]);
+ m_Sections[i] = NULL;
+ }
+ }
+
+ // Move contents and ownership from a_Other to this, pointer-wise:
+ m_IsOwner = true;
+ for (size_t i = 0; i < NumSections; i++)
+ {
+ m_Sections[i] = a_Other.m_Sections[i];
+ }
+ a_Other.m_IsOwner = false;
+ return *this;
+ }
+
+#else
+
+ // unique_ptr style interface for memory management
+ cChunkData::cChunkData(cChunkData && other)
+ {
+ for (size_t i = 0; i < NumSections; i++)
+ {
+ m_Sections[i] = other.m_Sections[i];
+ other.m_Sections[i] = NULL;
+ }
+ }
+
+
+
+
+
+ cChunkData & cChunkData::operator =(cChunkData && other)
+ {
+ if (&other != this)
+ {
+ for (size_t i = 0; i < NumSections; i++)
+ {
+ Free(m_Sections[i]);
+ m_Sections[i] = other.m_Sections[i];
+ other.m_Sections[i] = NULL;
+ }
+ }
+ return *this;
+ }
+#endif
+
+
+
+
+
+BLOCKTYPE cChunkData::GetBlock(int a_X, int a_Y, int a_Z) const
+{
+ ASSERT((a_X >= 0) && (a_X < cChunkDef::Width));
+ ASSERT((a_Y >= 0) && (a_Y < cChunkDef::Height));
+ ASSERT((a_Z >= 0) && (a_Z < cChunkDef::Width));
+ int Section = a_Y / SectionHeight;
+ if (m_Sections[Section] != NULL)
+ {
+ int Index = cChunkDef::MakeIndexNoCheck(a_X, a_Y - (Section * SectionHeight), a_Z);
+ return m_Sections[Section]->m_BlockTypes[Index];
+ }
+ else
+ {
+ return 0;
+ }
+}
+
+
+
+
+
+void cChunkData::SetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_Block)
+{
+ if (
+ (a_RelX >= cChunkDef::Width) || (a_RelX < 0) ||
+ (a_RelY >= cChunkDef::Height) || (a_RelY < 0) ||
+ (a_RelZ >= cChunkDef::Width) || (a_RelZ < 0)
+ )
+ {
+ ASSERT(!"cChunkData::SetMeta(): index out of range!");
+ return;
+ }
+
+ int Section = a_RelY / SectionHeight;
+ if (m_Sections[Section] == NULL)
+ {
+ if (a_Block == 0x00)
+ {
+ return;
+ }
+ m_Sections[Section] = Allocate();
+ if (m_Sections[Section] == NULL)
+ {
+ ASSERT(!"Failed to allocate a new section in Chunkbuffer");
+ return;
+ }
+ ZeroSection(m_Sections[Section]);
+ }
+ int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * SectionHeight), a_RelZ);
+ m_Sections[Section]->m_BlockTypes[Index] = a_Block;
+}
+
+
+
+
+
+NIBBLETYPE cChunkData::GetMeta(int a_RelX, int a_RelY, int a_RelZ) const
+{
+ if (
+ (a_RelX < cChunkDef::Width) && (a_RelX > -1) &&
+ (a_RelY < cChunkDef::Height) && (a_RelY > -1) &&
+ (a_RelZ < cChunkDef::Width) && (a_RelZ > -1))
+ {
+ int Section = a_RelY / SectionHeight;
+ if (m_Sections[Section] != NULL)
+ {
+ int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * SectionHeight), a_RelZ);
+ return (m_Sections[Section]->m_BlockMetas[Index / 2] >> ((Index & 1) * 4)) & 0x0f;
+ }
+ else
+ {
+ return 0;
+ }
+ }
+ ASSERT(!"cChunkData::GetMeta(): coords out of chunk range!");
+ return 0;
+}
+
+
+
+
+
+bool cChunkData::SetMeta(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_Nibble)
+{
+ if (
+ (a_RelX >= cChunkDef::Width) || (a_RelX < 0) ||
+ (a_RelY >= cChunkDef::Height) || (a_RelY < 0) ||
+ (a_RelZ >= cChunkDef::Width) || (a_RelZ < 0)
+ )
+ {
+ ASSERT(!"cChunkData::SetMeta(): index out of range!");
+ return false;
+ }
+
+ int Section = a_RelY / SectionHeight;
+ if (m_Sections[Section] == NULL)
+ {
+ if ((a_Nibble & 0xf) == 0x00)
+ {
+ return false;
+ }
+ m_Sections[Section] = Allocate();
+ if (m_Sections[Section] == NULL)
+ {
+ ASSERT(!"Failed to allocate a new section in Chunkbuffer");
+ return false;
+ }
+ ZeroSection(m_Sections[Section]);
+ }
+ int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * SectionHeight), a_RelZ);
+ NIBBLETYPE oldval = m_Sections[Section]->m_BlockMetas[Index / 2] >> ((Index & 1) * 4) & 0xf;
+ m_Sections[Section]->m_BlockMetas[Index / 2] = static_cast<NIBBLETYPE>(
+ (m_Sections[Section]->m_BlockMetas[Index / 2] & (0xf0 >> ((Index & 1) * 4))) | // The untouched nibble
+ ((a_Nibble & 0x0f) << ((Index & 1) * 4)) // The nibble being set
+ );
+ return oldval == a_Nibble;
+}
+
+
+
+
+
+NIBBLETYPE cChunkData::GetBlockLight(int a_RelX, int a_RelY, int a_RelZ) const
+{
+ if (
+ (a_RelX < cChunkDef::Width) && (a_RelX > -1) &&
+ (a_RelY < cChunkDef::Height) && (a_RelY > -1) &&
+ (a_RelZ < cChunkDef::Width) && (a_RelZ > -1)
+ )
+ {
+ int Section = a_RelY / SectionHeight;
+ if (m_Sections[Section] != NULL)
+ {
+ int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * SectionHeight), a_RelZ);
+ return (m_Sections[Section]->m_BlockLight[Index / 2] >> ((Index & 1) * 4)) & 0x0f;
+ }
+ else
+ {
+ return 0;
+ }
+ }
+ ASSERT(!"cChunkData::GetMeta(): coords out of chunk range!");
+ return 0;
+}
+
+
+
+
+
+NIBBLETYPE cChunkData::GetSkyLight(int a_RelX, int a_RelY, int a_RelZ) const
+{
+ if ((a_RelX < cChunkDef::Width) && (a_RelX > -1) && (a_RelY < cChunkDef::Height) && (a_RelY > -1) && (a_RelZ < cChunkDef::Width) && (a_RelZ > -1))
+ {
+ int Section = a_RelY / SectionHeight;
+ if (m_Sections[Section] != NULL)
+ {
+ int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * SectionHeight), a_RelZ);
+ return (m_Sections[Section]->m_BlockSkyLight[Index / 2] >> ((Index & 1) * 4)) & 0x0f;
+ }
+ else
+ {
+ return 0xF;
+ }
+ }
+ ASSERT(!"cChunkData::GetMeta(): coords out of chunk range!");
+ return 0;
+}
+
+
+
+
+
+cChunkData cChunkData::Copy(void) const
+{
+ cChunkData copy;
+ for (size_t i = 0; i < NumSections; i++)
+ {
+ if (m_Sections[i] != NULL)
+ {
+ copy.m_Sections[i] = Allocate();
+ *copy.m_Sections[i] = *m_Sections[i];
+ }
+ }
+ return copy;
+}
+
+
+
+
+
+void cChunkData::CopyBlockTypes(BLOCKTYPE * a_Dest, size_t a_Idx, size_t a_Length) const
+{
+ size_t ToSkip = a_Idx;
+
+ for (size_t i = 0; i < NumSections; i++)
+ {
+ size_t StartPos = 0;
+ if (ToSkip > 0)
+ {
+ StartPos = std::min(ToSkip, +SectionBlockCount);
+ ToSkip -= StartPos;
+ }
+ if (StartPos < SectionBlockCount)
+ {
+ size_t ToCopy = std::min(+SectionBlockCount - StartPos, a_Length);
+ a_Length -= ToCopy;
+ if (m_Sections[i] != NULL)
+ {
+ BLOCKTYPE * blockbuffer = m_Sections[i]->m_BlockTypes;
+ memcpy(&a_Dest[(i * SectionBlockCount) + StartPos - a_Idx], blockbuffer + StartPos, sizeof(BLOCKTYPE) * ToCopy);
+ }
+ else
+ {
+ memset(&a_Dest[(i * SectionBlockCount) - a_Idx], 0, sizeof(BLOCKTYPE) * ToCopy);
+ }
+ }
+ }
+}
+
+
+
+
+
+void cChunkData::CopyMetas(NIBBLETYPE * a_Dest) const
+{
+ for (size_t i = 0; i < NumSections; i++)
+ {
+ if (m_Sections[i] != NULL)
+ {
+ memcpy(&a_Dest[i * SectionBlockCount / 2], &m_Sections[i]->m_BlockMetas, sizeof(m_Sections[i]->m_BlockMetas));
+ }
+ else
+ {
+ memset(&a_Dest[i * SectionBlockCount / 2], 0, sizeof(m_Sections[i]->m_BlockMetas));
+ }
+ }
+}
+
+
+
+
+
+void cChunkData::CopyBlockLight(NIBBLETYPE * a_Dest) const
+{
+ for (size_t i = 0; i < NumSections; i++)
+ {
+ if (m_Sections[i] != NULL)
+ {
+ memcpy(&a_Dest[i * SectionBlockCount / 2], &m_Sections[i]->m_BlockLight, sizeof(m_Sections[i]->m_BlockLight));
+ }
+ else
+ {
+ memset(&a_Dest[i * SectionBlockCount / 2], 0, sizeof(m_Sections[i]->m_BlockLight));
+ }
+ }
+}
+
+
+
+
+
+void cChunkData::CopySkyLight(NIBBLETYPE * a_Dest) const
+{
+ for (size_t i = 0; i < NumSections; i++)
+ {
+ if (m_Sections[i] != NULL)
+ {
+ memcpy(&a_Dest[i * SectionBlockCount / 2], &m_Sections[i]->m_BlockSkyLight, sizeof(m_Sections[i]->m_BlockSkyLight));
+ }
+ else
+ {
+ memset(&a_Dest[i * SectionBlockCount / 2], 0xff, sizeof(m_Sections[i]->m_BlockSkyLight));
+ }
+ }
+}
+
+
+
+
+
+void cChunkData::SetBlockTypes(const BLOCKTYPE * a_Src)
+{
+ ASSERT(a_Src != NULL);
+
+ for (size_t i = 0; i < NumSections; i++)
+ {
+ // If the section is already allocated, copy the data into it:
+ if (m_Sections[i] != NULL)
+ {
+ memcpy(m_Sections[i]->m_BlockTypes, &a_Src[i * SectionBlockCount], sizeof(m_Sections[i]->m_BlockTypes));
+ continue;
+ }
+
+ // The section doesn't exist, find out if it is needed:
+ if (IsAllValue(a_Src + i * SectionBlockCount, SectionBlockCount, (const BLOCKTYPE)0))
+ {
+ // No need for the section, the data is all-air
+ continue;
+ }
+
+ // Allocate the section and copy the data into it:
+ m_Sections[i] = Allocate();
+ memcpy(m_Sections[i]->m_BlockTypes, &a_Src[i * SectionBlockCount], sizeof(m_Sections[i]->m_BlockTypes));
+ memset(m_Sections[i]->m_BlockMetas, 0x00, sizeof(m_Sections[i]->m_BlockMetas));
+ memset(m_Sections[i]->m_BlockLight, 0x00, sizeof(m_Sections[i]->m_BlockLight));
+ memset(m_Sections[i]->m_BlockSkyLight, 0xff, sizeof(m_Sections[i]->m_BlockSkyLight));
+ } // for i - m_Sections[]
+}
+
+
+
+
+void cChunkData::SetMetas(const NIBBLETYPE * a_Src)
+{
+ ASSERT(a_Src != NULL);
+
+ for (size_t i = 0; i < NumSections; i++)
+ {
+ // If the section is already allocated, copy the data into it:
+ if (m_Sections[i] != NULL)
+ {
+ memcpy(m_Sections[i]->m_BlockMetas, &a_Src[i * SectionBlockCount / 2], sizeof(m_Sections[i]->m_BlockMetas));
+ continue;
+ }
+
+ // The section doesn't exist, find out if it is needed:
+ if (IsAllValue(a_Src + i * SectionBlockCount / 2, SectionBlockCount / 2, (NIBBLETYPE)0))
+ {
+ // No need for the section, the data is all zeroes
+ continue;
+ }
+
+ // Allocate the section and copy the data into it:
+ m_Sections[i] = Allocate();
+ memcpy(m_Sections[i]->m_BlockMetas, &a_Src[i * SectionBlockCount / 2], sizeof(m_Sections[i]->m_BlockMetas));
+ memset(m_Sections[i]->m_BlockTypes, 0x00, sizeof(m_Sections[i]->m_BlockTypes));
+ memset(m_Sections[i]->m_BlockLight, 0x00, sizeof(m_Sections[i]->m_BlockLight));
+ memset(m_Sections[i]->m_BlockSkyLight, 0xff, sizeof(m_Sections[i]->m_BlockSkyLight));
+ } // for i - m_Sections[]
+}
+
+
+
+
+
+void cChunkData::SetBlockLight(const NIBBLETYPE * a_Src)
+{
+ if (a_Src == NULL)
+ {
+ return;
+ }
+
+ for (size_t i = 0; i < NumSections; i++)
+ {
+ // If the section is already allocated, copy the data into it:
+ if (m_Sections[i] != NULL)
+ {
+ memcpy(m_Sections[i]->m_BlockLight, &a_Src[i * SectionBlockCount / 2], sizeof(m_Sections[i]->m_BlockLight));
+ continue;
+ }
+
+ // The section doesn't exist, find out if it is needed:
+ if (IsAllValue(a_Src + i * SectionBlockCount / 2, SectionBlockCount / 2, (NIBBLETYPE)0))
+ {
+ // No need for the section, the data is all zeroes
+ continue;
+ }
+
+ // Allocate the section and copy the data into it:
+ m_Sections[i] = Allocate();
+ memcpy(m_Sections[i]->m_BlockLight, &a_Src[i * SectionBlockCount / 2], sizeof(m_Sections[i]->m_BlockLight));
+ memset(m_Sections[i]->m_BlockTypes, 0x00, sizeof(m_Sections[i]->m_BlockTypes));
+ memset(m_Sections[i]->m_BlockMetas, 0x00, sizeof(m_Sections[i]->m_BlockMetas));
+ memset(m_Sections[i]->m_BlockSkyLight, 0xff, sizeof(m_Sections[i]->m_BlockSkyLight));
+ } // for i - m_Sections[]
+}
+
+
+
+
+void cChunkData::SetSkyLight(const NIBBLETYPE * a_Src)
+{
+ if (a_Src == NULL)
+ {
+ return;
+ }
+
+ for (size_t i = 0; i < NumSections; i++)
+ {
+ // If the section is already allocated, copy the data into it:
+ if (m_Sections[i] != NULL)
+ {
+ memcpy(m_Sections[i]->m_BlockSkyLight, &a_Src[i * SectionBlockCount / 2], sizeof(m_Sections[i]->m_BlockSkyLight));
+ continue;
+ }
+
+ // The section doesn't exist, find out if it is needed:
+ if (IsAllValue(a_Src + i * SectionBlockCount / 2, SectionBlockCount / 2, (NIBBLETYPE)0xff))
+ {
+ // No need for the section, the data is all zeroes
+ continue;
+ }
+
+ // Allocate the section and copy the data into it:
+ m_Sections[i] = Allocate();
+ memcpy(m_Sections[i]->m_BlockSkyLight, &a_Src[i * SectionBlockCount / 2], sizeof(m_Sections[i]->m_BlockSkyLight));
+ memset(m_Sections[i]->m_BlockTypes, 0x00, sizeof(m_Sections[i]->m_BlockTypes));
+ memset(m_Sections[i]->m_BlockMetas, 0x00, sizeof(m_Sections[i]->m_BlockMetas));
+ memset(m_Sections[i]->m_BlockLight, 0x00, sizeof(m_Sections[i]->m_BlockLight));
+ } // for i - m_Sections[]
+}
+
+
+
+
+
+cChunkData::sChunkSection * cChunkData::Allocate(void)
+{
+ // TODO: Use an allocation pool
+ return new cChunkData::sChunkSection;
+}
+
+
+
+
+
+void cChunkData::Free(cChunkData::sChunkSection * a_Section)
+{
+ // TODO: Use an allocation pool
+ delete a_Section;
+}
+
+
+
+
+
+void cChunkData::ZeroSection(cChunkData::sChunkSection * a_Section) const
+{
+ memset(a_Section->m_BlockTypes, 0x00, sizeof(a_Section->m_BlockTypes));
+ memset(a_Section->m_BlockMetas, 0x00, sizeof(a_Section->m_BlockMetas));
+ memset(a_Section->m_BlockLight, 0x00, sizeof(a_Section->m_BlockLight));
+ memset(a_Section->m_BlockSkyLight, 0xff, sizeof(a_Section->m_BlockSkyLight));
+}
+
+
+
+
diff --git a/src/ChunkData.h b/src/ChunkData.h
new file mode 100644
index 000000000..fef31b5ad
--- /dev/null
+++ b/src/ChunkData.h
@@ -0,0 +1,125 @@
+
+// ChunkData.h
+
+// Declares the cChunkData class that represents the block's type, meta, blocklight and skylight storage for a chunk
+
+
+
+
+
+#pragma once
+
+
+#include <cstring>
+
+
+#include "ChunkDef.h"
+
+
+
+
+#if __cplusplus < 201103L
+// auto_ptr style interface for memory management
+#else
+// unique_ptr style interface for memory management
+#endif
+
+class cChunkData
+{
+public:
+
+ cChunkData(void);
+ ~cChunkData();
+
+ #if __cplusplus < 201103L
+ // auto_ptr style interface for memory management
+ cChunkData(const cChunkData & a_Other);
+ cChunkData & operator =(const cChunkData & a_Other);
+ #else
+ // unique_ptr style interface for memory management
+ cChunkData(cChunkData && a_Other);
+ cChunkData & operator =(cChunkData && a_ther);
+ #endif
+
+ BLOCKTYPE GetBlock(int a_X, int a_Y, int a_Z) const;
+ void SetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_Block);
+
+ NIBBLETYPE GetMeta(int a_RelX, int a_RelY, int a_RelZ) const;
+ bool SetMeta(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_Nibble);
+
+ NIBBLETYPE GetBlockLight(int a_RelX, int a_RelY, int a_RelZ) const;
+
+ NIBBLETYPE GetSkyLight(int a_RelX, int a_RelY, int a_RelZ) const;
+
+ /** Creates a (deep) copy of self. */
+ cChunkData Copy(void) const;
+
+ /** Copies the blocktype data into the specified flat array.
+ Optionally, only a part of the data is copied, as specified by the a_Idx and a_Length parameters. */
+ void CopyBlockTypes(BLOCKTYPE * a_Dest, size_t a_Idx = 0, size_t a_Length = cChunkDef::NumBlocks) const;
+
+ /** Copies the metadata into the specified flat array. */
+ void CopyMetas(NIBBLETYPE * a_Dest) const;
+
+ /** Copies the block light data into the specified flat array. */
+ void CopyBlockLight(NIBBLETYPE * a_Dest) const;
+
+ /** Copies the skylight data into the specified flat array. */
+ void CopySkyLight (NIBBLETYPE * a_Dest) const;
+
+ /** Copies the blocktype data from the specified flat array into the internal representation.
+ Allocates sections that are needed for the operation.
+ Requires that a_Src is a valid pointer. */
+ void SetBlockTypes(const BLOCKTYPE * a_Src);
+
+ /** Copies the metadata from the specified flat array into the internal representation.
+ Allocates sectios that are needed for the operation.
+ Requires that a_Src is a valid pointer. */
+ void SetMetas(const NIBBLETYPE * a_Src);
+
+ /** Copies the blocklight data from the specified flat array into the internal representation.
+ Allocates sectios that are needed for the operation.
+ Allows a_Src to be NULL, in which case it doesn't do anything. */
+ void SetBlockLight(const NIBBLETYPE * a_Src);
+
+ /** Copies the skylight data from the specified flat array into the internal representation.
+ Allocates sectios that are needed for the operation.
+ Allows a_Src to be NULL, in which case it doesn't do anything. */
+ void SetSkyLight(const NIBBLETYPE * a_Src);
+
+private:
+
+ static const size_t SectionHeight = 16;
+ static const size_t NumSections = (cChunkDef::Height / SectionHeight);
+ static const size_t SectionBlockCount = SectionHeight * cChunkDef::Width * cChunkDef::Width;
+
+ #if __cplusplus < 201103L
+ // auto_ptr style interface for memory management
+ mutable bool m_IsOwner;
+ #endif
+
+ struct sChunkSection {
+ BLOCKTYPE m_BlockTypes [SectionBlockCount];
+ NIBBLETYPE m_BlockMetas [SectionBlockCount / 2];
+ NIBBLETYPE m_BlockLight [SectionBlockCount / 2];
+ NIBBLETYPE m_BlockSkyLight[SectionBlockCount / 2];
+ };
+
+ sChunkSection * m_Sections[NumSections];
+
+ /** Allocates a new section. Entry-point to custom allocators. */
+ static sChunkSection * Allocate(void);
+
+ /** Frees the specified section, previously allocated using Allocate().
+ Note that a_Section may be NULL. */
+ static void Free(sChunkSection * a_Section);
+
+ /** Sets the data in the specified section to their default values. */
+ void ZeroSection(sChunkSection * a_Section) const;
+};
+
+
+
+
+
+
diff --git a/src/ChunkDataCallback.h b/src/ChunkDataCallback.h
new file mode 100644
index 000000000..0c8b1098f
--- /dev/null
+++ b/src/ChunkDataCallback.h
@@ -0,0 +1,127 @@
+
+// ChunkDataCallback.h
+
+// Declares the cChunkDataCallback interface and several trivial descendants, for reading chunk data
+
+
+
+
+
+#pragma once
+
+#include "ChunkData.h"
+
+
+
+
+
+/** Interface class used for getting data out of a chunk using the GetAllData() function.
+Implementation must use the pointers immediately and NOT store any of them for later use
+The virtual methods are called in the same order as they're declared here.
+*/
+class cChunkDataCallback abstract
+{
+public:
+
+ virtual ~cChunkDataCallback() {}
+
+ /** Called before any other callbacks to inform of the current coords
+ (only in processes where multiple chunks can be processed, such as cWorld::ForEachChunkInRect()).
+ If false is returned, the chunk is skipped.
+ */
+ virtual bool Coords(int a_ChunkX, int a_ChunkZ) { UNUSED(a_ChunkX); UNUSED(a_ChunkZ); return true; };
+
+ /// Called once to provide heightmap data
+ virtual void HeightMap(const cChunkDef::HeightMap * a_HeightMap) {UNUSED(a_HeightMap); };
+
+ /// Called once to provide biome data
+ virtual void BiomeData(const cChunkDef::BiomeMap * a_BiomeMap) {UNUSED(a_BiomeMap); };
+
+ /// Called once to let know if the chunk lighting is valid. Return value is ignored
+ virtual void LightIsValid(bool a_IsLightValid) {UNUSED(a_IsLightValid); };
+
+ /// Called once to export block info
+ virtual void ChunkData(const cChunkData & a_Buffer) {UNUSED(a_Buffer); };
+
+ /// Called for each entity in the chunk
+ virtual void Entity(cEntity * a_Entity) {UNUSED(a_Entity); };
+
+ /// Called for each blockentity in the chunk
+ virtual void BlockEntity(cBlockEntity * a_Entity) {UNUSED(a_Entity); };
+} ;
+
+
+
+
+
+/** A simple implementation of the cChunkDataCallback interface that collects all block data into a buffer
+*/
+class cChunkDataCollector :
+ public cChunkDataCallback
+{
+public:
+
+ cChunkData m_BlockData;
+
+protected:
+
+ virtual void ChunkData(const cChunkData & a_BlockData) override
+ {
+ m_BlockData = a_BlockData.Copy();
+ }
+};
+
+
+
+
+
+/** A simple implementation of the cChunkDataCallback interface that collects all block data into a single buffer
+*/
+class cChunkDataArrayCollector :
+ public cChunkDataCallback
+{
+public:
+
+ // Must be unsigned char instead of BLOCKTYPE or NIBBLETYPE, because it houses both.
+ unsigned char m_BlockData[cChunkDef::BlockDataSize];
+
+protected:
+
+ virtual void ChunkData(const cChunkData & a_ChunkBuffer) override
+ {
+ a_ChunkBuffer.CopyBlockTypes(m_BlockData);
+ a_ChunkBuffer.CopyMetas(m_BlockData + cChunkDef::NumBlocks);
+ a_ChunkBuffer.CopyBlockLight(m_BlockData + 3 * cChunkDef::NumBlocks / 2);
+ a_ChunkBuffer.CopySkyLight(m_BlockData + 2 * cChunkDef::NumBlocks);
+ }
+};
+
+
+
+
+
+/** A simple implementation of the cChunkDataCallback interface that collects all block data into separate buffers */
+class cChunkDataSeparateCollector :
+ public cChunkDataCallback
+{
+public:
+
+ cChunkDef::BlockTypes m_BlockTypes;
+ cChunkDef::BlockNibbles m_BlockMetas;
+ cChunkDef::BlockNibbles m_BlockLight;
+ cChunkDef::BlockNibbles m_BlockSkyLight;
+
+protected:
+
+ virtual void ChunkData(const cChunkData & a_ChunkBuffer) override
+ {
+ a_ChunkBuffer.CopyBlockTypes(m_BlockTypes);
+ a_ChunkBuffer.CopyMetas(m_BlockMetas);
+ a_ChunkBuffer.CopyBlockLight(m_BlockLight);
+ a_ChunkBuffer.CopySkyLight(m_BlockSkyLight);
+ }
+} ;
+
+
+
+
diff --git a/src/ChunkDef.h b/src/ChunkDef.h
index 83f3c8f5f..f89e16ed1 100644
--- a/src/ChunkDef.h
+++ b/src/ChunkDef.h
@@ -330,136 +330,6 @@ private:
-/** Interface class used for getting data out of a chunk using the GetAllData() function.
-Implementation must use the pointers immediately and NOT store any of them for later use
-The virtual methods are called in the same order as they're declared here.
-*/
-class cChunkDataCallback abstract
-{
-public:
-
- virtual ~cChunkDataCallback() {}
-
- /** Called before any other callbacks to inform of the current coords
- (only in processes where multiple chunks can be processed, such as cWorld::ForEachChunkInRect()).
- If false is returned, the chunk is skipped.
- */
- virtual bool Coords(int a_ChunkX, int a_ChunkZ) { UNUSED(a_ChunkX); UNUSED(a_ChunkZ); return true; };
-
- /// Called once to provide heightmap data
- virtual void HeightMap(const cChunkDef::HeightMap * a_HeightMap) {UNUSED(a_HeightMap); };
-
- /// Called once to provide biome data
- virtual void BiomeData (const cChunkDef::BiomeMap * a_BiomeMap) {UNUSED(a_BiomeMap); };
-
- /// Called once to export block types
- virtual void BlockTypes (const BLOCKTYPE * a_Type) {UNUSED(a_Type); };
-
- /// Called once to export block meta
- virtual void BlockMeta (const NIBBLETYPE * a_Meta) {UNUSED(a_Meta); };
-
- /// Called once to let know if the chunk lighting is valid. Return value is used to control if BlockLight() and BlockSkyLight() are called next (if true)
- virtual bool LightIsValid(bool a_IsLightValid) {UNUSED(a_IsLightValid); return true; };
-
- /// Called once to export block light
- virtual void BlockLight (const NIBBLETYPE * a_BlockLight) {UNUSED(a_BlockLight); };
-
- /// Called once to export sky light
- virtual void BlockSkyLight(const NIBBLETYPE * a_SkyLight) {UNUSED(a_SkyLight); };
-
- /// Called for each entity in the chunk
- virtual void Entity(cEntity * a_Entity) {UNUSED(a_Entity); };
-
- /// Called for each blockentity in the chunk
- virtual void BlockEntity(cBlockEntity * a_Entity) {UNUSED(a_Entity); };
-} ;
-
-
-
-
-
-/** A simple implementation of the cChunkDataCallback interface that collects all block data into a single buffer
-*/
-class cChunkDataCollector :
- public cChunkDataCallback
-{
-public:
-
- // Must be unsigned char instead of BLOCKTYPE or NIBBLETYPE, because it houses both.
- unsigned char m_BlockData[cChunkDef::BlockDataSize];
-
-protected:
-
- virtual void BlockTypes(const BLOCKTYPE * a_BlockTypes) override
- {
- memcpy(m_BlockData, a_BlockTypes, sizeof(cChunkDef::BlockTypes));
- }
-
-
- virtual void BlockMeta(const NIBBLETYPE * a_BlockMeta) override
- {
- memcpy(m_BlockData + cChunkDef::NumBlocks, a_BlockMeta, cChunkDef::NumBlocks / 2);
- }
-
-
- virtual void BlockLight(const NIBBLETYPE * a_BlockLight) override
- {
- memcpy(m_BlockData + 3 * cChunkDef::NumBlocks / 2, a_BlockLight, cChunkDef::NumBlocks / 2);
- }
-
-
- virtual void BlockSkyLight(const NIBBLETYPE * a_BlockSkyLight) override
- {
- memcpy(m_BlockData + 2 * cChunkDef::NumBlocks, a_BlockSkyLight, cChunkDef::NumBlocks / 2);
- }
-} ;
-
-
-
-
-
-/** A simple implementation of the cChunkDataCallback interface that collects all block data into a separate buffers
-*/
-class cChunkDataSeparateCollector :
- public cChunkDataCallback
-{
-public:
-
- cChunkDef::BlockTypes m_BlockTypes;
- cChunkDef::BlockNibbles m_BlockMetas;
- cChunkDef::BlockNibbles m_BlockLight;
- cChunkDef::BlockNibbles m_BlockSkyLight;
-
-protected:
-
- virtual void BlockTypes(const BLOCKTYPE * a_BlockTypes) override
- {
- memcpy(m_BlockTypes, a_BlockTypes, sizeof(m_BlockTypes));
- }
-
-
- virtual void BlockMeta(const NIBBLETYPE * a_BlockMeta) override
- {
- memcpy(m_BlockMetas, a_BlockMeta, sizeof(m_BlockMetas));
- }
-
-
- virtual void BlockLight(const NIBBLETYPE * a_BlockLight) override
- {
- memcpy(m_BlockLight, a_BlockLight, sizeof(m_BlockLight));
- }
-
-
- virtual void BlockSkyLight(const NIBBLETYPE * a_BlockSkyLight) override
- {
- memcpy(m_BlockSkyLight, a_BlockSkyLight, sizeof(m_BlockSkyLight));
- }
-} ;
-
-
-
-
-
/** Interface class used for comparing clients of two chunks.
Used primarily for entity moving while both chunks are locked.
*/
diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp
index d7164a6a5..0a8164b47 100644
--- a/src/ChunkMap.cpp
+++ b/src/ChunkMap.cpp
@@ -219,9 +219,8 @@ bool cChunkMap::LockedGetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTY
return false;
}
- int Index = cChunkDef::MakeIndexNoCheck(a_BlockX, a_BlockY, a_BlockZ);
- a_BlockType = Chunk->GetBlock(Index);
- a_BlockMeta = Chunk->GetMeta(Index);
+ a_BlockType = Chunk->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
+ a_BlockMeta = Chunk->GetMeta(a_BlockX, a_BlockY, a_BlockZ);
return true;
}
@@ -242,8 +241,7 @@ bool cChunkMap::LockedGetBlockType(int a_BlockX, int a_BlockY, int a_BlockZ, BLO
return false;
}
- int Index = cChunkDef::MakeIndexNoCheck(a_BlockX, a_BlockY, a_BlockZ);
- a_BlockType = Chunk->GetBlock(Index);
+ a_BlockType = Chunk->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
return true;
}
@@ -264,8 +262,7 @@ bool cChunkMap::LockedGetBlockMeta(int a_BlockX, int a_BlockY, int a_BlockZ, NIB
return false;
}
- int Index = cChunkDef::MakeIndexNoCheck(a_BlockX, a_BlockY, a_BlockZ);
- a_BlockMeta = Chunk->GetMeta(Index);
+ a_BlockMeta = Chunk->GetMeta(a_BlockX, a_BlockY, a_BlockZ);
return true;
}
@@ -1255,7 +1252,7 @@ void cChunkMap::SetBlockMeta(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYP
-void cChunkMap::SetBlock(cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta)
+void cChunkMap::SetBlock(cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta, bool a_SendToClients)
{
cChunkInterface ChunkInterface(this);
if (a_BlockType == E_BLOCK_AIR)
@@ -1270,7 +1267,7 @@ void cChunkMap::SetBlock(cWorldInterface & a_WorldInterface, int a_BlockX, int a
cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ );
if ((Chunk != NULL) && Chunk->IsValid())
{
- Chunk->SetBlock(X, Y, Z, a_BlockType, a_BlockMeta );
+ Chunk->SetBlock(X, Y, Z, a_BlockType, a_BlockMeta, a_SendToClients);
m_World->GetSimulatorManager()->WakeUp(a_BlockX, a_BlockY, a_BlockZ, Chunk);
}
BlockHandler(a_BlockType)->OnPlaced(ChunkInterface, a_WorldInterface, a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta);
@@ -1484,9 +1481,8 @@ bool cChunkMap::GetBlocks(sSetBlockVector & a_Blocks, bool a_ContinueOnFailure)
res = false;
continue;
}
- int idx = cChunkDef::MakeIndexNoCheck(itr->x, itr->y, itr->z);
- itr->BlockType = Chunk->GetBlock(idx);
- itr->BlockMeta = Chunk->GetMeta(idx);
+ itr->BlockType = Chunk->GetBlock(itr->x, itr->y, itr->z);
+ itr->BlockMeta = Chunk->GetMeta(itr->x, itr->y, itr->z);
}
return res;
}
diff --git a/src/ChunkMap.h b/src/ChunkMap.h
index 9d973f2a9..8786d7016 100644
--- a/src/ChunkMap.h
+++ b/src/ChunkMap.h
@@ -5,7 +5,8 @@
#pragma once
-#include "ChunkDef.h"
+
+#include "ChunkDataCallback.h"
@@ -152,7 +153,7 @@ public:
NIBBLETYPE GetBlockSkyLight (int a_BlockX, int a_BlockY, int a_BlockZ);
NIBBLETYPE GetBlockBlockLight(int a_BlockX, int a_BlockY, int a_BlockZ);
void SetBlockMeta (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockMeta);
- void SetBlock (cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta);
+ void SetBlock (cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta, bool a_SendToClients = true);
void QueueSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta, Int64 a_Tick, BLOCKTYPE a_PreviousBlockType = E_BLOCK_AIR);
bool GetBlockTypeMeta (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta);
bool GetBlockInfo (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_Meta, NIBBLETYPE & a_SkyLight, NIBBLETYPE & a_BlockLight);
diff --git a/src/ChunkSender.h b/src/ChunkSender.h
index a26f764a7..00565d7c3 100644
--- a/src/ChunkSender.h
+++ b/src/ChunkSender.h
@@ -27,6 +27,7 @@ Note that it may be called by world's BroadcastToChunk() if the client is still
#include "OSSupport/IsThread.h"
#include "ChunkDef.h"
+#include "ChunkDataCallback.h"
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp
index 1009cdbd6..d47ceff0e 100644
--- a/src/ClientHandle.cpp
+++ b/src/ClientHandle.cpp
@@ -12,7 +12,6 @@
#include "BlockEntities/SignEntity.h"
#include "UI/Window.h"
#include "Item.h"
-#include "Piston.h"
#include "Mobs/Monster.h"
#include "ChatColor.h"
#include "OSSupport/Socket.h"
@@ -336,7 +335,7 @@ void cClientHandle::Authenticate(const AString & a_Name, const AString & a_UUID)
// Send scoreboard data
World->GetScoreBoard().SendTo(*this);
-
+
// Delay the first ping until the client "settles down"
// This should fix #889, "BadCast exception, cannot convert bit to fm" error in client
cTimer t1;
@@ -816,9 +815,10 @@ void cClientHandle::HandleLeftClick(int a_BlockX, int a_BlockY, int a_BlockZ, eB
}
if (
- (Diff(m_Player->GetPosX(), (double)a_BlockX) > 6) ||
+ ((a_Status == DIG_STATUS_STARTED) || (a_Status == DIG_STATUS_FINISHED)) && // Only do a radius check for block destruction - things like pickup tossing send coordinates that are to be ignored
+ ((Diff(m_Player->GetPosX(), (double)a_BlockX) > 6) ||
(Diff(m_Player->GetPosY(), (double)a_BlockY) > 6) ||
- (Diff(m_Player->GetPosZ(), (double)a_BlockZ) > 6)
+ (Diff(m_Player->GetPosZ(), (double)a_BlockZ) > 6))
)
{
m_Player->GetWorld()->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player);
@@ -1306,7 +1306,7 @@ void cClientHandle::HandlePlaceBlock(int a_BlockX, int a_BlockY, int a_BlockZ, e
if (!a_ItemHandler.GetPlacementBlockTypeMeta(World, m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, BlockType, BlockMeta))
{
// Handler refused the placement, send that information back to the client:
- World->SendBlockTo(a_BlockX, a_BlockY, a_BlockY, m_Player);
+ World->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player);
m_Player->GetInventory().SendEquippedSlot();
return;
}
@@ -1390,28 +1390,8 @@ void cClientHandle::HandlePlayerLook(float a_Rotation, float a_Pitch, bool a_IsO
void cClientHandle::HandlePlayerMoveLook(double a_PosX, double a_PosY, double a_PosZ, double a_Stance, float a_Rotation, float a_Pitch, bool a_IsOnGround)
{
- if ((m_Player == NULL) || (m_State != csPlaying))
- {
- // The client hasn't been spawned yet and sends nonsense, we know better
- return;
- }
-
- /*
- // TODO: Invalid stance check
- if ((a_PosY >= a_Stance) || (a_Stance > a_PosY + 1.65))
- {
- LOGD("Invalid stance");
- SendPlayerMoveLook();
- return;
- }
- */
-
- m_Player->MoveTo(Vector3d(a_PosX, a_PosY, a_PosZ));
- m_Player->SetStance (a_Stance);
- m_Player->SetTouchGround(a_IsOnGround);
- m_Player->SetHeadYaw (a_Rotation);
- m_Player->SetYaw (a_Rotation);
- m_Player->SetPitch (a_Pitch);
+ HandlePlayerLook(a_Rotation, a_Pitch, a_IsOnGround);
+ HandlePlayerPos(a_PosX, a_PosY, a_PosZ, a_Stance, a_IsOnGround);
}
@@ -2500,6 +2480,15 @@ void cClientHandle::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleTy
+void cClientHandle::SendStatistics(const cStatManager & a_Manager)
+{
+ m_Protocol->SendStatistics(a_Manager);
+}
+
+
+
+
+
void cClientHandle::SendTabCompletionResults(const AStringVector & a_Results)
{
m_Protocol->SendTabCompletionResults(a_Results);
diff --git a/src/ClientHandle.h b/src/ClientHandle.h
index f3dea7a4a..659c67658 100644
--- a/src/ClientHandle.h
+++ b/src/ClientHandle.h
@@ -39,6 +39,7 @@ class cFallingBlock;
class cItemHandler;
class cWorld;
class cCompositeChat;
+class cStatManager;
@@ -79,9 +80,9 @@ public:
static AString GenerateOfflineUUID(const AString & a_Username); // tolua_export
/** Formats the type of message with the proper color and prefix for sending to the client. **/
- AString FormatMessageType(bool ShouldAppendChatPrefixes, eMessageType a_ChatPrefix, const AString & a_AdditionalData);
+ static AString FormatMessageType(bool ShouldAppendChatPrefixes, eMessageType a_ChatPrefix, const AString & a_AdditionalData);
- AString FormatChatPrefix(bool ShouldAppendChatPrefixes, AString a_ChatPrefixS, AString m_Color1, AString m_Color2);
+ static AString FormatChatPrefix(bool ShouldAppendChatPrefixes, AString a_ChatPrefixS, AString m_Color1, AString m_Color2);
void Kick(const AString & a_Reason); // tolua_export
void Authenticate(const AString & a_Name, const AString & a_UUID); // Called by cAuthenticator when the user passes authentication
@@ -160,6 +161,7 @@ public:
void SendSpawnMob (const cMonster & a_Mob);
void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch);
void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType = 0);
+ void SendStatistics (const cStatManager & a_Manager);
void SendTabCompletionResults(const AStringVector & a_Results);
void SendTeleportEntity (const cEntity & a_Entity);
void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ);
diff --git a/src/CompositeChat.cpp b/src/CompositeChat.cpp
index c70ef1070..a3612983a 100644
--- a/src/CompositeChat.cpp
+++ b/src/CompositeChat.cpp
@@ -189,6 +189,15 @@ void cCompositeChat::AddSuggestCommandPart(const AString & a_Text, const AString
+void cCompositeChat::AddShowAchievementPart(const AString & a_PlayerName, const AString & a_Achievement, const AString & a_Style)
+{
+ m_Parts.push_back(new cShowAchievementPart(a_PlayerName, a_Achievement, a_Style));
+}
+
+
+
+
+
void cCompositeChat::ParseText(const AString & a_ParseText)
{
size_t len = a_ParseText.length();
@@ -290,9 +299,10 @@ void cCompositeChat::ParseText(const AString & a_ParseText)
-void cCompositeChat::SetMessageType(eMessageType a_MessageType)
+void cCompositeChat::SetMessageType(eMessageType a_MessageType, const AString & a_AdditionalMessageTypeData)
{
m_MessageType = a_MessageType;
+ m_AdditionalMessageTypeData = a_AdditionalMessageTypeData;
}
@@ -476,3 +486,16 @@ cCompositeChat::cSuggestCommandPart::cSuggestCommandPart(const AString & a_Text,
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cCompositeChat::cShowAchievementPart:
+
+cCompositeChat::cShowAchievementPart::cShowAchievementPart(const AString & a_PlayerName, const AString & a_Achievement, const AString & a_Style) :
+ super(ptShowAchievement, a_Achievement, a_Style),
+ m_PlayerName(a_PlayerName)
+{
+}
+
+
+
+
diff --git a/src/CompositeChat.h b/src/CompositeChat.h
index 5b9c5f612..1ad196f1d 100644
--- a/src/CompositeChat.h
+++ b/src/CompositeChat.h
@@ -38,6 +38,7 @@ public:
ptUrl,
ptRunCommand,
ptSuggestCommand,
+ ptShowAchievement,
} ;
class cBasePart
@@ -46,6 +47,7 @@ public:
ePartType m_PartType;
AString m_Text;
AString m_Style;
+ AString m_AdditionalStyleData;
cBasePart(ePartType a_PartType, const AString & a_Text, const AString & a_Style = "");
@@ -106,6 +108,15 @@ public:
public:
cSuggestCommandPart(const AString & a_Text, const AString & a_Command, const AString & a_Style = "");
} ;
+
+ class cShowAchievementPart :
+ public cBasePart
+ {
+ typedef cBasePart super;
+ public:
+ AString m_PlayerName;
+ cShowAchievementPart(const AString & a_PlayerName, const AString & a_Achievement, const AString & a_Style = "");
+ } ;
typedef std::vector<cBasePart *> cParts;
@@ -148,13 +159,20 @@ public:
/** Adds a part that suggests a command (enters it into the chat message area, but doesn't send) when clicked.
The default style is underlined yellow text. */
void AddSuggestCommandPart(const AString & a_Text, const AString & a_SuggestedCommand, const AString & a_Style = "u@b");
+
+ /** Adds a part that fully formats a specified achievement using client translatable strings
+ Takes achievement name and player awarded to. Displays as {player} has earned the achievement {achievement_name}.
+ */
+ void AddShowAchievementPart(const AString & a_PlayerName, const AString & a_Achievement, const AString & a_Style = "");
/** Parses text into various parts, adds those.
Recognizes "http:" and "https:" URLs and @color-codes. */
void ParseText(const AString & a_ParseText);
- /** Sets the message type, which is indicated by prefixes added to the message when serializing. */
- void SetMessageType(eMessageType a_MessageType);
+ /** Sets the message type, which is indicated by prefixes added to the message when serializing
+ Takes optional AdditionalMessageTypeData to set m_AdditionalMessageTypeData. See said variable for more documentation.
+ */
+ void SetMessageType(eMessageType a_MessageType, const AString & a_AdditionalMessageTypeData = "");
/** Adds the "underline" style to each part that is an URL. */
void UnderlineUrls(void);
@@ -163,6 +181,9 @@ public:
/** Returns the message type set previously by SetMessageType(). */
eMessageType GetMessageType(void) const { return m_MessageType; }
+
+ /** Returns additional data pertaining to message type, for example, the name of a mtPrivateMsg sender */
+ AString GetAdditionalMessageTypeData(void) const { return m_AdditionalMessageTypeData; }
/** Returns the text from the parts that comprises the human-readable data.
Used for older protocols that don't support composite chat
@@ -184,6 +205,9 @@ protected:
/** The message type, as indicated by prefixes. */
eMessageType m_MessageType;
+ /** Additional data pertaining to message type, for example, the name of a mtPrivateMsg sender */
+ AString m_AdditionalMessageTypeData;
+
/** Adds a_AddStyle to a_Style; overwrites the existing style if appropriate.
If the style already contains something that a_AddStyle overrides, it is erased first. */
diff --git a/src/Defines.h b/src/Defines.h
index b0b209934..563fc308c 100644
--- a/src/Defines.h
+++ b/src/Defines.h
@@ -529,7 +529,7 @@ inline float GetSpecialSignf( float a_Val )
-template<class T> inline int Diff(T a_Val1, T a_Val2)
+template<class T> inline T Diff(T a_Val1, T a_Val2)
{
return std::abs(a_Val1 - a_Val2);
}
diff --git a/src/Entities/CMakeLists.txt b/src/Entities/CMakeLists.txt
index c9ca44d38..205cb2cca 100644
--- a/src/Entities/CMakeLists.txt
+++ b/src/Entities/CMakeLists.txt
@@ -10,3 +10,5 @@ file(GLOB SOURCE
)
add_library(Entities ${SOURCE})
+
+target_link_libraries(Entities WorldStorage)
diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp
index 4cf10a219..1226a2319 100644
--- a/src/Entities/Entity.cpp
+++ b/src/Entities/Entity.cpp
@@ -312,12 +312,16 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
if ((a_TDI.Attacker != NULL) && (a_TDI.Attacker->IsPlayer()))
{
+ cPlayer * Player = (cPlayer *)a_TDI.Attacker;
+
// IsOnGround() only is false if the player is moving downwards
- if (!((cPlayer *)a_TDI.Attacker)->IsOnGround()) // TODO: Better damage increase, and check for enchantments (and use magic critical instead of plain)
+ if (!Player->IsOnGround()) // TODO: Better damage increase, and check for enchantments (and use magic critical instead of plain)
{
a_TDI.FinalDamage += 2;
m_World->BroadcastEntityAnimation(*this, 4); // Critical hit
}
+
+ Player->GetStatManager().AddValue(statDamageDealt, (StatValue)floor(a_TDI.FinalDamage * 10 + 0.5));
}
m_Health -= (short)a_TDI.FinalDamage;
@@ -370,6 +374,11 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
if (m_Health <= 0)
{
KilledBy(a_TDI.Attacker);
+
+ if (a_TDI.Attacker != NULL)
+ {
+ a_TDI.Attacker->Killed(this);
+ }
}
return true;
}
@@ -575,9 +584,16 @@ void cEntity::Tick(float a_Dt, cChunk & a_Chunk)
if (m_AttachedTo != NULL)
{
- if ((m_Pos - m_AttachedTo->GetPosition()).Length() > 0.5)
+ Vector3d DeltaPos = m_Pos - m_AttachedTo->GetPosition();
+ if (DeltaPos.Length() > 0.5)
{
SetPosition(m_AttachedTo->GetPosition());
+
+ if (IsPlayer())
+ {
+ cPlayer * Player = (cPlayer *)this;
+ Player->UpdateMovementStats(DeltaPos);
+ }
}
}
else
@@ -601,6 +617,10 @@ void cEntity::Tick(float a_Dt, cChunk & a_Chunk)
m_TicksSinceLastVoidDamage = 0;
}
+ if (IsMob() || IsPlayer() || IsPickup() || IsExpOrb())
+ {
+ DetectCacti();
+ }
if (IsMob() || IsPlayer())
{
// Set swimming state
@@ -998,6 +1018,27 @@ void cEntity::TickInVoid(cChunk & a_Chunk)
+void cEntity::DetectCacti(void)
+{
+ int X = POSX_TOINT, Y = POSY_TOINT, Z = POSZ_TOINT;
+ double w = m_Width / 2;
+ if (
+ ((Y > 0) && (Y < cChunkDef::Height)) &&
+ ((((X + 1) - GetPosX() < w) && (GetWorld()->GetBlock(X + 1, Y, Z) == E_BLOCK_CACTUS)) ||
+ ((GetPosX() - X < w) && (GetWorld()->GetBlock(X - 1, Y, Z) == E_BLOCK_CACTUS)) ||
+ (((Z + 1) - GetPosZ() < w) && (GetWorld()->GetBlock(X, Y, Z + 1) == E_BLOCK_CACTUS)) ||
+ ((GetPosZ() - Z < w) && (GetWorld()->GetBlock(X, Y, Z - 1) == E_BLOCK_CACTUS)) ||
+ (((GetPosY() - Y < 1) && (GetWorld()->GetBlock(X, Y, Z) == E_BLOCK_CACTUS))))
+ )
+ {
+ TakeDamage(dtCactusContact, NULL, 1, 0);
+ }
+}
+
+
+
+
+
void cEntity::SetSwimState(cChunk & a_Chunk)
{
int RelY = (int)floor(GetPosY() + 0.1);
diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h
index df03d635b..0c393c0f5 100644
--- a/src/Entities/Entity.h
+++ b/src/Entities/Entity.h
@@ -299,6 +299,9 @@ public:
/// Called when the health drops below zero. a_Killer may be NULL (environmental damage)
virtual void KilledBy(cEntity * a_Killer);
+ /// Called when the entity kills another entity
+ virtual void Killed(cEntity * a_Victim) {}
+
/// Heals the specified amount of HPs
void Heal(int a_HitPoints);
@@ -317,6 +320,9 @@ public:
/// Updates the state related to this entity being on fire
virtual void TickBurning(cChunk & a_Chunk);
+
+ /** Detects the time for application of cacti damage */
+ virtual void DetectCacti(void);
/// Handles when the entity is in the void
virtual void TickInVoid(cChunk & a_Chunk);
diff --git a/src/Entities/FallingBlock.cpp b/src/Entities/FallingBlock.cpp
index beb58f207..111c5fa84 100644
--- a/src/Entities/FallingBlock.cpp
+++ b/src/Entities/FallingBlock.cpp
@@ -55,9 +55,8 @@ void cFallingBlock::Tick(float a_Dt, cChunk & a_Chunk)
return;
}
- int idx = a_Chunk.MakeIndexNoCheck(BlockX - a_Chunk.GetPosX() * cChunkDef::Width, BlockY, BlockZ - a_Chunk.GetPosZ() * cChunkDef::Width);
- BLOCKTYPE BlockBelow = a_Chunk.GetBlock(idx);
- NIBBLETYPE BelowMeta = a_Chunk.GetMeta(idx);
+ BLOCKTYPE BlockBelow = a_Chunk.GetBlock(BlockX - a_Chunk.GetPosX() * cChunkDef::Width, BlockY, BlockZ - a_Chunk.GetPosZ() * cChunkDef::Width);
+ NIBBLETYPE BelowMeta = a_Chunk.GetMeta(BlockX - a_Chunk.GetPosX() * cChunkDef::Width, BlockY, BlockZ - a_Chunk.GetPosZ() * cChunkDef::Width);
if (cSandSimulator::DoesBreakFallingThrough(BlockBelow, BelowMeta))
{
// Fallen onto a block that breaks this into pickups (e. g. half-slab)
diff --git a/src/Entities/ItemFrame.cpp b/src/Entities/ItemFrame.cpp
index 9dd909880..7bc7bda8d 100644
--- a/src/Entities/ItemFrame.cpp
+++ b/src/Entities/ItemFrame.cpp
@@ -55,6 +55,7 @@ void cItemFrame::KilledBy(cEntity * a_Killer)
{
if (m_Item.IsEmpty())
{
+ SetHealth(0);
super::KilledBy(a_Killer);
Destroy();
return;
@@ -69,8 +70,9 @@ void cItemFrame::KilledBy(cEntity * a_Killer)
}
SetHealth(GetMaxHealth());
- m_Item.Clear();
+ m_Item.Empty();
m_Rotation = 0;
+ SetInvulnerableTicks(0);
GetWorld()->BroadcastEntityMetadata(*this);
}
diff --git a/src/Entities/Pickup.cpp b/src/Entities/Pickup.cpp
index 497b41683..0fd006485 100644
--- a/src/Entities/Pickup.cpp
+++ b/src/Entities/Pickup.cpp
@@ -192,6 +192,16 @@ bool cPickup::CollectedBy(cPlayer * a_Dest)
int NumAdded = a_Dest->GetInventory().AddItem(m_Item);
if (NumAdded > 0)
{
+ // Check achievements
+ switch (m_Item.m_ItemType)
+ {
+ case E_BLOCK_LOG: a_Dest->AwardAchievement(achMineWood); break;
+ case E_ITEM_LEATHER: a_Dest->AwardAchievement(achKillCow); break;
+ case E_ITEM_DIAMOND: a_Dest->AwardAchievement(achDiamonds); break;
+ case E_ITEM_BLAZE_ROD: a_Dest->AwardAchievement(achBlazeRod); break;
+ default: break;
+ }
+
m_Item.m_ItemCount -= NumAdded;
m_World->BroadcastCollectPickup(*this, *a_Dest);
// Also send the "pop" sound effect with a somewhat random pitch (fast-random using EntityID ;)
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp
index 6ac11c270..3a9324d09 100644
--- a/src/Entities/Player.cpp
+++ b/src/Entities/Player.cpp
@@ -16,6 +16,9 @@
#include "../Items/ItemHandler.h"
#include "../Vector3.h"
+#include "../WorldStorage/StatSerializer.h"
+#include "../CompositeChat.h"
+
#include "inifile/iniFile.h"
#include "json/json.h"
@@ -191,6 +194,8 @@ void cPlayer::Tick(float a_Dt, cChunk & a_Chunk)
return;
}
}
+
+ m_Stats.AddValue(statMinutesPlayed, 1);
if (!a_Chunk.IsValid())
{
@@ -372,7 +377,7 @@ short cPlayer::DeltaExperience(short a_Xp_delta)
}
LOGD("Player \"%s\" gained/lost %d experience, total is now: %d",
- m_PlayerName.c_str(), a_Xp_delta, m_CurrentXp);
+ GetName().c_str(), a_Xp_delta, m_CurrentXp);
// Set experience to be updated
m_bDirtyExperience = true;
@@ -386,7 +391,7 @@ short cPlayer::DeltaExperience(short a_Xp_delta)
void cPlayer::StartChargingBow(void)
{
- LOGD("Player \"%s\" started charging their bow", m_PlayerName.c_str());
+ LOGD("Player \"%s\" started charging their bow", GetName().c_str());
m_IsChargingBow = true;
m_BowCharge = 0;
}
@@ -397,7 +402,7 @@ void cPlayer::StartChargingBow(void)
int cPlayer::FinishChargingBow(void)
{
- LOGD("Player \"%s\" finished charging their bow at a charge of %d", m_PlayerName.c_str(), m_BowCharge);
+ LOGD("Player \"%s\" finished charging their bow at a charge of %d", GetName().c_str(), m_BowCharge);
int res = m_BowCharge;
m_IsChargingBow = false;
m_BowCharge = 0;
@@ -410,7 +415,7 @@ int cPlayer::FinishChargingBow(void)
void cPlayer::CancelChargingBow(void)
{
- LOGD("Player \"%s\" cancelled charging their bow at a charge of %d", m_PlayerName.c_str(), m_BowCharge);
+ LOGD("Player \"%s\" cancelled charging their bow at a charge of %d", GetName().c_str(), m_BowCharge);
m_IsChargingBow = false;
m_BowCharge = 0;
}
@@ -451,8 +456,18 @@ void cPlayer::SetTouchGround(bool a_bTouchGround)
else
{
float Dist = (float)(m_LastGroundHeight - floor(GetPosY()));
+
+ if (Dist >= 2.0) // At least two blocks - TODO: Use m_LastJumpHeight instead of m_LastGroundHeight above
+ {
+ // Increment statistic
+ m_Stats.AddValue(statDistFallen, (StatValue)floor(Dist * 100 + 0.5));
+ }
+
int Damage = (int)(Dist - 3.f);
- if (m_LastJumpHeight > m_LastGroundHeight) Damage++;
+ if (m_LastJumpHeight > m_LastGroundHeight)
+ {
+ Damage++;
+ }
m_LastJumpHeight = (float)GetPosY();
if (Damage > 0)
@@ -815,7 +830,7 @@ bool cPlayer::DoTakeDamage(TakeDamageInfo & a_TDI)
if ((a_TDI.Attacker != NULL) && (a_TDI.Attacker->IsPlayer()))
{
- cPlayer* Attacker = (cPlayer*) a_TDI.Attacker;
+ cPlayer * Attacker = (cPlayer *)a_TDI.Attacker;
if ((m_Team != NULL) && (m_Team == Attacker->m_Team))
{
@@ -832,6 +847,8 @@ bool cPlayer::DoTakeDamage(TakeDamageInfo & a_TDI)
// Any kind of damage adds food exhaustion
AddFoodExhaustion(0.3f);
SendHealth();
+
+ m_Stats.AddValue(statDamageTaken, (StatValue)floor(a_TDI.FinalDamage * 10 + 0.5));
return true;
}
return false;
@@ -862,6 +879,8 @@ void cPlayer::KilledBy(cEntity * a_Killer)
Pickups.Add(cItem(E_ITEM_RED_APPLE));
}
+ m_Stats.AddValue(statItemsDropped, Pickups.Size());
+
m_World->SpawnItemPickups(Pickups, GetPosX(), GetPosY(), GetPosZ(), 10);
SaveToDisk(); // Save it, yeah the world is a tough place !
@@ -871,9 +890,9 @@ void cPlayer::KilledBy(cEntity * a_Killer)
}
else if (a_Killer->IsPlayer())
{
- GetWorld()->BroadcastChatDeath(Printf("%s was killed by %s", GetName().c_str(), ((cPlayer *)a_Killer)->GetName().c_str()));
+ cPlayer * Killer = (cPlayer *)a_Killer;
- m_World->GetScoreBoard().AddPlayerScore(((cPlayer *)a_Killer)->GetName(), cObjective::otPlayerKillCount, 1);
+ GetWorld()->BroadcastChatDeath(Printf("%s was killed by %s", GetName().c_str(), Killer->GetName().c_str()));
}
else
{
@@ -883,6 +902,8 @@ void cPlayer::KilledBy(cEntity * a_Killer)
GetWorld()->BroadcastChatDeath(Printf("%s was killed by a %s", GetName().c_str(), KillerClass.c_str()));
}
+ m_Stats.AddValue(statDeaths);
+
m_World->GetScoreBoard().AddPlayerScore(GetName(), cObjective::otDeathCount, 1);
}
@@ -890,6 +911,33 @@ void cPlayer::KilledBy(cEntity * a_Killer)
+void cPlayer::Killed(cEntity * a_Victim)
+{
+ cScoreboard & ScoreBoard = m_World->GetScoreBoard();
+
+ if (a_Victim->IsPlayer())
+ {
+ m_Stats.AddValue(statPlayerKills);
+
+ ScoreBoard.AddPlayerScore(GetName(), cObjective::otPlayerKillCount, 1);
+ }
+ else if (a_Victim->IsMob())
+ {
+ if (((cMonster *)a_Victim)->GetMobFamily() == cMonster::mfHostile)
+ {
+ AwardAchievement(achKillMonster);
+ }
+
+ m_Stats.AddValue(statMobKills);
+ }
+
+ ScoreBoard.AddPlayerScore(GetName(), cObjective::otTotalKillCount, 1);
+}
+
+
+
+
+
void cPlayer::Respawn(void)
{
m_Health = GetMaxHealth();
@@ -1108,6 +1156,47 @@ void cPlayer::SetIP(const AString & a_IP)
+unsigned int cPlayer::AwardAchievement(const eStatistic a_Ach)
+{
+ eStatistic Prerequisite = cStatInfo::GetPrerequisite(a_Ach);
+
+ // Check if the prerequisites are met
+ if (Prerequisite != statInvalid)
+ {
+ if (m_Stats.GetValue(Prerequisite) == 0)
+ {
+ return 0;
+ }
+ }
+
+ StatValue Old = m_Stats.GetValue(a_Ach);
+
+ if (Old > 0)
+ {
+ return m_Stats.AddValue(a_Ach);
+ }
+ else
+ {
+ // First time, announce it
+ cCompositeChat Msg;
+ Msg.SetMessageType(mtSuccess);
+ Msg.AddShowAchievementPart(GetName(), cStatInfo::GetName(a_Ach));
+ m_World->BroadcastChat(Msg);
+
+ // Increment the statistic
+ StatValue New = m_Stats.AddValue(a_Ach);
+
+ // Achievement Get!
+ m_ClientHandle->SendStatistics(m_Stats);
+
+ return New;
+ }
+}
+
+
+
+
+
void cPlayer::TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ)
{
SetPosition(a_PosX, a_PosY, a_PosZ);
@@ -1192,6 +1281,9 @@ void cPlayer::MoveTo( const Vector3d & a_NewPos )
// TODO: should do some checks to see if player is not moving through terrain
// TODO: Official server refuses position packets too far away from each other, kicking "hacked" clients; we should, too
+
+ Vector3d DeltaPos = a_NewPos - GetPosition();
+ UpdateMovementStats(DeltaPos);
SetPosition( a_NewPos );
SetStance(a_NewPos.y + 1.62);
@@ -1223,7 +1315,7 @@ void cPlayer::AddToGroup( const AString & a_GroupName )
{
cGroup* Group = cRoot::Get()->GetGroupManager()->GetGroup( a_GroupName );
m_Groups.push_back( Group );
- LOGD("Added %s to group %s", m_PlayerName.c_str(), a_GroupName.c_str() );
+ LOGD("Added %s to group %s", GetName().c_str(), a_GroupName.c_str() );
ResolveGroups();
ResolvePermissions();
}
@@ -1247,13 +1339,13 @@ void cPlayer::RemoveFromGroup( const AString & a_GroupName )
if( bRemoved )
{
- LOGD("Removed %s from group %s", m_PlayerName.c_str(), a_GroupName.c_str() );
+ LOGD("Removed %s from group %s", GetName().c_str(), a_GroupName.c_str() );
ResolveGroups();
ResolvePermissions();
}
else
{
- LOGWARN("Tried to remove %s from group %s but was not in that group", m_PlayerName.c_str(), a_GroupName.c_str() );
+ LOGWARN("Tried to remove %s from group %s but was not in that group", GetName().c_str(), a_GroupName.c_str() );
}
}
@@ -1359,7 +1451,7 @@ void cPlayer::ResolveGroups()
if( AllGroups.find( CurrentGroup ) != AllGroups.end() )
{
LOGWARNING("ERROR: Player \"%s\" is in the group multiple times (\"%s\"). Please fix your settings in users.ini!",
- m_PlayerName.c_str(), CurrentGroup->GetName().c_str()
+ GetName().c_str(), CurrentGroup->GetName().c_str()
);
}
else
@@ -1371,7 +1463,7 @@ void cPlayer::ResolveGroups()
{
if( AllGroups.find( *itr ) != AllGroups.end() )
{
- LOGERROR("ERROR: Player %s is in the same group multiple times due to inheritance (%s). FIX IT!", m_PlayerName.c_str(), (*itr)->GetName().c_str() );
+ LOGERROR("ERROR: Player %s is in the same group multiple times due to inheritance (%s). FIX IT!", GetName().c_str(), (*itr)->GetName().c_str() );
continue;
}
ToIterate.push_back( *itr );
@@ -1422,10 +1514,7 @@ void cPlayer::TossEquippedItem(char a_Amount)
Drops.push_back(DroppedItem);
}
- double vX = 0, vY = 0, vZ = 0;
- EulerToVector(-GetYaw(), GetPitch(), vZ, vX, vY);
- vY = -vY * 2 + 1.f;
- m_World->SpawnItemPickups(Drops, GetPosX(), GetEyeHeight(), GetPosZ(), vX * 3, vY * 3, vZ * 3, true); // 'true' because created by player
+ TossItems(Drops);
}
@@ -1441,6 +1530,7 @@ void cPlayer::TossHeldItem(char a_Amount)
char OriginalItemAmount = Item.m_ItemCount;
Item.m_ItemCount = std::min(OriginalItemAmount, a_Amount);
Drops.push_back(Item);
+
if (OriginalItemAmount > a_Amount)
{
Item.m_ItemCount = OriginalItemAmount - a_Amount;
@@ -1451,10 +1541,7 @@ void cPlayer::TossHeldItem(char a_Amount)
}
}
- double vX = 0, vY = 0, vZ = 0;
- EulerToVector(-GetYaw(), GetPitch(), vZ, vX, vY);
- vY = -vY * 2 + 1.f;
- m_World->SpawnItemPickups(Drops, GetPosX(), GetEyeHeight(), GetPosZ(), vX * 3, vY * 3, vZ * 3, true); // 'true' because created by player
+ TossItems(Drops);
}
@@ -1466,10 +1553,21 @@ void cPlayer::TossPickup(const cItem & a_Item)
cItems Drops;
Drops.push_back(a_Item);
+ TossItems(Drops);
+}
+
+
+
+
+
+void cPlayer::TossItems(const cItems & a_Items)
+{
+ m_Stats.AddValue(statItemsDropped, a_Items.Size());
+
double vX = 0, vY = 0, vZ = 0;
EulerToVector(-GetYaw(), GetPitch(), vZ, vX, vY);
vY = -vY * 2 + 1.f;
- m_World->SpawnItemPickups(Drops, GetPosX(), GetEyeHeight(), GetPosZ(), vX * 3, vY * 3, vZ * 3, true); // 'true' because created by player
+ m_World->SpawnItemPickups(a_Items, GetPosX(), GetEyeHeight(), GetPosZ(), vX * 3, vY * 3, vZ * 3, true); // 'true' because created by player
}
@@ -1517,19 +1615,19 @@ void cPlayer::LoadPermissionsFromDisk()
cIniFile IniFile;
if (IniFile.ReadFile("users.ini"))
{
- AString Groups = IniFile.GetValueSet(m_PlayerName, "Groups", "Default");
+ AString Groups = IniFile.GetValueSet(GetName(), "Groups", "Default");
AStringVector Split = StringSplitAndTrim(Groups, ",");
for (AStringVector::const_iterator itr = Split.begin(), end = Split.end(); itr != end; ++itr)
{
if (!cRoot::Get()->GetGroupManager()->ExistsGroup(*itr))
{
- LOGWARNING("The group %s for player %s was not found!", itr->c_str(), m_PlayerName.c_str());
+ LOGWARNING("The group %s for player %s was not found!", itr->c_str(), GetName().c_str());
}
AddToGroup(*itr);
}
- AString Color = IniFile.GetValue(m_PlayerName, "Color", "-");
+ AString Color = IniFile.GetValue(GetName(), "Color", "-");
if (!Color.empty())
{
m_Color = Color[0];
@@ -1538,7 +1636,7 @@ void cPlayer::LoadPermissionsFromDisk()
else
{
cGroupManager::GenerateDefaultUsersIni(IniFile);
- IniFile.AddValue("Groups", m_PlayerName, "Default");
+ IniFile.AddValue("Groups", GetName(), "Default");
AddToGroup("Default");
}
IniFile.WriteFile("users.ini");
@@ -1552,15 +1650,8 @@ bool cPlayer::LoadFromDisk()
{
LoadPermissionsFromDisk();
- // Log player permissions, cause it's what the cool kids do
- LOGINFO("Player %s has permissions:", m_PlayerName.c_str() );
- for( PermissionMap::iterator itr = m_ResolvedPermissions.begin(); itr != m_ResolvedPermissions.end(); ++itr )
- {
- if( itr->second ) LOG(" - %s", itr->first.c_str() );
- }
-
AString SourceFile;
- Printf(SourceFile, "players/%s.json", m_PlayerName.c_str() );
+ Printf(SourceFile, "players/%s.json", GetName().c_str() );
cFile f;
if (!f.Open(SourceFile, cFile::fmRead))
@@ -1621,9 +1712,14 @@ bool cPlayer::LoadFromDisk()
m_Inventory.LoadFromJson(root["inventory"]);
m_LoadedWorldName = root.get("world", "world").asString();
+
+ // Load the player stats.
+ // We use the default world name (like bukkit) because stats are shared between dimensions/worlds.
+ cStatSerializer StatSerializer(cRoot::Get()->GetDefaultWorld()->GetName(), GetName(), &m_Stats);
+ StatSerializer.Load();
LOGD("Player \"%s\" was read from file, spawning at {%.2f, %.2f, %.2f} in world \"%s\"",
- m_PlayerName.c_str(), GetPosX(), GetPosY(), GetPosZ(), m_LoadedWorldName.c_str()
+ GetName().c_str(), GetPosX(), GetPosY(), GetPosZ(), m_LoadedWorldName.c_str()
);
return true;
@@ -1679,12 +1775,12 @@ bool cPlayer::SaveToDisk()
std::string JsonData = writer.write(root);
AString SourceFile;
- Printf(SourceFile, "players/%s.json", m_PlayerName.c_str() );
+ Printf(SourceFile, "players/%s.json", GetName().c_str() );
cFile f;
if (!f.Open(SourceFile, cFile::fmWrite))
{
- LOGERROR("ERROR WRITING PLAYER \"%s\" TO FILE \"%s\" - cannot open file", m_PlayerName.c_str(), SourceFile.c_str());
+ LOGERROR("ERROR WRITING PLAYER \"%s\" TO FILE \"%s\" - cannot open file", GetName().c_str(), SourceFile.c_str());
return false;
}
if (f.Write(JsonData.c_str(), JsonData.size()) != (int)JsonData.size())
@@ -1692,6 +1788,16 @@ bool cPlayer::SaveToDisk()
LOGERROR("ERROR WRITING PLAYER JSON TO FILE \"%s\"", SourceFile.c_str());
return false;
}
+
+ // Save the player stats.
+ // We use the default world name (like bukkit) because stats are shared between dimensions/worlds.
+ cStatSerializer StatSerializer(cRoot::Get()->GetDefaultWorld()->GetName(), GetName(), &m_Stats);
+ if (!StatSerializer.Save())
+ {
+ LOGERROR("Could not save stats for player %s", GetName().c_str());
+ return false;
+ }
+
return true;
}
@@ -1706,7 +1812,10 @@ cPlayer::StringList cPlayer::GetResolvedPermissions()
const PermissionMap& ResolvedPermissions = m_ResolvedPermissions;
for( PermissionMap::const_iterator itr = ResolvedPermissions.begin(); itr != ResolvedPermissions.end(); ++itr )
{
- if( itr->second ) Permissions.push_back( itr->first );
+ if (itr->second)
+ {
+ Permissions.push_back( itr->first );
+ }
}
return Permissions;
@@ -1845,6 +1954,92 @@ void cPlayer::HandleFloater()
+bool cPlayer::IsClimbing(void) const
+{
+ int PosX = POSX_TOINT;
+ int PosY = POSY_TOINT;
+ int PosZ = POSZ_TOINT;
+
+ if ((PosY < 0) || (PosY >= cChunkDef::Height))
+ {
+ return false;
+ }
+
+ BLOCKTYPE Block = m_World->GetBlock(PosX, PosY, PosZ);
+ switch (Block)
+ {
+ case E_BLOCK_LADDER:
+ case E_BLOCK_VINES:
+ {
+ return true;
+ }
+ default: return false;
+ }
+}
+
+
+
+
+
+void cPlayer::UpdateMovementStats(const Vector3d & a_DeltaPos)
+{
+ StatValue Value = (StatValue)floor(a_DeltaPos.Length() * 100 + 0.5);
+
+ if (m_AttachedTo == NULL)
+ {
+ if (IsClimbing())
+ {
+ if (a_DeltaPos.y > 0.0) // Going up
+ {
+ m_Stats.AddValue(statDistClimbed, (StatValue)floor(a_DeltaPos.y * 100 + 0.5));
+ }
+ }
+ else if (IsSubmerged())
+ {
+ m_Stats.AddValue(statDistDove, Value);
+ }
+ else if (IsSwimming())
+ {
+ m_Stats.AddValue(statDistSwum, Value);
+ }
+ else if (IsOnGround())
+ {
+ m_Stats.AddValue(statDistWalked, Value);
+ }
+ else
+ {
+ if (Value >= 25) // Ignore small/slow movement
+ {
+ m_Stats.AddValue(statDistFlown, Value);
+ }
+ }
+ }
+ else
+ {
+ switch (m_AttachedTo->GetEntityType())
+ {
+ case cEntity::etMinecart: m_Stats.AddValue(statDistMinecart, Value); break;
+ case cEntity::etBoat: m_Stats.AddValue(statDistBoat, Value); break;
+ case cEntity::etMonster:
+ {
+ cMonster * Monster = (cMonster *)m_AttachedTo;
+ switch (Monster->GetMobType())
+ {
+ case cMonster::mtPig: m_Stats.AddValue(statDistPig, Value); break;
+ case cMonster::mtHorse: m_Stats.AddValue(statDistHorse, Value); break;
+ default: break;
+ }
+ break;
+ }
+ default: break;
+ }
+ }
+}
+
+
+
+
+
void cPlayer::ApplyFoodExhaustionFromMovement()
{
if (IsGameModeCreative())
diff --git a/src/Entities/Player.h b/src/Entities/Player.h
index 6fc7e2875..b7cb27d6c 100644
--- a/src/Entities/Player.h
+++ b/src/Entities/Player.h
@@ -7,6 +7,8 @@
#include "../World.h"
#include "../ClientHandle.h"
+#include "../Statistics.h"
+
@@ -125,6 +127,9 @@ public:
inline const cItem & GetEquippedItem(void) const { return GetInventory().GetEquippedItem(); } // tolua_export
+ /** Returns whether the player is climbing (ladders, vines e.t.c). */
+ bool IsClimbing(void) const;
+
virtual void TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ) override;
// tolua_begin
@@ -174,6 +179,15 @@ public:
cTeam * UpdateTeam(void);
// tolua_end
+
+ /** Return the associated statistic and achievement manager. */
+ cStatManager & GetStatManager() { return m_Stats; }
+
+ /** Awards the player an achievement.
+ If all prerequisites are met, this method will award the achievement and will broadcast a chat message.
+ If the achievement has been already awarded to the player, this method will just increment the stat counter.
+ Returns the _new_ stat value. (0 = Could not award achievement) */
+ unsigned int AwardAchievement(const eStatistic a_Ach);
void SetIP(const AString & a_IP);
@@ -306,6 +320,8 @@ public:
void AbortEating(void);
virtual void KilledBy(cEntity * a_Killer) override;
+
+ virtual void Killed(cEntity * a_Victim) override;
void Respawn(void); // tolua_export
@@ -375,6 +391,9 @@ public:
/** If true the player can fly even when he's not in creative. */
void SetCanFly(bool a_CanFly);
+ /** Update movement-related statistics. */
+ void UpdateMovementStats(const Vector3d & a_DeltaPos);
+
/** Returns wheter the player can fly or not. */
virtual bool CanFly(void) const { return m_CanFly; }
// tolua_end
@@ -487,6 +506,8 @@ protected:
cTeam * m_Team;
+ cStatManager m_Stats;
+
void ResolvePermissions(void);
@@ -506,6 +527,9 @@ protected:
/** Called in each tick if the player is fishing to make sure the floater dissapears when the player doesn't have a fishing rod as equipped item. */
void HandleFloater(void);
+ /** Tosses a list of items. */
+ void TossItems(const cItems & a_Items);
+
/** Adds food exhaustion based on the difference between Pos and LastPos, sprinting status and swimming (in water block) */
void ApplyFoodExhaustionFromMovement();
diff --git a/src/Entities/ProjectileEntity.cpp b/src/Entities/ProjectileEntity.cpp
index 3e48d310c..95c494569 100644
--- a/src/Entities/ProjectileEntity.cpp
+++ b/src/Entities/ProjectileEntity.cpp
@@ -76,12 +76,12 @@ protected:
eBlockFace Face;
if (bb.CalcLineIntersection(Line1, Line2, LineCoeff, Face))
{
- if (cPluginManager::Get()->CallHookProjectileHitBlock(*m_Projectile))
+ Vector3d Intersection = Line1 + m_Projectile->GetSpeed() * LineCoeff;
+ if (cPluginManager::Get()->CallHookProjectileHitBlock(*m_Projectile, a_BlockX, a_BlockY, a_BlockZ, Face, &Intersection))
{
return false;
}
- Vector3d Intersection = Line1 + m_Projectile->GetSpeed() * LineCoeff;
m_Projectile->OnHitSolidBlock(Intersection, Face);
return true;
}
diff --git a/src/Generating/BioGen.cpp b/src/Generating/BioGen.cpp
index 32a687201..47ba080c6 100644
--- a/src/Generating/BioGen.cpp
+++ b/src/Generating/BioGen.cpp
@@ -212,7 +212,7 @@ void cBioGenCache::InitializeBiomeGen(cIniFile & a_IniFile)
void cBiomeGenList::InitializeBiomes(const AString & a_Biomes)
{
- AStringVector Split = StringSplit(a_Biomes, ",");
+ AStringVector Split = StringSplitAndTrim(a_Biomes, ",");
// Convert each string in the list into biome:
for (AStringVector::const_iterator itr = Split.begin(); itr != Split.end(); ++itr)
diff --git a/src/Generating/ComposableGenerator.cpp b/src/Generating/ComposableGenerator.cpp
index 2e886336f..cf736ce64 100644
--- a/src/Generating/ComposableGenerator.cpp
+++ b/src/Generating/ComposableGenerator.cpp
@@ -25,6 +25,8 @@
#include "Noise3DGenerator.h"
#include "POCPieceGenerator.h"
#include "Ravines.h"
+#include "UnderwaterBaseGen.h"
+#include "VillageGen.h"
@@ -32,6 +34,7 @@
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cTerrainCompositionGen:
+
cTerrainCompositionGen * cTerrainCompositionGen::CreateCompositionGen(cIniFile & a_IniFile, cBiomeGen & a_BiomeGen, cTerrainHeightGen & a_HeightGen, int a_Seed)
{
AString CompoGenName = a_IniFile.GetValueSet("Generator", "CompositionGen", "");
@@ -404,6 +407,22 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile)
{
m_FinishGens.push_back(new cStructGenTrees(Seed, m_BiomeGen, m_HeightGen, m_CompositionGen));
}
+ else if (NoCaseCompare(*itr, "UnderwaterBases") == 0)
+ {
+ int GridSize = a_IniFile.GetValueSetI("Generator", "UnderwaterBaseGridSize", 1024);
+ int MaxDepth = a_IniFile.GetValueSetI("Generator", "UnderwaterBaseMaxDepth", 7);
+ int MaxSize = a_IniFile.GetValueSetI("Generator", "UnderwaterBaseMaxSize", 128);
+ m_FinishGens.push_back(new cUnderwaterBaseGen(Seed, GridSize, MaxDepth, MaxSize, *m_BiomeGen));
+ }
+ else if (NoCaseCompare(*itr, "Villages") == 0)
+ {
+ int GridSize = a_IniFile.GetValueSetI("Generator", "VillageGridSize", 384);
+ int MaxDepth = a_IniFile.GetValueSetI("Generator", "VillageMaxDepth", 2);
+ int MaxSize = a_IniFile.GetValueSetI("Generator", "VillageMaxSize", 128);
+ int MinDensity = a_IniFile.GetValueSetI("Generator", "VillageMinDensity", 50);
+ int MaxDensity = a_IniFile.GetValueSetI("Generator", "VillageMaxDensity", 80);
+ m_FinishGens.push_back(new cVillageGen(Seed, GridSize, MaxDepth, MaxSize, MinDensity, MaxDensity, *m_BiomeGen, *m_HeightGen));
+ }
else if (NoCaseCompare(*itr, "WaterLakes") == 0)
{
int Probability = a_IniFile.GetValueSetI("Generator", "WaterLakesProbability", 25);
diff --git a/src/Generating/GridStructGen.cpp b/src/Generating/GridStructGen.cpp
index 3bbc89054..474242557 100644
--- a/src/Generating/GridStructGen.cpp
+++ b/src/Generating/GridStructGen.cpp
@@ -9,6 +9,34 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cEmptyStructure:
+
+/** A cStructure descendant representing an empty structure.
+Used when the generator descended from cGridStructGen doesn't return any structure, to keep at least the
+Origin coords so that the structure isn't queried over and over again. */
+class cEmptyStructure :
+ public cGridStructGen::cStructure
+{
+ typedef cGridStructGen::cStructure super;
+
+public:
+ cEmptyStructure(int a_OriginX, int a_OriginZ) :
+ super(a_OriginX, a_OriginZ)
+ {
+ }
+
+protected:
+ virtual void DrawIntoChunk(cChunkDesc & a_ChunkDesc) override
+ {
+ // Do nothing
+ }
+} ;
+
+
+
+
+
cGridStructGen::cGridStructGen(
int a_Seed,
int a_GridSizeX, int a_GridSizeZ,
@@ -22,6 +50,15 @@ cGridStructGen::cGridStructGen(
m_MaxStructureSizeZ(a_MaxStructureSizeZ),
m_MaxCacheSize(a_MaxCacheSize)
{
+ size_t NumStructuresPerQuery = (size_t)((m_MaxStructureSizeX / m_GridSizeX + 1) * (m_MaxStructureSizeZ / m_GridSizeZ + 1));
+ if (NumStructuresPerQuery > m_MaxCacheSize)
+ {
+ m_MaxCacheSize = NumStructuresPerQuery * 4;
+ LOGINFO(
+ "cGridStructGen: The cache size is too small (%u), increasing the cache size to %u to avoid inefficiency.",
+ (unsigned)a_MaxCacheSize, (unsigned)m_MaxCacheSize
+ );
+ }
}
@@ -81,7 +118,12 @@ void cGridStructGen::GetStructuresForChunk(int a_ChunkX, int a_ChunkZ, cStructur
} // for itr - a_Structures[]
if (!Found)
{
- a_Structures.push_back(CreateStructure(OriginX, OriginZ));
+ cStructurePtr Structure = CreateStructure(OriginX, OriginZ);
+ if (Structure.get() == NULL)
+ {
+ Structure.reset(new cEmptyStructure(OriginX, OriginZ));
+ }
+ a_Structures.push_back(Structure);
}
} // for z
} // for x
diff --git a/src/Generating/GridStructGen.h b/src/Generating/GridStructGen.h
index 234cc75c5..630a5e44e 100644
--- a/src/Generating/GridStructGen.h
+++ b/src/Generating/GridStructGen.h
@@ -39,14 +39,6 @@ class cGridStructGen :
public cFinishGen
{
public:
- cGridStructGen(
- int a_Seed,
- int a_GridSizeX, int a_GridSizeZ,
- int a_MaxStructureSizeX, int a_MaxStructureSizeZ,
- size_t a_MaxCacheSize
- );
-
-protected:
/** Represents a single structure that occupies the grid point. Knows how to draw itself into a chunk. */
class cStructure
{
@@ -75,6 +67,14 @@ protected:
typedef std::list<cStructurePtr> cStructurePtrs;
+ cGridStructGen(
+ int a_Seed,
+ int a_GridSizeX, int a_GridSizeZ,
+ int a_MaxStructureSizeX, int a_MaxStructureSizeZ,
+ size_t a_MaxCacheSize
+ );
+
+protected:
/** Seed for generating the semi-random grid. */
int m_Seed;
diff --git a/src/Generating/MineShafts.cpp b/src/Generating/MineShafts.cpp
index 391e4c04f..81ae6481d 100644
--- a/src/Generating/MineShafts.cpp
+++ b/src/Generating/MineShafts.cpp
@@ -1283,7 +1283,7 @@ cStructGenMineShafts::cStructGenMineShafts(
int a_Seed, int a_GridSize, int a_MaxSystemSize,
int a_ChanceCorridor, int a_ChanceCrossing, int a_ChanceStaircase
) :
- super(a_Seed, a_GridSize, a_GridSize, 120 + a_MaxSystemSize * 10, 120 + a_MaxSystemSize * 10, 100),
+ super(a_Seed, a_GridSize, a_GridSize, a_MaxSystemSize, a_MaxSystemSize, 100),
m_Noise(a_Seed),
m_GridSize(a_GridSize),
m_MaxSystemSize(a_MaxSystemSize),
diff --git a/src/Generating/POCPieceGenerator.cpp b/src/Generating/POCPieceGenerator.cpp
index 9ed4b565e..491f4d206 100644
--- a/src/Generating/POCPieceGenerator.cpp
+++ b/src/Generating/POCPieceGenerator.cpp
@@ -186,6 +186,11 @@ cPOCPieceGenerator::cPOCPieceGenerator(int a_Seed) :
cPOCPieceGenerator::~cPOCPieceGenerator()
{
cPieceGenerator::FreePieces(m_Pieces);
+ for (cPieces::iterator itr = m_AvailPieces.begin(), end = m_AvailPieces.end(); itr != end; ++itr)
+ {
+ delete *itr;
+ }
+ m_AvailPieces.clear();
}
diff --git a/src/Generating/PieceGenerator.cpp b/src/Generating/PieceGenerator.cpp
index ce19c1c95..5de231f75 100644
--- a/src/Generating/PieceGenerator.cpp
+++ b/src/Generating/PieceGenerator.cpp
@@ -286,7 +286,8 @@ cPlacedPiece::cPlacedPiece(const cPlacedPiece * a_Parent, const cPiece & a_Piece
m_Parent(a_Parent),
m_Piece(&a_Piece),
m_Coords(a_Coords),
- m_NumCCWRotations(a_NumCCWRotations)
+ m_NumCCWRotations(a_NumCCWRotations),
+ m_HasBeenMovedToGround(false)
{
m_Depth = (m_Parent == NULL) ? 0 : (m_Parent->GetDepth() + 1);
m_HitBox = a_Piece.RotateMoveHitBox(a_NumCCWRotations, a_Coords.x, a_Coords.y, a_Coords.z);
@@ -297,6 +298,36 @@ cPlacedPiece::cPlacedPiece(const cPlacedPiece * a_Parent, const cPiece & a_Piece
+cPiece::cConnector cPlacedPiece::GetRotatedConnector(size_t a_Index) const
+{
+ cPiece::cConnectors Connectors = m_Piece->GetConnectors();
+ ASSERT(Connectors.size() >= a_Index);
+ return m_Piece->RotateMoveConnector(Connectors[a_Index], m_NumCCWRotations, m_Coords.x, m_Coords.y, m_Coords.z);
+}
+
+
+
+
+
+cPiece::cConnector cPlacedPiece::GetRotatedConnector(const cPiece::cConnector & a_Connector) const
+{
+ return m_Piece->RotateMoveConnector(a_Connector, m_NumCCWRotations, m_Coords.x, m_Coords.y, m_Coords.z);
+}
+
+
+
+
+
+void cPlacedPiece::MoveToGroundBy(int a_OffsetY)
+{
+ m_Coords.y += a_OffsetY;
+ m_HasBeenMovedToGround = true;
+}
+
+
+
+
+
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cPieceGenerator:
@@ -331,7 +362,31 @@ cPlacedPiece * cPieceGenerator::PlaceStartingPiece(int a_BlockX, int a_BlockY, i
// Choose a random one of the starting pieces:
cPieces StartingPieces = m_PiecePool.GetStartingPieces();
- cPiece * StartingPiece = StartingPieces[rnd % StartingPieces.size()];
+ int Total = 0;
+ for (cPieces::const_iterator itr = StartingPieces.begin(), end = StartingPieces.end(); itr != end; ++itr)
+ {
+ Total += m_PiecePool.GetStartingPieceWeight(**itr);
+ }
+ cPiece * StartingPiece;
+ if (Total > 0)
+ {
+ int Chosen = rnd % Total;
+ StartingPiece = StartingPieces.front();
+ for (cPieces::const_iterator itr = StartingPieces.begin(), end = StartingPieces.end(); itr != end; ++itr)
+ {
+ Chosen -= m_PiecePool.GetStartingPieceWeight(**itr);
+ if (Chosen <= 0)
+ {
+ StartingPiece = *itr;
+ break;
+ }
+ }
+ }
+ else
+ {
+ // All pieces returned zero weight, but we need one to start. Choose with equal chance:
+ StartingPiece = StartingPieces[rnd % StartingPieces.size()];
+ }
rnd = rnd >> 16;
// Choose a random supported rotation:
diff --git a/src/Generating/PieceGenerator.h b/src/Generating/PieceGenerator.h
index 16bec3bb4..fd8576706 100644
--- a/src/Generating/PieceGenerator.h
+++ b/src/Generating/PieceGenerator.h
@@ -110,6 +110,7 @@ public:
virtual cPieces GetStartingPieces(void) = 0;
/** Returns the relative weight with which the a_NewPiece is to be selected for placing under a_PlacedPiece through a_ExistingConnector.
+ a_ExistingConnector is the original connector, before any movement or rotation is applied to it.
This allows the pool to tweak the piece's chances, based on the previous pieces in the tree and the connector used.
The higher the number returned, the higher the chance the piece will be chosen. 0 means the piece will never be chosen.
*/
@@ -119,6 +120,15 @@ public:
const cPiece & a_NewPiece
) { return 1; }
+ /** Returns the relative weight with which the a_NewPiece is to be selected for placing as the first piece.
+ This allows the pool to tweak the piece's chances.
+ The higher the number returned, the higher the chance the piece will be chosen. 0 means the piece will not be chosen.
+ If all pieces return 0, a random piece is chosen, with all equal chances.
+ */
+ virtual int GetStartingPieceWeight(
+ const cPiece & a_NewPiece
+ ) { return 1; }
+
/** Called after a piece is placed, to notify the pool that it has been used.
The pool may adjust the pieces it will return the next time. */
virtual void PiecePlaced(const cPiece & a_Piece) = 0;
@@ -138,19 +148,41 @@ class cPlacedPiece
public:
cPlacedPiece(const cPlacedPiece * a_Parent, const cPiece & a_Piece, const Vector3i & a_Coords, int a_NumCCWRotations);
- const cPiece & GetPiece (void) const { return *m_Piece; }
- const Vector3i & GetCoords (void) const { return m_Coords; }
- int GetNumCCWRotations(void) const { return m_NumCCWRotations; }
- const cCuboid & GetHitBox (void) const { return m_HitBox; }
- int GetDepth (void) const { return m_Depth; }
+ const cPlacedPiece * GetParent (void) const { return m_Parent; }
+ const cPiece & GetPiece (void) const { return *m_Piece; }
+ const Vector3i & GetCoords (void) const { return m_Coords; }
+ int GetNumCCWRotations (void) const { return m_NumCCWRotations; }
+ const cCuboid & GetHitBox (void) const { return m_HitBox; }
+ int GetDepth (void) const { return m_Depth; }
+ bool HasBeenMovedToGround(void) const { return m_HasBeenMovedToGround; }
+
+ /** Returns the coords as a modifiable object. */
+ Vector3i & GetCoords(void) { return m_Coords; }
+
+ /** Returns the connector at the specified index, rotated in the actual placement.
+ Undefined behavior if a_Index is out of range. */
+ cPiece::cConnector GetRotatedConnector(size_t a_Index) const;
+
+ /** Returns a copy of the specified connector, modified to account for the translation and rotation for
+ this placement. */
+ cPiece::cConnector GetRotatedConnector(const cPiece::cConnector & a_Connector) const;
+
+ /** Moves the placed piece Y-wise by the specified offset.
+ Sets m_HasBeenMovedToGround to true, too.
+ Used eg. by village houses. */
+ void MoveToGroundBy(int a_OffsetY);
protected:
const cPlacedPiece * m_Parent;
const cPiece * m_Piece;
Vector3i m_Coords;
int m_NumCCWRotations;
- cCuboid m_HitBox;
- int m_Depth;
+ cCuboid m_HitBox; // Hitbox of the placed piece, in world coords
+ int m_Depth; // Depth in the generated piece tree
+
+ /** Set to true once the piece has been moved Y-wise.
+ Used eg. by village houses. */
+ bool m_HasBeenMovedToGround;
};
typedef std::vector<cPlacedPiece *> cPlacedPieces;
diff --git a/src/Generating/Prefab.cpp b/src/Generating/Prefab.cpp
index 0f20603be..2ab1455b9 100644
--- a/src/Generating/Prefab.cpp
+++ b/src/Generating/Prefab.cpp
@@ -108,6 +108,9 @@ static const cPrefab::sDef g_TestPrefabDef =
// AddWeightIfSame:
1000,
+
+ // MoveToGround:
+ false,
};
static cPrefab g_TestPrefab(g_TestPrefabDef);
@@ -127,7 +130,8 @@ cPrefab::cPrefab(const cPrefab::sDef & a_Def) :
m_MergeStrategy(a_Def.m_MergeStrategy),
m_ShouldExtendFloor(a_Def.m_ShouldExtendFloor),
m_DefaultWeight(a_Def.m_DefaultWeight),
- m_AddWeightIfSame(a_Def.m_AddWeightIfSame)
+ m_AddWeightIfSame(a_Def.m_AddWeightIfSame),
+ m_MoveToGround(a_Def.m_MoveToGround)
{
m_BlockArea[0].Create(m_Size);
CharMap cm;
@@ -136,6 +140,34 @@ cPrefab::cPrefab(const cPrefab::sDef & a_Def) :
ParseConnectors(a_Def.m_Connectors);
ParseDepthWeight(a_Def.m_DepthWeight);
+ AddRotatedBlockAreas();
+}
+
+
+
+
+
+cPrefab::cPrefab(const cBlockArea & a_Image, int a_AllowedRotations) :
+ m_Size(a_Image.GetSize()),
+ m_AllowedRotations(a_AllowedRotations),
+ m_MergeStrategy(cBlockArea::msOverwrite),
+ m_ShouldExtendFloor(false),
+ m_DefaultWeight(1),
+ m_AddWeightIfSame(0),
+ m_MoveToGround(false)
+{
+ m_HitBox.p1.Set(0, 0, 0);
+ m_HitBox.p2.Set(m_Size.x - 1, m_Size.y - 1, m_Size.z - 1);
+ m_BlockArea[0].CopyFrom(a_Image);
+ AddRotatedBlockAreas();
+}
+
+
+
+
+
+void cPrefab::AddRotatedBlockAreas(void)
+{
// 1 CCW rotation:
if ((m_AllowedRotations & 0x01) != 0)
{
@@ -165,12 +197,20 @@ cPrefab::cPrefab(const cPrefab::sDef & a_Def) :
void cPrefab::Draw(cChunkDesc & a_Dest, const cPlacedPiece * a_Placement) const
{
+ Draw(a_Dest, a_Placement->GetCoords(), a_Placement->GetNumCCWRotations());
+}
+
+
+
+
+void cPrefab::Draw(cChunkDesc & a_Dest, const Vector3i & a_Placement, int a_NumRotations) const
+{
// Draw the basic image:
- Vector3i Placement = a_Placement->GetCoords();
+ Vector3i Placement(a_Placement);
int ChunkStartX = a_Dest.GetChunkX() * cChunkDef::Width;
int ChunkStartZ = a_Dest.GetChunkZ() * cChunkDef::Width;
Placement.Move(-ChunkStartX, 0, -ChunkStartZ);
- const cBlockArea & Image = m_BlockArea[a_Placement->GetNumCCWRotations()];
+ const cBlockArea & Image = m_BlockArea[a_NumRotations];
a_Dest.WriteBlockArea(Image, Placement.x, Placement.y, Placement.z, m_MergeStrategy);
// If requested, draw the floor (from the bottom of the prefab down to the nearest non-air)
@@ -257,6 +297,24 @@ int cPrefab::GetPieceWeight(const cPlacedPiece & a_PlacedPiece, const cPiece::cC
+void cPrefab::SetDefaultWeight(int a_DefaultWeight)
+{
+ m_DefaultWeight = a_DefaultWeight;
+}
+
+
+
+
+
+void cPrefab::AddConnector(int a_RelX, int a_RelY, int a_RelZ, eBlockFace a_Direction, int a_Type)
+{
+ m_Connectors.push_back(cConnector(a_RelX, a_RelY, a_RelZ, a_Type, a_Direction));
+}
+
+
+
+
+
void cPrefab::ParseCharMap(CharMap & a_CharMapOut, const char * a_CharMapDef)
{
ASSERT(a_CharMapDef != NULL);
diff --git a/src/Generating/Prefab.h b/src/Generating/Prefab.h
index 37db2ff16..8b4e4b4ef 100644
--- a/src/Generating/Prefab.h
+++ b/src/Generating/Prefab.h
@@ -82,19 +82,47 @@ public:
Can be positive or negative.
This is used e. g. to make nether bridges prefer spanning multiple segments or to penalize turrets next to each other. */
int m_AddWeightIfSame;
+
+ /** If true, the piece will be moved Y-wise so that its first connector is sitting on the terrain.
+ This is used e. g. for village houses. */
+ bool m_MoveToGround;
};
+
+ /** Creates a prefab from the provided definition. */
cPrefab(const sDef & a_Def);
+ /** Creates a prefab based on the given BlockArea and allowed rotations. */
+ cPrefab(const cBlockArea & a_Image, int a_AllowedRotations);
+
/** Draws the prefab into the specified chunk, according to the placement stored in the PlacedPiece. */
void Draw(cChunkDesc & a_Dest, const cPlacedPiece * a_Placement) const;
+ /** Draws the prefab into the specified chunks, according to the specified placement and rotations. */
+ void Draw(cChunkDesc & a_Dest, const Vector3i & a_Placement, int a_NumRotations) const;
+
/** Returns true if the prefab has any connector of the specified type. */
bool HasConnectorType(int a_ConnectorType) const;
/** Returns the weight (chance) of this prefab generating as the next piece after the specified placed piece.
PiecePool implementations can use this for their GetPieceWeight() implementations. */
int GetPieceWeight(const cPlacedPiece & a_PlacedPiece, const cPiece::cConnector & a_ExistingConnector) const;
+
+ /** Sets the (unmodified) DefaultWeight property for this piece. */
+ void SetDefaultWeight(int a_DefaultWeight);
+
+ /** Returns the unmodified DefaultWeight property for the piece. */
+ int GetDefaultWeight(void) const { return m_DefaultWeight; }
+
+ /** Sets the AddWeightIfSame member, that is used to modify the weight when the previous piece is the same prefab */
+ void SetAddWeightIfSame(int a_AddWeightIfSame) { m_AddWeightIfSame = a_AddWeightIfSame; }
+
+ /** Adds the specified connector to the list of connectors this piece supports. */
+ void AddConnector(int a_RelX, int a_RelY, int a_RelZ, eBlockFace a_Direction, int a_Type);
+
+ /** Returns whether the prefab should be moved Y-wise to ground before drawing, rather than staying
+ at the coords governed by the connectors. */
+ bool ShouldMoveToGround(void) const { return m_MoveToGround; }
protected:
/** Packs complete definition of a single block, for per-letter assignment. */
@@ -149,6 +177,10 @@ protected:
Can be positive or negative.
This is used e. g. to make nether bridges prefer spanning multiple segments or to penalize turrets next to each other. */
int m_AddWeightIfSame;
+
+ /** If true, the piece will be moved Y-wise so that its first connector is sitting on the terrain.
+ This is used e. g. for village houses. */
+ bool m_MoveToGround;
// cPiece overrides:
@@ -157,6 +189,10 @@ protected:
virtual cCuboid GetHitBox(void) const override;
virtual bool CanRotateCCW(int a_NumRotations) const override;
+ /** Based on the m_AllowedRotations, adds rotated cBlockAreas to the m_BlockArea array.
+ To be called only from this class's constructor! */
+ void AddRotatedBlockAreas(void);
+
/** Parses the CharMap in the definition into a CharMap binary data used for translating the definition into BlockArea. */
void ParseCharMap(CharMap & a_CharMapOut, const char * a_CharMapDef);
diff --git a/src/Generating/PrefabPiecePool.cpp b/src/Generating/PrefabPiecePool.cpp
index ed9340815..122b9d2af 100644
--- a/src/Generating/PrefabPiecePool.cpp
+++ b/src/Generating/PrefabPiecePool.cpp
@@ -26,6 +26,34 @@ cPrefabPiecePool::cPrefabPiecePool(
+cPrefabPiecePool::~cPrefabPiecePool()
+{
+ Clear();
+}
+
+
+
+
+
+void cPrefabPiecePool::Clear(void)
+{
+ m_PiecesByConnector.clear();
+ for (cPieces::iterator itr = m_AllPieces.begin(), end = m_AllPieces.end(); itr != end; ++itr)
+ {
+ delete *itr;
+ }
+ m_AllPieces.clear();
+ for (cPieces::iterator itr = m_StartingPieces.begin(), end = m_StartingPieces.end(); itr != end; ++itr)
+ {
+ delete *itr;
+ }
+ m_StartingPieces.clear();
+}
+
+
+
+
+
void cPrefabPiecePool::AddPieceDefs(const cPrefab::sDef * a_PieceDefs, size_t a_NumPieceDefs)
{
ASSERT(a_PieceDefs != NULL);
@@ -101,6 +129,15 @@ int cPrefabPiecePool::GetPieceWeight(const cPlacedPiece & a_PlacedPiece, const c
+int cPrefabPiecePool::GetStartingPieceWeight(const cPiece & a_NewPiece)
+{
+ return ((const cPrefab &)a_NewPiece).GetDefaultWeight();
+}
+
+
+
+
+
void cPrefabPiecePool::PiecePlaced(const cPiece & a_Piece)
{
// Do nothing
diff --git a/src/Generating/PrefabPiecePool.h b/src/Generating/PrefabPiecePool.h
index c6a5ad360..b9c1f0483 100644
--- a/src/Generating/PrefabPiecePool.h
+++ b/src/Generating/PrefabPiecePool.h
@@ -34,6 +34,12 @@ public:
const cPrefab::sDef * a_StartingPieceDefs, size_t a_NumStartingPieceDefs
);
+ /** Destroys the pool, freeing all pieces. */
+ ~cPrefabPiecePool();
+
+ /** Removes and frees all pieces from this pool. */
+ void Clear(void);
+
/** Adds pieces from the specified definitions into m_AllPieces. Also adds the pieces into
the m_PiecesByConnector map.
May be called multiple times with different PieceDefs, will add all such pieces. */
@@ -44,7 +50,6 @@ public:
May be called multiple times with different PieceDefs, will add all such pieces. */
void AddStartingPieceDefs(const cPrefab::sDef * a_StartingPieceDefs, size_t a_NumStartingPieceDefs);
-
protected:
/** The type used to map a connector type to the list of pieces with that connector */
@@ -70,6 +75,7 @@ protected:
virtual cPieces GetPiecesWithConnector(int a_ConnectorType) override;
virtual cPieces GetStartingPieces(void) override;
virtual int GetPieceWeight(const cPlacedPiece & a_PlacedPiece, const cPiece::cConnector & a_ExistingConnector, const cPiece & a_NewPiece) override;
+ virtual int GetStartingPieceWeight(const cPiece & a_NewPiece) override;
virtual void PiecePlaced(const cPiece & a_Piece) override;
virtual void Reset(void) override;
} ;
diff --git a/src/Generating/Prefabs/AlchemistVillagePrefabs.cpp b/src/Generating/Prefabs/AlchemistVillagePrefabs.cpp
new file mode 100644
index 000000000..eb0d30fdf
--- /dev/null
+++ b/src/Generating/Prefabs/AlchemistVillagePrefabs.cpp
@@ -0,0 +1,3184 @@
+
+// AlchemistVillagePrefabs.cpp
+
+// Defines the prefabs in the group AlchemistVillage
+
+// NOTE: This file has been generated automatically by GalExport!
+// Any manual changes will be overwritten by the next automatic export!
+
+#include "Globals.h"
+#include "AlchemistVillagePrefabs.h"
+
+
+
+
+
+const cPrefab::sDef g_AlchemistVillagePrefabs[] =
+{
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // BarWithBasement:
+ // The data has been exported from the gallery Desert, area index 82, ID 598, created by STR_Warrior
+ {
+ // Size:
+ 11, 12, 10, // SizeX = 11, SizeY = 12, SizeZ = 10
+
+ // Hitbox (relative to bounding box):
+ -1, 0, 0, // MinX, MinY, MinZ
+ 11, 11, 10, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "A:171: 8\n" /* carpet */
+ "B:101: 0\n" /* ironbars */
+ "C: 64:12\n" /* wooddoorblock */
+ "D:128: 2\n" /* sandstonestairs */
+ "E: 24: 1\n" /* sandstone */
+ "F: 44: 9\n" /* step */
+ "G:126: 8\n" /* woodenslab */
+ "H:128: 7\n" /* sandstonestairs */
+ "I: 44: 1\n" /* step */
+ "J: 64: 7\n" /* wooddoorblock */
+ "K:128: 6\n" /* sandstonestairs */
+ "a: 1: 0\n" /* stone */
+ "b: 24: 0\n" /* sandstone */
+ "c: 12: 0\n" /* sand */
+ "d:134: 4\n" /* 134 */
+ "e: 5: 1\n" /* wood */
+ "f:134: 5\n" /* 134 */
+ "g: 65: 5\n" /* ladder */
+ "h: 17: 3\n" /* tree */
+ "i: 69:11\n" /* lever */
+ "j:134: 0\n" /* 134 */
+ "k:134: 1\n" /* 134 */
+ "l: 50: 4\n" /* torch */
+ "m: 19: 0\n" /* sponge */
+ "n: 5: 0\n" /* wood */
+ "o: 96:12\n" /* trapdoor */
+ "p: 24: 2\n" /* sandstone */
+ "q:128: 5\n" /* sandstonestairs */
+ "r:107: 6\n" /* fencegate */
+ "s:128: 4\n" /* sandstonestairs */
+ "t:134: 3\n" /* 134 */
+ "u: 85: 0\n" /* fence */
+ "v:134: 7\n" /* 134 */
+ "w:107: 5\n" /* fencegate */
+ "x: 64: 5\n" /* wooddoorblock */
+ "y: 65: 3\n" /* ladder */
+ "z: 50: 3\n" /* torch */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "aaaaaaaaaaa"
+ /* 1 */ "aaaaaaaaaaa"
+ /* 2 */ "aabbbbbbbaa"
+ /* 3 */ "aabbbbbbbaa"
+ /* 4 */ "aabbbbbbbaa"
+ /* 5 */ "aabbbbbbbaa"
+ /* 6 */ "aabbbbbbbaa"
+ /* 7 */ "aabbbbbbbaa"
+ /* 8 */ "aaaaaaaaaaa"
+ /* 9 */ "aaaaaaaaaaa"
+
+ // Level 1
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "ccccccccccc"
+ /* 1 */ "cbbbbbbbbbc"
+ /* 2 */ "cbdef.defbc"
+ /* 3 */ "cbdef.defbc"
+ /* 4 */ "cbdef.defbc"
+ /* 5 */ "cb.......bc"
+ /* 6 */ "cb.......bc"
+ /* 7 */ "cbg......bc"
+ /* 8 */ "cbbbbbbbbbc"
+ /* 9 */ "ccccccccccc"
+
+ // Level 2
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "ccccccccccc"
+ /* 1 */ "cbbbbbbbbbc"
+ /* 2 */ "cbeee.eeebc"
+ /* 3 */ "cbeee.eeebc"
+ /* 4 */ "cbehe.ehebc"
+ /* 5 */ "cb.i...i.bc"
+ /* 6 */ "cb.......bc"
+ /* 7 */ "cbg......bc"
+ /* 8 */ "cbbbbbbbbbc"
+ /* 9 */ "ccccccccccc"
+
+ // Level 3
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "ccccccccccc"
+ /* 1 */ "cbbbbbbbbbc"
+ /* 2 */ "cbjek.jekbc"
+ /* 3 */ "cbjek.jekbc"
+ /* 4 */ "cbjek.jekbc"
+ /* 5 */ "cb.......bc"
+ /* 6 */ "cb.......bc"
+ /* 7 */ "cbg..l...bc"
+ /* 8 */ "cbbbbbbbbbc"
+ /* 9 */ "ccccccccccc"
+
+ // Level 4
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "ccccccccccc"
+ /* 1 */ "ccccccccccc"
+ /* 2 */ "ccnnnnnnncc"
+ /* 3 */ "cnnnnnnnnnc"
+ /* 4 */ "cnnnnnnnnnc"
+ /* 5 */ "cnnnnnnnnnc"
+ /* 6 */ "cnnnnnnnnnc"
+ /* 7 */ "cnonnnnnnnc"
+ /* 8 */ "cnccccccccc"
+ /* 9 */ "ccccccccccc"
+
+ // Level 5
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "...p...p..."
+ /* 1 */ "..........."
+ /* 2 */ "pbbbqrsbbbp"
+ /* 3 */ "bkt.....ttb"
+ /* 4 */ "bku.....ujb"
+ /* 5 */ "b.........b"
+ /* 6 */ "bfvvd.....b"
+ /* 7 */ "b...w..kujb"
+ /* 8 */ "pxbbbbbbbbp"
+ /* 9 */ "..y........"
+
+ // Level 6
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "...p...p..."
+ /* 1 */ "..........."
+ /* 2 */ "pbbb...bbbp"
+ /* 3 */ "b..z...z..b"
+ /* 4 */ "b.A.....A.b"
+ /* 5 */ "B.........B"
+ /* 6 */ "b.........b"
+ /* 7 */ "b.......A.b"
+ /* 8 */ "pCbbBBBbbbp"
+ /* 9 */ "..y........"
+
+ // Level 7
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "...D...D..."
+ /* 1 */ "...E...b..."
+ /* 2 */ "pbbbqFsbbbp"
+ /* 3 */ "bGGGGGGGGGb"
+ /* 4 */ "bGGGGGGGGGb"
+ /* 5 */ "sGGGGGGGGGq"
+ /* 6 */ "bGGGGGGGGGb"
+ /* 7 */ "bGGGGGGGGGb"
+ /* 8 */ "pbbbHHHbbbp"
+ /* 9 */ "..y........"
+
+ // Level 8
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "..........."
+ /* 1 */ "..........."
+ /* 2 */ "bIIIIbIIIIb"
+ /* 3 */ "IpbbbbbbbpI"
+ /* 4 */ "Ib.......bI"
+ /* 5 */ "bb.......bb"
+ /* 6 */ "Ib.......bI"
+ /* 7 */ "IpJbbbbbbpI"
+ /* 8 */ "bI.IIbIIIIb"
+ /* 9 */ "..........."
+
+ // Level 9
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "..........."
+ /* 1 */ "..........."
+ /* 2 */ "..........."
+ /* 3 */ ".pbbBBBbbp."
+ /* 4 */ ".b.......b."
+ /* 5 */ ".B.......B."
+ /* 6 */ ".b.......b."
+ /* 7 */ ".pCbBBBbbp."
+ /* 8 */ "..........."
+ /* 9 */ "..........."
+
+ // Level 10
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "..........."
+ /* 1 */ "..........."
+ /* 2 */ "..........."
+ /* 3 */ ".pbbKKKbbp."
+ /* 4 */ ".bGGGGGGGb."
+ /* 5 */ ".sGGGGGGGq."
+ /* 6 */ ".bGGGGGGGb."
+ /* 7 */ ".pbbHHHbbp."
+ /* 8 */ "..........."
+ /* 9 */ "..........."
+
+ // Level 11
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "..........."
+ /* 1 */ "..........."
+ /* 2 */ "..........."
+ /* 3 */ ".bIIIbIIIb."
+ /* 4 */ ".I.......I."
+ /* 5 */ ".b.......b."
+ /* 6 */ ".I.......I."
+ /* 7 */ ".bIIIbIIIb."
+ /* 8 */ "..........."
+ /* 9 */ "...........",
+
+ // Connectors:
+ "-1: 5, 5, 0: 2\n" /* Type -1, direction Z- */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 70,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ true,
+ }, // BarWithBasement
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // BarWithoutBasement:
+ // The data has been exported from the gallery Desert, area index 81, ID 597, created by STR_Warrior
+ {
+ // Size:
+ 11, 8, 10, // SizeX = 11, SizeY = 8, SizeZ = 10
+
+ // Hitbox (relative to bounding box):
+ -1, 0, 0, // MinX, MinY, MinZ
+ 11, 7, 10, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "A:128: 7\n" /* sandstonestairs */
+ "B: 44: 1\n" /* step */
+ "C: 64: 3\n" /* wooddoorblock */
+ "D: 64: 8\n" /* wooddoorblock */
+ "E:128: 6\n" /* sandstonestairs */
+ "a: 12: 0\n" /* sand */
+ "b: 5: 0\n" /* wood */
+ "c: 24: 2\n" /* sandstone */
+ "d: 24: 0\n" /* sandstone */
+ "e:128: 5\n" /* sandstonestairs */
+ "f:107: 6\n" /* fencegate */
+ "g:128: 4\n" /* sandstonestairs */
+ "h:134: 1\n" /* 134 */
+ "i:134: 3\n" /* 134 */
+ "j: 85: 0\n" /* fence */
+ "k:134: 0\n" /* 134 */
+ "l:134: 5\n" /* 134 */
+ "m: 19: 0\n" /* sponge */
+ "n:134: 7\n" /* 134 */
+ "o:134: 4\n" /* 134 */
+ "p:107: 5\n" /* fencegate */
+ "q: 64: 5\n" /* wooddoorblock */
+ "r: 65: 3\n" /* ladder */
+ "s: 50: 3\n" /* torch */
+ "t:171: 8\n" /* carpet */
+ "u:101: 0\n" /* ironbars */
+ "v: 64:12\n" /* wooddoorblock */
+ "w:128: 2\n" /* sandstonestairs */
+ "x: 24: 1\n" /* sandstone */
+ "y: 44: 9\n" /* step */
+ "z:126: 8\n" /* woodenslab */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "aaaaaaaaaaa"
+ /* 1 */ "aaaaaaaaaaa"
+ /* 2 */ "aaaabbbaaaa"
+ /* 3 */ "abbbbbbbbba"
+ /* 4 */ "abbbbbbbbba"
+ /* 5 */ "abbbbbbbbba"
+ /* 6 */ "abbbbbbbbba"
+ /* 7 */ "abbbbbbbbba"
+ /* 8 */ "abaaaaaaaaa"
+ /* 9 */ "aaaaaaaaaaa"
+
+ // Level 1
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "...c...c..."
+ /* 1 */ "..........."
+ /* 2 */ "cdddefgdddc"
+ /* 3 */ "dhi.....iid"
+ /* 4 */ "dhj.....jkd"
+ /* 5 */ "d.........d"
+ /* 6 */ "dlnno.....d"
+ /* 7 */ "d...p..hjkd"
+ /* 8 */ "cqddddddddc"
+ /* 9 */ "..r........"
+
+ // Level 2
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "...c...c..."
+ /* 1 */ "..........."
+ /* 2 */ "cddd...dddc"
+ /* 3 */ "d..s...s..d"
+ /* 4 */ "d.t.....t.d"
+ /* 5 */ "u.........u"
+ /* 6 */ "d.........d"
+ /* 7 */ "d.......t.d"
+ /* 8 */ "cvdduuudddc"
+ /* 9 */ "..r........"
+
+ // Level 3
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "...w...w..."
+ /* 1 */ "...x...d..."
+ /* 2 */ "cdddeygdddc"
+ /* 3 */ "dzzzzzzzzzd"
+ /* 4 */ "dzzzzzzzzzd"
+ /* 5 */ "gzzzzzzzzze"
+ /* 6 */ "dzzzzzzzzzd"
+ /* 7 */ "dzzzzzzzzzd"
+ /* 8 */ "cdddAAAdddc"
+ /* 9 */ "..r........"
+
+ // Level 4
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "..........."
+ /* 1 */ "..........."
+ /* 2 */ "dBBBBdBBBBd"
+ /* 3 */ "BcdddddddcB"
+ /* 4 */ "Bd.......dB"
+ /* 5 */ "dd.......dd"
+ /* 6 */ "Bd.......dB"
+ /* 7 */ "BcCddddddcB"
+ /* 8 */ "dB.BBdBBBBd"
+ /* 9 */ "..........."
+
+ // Level 5
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "..........."
+ /* 1 */ "..........."
+ /* 2 */ "..........."
+ /* 3 */ ".cdduuuddc."
+ /* 4 */ ".d.......d."
+ /* 5 */ ".u.......u."
+ /* 6 */ ".d.......d."
+ /* 7 */ ".cDduuuddc."
+ /* 8 */ "..........."
+ /* 9 */ "..........."
+
+ // Level 6
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "..........."
+ /* 1 */ "..........."
+ /* 2 */ "..........."
+ /* 3 */ ".cddEEEddc."
+ /* 4 */ ".dzzzzzzzd."
+ /* 5 */ ".gzzzzzzze."
+ /* 6 */ ".dzzzzzzzd."
+ /* 7 */ ".cddAAAddc."
+ /* 8 */ "..........."
+ /* 9 */ "..........."
+
+ // Level 7
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "..........."
+ /* 1 */ "..........."
+ /* 2 */ "..........."
+ /* 3 */ ".dBBBdBBBd."
+ /* 4 */ ".B.......B."
+ /* 5 */ ".d.......d."
+ /* 6 */ ".B.......B."
+ /* 7 */ ".dBBBdBBBd."
+ /* 8 */ "..........."
+ /* 9 */ "...........",
+
+ // Connectors:
+ "-1: 5, 1, 0: 2\n" /* Type -1, direction Z- */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 80,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ true,
+ }, // BarWithoutBasement
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // BlackSmith:
+ // The data has been exported from the gallery Desert, area index 97, ID 642, created by STR_Warrior
+ {
+ // Size:
+ 11, 5, 13, // SizeX = 11, SizeY = 5, SizeZ = 13
+
+ // Hitbox (relative to bounding box):
+ -1, 0, 0, // MinX, MinY, MinZ
+ 11, 4, 13, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a: 12: 0\n" /* sand */
+ "b: 5: 0\n" /* wood */
+ "c: 24: 0\n" /* sandstone */
+ "d: 24: 2\n" /* sandstone */
+ "e: 64: 7\n" /* wooddoorblock */
+ "f: 43: 0\n" /* doubleslab */
+ "g: 53: 5\n" /* woodstairs */
+ "h: 53: 4\n" /* woodstairs */
+ "i: 10: 0\n" /* lava */
+ "j: 54: 5\n" /* chest */
+ "k: 64:12\n" /* wooddoorblock */
+ "l: 50: 3\n" /* torch */
+ "m: 19: 0\n" /* sponge */
+ "n:101: 0\n" /* ironbars */
+ "o: 50: 1\n" /* torch */
+ "p: 50: 2\n" /* torch */
+ "q:128: 2\n" /* sandstonestairs */
+ "r: 44: 9\n" /* step */
+ "s:126: 8\n" /* woodenslab */
+ "t:128: 4\n" /* sandstonestairs */
+ "u:128: 5\n" /* sandstonestairs */
+ "v:128: 7\n" /* sandstonestairs */
+ "w: 44: 1\n" /* step */
+ "x: 43: 1\n" /* doubleslab */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "aaaaaaaaaaa"
+ /* 1 */ "aaaaaaaaaaa"
+ /* 2 */ "aaaaaaaabaa"
+ /* 3 */ "acacacabbba"
+ /* 4 */ "acaccaabbba"
+ /* 5 */ "acccccabbba"
+ /* 6 */ "acaadddbbba"
+ /* 7 */ "aaacdddbbba"
+ /* 8 */ "aaaadddbbba"
+ /* 9 */ "abbbbbbbbba"
+ /* 10 */ "abbbbbbbbba"
+ /* 11 */ "abbbbbbbbba"
+ /* 12 */ "aaaaaaaaaaa"
+
+ // Level 1
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "......d...d"
+ /* 1 */ "..........."
+ /* 2 */ "......dcecd"
+ /* 3 */ ".d....c...c"
+ /* 4 */ "..f...c...c"
+ /* 5 */ "......c...c"
+ /* 6 */ "....ddc...c"
+ /* 7 */ ".gh.dic...c"
+ /* 8 */ "dcccccd...c"
+ /* 9 */ "cj........c"
+ /* 10 */ "c.........c"
+ /* 11 */ "c.........c"
+ /* 12 */ "dcccccccccd"
+
+ // Level 2
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "......d...d"
+ /* 1 */ "..........."
+ /* 2 */ "......dckcd"
+ /* 3 */ ".d....c..lc"
+ /* 4 */ "......n...c"
+ /* 5 */ "......c...c"
+ /* 6 */ "....nnc...n"
+ /* 7 */ "....n.c...n"
+ /* 8 */ "dcccccd...n"
+ /* 9 */ "co........c"
+ /* 10 */ "n.........c"
+ /* 11 */ "c........pc"
+ /* 12 */ "dcccnnncccd"
+
+ // Level 3
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "......q...q"
+ /* 1 */ "......c...c"
+ /* 2 */ "......dcccd"
+ /* 3 */ ".drrrrcsssc"
+ /* 4 */ ".rsssstsssc"
+ /* 5 */ ".rsssscsssc"
+ /* 6 */ ".rssddcsssu"
+ /* 7 */ ".rssd.csssu"
+ /* 8 */ "dcccccdsssu"
+ /* 9 */ "csssssssssc"
+ /* 10 */ "tsssssssssc"
+ /* 11 */ "csssssssssc"
+ /* 12 */ "dcccvvvcccd"
+
+ // Level 4
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "..........."
+ /* 1 */ "..........."
+ /* 2 */ "......cwwwc"
+ /* 3 */ ".w.w.ww...w"
+ /* 4 */ "......w...w"
+ /* 5 */ ".w....w...w"
+ /* 6 */ "....xwx...w"
+ /* 7 */ ".w..w.w...c"
+ /* 8 */ "cwwwxwc...w"
+ /* 9 */ "w.........w"
+ /* 10 */ "w.........w"
+ /* 11 */ "w.........w"
+ /* 12 */ "cwwwwcwwwwc",
+
+ // Connectors:
+ "-1: 8, 1, 0: 2\n" /* Type -1, direction Z- */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 50,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ false,
+ }, // BlackSmith
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // LargeHouse1:
+ // The data has been exported from the gallery Desert, area index 77, ID 577, created by STR_Warrior
+ {
+ // Size:
+ 15, 13, 11, // SizeX = 15, SizeY = 13, SizeZ = 11
+
+ // Hitbox (relative to bounding box):
+ -1, 0, -1, // MinX, MinY, MinZ
+ 14, 12, 11, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "A:128: 4\n" /* sandstonestairs */
+ "B:128: 5\n" /* sandstonestairs */
+ "C:128: 7\n" /* sandstonestairs */
+ "D: 44: 1\n" /* step */
+ "E:128: 2\n" /* sandstonestairs */
+ "F:128: 0\n" /* sandstonestairs */
+ "G: 87: 0\n" /* netherstone */
+ "H:128: 3\n" /* sandstonestairs */
+ "I: 51: 0\n" /* fire */
+ "J: 44: 9\n" /* step */
+ "a: 12: 0\n" /* sand */
+ "b: 5: 0\n" /* wood */
+ "c: 24: 2\n" /* sandstone */
+ "d: 24: 0\n" /* sandstone */
+ "e: 85: 0\n" /* fence */
+ "f: 5: 1\n" /* wood */
+ "g: 64: 6\n" /* wooddoorblock */
+ "h: 64: 0\n" /* wooddoorblock */
+ "i: 61: 2\n" /* furnace */
+ "j:118: 0\n" /* cauldronblock */
+ "k:134: 4\n" /* 134 */
+ "l: 65: 2\n" /* ladder */
+ "m: 19: 0\n" /* sponge */
+ "n:101: 0\n" /* ironbars */
+ "o: 50: 1\n" /* torch */
+ "p:140: 0\n" /* flowerpotblock */
+ "q: 64:12\n" /* wooddoorblock */
+ "r: 50: 3\n" /* torch */
+ "s: 64: 8\n" /* wooddoorblock */
+ "t: 69:12\n" /* lever */
+ "u: 50: 4\n" /* torch */
+ "v:128: 6\n" /* sandstonestairs */
+ "w: 44:10\n" /* step */
+ "x:128: 1\n" /* sandstonestairs */
+ "y: 47: 0\n" /* bookshelf */
+ "z: 96:10\n" /* trapdoor */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "aaaaaaaaaaaaaaa"
+ /* 1 */ "aaaaabbbbbbbaaa"
+ /* 2 */ "aaaabbbbbbbbaaa"
+ /* 3 */ "aaaaabbbbbbbbaa"
+ /* 4 */ "aaaaabbbbbbbaaa"
+ /* 5 */ "aaaaabbbbbbbaaa"
+ /* 6 */ "aaaaabbbbbbbaaa"
+ /* 7 */ "aaaaabbbbbbbaaa"
+ /* 8 */ "aaaaabbbbbbbaaa"
+ /* 9 */ "aaaaabbbbbbbaaa"
+ /* 10 */ "aaaaaaaaaaaaaaa"
+
+ // Level 1
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "....cdddddddc.."
+ /* 1 */ "eeeed......fd.c"
+ /* 2 */ "e...g.......d.."
+ /* 3 */ "e...d.......h.."
+ /* 4 */ "e...dijk..l.d.."
+ /* 5 */ "e...dddd.dddd.c"
+ /* 6 */ "eeeed.......d.."
+ /* 7 */ "mmmmd.......d.."
+ /* 8 */ "mmmmd.......d.."
+ /* 9 */ "mmmmd.......d.."
+ /* 10 */ "mmmmcdddddddc.."
+
+ // Level 2
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "....cddnnnddc.."
+ /* 1 */ "....do.....pd.c"
+ /* 2 */ "....q.......d.r"
+ /* 3 */ "....d.......s.."
+ /* 4 */ "....d.t...l.d.u"
+ /* 5 */ "....dddd.dddd.c"
+ /* 6 */ "....n..r.r..n.."
+ /* 7 */ "mmmmn.......n.."
+ /* 8 */ "mmmmn.......n.."
+ /* 9 */ "mmmmd.......d.."
+ /* 10 */ "mmmmcddnnnddc.."
+
+ // Level 3
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "....cddvvvddc.."
+ /* 1 */ "....dwwwwwwwddx"
+ /* 2 */ "....dwwwwwwwd.."
+ /* 3 */ "....dwwwwwwwd.."
+ /* 4 */ "....dyyywwzwd.."
+ /* 5 */ "....ddddddddddx"
+ /* 6 */ "....AwwwwwwwB.."
+ /* 7 */ "mmmmAwwwwwwwB.."
+ /* 8 */ "mmmmAwwwwwwwB.."
+ /* 9 */ "mmmmdwwwwwwwd.."
+ /* 10 */ "mmmmcddCCCddc.."
+
+ // Level 4
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "....dDDDdDDDd.."
+ /* 1 */ "....DcdddddcD.."
+ /* 2 */ "....Dd.....dD.."
+ /* 3 */ "....Dd.....dD.."
+ /* 4 */ "....Dd.....dD.."
+ /* 5 */ "....dcdd.ddcd.."
+ /* 6 */ "....D.......D.."
+ /* 7 */ "mmmmD.......D.."
+ /* 8 */ "mmmmD.......D.."
+ /* 9 */ "mmmmD.......D.."
+ /* 10 */ "mmmmdDDDdDDDd.."
+
+ // Level 5
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "..............."
+ /* 1 */ ".....cddnddc..."
+ /* 2 */ ".....n.....n..."
+ /* 3 */ ".....n.....n..."
+ /* 4 */ ".....n.....n..."
+ /* 5 */ ".....cdd.ddc..."
+ /* 6 */ "..............."
+ /* 7 */ "..............."
+ /* 8 */ "..............."
+ /* 9 */ "..............."
+ /* 10 */ "..............."
+
+ // Level 6
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "..............."
+ /* 1 */ ".....cddvddc..."
+ /* 2 */ ".....AwwwwwB..."
+ /* 3 */ ".....AwwwwwB..."
+ /* 4 */ ".....AwwwwwB..."
+ /* 5 */ ".....cdddddc..."
+ /* 6 */ "..............."
+ /* 7 */ "..............."
+ /* 8 */ "..............."
+ /* 9 */ "..............."
+ /* 10 */ "..............."
+
+ // Level 7
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "..............."
+ /* 1 */ ".....dDDdDDd..."
+ /* 2 */ ".....D.ddd.D..."
+ /* 3 */ ".....d.ddd.d..."
+ /* 4 */ ".....D.ddd.D..."
+ /* 5 */ ".....dDDdDDd..."
+ /* 6 */ "..............."
+ /* 7 */ "..............."
+ /* 8 */ "..............."
+ /* 9 */ "..............."
+ /* 10 */ "..............."
+
+ // Level 8
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "..............."
+ /* 1 */ "..............."
+ /* 2 */ ".......cEc....."
+ /* 3 */ ".......FGx....."
+ /* 4 */ ".......cHc....."
+ /* 5 */ "..............."
+ /* 6 */ "..............."
+ /* 7 */ "..............."
+ /* 8 */ "..............."
+ /* 9 */ "..............."
+ /* 10 */ "..............."
+
+ // Level 9
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "..............."
+ /* 1 */ "..............."
+ /* 2 */ ".......c.c....."
+ /* 3 */ "........I......"
+ /* 4 */ ".......c.c....."
+ /* 5 */ "..............."
+ /* 6 */ "..............."
+ /* 7 */ "..............."
+ /* 8 */ "..............."
+ /* 9 */ "..............."
+ /* 10 */ "..............."
+
+ // Level 10
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "..............."
+ /* 1 */ "..............."
+ /* 2 */ ".......cvc....."
+ /* 3 */ ".......A.B....."
+ /* 4 */ ".......cCc....."
+ /* 5 */ "..............."
+ /* 6 */ "..............."
+ /* 7 */ "..............."
+ /* 8 */ "..............."
+ /* 9 */ "..............."
+ /* 10 */ "..............."
+
+ // Level 11
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "..............."
+ /* 1 */ "..............."
+ /* 2 */ ".......ddd....."
+ /* 3 */ ".......dJd....."
+ /* 4 */ ".......ddd....."
+ /* 5 */ "..............."
+ /* 6 */ "..............."
+ /* 7 */ "..............."
+ /* 8 */ "..............."
+ /* 9 */ "..............."
+ /* 10 */ "..............."
+
+ // Level 12
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "..............."
+ /* 1 */ "..............."
+ /* 2 */ ".......D.D....."
+ /* 3 */ "..............."
+ /* 4 */ ".......D.D....."
+ /* 5 */ "..............."
+ /* 6 */ "..............."
+ /* 7 */ "..............."
+ /* 8 */ "..............."
+ /* 9 */ "..............."
+ /* 10 */ "...............",
+
+ // Connectors:
+ "-1: 14, 1, 3: 5\n" /* Type -1, direction X+ */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 60,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ true,
+ }, // LargeHouse1
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // LargeTower:
+ // The data has been exported from the gallery Desert, area index 80, ID 596, created by STR_Warrior
+ {
+ // Size:
+ 7, 11, 7, // SizeX = 7, SizeY = 11, SizeZ = 7
+
+ // Hitbox (relative to bounding box):
+ -1, 0, 0, // MinX, MinY, MinZ
+ 7, 10, 7, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a: 12: 0\n" /* sand */
+ "b: 5: 0\n" /* wood */
+ "c:128: 2\n" /* sandstonestairs */
+ "d:128: 0\n" /* sandstonestairs */
+ "e: 24: 2\n" /* sandstone */
+ "f: 24: 0\n" /* sandstone */
+ "g: 71: 3\n" /* irondoorblock */
+ "h:128: 1\n" /* sandstonestairs */
+ "i:128: 3\n" /* sandstonestairs */
+ "j: 77: 4\n" /* stonebutton */
+ "k: 71: 8\n" /* irondoorblock */
+ "l:128: 6\n" /* sandstonestairs */
+ "m: 19: 0\n" /* sponge */
+ "n:128: 4\n" /* sandstonestairs */
+ "o:128: 5\n" /* sandstonestairs */
+ "p: 50: 4\n" /* torch */
+ "q:128: 7\n" /* sandstonestairs */
+ "r: 85: 0\n" /* fence */
+ "s: 24: 1\n" /* sandstone */
+ "t: 44: 1\n" /* step */
+ "u: 89: 0\n" /* lightstone */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 0123456 */
+ /* 0 */ "aaaaaaa"
+ /* 1 */ "aaabaaa"
+ /* 2 */ "aabbbaa"
+ /* 3 */ "aabbbaa"
+ /* 4 */ "aabbbaa"
+ /* 5 */ "aaaaaaa"
+ /* 6 */ "aaaaaaa"
+
+ // Level 1
+ /* z\x* 0123456 */
+ /* 0 */ "mc...cm"
+ /* 1 */ "defgfeh"
+ /* 2 */ ".f...f."
+ /* 3 */ ".f...f."
+ /* 4 */ ".f...f."
+ /* 5 */ "defffeh"
+ /* 6 */ "mi...im"
+
+ // Level 2
+ /* z\x* 0123456 */
+ /* 0 */ "m.j...m"
+ /* 1 */ ".efkfe."
+ /* 2 */ ".f...f."
+ /* 3 */ ".f...f."
+ /* 4 */ ".f...f."
+ /* 5 */ ".efffe."
+ /* 6 */ "m.....m"
+
+ // Level 3
+ /* z\x* 0123456 */
+ /* 0 */ "......."
+ /* 1 */ "..lfl.."
+ /* 2 */ ".n...o."
+ /* 3 */ ".f...f."
+ /* 4 */ ".n.p.o."
+ /* 5 */ "..qfq.."
+ /* 6 */ "......."
+
+ // Level 4
+ /* z\x* 0123456 */
+ /* 0 */ "......."
+ /* 1 */ "..frf.."
+ /* 2 */ ".f...f."
+ /* 3 */ ".r...r."
+ /* 4 */ ".f...f."
+ /* 5 */ "..frf.."
+ /* 6 */ "......."
+
+ // Level 5
+ /* z\x* 0123456 */
+ /* 0 */ "......."
+ /* 1 */ "..frf.."
+ /* 2 */ ".f...f."
+ /* 3 */ ".r...r."
+ /* 4 */ ".f...f."
+ /* 5 */ "..frf.."
+ /* 6 */ "......."
+
+ // Level 6
+ /* z\x* 0123456 */
+ /* 0 */ "......."
+ /* 1 */ "..frf.."
+ /* 2 */ ".f...f."
+ /* 3 */ ".r...r."
+ /* 4 */ ".f...f."
+ /* 5 */ "..frf.."
+ /* 6 */ "......."
+
+ // Level 7
+ /* z\x* 0123456 */
+ /* 0 */ "......."
+ /* 1 */ "..cfc.."
+ /* 2 */ ".d...h."
+ /* 3 */ ".f...f."
+ /* 4 */ ".d...h."
+ /* 5 */ "..ifi.."
+ /* 6 */ "......."
+
+ // Level 8
+ /* z\x* 0123456 */
+ /* 0 */ "......."
+ /* 1 */ ".ffsff."
+ /* 2 */ ".f...f."
+ /* 3 */ ".s...s."
+ /* 4 */ ".f...f."
+ /* 5 */ ".ffsff."
+ /* 6 */ "......."
+
+ // Level 9
+ /* z\x* 0123456 */
+ /* 0 */ "...l..."
+ /* 1 */ ".efffe."
+ /* 2 */ ".ftttf."
+ /* 3 */ "nftftfo"
+ /* 4 */ ".ftttf."
+ /* 5 */ ".efffe."
+ /* 6 */ "...q..."
+
+ // Level 10
+ /* z\x* 0123456 */
+ /* 0 */ "...t..."
+ /* 1 */ ".t...t."
+ /* 2 */ "......."
+ /* 3 */ "t..u..t"
+ /* 4 */ "......."
+ /* 5 */ ".t...t."
+ /* 6 */ "...t...",
+
+ // Connectors:
+ "-1: 3, 1, 0: 2\n" /* Type -1, direction Z- */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ true,
+ }, // LargeTower
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // LittleHouse:
+ // The data has been exported from the gallery Desert, area index 65, ID 551, created by STR_Warrior
+ {
+ // Size:
+ 5, 5, 7, // SizeX = 5, SizeY = 5, SizeZ = 7
+
+ // Hitbox (relative to bounding box):
+ -1, 0, 0, // MinX, MinY, MinZ
+ 5, 4, 7, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a: 12: 0\n" /* sand */
+ "b: 5: 0\n" /* wood */
+ "c: 24: 2\n" /* sandstone */
+ "d: 24: 0\n" /* sandstone */
+ "e: 64: 3\n" /* wooddoorblock */
+ "f: 61: 2\n" /* furnace */
+ "g: 65: 2\n" /* ladder */
+ "h: 64: 8\n" /* wooddoorblock */
+ "i:101: 0\n" /* ironbars */
+ "j: 50: 4\n" /* torch */
+ "k:128: 2\n" /* sandstonestairs */
+ "l:126: 8\n" /* woodenslab */
+ "m: 19: 0\n" /* sponge */
+ "n:128: 4\n" /* sandstonestairs */
+ "o:128: 5\n" /* sandstonestairs */
+ "p:128: 7\n" /* sandstonestairs */
+ "q: 44: 1\n" /* step */
+ "r: 96: 6\n" /* trapdoor */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 01234 */
+ /* 0 */ "aaaaa"
+ /* 1 */ "aaaaa"
+ /* 2 */ "aabaa"
+ /* 3 */ "abbba"
+ /* 4 */ "abbba"
+ /* 5 */ "abbba"
+ /* 6 */ "aaaaa"
+
+ // Level 1
+ /* z\x* 01234 */
+ /* 0 */ "c...c"
+ /* 1 */ "....."
+ /* 2 */ "cdedc"
+ /* 3 */ "d...d"
+ /* 4 */ "d...d"
+ /* 5 */ "df.gd"
+ /* 6 */ "cdddc"
+
+ // Level 2
+ /* z\x* 01234 */
+ /* 0 */ "c...c"
+ /* 1 */ "....."
+ /* 2 */ "cdhdc"
+ /* 3 */ "d...d"
+ /* 4 */ "i...i"
+ /* 5 */ "dj.gd"
+ /* 6 */ "cdidc"
+
+ // Level 3
+ /* z\x* 01234 */
+ /* 0 */ "k...k"
+ /* 1 */ "d...d"
+ /* 2 */ "cdddc"
+ /* 3 */ "dllld"
+ /* 4 */ "nlllo"
+ /* 5 */ "dllgd"
+ /* 6 */ "cdpdc"
+
+ // Level 4
+ /* z\x* 01234 */
+ /* 0 */ "....."
+ /* 1 */ "....."
+ /* 2 */ "dqdqd"
+ /* 3 */ "q...q"
+ /* 4 */ "d...d"
+ /* 5 */ "q..rq"
+ /* 6 */ "dqdqd",
+
+ // Connectors:
+ "-1: 2, 1, 0: 2\n" /* Type -1, direction Z- */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ true,
+ }, // LittleHouse
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // LittleHouse2:
+ // The data has been exported from the gallery Desert, area index 72, ID 562, created by STR_Warrior
+ {
+ // Size:
+ 7, 5, 11, // SizeX = 7, SizeY = 5, SizeZ = 11
+
+ // Hitbox (relative to bounding box):
+ -1, 0, 0, // MinX, MinY, MinZ
+ 7, 4, 11, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a: 12: 0\n" /* sand */
+ "b: 5: 0\n" /* wood */
+ "c: 24: 2\n" /* sandstone */
+ "d: 24: 0\n" /* sandstone */
+ "e: 64: 3\n" /* wooddoorblock */
+ "f: 65: 5\n" /* ladder */
+ "g: 85: 0\n" /* fence */
+ "h:101: 0\n" /* ironbars */
+ "i: 64: 8\n" /* wooddoorblock */
+ "j: 50: 3\n" /* torch */
+ "k:128: 2\n" /* sandstonestairs */
+ "l:128: 6\n" /* sandstonestairs */
+ "m: 19: 0\n" /* sponge */
+ "n:126: 8\n" /* woodenslab */
+ "o:128: 4\n" /* sandstonestairs */
+ "p:128: 5\n" /* sandstonestairs */
+ "q:128: 7\n" /* sandstonestairs */
+ "r: 44: 1\n" /* step */
+ "s: 96: 0\n" /* trapdoor */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 0123456 */
+ /* 0 */ "aaaaaaa"
+ /* 1 */ "aaaaaaa"
+ /* 2 */ "aaaabaa"
+ /* 3 */ "abbbbba"
+ /* 4 */ "abbbbba"
+ /* 5 */ "abbbbba"
+ /* 6 */ "aabaaaa"
+ /* 7 */ "aaaaaaa"
+ /* 8 */ "aaaaaaa"
+ /* 9 */ "aaaaaaa"
+ /* 10 */ "aaaaaaa"
+
+ // Level 1
+ /* z\x* 0123456 */
+ /* 0 */ ".c...c."
+ /* 1 */ "......."
+ /* 2 */ "cdddedc"
+ /* 3 */ "d.....d"
+ /* 4 */ "d.....d"
+ /* 5 */ "df....d"
+ /* 6 */ "cd.dddc"
+ /* 7 */ "g.....g"
+ /* 8 */ "g.....g"
+ /* 9 */ "g.....g"
+ /* 10 */ "ggggggg"
+
+ // Level 2
+ /* z\x* 0123456 */
+ /* 0 */ ".c...c."
+ /* 1 */ "......."
+ /* 2 */ "cdhdidc"
+ /* 3 */ "d..j..d"
+ /* 4 */ "h.....h"
+ /* 5 */ "df....d"
+ /* 6 */ "cd.dhdc"
+ /* 7 */ "......."
+ /* 8 */ "......."
+ /* 9 */ "......."
+ /* 10 */ "......."
+
+ // Level 3
+ /* z\x* 0123456 */
+ /* 0 */ ".k...k."
+ /* 1 */ ".d...d."
+ /* 2 */ "cdldddc"
+ /* 3 */ "dnnnnnd"
+ /* 4 */ "onnnnnp"
+ /* 5 */ "dfnnnnd"
+ /* 6 */ "cdddqdc"
+ /* 7 */ "......."
+ /* 8 */ "......."
+ /* 9 */ "......."
+ /* 10 */ "......."
+
+ // Level 4
+ /* z\x* 0123456 */
+ /* 0 */ "......."
+ /* 1 */ "......."
+ /* 2 */ "drrdrrd"
+ /* 3 */ "r.....r"
+ /* 4 */ "d.....d"
+ /* 5 */ "rs....r"
+ /* 6 */ "drrdrrd"
+ /* 7 */ "......."
+ /* 8 */ "......."
+ /* 9 */ "......."
+ /* 10 */ ".......",
+
+ // Connectors:
+ "-1: 3, 1, 0: 2\n" /* Type -1, direction Z- */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ true,
+ }, // LittleHouse2
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // LittleHouse3:
+ // The data has been exported from the gallery Desert, area index 66, ID 553, created by STR_Warrior
+ {
+ // Size:
+ 9, 5, 7, // SizeX = 9, SizeY = 5, SizeZ = 7
+
+ // Hitbox (relative to bounding box):
+ -1, 0, 0, // MinX, MinY, MinZ
+ 9, 4, 7, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a: 12: 0\n" /* sand */
+ "b: 5: 0\n" /* wood */
+ "c: 24: 2\n" /* sandstone */
+ "d: 24: 0\n" /* sandstone */
+ "e: 64: 7\n" /* wooddoorblock */
+ "f: 65: 2\n" /* ladder */
+ "g: 64:12\n" /* wooddoorblock */
+ "h:101: 0\n" /* ironbars */
+ "i: 50: 4\n" /* torch */
+ "j:128: 2\n" /* sandstonestairs */
+ "k:126: 8\n" /* woodenslab */
+ "l:128: 4\n" /* sandstonestairs */
+ "m: 19: 0\n" /* sponge */
+ "n:128: 5\n" /* sandstonestairs */
+ "o:128: 7\n" /* sandstonestairs */
+ "p: 44: 1\n" /* step */
+ "q: 96: 2\n" /* trapdoor */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 012345678 */
+ /* 0 */ "aaaaaaaaa"
+ /* 1 */ "aaaaaaaaa"
+ /* 2 */ "aaaabaaaa"
+ /* 3 */ "abbbbbbba"
+ /* 4 */ "abbbbbbba"
+ /* 5 */ "abbbbbbba"
+ /* 6 */ "aaaaaaaaa"
+
+ // Level 1
+ /* z\x* 012345678 */
+ /* 0 */ "..c...c.."
+ /* 1 */ "........."
+ /* 2 */ "cdddedddc"
+ /* 3 */ "d.......d"
+ /* 4 */ "d.......d"
+ /* 5 */ "d......fd"
+ /* 6 */ "cdddddddc"
+
+ // Level 2
+ /* z\x* 012345678 */
+ /* 0 */ "..c...c.."
+ /* 1 */ "........."
+ /* 2 */ "cdddgdddc"
+ /* 3 */ "d.......d"
+ /* 4 */ "h.......h"
+ /* 5 */ "d.i....fd"
+ /* 6 */ "cddhhhddc"
+
+ // Level 3
+ /* z\x* 012345678 */
+ /* 0 */ "..j...j.."
+ /* 1 */ "..d...d.."
+ /* 2 */ "cdddddddc"
+ /* 3 */ "dkkkkkkkd"
+ /* 4 */ "lkkkkkkkn"
+ /* 5 */ "dkkkkkkfd"
+ /* 6 */ "cddoooddc"
+
+ // Level 4
+ /* z\x* 012345678 */
+ /* 0 */ "........."
+ /* 1 */ "........."
+ /* 2 */ "dpppdpppd"
+ /* 3 */ "p.......p"
+ /* 4 */ "d.......d"
+ /* 5 */ "p......qp"
+ /* 6 */ "dpppdpppd",
+
+ // Connectors:
+ "-1: 4, 1, 0: 2\n" /* Type -1, direction Z- */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ true,
+ }, // LittleHouse3
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // LittleHouse4:
+ // The data has been exported from the gallery Desert, area index 70, ID 560, created by STR_Warrior
+ {
+ // Size:
+ 5, 5, 11, // SizeX = 5, SizeY = 5, SizeZ = 11
+
+ // Hitbox (relative to bounding box):
+ -1, 0, 0, // MinX, MinY, MinZ
+ 5, 4, 11, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a: 12: 0\n" /* sand */
+ "b: 5: 0\n" /* wood */
+ "c: 24: 2\n" /* sandstone */
+ "d: 24: 0\n" /* sandstone */
+ "e: 64: 7\n" /* wooddoorblock */
+ "f: 65: 5\n" /* ladder */
+ "g:134: 3\n" /* 134 */
+ "h: 85: 0\n" /* fence */
+ "i:134: 2\n" /* 134 */
+ "j: 61: 2\n" /* furnace */
+ "k:134: 6\n" /* 134 */
+ "l:134: 4\n" /* 134 */
+ "m: 19: 0\n" /* sponge */
+ "n: 64:12\n" /* wooddoorblock */
+ "o: 50: 2\n" /* torch */
+ "p:101: 0\n" /* ironbars */
+ "q:171: 8\n" /* carpet */
+ "r:128: 2\n" /* sandstonestairs */
+ "s:126: 8\n" /* woodenslab */
+ "t:128: 4\n" /* sandstonestairs */
+ "u:128: 5\n" /* sandstonestairs */
+ "v:128: 7\n" /* sandstonestairs */
+ "w: 44: 1\n" /* step */
+ "x: 96: 1\n" /* trapdoor */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 01234 */
+ /* 0 */ "aaaaa"
+ /* 1 */ "aaaaa"
+ /* 2 */ "aabaa"
+ /* 3 */ "abbba"
+ /* 4 */ "abbba"
+ /* 5 */ "abbba"
+ /* 6 */ "abbba"
+ /* 7 */ "abbba"
+ /* 8 */ "abbba"
+ /* 9 */ "abbba"
+ /* 10 */ "aaaaa"
+
+ // Level 1
+ /* z\x* 01234 */
+ /* 0 */ "c...c"
+ /* 1 */ "....."
+ /* 2 */ "cdedc"
+ /* 3 */ "df..d"
+ /* 4 */ "d...d"
+ /* 5 */ "d..gd"
+ /* 6 */ "d..hd"
+ /* 7 */ "d..id"
+ /* 8 */ "d...d"
+ /* 9 */ "djkld"
+ /* 10 */ "cdddc"
+
+ // Level 2
+ /* z\x* 01234 */
+ /* 0 */ "c...c"
+ /* 1 */ "....."
+ /* 2 */ "cdndc"
+ /* 3 */ "df..d"
+ /* 4 */ "d..od"
+ /* 5 */ "p...p"
+ /* 6 */ "p..qp"
+ /* 7 */ "p...p"
+ /* 8 */ "d...d"
+ /* 9 */ "d...d"
+ /* 10 */ "cdpdc"
+
+ // Level 3
+ /* z\x* 01234 */
+ /* 0 */ "r...r"
+ /* 1 */ "d...d"
+ /* 2 */ "cdddc"
+ /* 3 */ "dfssd"
+ /* 4 */ "dsssd"
+ /* 5 */ "tsssu"
+ /* 6 */ "tsssu"
+ /* 7 */ "tsssu"
+ /* 8 */ "dsssd"
+ /* 9 */ "dsssd"
+ /* 10 */ "cdvdc"
+
+ // Level 4
+ /* z\x* 01234 */
+ /* 0 */ "....."
+ /* 1 */ "....."
+ /* 2 */ "dwdwd"
+ /* 3 */ "wx..w"
+ /* 4 */ "w...w"
+ /* 5 */ "w...w"
+ /* 6 */ "d...d"
+ /* 7 */ "w...w"
+ /* 8 */ "w...w"
+ /* 9 */ "w...w"
+ /* 10 */ "dwdwd",
+
+ // Connectors:
+ "-1: 2, 1, 0: 2\n" /* Type -1, direction Z- */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ true,
+ }, // LittleHouse4
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // LittleHouse5:
+ // The data has been exported from the gallery Desert, area index 68, ID 558, created by STR_Warrior
+ {
+ // Size:
+ 9, 5, 9, // SizeX = 9, SizeY = 5, SizeZ = 9
+
+ // Hitbox (relative to bounding box):
+ -1, 0, 0, // MinX, MinY, MinZ
+ 9, 4, 9, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a: 12: 0\n" /* sand */
+ "b: 5: 0\n" /* wood */
+ "c: 24: 2\n" /* sandstone */
+ "d: 24: 0\n" /* sandstone */
+ "e: 64: 7\n" /* wooddoorblock */
+ "f: 65: 2\n" /* ladder */
+ "g: 64:12\n" /* wooddoorblock */
+ "h:101: 0\n" /* ironbars */
+ "i: 50: 1\n" /* torch */
+ "j: 50: 4\n" /* torch */
+ "k:128: 2\n" /* sandstonestairs */
+ "l:126: 8\n" /* woodenslab */
+ "m: 19: 0\n" /* sponge */
+ "n:128: 6\n" /* sandstonestairs */
+ "o:128: 5\n" /* sandstonestairs */
+ "p:128: 4\n" /* sandstonestairs */
+ "q:128: 7\n" /* sandstonestairs */
+ "r: 44: 1\n" /* step */
+ "s: 96: 6\n" /* trapdoor */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 012345678 */
+ /* 0 */ "aaaaaaaaa"
+ /* 1 */ "aaaaaaaaa"
+ /* 2 */ "aaaaaabaa"
+ /* 3 */ "aaaaabbba"
+ /* 4 */ "aaaaabbba"
+ /* 5 */ "abbbbbbba"
+ /* 6 */ "abbbbbbba"
+ /* 7 */ "abbbbbbba"
+ /* 8 */ "aaaaaaaaa"
+
+ // Level 1
+ /* z\x* 012345678 */
+ /* 0 */ "mmmmc...c"
+ /* 1 */ "mmmm....."
+ /* 2 */ "mmmmcdedc"
+ /* 3 */ "mmmmd...d"
+ /* 4 */ "cdddd...d"
+ /* 5 */ "d.......d"
+ /* 6 */ "d.......d"
+ /* 7 */ "d......fd"
+ /* 8 */ "cdddddddc"
+
+ // Level 2
+ /* z\x* 012345678 */
+ /* 0 */ "mmmmc...c"
+ /* 1 */ "mmmm....."
+ /* 2 */ "mmmmcdgdc"
+ /* 3 */ "mmmmd...d"
+ /* 4 */ "cdhdd...h"
+ /* 5 */ "d.......h"
+ /* 6 */ "h.......d"
+ /* 7 */ "di....jfd"
+ /* 8 */ "cddhhhddc"
+
+ // Level 3
+ /* z\x* 012345678 */
+ /* 0 */ "mmmmk...k"
+ /* 1 */ "mmmmd...d"
+ /* 2 */ "mmmmcdddc"
+ /* 3 */ "mmmmdllld"
+ /* 4 */ "cdnddlllo"
+ /* 5 */ "dlllllllo"
+ /* 6 */ "pllllllld"
+ /* 7 */ "dllllllfd"
+ /* 8 */ "cddqqqddc"
+
+ // Level 4
+ /* z\x* 012345678 */
+ /* 0 */ "mmmm....."
+ /* 1 */ "mmmm....."
+ /* 2 */ "mmmmcrdrd"
+ /* 3 */ "mmmmr...r"
+ /* 4 */ "drrrd...d"
+ /* 5 */ "r.......r"
+ /* 6 */ "r.......r"
+ /* 7 */ "r......sr"
+ /* 8 */ "drrrdrrrd",
+
+ // Connectors:
+ "-1: 6, 1, 0: 2\n" /* Type -1, direction Z- */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ true,
+ }, // LittleHouse5
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // LittleHouse6:
+ // The data has been exported from the gallery Desert, area index 69, ID 559, created by STR_Warrior
+ {
+ // Size:
+ 9, 5, 9, // SizeX = 9, SizeY = 5, SizeZ = 9
+
+ // Hitbox (relative to bounding box):
+ -1, 0, 0, // MinX, MinY, MinZ
+ 9, 4, 9, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a: 12: 0\n" /* sand */
+ "b: 2: 0\n" /* grass */
+ "c: 5: 0\n" /* wood */
+ "d: 85: 0\n" /* fence */
+ "e: 24: 2\n" /* sandstone */
+ "f: 24: 0\n" /* sandstone */
+ "g: 64: 7\n" /* wooddoorblock */
+ "h: 38: 1\n" /* rose */
+ "i: 38: 2\n" /* rose */
+ "j: 38: 5\n" /* rose */
+ "k: 65: 2\n" /* ladder */
+ "l: 64:12\n" /* wooddoorblock */
+ "m: 19: 0\n" /* sponge */
+ "n:101: 0\n" /* ironbars */
+ "o: 50: 1\n" /* torch */
+ "p: 50: 4\n" /* torch */
+ "q:128: 2\n" /* sandstonestairs */
+ "r:126: 8\n" /* woodenslab */
+ "s:128: 6\n" /* sandstonestairs */
+ "t:128: 5\n" /* sandstonestairs */
+ "u:128: 4\n" /* sandstonestairs */
+ "v:128: 7\n" /* sandstonestairs */
+ "w: 44: 1\n" /* step */
+ "x: 96: 6\n" /* trapdoor */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 012345678 */
+ /* 0 */ "aaaaaaaaa"
+ /* 1 */ "abbbaaaaa"
+ /* 2 */ "abbbaacaa"
+ /* 3 */ "abbbaccca"
+ /* 4 */ "aaaaaccca"
+ /* 5 */ "accccccca"
+ /* 6 */ "accccccca"
+ /* 7 */ "accccccca"
+ /* 8 */ "aaaaaaaaa"
+
+ // Level 1
+ /* z\x* 012345678 */
+ /* 0 */ "dddde...e"
+ /* 1 */ "d........"
+ /* 2 */ "d...efgfe"
+ /* 3 */ "dhijf...f"
+ /* 4 */ "effff...f"
+ /* 5 */ "f.......f"
+ /* 6 */ "f.......f"
+ /* 7 */ "f......kf"
+ /* 8 */ "efffffffe"
+
+ // Level 2
+ /* z\x* 012345678 */
+ /* 0 */ "....e...e"
+ /* 1 */ "........."
+ /* 2 */ "....eflfe"
+ /* 3 */ "....f...f"
+ /* 4 */ "efnff...n"
+ /* 5 */ "f.......n"
+ /* 6 */ "n.......f"
+ /* 7 */ "fo....pkf"
+ /* 8 */ "effnnnffe"
+
+ // Level 3
+ /* z\x* 012345678 */
+ /* 0 */ "....q...q"
+ /* 1 */ "....f...f"
+ /* 2 */ "....efffe"
+ /* 3 */ "....frrrf"
+ /* 4 */ "efsffrrrt"
+ /* 5 */ "frrrrrrrt"
+ /* 6 */ "urrrrrrrf"
+ /* 7 */ "frrrrrrkf"
+ /* 8 */ "effvvvffe"
+
+ // Level 4
+ /* z\x* 012345678 */
+ /* 0 */ "........."
+ /* 1 */ "........."
+ /* 2 */ "....ewfwf"
+ /* 3 */ "....w...w"
+ /* 4 */ "fwwwf...f"
+ /* 5 */ "w.......w"
+ /* 6 */ "w.......w"
+ /* 7 */ "w......xw"
+ /* 8 */ "fwwwfwwwf",
+
+ // Connectors:
+ "-1: 6, 1, 0: 2\n" /* Type -1, direction Z- */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ true,
+ }, // LittleHouse6
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // LittleHouse7:
+ // The data has been exported from the gallery Desert, area index 73, ID 563, created by xoft
+ {
+ // Size:
+ 9, 5, 11, // SizeX = 9, SizeY = 5, SizeZ = 11
+
+ // Hitbox (relative to bounding box):
+ -1, 0, 0, // MinX, MinY, MinZ
+ 9, 4, 11, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a: 12: 0\n" /* sand */
+ "b: 5: 0\n" /* wood */
+ "c: 24: 2\n" /* sandstone */
+ "d: 24: 0\n" /* sandstone */
+ "e: 64: 7\n" /* wooddoorblock */
+ "f: 65: 2\n" /* ladder */
+ "g:101: 0\n" /* ironbars */
+ "h: 64:12\n" /* wooddoorblock */
+ "i: 50: 1\n" /* torch */
+ "j: 50: 2\n" /* torch */
+ "k:128: 2\n" /* sandstonestairs */
+ "l:128: 6\n" /* sandstonestairs */
+ "m: 19: 0\n" /* sponge */
+ "n:126: 8\n" /* woodenslab */
+ "o:128: 4\n" /* sandstonestairs */
+ "p:128: 5\n" /* sandstonestairs */
+ "q:128: 7\n" /* sandstonestairs */
+ "r: 44: 1\n" /* step */
+ "s: 96: 6\n" /* trapdoor */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 012345678 */
+ /* 0 */ "aaaaaaaaa"
+ /* 1 */ "aaaaaaaaa"
+ /* 2 */ "aaaaaabaa"
+ /* 3 */ "abbbbbbba"
+ /* 4 */ "abbbbbbba"
+ /* 5 */ "abbbbbbba"
+ /* 6 */ "aaaaabbba"
+ /* 7 */ "aaaaabbba"
+ /* 8 */ "aaaaabbba"
+ /* 9 */ "aaaaabbba"
+ /* 10 */ "aaaaaaaaa"
+
+ // Level 1
+ /* z\x* 012345678 */
+ /* 0 */ "....c...c"
+ /* 1 */ "........."
+ /* 2 */ "cdddddedc"
+ /* 3 */ "d.......d"
+ /* 4 */ "d.......d"
+ /* 5 */ "d.......d"
+ /* 6 */ "cdddd...d"
+ /* 7 */ "mmmmd...d"
+ /* 8 */ "mmmmd...d"
+ /* 9 */ "mmmmd..fd"
+ /* 10 */ "mmmmddddc"
+
+ // Level 2
+ /* z\x* 012345678 */
+ /* 0 */ "....c...c"
+ /* 1 */ "........."
+ /* 2 */ "cdgdddhdc"
+ /* 3 */ "d.......d"
+ /* 4 */ "g.......d"
+ /* 5 */ "di......g"
+ /* 6 */ "cdgdd...g"
+ /* 7 */ "mmmmd...g"
+ /* 8 */ "mmmmg..jd"
+ /* 9 */ "mmmmd..fd"
+ /* 10 */ "mmmmddgdc"
+
+ // Level 3
+ /* z\x* 012345678 */
+ /* 0 */ "....k...k"
+ /* 1 */ "....d...d"
+ /* 2 */ "cdldddddc"
+ /* 3 */ "dnnnnnnnd"
+ /* 4 */ "onnnnnnnd"
+ /* 5 */ "dnnnnnnnp"
+ /* 6 */ "cdqddnnnp"
+ /* 7 */ "mmmmdnnnp"
+ /* 8 */ "mmmmonnnd"
+ /* 9 */ "mmmmdnnfd"
+ /* 10 */ "mmmmddqdc"
+
+ // Level 4
+ /* z\x* 012345678 */
+ /* 0 */ "........."
+ /* 1 */ "........."
+ /* 2 */ "drrrdrdrd"
+ /* 3 */ "r.......r"
+ /* 4 */ "r.......r"
+ /* 5 */ "r.......r"
+ /* 6 */ "drrrd...d"
+ /* 7 */ "mmmmr...r"
+ /* 8 */ "mmmmr...r"
+ /* 9 */ "mmmmr..sr"
+ /* 10 */ "mmmmdrrrd",
+
+ // Connectors:
+ "-1: 6, 1, 0: 2\n" /* Type -1, direction Z- */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ true,
+ }, // LittleHouse7
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // LittleTower:
+ // The data has been exported from the gallery Desert, area index 79, ID 595, created by STR_Warrior
+ {
+ // Size:
+ 5, 8, 7, // SizeX = 5, SizeY = 8, SizeZ = 7
+
+ // Hitbox (relative to bounding box):
+ -1, 0, 0, // MinX, MinY, MinZ
+ 5, 7, 7, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a: 12: 0\n" /* sand */
+ "b: 5: 0\n" /* wood */
+ "c: 24: 2\n" /* sandstone */
+ "d: 24: 0\n" /* sandstone */
+ "e: 64: 7\n" /* wooddoorblock */
+ "f: 65: 5\n" /* ladder */
+ "g: 64:12\n" /* wooddoorblock */
+ "h:101: 0\n" /* ironbars */
+ "i: 50: 4\n" /* torch */
+ "j:128: 2\n" /* sandstonestairs */
+ "k:126: 8\n" /* woodenslab */
+ "l:128: 4\n" /* sandstonestairs */
+ "m: 19: 0\n" /* sponge */
+ "n:128: 5\n" /* sandstonestairs */
+ "o:128: 7\n" /* sandstonestairs */
+ "p:128: 6\n" /* sandstonestairs */
+ "q: 44: 1\n" /* step */
+ "r: 96: 5\n" /* trapdoor */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 01234 */
+ /* 0 */ "aaaaa"
+ /* 1 */ "aaaaa"
+ /* 2 */ "aabaa"
+ /* 3 */ "abbba"
+ /* 4 */ "abbba"
+ /* 5 */ "abbba"
+ /* 6 */ "aaaaa"
+
+ // Level 1
+ /* z\x* 01234 */
+ /* 0 */ "c...c"
+ /* 1 */ "....."
+ /* 2 */ "cdedc"
+ /* 3 */ "df..d"
+ /* 4 */ "d...d"
+ /* 5 */ "d...d"
+ /* 6 */ "cdddc"
+
+ // Level 2
+ /* z\x* 01234 */
+ /* 0 */ "c...c"
+ /* 1 */ "....."
+ /* 2 */ "cdgdc"
+ /* 3 */ "df..d"
+ /* 4 */ "h...h"
+ /* 5 */ "d..id"
+ /* 6 */ "cdhdc"
+
+ // Level 3
+ /* z\x* 01234 */
+ /* 0 */ "j...j"
+ /* 1 */ "d...d"
+ /* 2 */ "cdddc"
+ /* 3 */ "dfkkd"
+ /* 4 */ "lkkkn"
+ /* 5 */ "dkkkd"
+ /* 6 */ "cdodc"
+
+ // Level 4
+ /* z\x* 01234 */
+ /* 0 */ "....."
+ /* 1 */ "....."
+ /* 2 */ "cdddc"
+ /* 3 */ "df..d"
+ /* 4 */ "d...d"
+ /* 5 */ "d...d"
+ /* 6 */ "cdddc"
+
+ // Level 5
+ /* z\x* 01234 */
+ /* 0 */ "....."
+ /* 1 */ "....."
+ /* 2 */ "cdhdc"
+ /* 3 */ "df..d"
+ /* 4 */ "h...h"
+ /* 5 */ "d..id"
+ /* 6 */ "cdhdc"
+
+ // Level 6
+ /* z\x* 01234 */
+ /* 0 */ "....."
+ /* 1 */ "....."
+ /* 2 */ "cdpdc"
+ /* 3 */ "dfkkd"
+ /* 4 */ "lkkkn"
+ /* 5 */ "dkkkd"
+ /* 6 */ "cdodc"
+
+ // Level 7
+ /* z\x* 01234 */
+ /* 0 */ "....."
+ /* 1 */ "....."
+ /* 2 */ "dqdqd"
+ /* 3 */ "qr..q"
+ /* 4 */ "d...d"
+ /* 5 */ "q...q"
+ /* 6 */ "dqdqd",
+
+ // Connectors:
+ "-1: 2, 1, 0: 2\n" /* Type -1, direction Z- */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ true,
+ }, // LittleTower
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // MediumHouse1:
+ // The data has been exported from the gallery Desert, area index 71, ID 561, created by STR_Warrior
+ {
+ // Size:
+ 15, 8, 9, // SizeX = 15, SizeY = 8, SizeZ = 9
+
+ // Hitbox (relative to bounding box):
+ -1, 0, 0, // MinX, MinY, MinZ
+ 15, 7, 9, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a: 12: 0\n" /* sand */
+ "b: 5: 0\n" /* wood */
+ "c: 24: 2\n" /* sandstone */
+ "d: 24: 0\n" /* sandstone */
+ "e: 64: 3\n" /* wooddoorblock */
+ "f: 85: 0\n" /* fence */
+ "g: 64: 0\n" /* wooddoorblock */
+ "h: 65: 5\n" /* ladder */
+ "i: 64: 8\n" /* wooddoorblock */
+ "j:101: 0\n" /* ironbars */
+ "k: 50: 4\n" /* torch */
+ "l:128: 2\n" /* sandstonestairs */
+ "m: 19: 0\n" /* sponge */
+ "n:126: 8\n" /* woodenslab */
+ "o:128: 4\n" /* sandstonestairs */
+ "p:128: 7\n" /* sandstonestairs */
+ "q: 44: 1\n" /* step */
+ "r: 50: 3\n" /* torch */
+ "s:128: 6\n" /* sandstonestairs */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "aaaaaaaaaaaaaaa"
+ /* 1 */ "aaaaaaaaaaaaaaa"
+ /* 2 */ "aaaaabaaaaaaaaa"
+ /* 3 */ "abbbbbbbbbaaaaa"
+ /* 4 */ "abbbbbbbbbaaaaa"
+ /* 5 */ "abbbbbbbbbbaaaa"
+ /* 6 */ "abbbbbbbbbaaaaa"
+ /* 7 */ "abbbbbbbbbaaaaa"
+ /* 8 */ "aaaaaaaaaaaaaaa"
+
+ // Level 1
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "...c...c......."
+ /* 1 */ "..............."
+ /* 2 */ "cddddeddddcffff"
+ /* 3 */ "d.........d...f"
+ /* 4 */ "d.........d...f"
+ /* 5 */ "d.........g...f"
+ /* 6 */ "d.........d...f"
+ /* 7 */ "d.........dh..f"
+ /* 8 */ "cdddddddddcffff"
+
+ // Level 2
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "...c...c......."
+ /* 1 */ "..............."
+ /* 2 */ "cddddiddddc...."
+ /* 3 */ "d.........d...."
+ /* 4 */ "j.........d...."
+ /* 5 */ "j.........i...."
+ /* 6 */ "j.........d...."
+ /* 7 */ "d..k...k..dh..."
+ /* 8 */ "cdddjjjdddc...."
+
+ // Level 3
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "...l...l......."
+ /* 1 */ "...d...d......."
+ /* 2 */ "cdddddddddc...."
+ /* 3 */ "dnnnnnnnnnd...."
+ /* 4 */ "onnnnnnnnnd...."
+ /* 5 */ "onnnnnnnnnd...."
+ /* 6 */ "onnnnnnnnnd...."
+ /* 7 */ "dnnnnnnnnndh..."
+ /* 8 */ "cdddpppdddc...."
+
+ // Level 4
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "..............."
+ /* 1 */ "..............."
+ /* 2 */ "dqqqqdqqqqd...."
+ /* 3 */ "q..cdddc..q...."
+ /* 4 */ "q..d...d..q...."
+ /* 5 */ "d.........d...."
+ /* 6 */ "q..d...d..q...."
+ /* 7 */ "q..cdddc..q...."
+ /* 8 */ "dqqqqdqqqqd...."
+
+ // Level 5
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "..............."
+ /* 1 */ "..............."
+ /* 2 */ "..............."
+ /* 3 */ "...cdjdc......."
+ /* 4 */ "...dr..d......."
+ /* 5 */ "..............."
+ /* 6 */ "...d...d......."
+ /* 7 */ "...cdjdc......."
+ /* 8 */ "..............."
+
+ // Level 6
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "..............."
+ /* 1 */ "..............."
+ /* 2 */ "..............."
+ /* 3 */ "...cdsdc......."
+ /* 4 */ "...dnnnd......."
+ /* 5 */ "...dnnnd......."
+ /* 6 */ "...dnnnd......."
+ /* 7 */ "...cdpdc......."
+ /* 8 */ "..............."
+
+ // Level 7
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "..............."
+ /* 1 */ "..............."
+ /* 2 */ "..............."
+ /* 3 */ "...dqdqd......."
+ /* 4 */ "...q...q......."
+ /* 5 */ "...d...d......."
+ /* 6 */ "...q...q......."
+ /* 7 */ "...dqdqd......."
+ /* 8 */ "...............",
+
+ // Connectors:
+ "-1: 5, 1, 0: 2\n" /* Type -1, direction Z- */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 80,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ true,
+ }, // MediumHouse1
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // MediumHouse2:
+ // The data has been exported from the gallery Desert, area index 74, ID 573, created by STR_Warrior
+ {
+ // Size:
+ 11, 9, 9, // SizeX = 11, SizeY = 9, SizeZ = 9
+
+ // Hitbox (relative to bounding box):
+ -1, 0, 0, // MinX, MinY, MinZ
+ 11, 8, 9, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "A: 96: 3\n" /* trapdoor */
+ "B: 96: 6\n" /* trapdoor */
+ "C:128: 2\n" /* sandstonestairs */
+ "D:128: 0\n" /* sandstonestairs */
+ "E: 87: 0\n" /* netherstone */
+ "F:128: 1\n" /* sandstonestairs */
+ "G:128: 3\n" /* sandstonestairs */
+ "H: 51: 0\n" /* fire */
+ "I: 44: 9\n" /* step */
+ "a: 12: 0\n" /* sand */
+ "b: 5: 0\n" /* wood */
+ "c: 24: 2\n" /* sandstone */
+ "d: 24: 0\n" /* sandstone */
+ "e: 65: 3\n" /* ladder */
+ "f: 85: 0\n" /* fence */
+ "g: 64: 7\n" /* wooddoorblock */
+ "h:134: 1\n" /* 134 */
+ "i:134: 2\n" /* 134 */
+ "j: 61: 2\n" /* furnace */
+ "k:134: 6\n" /* 134 */
+ "l:134: 4\n" /* 134 */
+ "m: 19: 0\n" /* sponge */
+ "n: 65: 2\n" /* ladder */
+ "o:101: 0\n" /* ironbars */
+ "p: 50: 2\n" /* torch */
+ "q: 47: 0\n" /* bookshelf */
+ "r: 64:12\n" /* wooddoorblock */
+ "s: 50: 3\n" /* torch */
+ "t:171: 8\n" /* carpet */
+ "u:128: 6\n" /* sandstonestairs */
+ "v:126: 8\n" /* woodenslab */
+ "w:128: 5\n" /* sandstonestairs */
+ "x:128: 4\n" /* sandstonestairs */
+ "y:128: 7\n" /* sandstonestairs */
+ "z: 44: 1\n" /* step */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "aaaaaaaaaaa"
+ /* 1 */ "abbbaaaaaaa"
+ /* 2 */ "abbbaaaaaaa"
+ /* 3 */ "abbbaaaaaaa"
+ /* 4 */ "abbbaaaabaa"
+ /* 5 */ "abbbbbbbbba"
+ /* 6 */ "abbbbbbbbba"
+ /* 7 */ "abbbbbbbbba"
+ /* 8 */ "aaaaaaaaaaa"
+
+ // Level 1
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "cdddc......"
+ /* 1 */ "de..dfff.f."
+ /* 2 */ "d...d....f."
+ /* 3 */ "d...d....f."
+ /* 4 */ "d...ddddgdc"
+ /* 5 */ "d.........d"
+ /* 6 */ "dhf.......d"
+ /* 7 */ "dhi.jkl..nd"
+ /* 8 */ "cdddddddddc"
+
+ // Level 2
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "cdodc......"
+ /* 1 */ "de..o......"
+ /* 2 */ "d...o......"
+ /* 3 */ "o..pd......"
+ /* 4 */ "o...qdodrdc"
+ /* 5 */ "o......s..d"
+ /* 6 */ "d.t.......o"
+ /* 7 */ "d........nd"
+ /* 8 */ "cdddooodddc"
+
+ // Level 3
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "cdudc......"
+ /* 1 */ "devvw......"
+ /* 2 */ "dvvvw......"
+ /* 3 */ "xvvvd......"
+ /* 4 */ "xvvvddudddc"
+ /* 5 */ "xvvvvvvvvvd"
+ /* 6 */ "dvvvvvvvvvw"
+ /* 7 */ "dvvvqqqvvnd"
+ /* 8 */ "cdddyyydddc"
+
+ // Level 4
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "dzzzd......"
+ /* 1 */ "zA..z......"
+ /* 2 */ "z...z......"
+ /* 3 */ "z...z......"
+ /* 4 */ "d...dzzzzzd"
+ /* 5 */ "zddd......z"
+ /* 6 */ "zddd......z"
+ /* 7 */ "zddd.....Bz"
+ /* 8 */ "dzzzzdzzzzd"
+
+ // Level 5
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "..........."
+ /* 1 */ "..........."
+ /* 2 */ "..........."
+ /* 3 */ "..........."
+ /* 4 */ "..........."
+ /* 5 */ ".cCc......."
+ /* 6 */ ".DEF......."
+ /* 7 */ ".cGc......."
+ /* 8 */ "..........."
+
+ // Level 6
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "..........."
+ /* 1 */ "..........."
+ /* 2 */ "..........."
+ /* 3 */ "..........."
+ /* 4 */ "..........."
+ /* 5 */ ".c.c......."
+ /* 6 */ "..H........"
+ /* 7 */ ".c.c......."
+ /* 8 */ "..........."
+
+ // Level 7
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "..........."
+ /* 1 */ "..........."
+ /* 2 */ "..........."
+ /* 3 */ "..........."
+ /* 4 */ "..........."
+ /* 5 */ ".ddd......."
+ /* 6 */ ".dId......."
+ /* 7 */ ".ddd......."
+ /* 8 */ "..........."
+
+ // Level 8
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "..........."
+ /* 1 */ "..........."
+ /* 2 */ "..........."
+ /* 3 */ "..........."
+ /* 4 */ "..........."
+ /* 5 */ ".z.z......."
+ /* 6 */ "..........."
+ /* 7 */ ".z.z......."
+ /* 8 */ "...........",
+
+ // Connectors:
+ "-1: 8, 1, 0: 2\n" /* Type -1, direction Z- */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 80,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ true,
+ }, // MediumHouse2
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // MediumHouse3:
+ // The data has been exported from the gallery Desert, area index 76, ID 575, created by STR_Warrior
+ {
+ // Size:
+ 12, 10, 11, // SizeX = 12, SizeY = 10, SizeZ = 11
+
+ // Hitbox (relative to bounding box):
+ -1, 0, 0, // MinX, MinY, MinZ
+ 12, 9, 11, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a: 12: 0\n" /* sand */
+ "b: 3: 0\n" /* dirt */
+ "c: 2: 0\n" /* grass */
+ "d: 5: 0\n" /* wood */
+ "e: 24: 0\n" /* sandstone */
+ "f: 24: 2\n" /* sandstone */
+ "g: 85: 0\n" /* fence */
+ "h: 64: 3\n" /* wooddoorblock */
+ "i: 64: 6\n" /* wooddoorblock */
+ "j: 65: 4\n" /* ladder */
+ "k: 65: 2\n" /* ladder */
+ "l: 50: 1\n" /* torch */
+ "m: 19: 0\n" /* sponge */
+ "n: 50: 2\n" /* torch */
+ "o:101: 0\n" /* ironbars */
+ "p: 64: 8\n" /* wooddoorblock */
+ "q: 64:12\n" /* wooddoorblock */
+ "r:128: 2\n" /* sandstonestairs */
+ "s:128: 6\n" /* sandstonestairs */
+ "t:126: 8\n" /* woodenslab */
+ "u:128: 5\n" /* sandstonestairs */
+ "v:128: 7\n" /* sandstonestairs */
+ "w: 44: 1\n" /* step */
+ "x: 96: 4\n" /* trapdoor */
+ "y:126: 0\n" /* woodenslab */
+ "z:128: 4\n" /* sandstonestairs */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 11 */
+ /* * 012345678901 */
+ /* 0 */ "aaaaaaaaaaaa"
+ /* 1 */ "aaaaaaaaaaaa"
+ /* 2 */ "bbbbbaaaaaaa"
+ /* 3 */ "bbbbbaaaaaaa"
+ /* 4 */ "bbbbbaaaaaaa"
+ /* 5 */ "bbbbbaaaaaaa"
+ /* 6 */ "bbbaaaaaaaaa"
+ /* 7 */ "aaaaaaaaaaaa"
+ /* 8 */ "aaaaaaaaaaaa"
+ /* 9 */ "aaaaaaaaaaaa"
+ /* 10 */ "aaaaaaaaaaaa"
+
+ // Level 1
+ /* z\x* 11 */
+ /* * 012345678901 */
+ /* 0 */ "aaaaaaaaaaaa"
+ /* 1 */ "aaaaaaaaaaaa"
+ /* 2 */ "cccccaaaadaa"
+ /* 3 */ "cccccaddddda"
+ /* 4 */ "cccccdddddda"
+ /* 5 */ "cccccaddddda"
+ /* 6 */ "cccaadddddda"
+ /* 7 */ "aaaaddddddda"
+ /* 8 */ "aaaadddaaaaa"
+ /* 9 */ "aaaadddaaaaa"
+ /* 10 */ "aaaaaaaaaaaa"
+
+ // Level 2
+ /* z\x* 11 */
+ /* * 012345678901 */
+ /* 0 */ ".....e.....f"
+ /* 1 */ "............"
+ /* 2 */ "gggggfeeehef"
+ /* 3 */ "g....e.....e"
+ /* 4 */ "g....i.....e"
+ /* 5 */ "g....e.....e"
+ /* 6 */ "gggfe......e"
+ /* 7 */ "mmme......je"
+ /* 8 */ "mmme...eeeef"
+ /* 9 */ "mmme..kemmmm"
+ /* 10 */ "mmmfeeefmmmm"
+
+ // Level 3
+ /* z\x* 11 */
+ /* * 012345678901 */
+ /* 0 */ ".....el...nf"
+ /* 1 */ "............"
+ /* 2 */ ".....fooepef"
+ /* 3 */ ".....e.....e"
+ /* 4 */ ".....q.....e"
+ /* 5 */ ".....e.....o"
+ /* 6 */ "...ge......e"
+ /* 7 */ "mmme......je"
+ /* 8 */ "mmme...eeoof"
+ /* 9 */ "mmme..kemmmm"
+ /* 10 */ "mmmgeeegmmmm"
+
+ // Level 4
+ /* z\x* 11 */
+ /* * 012345678901 */
+ /* 0 */ ".....r.....r"
+ /* 1 */ ".....e.....e"
+ /* 2 */ ".....fsseeef"
+ /* 3 */ ".....ettttte"
+ /* 4 */ ".....ettttte"
+ /* 5 */ ".....etttttu"
+ /* 6 */ "...getttttte"
+ /* 7 */ "mmmettttttje"
+ /* 8 */ "mmmettteevvf"
+ /* 9 */ "mmmettkemmmm"
+ /* 10 */ "mmmgeeegmmmm"
+
+ // Level 5
+ /* z\x* 11 */
+ /* * 012345678901 */
+ /* 0 */ "............"
+ /* 1 */ "............"
+ /* 2 */ ".....ewwewwe"
+ /* 3 */ ".....w.....w"
+ /* 4 */ ".....w.....w"
+ /* 5 */ ".....w.....e"
+ /* 6 */ "...geeeg...w"
+ /* 7 */ "mmme...e..xw"
+ /* 8 */ "mmme...ewwwe"
+ /* 9 */ "mmme..kemmmm"
+ /* 10 */ "mmmgeeegmmmm"
+
+ // Level 6
+ /* z\x* 11 */
+ /* * 012345678901 */
+ /* 0 */ "............"
+ /* 1 */ "............"
+ /* 2 */ "............"
+ /* 3 */ "............"
+ /* 4 */ "............"
+ /* 5 */ "............"
+ /* 6 */ "...ge.eg...."
+ /* 7 */ "mmme...e...."
+ /* 8 */ "mmmo........"
+ /* 9 */ "mmme..kemmmm"
+ /* 10 */ "mmmgeoegmmmm"
+
+ // Level 7
+ /* z\x* 11 */
+ /* * 012345678901 */
+ /* 0 */ "............"
+ /* 1 */ "............"
+ /* 2 */ "............"
+ /* 3 */ "............"
+ /* 4 */ "............"
+ /* 5 */ "............"
+ /* 6 */ "...ge.eg...."
+ /* 7 */ "mmme...e...."
+ /* 8 */ "mmmo........"
+ /* 9 */ "mmmel.kemmmm"
+ /* 10 */ "mmmgeoegmmmm"
+
+ // Level 8
+ /* z\x* 11 */
+ /* * 012345678901 */
+ /* 0 */ "............"
+ /* 1 */ "............"
+ /* 2 */ "............"
+ /* 3 */ "............"
+ /* 4 */ "............"
+ /* 5 */ "............"
+ /* 6 */ "...fesef...."
+ /* 7 */ "mmmeyyye...."
+ /* 8 */ "mmmzyyyu...."
+ /* 9 */ "mmmeyykemmmm"
+ /* 10 */ "mmmfevefmmmm"
+
+ // Level 9
+ /* z\x* 11 */
+ /* * 012345678901 */
+ /* 0 */ "............"
+ /* 1 */ "............"
+ /* 2 */ "............"
+ /* 3 */ "............"
+ /* 4 */ "............"
+ /* 5 */ "............"
+ /* 6 */ "...w.w.w...."
+ /* 7 */ "mmm........."
+ /* 8 */ "mmmw...w...."
+ /* 9 */ "mmm.....mmmm"
+ /* 10 */ "mmmw.w.wmmmm",
+
+ // Connectors:
+ "-1: 9, 2, 0: 2\n" /* Type -1, direction Z- */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 80,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ true,
+ }, // MediumHouse3
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // SmallHouse9:
+ // The data has been exported from the gallery Desert, area index 67, ID 556, created by STR_Warrior
+ {
+ // Size:
+ 9, 5, 11, // SizeX = 9, SizeY = 5, SizeZ = 11
+
+ // Hitbox (relative to bounding box):
+ -1, 0, 0, // MinX, MinY, MinZ
+ 9, 4, 11, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a: 12: 0\n" /* sand */
+ "b: 5: 0\n" /* wood */
+ "c: 24: 2\n" /* sandstone */
+ "d: 24: 0\n" /* sandstone */
+ "e: 64: 7\n" /* wooddoorblock */
+ "f: 65: 2\n" /* ladder */
+ "g: 64:12\n" /* wooddoorblock */
+ "h:101: 0\n" /* ironbars */
+ "i: 50: 2\n" /* torch */
+ "j: 50: 1\n" /* torch */
+ "k:128: 2\n" /* sandstonestairs */
+ "l:126: 8\n" /* woodenslab */
+ "m: 19: 0\n" /* sponge */
+ "n:128: 5\n" /* sandstonestairs */
+ "o:128: 6\n" /* sandstonestairs */
+ "p:128: 4\n" /* sandstonestairs */
+ "q:128: 7\n" /* sandstonestairs */
+ "r: 44: 1\n" /* step */
+ "s: 96: 6\n" /* trapdoor */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 012345678 */
+ /* 0 */ "aaaaaaaaa"
+ /* 1 */ "aaaaaaaaa"
+ /* 2 */ "aaaaaabaa"
+ /* 3 */ "aaaaabbba"
+ /* 4 */ "aaaaabbba"
+ /* 5 */ "aaaaabbba"
+ /* 6 */ "aaaaabbba"
+ /* 7 */ "abbbbbbba"
+ /* 8 */ "abbbbbbba"
+ /* 9 */ "abbbbbbba"
+ /* 10 */ "aaaaaaaaa"
+
+ // Level 1
+ /* z\x* 012345678 */
+ /* 0 */ "mmmmc...c"
+ /* 1 */ "mmmm....."
+ /* 2 */ "mmmmcdedc"
+ /* 3 */ "mmmmd...d"
+ /* 4 */ "mmmmd...d"
+ /* 5 */ "mmmmd...d"
+ /* 6 */ "cdddd...d"
+ /* 7 */ "d.......d"
+ /* 8 */ "d.......d"
+ /* 9 */ "d......fd"
+ /* 10 */ "cdddddddc"
+
+ // Level 2
+ /* z\x* 012345678 */
+ /* 0 */ "mmmmc...c"
+ /* 1 */ "mmmm....."
+ /* 2 */ "mmmmcdgdc"
+ /* 3 */ "mmmmd...d"
+ /* 4 */ "mmmmd...d"
+ /* 5 */ "mmmmd...h"
+ /* 6 */ "cdhdd...h"
+ /* 7 */ "d.......h"
+ /* 8 */ "h......id"
+ /* 9 */ "dj.....fd"
+ /* 10 */ "cddhhhddc"
+
+ // Level 3
+ /* z\x* 012345678 */
+ /* 0 */ "mmmmk...k"
+ /* 1 */ "mmmmd...d"
+ /* 2 */ "mmmmcdddc"
+ /* 3 */ "mmmmdllld"
+ /* 4 */ "mmmmdllld"
+ /* 5 */ "mmmmdllln"
+ /* 6 */ "cdoddllln"
+ /* 7 */ "dllllllln"
+ /* 8 */ "pllllllld"
+ /* 9 */ "dllllllfd"
+ /* 10 */ "cddqqqddc"
+
+ // Level 4
+ /* z\x* 012345678 */
+ /* 0 */ "mmmm....."
+ /* 1 */ "mmmm....."
+ /* 2 */ "mmmmdrdrd"
+ /* 3 */ "mmmmr...r"
+ /* 4 */ "mmmmr...r"
+ /* 5 */ "mmmmr...r"
+ /* 6 */ "drrrd...d"
+ /* 7 */ "r.......r"
+ /* 8 */ "r.......r"
+ /* 9 */ "r......sr"
+ /* 10 */ "drrrdrrrd",
+
+ // Connectors:
+ "-1: 6, 1, 0: 2\n" /* Type -1, direction Z- */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ true,
+ }, // SmallHouse9
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // Temple:
+ // The data has been exported from the gallery Desert, area index 83, ID 599, created by STR_Warrior
+ {
+ // Size:
+ 13, 9, 9, // SizeX = 13, SizeY = 9, SizeZ = 9
+
+ // Hitbox (relative to bounding box):
+ -1, 0, 0, // MinX, MinY, MinZ
+ 13, 8, 9, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "A: 44: 9\n" /* step */
+ "a: 12: 0\n" /* sand */
+ "b: 5: 0\n" /* wood */
+ "c: 24: 2\n" /* sandstone */
+ "d: 24: 0\n" /* sandstone */
+ "e: 64: 7\n" /* wooddoorblock */
+ "f: 17: 0\n" /* tree */
+ "g:128: 5\n" /* sandstonestairs */
+ "h:128: 4\n" /* sandstonestairs */
+ "i:128: 7\n" /* sandstonestairs */
+ "j:128: 6\n" /* sandstonestairs */
+ "k:118: 3\n" /* cauldronblock */
+ "l:155: 1\n" /* quartzblock */
+ "m: 19: 0\n" /* sponge */
+ "n: 64:12\n" /* wooddoorblock */
+ "o: 50: 3\n" /* torch */
+ "p:101: 0\n" /* ironbars */
+ "q:140: 0\n" /* flowerpotblock */
+ "r: 24: 1\n" /* sandstone */
+ "s:128: 2\n" /* sandstonestairs */
+ "t:126: 8\n" /* woodenslab */
+ "u: 44: 1\n" /* step */
+ "v:128: 0\n" /* sandstonestairs */
+ "w: 87: 0\n" /* netherstone */
+ "x:128: 1\n" /* sandstonestairs */
+ "y:128: 3\n" /* sandstonestairs */
+ "z: 51: 0\n" /* fire */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "aaaaaaaaaaaaa"
+ /* 1 */ "aaaaaaaaaaaaa"
+ /* 2 */ "aaabbababbaaa"
+ /* 3 */ "abbbbbbbbbbba"
+ /* 4 */ "abbbbbbbbbbba"
+ /* 5 */ "abbbbbbbbbbba"
+ /* 6 */ "abbbbbbbbbbba"
+ /* 7 */ "abbbbbbbbbbba"
+ /* 8 */ "aaaaaaaaaaaaa"
+
+ // Level 1
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "....c...c...."
+ /* 1 */ "............."
+ /* 2 */ "cdddddedddddc"
+ /* 3 */ "dfg.......hfd"
+ /* 4 */ "di.........id"
+ /* 5 */ "d...........d"
+ /* 6 */ "dj.........jd"
+ /* 7 */ "dfg.khlgk.hfd"
+ /* 8 */ "cdddddddddddc"
+
+ // Level 2
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "....c...c...."
+ /* 1 */ "............."
+ /* 2 */ "cdddddndddddc"
+ /* 3 */ "df...o.o...fd"
+ /* 4 */ "d...........d"
+ /* 5 */ "p...........p"
+ /* 6 */ "d...........d"
+ /* 7 */ "df...qrq...fd"
+ /* 8 */ "cdpppdddpppdc"
+
+ // Level 3
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "....s...s...."
+ /* 1 */ "....r...d...."
+ /* 2 */ "cdddddddddddc"
+ /* 3 */ "dftttttttttfd"
+ /* 4 */ "dtttttttttttd"
+ /* 5 */ "htttttttttttg"
+ /* 6 */ "dtttttttttttd"
+ /* 7 */ "dftttttttttfd"
+ /* 8 */ "cdiiidddiiidc"
+
+ // Level 4
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "............."
+ /* 1 */ "............."
+ /* 2 */ "duuuuuduuuuud"
+ /* 3 */ "u...........u"
+ /* 4 */ "u.ddd...ddd.u"
+ /* 5 */ "d.ddd...ddd.d"
+ /* 6 */ "u.ddd...ddd.u"
+ /* 7 */ "u...........u"
+ /* 8 */ "duuuuuduuuuud"
+
+ // Level 5
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "............."
+ /* 1 */ "............."
+ /* 2 */ "............."
+ /* 3 */ "............."
+ /* 4 */ "..csc...csc.."
+ /* 5 */ "..vwx...vwx.."
+ /* 6 */ "..cyc...cyc.."
+ /* 7 */ "............."
+ /* 8 */ "............."
+
+ // Level 6
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "............."
+ /* 1 */ "............."
+ /* 2 */ "............."
+ /* 3 */ "............."
+ /* 4 */ "..c.c...c.c.."
+ /* 5 */ "...z.....z..."
+ /* 6 */ "..c.c...c.c.."
+ /* 7 */ "............."
+ /* 8 */ "............."
+
+ // Level 7
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "............."
+ /* 1 */ "............."
+ /* 2 */ "............."
+ /* 3 */ "............."
+ /* 4 */ "..ddd...ddd.."
+ /* 5 */ "..dAd...dAd.."
+ /* 6 */ "..ddd...ddd.."
+ /* 7 */ "............."
+ /* 8 */ "............."
+
+ // Level 8
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "............."
+ /* 1 */ "............."
+ /* 2 */ "............."
+ /* 3 */ "............."
+ /* 4 */ "..u.u...u.u.."
+ /* 5 */ "............."
+ /* 6 */ "..u.u...u.u.."
+ /* 7 */ "............."
+ /* 8 */ ".............",
+
+ // Connectors:
+ "-1: 6, 1, 0: 2\n" /* Type -1, direction Z- */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 50,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ true,
+ }, // Temple
+}; // g_AlchemistVillagePrefabs
+
+
+
+
+
+
+const cPrefab::sDef g_AlchemistVillageStartingPrefabs[] =
+{
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // Well:
+ // The data has been exported from the gallery Desert, area index 90, ID 631, created by STR_Warrior
+ {
+ // Size:
+ 5, 21, 5, // SizeX = 5, SizeY = 21, SizeZ = 5
+
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 4, 20, 4, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a: 1: 0\n" /* stone */
+ "b: 24: 0\n" /* sandstone */
+ "c: 8: 0\n" /* water */
+ "d: 24: 2\n" /* sandstone */
+ "e:128: 1\n" /* sandstonestairs */
+ "f: 44: 1\n" /* step */
+ "g:128: 0\n" /* sandstonestairs */
+ "h:128: 3\n" /* sandstonestairs */
+ "i:128: 2\n" /* sandstonestairs */
+ "j: 44: 9\n" /* step */
+ "k:126: 0\n" /* woodenslab */
+ "m: 19: 0\n" /* sponge */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 01234 */
+ /* 0 */ "aaaaa"
+ /* 1 */ "aaaaa"
+ /* 2 */ "aaaaa"
+ /* 3 */ "aaaaa"
+ /* 4 */ "aaaaa"
+
+ // Level 1
+ /* z\x* 01234 */
+ /* 0 */ "bbbbb"
+ /* 1 */ "bcccb"
+ /* 2 */ "bcccb"
+ /* 3 */ "bcccb"
+ /* 4 */ "bbbbb"
+
+ // Level 2
+ /* z\x* 01234 */
+ /* 0 */ "bbbbb"
+ /* 1 */ "bcccb"
+ /* 2 */ "bcccb"
+ /* 3 */ "bcccb"
+ /* 4 */ "bbbbb"
+
+ // Level 3
+ /* z\x* 01234 */
+ /* 0 */ "bbbbb"
+ /* 1 */ "bcccb"
+ /* 2 */ "bcccb"
+ /* 3 */ "bcccb"
+ /* 4 */ "bbbbb"
+
+ // Level 4
+ /* z\x* 01234 */
+ /* 0 */ "bbbbb"
+ /* 1 */ "bcccb"
+ /* 2 */ "bcccb"
+ /* 3 */ "bcccb"
+ /* 4 */ "bbbbb"
+
+ // Level 5
+ /* z\x* 01234 */
+ /* 0 */ "bbbbb"
+ /* 1 */ "bcccb"
+ /* 2 */ "bcccb"
+ /* 3 */ "bcccb"
+ /* 4 */ "bbbbb"
+
+ // Level 6
+ /* z\x* 01234 */
+ /* 0 */ "bbbbb"
+ /* 1 */ "bcccb"
+ /* 2 */ "bcccb"
+ /* 3 */ "bcccb"
+ /* 4 */ "bbbbb"
+
+ // Level 7
+ /* z\x* 01234 */
+ /* 0 */ "bbbbb"
+ /* 1 */ "bcccb"
+ /* 2 */ "bcccb"
+ /* 3 */ "bcccb"
+ /* 4 */ "bbbbb"
+
+ // Level 8
+ /* z\x* 01234 */
+ /* 0 */ "bbbbb"
+ /* 1 */ "bcccb"
+ /* 2 */ "bcccb"
+ /* 3 */ "bcccb"
+ /* 4 */ "bbbbb"
+
+ // Level 9
+ /* z\x* 01234 */
+ /* 0 */ "bbbbb"
+ /* 1 */ "bcccb"
+ /* 2 */ "bcccb"
+ /* 3 */ "bcccb"
+ /* 4 */ "bbbbb"
+
+ // Level 10
+ /* z\x* 01234 */
+ /* 0 */ "bbbbb"
+ /* 1 */ "bcccb"
+ /* 2 */ "bcccb"
+ /* 3 */ "bcccb"
+ /* 4 */ "bbbbb"
+
+ // Level 11
+ /* z\x* 01234 */
+ /* 0 */ "bbbbb"
+ /* 1 */ "bcccb"
+ /* 2 */ "bcccb"
+ /* 3 */ "bcccb"
+ /* 4 */ "bbbbb"
+
+ // Level 12
+ /* z\x* 01234 */
+ /* 0 */ "bbbbb"
+ /* 1 */ "bcccb"
+ /* 2 */ "bcccb"
+ /* 3 */ "bcccb"
+ /* 4 */ "bbbbb"
+
+ // Level 13
+ /* z\x* 01234 */
+ /* 0 */ "bbbbb"
+ /* 1 */ "bcccb"
+ /* 2 */ "bcccb"
+ /* 3 */ "bcccb"
+ /* 4 */ "bbbbb"
+
+ // Level 14
+ /* z\x* 01234 */
+ /* 0 */ "bbbbb"
+ /* 1 */ "bcccb"
+ /* 2 */ "bcccb"
+ /* 3 */ "bcccb"
+ /* 4 */ "bbbbb"
+
+ // Level 15
+ /* z\x* 01234 */
+ /* 0 */ "bbbbb"
+ /* 1 */ "bcccb"
+ /* 2 */ "bcccb"
+ /* 3 */ "bcccb"
+ /* 4 */ "bbbbb"
+
+ // Level 16
+ /* z\x* 01234 */
+ /* 0 */ "defgd"
+ /* 1 */ "h...h"
+ /* 2 */ "f...f"
+ /* 3 */ "i...i"
+ /* 4 */ "defgd"
+
+ // Level 17
+ /* z\x* 01234 */
+ /* 0 */ "d...d"
+ /* 1 */ "....."
+ /* 2 */ "....."
+ /* 3 */ "....."
+ /* 4 */ "d...d"
+
+ // Level 18
+ /* z\x* 01234 */
+ /* 0 */ "djjjd"
+ /* 1 */ "j...j"
+ /* 2 */ "j...j"
+ /* 3 */ "j...j"
+ /* 4 */ "djjjd"
+
+ // Level 19
+ /* z\x* 01234 */
+ /* 0 */ "bbbbb"
+ /* 1 */ "bkkkb"
+ /* 2 */ "bkkkb"
+ /* 3 */ "bkkkb"
+ /* 4 */ "bbbbb"
+
+ // Level 20
+ /* z\x* 01234 */
+ /* 0 */ "f.f.f"
+ /* 1 */ "....."
+ /* 2 */ "f...f"
+ /* 3 */ "....."
+ /* 4 */ "f.f.f",
+
+ // Connectors:
+ "2: 2, 16, 4: 3\n" /* Type 2, direction Z+ */
+ "2: 0, 16, 2: 4\n" /* Type 2, direction X- */
+ "2: 2, 16, 0: 2\n" /* Type 2, direction Z- */
+ "2: 4, 16, 2: 5\n" /* Type 2, direction X+ */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ true,
+ }, // Well
+};
+
+
+
+
+
+// The prefab counts:
+
+const size_t g_AlchemistVillagePrefabsCount = ARRAYCOUNT(g_AlchemistVillagePrefabs);
+
+const size_t g_AlchemistVillageStartingPrefabsCount = ARRAYCOUNT(g_AlchemistVillageStartingPrefabs);
+
diff --git a/src/Generating/Prefabs/AlchemistVillagePrefabs.h b/src/Generating/Prefabs/AlchemistVillagePrefabs.h
new file mode 100644
index 000000000..dddc5530a
--- /dev/null
+++ b/src/Generating/Prefabs/AlchemistVillagePrefabs.h
@@ -0,0 +1,15 @@
+
+// AlchemistVillagePrefabs.h
+
+// Declares the prefabs in the group AlchemistVillage
+
+#include "../Prefab.h"
+
+
+
+
+
+extern const cPrefab::sDef g_AlchemistVillagePrefabs[];
+extern const cPrefab::sDef g_AlchemistVillageStartingPrefabs[];
+extern const size_t g_AlchemistVillagePrefabsCount;
+extern const size_t g_AlchemistVillageStartingPrefabsCount;
diff --git a/src/Generating/Prefabs/JapaneseVillagePrefabs.cpp b/src/Generating/Prefabs/JapaneseVillagePrefabs.cpp
new file mode 100644
index 000000000..5ec222f84
--- /dev/null
+++ b/src/Generating/Prefabs/JapaneseVillagePrefabs.cpp
@@ -0,0 +1,3200 @@
+
+// JapaneseVillagePrefabs.cpp
+
+// Defines the prefabs in the group JapaneseVillage
+
+// NOTE: This file has been generated automatically by GalExport!
+// Any manual changes will be overwritten by the next automatic export!
+
+#include "Globals.h"
+#include "JapaneseVillagePrefabs.h"
+
+
+
+
+
+const cPrefab::sDef g_JapaneseVillagePrefabs[] =
+{
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // Arch:
+ // The data has been exported from the gallery Plains, area index 144, ID 488, created by Aloe_vera
+ {
+ // Size:
+ 11, 7, 5, // SizeX = 11, SizeY = 7, SizeZ = 5
+
+ // Hitbox (relative to bounding box):
+ -1, 0, 0, // MinX, MinY, MinZ
+ 11, 6, 4, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a: 2: 0\n" /* grass */
+ "b: 13: 0\n" /* gravel */
+ "c:113: 0\n" /* netherbrickfence */
+ "d: 50: 5\n" /* torch */
+ "e: 44: 8\n" /* step */
+ "f: 44: 0\n" /* step */
+ "g: 43: 0\n" /* doubleslab */
+ "m: 19: 0\n" /* sponge */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "aaaabbbaaaa"
+ /* 1 */ "aaaabbbaaaa"
+ /* 2 */ "aaaabbbaaaa"
+ /* 3 */ "aaaabbbaaaa"
+ /* 4 */ "aaaabbbaaaa"
+
+ // Level 1
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "..c.....c.."
+ /* 1 */ "..c.....c.."
+ /* 2 */ "..c.....c.."
+ /* 3 */ "..c.....c.."
+ /* 4 */ "..c.....c.."
+
+ // Level 2
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "..c.....c.."
+ /* 1 */ "..........."
+ /* 2 */ "..c.....c.."
+ /* 3 */ "..........."
+ /* 4 */ "..c.....c.."
+
+ // Level 3
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "..d.....d.."
+ /* 1 */ "..........."
+ /* 2 */ "..c.....c.."
+ /* 3 */ "..........."
+ /* 4 */ "..d.....d.."
+
+ // Level 4
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "...eeeee..."
+ /* 1 */ "..........."
+ /* 2 */ "..c.....c.."
+ /* 3 */ "..........."
+ /* 4 */ "...eeeee..."
+
+ // Level 5
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "..f.....f.."
+ /* 1 */ ".egfffffge."
+ /* 2 */ ".egeeeeege."
+ /* 3 */ ".egfffffge."
+ /* 4 */ "..f.....f.."
+
+ // Level 6
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "..........."
+ /* 1 */ "..........."
+ /* 2 */ "gf.......fg"
+ /* 3 */ "..........."
+ /* 4 */ "...........",
+
+ // Connectors:
+ "2: 5, 1, 4: 3\n" /* Type 2, direction Z+ */
+ "2: 5, 1, 0: 2\n" /* Type 2, direction Z- */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ true,
+ }, // Arch
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // Forge:
+ // The data has been exported from the gallery Plains, area index 79, ID 145, created by Aloe_vera
+ {
+ // Size:
+ 16, 11, 14, // SizeX = 16, SizeY = 11, SizeZ = 14
+
+ // Hitbox (relative to bounding box):
+ 0, 0, -1, // MinX, MinY, MinZ
+ 16, 10, 14, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a: 4: 0\n" /* cobblestone */
+ "b: 17: 1\n" /* tree */
+ "c: 67: 0\n" /* stairs */
+ "d: 5: 2\n" /* wood */
+ "e: 67: 2\n" /* stairs */
+ "f:113: 0\n" /* netherbrickfence */
+ "g:118: 2\n" /* cauldronblock */
+ "h: 67: 6\n" /* stairs */
+ "i: 67: 4\n" /* stairs */
+ "j: 87: 0\n" /* netherstone */
+ "k: 67: 7\n" /* stairs */
+ "l: 54: 5\n" /* chest */
+ "m: 19: 0\n" /* sponge */
+ "n: 61: 2\n" /* furnace */
+ "o:101: 0\n" /* ironbars */
+ "p: 51: 0\n" /* fire */
+ "q: 50: 4\n" /* torch */
+ "r: 50: 2\n" /* torch */
+ "s: 35: 0\n" /* wool */
+ "t: 67: 3\n" /* stairs */
+ "u: 50: 3\n" /* torch */
+ "v: 44: 8\n" /* step */
+ "w: 43: 0\n" /* doubleslab */
+ "x: 44: 0\n" /* step */
+ "y: 17: 5\n" /* tree */
+ "z: 17: 9\n" /* tree */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "mmmmmmmmmmmmmmmm"
+ /* 1 */ "mmmmmmmmmmmmmmmm"
+ /* 2 */ "mmaaaaaaaaaaaamm"
+ /* 3 */ "mmaaaaaaaaaaaamm"
+ /* 4 */ "mmaaaaaaaaaaaamm"
+ /* 5 */ "mmaaaaaaaaaaaamm"
+ /* 6 */ "mmaaaaaaaaaaaamm"
+ /* 7 */ "mmaaaaaaaaaaaamm"
+ /* 8 */ "mmaaaaaaaaaaaamm"
+ /* 9 */ "mmaaaaaaaaaaaamm"
+ /* 10 */ "mmaaaaaaaaaaaamm"
+ /* 11 */ "mmaaaaaaaaaaaamm"
+ /* 12 */ "mmmmmmmmmmmmmmmm"
+ /* 13 */ "mmmmmmmmmmmmmmmm"
+
+ // Level 1
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "................"
+ /* 1 */ "................"
+ /* 2 */ ".....bbbbbbbbb.."
+ /* 3 */ ".....cdddddddb.."
+ /* 4 */ ".....cddaaaadb.."
+ /* 5 */ "..beeedaaaaadb.."
+ /* 6 */ "..bddddaaaaadb.."
+ /* 7 */ "..bddddaaaaadb.."
+ /* 8 */ "..bddddaaaaadb.."
+ /* 9 */ "..bddddaaaaadb.."
+ /* 10 */ "..bddddddddddb.."
+ /* 11 */ "..bbbbbbbbbbbb.."
+ /* 12 */ "................"
+ /* 13 */ "................"
+
+ // Level 2
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "................"
+ /* 1 */ "................"
+ /* 2 */ ".....bfffbfffb.."
+ /* 3 */ ".............a.."
+ /* 4 */ ".............a.."
+ /* 5 */ "..b.....ghh..a.."
+ /* 6 */ "..f.....haa..b.."
+ /* 7 */ "..f.....ija..b.."
+ /* 8 */ "..f.....kaa..a.."
+ /* 9 */ "..f..........a.."
+ /* 10 */ "..fl.........a.."
+ /* 11 */ "..bffffbbffffb.."
+ /* 12 */ "................"
+ /* 13 */ "................"
+
+ // Level 3
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "................"
+ /* 1 */ "................"
+ /* 2 */ ".....bfffbfffb.."
+ /* 3 */ ".............a.."
+ /* 4 */ ".............a.."
+ /* 5 */ "..b......nn..a.."
+ /* 6 */ "..f.....oaa..b.."
+ /* 7 */ "..f.....opa..b.."
+ /* 8 */ "..f.....oaa..a.."
+ /* 9 */ "..f..........a.."
+ /* 10 */ "..f..........a.."
+ /* 11 */ "..bffffbbffffb.."
+ /* 12 */ "................"
+ /* 13 */ "................"
+
+ // Level 4
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "................"
+ /* 1 */ ".........q...q.."
+ /* 2 */ "....rbsssbsssb.."
+ /* 3 */ ".............a.."
+ /* 4 */ "..q..........a.."
+ /* 5 */ "..b......ce..a.."
+ /* 6 */ "..s......ea..b.."
+ /* 7 */ "..s......aa..b.."
+ /* 8 */ "..s......ta..a.."
+ /* 9 */ "..s..........a.."
+ /* 10 */ "..s..........a.."
+ /* 11 */ ".rbssssbbssssb.."
+ /* 12 */ "..u....uu....u.."
+ /* 13 */ "................"
+
+ // Level 5
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ ".vwxxxxxxxxxxwv."
+ /* 1 */ "vvvvvvvvvvvvvvvv"
+ /* 2 */ "wvbyybyyybbyybvw"
+ /* 3 */ "xvz..........zvx"
+ /* 4 */ "xvz..........zvx"
+ /* 5 */ "xvb..........zvx"
+ /* 6 */ "xvz.......a..bvx"
+ /* 7 */ "xvz......ca..bvx"
+ /* 8 */ "xvz.......a..zvx"
+ /* 9 */ "xvz..........zvx"
+ /* 10 */ "xvz..........zvx"
+ /* 11 */ "wvbyyyyyyyyyybvw"
+ /* 12 */ "vvvvvvvvvvvvvvvv"
+ /* 13 */ ".vwxxxxxxxxxxwv."
+
+ // Level 6
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "wx............xw"
+ /* 1 */ "x..............x"
+ /* 2 */ "..xxxxxxxxxxxx.."
+ /* 3 */ "..xwwwwwwwwwwx.."
+ /* 4 */ "..xwvvvvvvvvvx.."
+ /* 5 */ "..xwv.......vx.."
+ /* 6 */ "..xwv.....a.vx.."
+ /* 7 */ "..xwv.....a.vx.."
+ /* 8 */ "..xwv.....a.vx.."
+ /* 9 */ "..xwvvvvvvvvvx.."
+ /* 10 */ "..xwwwwwwwwwwx.."
+ /* 11 */ "..xxxxxxxxxxxx.."
+ /* 12 */ "x..............x"
+ /* 13 */ "wx............xw"
+
+ // Level 7
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "................"
+ /* 1 */ "................"
+ /* 2 */ "................"
+ /* 3 */ "................"
+ /* 4 */ "....xxxxxxxx...."
+ /* 5 */ "....xxxxxxxx...."
+ /* 6 */ "....xwwwwwax...."
+ /* 7 */ "....xwvvvvax...."
+ /* 8 */ "....xwwwwwax...."
+ /* 9 */ "....xxxxxxxx...."
+ /* 10 */ "................"
+ /* 11 */ "................"
+ /* 12 */ "................"
+ /* 13 */ "................"
+
+ // Level 8
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "................"
+ /* 1 */ "................"
+ /* 2 */ "................"
+ /* 3 */ "................"
+ /* 4 */ "................"
+ /* 5 */ "................"
+ /* 6 */ "..........a....."
+ /* 7 */ ".......xx.a....."
+ /* 8 */ "..........a....."
+ /* 9 */ "................"
+ /* 10 */ "................"
+ /* 11 */ "................"
+ /* 12 */ "................"
+ /* 13 */ "................"
+
+ // Level 9
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "................"
+ /* 1 */ "................"
+ /* 2 */ "................"
+ /* 3 */ "................"
+ /* 4 */ "................"
+ /* 5 */ "................"
+ /* 6 */ "..........a....."
+ /* 7 */ "..........a....."
+ /* 8 */ "..........a....."
+ /* 9 */ "................"
+ /* 10 */ "................"
+ /* 11 */ "................"
+ /* 12 */ "................"
+ /* 13 */ "................"
+
+ // Level 10
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "................"
+ /* 1 */ "................"
+ /* 2 */ "................"
+ /* 3 */ "................"
+ /* 4 */ "................"
+ /* 5 */ "................"
+ /* 6 */ "..........a....."
+ /* 7 */ "..........a....."
+ /* 8 */ "..........a....."
+ /* 9 */ "................"
+ /* 10 */ "................"
+ /* 11 */ "................"
+ /* 12 */ "................"
+ /* 13 */ "................",
+
+ // Connectors:
+ "-1: 0, 1, 3: 4\n" /* Type -1, direction X- */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ true,
+ }, // Forge
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // Garden2:
+ // The data has been exported from the gallery Plains, area index 147, ID 491, created by Aloe_vera
+ {
+ // Size:
+ 16, 5, 16, // SizeX = 16, SizeY = 5, SizeZ = 16
+
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 15, 4, 15, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a: 3: 0\n" /* dirt */
+ "b: 8: 0\n" /* water */
+ "c: 2: 0\n" /* grass */
+ "d: 17: 1\n" /* tree */
+ "e: 13: 0\n" /* gravel */
+ "f: 31: 2\n" /* tallgrass */
+ "g: 18: 5\n" /* leaves */
+ "h: 38: 7\n" /* rose */
+ "i: 17: 9\n" /* tree */
+ "m: 19: 0\n" /* sponge */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "aaaaaaaaaaaaaaaa"
+ /* 1 */ "aaaaaaaaaaaaaaaa"
+ /* 2 */ "aaaaaaaaaaaaaaaa"
+ /* 3 */ "aaaaaaaaaaaaaaaa"
+ /* 4 */ "aaaaaaaaaaaaaaaa"
+ /* 5 */ "aaaaaaaaaaaaaaaa"
+ /* 6 */ "aaaaaaaaaaaaaaaa"
+ /* 7 */ "aaaaaaaaaaaaaaaa"
+ /* 8 */ "aaaaaaaaaaaaaaaa"
+ /* 9 */ "aaaaaaaaaaaaaaaa"
+ /* 10 */ "aaaaaaaaaaaaaaaa"
+ /* 11 */ "aaaaaaaaaaaaaaaa"
+ /* 12 */ "aaaaaaaaaaaaaaaa"
+ /* 13 */ "aaaaaaaaaaaaaaaa"
+ /* 14 */ "aaaaaaaaaaaaaaaa"
+ /* 15 */ "aaaaaaaaaaaaaaaa"
+
+ // Level 1
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "aaaaaaaaaaaaaaaa"
+ /* 1 */ "aaaaaaaaaaaaaaaa"
+ /* 2 */ "aaaaaaaaaaaaaaaa"
+ /* 3 */ "aaaaaaaaaaaaaaaa"
+ /* 4 */ "aaaaaaaaaaaaaaaa"
+ /* 5 */ "aaaaaaaaaaaaaaaa"
+ /* 6 */ "aaaabbaaaaaaaaaa"
+ /* 7 */ "aaabbbaaaaaaaaaa"
+ /* 8 */ "aaabbaaaaaaaaaaa"
+ /* 9 */ "aaaabaaaaaaaaaaa"
+ /* 10 */ "aaaaaaaaaaaaaaaa"
+ /* 11 */ "aaaaaaaaaaaaaaaa"
+ /* 12 */ "aaaaaaaaaaaaaaaa"
+ /* 13 */ "aaaaaaaaaaaaaaaa"
+ /* 14 */ "aaaaaaaaaaaaaaaa"
+ /* 15 */ "aaaaaaaaaaaaaaaa"
+
+ // Level 2
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "cccccccccccccccc"
+ /* 1 */ "ccdccccccccdcccc"
+ /* 2 */ "cccccceecccccdcc"
+ /* 3 */ "ccccccceeccccccc"
+ /* 4 */ "cccccccceccccccc"
+ /* 5 */ "cccbbbbceccccccc"
+ /* 6 */ "cccbbbbceecccccc"
+ /* 7 */ "ccbbbbbcceeeeccc"
+ /* 8 */ "ccbbbbbccccceecc"
+ /* 9 */ "ccbbbbcccccccecc"
+ /* 10 */ "ccccbcccccccceec"
+ /* 11 */ "ccccccccccccccec"
+ /* 12 */ "ccccccccaaacccec"
+ /* 13 */ "cccccccccaccccec"
+ /* 14 */ "ccccccccccccceec"
+ /* 15 */ "cccccccccccceecc"
+
+ // Level 3
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "......f...gg.g.."
+ /* 1 */ "..gg.....gggggg."
+ /* 2 */ "ffgg......ghgggg"
+ /* 3 */ ".............gg."
+ /* 4 */ "...........f...."
+ /* 5 */ "...........h.ff."
+ /* 6 */ ".............fh."
+ /* 7 */ "...............f"
+ /* 8 */ "................"
+ /* 9 */ ".......ff.f....."
+ /* 10 */ ".f.....ffggf...."
+ /* 11 */ ".......gggg.f..."
+ /* 12 */ ".f......iddg...."
+ /* 13 */ ".....f..gdgg...."
+ /* 14 */ "....ff...gg....."
+ /* 15 */ "................"
+
+ // Level 4
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "................"
+ /* 1 */ "...........g.g.."
+ /* 2 */ ".............gg."
+ /* 3 */ "................"
+ /* 4 */ "................"
+ /* 5 */ "................"
+ /* 6 */ "................"
+ /* 7 */ "................"
+ /* 8 */ "................"
+ /* 9 */ "................"
+ /* 10 */ ".........g......"
+ /* 11 */ "........ggg....."
+ /* 12 */ "........ggg....."
+ /* 13 */ ".........g......"
+ /* 14 */ "................"
+ /* 15 */ "................",
+
+ // Connectors:
+ "-1: 12, 3, 15: 3\n" /* Type -1, direction Z+ */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ true,
+ }, // Garden2
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // HouseMid:
+ // The data has been exported from the gallery Plains, area index 62, ID 119, created by Aloe_vera
+ {
+ // Size:
+ 10, 9, 9, // SizeX = 10, SizeY = 9, SizeZ = 9
+
+ // Hitbox (relative to bounding box):
+ 0, 0, -1, // MinX, MinY, MinZ
+ 10, 8, 9, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a: 5: 2\n" /* wood */
+ "b:135: 2\n" /* 135 */
+ "c:135: 0\n" /* 135 */
+ "d: 17: 9\n" /* tree */
+ "e:135: 3\n" /* 135 */
+ "f: 85: 0\n" /* fence */
+ "g: 17: 1\n" /* tree */
+ "h:171: 0\n" /* carpet */
+ "i: 50: 5\n" /* torch */
+ "j: 35: 0\n" /* wool */
+ "k: 17: 5\n" /* tree */
+ "l:124: 0\n" /* redstonelampon */
+ "m: 19: 0\n" /* sponge */
+ "n: 69: 9\n" /* lever */
+ "o: 44: 8\n" /* step */
+ "p: 43: 0\n" /* doubleslab */
+ "q: 44: 0\n" /* step */,
+
+ // Block data:
+ // Level 0
+ /* z\x* */
+ /* * 0123456789 */
+ /* 0 */ "maaaaaaaaa"
+ /* 1 */ "maaaaaaaaa"
+ /* 2 */ "aaaaaaaaaa"
+ /* 3 */ "aaaaaaaaaa"
+ /* 4 */ "aaaaaaaaaa"
+ /* 5 */ "aaaaaaaaaa"
+ /* 6 */ "aaaaaaaaaa"
+ /* 7 */ "maaaaaaaaa"
+ /* 8 */ "maaaaaaaaa"
+
+ // Level 1
+ /* z\x* */
+ /* * 0123456789 */
+ /* 0 */ ".aaaaaaaaa"
+ /* 1 */ ".aaaaaaaaa"
+ /* 2 */ "baaaaaaaaa"
+ /* 3 */ "caaaaaaaaa"
+ /* 4 */ "caadaaaaaa"
+ /* 5 */ "caaaaaaaaa"
+ /* 6 */ "eaaaaaaaaa"
+ /* 7 */ ".aaaaaaaaa"
+ /* 8 */ ".aaaaaaaaa"
+
+ // Level 2
+ /* z\x* */
+ /* * 0123456789 */
+ /* 0 */ ".fffffffff"
+ /* 1 */ ".f.......f"
+ /* 2 */ ".f.ggggg.f"
+ /* 3 */ "...ghhhg.f"
+ /* 4 */ "....hhhg.f"
+ /* 5 */ "...ghhhg.f"
+ /* 6 */ ".f.ggggg.f"
+ /* 7 */ ".f.......f"
+ /* 8 */ ".fffffffff"
+
+ // Level 3
+ /* z\x* */
+ /* * 0123456789 */
+ /* 0 */ ".....i...i"
+ /* 1 */ ".........."
+ /* 2 */ ".i.jjgjj.."
+ /* 3 */ "...g...j.."
+ /* 4 */ ".......g.i"
+ /* 5 */ "...g...j.."
+ /* 6 */ ".i.jjgjj.."
+ /* 7 */ ".........."
+ /* 8 */ ".....i...i"
+
+ // Level 4
+ /* z\x* */
+ /* * 0123456789 */
+ /* 0 */ ".........."
+ /* 1 */ ".........."
+ /* 2 */ "...jjgjj.."
+ /* 3 */ "...g...j.."
+ /* 4 */ "...j...g.."
+ /* 5 */ "...g...j.."
+ /* 6 */ "...jjgjj.."
+ /* 7 */ ".........."
+ /* 8 */ ".........."
+
+ // Level 5
+ /* z\x* */
+ /* * 0123456789 */
+ /* 0 */ ".........."
+ /* 1 */ "...f...f.."
+ /* 2 */ "..fgkgkgf."
+ /* 3 */ "..fd...d.."
+ /* 4 */ "...d.lng.."
+ /* 5 */ "..fd...d.."
+ /* 6 */ "..fgkgkgf."
+ /* 7 */ "...f...f.."
+ /* 8 */ ".........."
+
+ // Level 6
+ /* z\x* */
+ /* * 0123456789 */
+ /* 0 */ "...ooooo.."
+ /* 1 */ "..opppppo."
+ /* 2 */ ".opgjjjgpo"
+ /* 3 */ ".opjgggjpo"
+ /* 4 */ ".opjgggjpo"
+ /* 5 */ ".opjgggjpo"
+ /* 6 */ ".opgjjjgpo"
+ /* 7 */ "..opppppo."
+ /* 8 */ "...ooooo.."
+
+ // Level 7
+ /* z\x* */
+ /* * 0123456789 */
+ /* 0 */ ".opq...qpo"
+ /* 1 */ ".pq.....qp"
+ /* 2 */ ".q.qqqqq.q"
+ /* 3 */ "...qpppq.."
+ /* 4 */ "...qpppq.."
+ /* 5 */ "...qpppq.."
+ /* 6 */ ".q.qqqqq.q"
+ /* 7 */ ".pq.....qp"
+ /* 8 */ ".opq...qpo"
+
+ // Level 8
+ /* z\x* */
+ /* * 0123456789 */
+ /* 0 */ ".q.......q"
+ /* 1 */ ".........."
+ /* 2 */ ".........."
+ /* 3 */ ".........."
+ /* 4 */ ".....q...."
+ /* 5 */ ".........."
+ /* 6 */ ".........."
+ /* 7 */ ".........."
+ /* 8 */ ".q.......q",
+
+ // Connectors:
+ "-1: 0, 1, 4: 4\n" /* Type -1, direction X- */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ true,
+ }, // HouseMid
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // HouseSmall:
+ // The data has been exported from the gallery Plains, area index 68, ID 131, created by Aloe_vera
+ {
+ // Size:
+ 7, 6, 7, // SizeX = 7, SizeY = 6, SizeZ = 7
+
+ // Hitbox (relative to bounding box):
+ -1, 0, 0, // MinX, MinY, MinZ
+ 7, 5, 7, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a: 5: 2\n" /* wood */
+ "b: 17: 1\n" /* tree */
+ "c: 35: 0\n" /* wool */
+ "d: 50: 4\n" /* torch */
+ "e: 85: 0\n" /* fence */
+ "f: 44: 8\n" /* step */
+ "g: 43: 0\n" /* doubleslab */
+ "h: 44: 0\n" /* step */
+ "m: 19: 0\n" /* sponge */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 0123456 */
+ /* 0 */ "mmmmmmm"
+ /* 1 */ "maaaaam"
+ /* 2 */ "maaaaam"
+ /* 3 */ "maaaaam"
+ /* 4 */ "maaaaam"
+ /* 5 */ "maaaaam"
+ /* 6 */ "mmmmmmm"
+
+ // Level 1
+ /* z\x* 0123456 */
+ /* 0 */ "......."
+ /* 1 */ ".bcc.b."
+ /* 2 */ ".c...c."
+ /* 3 */ ".c...c."
+ /* 4 */ ".c...c."
+ /* 5 */ ".bcccb."
+ /* 6 */ "......."
+
+ // Level 2
+ /* z\x* 0123456 */
+ /* 0 */ ".....d."
+ /* 1 */ ".bee.b."
+ /* 2 */ ".c...c."
+ /* 3 */ ".e...e."
+ /* 4 */ ".c...c."
+ /* 5 */ ".beeeb."
+ /* 6 */ "......."
+
+ // Level 3
+ /* z\x* 0123456 */
+ /* 0 */ ".fffff."
+ /* 1 */ "fbcccbf"
+ /* 2 */ "fc...cf"
+ /* 3 */ "fc...cf"
+ /* 4 */ "fc...cf"
+ /* 5 */ "fbcccbf"
+ /* 6 */ ".fffff."
+
+ // Level 4
+ /* z\x* 0123456 */
+ /* 0 */ "gh...hg"
+ /* 1 */ "hhhhhhh"
+ /* 2 */ ".hgggh."
+ /* 3 */ ".hgggh."
+ /* 4 */ ".hgggh."
+ /* 5 */ "hhhhhhh"
+ /* 6 */ "gh...hg"
+
+ // Level 5
+ /* z\x* 0123456 */
+ /* 0 */ "......."
+ /* 1 */ "......."
+ /* 2 */ "......."
+ /* 3 */ "...h..."
+ /* 4 */ "......."
+ /* 5 */ "......."
+ /* 6 */ ".......",
+
+ // Connectors:
+ "-1: 4, 1, 0: 2\n" /* Type -1, direction Z- */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ true,
+ }, // HouseSmall
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // HouseSmallDblWithDoor:
+ // The data has been exported from the gallery Plains, area index 113, ID 265, created by Aloe_vera
+ {
+ // Size:
+ 11, 6, 7, // SizeX = 11, SizeY = 6, SizeZ = 7
+
+ // Hitbox (relative to bounding box):
+ -1, 0, 0, // MinX, MinY, MinZ
+ 11, 5, 7, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a: 5: 2\n" /* wood */
+ "b: 17: 9\n" /* tree */
+ "c: 17: 1\n" /* tree */
+ "d: 35: 0\n" /* wool */
+ "e: 64: 7\n" /* wooddoorblock */
+ "f:171:12\n" /* carpet */
+ "g:135: 1\n" /* 135 */
+ "h:126: 2\n" /* woodenslab */
+ "i:135: 2\n" /* 135 */
+ "j: 50: 4\n" /* torch */
+ "k: 64:12\n" /* wooddoorblock */
+ "l: 85: 0\n" /* fence */
+ "m: 19: 0\n" /* sponge */
+ "n: 44: 8\n" /* step */
+ "o: 43: 0\n" /* doubleslab */
+ "p: 44: 0\n" /* step */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "mmmmmmmmmmm"
+ /* 1 */ "maaaaaaaaam"
+ /* 2 */ "maaaabaaaam"
+ /* 3 */ "maaaabaaaam"
+ /* 4 */ "maaaabaaaam"
+ /* 5 */ "maaaaaaaaam"
+ /* 6 */ "mmmmmmmmmmm"
+
+ // Level 1
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "..........."
+ /* 1 */ ".cdedcdddc."
+ /* 2 */ ".dfff.fffd."
+ /* 3 */ ".dgffdfhfd."
+ /* 4 */ ".diifdfffd."
+ /* 5 */ ".cdddcdddc."
+ /* 6 */ "..........."
+
+ // Level 2
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ ".j...j...j."
+ /* 1 */ ".cdkdclllc."
+ /* 2 */ ".d.......l."
+ /* 3 */ ".l...l...l."
+ /* 4 */ ".d...l...l."
+ /* 5 */ ".clllclllc."
+ /* 6 */ "..........."
+
+ // Level 3
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ ".nnnnnnnnn."
+ /* 1 */ "ncdddcdddcn"
+ /* 2 */ "nd...d...dn"
+ /* 3 */ "nd...d...dn"
+ /* 4 */ "nd...d...dn"
+ /* 5 */ "ncdddcdddcn"
+ /* 6 */ ".nnnnnnnnn."
+
+ // Level 4
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "op.......po"
+ /* 1 */ "ppppppppppp"
+ /* 2 */ ".pooooooop."
+ /* 3 */ ".ponndnnop."
+ /* 4 */ ".pooooooop."
+ /* 5 */ "ppppppppppp"
+ /* 6 */ "op.......po"
+
+ // Level 5
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "..........."
+ /* 1 */ "..........."
+ /* 2 */ "..........."
+ /* 3 */ "...ppppp..."
+ /* 4 */ "..........."
+ /* 5 */ "..........."
+ /* 6 */ "...........",
+
+ // Connectors:
+ "-1: 3, 1, -1: 2\n" /* Type -1, direction Z- */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ true,
+ }, // HouseSmallDblWithDoor
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // HouseSmallDouble:
+ // The data has been exported from the gallery Plains, area index 72, ID 135, created by Aloe_vera
+ {
+ // Size:
+ 11, 6, 7, // SizeX = 11, SizeY = 6, SizeZ = 7
+
+ // Hitbox (relative to bounding box):
+ -1, 0, 0, // MinX, MinY, MinZ
+ 11, 5, 7, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a: 5: 2\n" /* wood */
+ "b: 17: 1\n" /* tree */
+ "c: 35: 0\n" /* wool */
+ "d:171:12\n" /* carpet */
+ "e:135: 1\n" /* 135 */
+ "f:126: 2\n" /* woodenslab */
+ "g:135: 2\n" /* 135 */
+ "h: 50: 4\n" /* torch */
+ "i: 85: 0\n" /* fence */
+ "j: 44: 8\n" /* step */
+ "k: 43: 0\n" /* doubleslab */
+ "l: 44: 0\n" /* step */
+ "m: 19: 0\n" /* sponge */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "mmmmmmmmmmm"
+ /* 1 */ "maaaaaaaaam"
+ /* 2 */ "maaaaaaaaam"
+ /* 3 */ "maaaaaaaaam"
+ /* 4 */ "maaaaaaaaam"
+ /* 5 */ "maaaaaaaaam"
+ /* 6 */ "mmmmmmmmmmm"
+
+ // Level 1
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "..........."
+ /* 1 */ ".bcc.bcccb."
+ /* 2 */ ".cddd.dddc."
+ /* 3 */ ".ceddcdfdc."
+ /* 4 */ ".cggdcdddc."
+ /* 5 */ ".bcccbcccb."
+ /* 6 */ "..........."
+
+ // Level 2
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ ".h...h...h."
+ /* 1 */ ".bii.biiib."
+ /* 2 */ ".c.......c."
+ /* 3 */ ".i...i...i."
+ /* 4 */ ".c...i...c."
+ /* 5 */ ".biiibiiib."
+ /* 6 */ "..........."
+
+ // Level 3
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ ".jjjjjjjjj."
+ /* 1 */ "jbiiibiiibj"
+ /* 2 */ "jc.......cj"
+ /* 3 */ "jc...c...cj"
+ /* 4 */ "jc...c...cj"
+ /* 5 */ "jbcccbcccbj"
+ /* 6 */ ".jjjjjjjjj."
+
+ // Level 4
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "kl...l...lk"
+ /* 1 */ "lllllllllll"
+ /* 2 */ ".lkkklkkkl."
+ /* 3 */ ".lkjklkkkl."
+ /* 4 */ ".lkkklkkkl."
+ /* 5 */ "lllllllllll"
+ /* 6 */ "kl...l...lk"
+
+ // Level 5
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "..........."
+ /* 1 */ "..........."
+ /* 2 */ "..........."
+ /* 3 */ "...l...l..."
+ /* 4 */ "..........."
+ /* 5 */ "..........."
+ /* 6 */ "...........",
+
+ // Connectors:
+ "-1: 4, 1, 0: 2\n" /* Type -1, direction Z- */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ true,
+ }, // HouseSmallDouble
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // HouseSmallWithDoor:
+ // The data has been exported from the gallery Plains, area index 112, ID 264, created by Aloe_vera
+ {
+ // Size:
+ 7, 6, 7, // SizeX = 7, SizeY = 6, SizeZ = 7
+
+ // Hitbox (relative to bounding box):
+ -1, 0, 0, // MinX, MinY, MinZ
+ 7, 5, 7, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a: 5: 2\n" /* wood */
+ "b: 17: 1\n" /* tree */
+ "c: 35: 0\n" /* wool */
+ "d: 64: 7\n" /* wooddoorblock */
+ "e: 50: 4\n" /* torch */
+ "f: 64:12\n" /* wooddoorblock */
+ "g: 85: 0\n" /* fence */
+ "h: 44: 8\n" /* step */
+ "i: 43: 0\n" /* doubleslab */
+ "j: 44: 0\n" /* step */
+ "m: 19: 0\n" /* sponge */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 0123456 */
+ /* 0 */ "mmmmmmm"
+ /* 1 */ "maaaaam"
+ /* 2 */ "maaaaam"
+ /* 3 */ "maaaaam"
+ /* 4 */ "maaaaam"
+ /* 5 */ "maaaaam"
+ /* 6 */ "mmmmmmm"
+
+ // Level 1
+ /* z\x* 0123456 */
+ /* 0 */ "......."
+ /* 1 */ ".bcdcb."
+ /* 2 */ ".c...c."
+ /* 3 */ ".c...c."
+ /* 4 */ ".c...c."
+ /* 5 */ ".bcccb."
+ /* 6 */ "......."
+
+ // Level 2
+ /* z\x* 0123456 */
+ /* 0 */ ".....e."
+ /* 1 */ ".bcfcb."
+ /* 2 */ ".g...g."
+ /* 3 */ ".g...g."
+ /* 4 */ ".g...g."
+ /* 5 */ ".bgggb."
+ /* 6 */ "......."
+
+ // Level 3
+ /* z\x* 0123456 */
+ /* 0 */ ".hhhhh."
+ /* 1 */ "hbcccbh"
+ /* 2 */ "hc...ch"
+ /* 3 */ "hc...ch"
+ /* 4 */ "hc...ch"
+ /* 5 */ "hbcccbh"
+ /* 6 */ ".hhhhh."
+
+ // Level 4
+ /* z\x* 0123456 */
+ /* 0 */ "ij...ji"
+ /* 1 */ "jjjjjjj"
+ /* 2 */ ".jiiij."
+ /* 3 */ ".jiiij."
+ /* 4 */ ".jiiij."
+ /* 5 */ "jjjjjjj"
+ /* 6 */ "ij...ji"
+
+ // Level 5
+ /* z\x* 0123456 */
+ /* 0 */ "......."
+ /* 1 */ "......."
+ /* 2 */ "......."
+ /* 3 */ "...j..."
+ /* 4 */ "......."
+ /* 5 */ "......."
+ /* 6 */ ".......",
+
+ // Connectors:
+ "-1: 3, 1, 0: 2\n" /* Type -1, direction Z- */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ true,
+ }, // HouseSmallWithDoor
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // HouseWide:
+ // The data has been exported from the gallery Plains, area index 64, ID 121, created by STR_Warrior
+ {
+ // Size:
+ 11, 6, 11, // SizeX = 11, SizeY = 6, SizeZ = 11
+
+ // Hitbox (relative to bounding box):
+ -1, 0, -1, // MinX, MinY, MinZ
+ 11, 5, 10, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a: 5: 2\n" /* wood */
+ "b: 17: 1\n" /* tree */
+ "c: 35: 0\n" /* wool */
+ "d:171: 0\n" /* carpet */
+ "e:126: 1\n" /* woodenslab */
+ "f: 64: 5\n" /* wooddoorblock */
+ "g: 85: 0\n" /* fence */
+ "h: 50: 1\n" /* torch */
+ "i: 50: 2\n" /* torch */
+ "j: 64:12\n" /* wooddoorblock */
+ "k:126:11\n" /* woodenslab */
+ "l: 17: 5\n" /* tree */
+ "m: 19: 0\n" /* sponge */
+ "n:126: 3\n" /* woodenslab */
+ "o:125: 3\n" /* woodendoubleslab */
+ "p: 5: 3\n" /* wood */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "mmmmmmmmmmm"
+ /* 1 */ "mmaaaaaaamm"
+ /* 2 */ "maaaaaaaaam"
+ /* 3 */ "maaaaaaaaam"
+ /* 4 */ "maaaaaaaaam"
+ /* 5 */ "maaaaaaaaam"
+ /* 6 */ "maaaaaaaaam"
+ /* 7 */ "maaaaaaaaam"
+ /* 8 */ "maaaaaaaaam"
+ /* 9 */ "mmaaaaaaamm"
+ /* 10 */ "mmmmmmmmmmm"
+
+ // Level 1
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "..........."
+ /* 1 */ "..bcbcbcb.."
+ /* 2 */ ".b.d.....b."
+ /* 3 */ ".cded....c."
+ /* 4 */ ".bded....b."
+ /* 5 */ ".c.d.....c."
+ /* 6 */ ".b.......b."
+ /* 7 */ ".c.......c."
+ /* 8 */ ".b.......b."
+ /* 9 */ "..bcbfbcb.."
+ /* 10 */ "..........."
+
+ // Level 2
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "..........."
+ /* 1 */ "..bgbgbgb.."
+ /* 2 */ ".b.......b."
+ /* 3 */ ".g.......g."
+ /* 4 */ ".bh.....ib."
+ /* 5 */ ".g.......g."
+ /* 6 */ ".b.......b."
+ /* 7 */ ".g.......g."
+ /* 8 */ ".b.......b."
+ /* 9 */ "..bgbjbgb.."
+ /* 10 */ "..........."
+
+ // Level 3
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "...kkkkk..."
+ /* 1 */ "..bcbcbcb.."
+ /* 2 */ ".b.......b."
+ /* 3 */ "kc.......ck"
+ /* 4 */ "kb.......bk"
+ /* 5 */ "kc.......ck"
+ /* 6 */ "kb.......bk"
+ /* 7 */ "kc.......ck"
+ /* 8 */ ".b.......b."
+ /* 9 */ "..bcblbcb.."
+ /* 10 */ "...kkkkk..."
+
+ // Level 4
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ ".kn.....nk."
+ /* 1 */ "konnnnnnnok"
+ /* 2 */ "nnnnnnnnnnn"
+ /* 3 */ ".nnpppppnn."
+ /* 4 */ ".nnpkkkpnn."
+ /* 5 */ ".nnpkkkpnn."
+ /* 6 */ ".nnpkkkpnn."
+ /* 7 */ ".nnpppppnn."
+ /* 8 */ "nnnnnnnnnnn"
+ /* 9 */ "kknnnnnnnok"
+ /* 10 */ ".kn.....nk."
+
+ // Level 5
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "n.........n"
+ /* 1 */ "..........."
+ /* 2 */ "..........."
+ /* 3 */ "..........."
+ /* 4 */ "....nnn...."
+ /* 5 */ "....non...."
+ /* 6 */ "....nnn...."
+ /* 7 */ "..........."
+ /* 8 */ "..........."
+ /* 9 */ "..........."
+ /* 10 */ "n.........n",
+
+ // Connectors:
+ "-1: 5, 1, 10: 3\n" /* Type -1, direction Z+ */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ true,
+ }, // HouseWide
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // HouseWithGarden:
+ // The data has been exported from the gallery Plains, area index 67, ID 130, created by Aloe_vera
+ {
+ // Size:
+ 16, 9, 16, // SizeX = 16, SizeY = 9, SizeZ = 16
+
+ // Hitbox (relative to bounding box):
+ -1, 0, 0, // MinX, MinY, MinZ
+ 16, 8, 16, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a: 3: 0\n" /* dirt */
+ "b: 5: 2\n" /* wood */
+ "c: 2: 0\n" /* grass */
+ "d:113: 0\n" /* netherbrickfence */
+ "e: 17: 1\n" /* tree */
+ "f: 35: 0\n" /* wool */
+ "g:126: 2\n" /* woodenslab */
+ "h: 31: 2\n" /* tallgrass */
+ "i:125: 2\n" /* woodendoubleslab */
+ "j: 38: 3\n" /* rose */
+ "k: 38: 2\n" /* rose */
+ "l: 38: 1\n" /* rose */
+ "m: 19: 0\n" /* sponge */
+ "n: 17: 2\n" /* tree */
+ "o: 50: 4\n" /* torch */
+ "p: 85: 0\n" /* fence */
+ "q:140: 0\n" /* flowerpotblock */
+ "r: 50: 3\n" /* torch */
+ "s: 44: 8\n" /* step */
+ "t: 50: 1\n" /* torch */
+ "u: 50: 2\n" /* torch */
+ "v: 43: 0\n" /* doubleslab */
+ "w: 44: 0\n" /* step */
+ "x: 18:10\n" /* leaves */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "mmmmmmmmmaammmmm"
+ /* 1 */ "aabbbbbbbbbbaaam"
+ /* 2 */ "aabbbbbbbbbbaaam"
+ /* 3 */ "aabbbbbbbbbbaaam"
+ /* 4 */ "aabbbbbbbbbbaaam"
+ /* 5 */ "aabbbbbbbbbbaaam"
+ /* 6 */ "aabbbbbbbbbbaaam"
+ /* 7 */ "aabbbbbbbbbbaaam"
+ /* 8 */ "aabbbbbbbbbbaaam"
+ /* 9 */ "aabbbbbbbbbbaaam"
+ /* 10 */ "aaaaaaaaaaaaaaam"
+ /* 11 */ "aaaaaaaaaaaaaaam"
+ /* 12 */ "aaaaaaaaaaaaaaam"
+ /* 13 */ "aaaaaaaaaaaaaaam"
+ /* 14 */ "aaaaaaaaaaaaaaam"
+ /* 15 */ "mmmmmmmmmmmmmmmm"
+
+ // Level 1
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "mmmmmmmmmccmmmmm"
+ /* 1 */ "ccbbbbbbbbbbcccm"
+ /* 2 */ "ccbbbbbbbbbbcccm"
+ /* 3 */ "ccbbbbbbbbbbcccm"
+ /* 4 */ "ccbbbbbbbbbbcccm"
+ /* 5 */ "ccbbbbbbbbbbcccm"
+ /* 6 */ "ccbbbbbbbbbbcccm"
+ /* 7 */ "ccbbbbbbbbbbcccm"
+ /* 8 */ "ccbbbbbbbbbbcccm"
+ /* 9 */ "ccbbbbbbbbbbcccm"
+ /* 10 */ "cccccccccccccccm"
+ /* 11 */ "cccccccccccccccm"
+ /* 12 */ "cccccccccccccccm"
+ /* 13 */ "cccccccccccccacm"
+ /* 14 */ "cccccccccccccccm"
+ /* 15 */ "mmmmmmmmmmmmmmmm"
+
+ // Level 2
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "................"
+ /* 1 */ "ddeffeffe..eddd."
+ /* 2 */ "d.fbbgggg..f..d."
+ /* 3 */ "d.fbgggggggf.hd."
+ /* 4 */ "d.fbgggggggf..d."
+ /* 5 */ "d.eggggggggehhd."
+ /* 6 */ "d.fgiiggiigf.hd."
+ /* 7 */ "d.fgiiggiigf..d."
+ /* 8 */ "d.fggggggggf..d."
+ /* 9 */ "d.efffeefffe.hd."
+ /* 10 */ "d.............d."
+ /* 11 */ "djhhk.jhh..hh.d."
+ /* 12 */ "d.jlk.hj.h....d."
+ /* 13 */ "d..jh.hh..h..nd."
+ /* 14 */ "ddddddddddddddd."
+ /* 15 */ "................"
+
+ // Level 3
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "........o..o...."
+ /* 1 */ "..eppeffe..e...."
+ /* 2 */ "..pqq......p...."
+ /* 3 */ "..pq.......p...."
+ /* 4 */ "..pq.......p...."
+ /* 5 */ "..e........e...."
+ /* 6 */ "..p........p...."
+ /* 7 */ "..p........p...."
+ /* 8 */ "..p........p...."
+ /* 9 */ "..epppeepppe...."
+ /* 10 */ "......rr........"
+ /* 11 */ "................"
+ /* 12 */ "................"
+ /* 13 */ ".............n.."
+ /* 14 */ "................"
+ /* 15 */ "................"
+
+ // Level 4
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "..ssssssssss...."
+ /* 1 */ ".seffeffeffes..."
+ /* 2 */ ".sf..r.....fs..."
+ /* 3 */ ".sf........fs..."
+ /* 4 */ ".sf........fs..."
+ /* 5 */ ".set......ues..."
+ /* 6 */ ".sf........fs..."
+ /* 7 */ ".sf........fs..."
+ /* 8 */ ".sf........fs..."
+ /* 9 */ ".sefffeefffes..."
+ /* 10 */ "..ssssssssss...."
+ /* 11 */ "................"
+ /* 12 */ "................"
+ /* 13 */ ".............n.."
+ /* 14 */ "................"
+ /* 15 */ "................"
+
+ // Level 5
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ ".vw........wv..."
+ /* 1 */ ".wwwwwwwwwwww..."
+ /* 2 */ "..wvvvvvvvvw...."
+ /* 3 */ "..wvvvvvvvvw...."
+ /* 4 */ "..wvvvvvvvvw...."
+ /* 5 */ "..wvvvvvvvvw...."
+ /* 6 */ "..wvvvvvvvvw...."
+ /* 7 */ "..wvvvvvvvvw...."
+ /* 8 */ "..wvvvvvvvvw...."
+ /* 9 */ ".wwwwwwwwwwww..."
+ /* 10 */ ".vw........wv..."
+ /* 11 */ "............xxx."
+ /* 12 */ "...........xxxxx"
+ /* 13 */ "...........xxnxx"
+ /* 14 */ "...........xxxxx"
+ /* 15 */ "............xxx."
+
+ // Level 6
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "................"
+ /* 1 */ "................"
+ /* 2 */ "................"
+ /* 3 */ "....wwwwww......"
+ /* 4 */ "....wvvvvw......"
+ /* 5 */ "....wvvvvw......"
+ /* 6 */ "....wvvvvw......"
+ /* 7 */ "....wwwwww......"
+ /* 8 */ "................"
+ /* 9 */ "................"
+ /* 10 */ "................"
+ /* 11 */ "............xxx."
+ /* 12 */ "...........xxxxx"
+ /* 13 */ "...........xxnxx"
+ /* 14 */ "...........xxxxx"
+ /* 15 */ "............xxx."
+
+ // Level 7
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "................"
+ /* 1 */ "................"
+ /* 2 */ "................"
+ /* 3 */ "................"
+ /* 4 */ "................"
+ /* 5 */ "......ww........"
+ /* 6 */ "................"
+ /* 7 */ "................"
+ /* 8 */ "................"
+ /* 9 */ "................"
+ /* 10 */ "................"
+ /* 11 */ "................"
+ /* 12 */ "............xxx."
+ /* 13 */ "............xnx."
+ /* 14 */ "............xx.."
+ /* 15 */ "................"
+
+ // Level 8
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "................"
+ /* 1 */ "................"
+ /* 2 */ "................"
+ /* 3 */ "................"
+ /* 4 */ "................"
+ /* 5 */ "................"
+ /* 6 */ "................"
+ /* 7 */ "................"
+ /* 8 */ "................"
+ /* 9 */ "................"
+ /* 10 */ "................"
+ /* 11 */ "................"
+ /* 12 */ ".............x.."
+ /* 13 */ "............xxx."
+ /* 14 */ ".............x.."
+ /* 15 */ "................",
+
+ // Connectors:
+ "-1: 9, 2, 0: 2\n" /* Type -1, direction Z- */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ true,
+ }, // HouseWithGarden
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // HouseWithSakura1:
+ // The data has been exported from the gallery Plains, area index 75, ID 141, created by Aloe_vera
+ {
+ // Size:
+ 13, 7, 15, // SizeX = 13, SizeY = 7, SizeZ = 15
+
+ // Hitbox (relative to bounding box):
+ -1, 0, 0, // MinX, MinY, MinZ
+ 13, 6, 15, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a: 3: 0\n" /* dirt */
+ "b: 2: 0\n" /* grass */
+ "c: 17: 5\n" /* tree */
+ "d: 5: 2\n" /* wood */
+ "e: 17: 9\n" /* tree */
+ "f:113: 0\n" /* netherbrickfence */
+ "g: 17: 1\n" /* tree */
+ "h: 35: 0\n" /* wool */
+ "i: 31: 2\n" /* tallgrass */
+ "j: 54: 2\n" /* chest */
+ "k: 38: 6\n" /* rose */
+ "l: 38: 2\n" /* rose */
+ "m: 19: 0\n" /* sponge */
+ "n: 50: 4\n" /* torch */
+ "o: 85: 0\n" /* fence */
+ "p: 44: 8\n" /* step */
+ "q: 35: 6\n" /* wool */
+ "r: 43: 0\n" /* doubleslab */
+ "s: 44: 0\n" /* step */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "aaaaaaaaaaaaa"
+ /* 1 */ "aaaaaaaaaaaaa"
+ /* 2 */ "aaaaaaaaaaaaa"
+ /* 3 */ "aaaaaaaaaaaaa"
+ /* 4 */ "aaaaaaaaaaaaa"
+ /* 5 */ "aaaaaaaaaaaaa"
+ /* 6 */ "aaaaaaaaaaaaa"
+ /* 7 */ "aaaaaaaaaaaaa"
+ /* 8 */ "aaaaaaaaaaaaa"
+ /* 9 */ "aaaaaaaaaaaaa"
+ /* 10 */ "aaaaaaaaaaaaa"
+ /* 11 */ "aaaaaaaaaaaaa"
+ /* 12 */ "aaaaaaaaaaaaa"
+ /* 13 */ "aaaaaaaaaaaaa"
+ /* 14 */ "aaaaaaaaaaaaa"
+
+ // Level 1
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "bbbbbbbbbbbbb"
+ /* 1 */ "bbbbbbbbbbbbb"
+ /* 2 */ "bbbaccdabbbbb"
+ /* 3 */ "bbbedddebbbbb"
+ /* 4 */ "bbbedddebbbbb"
+ /* 5 */ "bbbedddebbbbb"
+ /* 6 */ "bbbacccabbbbb"
+ /* 7 */ "bbbbbbbbbbbbb"
+ /* 8 */ "bbbbbbbbbbbbb"
+ /* 9 */ "bbbbbbbbbbbbb"
+ /* 10 */ "bbbbbbbbbbabb"
+ /* 11 */ "bbbbbbbbbbbbb"
+ /* 12 */ "bbbbbbbbbbbbb"
+ /* 13 */ "bbbbbbbbbbbbb"
+ /* 14 */ "bbbbbbbbbbbbb"
+
+ // Level 2
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "ffff...ffffff"
+ /* 1 */ "f...........f"
+ /* 2 */ "f..ghh.g..i.f"
+ /* 3 */ "f..h...h..i.f"
+ /* 4 */ "f..h...h....f"
+ /* 5 */ "fi.h..jh..i.f"
+ /* 6 */ "f..ghhhg....f"
+ /* 7 */ "f.........i.f"
+ /* 8 */ "fii.........f"
+ /* 9 */ "f.k..k.i....f"
+ /* 10 */ "fl.i..i...g.f"
+ /* 11 */ "f.i..i.k....f"
+ /* 12 */ "f.l.k.......f"
+ /* 13 */ "f.....l.....f"
+ /* 14 */ "fffffffffffff"
+
+ // Level 3
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "............."
+ /* 1 */ ".......n....."
+ /* 2 */ "...goo.g....."
+ /* 3 */ "...h...h....."
+ /* 4 */ "...o...o....."
+ /* 5 */ "...h...h....."
+ /* 6 */ "...gooog....."
+ /* 7 */ "............."
+ /* 8 */ "............."
+ /* 9 */ "............."
+ /* 10 */ "..........g.."
+ /* 11 */ "............."
+ /* 12 */ "............."
+ /* 13 */ "............."
+ /* 14 */ "............."
+
+ // Level 4
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "............."
+ /* 1 */ "...ppppp....."
+ /* 2 */ "..pghhhgp...."
+ /* 3 */ "..ph...hp...."
+ /* 4 */ "..ph...hp...."
+ /* 5 */ "..ph...hp...."
+ /* 6 */ "..pghhhgp...."
+ /* 7 */ "...ppppp....."
+ /* 8 */ "............."
+ /* 9 */ "..........q.."
+ /* 10 */ ".........qgq."
+ /* 11 */ "..........q.."
+ /* 12 */ "............."
+ /* 13 */ "............."
+ /* 14 */ "............."
+
+ // Level 5
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "............."
+ /* 1 */ "..rs...sr...."
+ /* 2 */ "..sssssss...."
+ /* 3 */ "...srrrs....."
+ /* 4 */ "...srrrs....."
+ /* 5 */ "...srrrs....."
+ /* 6 */ "..sssssss...."
+ /* 7 */ "..rs...sr...."
+ /* 8 */ "............."
+ /* 9 */ ".........qqq."
+ /* 10 */ ".........qqq."
+ /* 11 */ ".........qqq."
+ /* 12 */ "............."
+ /* 13 */ "............."
+ /* 14 */ "............."
+
+ // Level 6
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "............."
+ /* 1 */ "............."
+ /* 2 */ "............."
+ /* 3 */ "............."
+ /* 4 */ ".....s......."
+ /* 5 */ "............."
+ /* 6 */ "............."
+ /* 7 */ "............."
+ /* 8 */ "............."
+ /* 9 */ "............."
+ /* 10 */ "..........q.."
+ /* 11 */ "............."
+ /* 12 */ "............."
+ /* 13 */ "............."
+ /* 14 */ ".............",
+
+ // Connectors:
+ "-1: 5, 2, 0: 2\n" /* Type -1, direction Z- */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ true,
+ }, // HouseWithSakura1
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // HouseWithSpa:
+ // The data has been exported from the gallery Plains, area index 73, ID 139, created by Aloe_vera
+ {
+ // Size:
+ 16, 8, 14, // SizeX = 16, SizeY = 8, SizeZ = 14
+
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 15, 7, 13, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a: 5: 2\n" /* wood */
+ "b: 3: 0\n" /* dirt */
+ "c: 2: 0\n" /* grass */
+ "d: 8: 0\n" /* water */
+ "e:135: 3\n" /* 135 */
+ "f:135: 1\n" /* 135 */
+ "g:113: 0\n" /* netherbrickfence */
+ "h: 17: 1\n" /* tree */
+ "i: 35: 0\n" /* wool */
+ "j:171:12\n" /* carpet */
+ "k: 64: 6\n" /* wooddoorblock */
+ "l:126: 2\n" /* woodenslab */
+ "m: 19: 0\n" /* sponge */
+ "n:135: 2\n" /* 135 */
+ "o: 64: 7\n" /* wooddoorblock */
+ "p: 50: 4\n" /* torch */
+ "q: 85: 0\n" /* fence */
+ "r: 64:12\n" /* wooddoorblock */
+ "s: 50: 3\n" /* torch */
+ "t: 44: 8\n" /* step */
+ "u: 43: 0\n" /* doubleslab */
+ "v: 44: 0\n" /* step */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "................"
+ /* 1 */ ".aaaaaaaaaaaaaa."
+ /* 2 */ ".aaaaaaaaaaaaaa."
+ /* 3 */ ".aaaaaaaaaaaaaa."
+ /* 4 */ ".aaaaaaaaaaaaaa."
+ /* 5 */ ".aaaaaaaaaaaaaa."
+ /* 6 */ ".aaaaaaaaaaaaaa."
+ /* 7 */ ".aaaaaabbbbbbbbb"
+ /* 8 */ ".aaaaaabbbbbbbbb"
+ /* 9 */ ".aaaaaabbbbbbbbb"
+ /* 10 */ ".aaaaaabbbbbbbbb"
+ /* 11 */ ".aaaaaabbbbbbbbb"
+ /* 12 */ ".aaaaaabbbbbbbbb"
+ /* 13 */ ".......bbbbbbbbb"
+
+ // Level 1
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "mmmmmmmmmmmmmmmm"
+ /* 1 */ "maaaaaaaaaaaaaam"
+ /* 2 */ "maaaaaaaaaaaaaam"
+ /* 3 */ "maaaaaaaaaaaaaam"
+ /* 4 */ "maaaaaaaaaaaaaam"
+ /* 5 */ "maaaaaaaaaaaaaam"
+ /* 6 */ "maaaaaaaaaaaaaam"
+ /* 7 */ "maaaaaaaaaaccccc"
+ /* 8 */ "maaaaaaacccccccc"
+ /* 9 */ "maaaaaaacccccccc"
+ /* 10 */ "maaaaaaacccccccc"
+ /* 11 */ "maaaaaaccccccccc"
+ /* 12 */ "maaaaaaccccccccc"
+ /* 13 */ "mmmmmmmccccccccc"
+
+ // Level 2
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "................"
+ /* 1 */ ".aaaaaaaaaaaaaa."
+ /* 2 */ ".aaaaaaaaaaaaaa."
+ /* 3 */ ".aaaaaaaaaaaaaa."
+ /* 4 */ ".aaaaaaaaaaaaaa."
+ /* 5 */ ".aaaaaaaaaaaaaa."
+ /* 6 */ ".aaddaaaaaaaaaa."
+ /* 7 */ ".aaddaaeeef....."
+ /* 8 */ ".aaddaaf........"
+ /* 9 */ ".aaddaaf........"
+ /* 10 */ ".aaddaae........"
+ /* 11 */ ".aaddaa........."
+ /* 12 */ ".aaaaaa........."
+ /* 13 */ "................"
+
+ // Level 3
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "................"
+ /* 1 */ ".ggggghiiihiiih."
+ /* 2 */ ".geee.ijjjjjjji."
+ /* 3 */ ".gf...kjjjijlji."
+ /* 4 */ ".gf...innjijjji."
+ /* 5 */ ".g....hiiohiiih."
+ /* 6 */ ".g....g........."
+ /* 7 */ ".g.............."
+ /* 8 */ ".g.............."
+ /* 9 */ ".g.............."
+ /* 10 */ ".g....g........."
+ /* 11 */ ".g....g........."
+ /* 12 */ ".gggggg........."
+ /* 13 */ "................"
+
+ // Level 4
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "......p...p...p."
+ /* 1 */ ".g....hqqqhqqqh."
+ /* 2 */ "......i.......i."
+ /* 3 */ "......r...q...q."
+ /* 4 */ "......i...q...i."
+ /* 5 */ "......hqqrhqqqh."
+ /* 6 */ "......g...s....."
+ /* 7 */ "................"
+ /* 8 */ "................"
+ /* 9 */ "................"
+ /* 10 */ "................"
+ /* 11 */ "................"
+ /* 12 */ ".g....g........."
+ /* 13 */ "................"
+
+ // Level 5
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ ".tttttttttttttt."
+ /* 1 */ "tggggghqqqhqqqht"
+ /* 2 */ "tg....i.......it"
+ /* 3 */ "tg....i...i...it"
+ /* 4 */ "tg....i...i...it"
+ /* 5 */ "tg....hiiihiiiht"
+ /* 6 */ "tg....gtttttttt."
+ /* 7 */ "tg....gt........"
+ /* 8 */ "tg....gt........"
+ /* 9 */ "tg....gt........"
+ /* 10 */ "tg....gt........"
+ /* 11 */ "tg....gt........"
+ /* 12 */ "tggggggt........"
+ /* 13 */ ".tttttt........."
+
+ // Level 6
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "uv............vu"
+ /* 1 */ "vvvvvvvvvvvvvvvv"
+ /* 2 */ ".vuuuuuuuuuuuuv."
+ /* 3 */ ".vuuuuuutuuuuuv."
+ /* 4 */ ".vuuuuuuuuuuuuv."
+ /* 5 */ ".vuuuuvvvvvvvvvv"
+ /* 6 */ ".vuuuuv.......vu"
+ /* 7 */ ".vuuuuv........."
+ /* 8 */ ".vuuuuv........."
+ /* 9 */ ".vuuuuv........."
+ /* 10 */ ".vuuuuv........."
+ /* 11 */ ".vuuuuv........."
+ /* 12 */ "vvvvvvvv........"
+ /* 13 */ "uv....vu........"
+
+ // Level 7
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "................"
+ /* 1 */ "................"
+ /* 2 */ "................"
+ /* 3 */ "...vvvvvvvvvv..."
+ /* 4 */ "...vv..........."
+ /* 5 */ "...vv..........."
+ /* 6 */ "...vv..........."
+ /* 7 */ "...vv..........."
+ /* 8 */ "...vv..........."
+ /* 9 */ "...vv..........."
+ /* 10 */ "...vv..........."
+ /* 11 */ "................"
+ /* 12 */ "................"
+ /* 13 */ "................",
+
+ // Connectors:
+ "",
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ true,
+ }, // HouseWithSpa
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // MediumSakuraTree:
+ // The data has been exported from the gallery Plains, area index 146, ID 490, created by STR_Warrior
+ {
+ // Size:
+ 7, 10, 7, // SizeX = 7, SizeY = 10, SizeZ = 7
+
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 6, 9, 6, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a: 3: 0\n" /* dirt */
+ "b: 2: 0\n" /* grass */
+ "c: 31: 1\n" /* tallgrass */
+ "d: 38: 7\n" /* rose */
+ "e: 17: 1\n" /* tree */
+ "f: 38: 0\n" /* rose */
+ "g: 38: 8\n" /* rose */
+ "h: 38: 5\n" /* rose */
+ "i: 35: 6\n" /* wool */
+ "m: 19: 0\n" /* sponge */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 0123456 */
+ /* 0 */ "aaaaaaa"
+ /* 1 */ "aaaaaaa"
+ /* 2 */ "aaaaaaa"
+ /* 3 */ "aaaaaaa"
+ /* 4 */ "aaaaaaa"
+ /* 5 */ "aaaaaaa"
+ /* 6 */ "aaaaaaa"
+
+ // Level 1
+ /* z\x* 0123456 */
+ /* 0 */ "bbbbbbb"
+ /* 1 */ "bbbbbbb"
+ /* 2 */ "bbbbbbb"
+ /* 3 */ "bbbabbb"
+ /* 4 */ "bbbbbbb"
+ /* 5 */ "bbbbbbb"
+ /* 6 */ "bbbbbbb"
+
+ // Level 2
+ /* z\x* 0123456 */
+ /* 0 */ "......."
+ /* 1 */ "..c.c.."
+ /* 2 */ ".dccdc."
+ /* 3 */ "..cefc."
+ /* 4 */ ".ccfgh."
+ /* 5 */ "..ccc.."
+ /* 6 */ "......."
+
+ // Level 3
+ /* z\x* 0123456 */
+ /* 0 */ "......."
+ /* 1 */ "......."
+ /* 2 */ "......."
+ /* 3 */ "...e..."
+ /* 4 */ "......."
+ /* 5 */ "......."
+ /* 6 */ "......."
+
+ // Level 4
+ /* z\x* 0123456 */
+ /* 0 */ "......."
+ /* 1 */ "..i...."
+ /* 2 */ "......."
+ /* 3 */ "...e.i."
+ /* 4 */ ".i....."
+ /* 5 */ "......."
+ /* 6 */ "......."
+
+ // Level 5
+ /* z\x* 0123456 */
+ /* 0 */ "......."
+ /* 1 */ "..i...."
+ /* 2 */ "...i..."
+ /* 3 */ "..ieii."
+ /* 4 */ ".i.ii.."
+ /* 5 */ "...i..."
+ /* 6 */ "......."
+
+ // Level 6
+ /* z\x* 0123456 */
+ /* 0 */ "......."
+ /* 1 */ "..ii..."
+ /* 2 */ "..iii.."
+ /* 3 */ ".iieii."
+ /* 4 */ ".iiii.."
+ /* 5 */ "..iii.."
+ /* 6 */ "......."
+
+ // Level 7
+ /* z\x* 0123456 */
+ /* 0 */ "......."
+ /* 1 */ "..iii.."
+ /* 2 */ ".iiiii."
+ /* 3 */ ".iieii."
+ /* 4 */ ".iiiii."
+ /* 5 */ "..iii.."
+ /* 6 */ "......."
+
+ // Level 8
+ /* z\x* 0123456 */
+ /* 0 */ "......."
+ /* 1 */ "...i..."
+ /* 2 */ "..iiii."
+ /* 3 */ ".iiiii."
+ /* 4 */ "..iii.."
+ /* 5 */ "...i..."
+ /* 6 */ "......."
+
+ // Level 9
+ /* z\x* 0123456 */
+ /* 0 */ "......."
+ /* 1 */ "......."
+ /* 2 */ "...i..."
+ /* 3 */ "..iii.."
+ /* 4 */ "...i..."
+ /* 5 */ "......."
+ /* 6 */ ".......",
+
+ // Connectors:
+ "-1: 3, 2, 0: 2\n" /* Type -1, direction Z- */
+ "3: 6, 2, 3: 5\n" /* Type 3, direction X+ */
+ "-3: 0, 2, 3: 4\n" /* Type -3, direction X- */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ true,
+ }, // MediumSakuraTree
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // Restaurant:
+ // The data has been exported from the gallery Plains, area index 61, ID 117, created by Aloe_vera
+ {
+ // Size:
+ 15, 10, 15, // SizeX = 15, SizeY = 10, SizeZ = 15
+
+ // Hitbox (relative to bounding box):
+ -1, 0, -1, // MinX, MinY, MinZ
+ 14, 9, 15, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a: 5: 2\n" /* wood */
+ "b:135: 0\n" /* 135 */
+ "c:135: 2\n" /* 135 */
+ "d:135: 1\n" /* 135 */
+ "e: 17: 9\n" /* tree */
+ "f:135: 3\n" /* 135 */
+ "g: 85: 0\n" /* fence */
+ "h: 17: 1\n" /* tree */
+ "i:171: 0\n" /* carpet */
+ "j:171:12\n" /* carpet */
+ "k:126: 1\n" /* woodenslab */
+ "l: 50: 5\n" /* torch */
+ "m: 19: 0\n" /* sponge */
+ "n: 35: 0\n" /* wool */
+ "o: 50: 3\n" /* torch */
+ "p: 50: 1\n" /* torch */
+ "q: 50: 4\n" /* torch */
+ "r: 35:14\n" /* wool */
+ "s: 44: 8\n" /* step */
+ "t: 43: 0\n" /* doubleslab */
+ "u: 44: 0\n" /* step */
+ "v: 17: 5\n" /* tree */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "mmmmaaaaaaammmm"
+ /* 1 */ "maaaaaaaaaaaaam"
+ /* 2 */ "maaaaaaaaaaaaam"
+ /* 3 */ "maaaaaaaaaaaaam"
+ /* 4 */ "aaaaaaaaaaaaaaa"
+ /* 5 */ "aaaaaaaaaaaaaaa"
+ /* 6 */ "aaaaaaaaaaaaaaa"
+ /* 7 */ "aaaaaaaaaaaaaaa"
+ /* 8 */ "aaaaaaaaaaaaaaa"
+ /* 9 */ "aaaaaaaaaaaaaaa"
+ /* 10 */ "aaaaaaaaaaaaaaa"
+ /* 11 */ "maaaaaaaaaaaaam"
+ /* 12 */ "maaaaaaaaaaaaam"
+ /* 13 */ "maaaaaaaaaaaaam"
+ /* 14 */ "mmmmaaaaaaammmm"
+
+ // Level 1
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "....bcccccd...."
+ /* 1 */ ".aaaaaaaaaaaaa."
+ /* 2 */ ".aaaaaaaaaaaaa."
+ /* 3 */ ".aaaaaaaaaaaaa."
+ /* 4 */ "caaaaaaaaaaaaac"
+ /* 5 */ "baaaaaaaaaaaaad"
+ /* 6 */ "baaaaaaaaaaaaad"
+ /* 7 */ "baaaaaaaaaaeaad"
+ /* 8 */ "baaaaaaaaaaaaad"
+ /* 9 */ "baaaaaaaaaaaaad"
+ /* 10 */ "faaaaaaaaaaaaaf"
+ /* 11 */ ".aaaaaaaaaaaaa."
+ /* 12 */ ".aaaaaaaaaaaaa."
+ /* 13 */ ".aaaaaaaaaaaaa."
+ /* 14 */ "....bfffffd...."
+
+ // Level 2
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "..............."
+ /* 1 */ ".gggg.....gggg."
+ /* 2 */ ".g...........g."
+ /* 3 */ ".g.hhhhhhhhh.g."
+ /* 4 */ ".g.hiiijiiih.g."
+ /* 5 */ "...hikijikih..."
+ /* 6 */ "...hiiijiiihg.."
+ /* 7 */ "...hjjjjjjj...."
+ /* 8 */ "...hiiijiiihg.."
+ /* 9 */ "...hikijikih..."
+ /* 10 */ ".g.hiiijiiih.g."
+ /* 11 */ ".g.hhhhhhhhh.g."
+ /* 12 */ ".g...........g."
+ /* 13 */ ".gggg.....gggg."
+ /* 14 */ "..............."
+
+ // Level 3
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "..............."
+ /* 1 */ ".l..g.....g..l."
+ /* 2 */ "..............."
+ /* 3 */ "...hnnnhnnnh..."
+ /* 4 */ ".g.n.......n.g."
+ /* 5 */ "...n.......n..."
+ /* 6 */ "...n.......hl.."
+ /* 7 */ "...h..........."
+ /* 8 */ "...n.......hl.."
+ /* 9 */ "...n.......n..."
+ /* 10 */ ".g.n.......n.g."
+ /* 11 */ "...hnnnhnnnh..."
+ /* 12 */ "..............."
+ /* 13 */ ".l..g.....g..l."
+ /* 14 */ "..............."
+
+ // Level 4
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "..............."
+ /* 1 */ "....g.....g...."
+ /* 2 */ "..............."
+ /* 3 */ "...hn.nhn.nh..."
+ /* 4 */ ".g.n...o...n.g."
+ /* 5 */ "...n.......n..."
+ /* 6 */ "...n.......h..."
+ /* 7 */ "...hp......e..."
+ /* 8 */ "...n.......h..."
+ /* 9 */ "...n.......n..."
+ /* 10 */ ".g.n...q...n.g."
+ /* 11 */ "...hn.nhn.nh..."
+ /* 12 */ "..............."
+ /* 13 */ "....g.....g...."
+ /* 14 */ "..............."
+
+ // Level 5
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "..............."
+ /* 1 */ "....g.....g...."
+ /* 2 */ "....ggggggg...."
+ /* 3 */ "...hnnnhnnnh..."
+ /* 4 */ ".ggn.......ngg."
+ /* 5 */ "..gn.......ng.."
+ /* 6 */ "..gn.......hg.."
+ /* 7 */ "..gh..r.r..ng.."
+ /* 8 */ "..gn.......hg.."
+ /* 9 */ "..gn.......ng.."
+ /* 10 */ ".ggn.......ngg."
+ /* 11 */ "...hnnnhnnnh..."
+ /* 12 */ "....ggggggg...."
+ /* 13 */ "....g.....g...."
+ /* 14 */ "..............."
+
+ // Level 6
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "..............."
+ /* 1 */ "...stuuuuuts..."
+ /* 2 */ "..sttttttttts.."
+ /* 3 */ ".sthvvvhvvvhts."
+ /* 4 */ ".tte.......ett."
+ /* 5 */ ".ute.......etu."
+ /* 6 */ ".ute.......htu."
+ /* 7 */ ".uth..g.g..etu."
+ /* 8 */ ".ute.......htu."
+ /* 9 */ ".ute.......etu."
+ /* 10 */ ".tte.......ett."
+ /* 11 */ ".sthvvvhvvvhts."
+ /* 12 */ "..sttttttttts.."
+ /* 13 */ "...stuuuuuts..."
+ /* 14 */ "..............."
+
+ // Level 7
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "..............."
+ /* 1 */ ".stu.......uts."
+ /* 2 */ ".tu.........ut."
+ /* 3 */ ".u.uuuuuuuuu.u."
+ /* 4 */ "...utttttttu..."
+ /* 5 */ "...utttttttu..."
+ /* 6 */ "...utttttttu..."
+ /* 7 */ "...utttttttu..."
+ /* 8 */ "...utttttttu..."
+ /* 9 */ "...utttttttu..."
+ /* 10 */ "...utttttttu..."
+ /* 11 */ ".u.uuuuuuuuu.u."
+ /* 12 */ ".tu.........ut."
+ /* 13 */ ".stu.......uts."
+ /* 14 */ "..............."
+
+ // Level 8
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "..............."
+ /* 1 */ ".u...........u."
+ /* 2 */ "..............."
+ /* 3 */ "..............."
+ /* 4 */ "..............."
+ /* 5 */ ".....uuuuu....."
+ /* 6 */ ".....utttu....."
+ /* 7 */ ".....utttu....."
+ /* 8 */ ".....utttu....."
+ /* 9 */ ".....uuuuu....."
+ /* 10 */ "..............."
+ /* 11 */ "..............."
+ /* 12 */ "..............."
+ /* 13 */ ".u...........u."
+ /* 14 */ "..............."
+
+ // Level 9
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "..............."
+ /* 1 */ "..............."
+ /* 2 */ "..............."
+ /* 3 */ "..............."
+ /* 4 */ "..............."
+ /* 5 */ "..............."
+ /* 6 */ "..............."
+ /* 7 */ ".......u......."
+ /* 8 */ "..............."
+ /* 9 */ "..............."
+ /* 10 */ "..............."
+ /* 11 */ "..............."
+ /* 12 */ "..............."
+ /* 13 */ "..............."
+ /* 14 */ "...............",
+
+ // Connectors:
+ "-1: 14, 1, 7: 5\n" /* Type -1, direction X+ */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ true,
+ }, // Restaurant
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // SakuraDouble:
+ // The data has been exported from the gallery Plains, area index 76, ID 142, created by Aloe_vera
+ {
+ // Size:
+ 12, 8, 6, // SizeX = 12, SizeY = 8, SizeZ = 6
+
+ // Hitbox (relative to bounding box):
+ -1, 0, -1, // MinX, MinY, MinZ
+ 12, 7, 6, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a: 3: 0\n" /* dirt */
+ "b: 2: 0\n" /* grass */
+ "c: 17: 1\n" /* tree */
+ "d: 35: 6\n" /* wool */
+ "m: 19: 0\n" /* sponge */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 11 */
+ /* * 012345678901 */
+ /* 0 */ "aaaaaaaaaaaa"
+ /* 1 */ "aaaaaaaaaaaa"
+ /* 2 */ "aaaaaaaaaaaa"
+ /* 3 */ "aaaaaaaaaaaa"
+ /* 4 */ "aaaaaaaaaaaa"
+ /* 5 */ "aaaaaaaaaaaa"
+
+ // Level 1
+ /* z\x* 11 */
+ /* * 012345678901 */
+ /* 0 */ "bbbbbbbbbbbb"
+ /* 1 */ "bbbbbbbbbbbb"
+ /* 2 */ "bbabbbbbbbbb"
+ /* 3 */ "bbbbbbbbbabb"
+ /* 4 */ "bbbbbbbbbbbb"
+ /* 5 */ "bbbbbbbbbbbb"
+
+ // Level 2
+ /* z\x* 11 */
+ /* * 012345678901 */
+ /* 0 */ "............"
+ /* 1 */ "............"
+ /* 2 */ "..c........."
+ /* 3 */ ".........c.."
+ /* 4 */ "............"
+ /* 5 */ "............"
+
+ // Level 3
+ /* z\x* 11 */
+ /* * 012345678901 */
+ /* 0 */ "............"
+ /* 1 */ "............"
+ /* 2 */ "..c........."
+ /* 3 */ ".........c.."
+ /* 4 */ "............"
+ /* 5 */ "............"
+
+ // Level 4
+ /* z\x* 11 */
+ /* * 012345678901 */
+ /* 0 */ "..d........."
+ /* 1 */ "ddddd......."
+ /* 2 */ "ddcdd...ddd."
+ /* 3 */ "ddddd...dcd."
+ /* 4 */ "..d.....ddd."
+ /* 5 */ "............"
+
+ // Level 5
+ /* z\x* 11 */
+ /* * 012345678901 */
+ /* 0 */ ".ddd........"
+ /* 1 */ ".ddd....ddd."
+ /* 2 */ "ddddd..ddddd"
+ /* 3 */ ".ddd...ddcdd"
+ /* 4 */ ".ddd...ddddd"
+ /* 5 */ "........ddd."
+
+ // Level 6
+ /* z\x* 11 */
+ /* * 012345678901 */
+ /* 0 */ "............"
+ /* 1 */ "..d......d.."
+ /* 2 */ ".ddd....ddd."
+ /* 3 */ "..d....ddddd"
+ /* 4 */ "........ddd."
+ /* 5 */ ".........d.."
+
+ // Level 7
+ /* z\x* 11 */
+ /* * 012345678901 */
+ /* 0 */ "............"
+ /* 1 */ "............"
+ /* 2 */ "............"
+ /* 3 */ ".........d.."
+ /* 4 */ "............"
+ /* 5 */ "............",
+
+ // Connectors:
+ "-1: -1, 2, 2: 4\n" /* Type -1, direction X- */
+ "3: 5, 2, 6: 3\n" /* Type 3, direction Z+ */
+ "-3: 6, 2, -1: 2\n" /* Type -3, direction Z- */
+ "-3: 12, 2, 2: 5\n" /* Type -3, direction X+ */
+ "3: 12, 2, 2: 5\n" /* Type 3, direction X+ */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ true,
+ }, // SakuraDouble
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // SakuraSmall:
+ // The data has been exported from the gallery Plains, area index 145, ID 489, created by Aloe_vera
+ {
+ // Size:
+ 5, 7, 5, // SizeX = 5, SizeY = 7, SizeZ = 5
+
+ // Hitbox (relative to bounding box):
+ -1, 0, -1, // MinX, MinY, MinZ
+ 5, 6, 5, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a: 3: 0\n" /* dirt */
+ "b: 2: 0\n" /* grass */
+ "c: 17: 1\n" /* tree */
+ "d: 35: 6\n" /* wool */
+ "m: 19: 0\n" /* sponge */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 01234 */
+ /* 0 */ "aaaaa"
+ /* 1 */ "aaaaa"
+ /* 2 */ "aaaaa"
+ /* 3 */ "aaaaa"
+ /* 4 */ "aaaaa"
+
+ // Level 1
+ /* z\x* 01234 */
+ /* 0 */ "bbbbb"
+ /* 1 */ "bbbbb"
+ /* 2 */ "bbabb"
+ /* 3 */ "bbbbb"
+ /* 4 */ "bbbbb"
+
+ // Level 2
+ /* z\x* 01234 */
+ /* 0 */ "....."
+ /* 1 */ "....."
+ /* 2 */ "..c.."
+ /* 3 */ "....."
+ /* 4 */ "....."
+
+ // Level 3
+ /* z\x* 01234 */
+ /* 0 */ "....."
+ /* 1 */ "....."
+ /* 2 */ "..c.."
+ /* 3 */ "....."
+ /* 4 */ "....."
+
+ // Level 4
+ /* z\x* 01234 */
+ /* 0 */ "..d.."
+ /* 1 */ "ddddd"
+ /* 2 */ "ddcdd"
+ /* 3 */ "ddddd"
+ /* 4 */ "..d.."
+
+ // Level 5
+ /* z\x* 01234 */
+ /* 0 */ ".ddd."
+ /* 1 */ ".ddd."
+ /* 2 */ "ddddd"
+ /* 3 */ ".ddd."
+ /* 4 */ ".ddd."
+
+ // Level 6
+ /* z\x* 01234 */
+ /* 0 */ "....."
+ /* 1 */ "..d.."
+ /* 2 */ ".ddd."
+ /* 3 */ "..d.."
+ /* 4 */ ".....",
+
+ // Connectors:
+ "-1: 2, 2, -1: 2\n" /* Type -1, direction Z- */
+ "3: 5, 2, 2: 5\n" /* Type 3, direction X+ */
+ "-3: -1, 2, 2: 4\n" /* Type -3, direction X- */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ true,
+ }, // SakuraSmall
+}; // g_JapaneseVillagePrefabs
+
+
+
+
+
+
+const cPrefab::sDef g_JapaneseVillageStartingPrefabs[] =
+{
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // HighTemple:
+ // The data has been exported from the gallery Plains, area index 70, ID 133, created by Aloe_vera
+ {
+ // Size:
+ 11, 19, 11, // SizeX = 11, SizeY = 19, SizeZ = 11
+
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 10, 18, 10, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a: 5: 2\n" /* wood */
+ "b:135: 0\n" /* 135 */
+ "c:135: 2\n" /* 135 */
+ "d:135: 1\n" /* 135 */
+ "e: 17: 9\n" /* tree */
+ "f:135: 3\n" /* 135 */
+ "g: 85: 0\n" /* fence */
+ "h: 17: 1\n" /* tree */
+ "i:171: 0\n" /* carpet */
+ "j: 50: 5\n" /* torch */
+ "k: 35: 0\n" /* wool */
+ "l: 17: 5\n" /* tree */
+ "m: 19: 0\n" /* sponge */
+ "n:124: 0\n" /* redstonelampon */
+ "o: 69: 9\n" /* lever */
+ "p: 44: 8\n" /* step */
+ "q: 43: 0\n" /* doubleslab */
+ "r: 44: 0\n" /* step */
+ "s: 50: 4\n" /* torch */
+ "t: 50: 1\n" /* torch */
+ "u: 50: 3\n" /* torch */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "mmmaaaaammm"
+ /* 1 */ "maaaaaaaaam"
+ /* 2 */ "maaaaaaaaam"
+ /* 3 */ "aaaaaaaaaaa"
+ /* 4 */ "aaaaaaaaaaa"
+ /* 5 */ "aaaaaaaaaaa"
+ /* 6 */ "aaaaaaaaaaa"
+ /* 7 */ "aaaaaaaaaaa"
+ /* 8 */ "maaaaaaaaam"
+ /* 9 */ "maaaaaaaaam"
+ /* 10 */ "mmmaaaaammm"
+
+ // Level 1
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "...bcccd..."
+ /* 1 */ ".aaaaaaaaa."
+ /* 2 */ ".aaaaaaaaa."
+ /* 3 */ "caaaaaaaaac"
+ /* 4 */ "baaaaaaaaad"
+ /* 5 */ "baaeaaaaaad"
+ /* 6 */ "baaaaaaaaad"
+ /* 7 */ "faaaaaaaaaf"
+ /* 8 */ ".aaaaaaaaa."
+ /* 9 */ ".aaaaaaaaa."
+ /* 10 */ "...bfffd..."
+
+ // Level 2
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "..........."
+ /* 1 */ ".ggg...ggg."
+ /* 2 */ ".g.......g."
+ /* 3 */ ".g.hhhhh.g."
+ /* 4 */ "...hiiih..."
+ /* 5 */ "....iiih..."
+ /* 6 */ "...hiiih..."
+ /* 7 */ ".g.hhhhh.g."
+ /* 8 */ ".g.......g."
+ /* 9 */ ".ggg...ggg."
+ /* 10 */ "..........."
+
+ // Level 3
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "..........."
+ /* 1 */ ".j.g...g.j."
+ /* 2 */ "..........."
+ /* 3 */ ".g.kkhkk.g."
+ /* 4 */ "...h...k..."
+ /* 5 */ ".......h..."
+ /* 6 */ "...h...k..."
+ /* 7 */ ".g.kkhkk.g."
+ /* 8 */ "..........."
+ /* 9 */ ".j.g...g.j."
+ /* 10 */ "..........."
+
+ // Level 4
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "..........."
+ /* 1 */ "...g...g..."
+ /* 2 */ "..........."
+ /* 3 */ ".g.kkhkk.g."
+ /* 4 */ "...h...k..."
+ /* 5 */ "...k...h..."
+ /* 6 */ "...h...k..."
+ /* 7 */ ".g.kkhkk.g."
+ /* 8 */ "..........."
+ /* 9 */ "...g...g..."
+ /* 10 */ "..........."
+
+ // Level 5
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "..........."
+ /* 1 */ "...g...g..."
+ /* 2 */ "...ggggg..."
+ /* 3 */ ".gghlhlhgg."
+ /* 4 */ "..ge...eg.."
+ /* 5 */ "..ge.nohg.."
+ /* 6 */ "..ge...eg.."
+ /* 7 */ ".gghlhlhgg."
+ /* 8 */ "...ggggg..."
+ /* 9 */ "...g...g..."
+ /* 10 */ "..........."
+
+ // Level 6
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "..........."
+ /* 1 */ "..pqrrrqp.."
+ /* 2 */ ".pqqqqqqqp."
+ /* 3 */ ".qqhkkkhqq."
+ /* 4 */ ".rqkhhhkqr."
+ /* 5 */ ".rqkhhhkqr."
+ /* 6 */ ".rqkhhhkqr."
+ /* 7 */ ".qqhkkkhqq."
+ /* 8 */ ".pqqqqqqqp."
+ /* 9 */ "..pqrrrqp.."
+ /* 10 */ "..........."
+
+ // Level 7
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "..........."
+ /* 1 */ ".qr.....rq."
+ /* 2 */ ".........r."
+ /* 3 */ "...hhhhh..."
+ /* 4 */ "...hiiih..."
+ /* 5 */ "....iiih..."
+ /* 6 */ "...hiiih..."
+ /* 7 */ "...hhhhh..."
+ /* 8 */ ".r.......r."
+ /* 9 */ ".qr.....rq."
+ /* 10 */ "..........."
+
+ // Level 8
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "..........."
+ /* 1 */ "..........."
+ /* 2 */ "..........."
+ /* 3 */ "...kkhkk..."
+ /* 4 */ "...h...k..."
+ /* 5 */ ".......h..."
+ /* 6 */ "...h...k..."
+ /* 7 */ "...kkhkk..."
+ /* 8 */ "..........."
+ /* 9 */ "..........."
+ /* 10 */ "..........."
+
+ // Level 9
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "..........."
+ /* 1 */ "..........."
+ /* 2 */ ".....s....."
+ /* 3 */ "...kkhkk..."
+ /* 4 */ "...h...k..."
+ /* 5 */ "...k...ht.."
+ /* 6 */ "...h...k..."
+ /* 7 */ "...kkhkk..."
+ /* 8 */ ".....u....."
+ /* 9 */ "..........."
+ /* 10 */ "..........."
+
+ // Level 10
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "..........."
+ /* 1 */ "..........."
+ /* 2 */ "...ggggg..."
+ /* 3 */ "..ghlhlhg.."
+ /* 4 */ "..ge...eg.."
+ /* 5 */ "..ge.nohg.."
+ /* 6 */ "..ge...eg.."
+ /* 7 */ "..ghlhlhg.."
+ /* 8 */ "...ggggg..."
+ /* 9 */ "..........."
+ /* 10 */ "..........."
+
+ // Level 11
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "..........."
+ /* 1 */ "..prrrrrp.."
+ /* 2 */ ".pqqqqqqqp."
+ /* 3 */ ".qqhkkkhqq."
+ /* 4 */ ".rqkhhhkqr."
+ /* 5 */ ".rqkhhhkqr."
+ /* 6 */ ".rqkhhhkqr."
+ /* 7 */ ".qqhkkkhqr."
+ /* 8 */ ".pqqqqqqqp."
+ /* 9 */ "..pqrrrqp.."
+ /* 10 */ "..........."
+
+ // Level 12
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "..........."
+ /* 1 */ ".qr.....rq."
+ /* 2 */ ".r.......r."
+ /* 3 */ "...hhhhh..."
+ /* 4 */ "...hiiih..."
+ /* 5 */ "....iiih..."
+ /* 6 */ "...hiiih..."
+ /* 7 */ "...hhhhh..."
+ /* 8 */ ".r.......r."
+ /* 9 */ ".qr.....rq."
+ /* 10 */ "..........."
+
+ // Level 13
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "..........."
+ /* 1 */ "..........."
+ /* 2 */ "..........."
+ /* 3 */ "...kkhkk..."
+ /* 4 */ "...h...k..."
+ /* 5 */ ".......h..."
+ /* 6 */ "...h...k..."
+ /* 7 */ "...kkhkk..."
+ /* 8 */ "..........."
+ /* 9 */ "..........."
+ /* 10 */ "..........."
+
+ // Level 14
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "..........."
+ /* 1 */ "..........."
+ /* 2 */ ".....s....."
+ /* 3 */ "...kkhkk..."
+ /* 4 */ "...h...k..."
+ /* 5 */ "...k...ht.."
+ /* 6 */ "...h...k..."
+ /* 7 */ "...kkhkk..."
+ /* 8 */ ".....u....."
+ /* 9 */ "..........."
+ /* 10 */ "..........."
+
+ // Level 15
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "..........."
+ /* 1 */ "..........."
+ /* 2 */ "...ggggg..."
+ /* 3 */ "..ghlhlhg.."
+ /* 4 */ "..ge...eg.."
+ /* 5 */ "..ge.nohg.."
+ /* 6 */ "..ge...eg.."
+ /* 7 */ "..ghlhlhg.."
+ /* 8 */ "...ggggg..."
+ /* 9 */ "..........."
+ /* 10 */ "..........."
+
+ // Level 16
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "..........."
+ /* 1 */ "..pqrrrqp.."
+ /* 2 */ ".pqqqqqqqp."
+ /* 3 */ ".qqrrrrrqq."
+ /* 4 */ ".rqrrrrrqr."
+ /* 5 */ ".rqrrrrrqr."
+ /* 6 */ ".rqrrrrrqr."
+ /* 7 */ ".qqrrrrrqq."
+ /* 8 */ ".pqqqqqqqp."
+ /* 9 */ "..pqrrrqp.."
+ /* 10 */ "..........."
+
+ // Level 17
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "..........."
+ /* 1 */ ".qr.....rq."
+ /* 2 */ ".rr.....rr."
+ /* 3 */ "...rrrrr..."
+ /* 4 */ "...rqqqr..."
+ /* 5 */ "...rqqqr..."
+ /* 6 */ "...rqqqr..."
+ /* 7 */ "...rrrrr..."
+ /* 8 */ ".rr.....rr."
+ /* 9 */ ".qr.....rq."
+ /* 10 */ "..........."
+
+ // Level 18
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "..........."
+ /* 1 */ "..........."
+ /* 2 */ "..........."
+ /* 3 */ "..........."
+ /* 4 */ "..........."
+ /* 5 */ ".....r....."
+ /* 6 */ "..........."
+ /* 7 */ "..........."
+ /* 8 */ "..........."
+ /* 9 */ "..........."
+ /* 10 */ "...........",
+
+ // Connectors:
+ "2: 0, 1, 5: 4\n" /* Type 2, direction X- */
+ "2: 5, 1, 0: 2\n" /* Type 2, direction Z- */
+ "2: 10, 1, 5: 5\n" /* Type 2, direction X+ */
+ "2: 5, 1, 10: 3\n" /* Type 2, direction Z+ */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ true,
+ }, // HighTemple
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // Well:
+ // The data has been exported from the gallery Plains, area index 143, ID 487, created by STR_Warrior
+ {
+ // Size:
+ 7, 14, 7, // SizeX = 7, SizeY = 14, SizeZ = 7
+
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 6, 13, 6, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a: 1: 0\n" /* stone */
+ "b: 4: 0\n" /* cobblestone */
+ "c: 8: 0\n" /* water */
+ "d: 3: 0\n" /* dirt */
+ "e: 2: 0\n" /* grass */
+ "f: 13: 0\n" /* gravel */
+ "g: 67: 1\n" /* stairs */
+ "h: 67: 2\n" /* stairs */
+ "i: 67: 0\n" /* stairs */
+ "j: 67: 3\n" /* stairs */
+ "k: 85: 0\n" /* fence */
+ "l: 44: 8\n" /* step */
+ "m: 19: 0\n" /* sponge */
+ "n: 44: 0\n" /* step */
+ "o: 43: 0\n" /* doubleslab */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 0123456 */
+ /* 0 */ "aaaaaaa"
+ /* 1 */ "aaaaaaa"
+ /* 2 */ "aaaaaaa"
+ /* 3 */ "aaaaaaa"
+ /* 4 */ "aaaaaaa"
+ /* 5 */ "aaaaaaa"
+ /* 6 */ "aaaaaaa"
+
+ // Level 1
+ /* z\x* 0123456 */
+ /* 0 */ "aaaaaaa"
+ /* 1 */ "abbbbba"
+ /* 2 */ "abcc.ba"
+ /* 3 */ "abcccba"
+ /* 4 */ "abcccba"
+ /* 5 */ "abbbbba"
+ /* 6 */ "aaaaaaa"
+
+ // Level 2
+ /* z\x* 0123456 */
+ /* 0 */ "aaaaaaa"
+ /* 1 */ "abbbbba"
+ /* 2 */ "abcccba"
+ /* 3 */ "abcccba"
+ /* 4 */ "abcccba"
+ /* 5 */ "abbbbba"
+ /* 6 */ "aaaaaaa"
+
+ // Level 3
+ /* z\x* 0123456 */
+ /* 0 */ "aaaaaaa"
+ /* 1 */ "abbbbba"
+ /* 2 */ "abcccba"
+ /* 3 */ "abcccba"
+ /* 4 */ "abcccba"
+ /* 5 */ "abbbbba"
+ /* 6 */ "aaaaaaa"
+
+ // Level 4
+ /* z\x* 0123456 */
+ /* 0 */ "aaaaaaa"
+ /* 1 */ "abbbbba"
+ /* 2 */ "abcccba"
+ /* 3 */ "abcccba"
+ /* 4 */ "abcccba"
+ /* 5 */ "abbbbba"
+ /* 6 */ "aaaaaaa"
+
+ // Level 5
+ /* z\x* 0123456 */
+ /* 0 */ "ddddddd"
+ /* 1 */ "dbbbbbd"
+ /* 2 */ "dbcccbd"
+ /* 3 */ "dbcccbd"
+ /* 4 */ "dbcccbd"
+ /* 5 */ "dbbbbbd"
+ /* 6 */ "ddddddd"
+
+ // Level 6
+ /* z\x* 0123456 */
+ /* 0 */ "ddddddd"
+ /* 1 */ "dbbbbbd"
+ /* 2 */ "dbcccbd"
+ /* 3 */ "dbcccbd"
+ /* 4 */ "dbcccbd"
+ /* 5 */ "dbbbbbd"
+ /* 6 */ "ddddddd"
+
+ // Level 7
+ /* z\x* 0123456 */
+ /* 0 */ "ddddddd"
+ /* 1 */ "dbbbbbd"
+ /* 2 */ "dbcccbd"
+ /* 3 */ "dbcccbd"
+ /* 4 */ "dbcccbd"
+ /* 5 */ "dbbbbbd"
+ /* 6 */ "ddddddd"
+
+ // Level 8
+ /* z\x* 0123456 */
+ /* 0 */ "eefffee"
+ /* 1 */ "ebbbbbe"
+ /* 2 */ "fbcccbf"
+ /* 3 */ "fbcccbf"
+ /* 4 */ "fbcccbf"
+ /* 5 */ "ebbbbbe"
+ /* 6 */ "eefffee"
+
+ // Level 9
+ /* z\x* 0123456 */
+ /* 0 */ "......."
+ /* 1 */ ".bghib."
+ /* 2 */ ".j...j."
+ /* 3 */ ".i...g."
+ /* 4 */ ".h...h."
+ /* 5 */ ".bgjib."
+ /* 6 */ "......."
+
+ // Level 10
+ /* z\x* 0123456 */
+ /* 0 */ "......."
+ /* 1 */ ".k...k."
+ /* 2 */ "......."
+ /* 3 */ "......."
+ /* 4 */ "......."
+ /* 5 */ ".k...k."
+ /* 6 */ "......."
+
+ // Level 11
+ /* z\x* 0123456 */
+ /* 0 */ "......."
+ /* 1 */ ".k...k."
+ /* 2 */ "......."
+ /* 3 */ "......."
+ /* 4 */ "......."
+ /* 5 */ ".k...k."
+ /* 6 */ "......."
+
+ // Level 12
+ /* z\x* 0123456 */
+ /* 0 */ ".lnnnl."
+ /* 1 */ "loooool"
+ /* 2 */ "nooooon"
+ /* 3 */ "nooooon"
+ /* 4 */ "nooooon"
+ /* 5 */ "loooool"
+ /* 6 */ ".lnnnl."
+
+ // Level 13
+ /* z\x* 0123456 */
+ /* 0 */ "n.....n"
+ /* 1 */ "......."
+ /* 2 */ "..nnn.."
+ /* 3 */ "..non.."
+ /* 4 */ "..nnn.."
+ /* 5 */ "......."
+ /* 6 */ "n.....n",
+
+ // Connectors:
+ "2: 0, 9, 3: 4\n" /* Type 2, direction X- */
+ "2: 3, 9, 0: 2\n" /* Type 2, direction Z- */
+ "2: 6, 9, 3: 5\n" /* Type 2, direction X+ */
+ "2: 3, 9, 6: 3\n" /* Type 2, direction Z+ */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ true,
+ }, // Well
+};
+
+
+
+
+
+// The prefab counts:
+
+const size_t g_JapaneseVillagePrefabsCount = ARRAYCOUNT(g_JapaneseVillagePrefabs);
+
+const size_t g_JapaneseVillageStartingPrefabsCount = ARRAYCOUNT(g_JapaneseVillageStartingPrefabs);
+
diff --git a/src/Generating/Prefabs/JapaneseVillagePrefabs.h b/src/Generating/Prefabs/JapaneseVillagePrefabs.h
new file mode 100644
index 000000000..501b6c1cd
--- /dev/null
+++ b/src/Generating/Prefabs/JapaneseVillagePrefabs.h
@@ -0,0 +1,15 @@
+
+// JapaneseVillagePrefabs.h
+
+// Declares the prefabs in the group JapaneseVillage
+
+#include "../Prefab.h"
+
+
+
+
+
+extern const cPrefab::sDef g_JapaneseVillagePrefabs[];
+extern const cPrefab::sDef g_JapaneseVillageStartingPrefabs[];
+extern const size_t g_JapaneseVillagePrefabsCount;
+extern const size_t g_JapaneseVillageStartingPrefabsCount;
diff --git a/src/Generating/Prefabs/NetherFortPrefabs.cpp b/src/Generating/Prefabs/NetherFortPrefabs.cpp
index 088340391..2c97f28ea 100644
--- a/src/Generating/Prefabs/NetherFortPrefabs.cpp
+++ b/src/Generating/Prefabs/NetherFortPrefabs.cpp
@@ -155,6 +155,9 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
// AddWeightIfSame:
0,
+
+ // MoveToGround:
+ false,
}, // BalconyCorridor
@@ -315,6 +318,9 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
// AddWeightIfSame:
0,
+
+ // MoveToGround:
+ false,
}, // BalconyTee2
@@ -435,6 +441,9 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
// AddWeightIfSame:
0,
+
+ // MoveToGround:
+ false,
}, // BlazePlatform
@@ -605,6 +614,9 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
// AddWeightIfSame:
0,
+
+ // MoveToGround:
+ false,
}, // BlazePlatformOverhang
@@ -805,6 +817,9 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
// AddWeightIfSame:
-1000,
+
+ // MoveToGround:
+ false,
}, // BridgeCircleCrossing
@@ -1006,6 +1021,9 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
// AddWeightIfSame:
0,
+
+ // MoveToGround:
+ false,
}, // BridgeCrossing
@@ -1100,6 +1118,9 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
// AddWeightIfSame:
0,
+
+ // MoveToGround:
+ false,
}, // BridgeCrumble1
@@ -1200,6 +1221,9 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
// AddWeightIfSame:
0,
+
+ // MoveToGround:
+ false,
}, // BridgeCrumble2
@@ -1379,6 +1403,9 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
// AddWeightIfSame:
1000,
+
+ // MoveToGround:
+ false,
}, // BridgeDoubleCrumble
@@ -1619,6 +1646,9 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
// AddWeightIfSame:
0,
+
+ // MoveToGround:
+ false,
}, // BridgeFunnelDown
@@ -1948,6 +1978,9 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
// AddWeightIfSame:
0,
+
+ // MoveToGround:
+ false,
}, // BridgeLevelCrossing
@@ -2067,6 +2100,9 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
// AddWeightIfSame:
1000,
+
+ // MoveToGround:
+ false,
}, // BridgeSegment
@@ -2227,6 +2263,9 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
// AddWeightIfSame:
0,
+
+ // MoveToGround:
+ false,
}, // BridgeTee
@@ -2328,6 +2367,9 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
// AddWeightIfSame:
0,
+
+ // MoveToGround:
+ false,
}, // Corridor11
@@ -2429,6 +2471,9 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
// AddWeightIfSame:
0,
+
+ // MoveToGround:
+ false,
}, // Corridor13
@@ -2524,6 +2569,9 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
// AddWeightIfSame:
500,
+
+ // MoveToGround:
+ false,
}, // Corridor5
@@ -2663,6 +2711,9 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
// AddWeightIfSame:
0,
+
+ // MoveToGround:
+ false,
}, // CorridorCorner5
@@ -2803,6 +2854,9 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
// AddWeightIfSame:
0,
+
+ // MoveToGround:
+ false,
}, // CorridorCornerChest5
@@ -2928,6 +2982,9 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
// AddWeightIfSame:
-50,
+
+ // MoveToGround:
+ false,
}, // CorridorCrossing
@@ -3080,6 +3137,9 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
// AddWeightIfSame:
0,
+
+ // MoveToGround:
+ false,
}, // CorridorStairs
@@ -3181,6 +3241,9 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
// AddWeightIfSame:
0,
+
+ // MoveToGround:
+ false,
}, // DarkCorridor
@@ -3438,6 +3501,9 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
// AddWeightIfSame:
0,
+
+ // MoveToGround:
+ false,
}, // LavaStaircase
@@ -3769,6 +3835,9 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
// AddWeightIfSame:
-1000,
+
+ // MoveToGround:
+ false,
}, // LavaStaircaseBig
@@ -4047,6 +4116,9 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
// AddWeightIfSame:
0,
+
+ // MoveToGround:
+ false,
}, // LavaStairsBridge
@@ -4235,6 +4307,9 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
// AddWeightIfSame:
-1000,
+
+ // MoveToGround:
+ false,
}, // MidStaircase
@@ -4378,6 +4453,9 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
// AddWeightIfSame:
0,
+
+ // MoveToGround:
+ false,
}, // StairsToOpen1
@@ -4521,6 +4599,9 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
// AddWeightIfSame:
0,
+
+ // MoveToGround:
+ false,
}, // StairsToOpen2
@@ -4638,6 +4719,9 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
// AddWeightIfSame:
0,
+
+ // MoveToGround:
+ false,
}, // Tee2x4
@@ -4767,6 +4851,9 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
// AddWeightIfSame:
0,
+
+ // MoveToGround:
+ false,
}, // Tee4x4
@@ -4863,6 +4950,9 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
// AddWeightIfSame:
-50,
+
+ // MoveToGround:
+ false,
}, // TinyCorridorCorner
@@ -4960,6 +5050,9 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
// AddWeightIfSame:
0,
+
+ // MoveToGround:
+ false,
}, // TinyCorridorCornerChest
@@ -5059,6 +5152,9 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
// AddWeightIfSame:
-50,
+
+ // MoveToGround:
+ false,
}, // TinyCorridorCrossing
@@ -5174,6 +5270,9 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
// AddWeightIfSame:
-99,
+
+ // MoveToGround:
+ false,
}, // Turret
}; // g_NetherFortPrefabs
@@ -5378,6 +5477,9 @@ const cPrefab::sDef g_NetherFortStartingPrefabs[] =
// AddWeightIfSame:
0,
+
+ // MoveToGround:
+ false,
}, // CentralRoom
};
diff --git a/src/Generating/Prefabs/PlainsVillagePrefabs.cpp b/src/Generating/Prefabs/PlainsVillagePrefabs.cpp
new file mode 100644
index 000000000..f5c5b7a20
--- /dev/null
+++ b/src/Generating/Prefabs/PlainsVillagePrefabs.cpp
@@ -0,0 +1,6114 @@
+
+// PlainsVillagePrefabs.cpp
+
+// Defines the prefabs in the group PlainsVillage
+
+// NOTE: This file has been generated automatically by GalExport!
+// Any manual changes will be overwritten by the next automatic export!
+
+#include "Globals.h"
+#include "PlainsVillagePrefabs.h"
+
+
+
+
+
+const cPrefab::sDef g_PlainsVillagePrefabs[] =
+{
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // BigPlantBed:
+ // The data has been exported from the gallery Plains, area index 26, ID 70, created by Taugrammaton
+ {
+ // Size:
+ 13, 8, 12, // SizeX = 13, SizeY = 8, SizeZ = 12
+
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 12, 7, 11, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a: 3: 0\n" /* dirt */
+ "b: 5: 0\n" /* wood */
+ "c: 13: 0\n" /* gravel */
+ "d: 17: 0\n" /* tree */
+ "e: 60: 7\n" /* tilleddirt */
+ "f: 8: 0\n" /* water */
+ "g: 85: 0\n" /* fence */
+ "h: 59: 7\n" /* crops */
+ "i: 50: 5\n" /* torch */
+ "m: 19: 0\n" /* sponge */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "aaaaaaaaaaaaa"
+ /* 1 */ "aaaaaaaaaaaaa"
+ /* 2 */ "aaaaaaaaaaaaa"
+ /* 3 */ "aaaaaaaaaaaaa"
+ /* 4 */ "aaaaaaaaaaaaa"
+ /* 5 */ "aaaaaaaaaaaaa"
+ /* 6 */ "aaaaaaaaaaaaa"
+ /* 7 */ "aaaaaaaaaaaaa"
+ /* 8 */ "aaaaaaaaaaaaa"
+ /* 9 */ "aaaaaaaaaaaaa"
+ /* 10 */ "aaaaaaaaaaaaa"
+ /* 11 */ "aaaaaaaaaaaaa"
+
+ // Level 1
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "bbbbbbbbbbbbb"
+ /* 1 */ "bcccccccccccb"
+ /* 2 */ "bcccccccccccb"
+ /* 3 */ "bcccccccccccb"
+ /* 4 */ "bcccccccccccb"
+ /* 5 */ "bcccccccccccb"
+ /* 6 */ "bcccccccccccb"
+ /* 7 */ "bcccccccccccb"
+ /* 8 */ "bcccccccccccb"
+ /* 9 */ "bcccccccccccb"
+ /* 10 */ "bcccccccccccb"
+ /* 11 */ "bbbbbbbbbbbbb"
+
+ // Level 2
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "ddddddddddddd"
+ /* 1 */ "deefeefeefeed"
+ /* 2 */ "deefeefeefeed"
+ /* 3 */ "deefeefeefeed"
+ /* 4 */ "deefeefeefeed"
+ /* 5 */ "deefeefeefeed"
+ /* 6 */ "deefeefeefeed"
+ /* 7 */ "deefeefeefeed"
+ /* 8 */ "deefeefeefeed"
+ /* 9 */ "deefeefeefeed"
+ /* 10 */ "deefeefeefeed"
+ /* 11 */ "ddddddddddddd"
+
+ // Level 3
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "g..g..g..g..g"
+ /* 1 */ "ghh.h..hh.hhg"
+ /* 2 */ "ghh..h.hh.hhg"
+ /* 3 */ "ghh.h..h..hhg"
+ /* 4 */ "ghh.hh.h..hhg"
+ /* 5 */ "ghh.h..hh.hhg"
+ /* 6 */ "ghh.hh.hh.hhg"
+ /* 7 */ "ghh....h..hhg"
+ /* 8 */ "ghh..h....hhg"
+ /* 9 */ "ghh.....h.hhg"
+ /* 10 */ "ghh.hh.h..hhg"
+ /* 11 */ "g..g..g..g..g"
+
+ // Level 4
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "i..i..i..i..i"
+ /* 1 */ "............."
+ /* 2 */ "............."
+ /* 3 */ "............."
+ /* 4 */ "............."
+ /* 5 */ "............."
+ /* 6 */ "............."
+ /* 7 */ "............."
+ /* 8 */ "............."
+ /* 9 */ "............."
+ /* 10 */ "............."
+ /* 11 */ "i..i..i..i..i"
+
+ // Level 5
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "............."
+ /* 1 */ "............."
+ /* 2 */ "............."
+ /* 3 */ "............."
+ /* 4 */ "............."
+ /* 5 */ "............."
+ /* 6 */ "............."
+ /* 7 */ "............."
+ /* 8 */ "............."
+ /* 9 */ "............."
+ /* 10 */ "............."
+ /* 11 */ "............."
+
+ // Level 6
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "............."
+ /* 1 */ "............."
+ /* 2 */ "............."
+ /* 3 */ "............."
+ /* 4 */ "............."
+ /* 5 */ "............."
+ /* 6 */ "............."
+ /* 7 */ "............."
+ /* 8 */ "............."
+ /* 9 */ "............."
+ /* 10 */ "............."
+ /* 11 */ "............."
+
+ // Level 7
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "............."
+ /* 1 */ "............."
+ /* 2 */ "............."
+ /* 3 */ "............."
+ /* 4 */ "............."
+ /* 5 */ "............."
+ /* 6 */ "............."
+ /* 7 */ "............."
+ /* 8 */ "............."
+ /* 9 */ "............."
+ /* 10 */ "............."
+ /* 11 */ ".............",
+
+ // Connectors:
+ "-1: 7, 1, 11: 3\n" /* Type -1, direction Z+ */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ true,
+ }, // BigPlantBed
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // CobbleHouse10x5Library:
+ // The data has been exported from the gallery Plains, area index 23, ID 66, created by xoft
+ {
+ // Size:
+ 12, 7, 7, // SizeX = 12, SizeY = 7, SizeZ = 7
+
+ // Hitbox (relative to bounding box):
+ -1, -1, 0, // MinX, MinY, MinZ
+ 12, 6, 7, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a: 4: 0\n" /* cobblestone */
+ "b: 67: 0\n" /* stairs */
+ "c: 67: 2\n" /* stairs */
+ "d: 67: 1\n" /* stairs */
+ "e: 64: 7\n" /* wooddoorblock */
+ "f: 53: 3\n" /* woodstairs */
+ "g: 53: 1\n" /* woodstairs */
+ "h: 85: 0\n" /* fence */
+ "i: 53: 0\n" /* woodstairs */
+ "j: 53: 2\n" /* woodstairs */
+ "k:102: 0\n" /* glasspane */
+ "l: 64:12\n" /* wooddoorblock */
+ "m: 19: 0\n" /* sponge */
+ "n: 50: 3\n" /* torch */
+ "o: 72: 0\n" /* woodplate */
+ "p: 50: 4\n" /* torch */
+ "q: 53: 7\n" /* woodstairs */
+ "r: 47: 0\n" /* bookshelf */
+ "s: 50: 1\n" /* torch */
+ "t: 50: 2\n" /* torch */
+ "u: 53: 6\n" /* woodstairs */
+ "v: 5: 0\n" /* wood */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 11 */
+ /* * 012345678901 */
+ /* 0 */ "mmmmmmmaaamm"
+ /* 1 */ "maaaaaaaaaam"
+ /* 2 */ "maaaaaaaaaam"
+ /* 3 */ "maaaaaaaaaam"
+ /* 4 */ "maaaaaaaaaam"
+ /* 5 */ "maaaaaaaaaam"
+ /* 6 */ "mmmmmmmmmmmm"
+
+ // Level 1
+ /* z\x* 11 */
+ /* * 012345678901 */
+ /* 0 */ ".......bcd.."
+ /* 1 */ ".aaaaaaaaaa."
+ /* 2 */ ".aaaaaaaaaa."
+ /* 3 */ ".aaaaaaaaaa."
+ /* 4 */ ".aaaaaaaaaa."
+ /* 5 */ ".aaaaaaaaaa."
+ /* 6 */ "............"
+
+ // Level 2
+ /* z\x* 11 */
+ /* * 012345678901 */
+ /* 0 */ "............"
+ /* 1 */ ".aaaaaaaeaa."
+ /* 2 */ ".af.ghi...a."
+ /* 3 */ ".ah.......a."
+ /* 4 */ ".aj.ghighia."
+ /* 5 */ ".aaaaaaaaaa."
+ /* 6 */ "............"
+
+ // Level 3
+ /* z\x* 11 */
+ /* * 012345678901 */
+ /* 0 */ "............"
+ /* 1 */ ".akkakkalaa."
+ /* 2 */ ".k..no.n.nk."
+ /* 3 */ ".ko.......k."
+ /* 4 */ ".k..po.po.k."
+ /* 5 */ ".akkakkakka."
+ /* 6 */ "............"
+
+ // Level 4
+ /* z\x* 11 */
+ /* * 012345678901 */
+ /* 0 */ "jjjjjjjjjjjj"
+ /* 1 */ "qaaaaaaaaaaq"
+ /* 2 */ ".arrrrrrrra."
+ /* 3 */ ".as......ta."
+ /* 4 */ ".arrrrrrrra."
+ /* 5 */ "uaaaaaaaaaau"
+ /* 6 */ "ffffffffffff"
+
+ // Level 5
+ /* z\x* 11 */
+ /* * 012345678901 */
+ /* 0 */ "............"
+ /* 1 */ "jjjjjjjjjjjj"
+ /* 2 */ "qvvvvvvvvvvq"
+ /* 3 */ ".vvvvvvvvvv."
+ /* 4 */ "uvvvvvvvvvvu"
+ /* 5 */ "ffffffffffff"
+ /* 6 */ "............"
+
+ // Level 6
+ /* z\x* 11 */
+ /* * 012345678901 */
+ /* 0 */ "............"
+ /* 1 */ "............"
+ /* 2 */ "jjjjjjjjjjjj"
+ /* 3 */ "vvvvvvvvvvvv"
+ /* 4 */ "ffffffffffff"
+ /* 5 */ "............"
+ /* 6 */ "............",
+
+ // Connectors:
+ "-1: 8, 1, 0: 2\n" /* Type -1, direction Z- */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ true,
+ }, // CobbleHouse10x5Library
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // DoublePlantBed:
+ // The data has been exported from the gallery Plains, area index 5, ID 20, created by tonibm1999
+ {
+ // Size:
+ 15, 8, 9, // SizeX = 15, SizeY = 8, SizeZ = 9
+
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 14, 7, 8, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a: 3: 0\n" /* dirt */
+ "b: 2: 0\n" /* grass */
+ "c: 17: 0\n" /* tree */
+ "d: 60: 7\n" /* tilleddirt */
+ "e: 8: 0\n" /* water */
+ "f: 50: 5\n" /* torch */
+ "g: 59: 7\n" /* crops */
+ "m: 19: 0\n" /* sponge */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "aaaaaaaaaaaaaaa"
+ /* 1 */ "aaaaaaaaaaaaaaa"
+ /* 2 */ "aaaaaaaaaaaaaaa"
+ /* 3 */ "aaaaaaaaaaaaaaa"
+ /* 4 */ "aaaaaaaaaaaaaaa"
+ /* 5 */ "aaaaaaaaaaaaaaa"
+ /* 6 */ "aaaaaaaaaaaaaaa"
+ /* 7 */ "aaaaaaaaaaaaaaa"
+ /* 8 */ "aaaaaaaaaaaaaaa"
+
+ // Level 1
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "aaaaaaabaaaaaaa"
+ /* 1 */ "aaaaaaabaaaaaaa"
+ /* 2 */ "aaaaaaabaaaaaaa"
+ /* 3 */ "aaaaaaabaaaaaaa"
+ /* 4 */ "aaaaaaabaaaaaaa"
+ /* 5 */ "aaaaaaabaaaaaaa"
+ /* 6 */ "aaaaaaabaaaaaaa"
+ /* 7 */ "aaaaaaabaaaaaaa"
+ /* 8 */ "aaaaaaabaaaaaaa"
+
+ // Level 2
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "ccccccc.ccccccc"
+ /* 1 */ "cddeddc.cddeddc"
+ /* 2 */ "cddeddc.cddeddc"
+ /* 3 */ "cddeddc.cddeddc"
+ /* 4 */ "cddeddc.cddeddc"
+ /* 5 */ "cddeddc.cddeddc"
+ /* 6 */ "cddeddc.cddeddc"
+ /* 7 */ "cddeddc.cddeddc"
+ /* 8 */ "ccccccc.ccccccc"
+
+ // Level 3
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "f.....f.f.....f"
+ /* 1 */ ".gg.gg...gg.gg."
+ /* 2 */ ".g...g...gg.gg."
+ /* 3 */ ".g.......gg.gg."
+ /* 4 */ ".gg..g...gg.gg."
+ /* 5 */ ".gg..g...gg.gg."
+ /* 6 */ "..g..g...gg.gg."
+ /* 7 */ "..g.g....gg.gg."
+ /* 8 */ "f.....f.f.....f"
+
+ // Level 4
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "..............."
+ /* 1 */ "..............."
+ /* 2 */ "..............."
+ /* 3 */ "..............."
+ /* 4 */ "..............."
+ /* 5 */ "..............."
+ /* 6 */ "..............."
+ /* 7 */ "..............."
+ /* 8 */ "..............."
+
+ // Level 5
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "..............."
+ /* 1 */ "..............."
+ /* 2 */ "..............."
+ /* 3 */ "..............."
+ /* 4 */ "..............."
+ /* 5 */ "..............."
+ /* 6 */ "..............."
+ /* 7 */ "..............."
+ /* 8 */ "..............."
+
+ // Level 6
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "..............."
+ /* 1 */ "..............."
+ /* 2 */ "..............."
+ /* 3 */ "..............."
+ /* 4 */ "..............."
+ /* 5 */ "..............."
+ /* 6 */ "..............."
+ /* 7 */ "..............."
+ /* 8 */ "..............."
+
+ // Level 7
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "..............."
+ /* 1 */ "..............."
+ /* 2 */ "..............."
+ /* 3 */ "..............."
+ /* 4 */ "..............."
+ /* 5 */ "..............."
+ /* 6 */ "..............."
+ /* 7 */ "..............."
+ /* 8 */ "...............",
+
+ // Connectors:
+ "-1: 7, 2, 8: 3\n" /* Type -1, direction Z+ */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ true,
+ }, // DoublePlantBed
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // Forge:
+ // The data has been exported from the gallery Plains, area index 51, ID 102, created by Aloe_vera
+ {
+ // Size:
+ 12, 9, 11, // SizeX = 12, SizeY = 9, SizeZ = 11
+
+ // Hitbox (relative to bounding box):
+ -1, -1, 0, // MinX, MinY, MinZ
+ 12, 8, 11, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a: 4: 0\n" /* cobblestone */
+ "b: 67: 0\n" /* stairs */
+ "c: 67: 2\n" /* stairs */
+ "d: 67: 1\n" /* stairs */
+ "e: 17: 0\n" /* tree */
+ "f: 5: 0\n" /* wood */
+ "g: 64: 6\n" /* wooddoorblock */
+ "h: 10: 0\n" /* lava */
+ "i: 54: 2\n" /* chest */
+ "j: 61: 2\n" /* furnace */
+ "k:102: 0\n" /* glasspane */
+ "l: 64:12\n" /* wooddoorblock */
+ "m: 19: 0\n" /* sponge */
+ "n:139: 0\n" /* cobblestonewall */
+ "o:101: 0\n" /* ironbars */
+ "p: 53: 2\n" /* woodstairs */
+ "q: 53: 7\n" /* woodstairs */
+ "r: 50: 2\n" /* torch */
+ "s: 50: 1\n" /* torch */
+ "t: 53: 6\n" /* woodstairs */
+ "u: 53: 3\n" /* woodstairs */
+ "v: 43: 0\n" /* doubleslab */
+ "w: 44: 0\n" /* step */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 11 */
+ /* * 012345678901 */
+ /* 0 */ "mmmmmaaaaamm"
+ /* 1 */ "maaaaaaaaamm"
+ /* 2 */ "maaaaaaaaamm"
+ /* 3 */ "maaaaaaaaaaa"
+ /* 4 */ "maaaaaaaaaaa"
+ /* 5 */ "maaaaaaaaaaa"
+ /* 6 */ "maaaaaaaaaaa"
+ /* 7 */ "maaaaaaaaaaa"
+ /* 8 */ "maaaaammmmmm"
+ /* 9 */ "maaaaammmmmm"
+ /* 10 */ "mmmmmmmmmmmm"
+
+ // Level 1
+ /* z\x* 11 */
+ /* * 012345678901 */
+ /* 0 */ ".....bcccd.."
+ /* 1 */ ".aaaaaaaad.."
+ /* 2 */ ".aaaaaaaad.."
+ /* 3 */ ".aaaaaaaaaaa"
+ /* 4 */ ".aaaaaaaaaaa"
+ /* 5 */ ".aaaaaaaaaaa"
+ /* 6 */ ".aaaaaaaaaaa"
+ /* 7 */ ".aaaaaaaaaaa"
+ /* 8 */ ".aaaaa......"
+ /* 9 */ ".aaaaa......"
+ /* 10 */ "............"
+
+ // Level 2
+ /* z\x* 11 */
+ /* * 012345678901 */
+ /* 0 */ "............"
+ /* 1 */ ".efffe......"
+ /* 2 */ ".f...g......"
+ /* 3 */ ".f...ea..aaa"
+ /* 4 */ ".f...f...aha"
+ /* 5 */ ".f...f...aha"
+ /* 6 */ ".f...fijjaha"
+ /* 7 */ ".f...eaaaaaa"
+ /* 8 */ ".f...f......"
+ /* 9 */ ".efffe......"
+ /* 10 */ "............"
+
+ // Level 3
+ /* z\x* 11 */
+ /* * 012345678901 */
+ /* 0 */ "............"
+ /* 1 */ ".ekkke......"
+ /* 2 */ ".k...l......"
+ /* 3 */ ".k...en..n.a"
+ /* 4 */ ".k...k.....o"
+ /* 5 */ ".f...k.....o"
+ /* 6 */ ".k...k.....o"
+ /* 7 */ ".k...eaooooa"
+ /* 8 */ ".k...f......"
+ /* 9 */ ".ekkke......"
+ /* 10 */ "............"
+
+ // Level 4
+ /* z\x* 11 */
+ /* * 012345678901 */
+ /* 0 */ "ppppppp....."
+ /* 1 */ "qfffffq....."
+ /* 2 */ ".f...f......"
+ /* 3 */ ".f..rfa..aoa"
+ /* 4 */ ".f...f...o.a"
+ /* 5 */ ".f...f...o.a"
+ /* 6 */ ".fs..f...o.a"
+ /* 7 */ ".f...faaaaaa"
+ /* 8 */ ".f...f......"
+ /* 9 */ "tffffft....."
+ /* 10 */ "uuuuuuu....."
+
+ // Level 5
+ /* z\x* 11 */
+ /* * 012345678901 */
+ /* 0 */ "............"
+ /* 1 */ "ppppppp....."
+ /* 2 */ "qfffffq....."
+ /* 3 */ ".f...fvvvvvv"
+ /* 4 */ ".f...fvwwwwv"
+ /* 5 */ ".f...fvwwwwv"
+ /* 6 */ ".f...fvwwwwv"
+ /* 7 */ ".f...fvvvvvv"
+ /* 8 */ "tffffft....."
+ /* 9 */ "uuuuuuu....."
+ /* 10 */ "............"
+
+ // Level 6
+ /* z\x* 11 */
+ /* * 012345678901 */
+ /* 0 */ "............"
+ /* 1 */ "............"
+ /* 2 */ "ppppppp....."
+ /* 3 */ "qfffffq....."
+ /* 4 */ ".f...f......"
+ /* 5 */ ".f...f......"
+ /* 6 */ ".f...f......"
+ /* 7 */ "tffffft....."
+ /* 8 */ "uuuuuuu....."
+ /* 9 */ "............"
+ /* 10 */ "............"
+
+ // Level 7
+ /* z\x* 11 */
+ /* * 012345678901 */
+ /* 0 */ "............"
+ /* 1 */ "............"
+ /* 2 */ "............"
+ /* 3 */ "ppppppp....."
+ /* 4 */ "qfffffq....."
+ /* 5 */ ".f...f......"
+ /* 6 */ "tffffft....."
+ /* 7 */ "uuuuuuu....."
+ /* 8 */ "............"
+ /* 9 */ "............"
+ /* 10 */ "............"
+
+ // Level 8
+ /* z\x* 11 */
+ /* * 012345678901 */
+ /* 0 */ "............"
+ /* 1 */ "............"
+ /* 2 */ "............"
+ /* 3 */ "............"
+ /* 4 */ "ppppppp....."
+ /* 5 */ "fffffff....."
+ /* 6 */ "uuuuuuu....."
+ /* 7 */ "............"
+ /* 8 */ "............"
+ /* 9 */ "............"
+ /* 10 */ "............",
+
+ // Connectors:
+ "-1: 7, 1, -1: 2\n" /* Type -1, direction Z- */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ true,
+ }, // Forge
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // LampPost:
+ // The data has been exported from the gallery Plains, area index 28, ID 73, created by STR_Warrior
+ {
+ // Size:
+ 3, 7, 3, // SizeX = 3, SizeY = 7, SizeZ = 3
+
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 2, 6, 2, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a: 3: 0\n" /* dirt */
+ "b: 43: 0\n" /* doubleslab */
+ "c:139: 0\n" /* cobblestonewall */
+ "d: 50: 4\n" /* torch */
+ "e: 50: 2\n" /* torch */
+ "f: 50: 1\n" /* torch */
+ "g: 50: 3\n" /* torch */
+ "m: 19: 0\n" /* sponge */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 012 */
+ /* 0 */ "mmm"
+ /* 1 */ "mam"
+ /* 2 */ "mmm"
+
+ // Level 1
+ /* z\x* 012 */
+ /* 0 */ "..."
+ /* 1 */ ".b."
+ /* 2 */ "..."
+
+ // Level 2
+ /* z\x* 012 */
+ /* 0 */ "..."
+ /* 1 */ ".c."
+ /* 2 */ "..."
+
+ // Level 3
+ /* z\x* 012 */
+ /* 0 */ "..."
+ /* 1 */ ".c."
+ /* 2 */ "..."
+
+ // Level 4
+ /* z\x* 012 */
+ /* 0 */ ".d."
+ /* 1 */ "ebf"
+ /* 2 */ ".g."
+
+ // Level 5
+ /* z\x* 012 */
+ /* 0 */ "..."
+ /* 1 */ "..."
+ /* 2 */ "..."
+
+ // Level 6
+ /* z\x* 012 */
+ /* 0 */ "..."
+ /* 1 */ "..."
+ /* 2 */ "...",
+
+ // Connectors:
+ "-1: 1, 1, 2: 3\n" /* Type -1, direction Z+ */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ true,
+ }, // LampPost
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // MineshaftCorridor:
+ // The data has been exported from the gallery Plains, area index 139, ID 447, created by STR_Warrior
+ {
+ // Size:
+ 10, 4, 3, // SizeX = 10, SizeY = 4, SizeZ = 3
+
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 9, 3, 2, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a: 5: 0\n" /* wood */
+ "b: 85: 0\n" /* fence */
+ "c: 66: 1\n" /* tracks */
+ "d: 50: 2\n" /* torch */
+ "e: 50: 1\n" /* torch */
+ "m: 19: 0\n" /* sponge */,
+
+ // Block data:
+ // Level 0
+ /* z\x* */
+ /* * 0123456789 */
+ /* 0 */ "aaaaaaaaaa"
+ /* 1 */ "aaaaaaaaaa"
+ /* 2 */ "aaaaaaaaaa"
+
+ // Level 1
+ /* z\x* */
+ /* * 0123456789 */
+ /* 0 */ "..b....b.."
+ /* 1 */ "cccccccccc"
+ /* 2 */ "..b....b.."
+
+ // Level 2
+ /* z\x* */
+ /* * 0123456789 */
+ /* 0 */ "..b....b.."
+ /* 1 */ ".........."
+ /* 2 */ "..b....b.."
+
+ // Level 3
+ /* z\x* */
+ /* * 0123456789 */
+ /* 0 */ "..a....a.."
+ /* 1 */ ".dae..dae."
+ /* 2 */ "..a....a..",
+
+ // Connectors:
+ "-3: 0, 1, 1: 4\n" /* Type -3, direction X- */
+ "3: 9, 1, 1: 5\n" /* Type 3, direction X+ */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ false,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 200,
+
+ // MoveToGround:
+ false,
+ }, // MineshaftCorridor
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // MineshaftCrossing:
+ // The data has been exported from the gallery Plains, area index 171, ID 578, created by Aloe_vera
+ {
+ // Size:
+ 5, 4, 5, // SizeX = 5, SizeY = 4, SizeZ = 5
+
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 4, 3, 4, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a: 5: 0\n" /* wood */
+ "b: 66: 0\n" /* tracks */
+ "c: 66: 1\n" /* tracks */
+ "m: 19: 0\n" /* sponge */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 01234 */
+ /* 0 */ "aaaaa"
+ /* 1 */ "aaaaa"
+ /* 2 */ "aaaaa"
+ /* 3 */ "aaaaa"
+ /* 4 */ "aaaaa"
+
+ // Level 1
+ /* z\x* 01234 */
+ /* 0 */ "m.b.m"
+ /* 1 */ ".aba."
+ /* 2 */ "ccccc"
+ /* 3 */ ".aba."
+ /* 4 */ "m.b.m"
+
+ // Level 2
+ /* z\x* 01234 */
+ /* 0 */ "m...m"
+ /* 1 */ ".a.a."
+ /* 2 */ "....."
+ /* 3 */ ".a.a."
+ /* 4 */ "m...m"
+
+ // Level 3
+ /* z\x* 01234 */
+ /* 0 */ "m...m"
+ /* 1 */ ".a.a."
+ /* 2 */ "....."
+ /* 3 */ ".a.a."
+ /* 4 */ "m...m",
+
+ // Connectors:
+ "3: 4, 1, 2: 5\n" /* Type 3, direction X+ */
+ "-3: 4, 1, 2: 5\n" /* Type -3, direction X+ */
+ "-3: 2, 1, 4: 3\n" /* Type -3, direction Z+ */
+ "3: 2, 1, 4: 3\n" /* Type 3, direction Z+ */
+ "3: 0, 1, 2: 4\n" /* Type 3, direction X- */
+ "-3: 0, 1, 2: 4\n" /* Type -3, direction X- */
+ "3: 2, 1, 0: 2\n" /* Type 3, direction Z- */
+ "-3: 2, 1, 0: 2\n" /* Type -3, direction Z- */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ false,
+
+ // DefaultWeight:
+ 1,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ false,
+ }, // MineshaftCrossing
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // MineshaftCrossing:
+ // The data has been exported from the gallery Plains, area index 193, ID 657, created by Aloe_vera
+ {
+ // Size:
+ 11, 4, 11, // SizeX = 11, SizeY = 4, SizeZ = 11
+
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 10, 3, 10, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a: 5: 0\n" /* wood */
+ "b: 66: 0\n" /* tracks */
+ "c: 85: 0\n" /* fence */
+ "d: 66: 1\n" /* tracks */
+ "e: 50: 4\n" /* torch */
+ "f: 50: 3\n" /* torch */
+ "g: 50: 2\n" /* torch */
+ "h: 50: 1\n" /* torch */
+ "m: 19: 0\n" /* sponge */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "mmmmaaammmm"
+ /* 1 */ "mmmmaaammmm"
+ /* 2 */ "mmmmaaammmm"
+ /* 3 */ "mmmmaaammmm"
+ /* 4 */ "aaaaaaaaaaa"
+ /* 5 */ "aaaaaaaaaaa"
+ /* 6 */ "aaaaaaaaaaa"
+ /* 7 */ "mmmmaaammmm"
+ /* 8 */ "mmmmaaammmm"
+ /* 9 */ "mmmmaaammmm"
+ /* 10 */ "mmmmaaammmm"
+
+ // Level 1
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "mmmm.b.mmmm"
+ /* 1 */ "mmmm.b.mmmm"
+ /* 2 */ "mmmmcbcmmmm"
+ /* 3 */ "mmmm.b.mmmm"
+ /* 4 */ "..c..b..c.."
+ /* 5 */ "ddddddddddd"
+ /* 6 */ "..c..b..c.."
+ /* 7 */ "mmmm.b.mmmm"
+ /* 8 */ "mmmmcbcmmmm"
+ /* 9 */ "mmmm.b.mmmm"
+ /* 10 */ "mmmm.b.mmmm"
+
+ // Level 2
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "mmmm...mmmm"
+ /* 1 */ "mmmm...mmmm"
+ /* 2 */ "mmmmc.cmmmm"
+ /* 3 */ "mmmm...mmmm"
+ /* 4 */ "..c.....c.."
+ /* 5 */ "..........."
+ /* 6 */ "..c.....c.."
+ /* 7 */ "mmmm...mmmm"
+ /* 8 */ "mmmmc.cmmmm"
+ /* 9 */ "mmmm...mmmm"
+ /* 10 */ "mmmm...mmmm"
+
+ // Level 3
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "mmmm...mmmm"
+ /* 1 */ "mmmm.e.mmmm"
+ /* 2 */ "mmmmaaammmm"
+ /* 3 */ "mmmm.f.mmmm"
+ /* 4 */ "..a.....a.."
+ /* 5 */ ".gah...gah."
+ /* 6 */ "..a.....a.."
+ /* 7 */ "mmmm.e.mmmm"
+ /* 8 */ "mmmmaaammmm"
+ /* 9 */ "mmmm.f.mmmm"
+ /* 10 */ "mmmm...mmmm",
+
+ // Connectors:
+ "3: 5, 1, 0: 2\n" /* Type 3, direction Z- */
+ "-3: 5, 1, 0: 2\n" /* Type -3, direction Z- */
+ "3: 0, 1, 5: 4\n" /* Type 3, direction X- */
+ "-3: 0, 1, 5: 4\n" /* Type -3, direction X- */
+ "3: 5, 1, 10: 3\n" /* Type 3, direction Z+ */
+ "-3: 5, 1, 10: 3\n" /* Type -3, direction Z+ */
+ "3: 10, 1, 5: 5\n" /* Type 3, direction X+ */
+ "-3: 10, 1, 5: 5\n" /* Type -3, direction X+ */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ false,
+
+ // DefaultWeight:
+ 10,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ false,
+ }, // MineshaftCrossing
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // MineshaftDoubleCrossing:
+ // The data has been exported from the gallery Plains, area index 172, ID 579, created by Aloe_vera
+ {
+ // Size:
+ 5, 8, 5, // SizeX = 5, SizeY = 8, SizeZ = 5
+
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 4, 7, 4, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a: 5: 0\n" /* wood */
+ "b: 66: 0\n" /* tracks */
+ "c: 66: 1\n" /* tracks */
+ "m: 19: 0\n" /* sponge */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 01234 */
+ /* 0 */ "aaaaa"
+ /* 1 */ "aaaaa"
+ /* 2 */ "aaaaa"
+ /* 3 */ "aaaaa"
+ /* 4 */ "aaaaa"
+
+ // Level 1
+ /* z\x* 01234 */
+ /* 0 */ "m.b.m"
+ /* 1 */ ".aba."
+ /* 2 */ "ccccc"
+ /* 3 */ ".aba."
+ /* 4 */ "m.b.m"
+
+ // Level 2
+ /* z\x* 01234 */
+ /* 0 */ "m...m"
+ /* 1 */ ".a.a."
+ /* 2 */ "....."
+ /* 3 */ ".a.a."
+ /* 4 */ "m...m"
+
+ // Level 3
+ /* z\x* 01234 */
+ /* 0 */ "m...m"
+ /* 1 */ ".a.a."
+ /* 2 */ "....."
+ /* 3 */ ".a.a."
+ /* 4 */ "m...m"
+
+ // Level 4
+ /* z\x* 01234 */
+ /* 0 */ "aaaaa"
+ /* 1 */ "aa.aa"
+ /* 2 */ "a...a"
+ /* 3 */ "aa.aa"
+ /* 4 */ "aaaaa"
+
+ // Level 5
+ /* z\x* 01234 */
+ /* 0 */ "m...m"
+ /* 1 */ ".a.a."
+ /* 2 */ "....."
+ /* 3 */ ".a.a."
+ /* 4 */ "m...m"
+
+ // Level 6
+ /* z\x* 01234 */
+ /* 0 */ "m...m"
+ /* 1 */ ".a.a."
+ /* 2 */ "....."
+ /* 3 */ ".a.a."
+ /* 4 */ "m...m"
+
+ // Level 7
+ /* z\x* 01234 */
+ /* 0 */ "m...m"
+ /* 1 */ ".a.a."
+ /* 2 */ "....."
+ /* 3 */ ".a.a."
+ /* 4 */ "m...m",
+
+ // Connectors:
+ "-3: 4, 5, 2: 5\n" /* Type -3, direction X+ */
+ "3: 4, 5, 2: 5\n" /* Type 3, direction X+ */
+ "-3: 2, 1, 4: 3\n" /* Type -3, direction Z+ */
+ "3: 2, 1, 4: 3\n" /* Type 3, direction Z+ */
+ "-3: 0, 1, 2: 4\n" /* Type -3, direction X- */
+ "3: 0, 1, 2: 4\n" /* Type 3, direction X- */
+ "-3: 2, 1, 0: 2\n" /* Type -3, direction Z- */
+ "3: 2, 1, 0: 2\n" /* Type 3, direction Z- */
+ "-3: 4, 1, 2: 5\n" /* Type -3, direction X+ */
+ "3: 4, 1, 2: 5\n" /* Type 3, direction X+ */
+ "-3: 2, 5, 4: 3\n" /* Type -3, direction Z+ */
+ "3: 2, 5, 4: 3\n" /* Type 3, direction Z+ */
+ "-3: 0, 5, 2: 4\n" /* Type -3, direction X- */
+ "3: 0, 5, 2: 4\n" /* Type 3, direction X- */
+ "-3: 2, 5, 0: 2\n" /* Type -3, direction Z- */
+ "3: 2, 5, 0: 2\n" /* Type 3, direction Z- */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ false,
+
+ // DefaultWeight:
+ 1,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ false,
+ }, // MineshaftDoubleCrossing
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // MineshaftSpiral:
+ // The data has been exported from the gallery Plains, area index 198, ID 662, created by Aloe_vera
+ {
+ // Size:
+ 7, 12, 7, // SizeX = 7, SizeY = 12, SizeZ = 7
+
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 6, 11, 6, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a: 5: 0\n" /* wood */
+ "b: 85: 0\n" /* fence */
+ "c: 66: 4\n" /* tracks */
+ "d: 66: 0\n" /* tracks */
+ "e: 66: 6\n" /* tracks */
+ "f: 66: 2\n" /* tracks */
+ "g: 50: 1\n" /* torch */
+ "h: 50: 3\n" /* torch */
+ "i: 66: 1\n" /* tracks */
+ "j: 66: 7\n" /* tracks */
+ "k: 66: 5\n" /* tracks */
+ "l: 50: 2\n" /* torch */
+ "m: 19: 0\n" /* sponge */
+ "n: 66: 3\n" /* tracks */
+ "o: 66: 8\n" /* tracks */
+ "p: 50: 4\n" /* torch */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 0123456 */
+ /* 0 */ "mmmmmmm"
+ /* 1 */ "mmmmmmm"
+ /* 2 */ "mmmmmmm"
+ /* 3 */ "aaabmmm"
+ /* 4 */ "aaammmm"
+ /* 5 */ "aaammmm"
+ /* 6 */ "aaammmm"
+
+ // Level 1
+ /* z\x* 0123456 */
+ /* 0 */ "mmmmmmm"
+ /* 1 */ "mmmmmmm"
+ /* 2 */ "aaammmm"
+ /* 3 */ "aaabmmm"
+ /* 4 */ ".c.mmmm"
+ /* 5 */ ".d.mmmm"
+ /* 6 */ ".d.mmmm"
+
+ // Level 2
+ /* z\x* 0123456 */
+ /* 0 */ "aaaammm"
+ /* 1 */ "aaaammm"
+ /* 2 */ "aaaammm"
+ /* 3 */ ".c.bmmm"
+ /* 4 */ "...mmmm"
+ /* 5 */ "...mmmm"
+ /* 6 */ "...mmmm"
+
+ // Level 3
+ /* z\x* 0123456 */
+ /* 0 */ "b..aamm"
+ /* 1 */ ".efaamm"
+ /* 2 */ ".d.aamm"
+ /* 3 */ "...bmmm"
+ /* 4 */ "...mmmm"
+ /* 5 */ "...mmmm"
+ /* 6 */ "...mmmm"
+
+ // Level 4
+ /* z\x* 0123456 */
+ /* 0 */ "b...aaa"
+ /* 1 */ "...faaa"
+ /* 2 */ "....aaa"
+ /* 3 */ "...baaa"
+ /* 4 */ "...mmmm"
+ /* 5 */ "mmmmmmm"
+ /* 6 */ "mmmmmmm"
+
+ // Level 5
+ /* z\x* 0123456 */
+ /* 0 */ "ag....b"
+ /* 1 */ "h...ij."
+ /* 2 */ ".....k."
+ /* 3 */ "...baaa"
+ /* 4 */ "mmmmaaa"
+ /* 5 */ "mmmmmmm"
+ /* 6 */ "mmmmmmm"
+
+ // Level 6
+ /* z\x* 0123456 */
+ /* 0 */ "mm....b"
+ /* 1 */ "mm....."
+ /* 2 */ "mm....."
+ /* 3 */ "mmmb.k."
+ /* 4 */ "mmmaaaa"
+ /* 5 */ "mmmaaaa"
+ /* 6 */ "mmmaaaa"
+
+ // Level 7
+ /* z\x* 0123456 */
+ /* 0 */ "mmm..la"
+ /* 1 */ "mmm...h"
+ /* 2 */ "mmm...."
+ /* 3 */ "mmmb..."
+ /* 4 */ "mmaa.d."
+ /* 5 */ "mmaano."
+ /* 6 */ "mmaa..b"
+
+ // Level 8
+ /* z\x* 0123456 */
+ /* 0 */ "mmmmmmm"
+ /* 1 */ "mmmmmmm"
+ /* 2 */ "mmmm..."
+ /* 3 */ "mmmb..."
+ /* 4 */ "aaa...."
+ /* 5 */ "aaan..."
+ /* 6 */ "aaa...b"
+
+ // Level 9
+ /* z\x* 0123456 */
+ /* 0 */ "mmmmmmm"
+ /* 1 */ "mmmmmmm"
+ /* 2 */ "mmmmmmm"
+ /* 3 */ "mmmb..."
+ /* 4 */ "......."
+ /* 5 */ "iii...p"
+ /* 6 */ ".....la"
+
+ // Level 10
+ /* z\x* 0123456 */
+ /* 0 */ "mmmmmmm"
+ /* 1 */ "mmmmmmm"
+ /* 2 */ "mmmmmmm"
+ /* 3 */ "mmmbmmm"
+ /* 4 */ ".....mm"
+ /* 5 */ ".....mm"
+ /* 6 */ ".....mm"
+
+ // Level 11
+ /* z\x* 0123456 */
+ /* 0 */ "mmmmmmm"
+ /* 1 */ "mmmmmmm"
+ /* 2 */ "mmmmmmm"
+ /* 3 */ "mmmbmmm"
+ /* 4 */ "....mmm"
+ /* 5 */ "....mmm"
+ /* 6 */ "....mmm",
+
+ // Connectors:
+ "3: 1, 1, 6: 3\n" /* Type 3, direction Z+ */
+ "-3: 1, 1, 6: 3\n" /* Type -3, direction Z+ */
+ "3: 0, 9, 5: 4\n" /* Type 3, direction X- */
+ "-3: 0, 9, 5: 4\n" /* Type -3, direction X- */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ false,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ false,
+ }, // MineshaftSpiral
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // MineshaftStairs:
+ // The data has been exported from the gallery Plains, area index 195, ID 659, created by Aloe_vera
+ {
+ // Size:
+ 7, 8, 3, // SizeX = 7, SizeY = 8, SizeZ = 3
+
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 6, 7, 2, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a: 5: 0\n" /* wood */
+ "b: 66: 1\n" /* tracks */
+ "c: 66: 2\n" /* tracks */
+ "d: 85: 0\n" /* fence */
+ "e: 50: 1\n" /* torch */
+ "m: 19: 0\n" /* sponge */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 0123456 */
+ /* 0 */ "aaammmm"
+ /* 1 */ "aaammmm"
+ /* 2 */ "aaammmm"
+
+ // Level 1
+ /* z\x* 0123456 */
+ /* 0 */ "..aammm"
+ /* 1 */ "bcaammm"
+ /* 2 */ "..aammm"
+
+ // Level 2
+ /* z\x* 0123456 */
+ /* 0 */ "...aamm"
+ /* 1 */ "..caamm"
+ /* 2 */ "...aamm"
+
+ // Level 3
+ /* z\x* 0123456 */
+ /* 0 */ "...daam"
+ /* 1 */ "...caam"
+ /* 2 */ "...daam"
+
+ // Level 4
+ /* z\x* 0123456 */
+ /* 0 */ "m..d.aa"
+ /* 1 */ "m...caa"
+ /* 2 */ "m..d.aa"
+
+ // Level 5
+ /* z\x* 0123456 */
+ /* 0 */ "mm.d..."
+ /* 1 */ "mm...bb"
+ /* 2 */ "mm.d..."
+
+ // Level 6
+ /* z\x* 0123456 */
+ /* 0 */ "mmmd..."
+ /* 1 */ "mmm...."
+ /* 2 */ "mmmd..."
+
+ // Level 7
+ /* z\x* 0123456 */
+ /* 0 */ "mmma..."
+ /* 1 */ "mmmae.."
+ /* 2 */ "mmma...",
+
+ // Connectors:
+ "3: 0, 1, 1: 4\n" /* Type 3, direction X- */
+ "-3: 0, 1, 1: 4\n" /* Type -3, direction X- */
+ "3: 6, 5, 1: 5\n" /* Type 3, direction X+ */
+ "-3: 6, 5, 1: 5\n" /* Type -3, direction X+ */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ false,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ false,
+ }, // MineshaftStairs
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // MineshaftStairsCrossing:
+ // The data has been exported from the gallery Plains, area index 199, ID 663, created by Aloe_vera
+ {
+ // Size:
+ 11, 12, 12, // SizeX = 11, SizeY = 12, SizeZ = 12
+
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 10, 11, 11, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a: 5: 0\n" /* wood */
+ "b: 66: 0\n" /* tracks */
+ "c: 66: 5\n" /* tracks */
+ "d: 85: 0\n" /* fence */
+ "e: 66: 1\n" /* tracks */
+ "f: 50: 3\n" /* torch */
+ "g: 50: 2\n" /* torch */
+ "h: 50: 1\n" /* torch */
+ "m: 19: 0\n" /* sponge */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "mmmmaaammmm"
+ /* 1 */ "mmmmaaammmm"
+ /* 2 */ "mmmmaaammmm"
+ /* 3 */ "mmmmmmmmmmm"
+ /* 4 */ "mmmmmmmmmmm"
+ /* 5 */ "mmmmmmmmmmm"
+ /* 6 */ "mmmmmmmmmmm"
+ /* 7 */ "mmmmmmmmmmm"
+ /* 8 */ "mmmmmmmmmmm"
+ /* 9 */ "mmmmmmmmmmm"
+ /* 10 */ "mmmmmmmmmmm"
+ /* 11 */ "mmmmmmmmmmm"
+
+ // Level 1
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "mmmm.b.mmmm"
+ /* 1 */ "mmmm.c.mmmm"
+ /* 2 */ "mmmmaaammmm"
+ /* 3 */ "mmmmaaammmm"
+ /* 4 */ "mmmmmmmmmmm"
+ /* 5 */ "mmmmmmmmmmm"
+ /* 6 */ "mmmmmmmmmmm"
+ /* 7 */ "mmmmmmmmmmm"
+ /* 8 */ "mmmmmmmmmmm"
+ /* 9 */ "mmmmmmmmmmm"
+ /* 10 */ "mmmmmmmmmmm"
+ /* 11 */ "mmmmmmmmmmm"
+
+ // Level 2
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "mmmm...mmmm"
+ /* 1 */ "mmmm...mmmm"
+ /* 2 */ "mmmm.c.mmmm"
+ /* 3 */ "mmmmaaammmm"
+ /* 4 */ "mmmmaaammmm"
+ /* 5 */ "mmmmmmmmmmm"
+ /* 6 */ "mmmmmmmmmmm"
+ /* 7 */ "mmmmmmmmmmm"
+ /* 8 */ "mmmmmmmmmmm"
+ /* 9 */ "mmmmmmmmmmm"
+ /* 10 */ "mmmmmmmmmmm"
+ /* 11 */ "mmmmmmmmmmm"
+
+ // Level 3
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "mmmm...mmmm"
+ /* 1 */ "mmmm...mmmm"
+ /* 2 */ "mmmm...mmmm"
+ /* 3 */ "mmmmdcdmmmm"
+ /* 4 */ "mmmmaaammmm"
+ /* 5 */ "mmmmaaammmm"
+ /* 6 */ "mmmmmmmmmmm"
+ /* 7 */ "mmmmmmmmmmm"
+ /* 8 */ "mmmmmmmmmmm"
+ /* 9 */ "mmmmmmmmmmm"
+ /* 10 */ "mmmmmmmmmmm"
+ /* 11 */ "mmmmmmmmmmm"
+
+ // Level 4
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "mmmmmmmmmmm"
+ /* 1 */ "mmmm...mmmm"
+ /* 2 */ "mmmm...mmmm"
+ /* 3 */ "mmmmd.dmmmm"
+ /* 4 */ "mmmm.c.mmmm"
+ /* 5 */ "aaaaaaaaaaa"
+ /* 6 */ "aaaaaaaaaaa"
+ /* 7 */ "aaaaaaaaaaa"
+ /* 8 */ "mmmmaaammmm"
+ /* 9 */ "mmmmmmmmmmm"
+ /* 10 */ "mmmmmmmmmmm"
+ /* 11 */ "mmmmmmmmmmm"
+
+ // Level 5
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "mmmmmmmmmmm"
+ /* 1 */ "mmmmmmmmmmm"
+ /* 2 */ "mmmm...mmmm"
+ /* 3 */ "mmmmd.dmmmm"
+ /* 4 */ "mmmm...mmmm"
+ /* 5 */ "..d..b..d.."
+ /* 6 */ "eeeeeeeeeee"
+ /* 7 */ "..d..c..d.."
+ /* 8 */ "mmmmaaammmm"
+ /* 9 */ "mmmmaaammmm"
+ /* 10 */ "mmmmmmmmmmm"
+ /* 11 */ "mmmmmmmmmmm"
+
+ // Level 6
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "mmmmmmmmmmm"
+ /* 1 */ "mmmmmmmmmmm"
+ /* 2 */ "mmmmmmmmmmm"
+ /* 3 */ "mmmmd.dmmmm"
+ /* 4 */ "mmmm...mmmm"
+ /* 5 */ "..d.....d.."
+ /* 6 */ "..........."
+ /* 7 */ "..d.....d.."
+ /* 8 */ "mmmm.c.mmmm"
+ /* 9 */ "mmmmaaammmm"
+ /* 10 */ "mmmmaaammmm"
+ /* 11 */ "mmmmmmmmmmm"
+
+ // Level 7
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "mmmmmmmmmmm"
+ /* 1 */ "mmmmmmmmmmm"
+ /* 2 */ "mmmmmmmmmmm"
+ /* 3 */ "mmmmaaammmm"
+ /* 4 */ "mmmm.f.mmmm"
+ /* 5 */ "..a.....a.."
+ /* 6 */ ".gah...gah."
+ /* 7 */ "..a.....a.."
+ /* 8 */ "mmmm...mmmm"
+ /* 9 */ "mmmmdcdmmmm"
+ /* 10 */ "mmmmaaammmm"
+ /* 11 */ "mmmmaaammmm"
+
+ // Level 8
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "mmmmmmmmmmm"
+ /* 1 */ "mmmmmmmmmmm"
+ /* 2 */ "mmmmmmmmmmm"
+ /* 3 */ "mmmmmmmmmmm"
+ /* 4 */ "mmmmmmmmmmm"
+ /* 5 */ "mmmmmmmmmmm"
+ /* 6 */ "mmmmmmmmmmm"
+ /* 7 */ "mmmm...mmmm"
+ /* 8 */ "mmmm...mmmm"
+ /* 9 */ "mmmmd.dmmmm"
+ /* 10 */ "mmmm.c.mmmm"
+ /* 11 */ "mmmmaaammmm"
+
+ // Level 9
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "mmmmmmmmmmm"
+ /* 1 */ "mmmmmmmmmmm"
+ /* 2 */ "mmmmmmmmmmm"
+ /* 3 */ "mmmmmmmmmmm"
+ /* 4 */ "mmmmmmmmmmm"
+ /* 5 */ "mmmmmmmmmmm"
+ /* 6 */ "mmmmmmmmmmm"
+ /* 7 */ "mmmmmmmmmmm"
+ /* 8 */ "mmmm...mmmm"
+ /* 9 */ "mmmmd.dmmmm"
+ /* 10 */ "mmmm...mmmm"
+ /* 11 */ "mmmm.b.mmmm"
+
+ // Level 10
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "mmmmmmmmmmm"
+ /* 1 */ "mmmmmmmmmmm"
+ /* 2 */ "mmmmmmmmmmm"
+ /* 3 */ "mmmmmmmmmmm"
+ /* 4 */ "mmmmmmmmmmm"
+ /* 5 */ "mmmmmmmmmmm"
+ /* 6 */ "mmmmmmmmmmm"
+ /* 7 */ "mmmmmmmmmmm"
+ /* 8 */ "mmmmmmmmmmm"
+ /* 9 */ "mmmmd.dmmmm"
+ /* 10 */ "mmmm...mmmm"
+ /* 11 */ "mmmm...mmmm"
+
+ // Level 11
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "mmmmmmmmmmm"
+ /* 1 */ "mmmmmmmmmmm"
+ /* 2 */ "mmmmmmmmmmm"
+ /* 3 */ "mmmmmmmmmmm"
+ /* 4 */ "mmmmmmmmmmm"
+ /* 5 */ "mmmmmmmmmmm"
+ /* 6 */ "mmmmmmmmmmm"
+ /* 7 */ "mmmmmmmmmmm"
+ /* 8 */ "mmmmmmmmmmm"
+ /* 9 */ "mmmmaaammmm"
+ /* 10 */ "mmmm.f.mmmm"
+ /* 11 */ "mmmm...mmmm",
+
+ // Connectors:
+ "3: 0, 5, 6: 4\n" /* Type 3, direction X- */
+ "-3: 0, 5, 6: 4\n" /* Type -3, direction X- */
+ "3: 10, 5, 6: 5\n" /* Type 3, direction X+ */
+ "-3: 10, 5, 6: 5\n" /* Type -3, direction X+ */
+ "3: 5, 9, 11: 3\n" /* Type 3, direction Z+ */
+ "-3: 5, 9, 11: 3\n" /* Type -3, direction Z+ */
+ "3: 5, 1, 1: 2\n" /* Type 3, direction Z- */
+ "-3: 5, 1, 1: 2\n" /* Type -3, direction Z- */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ false,
+
+ // DefaultWeight:
+ 30,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ false,
+ }, // MineshaftStairsCrossing
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // MineshaftTee:
+ // The data has been exported from the gallery Plains, area index 194, ID 658, created by Aloe_vera
+ {
+ // Size:
+ 11, 4, 7, // SizeX = 11, SizeY = 4, SizeZ = 7
+
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 10, 3, 6, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a: 5: 0\n" /* wood */
+ "b: 66: 0\n" /* tracks */
+ "c: 85: 0\n" /* fence */
+ "d: 66: 1\n" /* tracks */
+ "e: 50: 4\n" /* torch */
+ "f: 50: 3\n" /* torch */
+ "g: 50: 2\n" /* torch */
+ "h: 50: 1\n" /* torch */
+ "m: 19: 0\n" /* sponge */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "mmmmaaammmm"
+ /* 1 */ "mmmmaaammmm"
+ /* 2 */ "mmmmaaammmm"
+ /* 3 */ "mmmmaaammmm"
+ /* 4 */ "aaaaaaaaaaa"
+ /* 5 */ "aaaaaaaaaaa"
+ /* 6 */ "aaaaaaaaaaa"
+
+ // Level 1
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "mmmm.b.mmmm"
+ /* 1 */ "mmmm.b.mmmm"
+ /* 2 */ "mmmmcbcmmmm"
+ /* 3 */ "mmmm.b.mmmm"
+ /* 4 */ "..c..b..c.."
+ /* 5 */ "ddddddddddd"
+ /* 6 */ "..c.....c.."
+
+ // Level 2
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "mmmm...mmmm"
+ /* 1 */ "mmmm...mmmm"
+ /* 2 */ "mmmmc.cmmmm"
+ /* 3 */ "mmmm...mmmm"
+ /* 4 */ "..c.....c.."
+ /* 5 */ "..........."
+ /* 6 */ "..c.....c.."
+
+ // Level 3
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "mmmm...mmmm"
+ /* 1 */ "mmmm.e.mmmm"
+ /* 2 */ "mmmmaaammmm"
+ /* 3 */ "mmmm.f.mmmm"
+ /* 4 */ "..a.....a.."
+ /* 5 */ ".gah...gah."
+ /* 6 */ "..a.....a..",
+
+ // Connectors:
+ "3: 0, 1, 5: 4\n" /* Type 3, direction X- */
+ "-3: 0, 1, 5: 4\n" /* Type -3, direction X- */
+ "3: 5, 1, 0: 2\n" /* Type 3, direction Z- */
+ "-3: 5, 1, 0: 2\n" /* Type -3, direction Z- */
+ "3: 10, 1, 5: 5\n" /* Type 3, direction X+ */
+ "-3: 10, 1, 5: 5\n" /* Type -3, direction X+ */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ false,
+
+ // DefaultWeight:
+ 20,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ false,
+ }, // MineshaftTee
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // MineshaftsCorridor5:
+ // The data has been exported from the gallery Plains, area index 200, ID 664, created by Aloe_vera
+ {
+ // Size:
+ 11, 4, 3, // SizeX = 11, SizeY = 4, SizeZ = 3
+
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 10, 3, 2, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a: 5: 0\n" /* wood */
+ "b: 85: 0\n" /* fence */
+ "c: 66: 1\n" /* tracks */
+ "d: 50: 2\n" /* torch */
+ "e: 50: 1\n" /* torch */
+ "m: 19: 0\n" /* sponge */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "aaaaaaaaaaa"
+ /* 1 */ "aaaaaaaaaaa"
+ /* 2 */ "aaaaaaaaaaa"
+
+ // Level 1
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "..b.....b.."
+ /* 1 */ "ccccccccccc"
+ /* 2 */ "..b.....b.."
+
+ // Level 2
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "..b.....b.."
+ /* 1 */ "..........."
+ /* 2 */ "..b.....b.."
+
+ // Level 3
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "..a.....a.."
+ /* 1 */ ".dae...dae."
+ /* 2 */ "..a.....a..",
+
+ // Connectors:
+ "3: 10, 1, 1: 5\n" /* Type 3, direction X+ */
+ "-3: 10, 1, 1: 5\n" /* Type -3, direction X+ */
+ "-3: 0, 1, 1: 4\n" /* Type -3, direction X- */
+ "3: 0, 1, 1: 4\n" /* Type 3, direction X- */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ false,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ false,
+ }, // MineshaftsCorridor5
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // Scarecrow:
+ // The data has been exported from the gallery Plains, area index 150, ID 494, created by STR_Warrior
+ {
+ // Size:
+ 1, 6, 3, // SizeX = 1, SizeY = 6, SizeZ = 3
+
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 0, 5, 2, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a:139: 0\n" /* cobblestonewall */
+ "b: 85: 0\n" /* fence */
+ "c:126: 4\n" /* woodenslab */
+ "d: 86: 1\n" /* pumpkin */
+ "e:139: 1\n" /* cobblestonewall */
+ "f:163: 4\n" /* acaciawoodenstairs */
+ "m: 19: 0\n" /* sponge */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 0 */
+ /* 0 */ "."
+ /* 1 */ "a"
+ /* 2 */ "."
+
+ // Level 1
+ /* z\x* 0 */
+ /* 0 */ "."
+ /* 1 */ "b"
+ /* 2 */ "."
+
+ // Level 2
+ /* z\x* 0 */
+ /* 0 */ "c"
+ /* 1 */ "d"
+ /* 2 */ "c"
+
+ // Level 3
+ /* z\x* 0 */
+ /* 0 */ "."
+ /* 1 */ "e"
+ /* 2 */ "."
+
+ // Level 4
+ /* z\x* 0 */
+ /* 0 */ "f"
+ /* 1 */ "d"
+ /* 2 */ "f"
+
+ // Level 5
+ /* z\x* 0 */
+ /* 0 */ "."
+ /* 1 */ "f"
+ /* 2 */ ".",
+
+ // Connectors:
+ "-1: -1, 0, 1: 4\n" /* Type -1, direction X- */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 10,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ true,
+ }, // Scarecrow
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // SinglePlantBed:
+ // The data has been exported from the gallery Plains, area index 17, ID 60, created by Aloe_vera
+ {
+ // Size:
+ 10, 7, 7, // SizeX = 10, SizeY = 7, SizeZ = 7
+
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 9, 6, 6, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a: 3: 0\n" /* dirt */
+ "b: 17: 0\n" /* tree */
+ "c: 60: 7\n" /* tilleddirt */
+ "d: 8: 0\n" /* water */
+ "e: 59: 7\n" /* crops */
+ "m: 19: 0\n" /* sponge */,
+
+ // Block data:
+ // Level 0
+ /* z\x* */
+ /* * 0123456789 */
+ /* 0 */ "aaaaaaaaaa"
+ /* 1 */ "aaaaaaaaaa"
+ /* 2 */ "aaaaaaaaaa"
+ /* 3 */ "aaaaaaaaaa"
+ /* 4 */ "aaaaaaaaaa"
+ /* 5 */ "aaaaaaaaaa"
+ /* 6 */ "aaaaaaaaaa"
+
+ // Level 1
+ /* z\x* */
+ /* * 0123456789 */
+ /* 0 */ "bbbbbbbbbb"
+ /* 1 */ "bccccccccb"
+ /* 2 */ "bccccccccb"
+ /* 3 */ "bddddddddb"
+ /* 4 */ "bccccccccb"
+ /* 5 */ "bccccccccb"
+ /* 6 */ "bbbbbbbbbb"
+
+ // Level 2
+ /* z\x* */
+ /* * 0123456789 */
+ /* 0 */ ".........."
+ /* 1 */ ".eeeeeeee."
+ /* 2 */ ".eeeeeeee."
+ /* 3 */ ".........."
+ /* 4 */ ".eeeeeeee."
+ /* 5 */ ".eeeeeeee."
+ /* 6 */ ".........."
+
+ // Level 3
+ /* z\x* */
+ /* * 0123456789 */
+ /* 0 */ ".........."
+ /* 1 */ ".........."
+ /* 2 */ ".........."
+ /* 3 */ ".........."
+ /* 4 */ ".........."
+ /* 5 */ ".........."
+ /* 6 */ ".........."
+
+ // Level 4
+ /* z\x* */
+ /* * 0123456789 */
+ /* 0 */ ".........."
+ /* 1 */ ".........."
+ /* 2 */ ".........."
+ /* 3 */ ".........."
+ /* 4 */ ".........."
+ /* 5 */ ".........."
+ /* 6 */ ".........."
+
+ // Level 5
+ /* z\x* */
+ /* * 0123456789 */
+ /* 0 */ ".........."
+ /* 1 */ ".........."
+ /* 2 */ ".........."
+ /* 3 */ ".........."
+ /* 4 */ ".........."
+ /* 5 */ ".........."
+ /* 6 */ ".........."
+
+ // Level 6
+ /* z\x* */
+ /* * 0123456789 */
+ /* 0 */ ".........."
+ /* 1 */ ".........."
+ /* 2 */ ".........."
+ /* 3 */ ".........."
+ /* 4 */ ".........."
+ /* 5 */ ".........."
+ /* 6 */ "..........",
+
+ // Connectors:
+ "-1: 9, 1, 3: 5\n" /* Type -1, direction X+ */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ true,
+ }, // SinglePlantBed
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // WoodenChurchMid:
+ // The data has been exported from the gallery Plains, area index 58, ID 109, created by Aloe_vera
+ {
+ // Size:
+ 7, 15, 13, // SizeX = 7, SizeY = 15, SizeZ = 13
+
+ // Hitbox (relative to bounding box):
+ -1, -1, 0, // MinX, MinY, MinZ
+ 7, 14, 13, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "A: 85: 0\n" /* fence */
+ "B:126: 8\n" /* woodenslab */
+ "a: 4: 0\n" /* cobblestone */
+ "b: 67: 0\n" /* stairs */
+ "c: 67: 2\n" /* stairs */
+ "d: 67: 1\n" /* stairs */
+ "e: 17: 0\n" /* tree */
+ "f: 5: 0\n" /* wood */
+ "g: 64: 7\n" /* wooddoorblock */
+ "h: 65: 3\n" /* ladder */
+ "i: 53: 3\n" /* woodstairs */
+ "j: 53: 7\n" /* woodstairs */
+ "k: 64:12\n" /* wooddoorblock */
+ "l:102: 0\n" /* glasspane */
+ "m: 19: 0\n" /* sponge */
+ "n: 50: 1\n" /* torch */
+ "o: 50: 2\n" /* torch */
+ "p:171:14\n" /* carpet */
+ "q: 50: 3\n" /* torch */
+ "r: 53: 2\n" /* woodstairs */
+ "s: 53: 0\n" /* woodstairs */
+ "t: 53: 1\n" /* woodstairs */
+ "u: 53: 5\n" /* woodstairs */
+ "v: 53: 4\n" /* woodstairs */
+ "w: 17: 4\n" /* tree */
+ "x: 17: 8\n" /* tree */
+ "y: 54: 2\n" /* chest */
+ "z: 50: 4\n" /* torch */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 0123456 */
+ /* 0 */ "mmaaamm"
+ /* 1 */ "maaaaam"
+ /* 2 */ "maaaaam"
+ /* 3 */ "maaaaam"
+ /* 4 */ "maaaaam"
+ /* 5 */ "maaaaam"
+ /* 6 */ "maaaaam"
+ /* 7 */ "maaaaam"
+ /* 8 */ "maaaaam"
+ /* 9 */ "maaaaam"
+ /* 10 */ "maaaaam"
+ /* 11 */ "maaaaam"
+ /* 12 */ "mmmmmmm"
+
+ // Level 1
+ /* z\x* 0123456 */
+ /* 0 */ "..bcd.."
+ /* 1 */ ".aaaaa."
+ /* 2 */ ".aaaaa."
+ /* 3 */ ".aaaaa."
+ /* 4 */ ".aaaaa."
+ /* 5 */ ".aaaaa."
+ /* 6 */ ".aaaaa."
+ /* 7 */ ".aaaaa."
+ /* 8 */ ".aaaaa."
+ /* 9 */ ".aaaaa."
+ /* 10 */ ".aaaaa."
+ /* 11 */ ".aaaaa."
+ /* 12 */ "......."
+
+ // Level 2
+ /* z\x* 0123456 */
+ /* 0 */ "......."
+ /* 1 */ ".efgfe."
+ /* 2 */ ".f..hf."
+ /* 3 */ ".f...f."
+ /* 4 */ ".f...f."
+ /* 5 */ ".ei.ie."
+ /* 6 */ ".f...f."
+ /* 7 */ ".fi.if."
+ /* 8 */ ".f...f."
+ /* 9 */ ".f.j.f."
+ /* 10 */ ".f...f."
+ /* 11 */ ".efffe."
+ /* 12 */ "......."
+
+ // Level 3
+ /* z\x* 0123456 */
+ /* 0 */ "......."
+ /* 1 */ ".efkfe."
+ /* 2 */ ".l..hl."
+ /* 3 */ ".l...l."
+ /* 4 */ ".l...l."
+ /* 5 */ ".e...e."
+ /* 6 */ ".l...l."
+ /* 7 */ ".l...l."
+ /* 8 */ ".fn.of."
+ /* 9 */ ".l.p.l."
+ /* 10 */ ".l...l."
+ /* 11 */ ".ellle."
+ /* 12 */ "......."
+
+ // Level 4
+ /* z\x* 0123456 */
+ /* 0 */ "......."
+ /* 1 */ ".efffe."
+ /* 2 */ ".f.qhf."
+ /* 3 */ ".f...f."
+ /* 4 */ ".f...f."
+ /* 5 */ "re...er"
+ /* 6 */ "sf...ft"
+ /* 7 */ "sf...ft"
+ /* 8 */ "sf...ft"
+ /* 9 */ "sf...ft"
+ /* 10 */ "sf...ft"
+ /* 11 */ "sefffet"
+ /* 12 */ "su...vt"
+
+ // Level 5
+ /* z\x* 0123456 */
+ /* 0 */ "......."
+ /* 1 */ ".ewwwe."
+ /* 2 */ ".xffhx."
+ /* 3 */ ".xfffx."
+ /* 4 */ ".xfffx."
+ /* 5 */ ".ewwwe."
+ /* 6 */ ".sf.ft."
+ /* 7 */ ".sf.ft."
+ /* 8 */ ".sf.ft."
+ /* 9 */ ".sf.ft."
+ /* 10 */ ".sf.ft."
+ /* 11 */ ".sffft."
+ /* 12 */ ".su.vt."
+
+ // Level 6
+ /* z\x* 0123456 */
+ /* 0 */ "......."
+ /* 1 */ ".eflfe."
+ /* 2 */ ".f..hf."
+ /* 3 */ ".f...f."
+ /* 4 */ ".f.y.f."
+ /* 5 */ ".efffe."
+ /* 6 */ "..sft.."
+ /* 7 */ "..sft.."
+ /* 8 */ "..sft.."
+ /* 9 */ "..sft.."
+ /* 10 */ "..sft.."
+ /* 11 */ "..sft.."
+ /* 12 */ "..sft.."
+
+ // Level 7
+ /* z\x* 0123456 */
+ /* 0 */ "......."
+ /* 1 */ ".eflfe."
+ /* 2 */ ".f..hf."
+ /* 3 */ ".l...l."
+ /* 4 */ ".f...f."
+ /* 5 */ ".efffe."
+ /* 6 */ "......."
+ /* 7 */ "......."
+ /* 8 */ "......."
+ /* 9 */ "......."
+ /* 10 */ "......."
+ /* 11 */ "......."
+ /* 12 */ "......."
+
+ // Level 8
+ /* z\x* 0123456 */
+ /* 0 */ "......."
+ /* 1 */ ".eflfe."
+ /* 2 */ ".f..hf."
+ /* 3 */ ".f...f."
+ /* 4 */ ".f.z.f."
+ /* 5 */ ".efffe."
+ /* 6 */ "......."
+ /* 7 */ "......."
+ /* 8 */ "......."
+ /* 9 */ "......."
+ /* 10 */ "......."
+ /* 11 */ "......."
+ /* 12 */ "......."
+
+ // Level 9
+ /* z\x* 0123456 */
+ /* 0 */ "......."
+ /* 1 */ ".ewwwe."
+ /* 2 */ ".xffhx."
+ /* 3 */ ".xfffx."
+ /* 4 */ ".xfffx."
+ /* 5 */ ".ewwwe."
+ /* 6 */ "......."
+ /* 7 */ "......."
+ /* 8 */ "......."
+ /* 9 */ "......."
+ /* 10 */ "......."
+ /* 11 */ "......."
+ /* 12 */ "......."
+
+ // Level 10
+ /* z\x* 0123456 */
+ /* 0 */ "......."
+ /* 1 */ ".eAAAe."
+ /* 2 */ ".A...A."
+ /* 3 */ ".A...A."
+ /* 4 */ ".A...A."
+ /* 5 */ ".eAAAe."
+ /* 6 */ "......."
+ /* 7 */ "......."
+ /* 8 */ "......."
+ /* 9 */ "......."
+ /* 10 */ "......."
+ /* 11 */ "......."
+ /* 12 */ "......."
+
+ // Level 11
+ /* z\x* 0123456 */
+ /* 0 */ "......."
+ /* 1 */ ".e...e."
+ /* 2 */ "......."
+ /* 3 */ "......."
+ /* 4 */ "......."
+ /* 5 */ ".e...e."
+ /* 6 */ "......."
+ /* 7 */ "......."
+ /* 8 */ "......."
+ /* 9 */ "......."
+ /* 10 */ "......."
+ /* 11 */ "......."
+ /* 12 */ "......."
+
+ // Level 12
+ /* z\x* 0123456 */
+ /* 0 */ "su...vt"
+ /* 1 */ "sefffet"
+ /* 2 */ "sfBBBft"
+ /* 3 */ "sfBBBft"
+ /* 4 */ "sfBBBft"
+ /* 5 */ "sefffet"
+ /* 6 */ "su...vt"
+ /* 7 */ "......."
+ /* 8 */ "......."
+ /* 9 */ "......."
+ /* 10 */ "......."
+ /* 11 */ "......."
+ /* 12 */ "......."
+
+ // Level 13
+ /* z\x* 0123456 */
+ /* 0 */ ".su.vt."
+ /* 1 */ ".sffft."
+ /* 2 */ ".sffft."
+ /* 3 */ ".sffft."
+ /* 4 */ ".sffft."
+ /* 5 */ ".sffft."
+ /* 6 */ ".su.vt."
+ /* 7 */ "......."
+ /* 8 */ "......."
+ /* 9 */ "......."
+ /* 10 */ "......."
+ /* 11 */ "......."
+ /* 12 */ "......."
+
+ // Level 14
+ /* z\x* 0123456 */
+ /* 0 */ "..sft.."
+ /* 1 */ "..sft.."
+ /* 2 */ "..sft.."
+ /* 3 */ "..sft.."
+ /* 4 */ "..sft.."
+ /* 5 */ "..sft.."
+ /* 6 */ "..sft.."
+ /* 7 */ "......."
+ /* 8 */ "......."
+ /* 9 */ "......."
+ /* 10 */ "......."
+ /* 11 */ "......."
+ /* 12 */ ".......",
+
+ // Connectors:
+ "-1: 3, 1, 0: 2\n" /* Type -1, direction Z- */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 20,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ true,
+ }, // WoodenChurchMid
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // WoodenGranary:
+ // The data has been exported from the gallery Plains, area index 54, ID 105, created by Aloe_vera
+ {
+ // Size:
+ 7, 7, 9, // SizeX = 7, SizeY = 7, SizeZ = 9
+
+ // Hitbox (relative to bounding box):
+ -1, -1, 0, // MinX, MinY, MinZ
+ 7, 6, 9, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a: 4: 0\n" /* cobblestone */
+ "b:170: 0\n" /* haybale */
+ "c: 67: 0\n" /* stairs */
+ "d: 67: 2\n" /* stairs */
+ "e: 67: 1\n" /* stairs */
+ "f: 17: 0\n" /* tree */
+ "g: 5: 0\n" /* wood */
+ "h:170: 4\n" /* haybale */
+ "i:170: 8\n" /* haybale */
+ "j: 54: 2\n" /* chest */
+ "k: 50: 4\n" /* torch */
+ "l: 53: 0\n" /* woodstairs */
+ "m: 19: 0\n" /* sponge */
+ "n: 53: 5\n" /* woodstairs */
+ "o: 53: 4\n" /* woodstairs */
+ "p: 53: 1\n" /* woodstairs */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 0123456 */
+ /* 0 */ "maaaaam"
+ /* 1 */ "maaaaam"
+ /* 2 */ "maaaaam"
+ /* 3 */ "maaaaam"
+ /* 4 */ "maaaaam"
+ /* 5 */ "maaaaam"
+ /* 6 */ "maaaaam"
+ /* 7 */ "maaaaam"
+ /* 8 */ "mmmmmmm"
+
+ // Level 1
+ /* z\x* 0123456 */
+ /* 0 */ "bcddde."
+ /* 1 */ ".aaaaa."
+ /* 2 */ ".aaaaa."
+ /* 3 */ ".aaaaa."
+ /* 4 */ ".aaaaa."
+ /* 5 */ ".aaaaa."
+ /* 6 */ ".aaaaa."
+ /* 7 */ ".aaaaa."
+ /* 8 */ "......."
+
+ // Level 2
+ /* z\x* 0123456 */
+ /* 0 */ "......."
+ /* 1 */ ".f..bf."
+ /* 2 */ ".g...g."
+ /* 3 */ ".gb.hg."
+ /* 4 */ ".fihif."
+ /* 5 */ ".gbbbg."
+ /* 6 */ ".gijbg."
+ /* 7 */ ".fgfgf."
+ /* 8 */ "......."
+
+ // Level 3
+ /* z\x* 0123456 */
+ /* 0 */ ".k...k."
+ /* 1 */ ".f...f."
+ /* 2 */ ".g...g."
+ /* 3 */ ".g...g."
+ /* 4 */ ".fh..f."
+ /* 5 */ ".ghibg."
+ /* 6 */ ".ghiig."
+ /* 7 */ ".fgfgf."
+ /* 8 */ "......."
+
+ // Level 4
+ /* z\x* 0123456 */
+ /* 0 */ "ln...op"
+ /* 1 */ "lgggggp"
+ /* 2 */ "lg...gp"
+ /* 3 */ "lg...gp"
+ /* 4 */ "lg...gp"
+ /* 5 */ "lgbb.gp"
+ /* 6 */ "lgibigp"
+ /* 7 */ "lgggggp"
+ /* 8 */ "ln...op"
+
+ // Level 5
+ /* z\x* 0123456 */
+ /* 0 */ ".ln.op."
+ /* 1 */ ".lgggp."
+ /* 2 */ ".lg.gp."
+ /* 3 */ ".lg.gp."
+ /* 4 */ ".lg.gp."
+ /* 5 */ ".lg.gp."
+ /* 6 */ ".lg.gp."
+ /* 7 */ ".lgggp."
+ /* 8 */ ".ln.op."
+
+ // Level 6
+ /* z\x* 0123456 */
+ /* 0 */ "..lgp.."
+ /* 1 */ "..lgp.."
+ /* 2 */ "..lgp.."
+ /* 3 */ "..lgp.."
+ /* 4 */ "..lgp.."
+ /* 5 */ "..lgp.."
+ /* 6 */ "..lgp.."
+ /* 7 */ "..lgp.."
+ /* 8 */ "..lgp..",
+
+ // Connectors:
+ "-1: 3, 1, -1: 2\n" /* Type -1, direction Z- */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ true,
+ }, // WoodenGranary
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // WoodenHouse10x7Library:
+ // The data has been exported from the gallery Plains, area index 47, ID 98, created by Aloe_vera
+ {
+ // Size:
+ 12, 8, 9, // SizeX = 12, SizeY = 8, SizeZ = 9
+
+ // Hitbox (relative to bounding box):
+ -1, -1, 0, // MinX, MinY, MinZ
+ 12, 7, 9, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a: 4: 0\n" /* cobblestone */
+ "b: 67: 0\n" /* stairs */
+ "c: 67: 2\n" /* stairs */
+ "d: 67: 1\n" /* stairs */
+ "e: 17: 0\n" /* tree */
+ "f: 5: 0\n" /* wood */
+ "g: 64: 7\n" /* wooddoorblock */
+ "h: 64: 5\n" /* wooddoorblock */
+ "i: 53: 3\n" /* woodstairs */
+ "j: 85: 0\n" /* fence */
+ "k: 53: 2\n" /* woodstairs */
+ "l: 53: 1\n" /* woodstairs */
+ "m: 19: 0\n" /* sponge */
+ "n: 53: 0\n" /* woodstairs */
+ "o:102: 0\n" /* glasspane */
+ "p: 64:12\n" /* wooddoorblock */
+ "q: 50: 3\n" /* torch */
+ "r: 72: 0\n" /* woodplate */
+ "s: 53: 7\n" /* woodstairs */
+ "t: 47: 0\n" /* bookshelf */
+ "u: 50: 1\n" /* torch */
+ "v: 50: 2\n" /* torch */
+ "w: 53: 6\n" /* woodstairs */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 11 */
+ /* * 012345678901 */
+ /* 0 */ "mmmmaaaammmm"
+ /* 1 */ "maaaaaaaaaam"
+ /* 2 */ "maaaaaaaaaam"
+ /* 3 */ "maaaaaaaaaam"
+ /* 4 */ "maaaaaaaaaam"
+ /* 5 */ "maaaaaaaaaam"
+ /* 6 */ "maaaaaaaaaam"
+ /* 7 */ "maaaaaaaaaam"
+ /* 8 */ "mmmmmmmmmmmm"
+
+ // Level 1
+ /* z\x* 11 */
+ /* * 012345678901 */
+ /* 0 */ "....bccd...."
+ /* 1 */ ".aaaaaaaaaa."
+ /* 2 */ ".aaaaaaaaaa."
+ /* 3 */ ".aaaaaaaaaa."
+ /* 4 */ ".aaaaaaaaaa."
+ /* 5 */ ".aaaaaaaaaa."
+ /* 6 */ ".aaaaaaaaaa."
+ /* 7 */ ".aaaaaaaaaa."
+ /* 8 */ "............"
+
+ // Level 2
+ /* z\x* 11 */
+ /* * 012345678901 */
+ /* 0 */ "............"
+ /* 1 */ ".efffghfffe."
+ /* 2 */ ".f........f."
+ /* 3 */ ".fi......if."
+ /* 4 */ ".fj......jf."
+ /* 5 */ ".fk......kf."
+ /* 6 */ ".f.ljnljn.f."
+ /* 7 */ ".effffffffe."
+ /* 8 */ "............"
+
+ // Level 3
+ /* z\x* 11 */
+ /* * 012345678901 */
+ /* 0 */ "............"
+ /* 1 */ ".eoofppfooe."
+ /* 2 */ ".o..q..q..o."
+ /* 3 */ ".o........o."
+ /* 4 */ ".fr......rf."
+ /* 5 */ ".o........o."
+ /* 6 */ ".o..r..r..o."
+ /* 7 */ ".eoofoofooe."
+ /* 8 */ "............"
+
+ // Level 4
+ /* z\x* 11 */
+ /* * 012345678901 */
+ /* 0 */ "kkkkkkkkkkkk"
+ /* 1 */ "sffffffffffs"
+ /* 2 */ ".fttttttttf."
+ /* 3 */ ".f........f."
+ /* 4 */ ".fu......vf."
+ /* 5 */ ".f........f."
+ /* 6 */ ".fttttttttf."
+ /* 7 */ "wffffffffffw"
+ /* 8 */ "iiiiiiiiiiii"
+
+ // Level 5
+ /* z\x* 11 */
+ /* * 012345678901 */
+ /* 0 */ "............"
+ /* 1 */ "kkkkkkkkkkkk"
+ /* 2 */ "sffffffffffs"
+ /* 3 */ ".fttttttttf."
+ /* 4 */ ".f........f."
+ /* 5 */ ".fttttttttf."
+ /* 6 */ "wffffffffffw"
+ /* 7 */ "iiiiiiiiiiii"
+ /* 8 */ "............"
+
+ // Level 6
+ /* z\x* 11 */
+ /* * 012345678901 */
+ /* 0 */ "............"
+ /* 1 */ "............"
+ /* 2 */ "kkkkkkkkkkkk"
+ /* 3 */ "sffffffffffs"
+ /* 4 */ ".f........f."
+ /* 5 */ "wffffffffffw"
+ /* 6 */ "iiiiiiiiiiii"
+ /* 7 */ "............"
+ /* 8 */ "............"
+
+ // Level 7
+ /* z\x* 11 */
+ /* * 012345678901 */
+ /* 0 */ "............"
+ /* 1 */ "............"
+ /* 2 */ "............"
+ /* 3 */ "kkkkkkkkkkkk"
+ /* 4 */ "ffffffffffff"
+ /* 5 */ "iiiiiiiiiiii"
+ /* 6 */ "............"
+ /* 7 */ "............"
+ /* 8 */ "............",
+
+ // Connectors:
+ "-1: 5, 1, 0: 2\n" /* Type -1, direction Z- */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ true,
+ }, // WoodenHouse10x7Library
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // WoodenHouse5x5:
+ // The data has been exported from the gallery Plains, area index 49, ID 100, created by Aloe_vera
+ {
+ // Size:
+ 7, 7, 7, // SizeX = 7, SizeY = 7, SizeZ = 7
+
+ // Hitbox (relative to bounding box):
+ -1, -1, 0, // MinX, MinY, MinZ
+ 7, 6, 7, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a: 4: 0\n" /* cobblestone */
+ "b: 67: 0\n" /* stairs */
+ "c: 67: 2\n" /* stairs */
+ "d: 67: 1\n" /* stairs */
+ "e: 17: 0\n" /* tree */
+ "f: 5: 0\n" /* wood */
+ "g: 64: 7\n" /* wooddoorblock */
+ "h: 64:12\n" /* wooddoorblock */
+ "i:102: 0\n" /* glasspane */
+ "j: 53: 2\n" /* woodstairs */
+ "k: 53: 7\n" /* woodstairs */
+ "l: 50: 3\n" /* torch */
+ "m: 19: 0\n" /* sponge */
+ "n: 53: 6\n" /* woodstairs */
+ "o: 53: 3\n" /* woodstairs */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 0123456 */
+ /* 0 */ "mmaaamm"
+ /* 1 */ "maaaaam"
+ /* 2 */ "maaaaam"
+ /* 3 */ "maaaaam"
+ /* 4 */ "maaaaam"
+ /* 5 */ "maaaaam"
+ /* 6 */ "mmmmmmm"
+
+ // Level 1
+ /* z\x* 0123456 */
+ /* 0 */ "..bcd.."
+ /* 1 */ ".aaaaa."
+ /* 2 */ ".aaaaa."
+ /* 3 */ ".aaaaa."
+ /* 4 */ ".aaaaa."
+ /* 5 */ ".aaaaa."
+ /* 6 */ "......."
+
+ // Level 2
+ /* z\x* 0123456 */
+ /* 0 */ "......."
+ /* 1 */ ".efgfe."
+ /* 2 */ ".f...f."
+ /* 3 */ ".f...f."
+ /* 4 */ ".f...f."
+ /* 5 */ ".efffe."
+ /* 6 */ "......."
+
+ // Level 3
+ /* z\x* 0123456 */
+ /* 0 */ "......."
+ /* 1 */ ".efhfe."
+ /* 2 */ ".i...i."
+ /* 3 */ ".i...i."
+ /* 4 */ ".i...i."
+ /* 5 */ ".eiiie."
+ /* 6 */ "......."
+
+ // Level 4
+ /* z\x* 0123456 */
+ /* 0 */ "jjjjjjj"
+ /* 1 */ "kfffffk"
+ /* 2 */ ".fl.lf."
+ /* 3 */ ".f...f."
+ /* 4 */ ".f...f."
+ /* 5 */ "nfffffn"
+ /* 6 */ "ooooooo"
+
+ // Level 5
+ /* z\x* 0123456 */
+ /* 0 */ "......."
+ /* 1 */ "jjjjjjj"
+ /* 2 */ "kfffffk"
+ /* 3 */ ".f...f."
+ /* 4 */ "nfffffn"
+ /* 5 */ "ooooooo"
+ /* 6 */ "......."
+
+ // Level 6
+ /* z\x* 0123456 */
+ /* 0 */ "......."
+ /* 1 */ "......."
+ /* 2 */ "jjjjjjj"
+ /* 3 */ "fffffff"
+ /* 4 */ "ooooooo"
+ /* 5 */ "......."
+ /* 6 */ ".......",
+
+ // Connectors:
+ "-1: 3, 1, 0: 2\n" /* Type -1, direction Z- */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ true,
+ }, // WoodenHouse5x5
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // WoodenHouse7x5:
+ // The data has been exported from the gallery Plains, area index 40, ID 91, created by xoft
+ {
+ // Size:
+ 9, 7, 7, // SizeX = 9, SizeY = 7, SizeZ = 7
+
+ // Hitbox (relative to bounding box):
+ -1, -1, 0, // MinX, MinY, MinZ
+ 9, 6, 7, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a: 4: 0\n" /* cobblestone */
+ "b: 67: 0\n" /* stairs */
+ "c: 67: 2\n" /* stairs */
+ "d: 67: 1\n" /* stairs */
+ "e: 17: 0\n" /* tree */
+ "f: 5: 0\n" /* wood */
+ "g: 64: 7\n" /* wooddoorblock */
+ "h:102: 0\n" /* glasspane */
+ "i: 64:12\n" /* wooddoorblock */
+ "j: 53: 2\n" /* woodstairs */
+ "k: 53: 7\n" /* woodstairs */
+ "l: 50: 3\n" /* torch */
+ "m: 19: 0\n" /* sponge */
+ "n: 53: 6\n" /* woodstairs */
+ "o: 53: 3\n" /* woodstairs */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 012345678 */
+ /* 0 */ "mmmaaammm"
+ /* 1 */ "maaaaaaam"
+ /* 2 */ "maaaaaaam"
+ /* 3 */ "maaaaaaam"
+ /* 4 */ "maaaaaaam"
+ /* 5 */ "maaaaaaam"
+ /* 6 */ "mmmmmmmmm"
+
+ // Level 1
+ /* z\x* 012345678 */
+ /* 0 */ "...bcd..."
+ /* 1 */ ".aaaaaaa."
+ /* 2 */ ".aaaaaaa."
+ /* 3 */ ".aaaaaaa."
+ /* 4 */ ".aaaaaaa."
+ /* 5 */ ".aaaaaaa."
+ /* 6 */ "........."
+
+ // Level 2
+ /* z\x* 012345678 */
+ /* 0 */ "........."
+ /* 1 */ ".effgffe."
+ /* 2 */ ".f.....f."
+ /* 3 */ ".f.....f."
+ /* 4 */ ".f.....f."
+ /* 5 */ ".efffffe."
+ /* 6 */ "........."
+
+ // Level 3
+ /* z\x* 012345678 */
+ /* 0 */ "........."
+ /* 1 */ ".ehfifhe."
+ /* 2 */ ".h.....h."
+ /* 3 */ ".h.....h."
+ /* 4 */ ".h.....h."
+ /* 5 */ ".ehhfhhe."
+ /* 6 */ "........."
+
+ // Level 4
+ /* z\x* 012345678 */
+ /* 0 */ "jjjjjjjjj"
+ /* 1 */ "kefffffek"
+ /* 2 */ ".f.l.l.f."
+ /* 3 */ ".f.....f."
+ /* 4 */ ".f.....f."
+ /* 5 */ "nefffffen"
+ /* 6 */ "ooooooooo"
+
+ // Level 5
+ /* z\x* 012345678 */
+ /* 0 */ "........."
+ /* 1 */ "jjjjjjjjj"
+ /* 2 */ "kfffffffk"
+ /* 3 */ ".f.....f."
+ /* 4 */ "nfffffffn"
+ /* 5 */ "ooooooooo"
+ /* 6 */ "........."
+
+ // Level 6
+ /* z\x* 012345678 */
+ /* 0 */ "........."
+ /* 1 */ "........."
+ /* 2 */ "jjjjjjjjj"
+ /* 3 */ "fffffffff"
+ /* 4 */ "ooooooooo"
+ /* 5 */ "........."
+ /* 6 */ ".........",
+
+ // Connectors:
+ "-1: 4, 1, -1: 2\n" /* Type -1, direction Z- */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ true,
+ }, // WoodenHouse7x5
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // WoodenHouse9x5:
+ // The data has been exported from the gallery Plains, area index 41, ID 92, created by xoft
+ {
+ // Size:
+ 11, 7, 7, // SizeX = 11, SizeY = 7, SizeZ = 7
+
+ // Hitbox (relative to bounding box):
+ -1, -1, 0, // MinX, MinY, MinZ
+ 11, 6, 7, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a: 4: 0\n" /* cobblestone */
+ "b: 67: 0\n" /* stairs */
+ "c: 67: 2\n" /* stairs */
+ "d: 67: 1\n" /* stairs */
+ "e: 17: 0\n" /* tree */
+ "f: 5: 0\n" /* wood */
+ "g: 64: 7\n" /* wooddoorblock */
+ "h:102: 0\n" /* glasspane */
+ "i: 64:12\n" /* wooddoorblock */
+ "j: 53: 2\n" /* woodstairs */
+ "k: 53: 7\n" /* woodstairs */
+ "l: 50: 3\n" /* torch */
+ "m: 19: 0\n" /* sponge */
+ "n: 53: 6\n" /* woodstairs */
+ "o: 53: 3\n" /* woodstairs */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "mmmmaaammmm"
+ /* 1 */ "maaaaaaaaam"
+ /* 2 */ "maaaaaaaaam"
+ /* 3 */ "maaaaaaaaam"
+ /* 4 */ "maaaaaaaaam"
+ /* 5 */ "maaaaaaaaam"
+ /* 6 */ "mmmmmmmmmmm"
+
+ // Level 1
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "....bcd...."
+ /* 1 */ ".aaaaaaaaa."
+ /* 2 */ ".aaaaaaaaa."
+ /* 3 */ ".aaaaaaaaa."
+ /* 4 */ ".aaaaaaaaa."
+ /* 5 */ ".aaaaaaaaa."
+ /* 6 */ "..........."
+
+ // Level 2
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "..........."
+ /* 1 */ ".efffgfffe."
+ /* 2 */ ".f.......f."
+ /* 3 */ ".f.......f."
+ /* 4 */ ".f.......f."
+ /* 5 */ ".efffffffe."
+ /* 6 */ "..........."
+
+ // Level 3
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "..........."
+ /* 1 */ ".ehhfifhhe."
+ /* 2 */ ".h.......h."
+ /* 3 */ ".h.......h."
+ /* 4 */ ".h.......h."
+ /* 5 */ ".ehhhfhhhe."
+ /* 6 */ "..........."
+
+ // Level 4
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "jjjjjjjjjjj"
+ /* 1 */ "kfffffffffk"
+ /* 2 */ ".f..l.l.ff."
+ /* 3 */ ".f......ff."
+ /* 4 */ ".f......ff."
+ /* 5 */ "nfffffffffn"
+ /* 6 */ "ooooooooooo"
+
+ // Level 5
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "..........."
+ /* 1 */ "jjjjjjjjjjj"
+ /* 2 */ "kfffffffffk"
+ /* 3 */ ".fffffffff."
+ /* 4 */ "nfffffffffn"
+ /* 5 */ "ooooooooooo"
+ /* 6 */ "..........."
+
+ // Level 6
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "..........."
+ /* 1 */ "..........."
+ /* 2 */ "jjjjjjjjjjj"
+ /* 3 */ "fffffffffff"
+ /* 4 */ "ooooooooooo"
+ /* 5 */ "..........."
+ /* 6 */ "...........",
+
+ // Connectors:
+ "-1: 5, 1, -1: 2\n" /* Type -1, direction Z- */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ true,
+ }, // WoodenHouse9x5
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // WoodenHouse9x5Fence:
+ // The data has been exported from the gallery Plains, area index 9, ID 26, created by Aloe_vera
+ {
+ // Size:
+ 10, 7, 11, // SizeX = 10, SizeY = 7, SizeZ = 11
+
+ // Hitbox (relative to bounding box):
+ 0, -1, -1, // MinX, MinY, MinZ
+ 10, 6, 11, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a: 4: 0\n" /* cobblestone */
+ "b: 3: 0\n" /* dirt */
+ "c: 5: 0\n" /* wood */
+ "d: 2: 0\n" /* grass */
+ "e: 67: 2\n" /* stairs */
+ "f: 43: 0\n" /* doubleslab */
+ "g: 67: 0\n" /* stairs */
+ "h: 67: 3\n" /* stairs */
+ "i: 17: 0\n" /* tree */
+ "j: 53: 1\n" /* woodstairs */
+ "k: 85: 0\n" /* fence */
+ "l: 53: 0\n" /* woodstairs */
+ "m: 19: 0\n" /* sponge */
+ "n: 64: 6\n" /* wooddoorblock */
+ "o: 64: 4\n" /* wooddoorblock */
+ "p:102: 0\n" /* glasspane */
+ "q: 72: 0\n" /* woodplate */
+ "r: 64:12\n" /* wooddoorblock */
+ "s: 53: 5\n" /* woodstairs */
+ "t: 53: 4\n" /* woodstairs */
+ "u: 50: 1\n" /* torch */
+ "v: 50: 2\n" /* torch */,
+
+ // Block data:
+ // Level 0
+ /* z\x* */
+ /* * 0123456789 */
+ /* 0 */ ".........."
+ /* 1 */ ".aaaaa...."
+ /* 2 */ ".aaaaa...."
+ /* 3 */ ".aaaaabbbb"
+ /* 4 */ "aaaaaabbbb"
+ /* 5 */ "aaaaaabbbb"
+ /* 6 */ "aaaaaabbbb"
+ /* 7 */ ".aaaaabbbb"
+ /* 8 */ ".aaaaabbbb"
+ /* 9 */ ".aaaaa...."
+ /* 10 */ ".........."
+
+ // Level 1
+ /* z\x* */
+ /* * 0123456789 */
+ /* 0 */ "......mmmm"
+ /* 1 */ ".aaaaammmm"
+ /* 2 */ ".acccammmm"
+ /* 3 */ ".acccadddd"
+ /* 4 */ "eafffadddd"
+ /* 5 */ "gaffffdddd"
+ /* 6 */ "hafffadddd"
+ /* 7 */ ".afffadddd"
+ /* 8 */ ".afffadddd"
+ /* 9 */ ".aaaaammmm"
+ /* 10 */ "......mmmm"
+
+ // Level 2
+ /* z\x* */
+ /* * 0123456789 */
+ /* 0 */ "......mmmm"
+ /* 1 */ ".icccimmmm"
+ /* 2 */ ".cjklcmmmm"
+ /* 3 */ ".c...ckkkk"
+ /* 4 */ ".c...c...k"
+ /* 5 */ ".n...o...k"
+ /* 6 */ ".c...c...k"
+ /* 7 */ ".cff.c...k"
+ /* 8 */ ".c...ckkkk"
+ /* 9 */ ".icccimmmm"
+ /* 10 */ "......mmmm"
+
+ // Level 3
+ /* z\x* */
+ /* * 0123456789 */
+ /* 0 */ "......mmmm"
+ /* 1 */ ".ipppimmmm"
+ /* 2 */ ".p.q.pmmmm"
+ /* 3 */ ".p...p...."
+ /* 4 */ ".c...c...."
+ /* 5 */ ".r...r...."
+ /* 6 */ ".c...c...."
+ /* 7 */ ".p...p...."
+ /* 8 */ ".p...p...."
+ /* 9 */ ".ipppimmmm"
+ /* 10 */ "......mmmm"
+
+ // Level 4
+ /* z\x* */
+ /* * 0123456789 */
+ /* 0 */ "ls...tjmmm"
+ /* 1 */ "licccijmmm"
+ /* 2 */ "lc...cjmmm"
+ /* 3 */ "lc...cj..."
+ /* 4 */ "lcu.vcj..."
+ /* 5 */ "lc...cj..."
+ /* 6 */ "lcu.vcj..."
+ /* 7 */ "lc...cj..."
+ /* 8 */ "lc...cj..."
+ /* 9 */ "licccijmmm"
+ /* 10 */ "ls...tjmmm"
+
+ // Level 5
+ /* z\x* */
+ /* * 0123456789 */
+ /* 0 */ "mls.tjmmmm"
+ /* 1 */ "mlcccjmmmm"
+ /* 2 */ "mlc.cjmmmm"
+ /* 3 */ "mlc.cjm..."
+ /* 4 */ "mlc.cjm..."
+ /* 5 */ "mlc.cjm..."
+ /* 6 */ "mlc.cjm..."
+ /* 7 */ "mlc.cjm..."
+ /* 8 */ "mlc.cjm..."
+ /* 9 */ "mlcccjmmmm"
+ /* 10 */ "mls.tjmmmm"
+
+ // Level 6
+ /* z\x* */
+ /* * 0123456789 */
+ /* 0 */ "mmlcjmmmmm"
+ /* 1 */ "mmlcjmmmmm"
+ /* 2 */ "mmlcjmmmmm"
+ /* 3 */ "mmlcjmm..."
+ /* 4 */ "mmlcjmm..."
+ /* 5 */ "mmlcjmm..."
+ /* 6 */ "mmlcjmm..."
+ /* 7 */ "mmlcjmm..."
+ /* 8 */ "mmlcjmm..."
+ /* 9 */ "mmlcjmmmmm"
+ /* 10 */ "mmlcjmmmmm",
+
+ // Connectors:
+ "-1: 0, 1, 5: 4\n" /* Type -1, direction X- */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ true,
+ }, // WoodenHouse9x5Fence
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // WoodenHouse9x5Library:
+ // The data has been exported from the gallery Plains, area index 46, ID 97, created by Aloe_vera
+ {
+ // Size:
+ 11, 7, 7, // SizeX = 11, SizeY = 7, SizeZ = 7
+
+ // Hitbox (relative to bounding box):
+ -1, -1, 0, // MinX, MinY, MinZ
+ 11, 6, 7, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a: 4: 0\n" /* cobblestone */
+ "b: 67: 0\n" /* stairs */
+ "c: 67: 2\n" /* stairs */
+ "d: 67: 1\n" /* stairs */
+ "e: 17: 0\n" /* tree */
+ "f: 5: 0\n" /* wood */
+ "g: 64: 7\n" /* wooddoorblock */
+ "h: 53: 3\n" /* woodstairs */
+ "i: 85: 0\n" /* fence */
+ "j: 53: 2\n" /* woodstairs */
+ "k: 53: 1\n" /* woodstairs */
+ "l: 53: 0\n" /* woodstairs */
+ "m: 19: 0\n" /* sponge */
+ "n:102: 0\n" /* glasspane */
+ "o: 64:12\n" /* wooddoorblock */
+ "p: 50: 3\n" /* torch */
+ "q: 72: 0\n" /* woodplate */
+ "r: 53: 7\n" /* woodstairs */
+ "s: 47: 0\n" /* bookshelf */
+ "t: 50: 1\n" /* torch */
+ "u: 50: 2\n" /* torch */
+ "v: 53: 6\n" /* woodstairs */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "mmmmaaammmm"
+ /* 1 */ "maaaaaaaaam"
+ /* 2 */ "maaaaaaaaam"
+ /* 3 */ "maaaaaaaaam"
+ /* 4 */ "maaaaaaaaam"
+ /* 5 */ "maaaaaaaaam"
+ /* 6 */ "mmmmmmmmmmm"
+
+ // Level 1
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "....bcd...."
+ /* 1 */ ".aaaaaaaaa."
+ /* 2 */ ".aaaaaaaaa."
+ /* 3 */ ".aaaaaaaaa."
+ /* 4 */ ".aaaaaaaaa."
+ /* 5 */ ".aaaaaaaaa."
+ /* 6 */ "..........."
+
+ // Level 2
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "..........."
+ /* 1 */ ".efffgfffe."
+ /* 2 */ ".fh.....hf."
+ /* 3 */ ".fi.....if."
+ /* 4 */ ".fj.kil.jf."
+ /* 5 */ ".efffffffe."
+ /* 6 */ "..........."
+
+ // Level 3
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "..........."
+ /* 1 */ ".ennfofnne."
+ /* 2 */ ".n..p.p..n."
+ /* 3 */ ".nq.....qn."
+ /* 4 */ ".n...q...n."
+ /* 5 */ ".ennnfnnne."
+ /* 6 */ "..........."
+
+ // Level 4
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "jjjjjjjjjjj"
+ /* 1 */ "rfffffffffr"
+ /* 2 */ ".fsssssssf."
+ /* 3 */ ".ft.....uf."
+ /* 4 */ ".fsssssssf."
+ /* 5 */ "vfffffffffv"
+ /* 6 */ "hhhhhhhhhhh"
+
+ // Level 5
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "..........."
+ /* 1 */ "jjjjjjjjjjj"
+ /* 2 */ "rfffffffffr"
+ /* 3 */ ".f.......f."
+ /* 4 */ "vfffffffffv"
+ /* 5 */ "hhhhhhhhhhh"
+ /* 6 */ "..........."
+
+ // Level 6
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "..........."
+ /* 1 */ "..........."
+ /* 2 */ "jjjjjjjjjjj"
+ /* 3 */ "fffffffffff"
+ /* 4 */ "hhhhhhhhhhh"
+ /* 5 */ "..........."
+ /* 6 */ "...........",
+
+ // Connectors:
+ "-1: 5, 1, 0: 2\n" /* Type -1, direction Z- */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ true,
+ }, // WoodenHouse9x5Library
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // WoodenHouse9x7:
+ // The data has been exported from the gallery Plains, area index 52, ID 103, created by Aloe_vera
+ {
+ // Size:
+ 11, 8, 9, // SizeX = 11, SizeY = 8, SizeZ = 9
+
+ // Hitbox (relative to bounding box):
+ -1, -1, 0, // MinX, MinY, MinZ
+ 11, 7, 9, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a: 4: 0\n" /* cobblestone */
+ "b: 67: 0\n" /* stairs */
+ "c: 67: 2\n" /* stairs */
+ "d: 67: 1\n" /* stairs */
+ "e: 17: 0\n" /* tree */
+ "f: 5: 0\n" /* wood */
+ "g: 64: 7\n" /* wooddoorblock */
+ "h:102: 0\n" /* glasspane */
+ "i: 64:12\n" /* wooddoorblock */
+ "j: 53: 2\n" /* woodstairs */
+ "k: 53: 7\n" /* woodstairs */
+ "l: 50: 3\n" /* torch */
+ "m: 19: 0\n" /* sponge */
+ "n: 50: 4\n" /* torch */
+ "o: 53: 6\n" /* woodstairs */
+ "p: 53: 3\n" /* woodstairs */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "mmmmaaammmm"
+ /* 1 */ "maaaaaaaaam"
+ /* 2 */ "maaaaaaaaam"
+ /* 3 */ "maaaaaaaaam"
+ /* 4 */ "maaaaaaaaam"
+ /* 5 */ "maaaaaaaaam"
+ /* 6 */ "maaaaaaaaam"
+ /* 7 */ "maaaaaaaaam"
+ /* 8 */ "mmmmmmmmmmm"
+
+ // Level 1
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "....bcd...."
+ /* 1 */ ".aaaaaaaaa."
+ /* 2 */ ".aaaaaaaaa."
+ /* 3 */ ".aaaaaaaaa."
+ /* 4 */ ".aaaaaaaaa."
+ /* 5 */ ".aaaaaaaaa."
+ /* 6 */ ".aaaaaaaaa."
+ /* 7 */ ".aaaaaaaaa."
+ /* 8 */ "..........."
+
+ // Level 2
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "..........."
+ /* 1 */ ".efffgfffe."
+ /* 2 */ ".f.......f."
+ /* 3 */ ".f.......f."
+ /* 4 */ ".f.......f."
+ /* 5 */ ".f.......f."
+ /* 6 */ ".f.......f."
+ /* 7 */ ".efffffffe."
+ /* 8 */ "..........."
+
+ // Level 3
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "..........."
+ /* 1 */ ".ehhfifhhe."
+ /* 2 */ ".h.......h."
+ /* 3 */ ".h.......h."
+ /* 4 */ ".f.......f."
+ /* 5 */ ".h.......h."
+ /* 6 */ ".h.......h."
+ /* 7 */ ".ehhhfhhhe."
+ /* 8 */ "..........."
+
+ // Level 4
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "jjjjjjjjjjj"
+ /* 1 */ "kfffffffffk"
+ /* 2 */ ".f..l.l..f."
+ /* 3 */ ".f.......f."
+ /* 4 */ ".f.......f."
+ /* 5 */ ".f.......f."
+ /* 6 */ ".f...n...f."
+ /* 7 */ "offfffffffo"
+ /* 8 */ "ppppppppppp"
+
+ // Level 5
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "..........."
+ /* 1 */ "jjjjjjjjjjj"
+ /* 2 */ "kfffffffffk"
+ /* 3 */ ".f.......f."
+ /* 4 */ ".f.......f."
+ /* 5 */ ".f.......f."
+ /* 6 */ "offfffffffo"
+ /* 7 */ "ppppppppppp"
+ /* 8 */ "..........."
+
+ // Level 6
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "..........."
+ /* 1 */ "..........."
+ /* 2 */ "jjjjjjjjjjj"
+ /* 3 */ "kfffffffffk"
+ /* 4 */ ".f.......f."
+ /* 5 */ "offfffffffo"
+ /* 6 */ "ppppppppppp"
+ /* 7 */ "..........."
+ /* 8 */ "..........."
+
+ // Level 7
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "..........."
+ /* 1 */ "..........."
+ /* 2 */ "..........."
+ /* 3 */ "jjjjjjjjjjj"
+ /* 4 */ "fffffffffff"
+ /* 5 */ "ppppppppppp"
+ /* 6 */ "..........."
+ /* 7 */ "..........."
+ /* 8 */ "...........",
+
+ // Connectors:
+ "-1: 5, 1, 0: 2\n" /* Type -1, direction Z- */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ true,
+ }, // WoodenHouse9x7
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // WoodenHouse9x7Butcher:
+ // The data has been exported from the gallery Plains, area index 48, ID 99, created by Aloe_vera
+ {
+ // Size:
+ 11, 9, 13, // SizeX = 11, SizeY = 9, SizeZ = 13
+
+ // Hitbox (relative to bounding box):
+ -1, 0, 0, // MinX, MinY, MinZ
+ 11, 8, 13, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a: 2: 0\n" /* grass */
+ "b: 3: 0\n" /* dirt */
+ "c: 4: 0\n" /* cobblestone */
+ "d: 67: 0\n" /* stairs */
+ "e: 67: 2\n" /* stairs */
+ "f: 67: 1\n" /* stairs */
+ "g: 43: 0\n" /* doubleslab */
+ "h: 17: 0\n" /* tree */
+ "i: 5: 0\n" /* wood */
+ "j: 64: 7\n" /* wooddoorblock */
+ "k: 53: 3\n" /* woodstairs */
+ "l: 85: 0\n" /* fence */
+ "m: 19: 0\n" /* sponge */
+ "n: 53: 2\n" /* woodstairs */
+ "o:102: 0\n" /* glasspane */
+ "p: 64:12\n" /* wooddoorblock */
+ "q: 72: 0\n" /* woodplate */
+ "r: 53: 7\n" /* woodstairs */
+ "s: 50: 1\n" /* torch */
+ "t: 50: 2\n" /* torch */
+ "u: 53: 6\n" /* woodstairs */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "aaabbbbaaaa"
+ /* 1 */ "abbbbbbbbba"
+ /* 2 */ "abbbbbbbbba"
+ /* 3 */ "abbbbbbbbba"
+ /* 4 */ "abbbbbbbbba"
+ /* 5 */ "abbbbbbbbba"
+ /* 6 */ "abbbbbbbbba"
+ /* 7 */ "abbbbbbbbba"
+ /* 8 */ "aabbbbbbbaa"
+ /* 9 */ "aabbbbbbbaa"
+ /* 10 */ "aabbbbbbbaa"
+ /* 11 */ "aabbbbbbbaa"
+ /* 12 */ "aabbbbbbbaa"
+
+ // Level 1
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "mmmmcccmmmm"
+ /* 1 */ "mcccccccccm"
+ /* 2 */ "mcccccccccm"
+ /* 3 */ "mcccccccccm"
+ /* 4 */ "mcccccccccm"
+ /* 5 */ "mcccccccccm"
+ /* 6 */ "mcccccccccm"
+ /* 7 */ "mcccccccccm"
+ /* 8 */ "mmbbbbbbbmm"
+ /* 9 */ "mmbbbbbbbmm"
+ /* 10 */ "mmbbbbbbbmm"
+ /* 11 */ "mmbbbbbbbmm"
+ /* 12 */ "mmbbbbbbbmm"
+
+ // Level 2
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "....def...."
+ /* 1 */ ".ccccccccc."
+ /* 2 */ ".cggggcccc."
+ /* 3 */ ".cggggcccc."
+ /* 4 */ ".cggggcccc."
+ /* 5 */ ".cggggcccc."
+ /* 6 */ ".cggggcccc."
+ /* 7 */ ".ccccccccc."
+ /* 8 */ "..aaaaaaa.."
+ /* 9 */ "..aaaaaaa.."
+ /* 10 */ "..aaaaaaa.."
+ /* 11 */ "..aaaaaaa.."
+ /* 12 */ "..aaaaaaa.."
+
+ // Level 3
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "..........."
+ /* 1 */ ".hiiijiiih."
+ /* 2 */ ".i.g....ki."
+ /* 3 */ ".i.g....li."
+ /* 4 */ ".i.g....ni."
+ /* 5 */ ".i.......i."
+ /* 6 */ ".i.......i."
+ /* 7 */ ".hiiijiiih."
+ /* 8 */ "..l.....l.."
+ /* 9 */ "..l.....l.."
+ /* 10 */ "..l.....l.."
+ /* 11 */ "..l.....l.."
+ /* 12 */ "..lllllll.."
+
+ // Level 4
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "..........."
+ /* 1 */ ".hooipiooh."
+ /* 2 */ ".o.......o."
+ /* 3 */ ".o......qo."
+ /* 4 */ ".i.......i."
+ /* 5 */ ".o.......o."
+ /* 6 */ ".o.......o."
+ /* 7 */ ".hooipiooh."
+ /* 8 */ "..........."
+ /* 9 */ "..........."
+ /* 10 */ "..........."
+ /* 11 */ "..........."
+ /* 12 */ "..........."
+
+ // Level 5
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "nnnnnnnnnnn"
+ /* 1 */ "riiiiiiiiir"
+ /* 2 */ ".i.......i."
+ /* 3 */ ".i.......i."
+ /* 4 */ ".is.....ti."
+ /* 5 */ ".i.......i."
+ /* 6 */ ".i.......i."
+ /* 7 */ "uiiiiiiiiiu"
+ /* 8 */ "kkkkkkkkkkk"
+ /* 9 */ "..........."
+ /* 10 */ "..........."
+ /* 11 */ "..........."
+ /* 12 */ "..........."
+
+ // Level 6
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "..........."
+ /* 1 */ "nnnnnnnnnnn"
+ /* 2 */ "riiiiiiiiir"
+ /* 3 */ ".i.......i."
+ /* 4 */ ".i.......i."
+ /* 5 */ ".i.......i."
+ /* 6 */ "uiiiiiiiiiu"
+ /* 7 */ "kkkkkkkkkkk"
+ /* 8 */ "..........."
+ /* 9 */ "..........."
+ /* 10 */ "..........."
+ /* 11 */ "..........."
+ /* 12 */ "..........."
+
+ // Level 7
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "..........."
+ /* 1 */ "..........."
+ /* 2 */ "nnnnnnnnnnn"
+ /* 3 */ "riiiiiiiiir"
+ /* 4 */ ".i.......i."
+ /* 5 */ "uiiiiiiiiiu"
+ /* 6 */ "kkkkkkkkkkk"
+ /* 7 */ "..........."
+ /* 8 */ "..........."
+ /* 9 */ "..........."
+ /* 10 */ "..........."
+ /* 11 */ "..........."
+ /* 12 */ "..........."
+
+ // Level 8
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "..........."
+ /* 1 */ "..........."
+ /* 2 */ "..........."
+ /* 3 */ "nnnnnnnnnnn"
+ /* 4 */ "iiiiiiiiiii"
+ /* 5 */ "kkkkkkkkkkk"
+ /* 6 */ "..........."
+ /* 7 */ "..........."
+ /* 8 */ "..........."
+ /* 9 */ "..........."
+ /* 10 */ "..........."
+ /* 11 */ "..........."
+ /* 12 */ "...........",
+
+ // Connectors:
+ "-1: 5, 2, 0: 2\n" /* Type -1, direction Z- */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ true,
+ }, // WoodenHouse9x7Butcher
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // WoodenHouse9x7DoubleDoor:
+ // The data has been exported from the gallery Plains, area index 38, ID 87, created by Aloe_vera
+ {
+ // Size:
+ 11, 8, 9, // SizeX = 11, SizeY = 8, SizeZ = 9
+
+ // Hitbox (relative to bounding box):
+ -1, -1, 0, // MinX, MinY, MinZ
+ 11, 7, 9, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a: 4: 0\n" /* cobblestone */
+ "b: 67: 0\n" /* stairs */
+ "c: 67: 2\n" /* stairs */
+ "d: 67: 1\n" /* stairs */
+ "e: 67: 3\n" /* stairs */
+ "f: 17: 0\n" /* tree */
+ "g: 5: 0\n" /* wood */
+ "h: 64: 7\n" /* wooddoorblock */
+ "i:102: 0\n" /* glasspane */
+ "j: 64:12\n" /* wooddoorblock */
+ "k: 53: 2\n" /* woodstairs */
+ "l: 53: 7\n" /* woodstairs */
+ "m: 19: 0\n" /* sponge */
+ "n: 17: 4\n" /* tree */
+ "o: 17: 8\n" /* tree */
+ "p: 50: 3\n" /* torch */
+ "q: 50: 4\n" /* torch */
+ "r: 53: 6\n" /* woodstairs */
+ "s: 53: 3\n" /* woodstairs */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "mmmmaaammmm"
+ /* 1 */ "maaaaaaaaam"
+ /* 2 */ "maaaaaaaaam"
+ /* 3 */ "maaaaaaaaam"
+ /* 4 */ "maaaaaaaaam"
+ /* 5 */ "maaaaaaaaam"
+ /* 6 */ "maaaaaaaaam"
+ /* 7 */ "maaaaaaaaam"
+ /* 8 */ "mmmmaaammmm"
+
+ // Level 1
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "....bcd...."
+ /* 1 */ ".aaaaaaaaa."
+ /* 2 */ ".aaaaaaaaa."
+ /* 3 */ ".aaaaaaaaa."
+ /* 4 */ ".aaaaaaaaa."
+ /* 5 */ ".aaaaaaaaa."
+ /* 6 */ ".aaaaaaaaa."
+ /* 7 */ ".aaaaaaaaa."
+ /* 8 */ "....bed...."
+
+ // Level 2
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "..........."
+ /* 1 */ ".fggfhfggf."
+ /* 2 */ ".g.......g."
+ /* 3 */ ".g.......g."
+ /* 4 */ ".f.......f."
+ /* 5 */ ".g.......g."
+ /* 6 */ ".g.......g."
+ /* 7 */ ".fggfhfggf."
+ /* 8 */ "..........."
+
+ // Level 3
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "..........."
+ /* 1 */ ".fiifjfiif."
+ /* 2 */ ".i.......i."
+ /* 3 */ ".i.......i."
+ /* 4 */ ".f.......f."
+ /* 5 */ ".i.......i."
+ /* 6 */ ".i.......i."
+ /* 7 */ ".fiifjfiif."
+ /* 8 */ "..........."
+
+ // Level 4
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "kkkkkkkkkkk"
+ /* 1 */ "lfnnnnnnnfl"
+ /* 2 */ ".o..p.p..o."
+ /* 3 */ ".o.......o."
+ /* 4 */ ".o.......o."
+ /* 5 */ ".o.......o."
+ /* 6 */ ".o..q.q..o."
+ /* 7 */ "rfnnnnnnnfr"
+ /* 8 */ "sssssssssss"
+
+ // Level 5
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "..........."
+ /* 1 */ "kkkkkkkkkkk"
+ /* 2 */ "lgggggggggl"
+ /* 3 */ ".g.......g."
+ /* 4 */ ".g.......g."
+ /* 5 */ ".g.......g."
+ /* 6 */ "rgggggggggr"
+ /* 7 */ "sssssssssss"
+ /* 8 */ "..........."
+
+ // Level 6
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "..........."
+ /* 1 */ "..........."
+ /* 2 */ "kkkkkkkkkkk"
+ /* 3 */ "lgggggggggl"
+ /* 4 */ ".g.......g."
+ /* 5 */ "rgggggggggr"
+ /* 6 */ "sssssssssss"
+ /* 7 */ "..........."
+ /* 8 */ "..........."
+
+ // Level 7
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "..........."
+ /* 1 */ "..........."
+ /* 2 */ "..........."
+ /* 3 */ "kkkkkkkkkkk"
+ /* 4 */ "ggggggggggg"
+ /* 5 */ "sssssssssss"
+ /* 6 */ "..........."
+ /* 7 */ "..........."
+ /* 8 */ "...........",
+
+ // Connectors:
+ "-1: 5, 1, 0: 2\n" /* Type -1, direction Z- */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ true,
+ }, // WoodenHouse9x7DoubleDoor
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // WoodenHouseL13x14:
+ // The data has been exported from the gallery Plains, area index 39, ID 90, created by STR_Warrior
+ {
+ // Size:
+ 15, 9, 16, // SizeX = 15, SizeY = 9, SizeZ = 16
+
+ // Hitbox (relative to bounding box):
+ -1, -1, 0, // MinX, MinY, MinZ
+ 15, 8, 16, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "A: 53: 7\n" /* woodstairs */
+ "B: 53: 4\n" /* woodstairs */
+ "C: 53: 5\n" /* woodstairs */
+ "D: 53: 6\n" /* woodstairs */
+ "a: 4: 0\n" /* cobblestone */
+ "b: 67: 0\n" /* stairs */
+ "c: 67: 2\n" /* stairs */
+ "d: 67: 1\n" /* stairs */
+ "e: 43: 0\n" /* doubleslab */
+ "f: 17: 0\n" /* tree */
+ "g: 5: 0\n" /* wood */
+ "h: 64: 7\n" /* wooddoorblock */
+ "i: 96: 8\n" /* trapdoor */
+ "j: 61: 2\n" /* furnace */
+ "k: 53: 3\n" /* woodstairs */
+ "l: 85: 0\n" /* fence */
+ "m: 19: 0\n" /* sponge */
+ "n: 53: 2\n" /* woodstairs */
+ "o: 53: 1\n" /* woodstairs */
+ "p: 53: 0\n" /* woodstairs */
+ "q: 47: 0\n" /* bookshelf */
+ "r:102: 0\n" /* glasspane */
+ "s: 64:12\n" /* wooddoorblock */
+ "t: 72: 0\n" /* woodplate */
+ "u: 17: 4\n" /* tree */
+ "v: 17: 8\n" /* tree */
+ "w: 50: 3\n" /* torch */
+ "x: 50: 1\n" /* torch */
+ "y: 50: 4\n" /* torch */
+ "z: 50: 2\n" /* torch */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "mmmmmmaaammmmmm"
+ /* 1 */ "maaaaaaaaaaaaam"
+ /* 2 */ "maaaaaaaaaaaaam"
+ /* 3 */ "maaaaaaaaaaaaam"
+ /* 4 */ "maaaaaaaaaaaaam"
+ /* 5 */ "maaaaaaaaaaaaam"
+ /* 6 */ "maaaaaaaaaaaaam"
+ /* 7 */ "maaaaaaaaaaaaam"
+ /* 8 */ "mmmmmmmmaaaaaam"
+ /* 9 */ "mmmmmmmmaaaaaam"
+ /* 10 */ "mmmmmmmmaaaaaam"
+ /* 11 */ "mmmmmmmmaaaaaam"
+ /* 12 */ "mmmmmmmmaaaaaam"
+ /* 13 */ "mmmmmmmmaaaaaam"
+ /* 14 */ "mmmmmmmmaaaaaam"
+ /* 15 */ "mmmmmmmmmmmmmmm"
+
+ // Level 1
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "......bcd......"
+ /* 1 */ ".aaaaaaaaaaaaa."
+ /* 2 */ ".aeeeeaaaaaaaa."
+ /* 3 */ ".aeeeeaaaaaaaa."
+ /* 4 */ ".aaaaaaaaaaaaa."
+ /* 5 */ ".aaaaaaaaaaaaa."
+ /* 6 */ ".aaaaaaaaaaaaa."
+ /* 7 */ ".aaaaaaaaaaaaa."
+ /* 8 */ "........aaaaaa."
+ /* 9 */ "mmmmmmm.aaaaaa."
+ /* 10 */ "mmmmmmm.aaaaaa."
+ /* 11 */ "mmmmmmm.aaaaaa."
+ /* 12 */ "mmmmmmm.aaaaaa."
+ /* 13 */ "mmmmmmm.aaaaaa."
+ /* 14 */ "mmmmmmm.aaaaaa."
+ /* 15 */ "mmmmmmm........"
+
+ // Level 2
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "..............."
+ /* 1 */ ".fggggfhfggggf."
+ /* 2 */ ".g...i.......g."
+ /* 3 */ ".gjeee......kg."
+ /* 4 */ ".f..........lg."
+ /* 5 */ ".g..........ng."
+ /* 6 */ ".g.olp..ol...g."
+ /* 7 */ ".fggggggfn...f."
+ /* 8 */ "........g....g."
+ /* 9 */ "mmmmmmm.gk...g."
+ /* 10 */ "mmmmmmm.gl..kg."
+ /* 11 */ "mmmmmmm.gn..lg."
+ /* 12 */ "mmmmmmm.g...ng."
+ /* 13 */ "mmmmmmm.gq..qg."
+ /* 14 */ "mmmmmmm.fggggf."
+ /* 15 */ "mmmmmmm........"
+
+ // Level 3
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "..............."
+ /* 1 */ ".fgrrgfsfgrrgf."
+ /* 2 */ ".g...........g."
+ /* 3 */ ".g...........r."
+ /* 4 */ ".f..........tr."
+ /* 5 */ ".g...........r."
+ /* 6 */ ".g..t....t...g."
+ /* 7 */ ".fgrrrrgf....f."
+ /* 8 */ "........g....g."
+ /* 9 */ "mmmmmmm.r....r."
+ /* 10 */ "mmmmmmm.rt...r."
+ /* 11 */ "mmmmmmm.r...tr."
+ /* 12 */ "mmmmmmm.r....r."
+ /* 13 */ "mmmmmmm.gq..qg."
+ /* 14 */ "mmmmmmm.fgrrgf."
+ /* 15 */ "mmmmmmm........"
+
+ // Level 4
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "..............."
+ /* 1 */ ".fuuuuuuuuuuuf."
+ /* 2 */ ".v....w.w....v."
+ /* 3 */ ".v...........v."
+ /* 4 */ ".vx..........v."
+ /* 5 */ ".v...........v."
+ /* 6 */ ".v......y....v."
+ /* 7 */ ".fuuuuuufx..zv."
+ /* 8 */ "........v....v."
+ /* 9 */ "mmmmmmm.v....v."
+ /* 10 */ "mmmmmmm.v....v."
+ /* 11 */ "mmmmmmm.v....v."
+ /* 12 */ "mmmmmmm.v....v."
+ /* 13 */ "mmmmmmm.v.yy.v."
+ /* 14 */ "mmmmmmm.fuuuuf."
+ /* 15 */ "mmmmmmm........"
+
+ // Level 5
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "nnnnnnnnnnnnnno"
+ /* 1 */ "pgggggggggggggo"
+ /* 2 */ "pgAAAAAAAAAABgo"
+ /* 3 */ "pgC.........Bgo"
+ /* 4 */ "pgC.........Bgo"
+ /* 5 */ "pgC.........Bgo"
+ /* 6 */ "pgCDDDDDDD..Bgo"
+ /* 7 */ "pggggggggC..Bgo"
+ /* 8 */ "pkkkkkkpgC..Bgo"
+ /* 9 */ "mmmmmmmpgC..Bgo"
+ /* 10 */ "mmmmmmmpgC..Bgo"
+ /* 11 */ "mmmmmmmpgC..Bgo"
+ /* 12 */ "mmmmmmmpgC..Bgo"
+ /* 13 */ "mmmmmmmpgCDDBgo"
+ /* 14 */ "mmmmmmmpggggggo"
+ /* 15 */ "mmmmmmmpkkkkkkk"
+
+ // Level 6
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "..............."
+ /* 1 */ ".pnnnnnnnnnnno."
+ /* 2 */ ".pgggggggggggo."
+ /* 3 */ ".pgggggggggggo."
+ /* 4 */ ".pgggggggggggo."
+ /* 5 */ ".pgggggggggggo."
+ /* 6 */ ".pgggggggggggo."
+ /* 7 */ ".pkkkkkkkggggo."
+ /* 8 */ "........pggggo."
+ /* 9 */ "mmmmmmm.pggggo."
+ /* 10 */ "mmmmmmm.pggggo."
+ /* 11 */ "mmmmmmm.pggggo."
+ /* 12 */ "mmmmmmm.pggggo."
+ /* 13 */ "mmmmmmm.pggggo."
+ /* 14 */ "mmmmmmm.kkkkko."
+ /* 15 */ "mmmmmmm........"
+
+ // Level 7
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "..............."
+ /* 1 */ "..............."
+ /* 2 */ "..nnnnnnnnnnn.."
+ /* 3 */ "..pgggggggggo.."
+ /* 4 */ "..pgggggggggo.."
+ /* 5 */ "..pgggggggggo.."
+ /* 6 */ "..kkkkkkkkggo.."
+ /* 7 */ ".........pggo.."
+ /* 8 */ ".........pggo.."
+ /* 9 */ "mmmmmmm..pggo.."
+ /* 10 */ "mmmmmmm..pggo.."
+ /* 11 */ "mmmmmmm..pggo.."
+ /* 12 */ "mmmmmmm..pggo.."
+ /* 13 */ "mmmmmmm..kkko.."
+ /* 14 */ "mmmmmmm........"
+ /* 15 */ "mmmmmmm........"
+
+ // Level 8
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "..............."
+ /* 1 */ "..............."
+ /* 2 */ "..............."
+ /* 3 */ "...pnnnnnnno..."
+ /* 4 */ "...pgggggggo..."
+ /* 5 */ "...pkkkkkkpo..."
+ /* 6 */ "..........po..."
+ /* 7 */ "..........po..."
+ /* 8 */ "..........po..."
+ /* 9 */ "mmmmmmm...po..."
+ /* 10 */ "mmmmmmm...po..."
+ /* 11 */ "mmmmmmm...po..."
+ /* 12 */ "mmmmmmm...pk..."
+ /* 13 */ "mmmmmmm........"
+ /* 14 */ "mmmmmmm........"
+ /* 15 */ "mmmmmmm........",
+
+ // Connectors:
+ "-1: 7, 1, 0: 2\n" /* Type -1, direction Z- */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ true,
+ }, // WoodenHouseL13x14
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // WoodenHouseL14x14:
+ // The data has been exported from the gallery Plains, area index 0, ID 4, created by Aloe_vera
+ {
+ // Size:
+ 16, 8, 16, // SizeX = 16, SizeY = 8, SizeZ = 16
+
+ // Hitbox (relative to bounding box):
+ -1, 1, 0, // MinX, MinY, MinZ
+ 16, 7, 16, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a: 4: 0\n" /* cobblestone */
+ "b: 2: 0\n" /* grass */
+ "c: 67: 0\n" /* stairs */
+ "d: 67: 2\n" /* stairs */
+ "e: 67: 1\n" /* stairs */
+ "f: 5: 0\n" /* wood */
+ "g: 67: 3\n" /* stairs */
+ "h: 17: 0\n" /* tree */
+ "i: 64: 7\n" /* wooddoorblock */
+ "j: 64: 5\n" /* wooddoorblock */
+ "k:102: 0\n" /* glasspane */
+ "l: 64:12\n" /* wooddoorblock */
+ "m: 19: 0\n" /* sponge */
+ "n: 53: 2\n" /* woodstairs */
+ "o: 53: 1\n" /* woodstairs */
+ "p: 53: 7\n" /* woodstairs */
+ "q: 53: 6\n" /* woodstairs */
+ "r: 53: 3\n" /* woodstairs */
+ "s: 53: 0\n" /* woodstairs */
+ "t: 53: 5\n" /* woodstairs */
+ "u: 53: 4\n" /* woodstairs */
+ "v: 50: 3\n" /* torch */
+ "w: 50: 2\n" /* torch */
+ "x: 50: 4\n" /* torch */
+ "y: 50: 1\n" /* torch */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "mmmmmmmmaaammmmm"
+ /* 1 */ "maaaaaaaaaaaaaam"
+ /* 2 */ "maaaaaaaaaaaaaam"
+ /* 3 */ "maaaaaaaaaaaaaam"
+ /* 4 */ "maaaaaaaaaaaaaam"
+ /* 5 */ "maaaaaaaaaaaaaam"
+ /* 6 */ "maaaaaaaaaaaaaam"
+ /* 7 */ "maaaaaaaaaaaaaam"
+ /* 8 */ "bbbbbaaaaaaaaaam"
+ /* 9 */ "bbbbbbbbaaaaaaam"
+ /* 10 */ "bbbbbbbbaaaaaaam"
+ /* 11 */ "bbbbbbbbaaaaaaam"
+ /* 12 */ "bbbbbbbbaaaaaaam"
+ /* 13 */ "bbbbbbbbaaaaaaam"
+ /* 14 */ "bbbbbbbbaaaaaaam"
+ /* 15 */ "bbbbbbbbmmmmmmmm"
+
+ // Level 1
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "........cde....."
+ /* 1 */ ".aaaaaaaaaaaaaa."
+ /* 2 */ ".affffffffffffa."
+ /* 3 */ ".affffffffffffa."
+ /* 4 */ ".affffffffffffa."
+ /* 5 */ ".affffffffffffa."
+ /* 6 */ ".affffffffffffa."
+ /* 7 */ ".aaaaaaaafffffa."
+ /* 8 */ ".....cgeafffffa."
+ /* 9 */ "........afffffa."
+ /* 10 */ "........afffffa."
+ /* 11 */ "........afffffa."
+ /* 12 */ "........afffffa."
+ /* 13 */ "........afffffa."
+ /* 14 */ "........aaaaaaa."
+ /* 15 */ "................"
+
+ // Level 2
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "................"
+ /* 1 */ ".hffffffhihfffh."
+ /* 2 */ ".f............f."
+ /* 3 */ ".f............f."
+ /* 4 */ ".f............f."
+ /* 5 */ ".f............f."
+ /* 6 */ ".f............f."
+ /* 7 */ ".hffffjfh.....f."
+ /* 8 */ "........f.....f."
+ /* 9 */ "........f.....f."
+ /* 10 */ "........f.....f."
+ /* 11 */ "........f.....f."
+ /* 12 */ "........f.....f."
+ /* 13 */ "........f.....f."
+ /* 14 */ "........hfffffh."
+ /* 15 */ "................"
+
+ // Level 3
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "................"
+ /* 1 */ ".hfkkfkkhlhkkfh."
+ /* 2 */ ".k............f."
+ /* 3 */ ".k............k."
+ /* 4 */ ".k............k."
+ /* 5 */ ".k............f."
+ /* 6 */ ".k............k."
+ /* 7 */ ".hfkkflfh.....k."
+ /* 8 */ "........f.....f."
+ /* 9 */ "........k.....k."
+ /* 10 */ "........k.....k."
+ /* 11 */ "........f.....f."
+ /* 12 */ "........k.....k."
+ /* 13 */ "........k.....k."
+ /* 14 */ "........hkkkkkh."
+ /* 15 */ "................"
+
+ // Level 4
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "nnnnnnnnnnnnnnno"
+ /* 1 */ "phffffffhfhfffho"
+ /* 2 */ ".f............fo"
+ /* 3 */ ".f............fo"
+ /* 4 */ ".f............fo"
+ /* 5 */ ".f............fo"
+ /* 6 */ ".f............fo"
+ /* 7 */ "qhffffffh.....fo"
+ /* 8 */ "rrrrrrrsf.....fo"
+ /* 9 */ ".......sf.....fo"
+ /* 10 */ ".......sf.....fo"
+ /* 11 */ ".......sf.....fo"
+ /* 12 */ ".......sf.....fo"
+ /* 13 */ ".......sf.....fo"
+ /* 14 */ ".......shfffffho"
+ /* 15 */ ".......st.....uo"
+
+ // Level 5
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "................"
+ /* 1 */ "nnnnnnnnnnnnnnn."
+ /* 2 */ "pfffffffffffffo."
+ /* 3 */ ".f.........v.fo."
+ /* 4 */ ".f..........wfo."
+ /* 5 */ ".f......x....fo."
+ /* 6 */ "qfffffffff...fo."
+ /* 7 */ "rrrrrrrrsfy..fo."
+ /* 8 */ "........sf...fo."
+ /* 9 */ "........sf...fo."
+ /* 10 */ "........sf...fo."
+ /* 11 */ "........sf...fo."
+ /* 12 */ "........sf...fo."
+ /* 13 */ "........sf...fo."
+ /* 14 */ "........sfffffo."
+ /* 15 */ "........st...uo."
+
+ // Level 6
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "................"
+ /* 1 */ "................"
+ /* 2 */ "nnnnnnnnnnnnno.."
+ /* 3 */ "pffffffffffffo.."
+ /* 4 */ ".fy.........fo.."
+ /* 5 */ "qffffffffff.fo.."
+ /* 6 */ "rrrrrrrrrsf.fo.."
+ /* 7 */ ".........sf.fo.."
+ /* 8 */ ".........sf.fo.."
+ /* 9 */ ".........sf.fo.."
+ /* 10 */ ".........sf.fo.."
+ /* 11 */ ".........sf.fo.."
+ /* 12 */ ".........sf.fo.."
+ /* 13 */ ".........sfxfo.."
+ /* 14 */ ".........sfffo.."
+ /* 15 */ ".........st.uo.."
+
+ // Level 7
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "................"
+ /* 1 */ "................"
+ /* 2 */ "................"
+ /* 3 */ "nnnnnnnnnnnnn..."
+ /* 4 */ "ffffffffffffo..."
+ /* 5 */ "rrrrrrrrrrsfo..."
+ /* 6 */ "..........sfo..."
+ /* 7 */ "..........sfo..."
+ /* 8 */ "..........sfo..."
+ /* 9 */ "..........sfo..."
+ /* 10 */ "..........sfo..."
+ /* 11 */ "..........sfo..."
+ /* 12 */ "..........sfo..."
+ /* 13 */ "..........sfo..."
+ /* 14 */ "..........sfo..."
+ /* 15 */ "..........sfo...",
+
+ // Connectors:
+ "-1: 9, 1, 0: 2\n" /* Type -1, direction Z- */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ true,
+ }, // WoodenHouseL14x14
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // WoodenHouseL9x9:
+ // The data has been exported from the gallery Plains, area index 42, ID 93, created by xoft
+ {
+ // Size:
+ 11, 7, 11, // SizeX = 11, SizeY = 7, SizeZ = 11
+
+ // Hitbox (relative to bounding box):
+ -1, -1, 0, // MinX, MinY, MinZ
+ 11, 6, 11, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a: 4: 0\n" /* cobblestone */
+ "b: 67: 0\n" /* stairs */
+ "c: 67: 2\n" /* stairs */
+ "d: 67: 1\n" /* stairs */
+ "e: 17: 0\n" /* tree */
+ "f: 5: 0\n" /* wood */
+ "g: 64: 7\n" /* wooddoorblock */
+ "h:102: 0\n" /* glasspane */
+ "i: 64:12\n" /* wooddoorblock */
+ "j: 53: 2\n" /* woodstairs */
+ "k: 53: 7\n" /* woodstairs */
+ "l: 53: 1\n" /* woodstairs */
+ "m: 19: 0\n" /* sponge */
+ "n: 50: 3\n" /* torch */
+ "o: 50: 4\n" /* torch */
+ "p: 53: 6\n" /* woodstairs */
+ "q: 50: 1\n" /* torch */
+ "r: 50: 2\n" /* torch */
+ "s: 53: 3\n" /* woodstairs */
+ "t: 53: 0\n" /* woodstairs */
+ "u: 53: 5\n" /* woodstairs */
+ "v: 53: 4\n" /* woodstairs */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "mmmmaaammmm"
+ /* 1 */ "maaaaaaaaam"
+ /* 2 */ "maaaaaaaaam"
+ /* 3 */ "maaaaaaaaam"
+ /* 4 */ "maaaaaaaaam"
+ /* 5 */ "maaaaaaaaam"
+ /* 6 */ "mmmmmaaaaam"
+ /* 7 */ "mmmmmaaaaam"
+ /* 8 */ "mmmmmaaaaam"
+ /* 9 */ "mmmmmaaaaam"
+ /* 10 */ "mmmmmmmmmmm"
+
+ // Level 1
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "....bcd...."
+ /* 1 */ ".aaaaaaaaa."
+ /* 2 */ ".aaaaaaaaa."
+ /* 3 */ ".aaaaaaaaa."
+ /* 4 */ ".aaaaaaaaa."
+ /* 5 */ ".aaaaaaaaa."
+ /* 6 */ ".....aaaaa."
+ /* 7 */ ".....aaaaa."
+ /* 8 */ ".....aaaaa."
+ /* 9 */ ".....aaaaa."
+ /* 10 */ "..........."
+
+ // Level 2
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "..........."
+ /* 1 */ ".efffgfffe."
+ /* 2 */ ".f.......f."
+ /* 3 */ ".f.......f."
+ /* 4 */ ".f.......f."
+ /* 5 */ ".efffe...f."
+ /* 6 */ ".....f...f."
+ /* 7 */ ".....f...f."
+ /* 8 */ ".....f...f."
+ /* 9 */ ".....efffe."
+ /* 10 */ "..........."
+
+ // Level 3
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "..........."
+ /* 1 */ ".ehhfifhhe."
+ /* 2 */ ".h.......h."
+ /* 3 */ ".h.......h."
+ /* 4 */ ".h.......h."
+ /* 5 */ ".ehhhe...f."
+ /* 6 */ ".....h...h."
+ /* 7 */ ".....h...h."
+ /* 8 */ ".....h...h."
+ /* 9 */ ".....ehhhe."
+ /* 10 */ "..........."
+
+ // Level 4
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "jjjjjjjjjjj"
+ /* 1 */ "kfffffffffl"
+ /* 2 */ ".f..n.n..fl"
+ /* 3 */ ".f.......fl"
+ /* 4 */ ".f...o...fl"
+ /* 5 */ "pfffffq.rfl"
+ /* 6 */ "sssssf...fl"
+ /* 7 */ "....tf...fl"
+ /* 8 */ "....tf...fl"
+ /* 9 */ "....tfffffl"
+ /* 10 */ "....tu...vl"
+
+ // Level 5
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "..........."
+ /* 1 */ "jjjjjjjjjl."
+ /* 2 */ "kffffffffl."
+ /* 3 */ ".f......fl."
+ /* 4 */ "pffffff.fl."
+ /* 5 */ "ssssssf.fl."
+ /* 6 */ ".....tf.fl."
+ /* 7 */ ".....tf.fl."
+ /* 8 */ ".....tf.fl."
+ /* 9 */ ".....tfffl."
+ /* 10 */ ".....tu.vl."
+
+ // Level 6
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "..........."
+ /* 1 */ "..........."
+ /* 2 */ "jjjjjjjjj.."
+ /* 3 */ "ffffffffl.."
+ /* 4 */ "sssssstfl.."
+ /* 5 */ "......tfl.."
+ /* 6 */ "......tfl.."
+ /* 7 */ "......tfl.."
+ /* 8 */ "......tfl.."
+ /* 9 */ "......tfl.."
+ /* 10 */ "......tfl..",
+
+ // Connectors:
+ "-1: 5, 1, 0: 2\n" /* Type -1, direction Z- */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ true,
+ }, // WoodenHouseL9x9
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // WoodenHouseU13x9:
+ // The data has been exported from the gallery Plains, area index 43, ID 94, created by xoft
+ {
+ // Size:
+ 15, 7, 11, // SizeX = 15, SizeY = 7, SizeZ = 11
+
+ // Hitbox (relative to bounding box):
+ -1, -1, 0, // MinX, MinY, MinZ
+ 15, 6, 11, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a: 4: 0\n" /* cobblestone */
+ "b: 67: 0\n" /* stairs */
+ "c: 67: 2\n" /* stairs */
+ "d: 67: 1\n" /* stairs */
+ "e: 17: 0\n" /* tree */
+ "f: 5: 0\n" /* wood */
+ "g: 64: 7\n" /* wooddoorblock */
+ "h:102: 0\n" /* glasspane */
+ "i: 64:12\n" /* wooddoorblock */
+ "j: 53: 2\n" /* woodstairs */
+ "k: 53: 0\n" /* woodstairs */
+ "l: 53: 1\n" /* woodstairs */
+ "m: 19: 0\n" /* sponge */
+ "n: 50: 3\n" /* torch */
+ "o: 50: 4\n" /* torch */
+ "p: 50: 2\n" /* torch */
+ "q: 50: 1\n" /* torch */
+ "r: 53: 3\n" /* woodstairs */
+ "s: 53: 5\n" /* woodstairs */
+ "t: 53: 4\n" /* woodstairs */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "mmmmmmaaammmmmm"
+ /* 1 */ "maaaaaaaaaaaaam"
+ /* 2 */ "maaaaaaaaaaaaam"
+ /* 3 */ "maaaaaaaaaaaaam"
+ /* 4 */ "maaaaaaaaaaaaam"
+ /* 5 */ "maaaaaaaaaaaaam"
+ /* 6 */ "maaaaammmaaaaam"
+ /* 7 */ "maaaaammmaaaaam"
+ /* 8 */ "maaaaammmaaaaam"
+ /* 9 */ "maaaaammmaaaaam"
+ /* 10 */ "mmmmmmmmmmmmmmm"
+
+ // Level 1
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "......bcd......"
+ /* 1 */ ".aaaaaaaaaaaaa."
+ /* 2 */ ".aaaaaaaaaaaaa."
+ /* 3 */ ".aaaaaaaaaaaaa."
+ /* 4 */ ".aaaaaaaaaaaaa."
+ /* 5 */ ".aaaaaaaaaaaaa."
+ /* 6 */ ".aaaaa...aaaaa."
+ /* 7 */ ".aaaaa...aaaaa."
+ /* 8 */ ".aaaaa...aaaaa."
+ /* 9 */ ".aaaaa...aaaaa."
+ /* 10 */ "..............."
+
+ // Level 2
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "..............."
+ /* 1 */ ".efffffgfffffe."
+ /* 2 */ ".f...........f."
+ /* 3 */ ".f...........f."
+ /* 4 */ ".f...........f."
+ /* 5 */ ".f...efffe...f."
+ /* 6 */ ".f...f...f...f."
+ /* 7 */ ".f...f...f...f."
+ /* 8 */ ".f...f...f...f."
+ /* 9 */ ".efffe...efffe."
+ /* 10 */ "..............."
+
+ // Level 3
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "..............."
+ /* 1 */ ".ehhhhfifhhhhe."
+ /* 2 */ ".h...........h."
+ /* 3 */ ".h...........h."
+ /* 4 */ ".h...........h."
+ /* 5 */ ".f...ehhhe...f."
+ /* 6 */ ".h...h...h...h."
+ /* 7 */ ".h...h...h...h."
+ /* 8 */ ".h...h...h...h."
+ /* 9 */ ".ehhhe...ehhhe."
+ /* 10 */ "..............."
+
+ // Level 4
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "jjjjjjjjjjjjjjj"
+ /* 1 */ "kfffffffffffffl"
+ /* 2 */ "kf....n.n....fl"
+ /* 3 */ "kf...........fl"
+ /* 4 */ "kf...o...o...fl"
+ /* 5 */ "kf..pfffffq..fl"
+ /* 6 */ "kf...frrrf...fl"
+ /* 7 */ "kf...fl.kf...fl"
+ /* 8 */ "kf...fl.kf...fl"
+ /* 9 */ "kfffffl.kfffffl"
+ /* 10 */ "ks...tl.ks...tl"
+
+ // Level 5
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "..............."
+ /* 1 */ ".jjjjjjjjjjjjl."
+ /* 2 */ ".kfffffffffffl."
+ /* 3 */ ".kfffffffffffl."
+ /* 4 */ ".kfffffffffffl."
+ /* 5 */ ".kffflrrrrfffl."
+ /* 6 */ ".kfffl...kfffl."
+ /* 7 */ ".kfffl...kfffl."
+ /* 8 */ ".kfffl...kfffl."
+ /* 9 */ ".kfffl...kfffl."
+ /* 10 */ ".ks.tl...ks.tl."
+
+ // Level 6
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "..............."
+ /* 1 */ "..............."
+ /* 2 */ "..kjjjjjjjjjj.."
+ /* 3 */ "..kfffffffffl.."
+ /* 4 */ "..kflrrrrrkfl.."
+ /* 5 */ "..kfl.....kfl.."
+ /* 6 */ "..kfl.....kfl.."
+ /* 7 */ "..kfl.....kfl.."
+ /* 8 */ "..kfl.....kfl.."
+ /* 9 */ "..kfl.....kfl.."
+ /* 10 */ "..kfl.....kfl..",
+
+ // Connectors:
+ "-1: 7, 1, 0: 2\n" /* Type -1, direction Z- */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ true,
+ }, // WoodenHouseU13x9
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // WoodenMill5x5:
+ // The data has been exported from the gallery Plains, area index 60, ID 111, created by Aloe_vera
+ {
+ // Size:
+ 9, 17, 13, // SizeX = 9, SizeY = 17, SizeZ = 13
+
+ // Hitbox (relative to bounding box):
+ -1, -1, 0, // MinX, MinY, MinZ
+ 8, 16, 12, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a: 4: 0\n" /* cobblestone */
+ "b: 67: 2\n" /* stairs */
+ "c: 67: 1\n" /* stairs */
+ "d: 67: 3\n" /* stairs */
+ "e: 17: 0\n" /* tree */
+ "f: 5: 0\n" /* wood */
+ "g: 54: 4\n" /* chest */
+ "h:154: 4\n" /* hopper */
+ "i: 64: 4\n" /* wooddoorblock */
+ "j:102: 0\n" /* glasspane */
+ "k: 85: 0\n" /* fence */
+ "l: 64:12\n" /* wooddoorblock */
+ "m: 19: 0\n" /* sponge */
+ "n: 50: 2\n" /* torch */
+ "o: 35: 0\n" /* wool */
+ "p: 17: 4\n" /* tree */
+ "q: 17: 8\n" /* tree */
+ "r: 53: 2\n" /* woodstairs */
+ "s: 53: 7\n" /* woodstairs */
+ "t: 53: 6\n" /* woodstairs */
+ "u: 53: 3\n" /* woodstairs */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 012345678 */
+ /* 0 */ "mmmmmmmmm"
+ /* 1 */ "mmmmmmmmm"
+ /* 2 */ "mmmmmmmmm"
+ /* 3 */ "mmmmmmmmm"
+ /* 4 */ "maaaaammm"
+ /* 5 */ "maaaaaamm"
+ /* 6 */ "maaaaaamm"
+ /* 7 */ "maaaaaamm"
+ /* 8 */ "maaaaammm"
+ /* 9 */ "mmmmmmmmm"
+ /* 10 */ "mmmmmmmmm"
+ /* 11 */ "mmmmmmmmm"
+ /* 12 */ "mmmmmmmmm"
+
+ // Level 1
+ /* z\x* 012345678 */
+ /* 0 */ "........."
+ /* 1 */ "........."
+ /* 2 */ "........."
+ /* 3 */ "........."
+ /* 4 */ ".aaaaa..."
+ /* 5 */ ".aaaaab.."
+ /* 6 */ ".aaaaac.."
+ /* 7 */ ".aaaaad.."
+ /* 8 */ ".aaaaa..."
+ /* 9 */ "........."
+ /* 10 */ "........."
+ /* 11 */ "........."
+ /* 12 */ "........."
+
+ // Level 2
+ /* z\x* 012345678 */
+ /* 0 */ "........."
+ /* 1 */ "........."
+ /* 2 */ "........."
+ /* 3 */ "........."
+ /* 4 */ ".efffe..."
+ /* 5 */ ".f...f..."
+ /* 6 */ ".fgh.i..."
+ /* 7 */ ".f...f..."
+ /* 8 */ ".efffe..."
+ /* 9 */ "........."
+ /* 10 */ "........."
+ /* 11 */ "........."
+ /* 12 */ "........."
+
+ // Level 3
+ /* z\x* 012345678 */
+ /* 0 */ "........."
+ /* 1 */ "........."
+ /* 2 */ "........."
+ /* 3 */ "........."
+ /* 4 */ ".ejjje..."
+ /* 5 */ ".j...f..."
+ /* 6 */ ".j.k.l..."
+ /* 7 */ ".j...f..."
+ /* 8 */ ".ejjje..."
+ /* 9 */ "........."
+ /* 10 */ "........."
+ /* 11 */ "........."
+ /* 12 */ "........."
+
+ // Level 4
+ /* z\x* 012345678 */
+ /* 0 */ "........."
+ /* 1 */ "........."
+ /* 2 */ "........."
+ /* 3 */ "........."
+ /* 4 */ ".efffe..."
+ /* 5 */ ".f..nf..."
+ /* 6 */ ".f.k.f..."
+ /* 7 */ ".f..nf..k"
+ /* 8 */ ".efffe..o"
+ /* 9 */ "........."
+ /* 10 */ "........."
+ /* 11 */ "........."
+ /* 12 */ "........."
+
+ // Level 5
+ /* z\x* 012345678 */
+ /* 0 */ "........."
+ /* 1 */ "........."
+ /* 2 */ "........."
+ /* 3 */ "........."
+ /* 4 */ ".epppe..."
+ /* 5 */ ".q...q..."
+ /* 6 */ ".q.k.q..."
+ /* 7 */ ".q...q..k"
+ /* 8 */ ".epppe..o"
+ /* 9 */ "........."
+ /* 10 */ "........."
+ /* 11 */ "........."
+ /* 12 */ "........."
+
+ // Level 6
+ /* z\x* 012345678 */
+ /* 0 */ "........."
+ /* 1 */ "........."
+ /* 2 */ "........."
+ /* 3 */ "........."
+ /* 4 */ ".efffe..."
+ /* 5 */ ".f...f..."
+ /* 6 */ ".f.k.f..k"
+ /* 7 */ ".f...f..o"
+ /* 8 */ ".efffe..o"
+ /* 9 */ "........."
+ /* 10 */ "........."
+ /* 11 */ "........."
+ /* 12 */ "........."
+
+ // Level 7
+ /* z\x* 012345678 */
+ /* 0 */ "........."
+ /* 1 */ "........."
+ /* 2 */ "........."
+ /* 3 */ "........."
+ /* 4 */ ".ejjje..."
+ /* 5 */ ".j...j..."
+ /* 6 */ ".j.k.j..k"
+ /* 7 */ ".j...j..o"
+ /* 8 */ ".ejjje..."
+ /* 9 */ "........."
+ /* 10 */ "........."
+ /* 11 */ "........."
+ /* 12 */ "........."
+
+ // Level 8
+ /* z\x* 012345678 */
+ /* 0 */ "........o"
+ /* 1 */ "........o"
+ /* 2 */ "........o"
+ /* 3 */ "........."
+ /* 4 */ ".efffe..."
+ /* 5 */ ".f...f..k"
+ /* 6 */ ".f.k.f..o"
+ /* 7 */ ".f...f..o"
+ /* 8 */ ".efffe..."
+ /* 9 */ "........."
+ /* 10 */ "........."
+ /* 11 */ "........."
+ /* 12 */ "........."
+
+ // Level 9
+ /* z\x* 012345678 */
+ /* 0 */ "........k"
+ /* 1 */ "........k"
+ /* 2 */ "........o"
+ /* 3 */ "........o"
+ /* 4 */ ".epppe..o"
+ /* 5 */ ".q...q..k"
+ /* 6 */ ".q.k.q..o"
+ /* 7 */ ".q...q..k"
+ /* 8 */ ".epppe..k"
+ /* 9 */ "........."
+ /* 10 */ "........."
+ /* 11 */ "........."
+ /* 12 */ "........."
+
+ // Level 10
+ /* z\x* 012345678 */
+ /* 0 */ "........."
+ /* 1 */ "........."
+ /* 2 */ "........k"
+ /* 3 */ "rrrrrrr.k"
+ /* 4 */ "sfffffs.o"
+ /* 5 */ ".f...f..o"
+ /* 6 */ ".f.kppppp"
+ /* 7 */ ".f...f..o"
+ /* 8 */ "tffffft.o"
+ /* 9 */ "uuuuuuu.k"
+ /* 10 */ "........k"
+ /* 11 */ "........."
+ /* 12 */ "........."
+
+ // Level 11
+ /* z\x* 012345678 */
+ /* 0 */ "........."
+ /* 1 */ "........."
+ /* 2 */ "........."
+ /* 3 */ "........."
+ /* 4 */ "rrrrrrr.k"
+ /* 5 */ "sfffffs.k"
+ /* 6 */ ".f...f..o"
+ /* 7 */ "tffffft.k"
+ /* 8 */ "uuuuuuu.o"
+ /* 9 */ "........o"
+ /* 10 */ "........o"
+ /* 11 */ "........k"
+ /* 12 */ "........k"
+
+ // Level 12
+ /* z\x* 012345678 */
+ /* 0 */ "........."
+ /* 1 */ "........."
+ /* 2 */ "........."
+ /* 3 */ "........."
+ /* 4 */ "........."
+ /* 5 */ "rrrrrrr.o"
+ /* 6 */ "fffffff.o"
+ /* 7 */ "uuuuuuu.k"
+ /* 8 */ "........."
+ /* 9 */ "........."
+ /* 10 */ "........o"
+ /* 11 */ "........o"
+ /* 12 */ "........o"
+
+ // Level 13
+ /* z\x* 012345678 */
+ /* 0 */ "........."
+ /* 1 */ "........."
+ /* 2 */ "........."
+ /* 3 */ "........."
+ /* 4 */ "........."
+ /* 5 */ "........o"
+ /* 6 */ "........k"
+ /* 7 */ "........."
+ /* 8 */ "........."
+ /* 9 */ "........."
+ /* 10 */ "........."
+ /* 11 */ "........."
+ /* 12 */ "........."
+
+ // Level 14
+ /* z\x* 012345678 */
+ /* 0 */ "........."
+ /* 1 */ "........."
+ /* 2 */ "........."
+ /* 3 */ "........."
+ /* 4 */ "........o"
+ /* 5 */ "........o"
+ /* 6 */ "........k"
+ /* 7 */ "........."
+ /* 8 */ "........."
+ /* 9 */ "........."
+ /* 10 */ "........."
+ /* 11 */ "........."
+ /* 12 */ "........."
+
+ // Level 15
+ /* z\x* 012345678 */
+ /* 0 */ "........."
+ /* 1 */ "........."
+ /* 2 */ "........."
+ /* 3 */ "........."
+ /* 4 */ "........o"
+ /* 5 */ "........k"
+ /* 6 */ "........."
+ /* 7 */ "........."
+ /* 8 */ "........."
+ /* 9 */ "........."
+ /* 10 */ "........."
+ /* 11 */ "........."
+ /* 12 */ "........."
+
+ // Level 16
+ /* z\x* 012345678 */
+ /* 0 */ "........."
+ /* 1 */ "........."
+ /* 2 */ "........."
+ /* 3 */ "........."
+ /* 4 */ "........o"
+ /* 5 */ "........k"
+ /* 6 */ "........."
+ /* 7 */ "........."
+ /* 8 */ "........."
+ /* 9 */ "........."
+ /* 10 */ "........."
+ /* 11 */ "........."
+ /* 12 */ ".........",
+
+ // Connectors:
+ "-1: 8, 1, 6: 5\n" /* Type -1, direction X+ */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ true,
+ }, // WoodenMill5x5
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // WoodenStables:
+ // The data has been exported from the gallery Plains, area index 55, ID 106, created by Aloe_vera
+ {
+ // Size:
+ 15, 9, 9, // SizeX = 15, SizeY = 9, SizeZ = 9
+
+ // Hitbox (relative to bounding box):
+ -1, -1, 0, // MinX, MinY, MinZ
+ 15, 8, 9, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a: 4: 0\n" /* cobblestone */
+ "b: 67: 0\n" /* stairs */
+ "c: 67: 2\n" /* stairs */
+ "d: 67: 1\n" /* stairs */
+ "e: 3: 0\n" /* dirt */
+ "f: 17: 0\n" /* tree */
+ "g:107: 0\n" /* fencegate */
+ "h:107: 4\n" /* fencegate */
+ "i: 5: 0\n" /* wood */
+ "j:107: 6\n" /* fencegate */
+ "k: 85: 0\n" /* fence */
+ "l:170: 0\n" /* haybale */
+ "m: 19: 0\n" /* sponge */
+ "n:170: 4\n" /* haybale */
+ "o:170: 8\n" /* haybale */
+ "p: 50: 1\n" /* torch */
+ "q: 50: 2\n" /* torch */
+ "r: 53: 2\n" /* woodstairs */
+ "s: 53: 7\n" /* woodstairs */
+ "t: 53: 6\n" /* woodstairs */
+ "u: 53: 3\n" /* woodstairs */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "maaaaaaaaaaaaam"
+ /* 1 */ "maaaaaaaaaaaaam"
+ /* 2 */ "maaaaaaaaaaaaam"
+ /* 3 */ "maaaaaaaaaaaaam"
+ /* 4 */ "maaaaaaaaaaaaam"
+ /* 5 */ "maaaaaaaaaaaaam"
+ /* 6 */ "maaaaaaaaaaaaam"
+ /* 7 */ "maaaaaaaaaaaaam"
+ /* 8 */ "mmmmmmmmmmmmmmm"
+
+ // Level 1
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ ".bcccccccccccd."
+ /* 1 */ ".aaaaaaaaaaaaa."
+ /* 2 */ ".aeeeeeeeeeeea."
+ /* 3 */ ".aeeeeeeeeeeea."
+ /* 4 */ ".aeeeeeeeeeeea."
+ /* 5 */ ".aeeeeeeeeeeea."
+ /* 6 */ ".aeeeeeeeeeeea."
+ /* 7 */ ".aaaaaaaaaaaaa."
+ /* 8 */ "..............."
+
+ // Level 2
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "..............."
+ /* 1 */ ".fghgighgigjgf."
+ /* 2 */ ".k...k...k...k."
+ /* 3 */ ".k...k...k...k."
+ /* 4 */ ".k...k...k...k."
+ /* 5 */ ".k...k...k...k."
+ /* 6 */ ".kl..k..nko..k."
+ /* 7 */ ".fkkkikkkikkkf."
+ /* 8 */ "..............."
+
+ // Level 3
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "..............."
+ /* 1 */ ".f...i...i...f."
+ /* 2 */ "..............."
+ /* 3 */ "..............."
+ /* 4 */ "..............."
+ /* 5 */ "..............."
+ /* 6 */ "..............."
+ /* 7 */ ".f...i...i...f."
+ /* 8 */ "..............."
+
+ // Level 4
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "..............."
+ /* 1 */ ".fp.qip.qip.qf."
+ /* 2 */ "..............."
+ /* 3 */ "..............."
+ /* 4 */ "..............."
+ /* 5 */ "..............."
+ /* 6 */ "..............."
+ /* 7 */ ".f...i...i...f."
+ /* 8 */ "..............."
+
+ // Level 5
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "rrrrrrrrrrrrrrr"
+ /* 1 */ "siiiiiiiiiiiiis"
+ /* 2 */ ".i...........i."
+ /* 3 */ ".i...........i."
+ /* 4 */ ".i...........i."
+ /* 5 */ ".i...........i."
+ /* 6 */ ".i...........i."
+ /* 7 */ "tiiiiiiiiiiiiit"
+ /* 8 */ "uuuuuuuuuuuuuuu"
+
+ // Level 6
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "..............."
+ /* 1 */ "rrrrrrrrrrrrrrr"
+ /* 2 */ "siiiiiiiiiiiiis"
+ /* 3 */ ".i...........i."
+ /* 4 */ ".i...........i."
+ /* 5 */ ".i...........i."
+ /* 6 */ "tiiiiiiiiiiiiit"
+ /* 7 */ "uuuuuuuuuuuuuuu"
+ /* 8 */ "..............."
+
+ // Level 7
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "..............."
+ /* 1 */ "..............."
+ /* 2 */ "rrrrrrrrrrrrrrr"
+ /* 3 */ "siiiiiiiiiiiiis"
+ /* 4 */ ".i...........i."
+ /* 5 */ "tiiiiiiiiiiiiit"
+ /* 6 */ "uuuuuuuuuuuuuuu"
+ /* 7 */ "..............."
+ /* 8 */ "..............."
+
+ // Level 8
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "..............."
+ /* 1 */ "..............."
+ /* 2 */ "..............."
+ /* 3 */ "rrrrrrrrrrrrrrr"
+ /* 4 */ "iiiiiiiiiiiiiii"
+ /* 5 */ "uuuuuuuuuuuuuuu"
+ /* 6 */ "..............."
+ /* 7 */ "..............."
+ /* 8 */ "...............",
+
+ // Connectors:
+ "-1: 7, 1, -1: 2\n" /* Type -1, direction Z- */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ true,
+ }, // WoodenStables
+}; // g_PlainsVillagePrefabs
+
+
+
+
+
+
+const cPrefab::sDef g_PlainsVillageStartingPrefabs[] =
+{
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // CobbleWell4x4:
+ // The data has been exported from the gallery Plains, area index 1, ID 5, created by Aloe_vera
+ {
+ // Size:
+ 4, 13, 4, // SizeX = 4, SizeY = 13, SizeZ = 4
+
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 3, 12, 3, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a: 1: 0\n" /* stone */
+ "b: 4: 0\n" /* cobblestone */
+ "c: 8: 0\n" /* water */
+ "d: 85: 0\n" /* fence */
+ "m: 19: 0\n" /* sponge */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 0123 */
+ /* 0 */ "aaaa"
+ /* 1 */ "aaaa"
+ /* 2 */ "aaaa"
+ /* 3 */ "aaaa"
+
+ // Level 1
+ /* z\x* 0123 */
+ /* 0 */ "bbbb"
+ /* 1 */ "bccb"
+ /* 2 */ "bccb"
+ /* 3 */ "bbbb"
+
+ // Level 2
+ /* z\x* 0123 */
+ /* 0 */ "bbbb"
+ /* 1 */ "bccb"
+ /* 2 */ "bccb"
+ /* 3 */ "bbbb"
+
+ // Level 3
+ /* z\x* 0123 */
+ /* 0 */ "bbbb"
+ /* 1 */ "bccb"
+ /* 2 */ "bccb"
+ /* 3 */ "bbbb"
+
+ // Level 4
+ /* z\x* 0123 */
+ /* 0 */ "bbbb"
+ /* 1 */ "bccb"
+ /* 2 */ "bccb"
+ /* 3 */ "bbbb"
+
+ // Level 5
+ /* z\x* 0123 */
+ /* 0 */ "bbbb"
+ /* 1 */ "bccb"
+ /* 2 */ "bccb"
+ /* 3 */ "bbbb"
+
+ // Level 6
+ /* z\x* 0123 */
+ /* 0 */ "bbbb"
+ /* 1 */ "bccb"
+ /* 2 */ "bccb"
+ /* 3 */ "bbbb"
+
+ // Level 7
+ /* z\x* 0123 */
+ /* 0 */ "bbbb"
+ /* 1 */ "bccb"
+ /* 2 */ "bccb"
+ /* 3 */ "bbbb"
+
+ // Level 8
+ /* z\x* 0123 */
+ /* 0 */ "bbbb"
+ /* 1 */ "bccb"
+ /* 2 */ "bccb"
+ /* 3 */ "bbbb"
+
+ // Level 9
+ /* z\x* 0123 */
+ /* 0 */ "bbbb"
+ /* 1 */ "b..b"
+ /* 2 */ "b..b"
+ /* 3 */ "bbbb"
+
+ // Level 10
+ /* z\x* 0123 */
+ /* 0 */ "d..d"
+ /* 1 */ "...."
+ /* 2 */ "...."
+ /* 3 */ "d..d"
+
+ // Level 11
+ /* z\x* 0123 */
+ /* 0 */ "d..d"
+ /* 1 */ "...."
+ /* 2 */ "...."
+ /* 3 */ "d..d"
+
+ // Level 12
+ /* z\x* 0123 */
+ /* 0 */ "bbbb"
+ /* 1 */ "bbbb"
+ /* 2 */ "bbbb"
+ /* 3 */ "bbbb",
+
+ // Connectors:
+ "2: 1, 9, 3: 3\n" /* Type 2, direction Z+ */
+ "2: 2, 9, 0: 2\n" /* Type 2, direction Z- */
+ "2: 0, 9, 1: 4\n" /* Type 2, direction X- */
+ "2: 3, 9, 2: 5\n" /* Type 2, direction X+ */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ true,
+ }, // CobbleWell4x4
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // MineEntrance:
+ // The data has been exported from the gallery Plains, area index 138, ID 446, created by STR_Warrior
+ {
+ // Size:
+ 7, 38, 7, // SizeX = 7, SizeY = 38, SizeZ = 7
+
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 6, 37, 6, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a: 5: 0\n" /* wood */
+ "b: 77: 2\n" /* stonebutton */
+ "c: 66: 6\n" /* tracks */
+ "d: 27: 1\n" /* poweredrail */
+ "e: 66: 5\n" /* tracks */
+ "f: 66: 9\n" /* tracks */
+ "g: 66: 2\n" /* tracks */
+ "h: 50: 4\n" /* torch */
+ "i: 66: 4\n" /* tracks */
+ "j: 66: 8\n" /* tracks */
+ "k: 66: 3\n" /* tracks */
+ "l: 66: 7\n" /* tracks */
+ "m: 19: 0\n" /* sponge */
+ "n: 50: 2\n" /* torch */
+ "o: 2: 0\n" /* grass */
+ "p: 53: 2\n" /* woodstairs */
+ "q: 77: 1\n" /* stonebutton */
+ "r: 27: 0\n" /* poweredrail */
+ "s: 53: 7\n" /* woodstairs */
+ "t: 53: 6\n" /* woodstairs */
+ "u: 53: 3\n" /* woodstairs */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 0123456 */
+ /* 0 */ "maaaaam"
+ /* 1 */ "maaaaam"
+ /* 2 */ "maaaaam"
+ /* 3 */ "maaaaam"
+ /* 4 */ "maaaaam"
+ /* 5 */ "maaaaam"
+ /* 6 */ "mmmmmmm"
+
+ // Level 1
+ /* z\x* 0123456 */
+ /* 0 */ "mm...mm"
+ /* 1 */ "mm.abam"
+ /* 2 */ "mmcddam"
+ /* 3 */ "mae..am"
+ /* 4 */ "mmaa.mm"
+ /* 5 */ "mmmammm"
+ /* 6 */ "mmmmmmm"
+
+ // Level 2
+ /* z\x* 0123456 */
+ /* 0 */ "mm...mm"
+ /* 1 */ "mm.a.mm"
+ /* 2 */ "mm...mm"
+ /* 3 */ "ma..aam"
+ /* 4 */ "mmfgamm"
+ /* 5 */ "mmmammm"
+ /* 6 */ "mmmmmmm"
+
+ // Level 3
+ /* z\x* 0123456 */
+ /* 0 */ "mm.h.mm"
+ /* 1 */ "mm.a.mm"
+ /* 2 */ "mm.aamm"
+ /* 3 */ "ma..iam"
+ /* 4 */ "mm..jmm"
+ /* 5 */ "mmmammm"
+ /* 6 */ "mmmmmmm"
+
+ // Level 4
+ /* z\x* 0123456 */
+ /* 0 */ "mmmmmmm"
+ /* 1 */ "mmmammm"
+ /* 2 */ "mmaklmm"
+ /* 3 */ "maa..am"
+ /* 4 */ "mm...mm"
+ /* 5 */ "mmmammm"
+ /* 6 */ "mmmmmmm"
+
+ // Level 5
+ /* z\x* 0123456 */
+ /* 0 */ "mmmmmmm"
+ /* 1 */ "mmmammm"
+ /* 2 */ "mmc..mm"
+ /* 3 */ "mae.nam"
+ /* 4 */ "mmaa.mm"
+ /* 5 */ "mmmammm"
+ /* 6 */ "mmmmmmm"
+
+ // Level 6
+ /* z\x* 0123456 */
+ /* 0 */ "mmmmmmm"
+ /* 1 */ "mmmammm"
+ /* 2 */ "mm...mm"
+ /* 3 */ "ma..aam"
+ /* 4 */ "mmfgamm"
+ /* 5 */ "mmmammm"
+ /* 6 */ "mmmmmmm"
+
+ // Level 7
+ /* z\x* 0123456 */
+ /* 0 */ "mmmmmmm"
+ /* 1 */ "mmmammm"
+ /* 2 */ "mm.aamm"
+ /* 3 */ "ma..iam"
+ /* 4 */ "mm..jmm"
+ /* 5 */ "mmmammm"
+ /* 6 */ "mmmmmmm"
+
+ // Level 8
+ /* z\x* 0123456 */
+ /* 0 */ "mmmmmmm"
+ /* 1 */ "mmmammm"
+ /* 2 */ "mmaklmm"
+ /* 3 */ "maa..am"
+ /* 4 */ "mm...mm"
+ /* 5 */ "mmmammm"
+ /* 6 */ "mmmmmmm"
+
+ // Level 9
+ /* z\x* 0123456 */
+ /* 0 */ "mmmmmmm"
+ /* 1 */ "mmmammm"
+ /* 2 */ "mmc..mm"
+ /* 3 */ "mae.nam"
+ /* 4 */ "mmaa.mm"
+ /* 5 */ "mmmammm"
+ /* 6 */ "mmmmmmm"
+
+ // Level 10
+ /* z\x* 0123456 */
+ /* 0 */ "mmmmmmm"
+ /* 1 */ "mmmammm"
+ /* 2 */ "mm...mm"
+ /* 3 */ "ma..aam"
+ /* 4 */ "mmfgamm"
+ /* 5 */ "mmmammm"
+ /* 6 */ "mmmmmmm"
+
+ // Level 11
+ /* z\x* 0123456 */
+ /* 0 */ "mmmmmmm"
+ /* 1 */ "mmmammm"
+ /* 2 */ "mm.aamm"
+ /* 3 */ "ma..iam"
+ /* 4 */ "mm..jmm"
+ /* 5 */ "mmmammm"
+ /* 6 */ "mmmmmmm"
+
+ // Level 12
+ /* z\x* 0123456 */
+ /* 0 */ "mmmmmmm"
+ /* 1 */ "mmmammm"
+ /* 2 */ "mmaklmm"
+ /* 3 */ "maa..am"
+ /* 4 */ "mm...mm"
+ /* 5 */ "mmmammm"
+ /* 6 */ "mmmmmmm"
+
+ // Level 13
+ /* z\x* 0123456 */
+ /* 0 */ "mmmmmmm"
+ /* 1 */ "mmmammm"
+ /* 2 */ "mmc..mm"
+ /* 3 */ "mae.nam"
+ /* 4 */ "mmaa.mm"
+ /* 5 */ "mmmammm"
+ /* 6 */ "mmmmmmm"
+
+ // Level 14
+ /* z\x* 0123456 */
+ /* 0 */ "mmmmmmm"
+ /* 1 */ "mmmammm"
+ /* 2 */ "mm...mm"
+ /* 3 */ "ma..aam"
+ /* 4 */ "mmfgamm"
+ /* 5 */ "mmmammm"
+ /* 6 */ "mmmmmmm"
+
+ // Level 15
+ /* z\x* 0123456 */
+ /* 0 */ "mmmmmmm"
+ /* 1 */ "mmmammm"
+ /* 2 */ "mm.aamm"
+ /* 3 */ "ma..iam"
+ /* 4 */ "mm..jmm"
+ /* 5 */ "mmmammm"
+ /* 6 */ "mmmmmmm"
+
+ // Level 16
+ /* z\x* 0123456 */
+ /* 0 */ "mmmmmmm"
+ /* 1 */ "mmmammm"
+ /* 2 */ "mmaklmm"
+ /* 3 */ "maa..am"
+ /* 4 */ "mm...mm"
+ /* 5 */ "mmmammm"
+ /* 6 */ "mmmmmmm"
+
+ // Level 17
+ /* z\x* 0123456 */
+ /* 0 */ "mmmmmmm"
+ /* 1 */ "mmmammm"
+ /* 2 */ "mmc..mm"
+ /* 3 */ "mae.nam"
+ /* 4 */ "mmaa.mm"
+ /* 5 */ "mmmammm"
+ /* 6 */ "mmmmmmm"
+
+ // Level 18
+ /* z\x* 0123456 */
+ /* 0 */ "mmmmmmm"
+ /* 1 */ "mmmammm"
+ /* 2 */ "mm...mm"
+ /* 3 */ "ma..aam"
+ /* 4 */ "mmfgamm"
+ /* 5 */ "mmmammm"
+ /* 6 */ "mmmmmmm"
+
+ // Level 19
+ /* z\x* 0123456 */
+ /* 0 */ "mmmmmmm"
+ /* 1 */ "mmmammm"
+ /* 2 */ "mm.aamm"
+ /* 3 */ "ma..iam"
+ /* 4 */ "mm..jmm"
+ /* 5 */ "mmmammm"
+ /* 6 */ "mmmmmmm"
+
+ // Level 20
+ /* z\x* 0123456 */
+ /* 0 */ "mmmmmmm"
+ /* 1 */ "mmmammm"
+ /* 2 */ "mmaklmm"
+ /* 3 */ "maa..am"
+ /* 4 */ "mm...mm"
+ /* 5 */ "mmmammm"
+ /* 6 */ "mmmmmmm"
+
+ // Level 21
+ /* z\x* 0123456 */
+ /* 0 */ "mmmmmmm"
+ /* 1 */ "mmmammm"
+ /* 2 */ "mmc..mm"
+ /* 3 */ "mae.nam"
+ /* 4 */ "mmaa.mm"
+ /* 5 */ "mmmammm"
+ /* 6 */ "mmmmmmm"
+
+ // Level 22
+ /* z\x* 0123456 */
+ /* 0 */ "mmmmmmm"
+ /* 1 */ "mmmammm"
+ /* 2 */ "mm...mm"
+ /* 3 */ "ma..aam"
+ /* 4 */ "mmfgamm"
+ /* 5 */ "mmmammm"
+ /* 6 */ "mmmmmmm"
+
+ // Level 23
+ /* z\x* 0123456 */
+ /* 0 */ "mmmmmmm"
+ /* 1 */ "mmmammm"
+ /* 2 */ "mm.aamm"
+ /* 3 */ "ma..iam"
+ /* 4 */ "mm..jmm"
+ /* 5 */ "mmmammm"
+ /* 6 */ "mmmmmmm"
+
+ // Level 24
+ /* z\x* 0123456 */
+ /* 0 */ "mmmmmmm"
+ /* 1 */ "mmmammm"
+ /* 2 */ "mmaklmm"
+ /* 3 */ "maa..am"
+ /* 4 */ "mm...mm"
+ /* 5 */ "mmmammm"
+ /* 6 */ "mmmmmmm"
+
+ // Level 25
+ /* z\x* 0123456 */
+ /* 0 */ "mmmmmmm"
+ /* 1 */ "mmmammm"
+ /* 2 */ "mmc..mm"
+ /* 3 */ "mae.nam"
+ /* 4 */ "mmaa.mm"
+ /* 5 */ "mmmammm"
+ /* 6 */ "mmmmmmm"
+
+ // Level 26
+ /* z\x* 0123456 */
+ /* 0 */ "mmmmmmm"
+ /* 1 */ "mmmammm"
+ /* 2 */ "mm...mm"
+ /* 3 */ "ma..aam"
+ /* 4 */ "mmfgamm"
+ /* 5 */ "mmmammm"
+ /* 6 */ "mmmmmmm"
+
+ // Level 27
+ /* z\x* 0123456 */
+ /* 0 */ "mmmmmmm"
+ /* 1 */ "mmmammm"
+ /* 2 */ "mm.aamm"
+ /* 3 */ "ma..iam"
+ /* 4 */ "mm..jmm"
+ /* 5 */ "mmmammm"
+ /* 6 */ "mmmmmmm"
+
+ // Level 28
+ /* z\x* 0123456 */
+ /* 0 */ "mmmmmmm"
+ /* 1 */ "mmmammm"
+ /* 2 */ "mmaklmm"
+ /* 3 */ "maa..am"
+ /* 4 */ "mm...mm"
+ /* 5 */ "mmmammm"
+ /* 6 */ "mmmmmmm"
+
+ // Level 29
+ /* z\x* 0123456 */
+ /* 0 */ "mmmmmmm"
+ /* 1 */ "mmmammm"
+ /* 2 */ "mmc..mm"
+ /* 3 */ "mae.nam"
+ /* 4 */ "mmaa.mm"
+ /* 5 */ "mmmammm"
+ /* 6 */ "mmmmmmm"
+
+ // Level 30
+ /* z\x* 0123456 */
+ /* 0 */ "mmmmmmm"
+ /* 1 */ "mmmammm"
+ /* 2 */ "mm...mm"
+ /* 3 */ "ma..aam"
+ /* 4 */ "mmfgamm"
+ /* 5 */ "mmmammm"
+ /* 6 */ "mmmmmmm"
+
+ // Level 31
+ /* z\x* 0123456 */
+ /* 0 */ "ooomooo"
+ /* 1 */ "oaaaaao"
+ /* 2 */ "oa.aaao"
+ /* 3 */ "oa..iao"
+ /* 4 */ "oa..jao"
+ /* 5 */ "oaaaaao"
+ /* 6 */ "ooooooo"
+
+ // Level 32
+ /* z\x* 0123456 */
+ /* 0 */ "...p..."
+ /* 1 */ ".aqrba."
+ /* 2 */ "...fl.."
+ /* 3 */ "......."
+ /* 4 */ "......."
+ /* 5 */ ".a...a."
+ /* 6 */ "......."
+
+ // Level 33
+ /* z\x* 0123456 */
+ /* 0 */ "......."
+ /* 1 */ ".a...a."
+ /* 2 */ "......."
+ /* 3 */ "......."
+ /* 4 */ "......."
+ /* 5 */ ".a...a."
+ /* 6 */ "......."
+
+ // Level 34
+ /* z\x* 0123456 */
+ /* 0 */ "......."
+ /* 1 */ ".a...a."
+ /* 2 */ "......."
+ /* 3 */ "......."
+ /* 4 */ "......."
+ /* 5 */ ".a...a."
+ /* 6 */ "......."
+
+ // Level 35
+ /* z\x* 0123456 */
+ /* 0 */ "ppppppp"
+ /* 1 */ "saaaaas"
+ /* 2 */ ".a...a."
+ /* 3 */ ".a...a."
+ /* 4 */ ".a...a."
+ /* 5 */ "taaaaat"
+ /* 6 */ "uuuuuuu"
+
+ // Level 36
+ /* z\x* 0123456 */
+ /* 0 */ "......."
+ /* 1 */ "ppppppp"
+ /* 2 */ "saaaaas"
+ /* 3 */ ".aaaaa."
+ /* 4 */ "taaaaat"
+ /* 5 */ "uuuuuuu"
+ /* 6 */ "......."
+
+ // Level 37
+ /* z\x* 0123456 */
+ /* 0 */ "......."
+ /* 1 */ "......."
+ /* 2 */ "ppppppp"
+ /* 3 */ "aaaaaaa"
+ /* 4 */ "uuuuuuu"
+ /* 5 */ "......."
+ /* 6 */ ".......",
+
+ // Connectors:
+ "2: 6, 32, 3: 5\n" /* Type 2, direction X+ */
+ "2: 3, 32, 6: 3\n" /* Type 2, direction Z+ */
+ "2: 0, 32, 3: 4\n" /* Type 2, direction X- */
+ "2: 3, 32, 0: 2\n" /* Type 2, direction Z- */
+ "3: 3, 1, 0: 2\n" /* Type 3, direction Z- */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ false,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ true,
+ }, // MineEntrance
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // RoofedWell:
+ // The data has been exported from the gallery Plains, area index 119, ID 271, created by STR_Warrior
+ {
+ // Size:
+ 7, 15, 7, // SizeX = 7, SizeY = 15, SizeZ = 7
+
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 6, 14, 6, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a: 1: 0\n" /* stone */
+ "b: 4: 0\n" /* cobblestone */
+ "c: 8: 0\n" /* water */
+ "d: 3: 0\n" /* dirt */
+ "e: 2: 0\n" /* grass */
+ "f: 13: 0\n" /* gravel */
+ "g:118: 3\n" /* cauldronblock */
+ "h: 85: 0\n" /* fence */
+ "i: 53: 2\n" /* woodstairs */
+ "j: 53: 7\n" /* woodstairs */
+ "k: 5: 0\n" /* wood */
+ "l: 53: 4\n" /* woodstairs */
+ "m: 19: 0\n" /* sponge */
+ "n: 53: 5\n" /* woodstairs */
+ "o: 53: 6\n" /* woodstairs */
+ "p: 53: 3\n" /* woodstairs */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 0123456 */
+ /* 0 */ "aaaaaaa"
+ /* 1 */ "aaaaaaa"
+ /* 2 */ "aaaaaaa"
+ /* 3 */ "aaaaaaa"
+ /* 4 */ "aaaaaaa"
+ /* 5 */ "aaaaaaa"
+ /* 6 */ "aaaaaaa"
+
+ // Level 1
+ /* z\x* 0123456 */
+ /* 0 */ "aaaaaaa"
+ /* 1 */ "abbbbba"
+ /* 2 */ "abcccba"
+ /* 3 */ "abcccba"
+ /* 4 */ "abcccba"
+ /* 5 */ "abbbbba"
+ /* 6 */ "aaaaaaa"
+
+ // Level 2
+ /* z\x* 0123456 */
+ /* 0 */ "aaaaaaa"
+ /* 1 */ "abbbbba"
+ /* 2 */ "abcccba"
+ /* 3 */ "abcccba"
+ /* 4 */ "abcccba"
+ /* 5 */ "abbbbba"
+ /* 6 */ "aaaaaaa"
+
+ // Level 3
+ /* z\x* 0123456 */
+ /* 0 */ "aaaaaaa"
+ /* 1 */ "abbbbba"
+ /* 2 */ "abcccba"
+ /* 3 */ "abcccba"
+ /* 4 */ "abcccba"
+ /* 5 */ "abbbbba"
+ /* 6 */ "aaaaaaa"
+
+ // Level 4
+ /* z\x* 0123456 */
+ /* 0 */ "aaaaaaa"
+ /* 1 */ "abbbbba"
+ /* 2 */ "abcccba"
+ /* 3 */ "abcccba"
+ /* 4 */ "abcccba"
+ /* 5 */ "abbbbba"
+ /* 6 */ "aaaaaaa"
+
+ // Level 5
+ /* z\x* 0123456 */
+ /* 0 */ "ddddddd"
+ /* 1 */ "dbbbbbd"
+ /* 2 */ "dbcccbd"
+ /* 3 */ "dbcccbd"
+ /* 4 */ "dbcccbd"
+ /* 5 */ "dbbbbbd"
+ /* 6 */ "ddddddd"
+
+ // Level 6
+ /* z\x* 0123456 */
+ /* 0 */ "ddddddd"
+ /* 1 */ "dbbbbbd"
+ /* 2 */ "dbcccbd"
+ /* 3 */ "dbcccbd"
+ /* 4 */ "dbcccbd"
+ /* 5 */ "dbbbbbd"
+ /* 6 */ "ddddddd"
+
+ // Level 7
+ /* z\x* 0123456 */
+ /* 0 */ "ddddddd"
+ /* 1 */ "dbbbbbd"
+ /* 2 */ "dbcccbd"
+ /* 3 */ "dbcccbd"
+ /* 4 */ "dbcccbd"
+ /* 5 */ "dbbbbbd"
+ /* 6 */ "ddddddd"
+
+ // Level 8
+ /* z\x* 0123456 */
+ /* 0 */ "eefffee"
+ /* 1 */ "ebbbbbe"
+ /* 2 */ "fbcccbf"
+ /* 3 */ "fbcccbf"
+ /* 4 */ "fbcccbf"
+ /* 5 */ "ebbbbbe"
+ /* 6 */ "eefffee"
+
+ // Level 9
+ /* z\x* 0123456 */
+ /* 0 */ "......."
+ /* 1 */ ".bbbbb."
+ /* 2 */ ".b...b."
+ /* 3 */ ".b.g.b."
+ /* 4 */ ".b...b."
+ /* 5 */ ".bbbbb."
+ /* 6 */ "......."
+
+ // Level 10
+ /* z\x* 0123456 */
+ /* 0 */ "......."
+ /* 1 */ ".h...h."
+ /* 2 */ "......."
+ /* 3 */ "...h..."
+ /* 4 */ "......."
+ /* 5 */ ".h...h."
+ /* 6 */ "......."
+
+ // Level 11
+ /* z\x* 0123456 */
+ /* 0 */ "......."
+ /* 1 */ ".h...h."
+ /* 2 */ "......."
+ /* 3 */ "...h..."
+ /* 4 */ "......."
+ /* 5 */ ".h...h."
+ /* 6 */ "......."
+
+ // Level 12
+ /* z\x* 0123456 */
+ /* 0 */ "iiiiiii"
+ /* 1 */ "jkjjjkj"
+ /* 2 */ ".l...n."
+ /* 3 */ ".l.h.n."
+ /* 4 */ ".l...n."
+ /* 5 */ "okoooko"
+ /* 6 */ "ppppppp"
+
+ // Level 13
+ /* z\x* 0123456 */
+ /* 0 */ "......."
+ /* 1 */ "iiiiiii"
+ /* 2 */ "jkjjjkj"
+ /* 3 */ ".k.h.k."
+ /* 4 */ "okoooko"
+ /* 5 */ "ppppppp"
+ /* 6 */ "......."
+
+ // Level 14
+ /* z\x* 0123456 */
+ /* 0 */ "......."
+ /* 1 */ "......."
+ /* 2 */ "iiiiiii"
+ /* 3 */ "kkkkkkk"
+ /* 4 */ "ppppppp"
+ /* 5 */ "......."
+ /* 6 */ ".......",
+
+ // Connectors:
+ "2: 0, 9, 3: 4\n" /* Type 2, direction X- */
+ "2: 3, 9, 6: 3\n" /* Type 2, direction Z+ */
+ "2: 6, 9, 3: 5\n" /* Type 2, direction X+ */
+ "2: 3, 9, 0: 2\n" /* Type 2, direction Z- */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ true,
+ }, // RoofedWell
+};
+
+
+
+
+
+// The prefab counts:
+
+const size_t g_PlainsVillagePrefabsCount = ARRAYCOUNT(g_PlainsVillagePrefabs);
+
+const size_t g_PlainsVillageStartingPrefabsCount = ARRAYCOUNT(g_PlainsVillageStartingPrefabs);
+
diff --git a/src/Generating/Prefabs/PlainsVillagePrefabs.h b/src/Generating/Prefabs/PlainsVillagePrefabs.h
new file mode 100644
index 000000000..087783b1e
--- /dev/null
+++ b/src/Generating/Prefabs/PlainsVillagePrefabs.h
@@ -0,0 +1,15 @@
+
+// PlainsVillagePrefabs.h
+
+// Declares the prefabs in the group PlainsVillage
+
+#include "../Prefab.h"
+
+
+
+
+
+extern const cPrefab::sDef g_PlainsVillagePrefabs[];
+extern const cPrefab::sDef g_PlainsVillageStartingPrefabs[];
+extern const size_t g_PlainsVillagePrefabsCount;
+extern const size_t g_PlainsVillageStartingPrefabsCount;
diff --git a/src/Generating/Prefabs/SandFlatRoofVillagePrefabs.cpp b/src/Generating/Prefabs/SandFlatRoofVillagePrefabs.cpp
new file mode 100644
index 000000000..4f0efdcc6
--- /dev/null
+++ b/src/Generating/Prefabs/SandFlatRoofVillagePrefabs.cpp
@@ -0,0 +1,1558 @@
+
+// SandFlatRoofVillagePrefabs.cpp
+
+// Defines the prefabs in the group SandFlatRoofVillage
+
+// NOTE: This file has been generated automatically by GalExport!
+// Any manual changes will be overwritten by the next automatic export!
+
+#include "Globals.h"
+#include "SandFlatRoofVillagePrefabs.h"
+
+
+
+
+
+const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] =
+{
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // Forge:
+ // The data has been exported from the gallery Desert, area index 32, ID 173, created by Aloe_vera
+ {
+ // Size:
+ 12, 5, 10, // SizeX = 12, SizeY = 5, SizeZ = 10
+
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 11, 4, 9, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a:128: 2\n" /* sandstonestairs */
+ "b:128: 1\n" /* sandstonestairs */
+ "c:128: 0\n" /* sandstonestairs */
+ "d: 24: 0\n" /* sandstone */
+ "e:128: 3\n" /* sandstonestairs */
+ "f:171:15\n" /* carpet */
+ "g: 64: 6\n" /* wooddoorblock */
+ "h:171: 0\n" /* carpet */
+ "i:171:14\n" /* carpet */
+ "j: 61: 2\n" /* furnace */
+ "k: 10: 0\n" /* lava */
+ "l: 54: 2\n" /* chest */
+ "m: 19: 0\n" /* sponge */
+ "n: 24: 2\n" /* sandstone */
+ "o: 64:12\n" /* wooddoorblock */
+ "p: 50: 1\n" /* torch */
+ "q:101: 0\n" /* ironbars */
+ "r:128: 4\n" /* sandstonestairs */
+ "s:128: 6\n" /* sandstonestairs */
+ "t:128: 5\n" /* sandstonestairs */
+ "u:128: 7\n" /* sandstonestairs */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 11 */
+ /* * 012345678901 */
+ /* 0 */ "aaaaaab....."
+ /* 1 */ "cdddddddddd."
+ /* 2 */ "cdddddddddd."
+ /* 3 */ "cdddddddddd."
+ /* 4 */ "cdddddddddd."
+ /* 5 */ "edddddddddd."
+ /* 6 */ ".dddddddddd."
+ /* 7 */ ".dddddddddd."
+ /* 8 */ ".dddddddddd."
+ /* 9 */ "............"
+
+ // Level 1
+ /* z\x* 11 */
+ /* * 012345678901 */
+ /* 0 */ "............"
+ /* 1 */ ".d....ddddd."
+ /* 2 */ "......dfffd."
+ /* 3 */ "......ghfhd."
+ /* 4 */ "......diiid."
+ /* 5 */ ".d....dhfhd."
+ /* 6 */ ".djddjdfffd."
+ /* 7 */ ".ddkkddl..d."
+ /* 8 */ ".dddddddddd."
+ /* 9 */ "............"
+
+ // Level 2
+ /* z\x* 11 */
+ /* * 012345678901 */
+ /* 0 */ "............"
+ /* 1 */ ".n....nn.nn."
+ /* 2 */ "......n...n."
+ /* 3 */ "......o...n."
+ /* 4 */ "......n....."
+ /* 5 */ ".n....n...n."
+ /* 6 */ ".n....n...n."
+ /* 7 */ ".n....n...n."
+ /* 8 */ ".nnn.nnn.nn."
+ /* 9 */ "............"
+
+ // Level 3
+ /* z\x* 11 */
+ /* * 012345678901 */
+ /* 0 */ "............"
+ /* 1 */ ".d....ddddd."
+ /* 2 */ "......d...d."
+ /* 3 */ "......d...d."
+ /* 4 */ "......dp..d."
+ /* 5 */ ".d....d...d."
+ /* 6 */ ".dqqqqd...d."
+ /* 7 */ ".d....d...d."
+ /* 8 */ ".dddddddddd."
+ /* 9 */ "............"
+
+ // Level 4
+ /* z\x* 11 */
+ /* * 012345678901 */
+ /* 0 */ "rsssssssssss"
+ /* 1 */ "rddddddddddt"
+ /* 2 */ "rddddddddddt"
+ /* 3 */ "rddddddddddt"
+ /* 4 */ "rddddddddddt"
+ /* 5 */ "rddddddddddt"
+ /* 6 */ "rddddddddddt"
+ /* 7 */ "rddddddddddt"
+ /* 8 */ "rddddddddddt"
+ /* 9 */ "uuuuuuuuuuut",
+
+ // Connectors:
+ "-1: 3, 0, 0: 2\n" /* Type -1, direction Z- */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ true,
+ }, // Forge
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // House11x7:
+ // The data has been exported from the gallery Desert, area index 31, ID 172, created by Aloe_vera
+ {
+ // Size:
+ 13, 5, 9, // SizeX = 13, SizeY = 5, SizeZ = 9
+
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 12, 4, 8, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a:128: 0\n" /* sandstonestairs */
+ "b:128: 2\n" /* sandstonestairs */
+ "c:128: 1\n" /* sandstonestairs */
+ "d: 24: 0\n" /* sandstone */
+ "e: 64: 7\n" /* wooddoorblock */
+ "f:171: 0\n" /* carpet */
+ "g:171:15\n" /* carpet */
+ "h:171:14\n" /* carpet */
+ "i: 24: 2\n" /* sandstone */
+ "j: 64:12\n" /* wooddoorblock */
+ "k: 50: 3\n" /* torch */
+ "l: 50: 1\n" /* torch */
+ "m: 19: 0\n" /* sponge */
+ "n: 50: 2\n" /* torch */
+ "o: 50: 4\n" /* torch */
+ "p:128: 4\n" /* sandstonestairs */
+ "q:128: 6\n" /* sandstonestairs */
+ "r:128: 5\n" /* sandstonestairs */
+ "s:128: 7\n" /* sandstonestairs */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "..abc........"
+ /* 1 */ ".ddddddddddd."
+ /* 2 */ ".ddddddddddd."
+ /* 3 */ ".ddddddddddd."
+ /* 4 */ ".ddddddddddd."
+ /* 5 */ ".ddddddddddd."
+ /* 6 */ ".ddddddddddd."
+ /* 7 */ ".ddddddddddd."
+ /* 8 */ "............."
+
+ // Level 1
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "............."
+ /* 1 */ ".ddedddddddd."
+ /* 2 */ ".dffgggggffd."
+ /* 3 */ ".dfghhhhhgfd."
+ /* 4 */ ".dfghfffhgfd."
+ /* 5 */ ".dfghhhhhgfd."
+ /* 6 */ ".dffgggggffd."
+ /* 7 */ ".ddddddddddd."
+ /* 8 */ "............."
+
+ // Level 2
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "............."
+ /* 1 */ ".iiji.iii.ii."
+ /* 2 */ ".i.........i."
+ /* 3 */ ".i.........i."
+ /* 4 */ "............."
+ /* 5 */ ".i.........i."
+ /* 6 */ ".i.........i."
+ /* 7 */ ".ii.ii.ii.ii."
+ /* 8 */ "............."
+
+ // Level 3
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "............."
+ /* 1 */ ".ddddddddddd."
+ /* 2 */ ".d..k..k...d."
+ /* 3 */ ".d.........d."
+ /* 4 */ ".dl.......nd."
+ /* 5 */ ".d.........d."
+ /* 6 */ ".d....o....d."
+ /* 7 */ ".ddddddddddd."
+ /* 8 */ "............."
+
+ // Level 4
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "pqqqqqqqqqqqq"
+ /* 1 */ "pdddddddddddr"
+ /* 2 */ "pdddddddddddr"
+ /* 3 */ "pdddddddddddr"
+ /* 4 */ "pdddddddddddr"
+ /* 5 */ "pdddddddddddr"
+ /* 6 */ "pdddddddddddr"
+ /* 7 */ "pdddddddddddr"
+ /* 8 */ "ssssssssssssr",
+
+ // Connectors:
+ "-1: 3, 0, 0: 2\n" /* Type -1, direction Z- */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ true,
+ }, // House11x7
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // House5x4:
+ // The data has been exported from the gallery Desert, area index 25, ID 166, created by Aloe_vera
+ {
+ // Size:
+ 7, 5, 6, // SizeX = 7, SizeY = 5, SizeZ = 6
+
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 6, 4, 5, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a:128: 0\n" /* sandstonestairs */
+ "b:128: 2\n" /* sandstonestairs */
+ "c:128: 1\n" /* sandstonestairs */
+ "d: 24: 0\n" /* sandstone */
+ "e: 64: 7\n" /* wooddoorblock */
+ "f:171: 0\n" /* carpet */
+ "g:171:14\n" /* carpet */
+ "h: 24: 2\n" /* sandstone */
+ "i: 64:12\n" /* wooddoorblock */
+ "j: 50: 3\n" /* torch */
+ "k:128: 4\n" /* sandstonestairs */
+ "l:128: 6\n" /* sandstonestairs */
+ "m: 19: 0\n" /* sponge */
+ "n:128: 5\n" /* sandstonestairs */
+ "o:128: 7\n" /* sandstonestairs */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 0123456 */
+ /* 0 */ "..abc.."
+ /* 1 */ ".ddddd."
+ /* 2 */ ".ddddd."
+ /* 3 */ ".ddddd."
+ /* 4 */ ".ddddd."
+ /* 5 */ "......."
+
+ // Level 1
+ /* z\x* 0123456 */
+ /* 0 */ "......."
+ /* 1 */ ".ddedd."
+ /* 2 */ ".dfgfd."
+ /* 3 */ ".dfgfd."
+ /* 4 */ ".ddddd."
+ /* 5 */ "......."
+
+ // Level 2
+ /* z\x* 0123456 */
+ /* 0 */ "......."
+ /* 1 */ ".hhihh."
+ /* 2 */ ".h...h."
+ /* 3 */ ".h...h."
+ /* 4 */ ".hh.hh."
+ /* 5 */ "......."
+
+ // Level 3
+ /* z\x* 0123456 */
+ /* 0 */ "......."
+ /* 1 */ ".ddddd."
+ /* 2 */ ".dj.jd."
+ /* 3 */ ".d...d."
+ /* 4 */ ".ddddd."
+ /* 5 */ "......."
+
+ // Level 4
+ /* z\x* 0123456 */
+ /* 0 */ "kllllln"
+ /* 1 */ "kdddddn"
+ /* 2 */ "kdddddn"
+ /* 3 */ "kdddddn"
+ /* 4 */ "kdddddn"
+ /* 5 */ "oooooon",
+
+ // Connectors:
+ "-1: 3, 0, 0: 2\n" /* Type -1, direction Z- */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ true,
+ }, // House5x4
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // House5x5:
+ // The data has been exported from the gallery Desert, area index 26, ID 167, created by Aloe_vera
+ {
+ // Size:
+ 7, 5, 7, // SizeX = 7, SizeY = 5, SizeZ = 7
+
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 6, 4, 6, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a:128: 0\n" /* sandstonestairs */
+ "b:128: 2\n" /* sandstonestairs */
+ "c:128: 1\n" /* sandstonestairs */
+ "d: 24: 0\n" /* sandstone */
+ "e: 64: 7\n" /* wooddoorblock */
+ "f:171: 0\n" /* carpet */
+ "g:171:15\n" /* carpet */
+ "h:171:14\n" /* carpet */
+ "i: 24: 2\n" /* sandstone */
+ "j: 64:12\n" /* wooddoorblock */
+ "k: 50: 3\n" /* torch */
+ "l:128: 4\n" /* sandstonestairs */
+ "m: 19: 0\n" /* sponge */
+ "n:128: 6\n" /* sandstonestairs */
+ "o:128: 5\n" /* sandstonestairs */
+ "p:128: 7\n" /* sandstonestairs */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 0123456 */
+ /* 0 */ "..abc.."
+ /* 1 */ ".ddddd."
+ /* 2 */ ".ddddd."
+ /* 3 */ ".ddddd."
+ /* 4 */ ".ddddd."
+ /* 5 */ ".ddddd."
+ /* 6 */ "......."
+
+ // Level 1
+ /* z\x* 0123456 */
+ /* 0 */ "......."
+ /* 1 */ ".ddedd."
+ /* 2 */ ".dfffd."
+ /* 3 */ ".dghgd."
+ /* 4 */ ".dfffd."
+ /* 5 */ ".ddddd."
+ /* 6 */ "......."
+
+ // Level 2
+ /* z\x* 0123456 */
+ /* 0 */ "......."
+ /* 1 */ ".iijii."
+ /* 2 */ ".i...i."
+ /* 3 */ "......."
+ /* 4 */ ".i...i."
+ /* 5 */ ".ii.ii."
+ /* 6 */ "......."
+
+ // Level 3
+ /* z\x* 0123456 */
+ /* 0 */ "......."
+ /* 1 */ ".ddddd."
+ /* 2 */ ".dk.kd."
+ /* 3 */ ".d...d."
+ /* 4 */ ".d...d."
+ /* 5 */ ".ddddd."
+ /* 6 */ "......."
+
+ // Level 4
+ /* z\x* 0123456 */
+ /* 0 */ "lnnnnno"
+ /* 1 */ "ldddddo"
+ /* 2 */ "ldddddo"
+ /* 3 */ "ldddddo"
+ /* 4 */ "ldddddo"
+ /* 5 */ "ldddddo"
+ /* 6 */ "ppppppo",
+
+ // Connectors:
+ "-1: 3, 0, 0: 2\n" /* Type -1, direction Z- */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ true,
+ }, // House5x5
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // House7x5:
+ // The data has been exported from the gallery Desert, area index 27, ID 168, created by Aloe_vera
+ {
+ // Size:
+ 9, 5, 7, // SizeX = 9, SizeY = 5, SizeZ = 7
+
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 8, 4, 6, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a:128: 0\n" /* sandstonestairs */
+ "b:128: 2\n" /* sandstonestairs */
+ "c:128: 1\n" /* sandstonestairs */
+ "d: 24: 0\n" /* sandstone */
+ "e: 64: 7\n" /* wooddoorblock */
+ "f:171:14\n" /* carpet */
+ "g:171: 0\n" /* carpet */
+ "h:171:15\n" /* carpet */
+ "i: 24: 2\n" /* sandstone */
+ "j: 64:12\n" /* wooddoorblock */
+ "k: 50: 3\n" /* torch */
+ "l:128: 4\n" /* sandstonestairs */
+ "m: 19: 0\n" /* sponge */
+ "n:128: 6\n" /* sandstonestairs */
+ "o:128: 5\n" /* sandstonestairs */
+ "p:128: 7\n" /* sandstonestairs */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 012345678 */
+ /* 0 */ "..abc...."
+ /* 1 */ ".ddddddd."
+ /* 2 */ ".ddddddd."
+ /* 3 */ ".ddddddd."
+ /* 4 */ ".ddddddd."
+ /* 5 */ ".ddddddd."
+ /* 6 */ "........."
+
+ // Level 1
+ /* z\x* 012345678 */
+ /* 0 */ "........."
+ /* 1 */ ".ddedddd."
+ /* 2 */ ".dfffffd."
+ /* 3 */ ".dghhhgd."
+ /* 4 */ ".dfffffd."
+ /* 5 */ ".ddddddd."
+ /* 6 */ "........."
+
+ // Level 2
+ /* z\x* 012345678 */
+ /* 0 */ "........."
+ /* 1 */ ".iiji.ii."
+ /* 2 */ ".i.....i."
+ /* 3 */ "........."
+ /* 4 */ ".i.....i."
+ /* 5 */ ".iii.iii."
+ /* 6 */ "........."
+
+ // Level 3
+ /* z\x* 012345678 */
+ /* 0 */ "........."
+ /* 1 */ ".ddddddd."
+ /* 2 */ ".dk.k..d."
+ /* 3 */ ".d.....d."
+ /* 4 */ ".d.....d."
+ /* 5 */ ".ddddddd."
+ /* 6 */ "........."
+
+ // Level 4
+ /* z\x* 012345678 */
+ /* 0 */ "lnnnnnnnn"
+ /* 1 */ "ldddddddo"
+ /* 2 */ "ldddddddo"
+ /* 3 */ "ldddddddo"
+ /* 4 */ "ldddddddo"
+ /* 5 */ "ldddddddo"
+ /* 6 */ "ppppppppo",
+
+ // Connectors:
+ "-1: 3, 0, 0: 2\n" /* Type -1, direction Z- */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ true,
+ }, // House7x5
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // House8x5:
+ // The data has been exported from the gallery Desert, area index 28, ID 169, created by Aloe_vera
+ {
+ // Size:
+ 10, 5, 7, // SizeX = 10, SizeY = 5, SizeZ = 7
+
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 9, 4, 6, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a:128: 0\n" /* sandstonestairs */
+ "b:128: 2\n" /* sandstonestairs */
+ "c:128: 1\n" /* sandstonestairs */
+ "d: 24: 0\n" /* sandstone */
+ "e: 64: 7\n" /* wooddoorblock */
+ "f:171: 0\n" /* carpet */
+ "g:171:14\n" /* carpet */
+ "h:171:15\n" /* carpet */
+ "i: 24: 2\n" /* sandstone */
+ "j: 64:12\n" /* wooddoorblock */
+ "k: 50: 3\n" /* torch */
+ "l:128: 4\n" /* sandstonestairs */
+ "m: 19: 0\n" /* sponge */
+ "n:128: 6\n" /* sandstonestairs */
+ "o:128: 5\n" /* sandstonestairs */
+ "p:128: 7\n" /* sandstonestairs */,
+
+ // Block data:
+ // Level 0
+ /* z\x* */
+ /* * 0123456789 */
+ /* 0 */ "..abc....."
+ /* 1 */ ".dddddddd."
+ /* 2 */ ".dddddddd."
+ /* 3 */ ".dddddddd."
+ /* 4 */ ".dddddddd."
+ /* 5 */ ".dddddddd."
+ /* 6 */ ".........."
+
+ // Level 1
+ /* z\x* */
+ /* * 0123456789 */
+ /* 0 */ ".........."
+ /* 1 */ ".ddeddddd."
+ /* 2 */ ".dfghhgfd."
+ /* 3 */ ".dfhffhfd."
+ /* 4 */ ".dfghhgfd."
+ /* 5 */ ".dddddddd."
+ /* 6 */ ".........."
+
+ // Level 2
+ /* z\x* */
+ /* * 0123456789 */
+ /* 0 */ ".........."
+ /* 1 */ ".iijii.ii."
+ /* 2 */ ".i......i."
+ /* 3 */ ".........."
+ /* 4 */ ".i......i."
+ /* 5 */ ".ii.ii.ii."
+ /* 6 */ ".........."
+
+ // Level 3
+ /* z\x* */
+ /* * 0123456789 */
+ /* 0 */ ".........."
+ /* 1 */ ".dddddddd."
+ /* 2 */ ".dk.k...d."
+ /* 3 */ ".d......d."
+ /* 4 */ ".d......d."
+ /* 5 */ ".dddddddd."
+ /* 6 */ ".........."
+
+ // Level 4
+ /* z\x* */
+ /* * 0123456789 */
+ /* 0 */ "lnnnnnnnnn"
+ /* 1 */ "lddddddddo"
+ /* 2 */ "lddddddddo"
+ /* 3 */ "lddddddddo"
+ /* 4 */ "lddddddddo"
+ /* 5 */ "lddddddddo"
+ /* 6 */ "pppppppppo",
+
+ // Connectors:
+ "-1: 3, 0, 0: 2\n" /* Type -1, direction Z- */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ true,
+ }, // House8x5
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // House8x7:
+ // The data has been exported from the gallery Desert, area index 29, ID 170, created by Aloe_vera
+ {
+ // Size:
+ 10, 5, 9, // SizeX = 10, SizeY = 5, SizeZ = 9
+
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 9, 4, 8, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a:128: 0\n" /* sandstonestairs */
+ "b:128: 2\n" /* sandstonestairs */
+ "c:128: 1\n" /* sandstonestairs */
+ "d: 24: 0\n" /* sandstone */
+ "e: 64: 7\n" /* wooddoorblock */
+ "f:171: 0\n" /* carpet */
+ "g:171:14\n" /* carpet */
+ "h:171:15\n" /* carpet */
+ "i: 24: 2\n" /* sandstone */
+ "j: 64:12\n" /* wooddoorblock */
+ "k: 50: 3\n" /* torch */
+ "l: 50: 1\n" /* torch */
+ "m: 19: 0\n" /* sponge */
+ "n: 50: 2\n" /* torch */
+ "o:128: 4\n" /* sandstonestairs */
+ "p:128: 6\n" /* sandstonestairs */
+ "q:128: 5\n" /* sandstonestairs */
+ "r:128: 7\n" /* sandstonestairs */,
+
+ // Block data:
+ // Level 0
+ /* z\x* */
+ /* * 0123456789 */
+ /* 0 */ "..abc....."
+ /* 1 */ ".dddddddd."
+ /* 2 */ ".dddddddd."
+ /* 3 */ ".dddddddd."
+ /* 4 */ ".dddddddd."
+ /* 5 */ ".dddddddd."
+ /* 6 */ ".dddddddd."
+ /* 7 */ ".dddddddd."
+ /* 8 */ ".........."
+
+ // Level 1
+ /* z\x* */
+ /* * 0123456789 */
+ /* 0 */ ".........."
+ /* 1 */ ".ddeddddd."
+ /* 2 */ ".dfghhgfd."
+ /* 3 */ ".dfhffhfd."
+ /* 4 */ ".dfhgghfd."
+ /* 5 */ ".dfhffhfd."
+ /* 6 */ ".dfghhgfd."
+ /* 7 */ ".dddddddd."
+ /* 8 */ ".........."
+
+ // Level 2
+ /* z\x* */
+ /* * 0123456789 */
+ /* 0 */ ".........."
+ /* 1 */ ".iijii.ii."
+ /* 2 */ ".i......i."
+ /* 3 */ ".i......i."
+ /* 4 */ ".........."
+ /* 5 */ ".i......i."
+ /* 6 */ ".i......i."
+ /* 7 */ ".ii.ii.ii."
+ /* 8 */ ".........."
+
+ // Level 3
+ /* z\x* */
+ /* * 0123456789 */
+ /* 0 */ ".........."
+ /* 1 */ ".dddddddd."
+ /* 2 */ ".d..k...d."
+ /* 3 */ ".d......d."
+ /* 4 */ ".dl....nd."
+ /* 5 */ ".d......d."
+ /* 6 */ ".d......d."
+ /* 7 */ ".dddddddd."
+ /* 8 */ ".........."
+
+ // Level 4
+ /* z\x* */
+ /* * 0123456789 */
+ /* 0 */ "oppppppppp"
+ /* 1 */ "oddddddddq"
+ /* 2 */ "oddddddddq"
+ /* 3 */ "oddddddddq"
+ /* 4 */ "oddddddddq"
+ /* 5 */ "oddddddddq"
+ /* 6 */ "oddddddddq"
+ /* 7 */ "oddddddddq"
+ /* 8 */ "rrrrrrrrrq",
+
+ // Connectors:
+ "-1: 3, 0, 0: 2\n" /* Type -1, direction Z- */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ true,
+ }, // House8x7
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // House9x7:
+ // The data has been exported from the gallery Desert, area index 30, ID 171, created by Aloe_vera
+ {
+ // Size:
+ 11, 5, 9, // SizeX = 11, SizeY = 5, SizeZ = 9
+
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 10, 4, 8, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a:128: 0\n" /* sandstonestairs */
+ "b:128: 2\n" /* sandstonestairs */
+ "c:128: 1\n" /* sandstonestairs */
+ "d: 24: 0\n" /* sandstone */
+ "e: 64: 7\n" /* wooddoorblock */
+ "f:171: 0\n" /* carpet */
+ "g:171:15\n" /* carpet */
+ "h:171:14\n" /* carpet */
+ "i: 24: 2\n" /* sandstone */
+ "j: 64:12\n" /* wooddoorblock */
+ "k: 50: 3\n" /* torch */
+ "l: 50: 1\n" /* torch */
+ "m: 19: 0\n" /* sponge */
+ "n: 50: 2\n" /* torch */
+ "o: 50: 4\n" /* torch */
+ "p:128: 4\n" /* sandstonestairs */
+ "q:128: 6\n" /* sandstonestairs */
+ "r:128: 5\n" /* sandstonestairs */
+ "s:128: 7\n" /* sandstonestairs */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "..abc......"
+ /* 1 */ ".ddddddddd."
+ /* 2 */ ".ddddddddd."
+ /* 3 */ ".ddddddddd."
+ /* 4 */ ".ddddddddd."
+ /* 5 */ ".ddddddddd."
+ /* 6 */ ".ddddddddd."
+ /* 7 */ ".ddddddddd."
+ /* 8 */ "..........."
+
+ // Level 1
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "..........."
+ /* 1 */ ".ddedddddd."
+ /* 2 */ ".dffgggffd."
+ /* 3 */ ".dfghhhgfd."
+ /* 4 */ ".dfghfhgfd."
+ /* 5 */ ".dfghhhgfd."
+ /* 6 */ ".dffgggffd."
+ /* 7 */ ".ddddddddd."
+ /* 8 */ "..........."
+
+ // Level 2
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "..........."
+ /* 1 */ ".iijii.iii."
+ /* 2 */ ".i.......i."
+ /* 3 */ ".i.......i."
+ /* 4 */ "..........."
+ /* 5 */ ".i.......i."
+ /* 6 */ ".i.......i."
+ /* 7 */ ".ii.iii.ii."
+ /* 8 */ "..........."
+
+ // Level 3
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "..........."
+ /* 1 */ ".ddddddddd."
+ /* 2 */ ".d..k....d."
+ /* 3 */ ".d.......d."
+ /* 4 */ ".dl.....nd."
+ /* 5 */ ".d.......d."
+ /* 6 */ ".d...o...d."
+ /* 7 */ ".ddddddddd."
+ /* 8 */ "..........."
+
+ // Level 4
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "pqqqqqqqqqq"
+ /* 1 */ "pdddddddddr"
+ /* 2 */ "pdddddddddr"
+ /* 3 */ "pdddddddddr"
+ /* 4 */ "pdddddddddr"
+ /* 5 */ "pdddddddddr"
+ /* 6 */ "pdddddddddr"
+ /* 7 */ "pdddddddddr"
+ /* 8 */ "ssssssssssr",
+
+ // Connectors:
+ "-1: 3, 0, 0: 2\n" /* Type -1, direction Z- */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ true,
+ }, // House9x7
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // HouseL13x12:
+ // The data has been exported from the gallery Desert, area index 53, ID 345, created by jakibaki
+ {
+ // Size:
+ 15, 5, 14, // SizeX = 15, SizeY = 5, SizeZ = 14
+
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 14, 4, 13, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a:128: 0\n" /* sandstonestairs */
+ "b:128: 2\n" /* sandstonestairs */
+ "c:128: 1\n" /* sandstonestairs */
+ "d: 24: 0\n" /* sandstone */
+ "e: 43: 1\n" /* doubleslab */
+ "f: 64: 7\n" /* wooddoorblock */
+ "g:171: 0\n" /* carpet */
+ "h:171:15\n" /* carpet */
+ "i:171:14\n" /* carpet */
+ "j: 58: 0\n" /* workbench */
+ "k: 24: 2\n" /* sandstone */
+ "l: 64:12\n" /* wooddoorblock */
+ "m: 19: 0\n" /* sponge */
+ "n: 50: 3\n" /* torch */
+ "o: 50: 1\n" /* torch */
+ "p: 50: 2\n" /* torch */
+ "q: 50: 4\n" /* torch */
+ "r:128: 6\n" /* sandstonestairs */
+ "s:128: 5\n" /* sandstonestairs */
+ "t:128: 4\n" /* sandstonestairs */
+ "u:128: 7\n" /* sandstonestairs */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "...abc........."
+ /* 1 */ ".ddddddddddddd."
+ /* 2 */ ".ddddddddddddd."
+ /* 3 */ ".ddddddddddddd."
+ /* 4 */ ".ddddddddddddd."
+ /* 5 */ ".ddddddddddded."
+ /* 6 */ ".ddddddddddddd."
+ /* 7 */ ".ddddddddddddd."
+ /* 8 */ ".......deddddd."
+ /* 9 */ "mmmmmm.ddddddd."
+ /* 10 */ "mmmmmm.ddddddd."
+ /* 11 */ "mmmmmm.ddddddd."
+ /* 12 */ "mmmmmm.ddddddd."
+ /* 13 */ "..............."
+
+ // Level 1
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "..............."
+ /* 1 */ ".dddfddddddddd."
+ /* 2 */ ".dgghhhhhhhhgd."
+ /* 3 */ ".dghiiiiiiiihd."
+ /* 4 */ ".dghiggggggihd."
+ /* 5 */ ".dghiiiiiigihd."
+ /* 6 */ ".dgghhhhhigihd."
+ /* 7 */ ".dddddddhigihd."
+ /* 8 */ ".......dhigihd."
+ /* 9 */ "mmmmmm.dhiiihd."
+ /* 10 */ "mmmmmm.dghhhgd."
+ /* 11 */ "mmmmmm.dggggjd."
+ /* 12 */ "mmmmmm.ddddddd."
+ /* 13 */ "..............."
+
+ // Level 2
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "..............."
+ /* 1 */ ".kkklkkkk.kkkk."
+ /* 2 */ ".k...........k."
+ /* 3 */ ".k...........k."
+ /* 4 */ "..............."
+ /* 5 */ ".k...........k."
+ /* 6 */ ".k...........k."
+ /* 7 */ ".kkk.kkk.....k."
+ /* 8 */ ".......k.....k."
+ /* 9 */ "mmmmmm.k......."
+ /* 10 */ "mmmmmm.......k."
+ /* 11 */ "mmmmmm.k.....k."
+ /* 12 */ "mmmmmm.kkk.kkk."
+ /* 13 */ "..............."
+
+ // Level 3
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "..............."
+ /* 1 */ ".ddddddddddddd."
+ /* 2 */ ".d......n....d."
+ /* 3 */ ".d...........d."
+ /* 4 */ ".do..........d."
+ /* 5 */ ".d...........d."
+ /* 6 */ ".d..........pd."
+ /* 7 */ ".ddddddd.....d."
+ /* 8 */ ".......d.....d."
+ /* 9 */ "mmmmmm.d.....d."
+ /* 10 */ "mmmmmm.d.....d."
+ /* 11 */ "mmmmmm.d..q..d."
+ /* 12 */ "mmmmmm.ddddddd."
+ /* 13 */ "..............."
+
+ // Level 4
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "rrrrrrrrrrrrrrs"
+ /* 1 */ "tddddddddddddds"
+ /* 2 */ "tddddddddddddds"
+ /* 3 */ "tddddddddddddds"
+ /* 4 */ "tddddddddddddds"
+ /* 5 */ "tddddddddddddds"
+ /* 6 */ "tddddddddddddds"
+ /* 7 */ "tddddddddddddds"
+ /* 8 */ "tuuuuutddddddds"
+ /* 9 */ "mmmmmmtddddddds"
+ /* 10 */ "mmmmmmtddddddds"
+ /* 11 */ "mmmmmmtddddddds"
+ /* 12 */ "mmmmmmtddddddds"
+ /* 13 */ "......tuuuuuuuu",
+
+ // Connectors:
+ "-1: 4, 0, 0: 2\n" /* Type -1, direction Z- */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ true,
+ }, // HouseL13x12
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // MarketStall:
+ // The data has been exported from the gallery Desert, area index 34, ID 175, created by Aloe_vera
+ {
+ // Size:
+ 7, 6, 7, // SizeX = 7, SizeY = 6, SizeZ = 7
+
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 6, 5, 6, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a: 12: 0\n" /* sand */
+ "b: 85: 0\n" /* fence */
+ "c:171:14\n" /* carpet */
+ "d:171:15\n" /* carpet */
+ "e:171: 0\n" /* carpet */
+ "f: 35:14\n" /* wool */
+ "g: 35: 0\n" /* wool */
+ "m: 19: 0\n" /* sponge */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 0123456 */
+ /* 0 */ "aaaaaaa"
+ /* 1 */ "aaaaaaa"
+ /* 2 */ "aaaaaaa"
+ /* 3 */ "aaaaaaa"
+ /* 4 */ "aaaaaaa"
+ /* 5 */ "aaaaaaa"
+ /* 6 */ "aaaaaaa"
+
+ // Level 1
+ /* z\x* 0123456 */
+ /* 0 */ "b.....b"
+ /* 1 */ "cddeddc"
+ /* 2 */ "cdeeedc"
+ /* 3 */ "cdeeedc"
+ /* 4 */ "cddeddc"
+ /* 5 */ "b.....b"
+ /* 6 */ "......."
+
+ // Level 2
+ /* z\x* 0123456 */
+ /* 0 */ "b.....b"
+ /* 1 */ "......."
+ /* 2 */ "......."
+ /* 3 */ "......."
+ /* 4 */ "......."
+ /* 5 */ "b.....b"
+ /* 6 */ "......."
+
+ // Level 3
+ /* z\x* 0123456 */
+ /* 0 */ "b.....b"
+ /* 1 */ "......."
+ /* 2 */ "......."
+ /* 3 */ "......."
+ /* 4 */ "......."
+ /* 5 */ "b.....b"
+ /* 6 */ "fgfgfgf"
+
+ // Level 4
+ /* z\x* 0123456 */
+ /* 0 */ "fgfgfgf"
+ /* 1 */ "......."
+ /* 2 */ "......."
+ /* 3 */ "......."
+ /* 4 */ "......."
+ /* 5 */ "fgfgfgf"
+ /* 6 */ "......."
+
+ // Level 5
+ /* z\x* 0123456 */
+ /* 0 */ "......."
+ /* 1 */ "fgfgfgf"
+ /* 2 */ "fgfgfgf"
+ /* 3 */ "fgfgfgf"
+ /* 4 */ "fgfgfgf"
+ /* 5 */ "......."
+ /* 6 */ ".......",
+
+ // Connectors:
+ "-1: 2, 0, 0: 2\n" /* Type -1, direction Z- */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 5,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ true,
+ }, // MarketStall
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // Marketplace:
+ // The data has been exported from the gallery Desert, area index 38, ID 261, created by Aloe_vera
+ {
+ // Size:
+ 14, 4, 16, // SizeX = 14, SizeY = 4, SizeZ = 16
+
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 13, 3, 15, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a: 24: 0\n" /* sandstone */
+ "b: 12: 0\n" /* sand */
+ "c: 24: 2\n" /* sandstone */
+ "d: 12: 2\n" /* sand */
+ "e: 85: 0\n" /* fence */
+ "f: 5: 0\n" /* wood */
+ "g:128: 2\n" /* sandstonestairs */
+ "h:128: 0\n" /* sandstonestairs */
+ "i: 8: 0\n" /* water */
+ "j:128: 1\n" /* sandstonestairs */
+ "k:128: 3\n" /* sandstonestairs */
+ "l: 35: 0\n" /* wool */
+ "m: 19: 0\n" /* sponge */
+ "n: 35:14\n" /* wool */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 1111 */
+ /* * 01234567890123 */
+ /* 0 */ "aaaabbbaaabbbb"
+ /* 1 */ "aaaabbaabbabbb"
+ /* 2 */ "aababbabcabbbb"
+ /* 3 */ "aaaaabaaaaabbb"
+ /* 4 */ "bbbbbbbbbbbbbb"
+ /* 5 */ "bbbbbbbbbbaabb"
+ /* 6 */ "bbbbccccbbabab"
+ /* 7 */ "ccbbccccbbaaab"
+ /* 8 */ "ccbbccccbbabbb"
+ /* 9 */ "dcbbccccbbabaa"
+ /* 10 */ "ccbbbbbbbbaaba"
+ /* 11 */ "ccbbbbbbbbabaa"
+ /* 12 */ "bbbbbbbbbbabaa"
+ /* 13 */ "bbbaababbbaaba"
+ /* 14 */ "bbbcaaaabbabbb"
+ /* 15 */ "bbbcccabbbabbb"
+
+ // Level 1
+ /* z\x* 1111 */
+ /* * 01234567890123 */
+ /* 0 */ "e...e.e...e..."
+ /* 1 */ ".............."
+ /* 2 */ ".............."
+ /* 3 */ "fffff.fffff..."
+ /* 4 */ ".............."
+ /* 5 */ "..........f..e"
+ /* 6 */ "....gggg..f..."
+ /* 7 */ ".f..hiij..f..."
+ /* 8 */ ".f..hiij..f..."
+ /* 9 */ ".f..kkkk..f..e"
+ /* 10 */ ".f............"
+ /* 11 */ ".f........f..e"
+ /* 12 */ "...fffff..f..."
+ /* 13 */ "..........f..."
+ /* 14 */ "..........f..."
+ /* 15 */ "...e...e..f..e"
+
+ // Level 2
+ /* z\x* 1111 */
+ /* * 01234567890123 */
+ /* 0 */ "lnlnl.lnlnl..."
+ /* 1 */ ".............."
+ /* 2 */ ".............."
+ /* 3 */ "e...e.e...e..."
+ /* 4 */ ".............."
+ /* 5 */ "..........e..l"
+ /* 6 */ ".............n"
+ /* 7 */ ".e...........l"
+ /* 8 */ ".............n"
+ /* 9 */ "..........e..l"
+ /* 10 */ ".............."
+ /* 11 */ ".e........e..l"
+ /* 12 */ "...e...e.....n"
+ /* 13 */ ".............l"
+ /* 14 */ ".............n"
+ /* 15 */ "...lnlnl..e..l"
+
+ // Level 3
+ /* z\x* 1111 */
+ /* * 01234567890123 */
+ /* 0 */ ".............."
+ /* 1 */ "lnlnl.lnlnl..."
+ /* 2 */ "lnlnl.lnlnl..."
+ /* 3 */ "lnlnl.lnlnl..."
+ /* 4 */ ".............."
+ /* 5 */ "..........lll."
+ /* 6 */ "..........nnn."
+ /* 7 */ "ll........lll."
+ /* 8 */ "nn........nnn."
+ /* 9 */ "ll........lll."
+ /* 10 */ "nn............"
+ /* 11 */ "ll........lll."
+ /* 12 */ "...lnlnl..nnn."
+ /* 13 */ "...lnlnl..lll."
+ /* 14 */ "...lnlnl..nnn."
+ /* 15 */ "..........lll.",
+
+ // Connectors:
+ "-1: 5, 0, 0: 2\n" /* Type -1, direction Z- */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 20,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ true,
+ }, // Marketplace
+}; // g_SandFlatRoofVillagePrefabs
+
+
+
+
+
+
+const cPrefab::sDef g_SandFlatRoofVillageStartingPrefabs[] =
+{
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // Well:
+ // The data has been exported from the gallery Desert, area index 44, ID 275, created by Aloe_vera
+ {
+ // Size:
+ 5, 16, 5, // SizeX = 5, SizeY = 16, SizeZ = 5
+
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 4, 15, 4, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a: 1: 0\n" /* stone */
+ "b: 24: 0\n" /* sandstone */
+ "c: 8: 0\n" /* water */
+ "d:128: 2\n" /* sandstonestairs */
+ "e:128: 0\n" /* sandstonestairs */
+ "f:128: 1\n" /* sandstonestairs */
+ "g:128: 3\n" /* sandstonestairs */
+ "h:128: 6\n" /* sandstonestairs */
+ "i:128: 4\n" /* sandstonestairs */
+ "j:128: 5\n" /* sandstonestairs */
+ "k:128: 7\n" /* sandstonestairs */
+ "l: 44: 1\n" /* step */
+ "m: 19: 0\n" /* sponge */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 01234 */
+ /* 0 */ "aaaaa"
+ /* 1 */ "abbba"
+ /* 2 */ "abbba"
+ /* 3 */ "abbba"
+ /* 4 */ "aaaaa"
+
+ // Level 1
+ /* z\x* 01234 */
+ /* 0 */ "bbbbb"
+ /* 1 */ "bcccb"
+ /* 2 */ "bcccb"
+ /* 3 */ "bcccb"
+ /* 4 */ "bbbbb"
+
+ // Level 2
+ /* z\x* 01234 */
+ /* 0 */ "bbbbb"
+ /* 1 */ "bcccb"
+ /* 2 */ "bcccb"
+ /* 3 */ "bcccb"
+ /* 4 */ "bbbbb"
+
+ // Level 3
+ /* z\x* 01234 */
+ /* 0 */ "bbbbb"
+ /* 1 */ "bcccb"
+ /* 2 */ "bcccb"
+ /* 3 */ "bcccb"
+ /* 4 */ "bbbbb"
+
+ // Level 4
+ /* z\x* 01234 */
+ /* 0 */ "bbbbb"
+ /* 1 */ "bcccb"
+ /* 2 */ "bcccb"
+ /* 3 */ "bcccb"
+ /* 4 */ "bbbbb"
+
+ // Level 5
+ /* z\x* 01234 */
+ /* 0 */ "bbbbb"
+ /* 1 */ "bcccb"
+ /* 2 */ "bcccb"
+ /* 3 */ "bcccb"
+ /* 4 */ "bbbbb"
+
+ // Level 6
+ /* z\x* 01234 */
+ /* 0 */ "bbbbb"
+ /* 1 */ "bcccb"
+ /* 2 */ "bcccb"
+ /* 3 */ "bcccb"
+ /* 4 */ "bbbbb"
+
+ // Level 7
+ /* z\x* 01234 */
+ /* 0 */ "bbbbb"
+ /* 1 */ "bcccb"
+ /* 2 */ "bcccb"
+ /* 3 */ "bcccb"
+ /* 4 */ "bbbbb"
+
+ // Level 8
+ /* z\x* 01234 */
+ /* 0 */ "bbbbb"
+ /* 1 */ "bcbcb"
+ /* 2 */ "bbcbb"
+ /* 3 */ "bcbcb"
+ /* 4 */ "bbbbb"
+
+ // Level 9
+ /* z\x* 01234 */
+ /* 0 */ "bbbbb"
+ /* 1 */ "bcbcb"
+ /* 2 */ "bbbbb"
+ /* 3 */ "bcbcb"
+ /* 4 */ "bbbbb"
+
+ // Level 10
+ /* z\x* 01234 */
+ /* 0 */ "bbbbb"
+ /* 1 */ "bcbcb"
+ /* 2 */ "bbbbb"
+ /* 3 */ "bcbcb"
+ /* 4 */ "bbbbb"
+
+ // Level 11
+ /* z\x* 01234 */
+ /* 0 */ "ddddd"
+ /* 1 */ "ecccf"
+ /* 2 */ "ecbcf"
+ /* 3 */ "ecccf"
+ /* 4 */ "ggggf"
+
+ // Level 12
+ /* z\x* 01234 */
+ /* 0 */ "....."
+ /* 1 */ "....."
+ /* 2 */ "..b.."
+ /* 3 */ "....."
+ /* 4 */ "....."
+
+ // Level 13
+ /* z\x* 01234 */
+ /* 0 */ "....."
+ /* 1 */ "....."
+ /* 2 */ "..b.."
+ /* 3 */ "....."
+ /* 4 */ "....."
+
+ // Level 14
+ /* z\x* 01234 */
+ /* 0 */ "....."
+ /* 1 */ ".hhh."
+ /* 2 */ ".ibj."
+ /* 3 */ ".kkj."
+ /* 4 */ "....."
+
+ // Level 15
+ /* z\x* 01234 */
+ /* 0 */ "lllll"
+ /* 1 */ "lllll"
+ /* 2 */ "lllll"
+ /* 3 */ "lllll"
+ /* 4 */ "lllll",
+
+ // Connectors:
+ "2: 4, 11, 2: 5\n" /* Type 2, direction X+ */
+ "2: 2, 11, 4: 3\n" /* Type 2, direction Z+ */
+ "2: 0, 11, 2: 4\n" /* Type 2, direction X- */
+ "2: 2, 11, 0: 2\n" /* Type 2, direction Z- */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ true,
+ }, // Well
+};
+
+
+
+
+
+// The prefab counts:
+
+const size_t g_SandFlatRoofVillagePrefabsCount = ARRAYCOUNT(g_SandFlatRoofVillagePrefabs);
+
+const size_t g_SandFlatRoofVillageStartingPrefabsCount = ARRAYCOUNT(g_SandFlatRoofVillageStartingPrefabs);
+
diff --git a/src/Generating/Prefabs/SandFlatRoofVillagePrefabs.h b/src/Generating/Prefabs/SandFlatRoofVillagePrefabs.h
new file mode 100644
index 000000000..ea06de5b5
--- /dev/null
+++ b/src/Generating/Prefabs/SandFlatRoofVillagePrefabs.h
@@ -0,0 +1,15 @@
+
+// SandFlatRoofVillagePrefabs.h
+
+// Declares the prefabs in the group SandFlatRoofVillage
+
+#include "../Prefab.h"
+
+
+
+
+
+extern const cPrefab::sDef g_SandFlatRoofVillagePrefabs[];
+extern const cPrefab::sDef g_SandFlatRoofVillageStartingPrefabs[];
+extern const size_t g_SandFlatRoofVillagePrefabsCount;
+extern const size_t g_SandFlatRoofVillageStartingPrefabsCount;
diff --git a/src/Generating/Prefabs/SandVillagePrefabs.cpp b/src/Generating/Prefabs/SandVillagePrefabs.cpp
new file mode 100644
index 000000000..a062f8cd4
--- /dev/null
+++ b/src/Generating/Prefabs/SandVillagePrefabs.cpp
@@ -0,0 +1,2133 @@
+
+// SandVillagePrefabs.cpp
+
+// Defines the prefabs in the group SandVillage
+
+// NOTE: This file has been generated automatically by GalExport!
+// Any manual changes will be overwritten by the next automatic export!
+
+#include "Globals.h"
+#include "SandVillagePrefabs.h"
+
+
+
+
+
+const cPrefab::sDef g_SandVillagePrefabs[] =
+{
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // DoubleField:
+ // The data has been exported from the gallery Desert, area index 5, ID 75, created by tonibm1999
+ {
+ // Size:
+ 13, 2, 9, // SizeX = 13, SizeY = 2, SizeZ = 9
+
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 12, 1, 8, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a: 24: 0\n" /* sandstone */
+ "b: 60: 7\n" /* tilleddirt */
+ "c: 8: 0\n" /* water */
+ "d: 50: 5\n" /* torch */
+ "e: 59: 7\n" /* crops */
+ "m: 19: 0\n" /* sponge */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "aaaaaaaaaaaaa"
+ /* 1 */ "abbcbbabbcbba"
+ /* 2 */ "abbcbbabbcbba"
+ /* 3 */ "abbcbbabbcbba"
+ /* 4 */ "abbcbbabbcbba"
+ /* 5 */ "abbcbbabbcbba"
+ /* 6 */ "abbcbbabbcbba"
+ /* 7 */ "abbcbbabbcbba"
+ /* 8 */ "aaaaaaaaaaaaa"
+
+ // Level 1
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "d.....d.....d"
+ /* 1 */ ".......ee.ee."
+ /* 2 */ ".......ee.ee."
+ /* 3 */ ".......ee.ee."
+ /* 4 */ ".......ee.ee."
+ /* 5 */ ".......ee.ee."
+ /* 6 */ ".......ee.ee."
+ /* 7 */ ".......ee.ee."
+ /* 8 */ "d.....d.....d",
+
+ // Connectors:
+ "-1: 6, 0, 8: 3\n" /* Type -1, direction Z+ */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ true,
+ }, // DoubleField
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // House11x7:
+ // The data has been exported from the gallery Desert, area index 6, ID 81, created by Aloe_vera
+ {
+ // Size:
+ 11, 6, 7, // SizeX = 11, SizeY = 6, SizeZ = 7
+
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 10, 5, 6, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a:128: 0\n" /* sandstonestairs */
+ "b:128: 2\n" /* sandstonestairs */
+ "c:128: 1\n" /* sandstonestairs */
+ "d: 24: 0\n" /* sandstone */
+ "e: 64: 7\n" /* wooddoorblock */
+ "f:102: 0\n" /* glasspane */
+ "g: 64:12\n" /* wooddoorblock */
+ "h:128: 7\n" /* sandstonestairs */
+ "i: 50: 3\n" /* torch */
+ "j: 50: 4\n" /* torch */
+ "k:128: 6\n" /* sandstonestairs */
+ "l:128: 3\n" /* sandstonestairs */
+ "m: 19: 0\n" /* sponge */
+ "n: 50: 1\n" /* torch */
+ "o: 50: 2\n" /* torch */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "....abc...."
+ /* 1 */ ".ddddddddd."
+ /* 2 */ ".ddddddddd."
+ /* 3 */ ".ddddddddd."
+ /* 4 */ ".ddddddddd."
+ /* 5 */ ".ddddddddd."
+ /* 6 */ "..........."
+
+ // Level 1
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "..........."
+ /* 1 */ ".ddddedddd."
+ /* 2 */ ".d.......d."
+ /* 3 */ ".d.......d."
+ /* 4 */ ".d.......d."
+ /* 5 */ ".ddddddddd."
+ /* 6 */ "..........."
+
+ // Level 2
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "..........."
+ /* 1 */ ".dffdgdffd."
+ /* 2 */ ".f.......f."
+ /* 3 */ ".f.......f."
+ /* 4 */ ".f.......f."
+ /* 5 */ ".dffdfdffd."
+ /* 6 */ "..........."
+
+ // Level 3
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "bbbbbbbbbbb"
+ /* 1 */ "hdddddddddh"
+ /* 2 */ ".d..i.i..d."
+ /* 3 */ ".d.......d."
+ /* 4 */ ".d..j.j..d."
+ /* 5 */ "kdddddddddk"
+ /* 6 */ "lllllllllll"
+
+ // Level 4
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "..........."
+ /* 1 */ "bbbbbbbbbbb"
+ /* 2 */ "hdddddddddh"
+ /* 3 */ ".dn.....od."
+ /* 4 */ "kdddddddddk"
+ /* 5 */ "lllllllllll"
+ /* 6 */ "..........."
+
+ // Level 5
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "..........."
+ /* 1 */ "..........."
+ /* 2 */ "bbbbbbbbbbb"
+ /* 3 */ "ddddddddddd"
+ /* 4 */ "lllllllllll"
+ /* 5 */ "..........."
+ /* 6 */ "...........",
+
+ // Connectors:
+ "-1: 5, 0, 0: 2\n" /* Type -1, direction Z- */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ true,
+ }, // House11x7
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // House11x9:
+ // The data has been exported from the gallery Desert, area index 11, ID 115, created by xoft
+ {
+ // Size:
+ 11, 7, 9, // SizeX = 11, SizeY = 7, SizeZ = 9
+
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 10, 6, 8, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a:128: 0\n" /* sandstonestairs */
+ "b:128: 2\n" /* sandstonestairs */
+ "c:128: 1\n" /* sandstonestairs */
+ "d: 24: 0\n" /* sandstone */
+ "e: 64: 7\n" /* wooddoorblock */
+ "f:102: 0\n" /* glasspane */
+ "g: 64:12\n" /* wooddoorblock */
+ "h:128: 7\n" /* sandstonestairs */
+ "i: 50: 3\n" /* torch */
+ "j: 50: 4\n" /* torch */
+ "k:128: 6\n" /* sandstonestairs */
+ "l:128: 3\n" /* sandstonestairs */
+ "m: 19: 0\n" /* sponge */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "....abc...."
+ /* 1 */ ".ddddddddd."
+ /* 2 */ ".ddddddddd."
+ /* 3 */ ".ddddddddd."
+ /* 4 */ ".ddddddddd."
+ /* 5 */ ".ddddddddd."
+ /* 6 */ ".ddddddddd."
+ /* 7 */ ".ddddddddd."
+ /* 8 */ "..........."
+
+ // Level 1
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "..........."
+ /* 1 */ ".ddddedddd."
+ /* 2 */ ".d.......d."
+ /* 3 */ ".d.......d."
+ /* 4 */ ".d.......d."
+ /* 5 */ ".d.......d."
+ /* 6 */ ".d.......d."
+ /* 7 */ ".ddddddddd."
+ /* 8 */ "..........."
+
+ // Level 2
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "..........."
+ /* 1 */ ".dffdgdffd."
+ /* 2 */ ".f.......f."
+ /* 3 */ ".f.......f."
+ /* 4 */ ".d.......d."
+ /* 5 */ ".f.......f."
+ /* 6 */ ".f.......f."
+ /* 7 */ ".dfffdfffd."
+ /* 8 */ "..........."
+
+ // Level 3
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "bbbbbbbbbbb"
+ /* 1 */ "hdddddddddh"
+ /* 2 */ ".d..i.i..d."
+ /* 3 */ ".d.......d."
+ /* 4 */ ".d.......d."
+ /* 5 */ ".d.......d."
+ /* 6 */ ".d...j...d."
+ /* 7 */ "kdddddddddk"
+ /* 8 */ "lllllllllll"
+
+ // Level 4
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "..........."
+ /* 1 */ "bbbbbbbbbbb"
+ /* 2 */ "hdddddddddh"
+ /* 3 */ ".d.......d."
+ /* 4 */ ".d.......d."
+ /* 5 */ ".d.......d."
+ /* 6 */ "kdddddddddk"
+ /* 7 */ "lllllllllll"
+ /* 8 */ "..........."
+
+ // Level 5
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "..........."
+ /* 1 */ "..........."
+ /* 2 */ "bbbbbbbbbbb"
+ /* 3 */ "hdddddddddh"
+ /* 4 */ ".d.......d."
+ /* 5 */ "kdddddddddk"
+ /* 6 */ "lllllllllll"
+ /* 7 */ "..........."
+ /* 8 */ "..........."
+
+ // Level 6
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "..........."
+ /* 1 */ "..........."
+ /* 2 */ "..........."
+ /* 3 */ "bbbbbbbbbbb"
+ /* 4 */ "ddddddddddd"
+ /* 5 */ "lllllllllll"
+ /* 6 */ "..........."
+ /* 7 */ "..........."
+ /* 8 */ "...........",
+
+ // Connectors:
+ "-1: 5, 0, 0: 2\n" /* Type -1, direction Z- */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ true,
+ }, // House11x9
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // House13x7:
+ // The data has been exported from the gallery Desert, area index 15, ID 125, created by Aloe_vera
+ {
+ // Size:
+ 13, 6, 7, // SizeX = 13, SizeY = 6, SizeZ = 7
+
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 12, 5, 6, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a:128: 0\n" /* sandstonestairs */
+ "b:128: 2\n" /* sandstonestairs */
+ "c:128: 1\n" /* sandstonestairs */
+ "d: 24: 0\n" /* sandstone */
+ "e: 64: 7\n" /* wooddoorblock */
+ "f:102: 0\n" /* glasspane */
+ "g: 64:12\n" /* wooddoorblock */
+ "h:128: 7\n" /* sandstonestairs */
+ "i: 50: 3\n" /* torch */
+ "j: 50: 4\n" /* torch */
+ "k:128: 6\n" /* sandstonestairs */
+ "l:128: 3\n" /* sandstonestairs */
+ "m: 19: 0\n" /* sponge */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ ".....abc....."
+ /* 1 */ ".ddddddddddd."
+ /* 2 */ ".ddddddddddd."
+ /* 3 */ ".ddddddddddd."
+ /* 4 */ ".ddddddddddd."
+ /* 5 */ ".ddddddddddd."
+ /* 6 */ "............."
+
+ // Level 1
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "............."
+ /* 1 */ ".dddddeddddd."
+ /* 2 */ ".d.........d."
+ /* 3 */ ".d.........d."
+ /* 4 */ ".d.........d."
+ /* 5 */ ".ddddddddddd."
+ /* 6 */ "............."
+
+ // Level 2
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "............."
+ /* 1 */ ".dfffdgdfffd."
+ /* 2 */ ".f.........f."
+ /* 3 */ ".f.........f."
+ /* 4 */ ".f.........f."
+ /* 5 */ ".dffdfffdffd."
+ /* 6 */ "............."
+
+ // Level 3
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "bbbbbbbbbbbbb"
+ /* 1 */ "hdddddddddddh"
+ /* 2 */ ".d...i.i...d."
+ /* 3 */ ".d.........d."
+ /* 4 */ ".d..j...j..d."
+ /* 5 */ "kdddddddddddk"
+ /* 6 */ "lllllllllllll"
+
+ // Level 4
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "............."
+ /* 1 */ "bbbbbbbbbbbbb"
+ /* 2 */ "hdddddddddddh"
+ /* 3 */ ".d.........d."
+ /* 4 */ "kdddddddddddk"
+ /* 5 */ "lllllllllllll"
+ /* 6 */ "............."
+
+ // Level 5
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "............."
+ /* 1 */ "............."
+ /* 2 */ "bbbbbbbbbbbbb"
+ /* 3 */ "ddddddddddddd"
+ /* 4 */ "lllllllllllll"
+ /* 5 */ "............."
+ /* 6 */ ".............",
+
+ // Connectors:
+ "-1: 6, 0, 0: 2\n" /* Type -1, direction Z- */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ true,
+ }, // House13x7
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // House13x9:
+ // The data has been exported from the gallery Desert, area index 12, ID 116, created by xoft
+ {
+ // Size:
+ 13, 7, 9, // SizeX = 13, SizeY = 7, SizeZ = 9
+
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 12, 6, 8, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a:128: 0\n" /* sandstonestairs */
+ "b:128: 2\n" /* sandstonestairs */
+ "c:128: 1\n" /* sandstonestairs */
+ "d: 24: 0\n" /* sandstone */
+ "e: 64: 7\n" /* wooddoorblock */
+ "f:102: 0\n" /* glasspane */
+ "g: 64:12\n" /* wooddoorblock */
+ "h:128: 7\n" /* sandstonestairs */
+ "i: 50: 3\n" /* torch */
+ "j: 50: 4\n" /* torch */
+ "k:128: 6\n" /* sandstonestairs */
+ "l:128: 3\n" /* sandstonestairs */
+ "m: 19: 0\n" /* sponge */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ ".....abc....."
+ /* 1 */ ".ddddddddddd."
+ /* 2 */ ".ddddddddddd."
+ /* 3 */ ".ddddddddddd."
+ /* 4 */ ".ddddddddddd."
+ /* 5 */ ".ddddddddddd."
+ /* 6 */ ".ddddddddddd."
+ /* 7 */ ".ddddddddddd."
+ /* 8 */ "............."
+
+ // Level 1
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "............."
+ /* 1 */ ".dddddeddddd."
+ /* 2 */ ".d.........d."
+ /* 3 */ ".d.........d."
+ /* 4 */ ".d.........d."
+ /* 5 */ ".d.........d."
+ /* 6 */ ".d.........d."
+ /* 7 */ ".ddddddddddd."
+ /* 8 */ "............."
+
+ // Level 2
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "............."
+ /* 1 */ ".dfffdgdfffd."
+ /* 2 */ ".f.........f."
+ /* 3 */ ".f.........f."
+ /* 4 */ ".d.........d."
+ /* 5 */ ".f.........f."
+ /* 6 */ ".f.........f."
+ /* 7 */ ".dffdffdfffd."
+ /* 8 */ "............."
+
+ // Level 3
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "bbbbbbbbbbbbb"
+ /* 1 */ "hdddddddddddh"
+ /* 2 */ ".d...i.i...d."
+ /* 3 */ ".d.........d."
+ /* 4 */ ".d.........d."
+ /* 5 */ ".d.........d."
+ /* 6 */ ".d..j..j...d."
+ /* 7 */ "kdddddddddddk"
+ /* 8 */ "lllllllllllll"
+
+ // Level 4
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "............."
+ /* 1 */ "bbbbbbbbbbbbb"
+ /* 2 */ "hdddddddddddh"
+ /* 3 */ ".d.........d."
+ /* 4 */ ".d.........d."
+ /* 5 */ ".d.........d."
+ /* 6 */ "kdddddddddddk"
+ /* 7 */ "lllllllllllll"
+ /* 8 */ "............."
+
+ // Level 5
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "............."
+ /* 1 */ "............."
+ /* 2 */ "bbbbbbbbbbbbb"
+ /* 3 */ "hdddddddddddh"
+ /* 4 */ ".d.........d."
+ /* 5 */ "kdddddddddddk"
+ /* 6 */ "lllllllllllll"
+ /* 7 */ "............."
+ /* 8 */ "............."
+
+ // Level 6
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "............."
+ /* 1 */ "............."
+ /* 2 */ "............."
+ /* 3 */ "bbbbbbbbbbbbb"
+ /* 4 */ "ddddddddddddd"
+ /* 5 */ "lllllllllllll"
+ /* 6 */ "............."
+ /* 7 */ "............."
+ /* 8 */ ".............",
+
+ // Connectors:
+ "-1: 6, 0, 0: 2\n" /* Type -1, direction Z- */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ true,
+ }, // House13x9
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // House15x9:
+ // The data has been exported from the gallery Desert, area index 13, ID 118, created by xoft
+ {
+ // Size:
+ 15, 7, 9, // SizeX = 15, SizeY = 7, SizeZ = 9
+
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 14, 6, 8, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a:128: 0\n" /* sandstonestairs */
+ "b:128: 2\n" /* sandstonestairs */
+ "c:128: 1\n" /* sandstonestairs */
+ "d: 24: 0\n" /* sandstone */
+ "e: 64: 7\n" /* wooddoorblock */
+ "f:102: 0\n" /* glasspane */
+ "g: 64:12\n" /* wooddoorblock */
+ "h:128: 7\n" /* sandstonestairs */
+ "i: 50: 3\n" /* torch */
+ "j: 50: 4\n" /* torch */
+ "k:128: 6\n" /* sandstonestairs */
+ "l:128: 3\n" /* sandstonestairs */
+ "m: 19: 0\n" /* sponge */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ ".....abc......."
+ /* 1 */ ".ddddddddddddd."
+ /* 2 */ ".ddddddddddddd."
+ /* 3 */ ".ddddddddddddd."
+ /* 4 */ ".ddddddddddddd."
+ /* 5 */ ".ddddddddddddd."
+ /* 6 */ ".ddddddddddddd."
+ /* 7 */ ".ddddddddddddd."
+ /* 8 */ "..............."
+
+ // Level 1
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "..............."
+ /* 1 */ ".dddddeddddddd."
+ /* 2 */ ".d...........d."
+ /* 3 */ ".d...........d."
+ /* 4 */ ".d...........d."
+ /* 5 */ ".d...........d."
+ /* 6 */ ".d...........d."
+ /* 7 */ ".ddddddddddddd."
+ /* 8 */ "..............."
+
+ // Level 2
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "..............."
+ /* 1 */ ".dfffdgdffdffd."
+ /* 2 */ ".f...........f."
+ /* 3 */ ".f...........f."
+ /* 4 */ ".d...........d."
+ /* 5 */ ".f...........f."
+ /* 6 */ ".f...........f."
+ /* 7 */ ".dffdffdffdffd."
+ /* 8 */ "..............."
+
+ // Level 3
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "bbbbbbbbbbbbbbb"
+ /* 1 */ "hdddddddddddddh"
+ /* 2 */ ".d...i.i..i..d."
+ /* 3 */ ".d...........d."
+ /* 4 */ ".d...........d."
+ /* 5 */ ".d...........d."
+ /* 6 */ ".d..j..j..j..d."
+ /* 7 */ "kdddddddddddddk"
+ /* 8 */ "lllllllllllllll"
+
+ // Level 4
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "..............."
+ /* 1 */ "bbbbbbbbbbbbbbb"
+ /* 2 */ "hdddddddddddddh"
+ /* 3 */ ".d...........d."
+ /* 4 */ ".d...........d."
+ /* 5 */ ".d...........d."
+ /* 6 */ "kdddddddddddddk"
+ /* 7 */ "lllllllllllllll"
+ /* 8 */ "..............."
+
+ // Level 5
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "..............."
+ /* 1 */ "..............."
+ /* 2 */ "bbbbbbbbbbbbbbb"
+ /* 3 */ "hdddddddddddddh"
+ /* 4 */ ".d...........d."
+ /* 5 */ "kdddddddddddddk"
+ /* 6 */ "lllllllllllllll"
+ /* 7 */ "..............."
+ /* 8 */ "..............."
+
+ // Level 6
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "..............."
+ /* 1 */ "..............."
+ /* 2 */ "..............."
+ /* 3 */ "bbbbbbbbbbbbbbb"
+ /* 4 */ "ddddddddddddddd"
+ /* 5 */ "lllllllllllllll"
+ /* 6 */ "..............."
+ /* 7 */ "..............."
+ /* 8 */ "...............",
+
+ // Connectors:
+ "-1: 6, 0, 0: 2\n" /* Type -1, direction Z- */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ true,
+ }, // House15x9
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // House16x9:
+ // The data has been exported from the gallery Desert, area index 16, ID 126, created by Aloe_vera
+ {
+ // Size:
+ 16, 7, 9, // SizeX = 16, SizeY = 7, SizeZ = 9
+
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 15, 6, 8, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a:128: 0\n" /* sandstonestairs */
+ "b:128: 2\n" /* sandstonestairs */
+ "c:128: 1\n" /* sandstonestairs */
+ "d: 24: 0\n" /* sandstone */
+ "e: 64: 7\n" /* wooddoorblock */
+ "f:102: 0\n" /* glasspane */
+ "g: 64:12\n" /* wooddoorblock */
+ "h:128: 7\n" /* sandstonestairs */
+ "i: 50: 3\n" /* torch */
+ "j: 50: 4\n" /* torch */
+ "k:128: 6\n" /* sandstonestairs */
+ "l:128: 3\n" /* sandstonestairs */
+ "m: 19: 0\n" /* sponge */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "........abc....."
+ /* 1 */ ".dddddddddddddd."
+ /* 2 */ ".dddddddddddddd."
+ /* 3 */ ".dddddddddddddd."
+ /* 4 */ ".dddddddddddddd."
+ /* 5 */ ".dddddddddddddd."
+ /* 6 */ ".dddddddddddddd."
+ /* 7 */ ".dddddddddddddd."
+ /* 8 */ "................"
+
+ // Level 1
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "................"
+ /* 1 */ ".ddddddddeddddd."
+ /* 2 */ ".d............d."
+ /* 3 */ ".d............d."
+ /* 4 */ ".d............d."
+ /* 5 */ ".d............d."
+ /* 6 */ ".d............d."
+ /* 7 */ ".dddddddddddddd."
+ /* 8 */ "................"
+
+ // Level 2
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "................"
+ /* 1 */ ".dffdfffdgdfffd."
+ /* 2 */ ".f............f."
+ /* 3 */ ".f............f."
+ /* 4 */ ".d............d."
+ /* 5 */ ".f............f."
+ /* 6 */ ".f............f."
+ /* 7 */ ".dffdffdfffdffd."
+ /* 8 */ "................"
+
+ // Level 3
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "bbbbbbbbbbbbbbbb"
+ /* 1 */ "hddddddddddddddh"
+ /* 2 */ ".d..i...i.i...d."
+ /* 3 */ ".d............d."
+ /* 4 */ ".d............d."
+ /* 5 */ ".d............d."
+ /* 6 */ ".d..j..j...j..d."
+ /* 7 */ "kddddddddddddddk"
+ /* 8 */ "llllllllllllllll"
+
+ // Level 4
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "................"
+ /* 1 */ "bbbbbbbbbbbbbbbb"
+ /* 2 */ "hddddddddddddddh"
+ /* 3 */ ".d............d."
+ /* 4 */ ".d............d."
+ /* 5 */ ".d............d."
+ /* 6 */ "kddddddddddddddk"
+ /* 7 */ "llllllllllllllll"
+ /* 8 */ "................"
+
+ // Level 5
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "................"
+ /* 1 */ "................"
+ /* 2 */ "bbbbbbbbbbbbbbbb"
+ /* 3 */ "hddddddddddddddh"
+ /* 4 */ ".d............d."
+ /* 5 */ "kddddddddddddddk"
+ /* 6 */ "llllllllllllllll"
+ /* 7 */ "................"
+ /* 8 */ "................"
+
+ // Level 6
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "................"
+ /* 1 */ "................"
+ /* 2 */ "................"
+ /* 3 */ "bbbbbbbbbbbbbbbb"
+ /* 4 */ "dddddddddddddddd"
+ /* 5 */ "llllllllllllllll"
+ /* 6 */ "................"
+ /* 7 */ "................"
+ /* 8 */ "................",
+
+ // Connectors:
+ "-1: 9, 0, 0: 2\n" /* Type -1, direction Z- */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ true,
+ }, // House16x9
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // House7x7:
+ // The data has been exported from the gallery Desert, area index 8, ID 112, created by Aloe_vera
+ {
+ // Size:
+ 7, 6, 7, // SizeX = 7, SizeY = 6, SizeZ = 7
+
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 6, 5, 6, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a:128: 0\n" /* sandstonestairs */
+ "b:128: 2\n" /* sandstonestairs */
+ "c:128: 1\n" /* sandstonestairs */
+ "d: 24: 0\n" /* sandstone */
+ "e: 64: 7\n" /* wooddoorblock */
+ "f:102: 0\n" /* glasspane */
+ "g: 64:12\n" /* wooddoorblock */
+ "h:128: 7\n" /* sandstonestairs */
+ "i: 50: 3\n" /* torch */
+ "j:128: 6\n" /* sandstonestairs */
+ "k:128: 3\n" /* sandstonestairs */
+ "m: 19: 0\n" /* sponge */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 0123456 */
+ /* 0 */ "...abc."
+ /* 1 */ ".ddddd."
+ /* 2 */ ".ddddd."
+ /* 3 */ ".ddddd."
+ /* 4 */ ".ddddd."
+ /* 5 */ ".ddddd."
+ /* 6 */ "......."
+
+ // Level 1
+ /* z\x* 0123456 */
+ /* 0 */ "......."
+ /* 1 */ ".ddded."
+ /* 2 */ ".d...d."
+ /* 3 */ ".d...d."
+ /* 4 */ ".d...d."
+ /* 5 */ ".ddddd."
+ /* 6 */ "......."
+
+ // Level 2
+ /* z\x* 0123456 */
+ /* 0 */ "......."
+ /* 1 */ ".dfdgd."
+ /* 2 */ ".f...f."
+ /* 3 */ ".f...f."
+ /* 4 */ ".f...f."
+ /* 5 */ ".dfffd."
+ /* 6 */ "......."
+
+ // Level 3
+ /* z\x* 0123456 */
+ /* 0 */ "bbbbbbb"
+ /* 1 */ "hdddddh"
+ /* 2 */ ".d.i.d."
+ /* 3 */ ".d...d."
+ /* 4 */ ".d...d."
+ /* 5 */ "jdddddj"
+ /* 6 */ "kkkkkkk"
+
+ // Level 4
+ /* z\x* 0123456 */
+ /* 0 */ "......."
+ /* 1 */ "bbbbbbb"
+ /* 2 */ "hdddddh"
+ /* 3 */ ".d...d."
+ /* 4 */ "jdddddj"
+ /* 5 */ "kkkkkkk"
+ /* 6 */ "......."
+
+ // Level 5
+ /* z\x* 0123456 */
+ /* 0 */ "......."
+ /* 1 */ "......."
+ /* 2 */ "bbbbbbb"
+ /* 3 */ "ddddddd"
+ /* 4 */ "kkkkkkk"
+ /* 5 */ "......."
+ /* 6 */ ".......",
+
+ // Connectors:
+ "-1: 4, 0, 0: 2\n" /* Type -1, direction Z- */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ true,
+ }, // House7x7
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // House9x7:
+ // The data has been exported from the gallery Desert, area index 9, ID 113, created by xoft
+ {
+ // Size:
+ 9, 6, 7, // SizeX = 9, SizeY = 6, SizeZ = 7
+
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 8, 5, 6, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a:128: 0\n" /* sandstonestairs */
+ "b:128: 2\n" /* sandstonestairs */
+ "c:128: 1\n" /* sandstonestairs */
+ "d: 24: 0\n" /* sandstone */
+ "e: 64: 7\n" /* wooddoorblock */
+ "f:102: 0\n" /* glasspane */
+ "g: 64:12\n" /* wooddoorblock */
+ "h:128: 7\n" /* sandstonestairs */
+ "i: 50: 3\n" /* torch */
+ "j: 50: 4\n" /* torch */
+ "k:128: 6\n" /* sandstonestairs */
+ "l:128: 3\n" /* sandstonestairs */
+ "m: 19: 0\n" /* sponge */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 012345678 */
+ /* 0 */ "...abc..."
+ /* 1 */ ".ddddddd."
+ /* 2 */ ".ddddddd."
+ /* 3 */ ".ddddddd."
+ /* 4 */ ".ddddddd."
+ /* 5 */ ".ddddddd."
+ /* 6 */ "........."
+
+ // Level 1
+ /* z\x* 012345678 */
+ /* 0 */ "........."
+ /* 1 */ ".dddeddd."
+ /* 2 */ ".d.....d."
+ /* 3 */ ".d.....d."
+ /* 4 */ ".d.....d."
+ /* 5 */ ".ddddddd."
+ /* 6 */ "........."
+
+ // Level 2
+ /* z\x* 012345678 */
+ /* 0 */ "........."
+ /* 1 */ ".dfdgdfd."
+ /* 2 */ ".f.....f."
+ /* 3 */ ".f.....f."
+ /* 4 */ ".f.....f."
+ /* 5 */ ".dffdffd."
+ /* 6 */ "........."
+
+ // Level 3
+ /* z\x* 012345678 */
+ /* 0 */ "bbbbbbbbb"
+ /* 1 */ "hdddddddh"
+ /* 2 */ ".d.i.i.d."
+ /* 3 */ ".d.....d."
+ /* 4 */ ".d..j..d."
+ /* 5 */ "kdddddddk"
+ /* 6 */ "lllllllll"
+
+ // Level 4
+ /* z\x* 012345678 */
+ /* 0 */ "........."
+ /* 1 */ "bbbbbbbbb"
+ /* 2 */ "hdddddddh"
+ /* 3 */ ".d.....d."
+ /* 4 */ "kdddddddk"
+ /* 5 */ "lllllllll"
+ /* 6 */ "........."
+
+ // Level 5
+ /* z\x* 012345678 */
+ /* 0 */ "........."
+ /* 1 */ "........."
+ /* 2 */ "bbbbbbbbb"
+ /* 3 */ "ddddddddd"
+ /* 4 */ "lllllllll"
+ /* 5 */ "........."
+ /* 6 */ ".........",
+
+ // Connectors:
+ "-1: 4, 0, 0: 2\n" /* Type -1, direction Z- */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ true,
+ }, // House9x7
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // House9x9:
+ // The data has been exported from the gallery Desert, area index 10, ID 114, created by xoft
+ {
+ // Size:
+ 9, 7, 9, // SizeX = 9, SizeY = 7, SizeZ = 9
+
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 8, 6, 8, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a:128: 0\n" /* sandstonestairs */
+ "b:128: 2\n" /* sandstonestairs */
+ "c:128: 1\n" /* sandstonestairs */
+ "d: 24: 0\n" /* sandstone */
+ "e: 64: 7\n" /* wooddoorblock */
+ "f:102: 0\n" /* glasspane */
+ "g: 64:12\n" /* wooddoorblock */
+ "h:128: 7\n" /* sandstonestairs */
+ "i: 50: 3\n" /* torch */
+ "j: 50: 4\n" /* torch */
+ "k:128: 6\n" /* sandstonestairs */
+ "l:128: 3\n" /* sandstonestairs */
+ "m: 19: 0\n" /* sponge */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 012345678 */
+ /* 0 */ "...abc..."
+ /* 1 */ ".ddddddd."
+ /* 2 */ ".ddddddd."
+ /* 3 */ ".ddddddd."
+ /* 4 */ ".ddddddd."
+ /* 5 */ ".ddddddd."
+ /* 6 */ ".ddddddd."
+ /* 7 */ ".ddddddd."
+ /* 8 */ "........."
+
+ // Level 1
+ /* z\x* 012345678 */
+ /* 0 */ "........."
+ /* 1 */ ".dddeddd."
+ /* 2 */ ".d.....d."
+ /* 3 */ ".d.....d."
+ /* 4 */ ".d.....d."
+ /* 5 */ ".d.....d."
+ /* 6 */ ".d.....d."
+ /* 7 */ ".ddddddd."
+ /* 8 */ "........."
+
+ // Level 2
+ /* z\x* 012345678 */
+ /* 0 */ "........."
+ /* 1 */ ".dfdgdfd."
+ /* 2 */ ".f.....f."
+ /* 3 */ ".f.....f."
+ /* 4 */ ".d.....d."
+ /* 5 */ ".f.....f."
+ /* 6 */ ".f.....f."
+ /* 7 */ ".dffdffd."
+ /* 8 */ "........."
+
+ // Level 3
+ /* z\x* 012345678 */
+ /* 0 */ "bbbbbbbbb"
+ /* 1 */ "hdddddddh"
+ /* 2 */ ".d.i.i.d."
+ /* 3 */ ".d.....d."
+ /* 4 */ ".d.....d."
+ /* 5 */ ".d.....d."
+ /* 6 */ ".d..j..d."
+ /* 7 */ "kdddddddk"
+ /* 8 */ "lllllllll"
+
+ // Level 4
+ /* z\x* 012345678 */
+ /* 0 */ "........."
+ /* 1 */ "bbbbbbbbb"
+ /* 2 */ "hdddddddh"
+ /* 3 */ ".d.....d."
+ /* 4 */ ".d.....d."
+ /* 5 */ ".d.....d."
+ /* 6 */ "kdddddddk"
+ /* 7 */ "lllllllll"
+ /* 8 */ "........."
+
+ // Level 5
+ /* z\x* 012345678 */
+ /* 0 */ "........."
+ /* 1 */ "........."
+ /* 2 */ "bbbbbbbbb"
+ /* 3 */ "hdddddddh"
+ /* 4 */ ".d.....d."
+ /* 5 */ "kdddddddk"
+ /* 6 */ "lllllllll"
+ /* 7 */ "........."
+ /* 8 */ "........."
+
+ // Level 6
+ /* z\x* 012345678 */
+ /* 0 */ "........."
+ /* 1 */ "........."
+ /* 2 */ "........."
+ /* 3 */ "bbbbbbbbb"
+ /* 4 */ "ddddddddd"
+ /* 5 */ "lllllllll"
+ /* 6 */ "........."
+ /* 7 */ "........."
+ /* 8 */ ".........",
+
+ // Connectors:
+ "-1: 4, 0, 0: 2\n" /* Type -1, direction Z- */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ true,
+ }, // House9x9
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // HouseL14x12:
+ // The data has been exported from the gallery Desert, area index 14, ID 124, created by Aloe_vera
+ {
+ // Size:
+ 14, 7, 12, // SizeX = 14, SizeY = 7, SizeZ = 12
+
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 13, 6, 11, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a:128: 0\n" /* sandstonestairs */
+ "b:128: 2\n" /* sandstonestairs */
+ "c:128: 1\n" /* sandstonestairs */
+ "d: 24: 0\n" /* sandstone */
+ "e:128: 3\n" /* sandstonestairs */
+ "f: 64: 7\n" /* wooddoorblock */
+ "g:102: 0\n" /* glasspane */
+ "h: 64:12\n" /* wooddoorblock */
+ "i:128: 7\n" /* sandstonestairs */
+ "j: 50: 3\n" /* torch */
+ "k: 50: 2\n" /* torch */
+ "l: 50: 4\n" /* torch */
+ "m: 19: 0\n" /* sponge */
+ "n:128: 6\n" /* sandstonestairs */
+ "o: 50: 1\n" /* torch */
+ "p:128: 5\n" /* sandstonestairs */
+ "q:128: 4\n" /* sandstonestairs */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 1111 */
+ /* * 01234567890123 */
+ /* 0 */ "....abc......."
+ /* 1 */ ".dddddddddddd."
+ /* 2 */ ".dddddddddddd."
+ /* 3 */ ".dddddddddddd."
+ /* 4 */ ".dddddddddddd."
+ /* 5 */ ".dddddddddddd."
+ /* 6 */ ".dddddddddddd."
+ /* 7 */ ".dddddddddddd."
+ /* 8 */ "....aeddddddd."
+ /* 9 */ "mmmmm.ddddddd."
+ /* 10 */ "mmmmm.ddddddd."
+ /* 11 */ "mmmmm........."
+
+ // Level 1
+ /* z\x* 1111 */
+ /* * 01234567890123 */
+ /* 0 */ ".............."
+ /* 1 */ ".ddddfddddddd."
+ /* 2 */ ".d..........d."
+ /* 3 */ ".d..........d."
+ /* 4 */ ".d..........d."
+ /* 5 */ ".d..........d."
+ /* 6 */ ".d..........d."
+ /* 7 */ ".ddddfd.....d."
+ /* 8 */ "......d.....d."
+ /* 9 */ "mmmmm.d.....d."
+ /* 10 */ "mmmmm.ddddddd."
+ /* 11 */ "mmmmm........."
+
+ // Level 2
+ /* z\x* 1111 */
+ /* * 01234567890123 */
+ /* 0 */ ".............."
+ /* 1 */ ".dggdhdggdggd."
+ /* 2 */ ".g..........g."
+ /* 3 */ ".g..........g."
+ /* 4 */ ".d..........d."
+ /* 5 */ ".g..........g."
+ /* 6 */ ".g..........g."
+ /* 7 */ ".dggdhd.....d."
+ /* 8 */ "......g.....g."
+ /* 9 */ "mmmmm.g.....g."
+ /* 10 */ "mmmmm.dggdggd."
+ /* 11 */ "mmmmm........."
+
+ // Level 3
+ /* z\x* 1111 */
+ /* * 01234567890123 */
+ /* 0 */ "bbbbbbbbbbbbbb"
+ /* 1 */ "iddddddddddddc"
+ /* 2 */ ".d..j.j.....dc"
+ /* 3 */ ".d..........dc"
+ /* 4 */ ".d.........kdc"
+ /* 5 */ ".d..........dc"
+ /* 6 */ ".d..l.l.....dc"
+ /* 7 */ "nddddddo...kdc"
+ /* 8 */ "eeeeead.....dc"
+ /* 9 */ "mmmmmad.....dc"
+ /* 10 */ "mmmmmadddddddc"
+ /* 11 */ "mmmmmap.....qc"
+
+ // Level 4
+ /* z\x* 1111 */
+ /* * 01234567890123 */
+ /* 0 */ ".............."
+ /* 1 */ "bbbbbbbbbbbbc."
+ /* 2 */ "idddddddddddc."
+ /* 3 */ ".d.........dc."
+ /* 4 */ ".d.........dc."
+ /* 5 */ ".d.........dc."
+ /* 6 */ "nddddddd...dc."
+ /* 7 */ "eeeeeead...dc."
+ /* 8 */ "......ad...dc."
+ /* 9 */ "mmmmm.ad...dc."
+ /* 10 */ "mmmmm.adddddc."
+ /* 11 */ "mmmmm.ap...qc."
+
+ // Level 5
+ /* z\x* 1111 */
+ /* * 01234567890123 */
+ /* 0 */ ".............."
+ /* 1 */ ".............."
+ /* 2 */ "bbbbbbbbbbbb.."
+ /* 3 */ "iddddddddddc.."
+ /* 4 */ ".d........dc.."
+ /* 5 */ "ndddddddd.dc.."
+ /* 6 */ "eeeeeeeed.dc.."
+ /* 7 */ ".......ad.dc.."
+ /* 8 */ ".......ad.dc.."
+ /* 9 */ "mmmmm..ad.dc.."
+ /* 10 */ "mmmmm..adddc.."
+ /* 11 */ "mmmmm..ap.qc.."
+
+ // Level 6
+ /* z\x* 1111 */
+ /* * 01234567890123 */
+ /* 0 */ ".............."
+ /* 1 */ ".............."
+ /* 2 */ ".............."
+ /* 3 */ "bbbbbbbbbbb..."
+ /* 4 */ "ddddddddddc..."
+ /* 5 */ "eeeeeeeeadc..."
+ /* 6 */ "........adc..."
+ /* 7 */ "........adc..."
+ /* 8 */ "........adc..."
+ /* 9 */ "mmmmm...adc..."
+ /* 10 */ "mmmmm...adc..."
+ /* 11 */ "mmmmm...adc...",
+
+ // Connectors:
+ "-1: 5, 0, 0: 2\n" /* Type -1, direction Z- */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ true,
+ }, // HouseL14x12
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // HouseL14x12:
+ // The data has been exported from the gallery Desert, area index 7, ID 82, created by Aloe_vera
+ {
+ // Size:
+ 14, 6, 12, // SizeX = 14, SizeY = 6, SizeZ = 12
+
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 13, 5, 11, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a:128: 0\n" /* sandstonestairs */
+ "b:128: 2\n" /* sandstonestairs */
+ "c:128: 1\n" /* sandstonestairs */
+ "d: 24: 0\n" /* sandstone */
+ "e:128: 3\n" /* sandstonestairs */
+ "f: 64: 7\n" /* wooddoorblock */
+ "g: 64: 5\n" /* wooddoorblock */
+ "h:102: 0\n" /* glasspane */
+ "i: 64:12\n" /* wooddoorblock */
+ "j:128: 7\n" /* sandstonestairs */
+ "k: 50: 3\n" /* torch */
+ "l: 50: 4\n" /* torch */
+ "m: 19: 0\n" /* sponge */
+ "n:128: 6\n" /* sandstonestairs */
+ "o:128: 5\n" /* sandstonestairs */
+ "p:128: 4\n" /* sandstonestairs */
+ "q: 50: 1\n" /* torch */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 1111 */
+ /* * 01234567890123 */
+ /* 0 */ ".......abc...."
+ /* 1 */ ".dddddddddddd."
+ /* 2 */ ".dddddddddddd."
+ /* 3 */ ".dddddddddddd."
+ /* 4 */ ".dddddddddddd."
+ /* 5 */ ".dddddddddddd."
+ /* 6 */ "....aec.ddddd."
+ /* 7 */ "mmmmmmm.ddddd."
+ /* 8 */ "mmmmmmm.ddddd."
+ /* 9 */ "mmmmmmm.ddddd."
+ /* 10 */ "mmmmmmm.ddddd."
+ /* 11 */ "mmmmmmm......."
+
+ // Level 1
+ /* z\x* 1111 */
+ /* * 01234567890123 */
+ /* 0 */ ".............."
+ /* 1 */ ".dddddddfdddd."
+ /* 2 */ ".d..........d."
+ /* 3 */ ".d..........d."
+ /* 4 */ ".d..........d."
+ /* 5 */ ".ddddgddd...d."
+ /* 6 */ "........d...d."
+ /* 7 */ "mmmmmmm.d...d."
+ /* 8 */ "mmmmmmm.d...d."
+ /* 9 */ "mmmmmmm.d...d."
+ /* 10 */ "mmmmmmm.ddddd."
+ /* 11 */ "mmmmmmm......."
+
+ // Level 2
+ /* z\x* 1111 */
+ /* * 01234567890123 */
+ /* 0 */ ".............."
+ /* 1 */ ".dhhdhhdidhhd."
+ /* 2 */ ".h..........h."
+ /* 3 */ ".h..........h."
+ /* 4 */ ".h..........d."
+ /* 5 */ ".dhhdidhh...h."
+ /* 6 */ "........h...h."
+ /* 7 */ "mmmmmmm.d...d."
+ /* 8 */ "mmmmmmm.h...h."
+ /* 9 */ "mmmmmmm.h...h."
+ /* 10 */ "mmmmmmm.dhhhd."
+ /* 11 */ "mmmmmmm......."
+
+ // Level 3
+ /* z\x* 1111 */
+ /* * 01234567890123 */
+ /* 0 */ "bbbbbbbbbbbbbb"
+ /* 1 */ "jddddddddddddc"
+ /* 2 */ ".d.....k.k..dc"
+ /* 3 */ ".d..........dc"
+ /* 4 */ ".d..l.l.....dc"
+ /* 5 */ "ndddddddd...dc"
+ /* 6 */ "eeeeeeead...dc"
+ /* 7 */ "mmmmmmmad...dc"
+ /* 8 */ "mmmmmmmad...dc"
+ /* 9 */ "mmmmmmmad...dc"
+ /* 10 */ "mmmmmmmadddddc"
+ /* 11 */ "mmmmmmmao...pc"
+
+ // Level 4
+ /* z\x* 1111 */
+ /* * 01234567890123 */
+ /* 0 */ ".............."
+ /* 1 */ "bbbbbbbbbbbbb."
+ /* 2 */ "jdddddddddddc."
+ /* 3 */ ".dq........dc."
+ /* 4 */ "nddddddddd.dc."
+ /* 5 */ "eeeeeeeead.dc."
+ /* 6 */ "........ad.dc."
+ /* 7 */ "mmmmmmm.ad.dc."
+ /* 8 */ "mmmmmmm.ad.dc."
+ /* 9 */ "mmmmmmm.adldc."
+ /* 10 */ "mmmmmmm.adddc."
+ /* 11 */ "mmmmmmm.ao.pc."
+
+ // Level 5
+ /* z\x* 1111 */
+ /* * 01234567890123 */
+ /* 0 */ ".............."
+ /* 1 */ ".............."
+ /* 2 */ "bbbbbbbbbbbb.."
+ /* 3 */ "dddddddddddc.."
+ /* 4 */ "eeeeeeeeeadc.."
+ /* 5 */ ".........adc.."
+ /* 6 */ ".........adc.."
+ /* 7 */ "mmmmmmm..adc.."
+ /* 8 */ "mmmmmmm..adc.."
+ /* 9 */ "mmmmmmm..adc.."
+ /* 10 */ "mmmmmmm..adc.."
+ /* 11 */ "mmmmmmm..adc..",
+
+ // Connectors:
+ "-1: 8, 0, 0: 2\n" /* Type -1, direction Z- */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ true,
+ }, // HouseL14x12
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // SingleField:
+ // The data has been exported from the gallery Desert, area index 17, ID 127, created by Aloe_vera
+ {
+ // Size:
+ 10, 2, 7, // SizeX = 10, SizeY = 2, SizeZ = 7
+
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 9, 1, 6, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a: 24: 0\n" /* sandstone */
+ "b: 60: 7\n" /* tilleddirt */
+ "c: 8: 0\n" /* water */
+ "d: 50: 5\n" /* torch */
+ "e: 59: 7\n" /* crops */
+ "m: 19: 0\n" /* sponge */,
+
+ // Block data:
+ // Level 0
+ /* z\x* */
+ /* * 0123456789 */
+ /* 0 */ "aaaaaaaaaa"
+ /* 1 */ "abbbbbbbba"
+ /* 2 */ "abbbbbbbba"
+ /* 3 */ "acccccccca"
+ /* 4 */ "abbbbbbbba"
+ /* 5 */ "abbbbbbbba"
+ /* 6 */ "aaaaaaaaaa"
+
+ // Level 1
+ /* z\x* */
+ /* * 0123456789 */
+ /* 0 */ "d........d"
+ /* 1 */ ".eeeeeeee."
+ /* 2 */ ".eeeeeeee."
+ /* 3 */ ".........."
+ /* 4 */ ".eeeeeeee."
+ /* 5 */ ".eeeeeeee."
+ /* 6 */ "d........d",
+
+ // Connectors:
+ "-1: 0, 0, 3: 4\n" /* Type -1, direction X- */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ true,
+ }, // SingleField
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // SmallHut:
+ // The data has been exported from the gallery Desert, area index 4, ID 68, created by tonibm1999
+ {
+ // Size:
+ 5, 5, 6, // SizeX = 5, SizeY = 5, SizeZ = 6
+
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 4, 4, 5, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a: 24: 0\n" /* sandstone */
+ "b:128: 3\n" /* sandstonestairs */
+ "c: 24: 2\n" /* sandstone */
+ "d: 50: 5\n" /* torch */
+ "e: 26:10\n" /* bedblock */
+ "f: 26: 2\n" /* bedblock */
+ "g: 64: 5\n" /* wooddoorblock */
+ "h: 64:12\n" /* wooddoorblock */
+ "m: 19: 0\n" /* sponge */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 01234 */
+ /* 0 */ "aaaaa"
+ /* 1 */ "aaaaa"
+ /* 2 */ "aaaaa"
+ /* 3 */ "aaaaa"
+ /* 4 */ "aaaaa"
+ /* 5 */ "..b.."
+
+ // Level 1
+ /* z\x* 01234 */
+ /* 0 */ "accca"
+ /* 1 */ "cdedc"
+ /* 2 */ "c.f.c"
+ /* 3 */ "c...c"
+ /* 4 */ "acgca"
+ /* 5 */ "....."
+
+ // Level 2
+ /* z\x* 01234 */
+ /* 0 */ "ac.ca"
+ /* 1 */ "c...c"
+ /* 2 */ "....."
+ /* 3 */ "c...c"
+ /* 4 */ "achca"
+ /* 5 */ "....."
+
+ // Level 3
+ /* z\x* 01234 */
+ /* 0 */ "accca"
+ /* 1 */ "c...c"
+ /* 2 */ "c...c"
+ /* 3 */ "c...c"
+ /* 4 */ "accca"
+ /* 5 */ "....."
+
+ // Level 4
+ /* z\x* 01234 */
+ /* 0 */ ".aaa."
+ /* 1 */ "aaaaa"
+ /* 2 */ "aaaaa"
+ /* 3 */ "aaaaa"
+ /* 4 */ ".aaa."
+ /* 5 */ ".....",
+
+ // Connectors:
+ "-1: 2, 0, 5: 3\n" /* Type -1, direction Z+ */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ true,
+ }, // SmallHut
+}; // g_SandVillagePrefabs
+
+
+
+
+
+
+const cPrefab::sDef g_SandVillageStartingPrefabs[] =
+{
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // RoofedWell:
+ // The data has been exported from the gallery Desert, area index 43, ID 274, created by Aloe_vera
+ {
+ // Size:
+ 7, 14, 7, // SizeX = 7, SizeY = 14, SizeZ = 7
+
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 6, 13, 6, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a: 1: 0\n" /* stone */
+ "b: 24: 0\n" /* sandstone */
+ "c: 8: 0\n" /* water */
+ "d: 12: 0\n" /* sand */
+ "e:118: 3\n" /* cauldronblock */
+ "f: 85: 0\n" /* fence */
+ "g:128: 2\n" /* sandstonestairs */
+ "h:128: 7\n" /* sandstonestairs */
+ "i:128: 4\n" /* sandstonestairs */
+ "j:128: 5\n" /* sandstonestairs */
+ "k:128: 6\n" /* sandstonestairs */
+ "l:128: 3\n" /* sandstonestairs */
+ "m: 19: 0\n" /* sponge */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 0123456 */
+ /* 0 */ "aaaaaaa"
+ /* 1 */ "aaaaaaa"
+ /* 2 */ "aaaaaaa"
+ /* 3 */ "aaaaaaa"
+ /* 4 */ "aaaaaaa"
+ /* 5 */ "aaaaaaa"
+ /* 6 */ "aaaaaaa"
+
+ // Level 1
+ /* z\x* 0123456 */
+ /* 0 */ "aaaaaaa"
+ /* 1 */ "abbbbba"
+ /* 2 */ "abcccba"
+ /* 3 */ "abcccba"
+ /* 4 */ "abcccba"
+ /* 5 */ "abbbbba"
+ /* 6 */ "aaaaaaa"
+
+ // Level 2
+ /* z\x* 0123456 */
+ /* 0 */ "aaaaaaa"
+ /* 1 */ "abbbbba"
+ /* 2 */ "abcccba"
+ /* 3 */ "abcccba"
+ /* 4 */ "abcccba"
+ /* 5 */ "abbbbba"
+ /* 6 */ "aaaaaaa"
+
+ // Level 3
+ /* z\x* 0123456 */
+ /* 0 */ "aaaaaaa"
+ /* 1 */ "abbbbba"
+ /* 2 */ "abcccba"
+ /* 3 */ "abcccba"
+ /* 4 */ "abcccba"
+ /* 5 */ "abbbbba"
+ /* 6 */ "aaaaaaa"
+
+ // Level 4
+ /* z\x* 0123456 */
+ /* 0 */ "ddddddd"
+ /* 1 */ "dbbbbbd"
+ /* 2 */ "dbcccbd"
+ /* 3 */ "dbcccbd"
+ /* 4 */ "dbcccbd"
+ /* 5 */ "dbbbbbd"
+ /* 6 */ "ddddddd"
+
+ // Level 5
+ /* z\x* 0123456 */
+ /* 0 */ "ddddddd"
+ /* 1 */ "dbbbbbd"
+ /* 2 */ "dbcccbd"
+ /* 3 */ "dbcccbd"
+ /* 4 */ "dbcccbd"
+ /* 5 */ "dbbbbbd"
+ /* 6 */ "ddddddd"
+
+ // Level 6
+ /* z\x* 0123456 */
+ /* 0 */ "ddddddd"
+ /* 1 */ "dbbbbbd"
+ /* 2 */ "dbcccbd"
+ /* 3 */ "dbcccbd"
+ /* 4 */ "dbcccbd"
+ /* 5 */ "dbbbbbd"
+ /* 6 */ "ddddddd"
+
+ // Level 7
+ /* z\x* 0123456 */
+ /* 0 */ "ddbbbdd"
+ /* 1 */ "dbbbbbd"
+ /* 2 */ "bbcccbb"
+ /* 3 */ "bbcccbb"
+ /* 4 */ "bbcccbb"
+ /* 5 */ "dbbbbbd"
+ /* 6 */ "ddbbbdd"
+
+ // Level 8
+ /* z\x* 0123456 */
+ /* 0 */ "......."
+ /* 1 */ ".bbbbb."
+ /* 2 */ ".b...b."
+ /* 3 */ ".b.e.b."
+ /* 4 */ ".b...b."
+ /* 5 */ ".bbbbb."
+ /* 6 */ "......."
+
+ // Level 9
+ /* z\x* 0123456 */
+ /* 0 */ "......."
+ /* 1 */ ".f...f."
+ /* 2 */ "......."
+ /* 3 */ "...f..."
+ /* 4 */ "......."
+ /* 5 */ ".f...f."
+ /* 6 */ "......."
+
+ // Level 10
+ /* z\x* 0123456 */
+ /* 0 */ "......."
+ /* 1 */ ".f...f."
+ /* 2 */ "......."
+ /* 3 */ "...f..."
+ /* 4 */ "......."
+ /* 5 */ ".f...f."
+ /* 6 */ "......."
+
+ // Level 11
+ /* z\x* 0123456 */
+ /* 0 */ "ggggggg"
+ /* 1 */ "hbhhhbh"
+ /* 2 */ ".i...j."
+ /* 3 */ ".i.f.j."
+ /* 4 */ ".i...j."
+ /* 5 */ "kbkkkbk"
+ /* 6 */ "lllllll"
+
+ // Level 12
+ /* z\x* 0123456 */
+ /* 0 */ "......."
+ /* 1 */ "ggggggg"
+ /* 2 */ "hb...bh"
+ /* 3 */ ".b.f.b."
+ /* 4 */ "kb...bk"
+ /* 5 */ "lllllll"
+ /* 6 */ "......."
+
+ // Level 13
+ /* z\x* 0123456 */
+ /* 0 */ "......."
+ /* 1 */ "......."
+ /* 2 */ "ggggggg"
+ /* 3 */ "bbbbbbb"
+ /* 4 */ "lllllll"
+ /* 5 */ "......."
+ /* 6 */ ".......",
+
+ // Connectors:
+ "2: 6, 8, 3: 5\n" /* Type 2, direction X+ */
+ "2: 3, 8, 6: 3\n" /* Type 2, direction Z+ */
+ "2: 0, 8, 3: 4\n" /* Type 2, direction X- */
+ "2: 3, 8, 0: 2\n" /* Type 2, direction Z- */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ true,
+ }, // RoofedWell
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // Well:
+ // The data has been exported from the gallery Desert, area index 0, ID 1, created by Aloe_vera
+ {
+ // Size:
+ 4, 13, 4, // SizeX = 4, SizeY = 13, SizeZ = 4
+
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 3, 12, 3, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a: 1: 0\n" /* stone */
+ "b: 24: 0\n" /* sandstone */
+ "c: 8: 0\n" /* water */
+ "d: 85: 0\n" /* fence */
+ "m: 19: 0\n" /* sponge */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 0123 */
+ /* 0 */ "aaaa"
+ /* 1 */ "aaaa"
+ /* 2 */ "aaaa"
+ /* 3 */ "aaaa"
+
+ // Level 1
+ /* z\x* 0123 */
+ /* 0 */ "bbbb"
+ /* 1 */ "bccb"
+ /* 2 */ "bccb"
+ /* 3 */ "bbbb"
+
+ // Level 2
+ /* z\x* 0123 */
+ /* 0 */ "bbbb"
+ /* 1 */ "bccb"
+ /* 2 */ "bccb"
+ /* 3 */ "bbbb"
+
+ // Level 3
+ /* z\x* 0123 */
+ /* 0 */ "bbbb"
+ /* 1 */ "bccb"
+ /* 2 */ "bccb"
+ /* 3 */ "bbbb"
+
+ // Level 4
+ /* z\x* 0123 */
+ /* 0 */ "bbbb"
+ /* 1 */ "bccb"
+ /* 2 */ "bccb"
+ /* 3 */ "bbbb"
+
+ // Level 5
+ /* z\x* 0123 */
+ /* 0 */ "bbbb"
+ /* 1 */ "bccb"
+ /* 2 */ "bccb"
+ /* 3 */ "bbbb"
+
+ // Level 6
+ /* z\x* 0123 */
+ /* 0 */ "bbbb"
+ /* 1 */ "bccb"
+ /* 2 */ "bccb"
+ /* 3 */ "bbbb"
+
+ // Level 7
+ /* z\x* 0123 */
+ /* 0 */ "bbbb"
+ /* 1 */ "bccb"
+ /* 2 */ "bccb"
+ /* 3 */ "bbbb"
+
+ // Level 8
+ /* z\x* 0123 */
+ /* 0 */ "bbbb"
+ /* 1 */ "b..b"
+ /* 2 */ "b..b"
+ /* 3 */ "bbbb"
+
+ // Level 9
+ /* z\x* 0123 */
+ /* 0 */ "d..d"
+ /* 1 */ "...."
+ /* 2 */ "...."
+ /* 3 */ "d..d"
+
+ // Level 10
+ /* z\x* 0123 */
+ /* 0 */ "d..d"
+ /* 1 */ "...."
+ /* 2 */ "...."
+ /* 3 */ "d..d"
+
+ // Level 11
+ /* z\x* 0123 */
+ /* 0 */ "d..d"
+ /* 1 */ "...."
+ /* 2 */ "...."
+ /* 3 */ "d..d"
+
+ // Level 12
+ /* z\x* 0123 */
+ /* 0 */ "bbbb"
+ /* 1 */ "bbbb"
+ /* 2 */ "bbbb"
+ /* 3 */ "bbbb",
+
+ // Connectors:
+ "2: 2, 8, 0: 2\n" /* Type 2, direction Z- */
+ "2: 0, 8, 1: 4\n" /* Type 2, direction X- */
+ "2: 1, 8, 3: 3\n" /* Type 2, direction Z+ */
+ "2: 3, 8, 2: 5\n" /* Type 2, direction X+ */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ true,
+ }, // Well
+};
+
+
+
+
+
+// The prefab counts:
+
+const size_t g_SandVillagePrefabsCount = ARRAYCOUNT(g_SandVillagePrefabs);
+
+const size_t g_SandVillageStartingPrefabsCount = ARRAYCOUNT(g_SandVillageStartingPrefabs);
+
diff --git a/src/Generating/Prefabs/SandVillagePrefabs.h b/src/Generating/Prefabs/SandVillagePrefabs.h
new file mode 100644
index 000000000..7b00db56f
--- /dev/null
+++ b/src/Generating/Prefabs/SandVillagePrefabs.h
@@ -0,0 +1,15 @@
+
+// SandVillagePrefabs.h
+
+// Declares the prefabs in the group SandVillage
+
+#include "../Prefab.h"
+
+
+
+
+
+extern const cPrefab::sDef g_SandVillagePrefabs[];
+extern const cPrefab::sDef g_SandVillageStartingPrefabs[];
+extern const size_t g_SandVillagePrefabsCount;
+extern const size_t g_SandVillageStartingPrefabsCount;
diff --git a/src/Generating/Prefabs/UnderwaterBasePrefabs.cpp b/src/Generating/Prefabs/UnderwaterBasePrefabs.cpp
new file mode 100644
index 000000000..39748a223
--- /dev/null
+++ b/src/Generating/Prefabs/UnderwaterBasePrefabs.cpp
@@ -0,0 +1,2274 @@
+
+// UnderwaterBasePrefabs.cpp
+
+// Defines the prefabs in the group UnderwaterBase
+
+// NOTE: This file has been generated automatically by GalExport!
+// Any manual changes will be overwritten by the next automatic export!
+
+#include "Globals.h"
+#include "UnderwaterBasePrefabs.h"
+
+
+
+
+
+const cPrefab::sDef g_UnderwaterBasePrefabs[] =
+{
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // BrokenRoom:
+ // The data has been exported from the gallery Water, area index 49, ID 680, created by STR_Warrior
+ {
+ // Size:
+ 14, 7, 12, // SizeX = 14, SizeY = 7, SizeZ = 12
+
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 13, 6, 11, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a: 5: 0\n" /* wood */
+ "b: 20: 0\n" /* glass */
+ "c: 5: 5\n" /* wood */
+ "d: 8: 0\n" /* water */
+ "e: 64: 4\n" /* wooddoorblock */
+ "f: 64:12\n" /* wooddoorblock */
+ "g: 64:13\n" /* wooddoorblock */
+ "m: 19: 0\n" /* sponge */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 1111 */
+ /* * 01234567890123 */
+ /* 0 */ "mmmmmmmmmmmmmm"
+ /* 1 */ "mmmmaaaammmmmm"
+ /* 2 */ "mmmaabbaammmmm"
+ /* 3 */ "mmaabbbbaammmm"
+ /* 4 */ "maabbbbbbaammm"
+ /* 5 */ "mabbbbbbbbaaac"
+ /* 6 */ "mabbbbbbbbaaac"
+ /* 7 */ "maabbbbbbaammm"
+ /* 8 */ "mmaabbbbaammmm"
+ /* 9 */ "mmmaabbaammmmm"
+ /* 10 */ "mmmmaaaammmmmm"
+ /* 11 */ "mmmmmmmmmmmmmm"
+
+ // Level 1
+ /* z\x* 1111 */
+ /* * 01234567890123 */
+ /* 0 */ "mmmmmaammmmmmm"
+ /* 1 */ "mmmaaddaammmmm"
+ /* 2 */ "mmaaddddaammmm"
+ /* 3 */ "maaddddddaammm"
+ /* 4 */ "maddddddddaaac"
+ /* 5 */ "adddddddddddde"
+ /* 6 */ "adddddddddddde"
+ /* 7 */ "maddddddddaaac"
+ /* 8 */ "maaddddddaammm"
+ /* 9 */ "mmaaddddaammmm"
+ /* 10 */ "mmmaaddaammmmm"
+ /* 11 */ "mmmmmaammmmmmm"
+
+ // Level 2
+ /* z\x* 1111 */
+ /* * 01234567890123 */
+ /* 0 */ "mmmmmbbmmmmmmm"
+ /* 1 */ "mmmbb..bbmmmmm"
+ /* 2 */ "mmbb....bbmmmm"
+ /* 3 */ "mbb......bbmmm"
+ /* 4 */ "mb........bbac"
+ /* 5 */ "b............f"
+ /* 6 */ "b............g"
+ /* 7 */ "mb........bbac"
+ /* 8 */ "mbb......bbmmm"
+ /* 9 */ "mmbb....bbmmmm"
+ /* 10 */ "mmmbb..bbmmmmm"
+ /* 11 */ "mmmmmbbmmmmmmm"
+
+ // Level 3
+ /* z\x* 1111 */
+ /* * 01234567890123 */
+ /* 0 */ "mmmmmbbmmmmmmm"
+ /* 1 */ "mmmbb..bbmmmmm"
+ /* 2 */ "mmbb....bbmmmm"
+ /* 3 */ "mbb......bbmmm"
+ /* 4 */ "mb........bbac"
+ /* 5 */ "b..........bac"
+ /* 6 */ "b..........bac"
+ /* 7 */ "mb........bbac"
+ /* 8 */ "mbb......bbmmm"
+ /* 9 */ "mmbb....bbmmmm"
+ /* 10 */ "mmmbb..bbmmmmm"
+ /* 11 */ "mmmmmbbmmmmmmm"
+
+ // Level 4
+ /* z\x* 1111 */
+ /* * 01234567890123 */
+ /* 0 */ "mmmmmmmmmmmmmm"
+ /* 1 */ "mmmmm.bmmmmmmm"
+ /* 2 */ "mmmmb..bmmmmmm"
+ /* 3 */ "mmmb....bmmmmm"
+ /* 4 */ "mmb......bmmmm"
+ /* 5 */ "m.........bmmm"
+ /* 6 */ "mb........bmmm"
+ /* 7 */ "mmb......bmmmm"
+ /* 8 */ "mmm.....bmmmmm"
+ /* 9 */ "mmmmb..bmmmmmm"
+ /* 10 */ "mmmmmbbmmmmmmm"
+ /* 11 */ "mmmmmmmmmmmmmm"
+
+ // Level 5
+ /* z\x* 1111 */
+ /* * 01234567890123 */
+ /* 0 */ "mmmmmmmmmmmmmm"
+ /* 1 */ "mmmmmmmmmmmmmm"
+ /* 2 */ "mmmmmbbmmmmmmm"
+ /* 3 */ "mmmm....mmmmmm"
+ /* 4 */ "mmmb....bmmmmm"
+ /* 5 */ "mmb......bmmmm"
+ /* 6 */ "mmb......bmmmm"
+ /* 7 */ "mmmb.....mmmmm"
+ /* 8 */ "mmmmb..bmmmmmm"
+ /* 9 */ "mmmmmbbmmmmmmm"
+ /* 10 */ "mmmmmmmmmmmmmm"
+ /* 11 */ "mmmmmmmmmmmmmm"
+
+ // Level 6
+ /* z\x* 1111 */
+ /* * 01234567890123 */
+ /* 0 */ "mmmmmmmmmmmmmm"
+ /* 1 */ "mmmmmmmmmmmmmm"
+ /* 2 */ "mmmmmmmmmmmmmm"
+ /* 3 */ "mmmmmbbmmmmmmm"
+ /* 4 */ "mmmmbbbbmmmmmm"
+ /* 5 */ "mmmbbbbbbmmmmm"
+ /* 6 */ "mmmbb.bbbmmmmm"
+ /* 7 */ "mmmmbbbbmmmmmm"
+ /* 8 */ "mmmmmbbmmmmmmm"
+ /* 9 */ "mmmmmmmmmmmmmm"
+ /* 10 */ "mmmmmmmmmmmmmm"
+ /* 11 */ "mmmmmmmmmmmmmm",
+
+ // Connectors:
+ "1: 13, 1, 6: 5\n" /* Type 1, direction X+ */
+ "-1: 13, 1, 5: 5\n" /* Type -1, direction X+ */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ false,
+ }, // BrokenRoom
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // Corridor16:
+ // The data has been exported from the gallery Water, area index 25, ID 566, created by xoft
+ {
+ // Size:
+ 16, 4, 4, // SizeX = 16, SizeY = 4, SizeZ = 4
+
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 15, 3, 3, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a: 5: 5\n" /* wood */
+ "b: 5: 0\n" /* wood */
+ "c: 64: 2\n" /* wooddoorblock */
+ "d: 64: 0\n" /* wooddoorblock */
+ "e: 20: 0\n" /* glass */
+ "f: 64: 9\n" /* wooddoorblock */
+ "g: 76: 3\n" /* redstonetorchon */
+ "h: 64: 8\n" /* wooddoorblock */
+ "i: 76: 4\n" /* redstonetorchon */
+ "m: 19: 0\n" /* sponge */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "mmmmmmmmmmmmmmmm"
+ /* 1 */ "abbbbbbbbbbbbbba"
+ /* 2 */ "abbbbbbbbbbbbbba"
+ /* 3 */ "mmmmmmmmmmmmmmmm"
+
+ // Level 1
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "abbbbbbbbbbbbbba"
+ /* 1 */ "c..............d"
+ /* 2 */ "c..............d"
+ /* 3 */ "abbbbbbbbbbbbbba"
+
+ // Level 2
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "abeebbbeebbbeeba"
+ /* 1 */ "f...g......g...h"
+ /* 2 */ "h...i......i...f"
+ /* 3 */ "abeebbbeebbbeeba"
+
+ // Level 3
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "abbbbbbbbbbbbbba"
+ /* 1 */ "abbbbbbbbbbbbbba"
+ /* 2 */ "abbbbbbbbbbbbbba"
+ /* 3 */ "abbbbbbbbbbbbbba",
+
+ // Connectors:
+ "1: 0, 1, 1: 4\n" /* Type 1, direction X- */
+ "-1: 0, 1, 2: 4\n" /* Type -1, direction X- */
+ "1: 15, 1, 2: 5\n" /* Type 1, direction X+ */
+ "-1: 15, 1, 1: 5\n" /* Type -1, direction X+ */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 500,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ false,
+ }, // Corridor16
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // CorridorCorner:
+ // The data has been exported from the gallery Water, area index 26, ID 569, created by xoft
+ {
+ // Size:
+ 10, 4, 10, // SizeX = 10, SizeY = 4, SizeZ = 10
+
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 9, 3, 9, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a: 5: 5\n" /* wood */
+ "b: 5: 0\n" /* wood */
+ "c: 64: 5\n" /* wooddoorblock */
+ "d: 64: 2\n" /* wooddoorblock */
+ "e: 64: 4\n" /* wooddoorblock */
+ "f: 64: 1\n" /* wooddoorblock */
+ "g: 20: 0\n" /* glass */
+ "h: 64:12\n" /* wooddoorblock */
+ "i: 76: 3\n" /* redstonetorchon */
+ "j: 64: 8\n" /* wooddoorblock */
+ "k: 76: 4\n" /* redstonetorchon */
+ "l: 76: 2\n" /* redstonetorchon */
+ "m: 19: 0\n" /* sponge */
+ "n: 76: 1\n" /* redstonetorchon */,
+
+ // Block data:
+ // Level 0
+ /* z\x* */
+ /* * 0123456789 */
+ /* 0 */ "mmmmmmmmmm"
+ /* 1 */ "abbbbbmmmm"
+ /* 2 */ "abbbbbbbmm"
+ /* 3 */ "mmmbbbbbmm"
+ /* 4 */ "mmmmmbbbbm"
+ /* 5 */ "mmmmmmbbbm"
+ /* 6 */ "mmmmmmbbbm"
+ /* 7 */ "mmmmmmmbbm"
+ /* 8 */ "mmmmmmmbbm"
+ /* 9 */ "mmmmmmmaam"
+
+ // Level 1
+ /* z\x* */
+ /* * 0123456789 */
+ /* 0 */ "abbbbbmmmm"
+ /* 1 */ "c.....bbmm"
+ /* 2 */ "d.......bm"
+ /* 3 */ "abb.....bm"
+ /* 4 */ "mmmbb....b"
+ /* 5 */ "mmmmmb...b"
+ /* 6 */ "mmmmmb...b"
+ /* 7 */ "mmmmmmb..b"
+ /* 8 */ "mmmmmmb..b"
+ /* 9 */ "mmmmmmaefa"
+
+ // Level 2
+ /* z\x* */
+ /* * 0123456789 */
+ /* 0 */ "abggbbmmmm"
+ /* 1 */ "h...i.bbmm"
+ /* 2 */ "j.......bm"
+ /* 3 */ "abbk....bm"
+ /* 4 */ "mmmbb....b"
+ /* 5 */ "mmmmmb..lb"
+ /* 6 */ "mmmmmbn..g"
+ /* 7 */ "mmmmmmb..g"
+ /* 8 */ "mmmmmmb..b"
+ /* 9 */ "mmmmmmahja"
+
+ // Level 3
+ /* z\x* */
+ /* * 0123456789 */
+ /* 0 */ "abbbbbmmmm"
+ /* 1 */ "abbbbbbbmm"
+ /* 2 */ "abbbbbbbbm"
+ /* 3 */ "abbbbbbbbm"
+ /* 4 */ "mmmbbbbbbb"
+ /* 5 */ "mmmmmbbbbb"
+ /* 6 */ "mmmmmbbbbb"
+ /* 7 */ "mmmmmmbbbb"
+ /* 8 */ "mmmmmmbbbb"
+ /* 9 */ "mmmmmmaaaa",
+
+ // Connectors:
+ "1: 7, 1, 9: 3\n" /* Type 1, direction Z+ */
+ "-1: 8, 1, 9: 3\n" /* Type -1, direction Z+ */
+ "1: 0, 1, 1: 4\n" /* Type 1, direction X- */
+ "-1: 0, 1, 2: 4\n" /* Type -1, direction X- */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ false,
+ }, // CorridorCorner
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // CorridorCrossing:
+ // The data has been exported from the gallery Water, area index 31, ID 581, created by LO1ZB
+ {
+ // Size:
+ 16, 4, 16, // SizeX = 16, SizeY = 4, SizeZ = 16
+
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 15, 3, 15, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a: 5: 5\n" /* wood */
+ "b: 5: 0\n" /* wood */
+ "c: 64: 3\n" /* wooddoorblock */
+ "d: 64: 6\n" /* wooddoorblock */
+ "e: 64: 5\n" /* wooddoorblock */
+ "f: 64: 0\n" /* wooddoorblock */
+ "g: 64: 2\n" /* wooddoorblock */
+ "h: 64: 1\n" /* wooddoorblock */
+ "i: 64: 8\n" /* wooddoorblock */
+ "j: 64:12\n" /* wooddoorblock */
+ "k: 20: 0\n" /* glass */
+ "l: 76: 1\n" /* redstonetorchon */
+ "m: 19: 0\n" /* sponge */
+ "n: 76: 2\n" /* redstonetorchon */
+ "o: 76: 3\n" /* redstonetorchon */
+ "p: 76: 4\n" /* redstonetorchon */
+ "q: 64: 9\n" /* wooddoorblock */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "mmmmmmmaammmmmmm"
+ /* 1 */ "mmmmmmmbbmmmmmmm"
+ /* 2 */ "mmmmmmmbbmmmmmmm"
+ /* 3 */ "mmmmmmmbbmmmmmmm"
+ /* 4 */ "mmmmmmmbbmmmmmmm"
+ /* 5 */ "mmmmmmmbbmmmmmmm"
+ /* 6 */ "mmmmmmmbbmmmmmmm"
+ /* 7 */ "abbbbbbbbbbbbbba"
+ /* 8 */ "abbbbbbbbbbbbbba"
+ /* 9 */ "mmmmmmmbbmmmmmmm"
+ /* 10 */ "mmmmmmmbbmmmmmmm"
+ /* 11 */ "mmmmmmmbbmmmmmmm"
+ /* 12 */ "mmmmmmmbbmmmmmmm"
+ /* 13 */ "mmmmmmmbbmmmmmmm"
+ /* 14 */ "mmmmmmmbbmmmmmmm"
+ /* 15 */ "mmmmmmmaammmmmmm"
+
+ // Level 1
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "mmmmmmacdammmmmm"
+ /* 1 */ "mmmmmmb..bmmmmmm"
+ /* 2 */ "mmmmmmb..bmmmmmm"
+ /* 3 */ "mmmmmmb..bmmmmmm"
+ /* 4 */ "mmmmmmb..bmmmmmm"
+ /* 5 */ "mmmmmmb..bmmmmmm"
+ /* 6 */ "abbbbbb..bbbbbba"
+ /* 7 */ "e..............f"
+ /* 8 */ "g..............f"
+ /* 9 */ "abbbbbb..bbbbbba"
+ /* 10 */ "mmmmmmb..bmmmmmm"
+ /* 11 */ "mmmmmmb..bmmmmmm"
+ /* 12 */ "mmmmmmb..bmmmmmm"
+ /* 13 */ "mmmmmmb..bmmmmmm"
+ /* 14 */ "mmmmmmb..bmmmmmm"
+ /* 15 */ "mmmmmmahhammmmmm"
+
+ // Level 2
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "mmmmmmaijammmmmm"
+ /* 1 */ "mmmmmmb..bmmmmmm"
+ /* 2 */ "mmmmmmk..kmmmmmm"
+ /* 3 */ "mmmmmmk..kmmmmmm"
+ /* 4 */ "mmmmmmblnbmmmmmm"
+ /* 5 */ "mmmmmmb..bmmmmmm"
+ /* 6 */ "abkkbbb..bbbkkba"
+ /* 7 */ "j...o......o...i"
+ /* 8 */ "i...p......p...q"
+ /* 9 */ "abkkbbb..bbbkkba"
+ /* 10 */ "mmmmmmb..bmmmmmm"
+ /* 11 */ "mmmmmmblnbmmmmmm"
+ /* 12 */ "mmmmmmk..kmmmmmm"
+ /* 13 */ "mmmmmmk..kmmmmmm"
+ /* 14 */ "mmmmmmb..bmmmmmm"
+ /* 15 */ "mmmmmmaqiammmmmm"
+
+ // Level 3
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "mmmmmmaaaammmmmm"
+ /* 1 */ "mmmmmmbbbbmmmmmm"
+ /* 2 */ "mmmmmmbbbbmmmmmm"
+ /* 3 */ "mmmmmmbbbbmmmmmm"
+ /* 4 */ "mmmmmmbbbbmmmmmm"
+ /* 5 */ "mmmmmmbbbbmmmmmm"
+ /* 6 */ "abbbbbbbbbbbbbba"
+ /* 7 */ "abbbbbbbbbbbbbba"
+ /* 8 */ "abbbbbbbbbbbbbba"
+ /* 9 */ "abbbbbbbbbbbbbba"
+ /* 10 */ "mmmmmmbbbbmmmmmm"
+ /* 11 */ "mmmmmmbbbbmmmmmm"
+ /* 12 */ "mmmmmmbbbbmmmmmm"
+ /* 13 */ "mmmmmmbbbbmmmmmm"
+ /* 14 */ "mmmmmmbbbbmmmmmm"
+ /* 15 */ "mmmmmmaaaammmmmm",
+
+ // Connectors:
+ "1: 0, 1, 7: 4\n" /* Type 1, direction X- */
+ "-1: 0, 1, 8: 4\n" /* Type -1, direction X- */
+ "1: 7, 1, 15: 3\n" /* Type 1, direction Z+ */
+ "-1: 8, 1, 15: 3\n" /* Type -1, direction Z+ */
+ "1: 8, 1, 0: 2\n" /* Type 1, direction Z- */
+ "-1: 7, 1, 0: 2\n" /* Type -1, direction Z- */
+ "1: 15, 1, 8: 5\n" /* Type 1, direction X+ */
+ "-1: 15, 1, 7: 5\n" /* Type -1, direction X+ */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ false,
+ }, // CorridorCrossing
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // CorridorStairs:
+ // The data has been exported from the gallery Water, area index 32, ID 582, created by LO1ZB
+ {
+ // Size:
+ 16, 9, 4, // SizeX = 16, SizeY = 9, SizeZ = 4
+
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 15, 8, 3, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a: 5: 5\n" /* wood */
+ "b: 5: 0\n" /* wood */
+ "c: 64: 2\n" /* wooddoorblock */
+ "d: 53: 0\n" /* woodstairs */
+ "e: 20: 0\n" /* glass */
+ "f: 64: 9\n" /* wooddoorblock */
+ "g: 76: 3\n" /* redstonetorchon */
+ "h: 64: 8\n" /* wooddoorblock */
+ "i: 76: 4\n" /* redstonetorchon */
+ "j: 64: 0\n" /* wooddoorblock */
+ "k: 64: 7\n" /* wooddoorblock */
+ "l: 64:12\n" /* wooddoorblock */
+ "m: 19: 0\n" /* sponge */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "mmmmmmmmmmmmmmmm"
+ /* 1 */ "abbbbbbbmmmmmmmm"
+ /* 2 */ "abbbbbbbmmmmmmmm"
+ /* 3 */ "mmmmmmmmmmmmmmmm"
+
+ // Level 1
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "abbbbbbbmmmmmmmm"
+ /* 1 */ "c.....dbbmmmmmmm"
+ /* 2 */ "c.....dbbmmmmmmm"
+ /* 3 */ "abbbbbbbmmmmmmmm"
+
+ // Level 2
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "abeebbbbbmmmmmmm"
+ /* 1 */ "f...g..dbbmmmmmm"
+ /* 2 */ "h...i..dbbmmmmmm"
+ /* 3 */ "abeebbbbbmmmmmmm"
+
+ // Level 3
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "abbbbbbbbbmmmmmm"
+ /* 1 */ "abbbb...dbbmmmmm"
+ /* 2 */ "abbbb...dbbmmmmm"
+ /* 3 */ "abbbbbbbbbmmmmmm"
+
+ // Level 4
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "mmmmmbbbbbmmmmmm"
+ /* 1 */ "mmmmmb...dbbmmmm"
+ /* 2 */ "mmmmmb...dbbmmmm"
+ /* 3 */ "mmmmmbbbbbmmmmmm"
+
+ // Level 5
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "mmmmmmbbbbbmmmmm"
+ /* 1 */ "mmmmmmb...dbbbba"
+ /* 2 */ "mmmmmmb...dbbbba"
+ /* 3 */ "mmmmmmbbbbbmmmmm"
+
+ // Level 6
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "mmmmmmmbbbbbbbba"
+ /* 1 */ "mmmmmmmb.......j"
+ /* 2 */ "mmmmmmmb.......k"
+ /* 3 */ "mmmmmmmbbbbbbbba"
+
+ // Level 7
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "mmmmmmmmbbbeebba"
+ /* 1 */ "mmmmmmmmb.g....h"
+ /* 2 */ "mmmmmmmmb.i....l"
+ /* 3 */ "mmmmmmmmbbbeebba"
+
+ // Level 8
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "mmmmmmmmmbbbbbba"
+ /* 1 */ "mmmmmmmmmbbbbbba"
+ /* 2 */ "mmmmmmmmmbbbbbba"
+ /* 3 */ "mmmmmmmmmbbbbbba",
+
+ // Connectors:
+ "1: 0, 1, 1: 4\n" /* Type 1, direction X- */
+ "-1: 0, 1, 2: 4\n" /* Type -1, direction X- */
+ "1: 15, 6, 2: 5\n" /* Type 1, direction X+ */
+ "-1: 15, 6, 1: 5\n" /* Type -1, direction X+ */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ false,
+ }, // CorridorStairs
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // CorridorTee:
+ // The data has been exported from the gallery Water, area index 29, ID 576, created by LO1ZB
+ {
+ // Size:
+ 16, 4, 10, // SizeX = 16, SizeY = 4, SizeZ = 10
+
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 15, 3, 9, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a: 5: 5\n" /* wood */
+ "b: 5: 0\n" /* wood */
+ "c: 64: 3\n" /* wooddoorblock */
+ "d: 64: 6\n" /* wooddoorblock */
+ "e: 64: 5\n" /* wooddoorblock */
+ "f: 64: 0\n" /* wooddoorblock */
+ "g: 64: 2\n" /* wooddoorblock */
+ "h: 64: 8\n" /* wooddoorblock */
+ "i: 64:12\n" /* wooddoorblock */
+ "j: 20: 0\n" /* glass */
+ "k: 76: 1\n" /* redstonetorchon */
+ "l: 76: 2\n" /* redstonetorchon */
+ "m: 19: 0\n" /* sponge */
+ "n: 76: 3\n" /* redstonetorchon */
+ "o: 76: 4\n" /* redstonetorchon */
+ "p: 64: 9\n" /* wooddoorblock */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "mmmmmmmaammmmmmm"
+ /* 1 */ "mmmmmmmbbmmmmmmm"
+ /* 2 */ "mmmmmmmbbmmmmmmm"
+ /* 3 */ "mmmmmmmbbmmmmmmm"
+ /* 4 */ "mmmmmmmbbmmmmmmm"
+ /* 5 */ "mmmmmmmbbmmmmmmm"
+ /* 6 */ "mmmmmmmbbmmmmmmm"
+ /* 7 */ "abbbbbbbbbbbbbba"
+ /* 8 */ "abbbbbbbbbbbbbba"
+ /* 9 */ "mmmmmmmmmmmmmmmm"
+
+ // Level 1
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "mmmmmmacdammmmmm"
+ /* 1 */ "mmmmmmb..bmmmmmm"
+ /* 2 */ "mmmmmmb..bmmmmmm"
+ /* 3 */ "mmmmmmb..bmmmmmm"
+ /* 4 */ "mmmmmmb..bmmmmmm"
+ /* 5 */ "mmmmmmb..bmmmmmm"
+ /* 6 */ "abbbbbb..bbbbbba"
+ /* 7 */ "e..............f"
+ /* 8 */ "g..............f"
+ /* 9 */ "abbbbbbbbbbbbbba"
+
+ // Level 2
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "mmmmmmahiammmmmm"
+ /* 1 */ "mmmmmmb..bmmmmmm"
+ /* 2 */ "mmmmmmj..jmmmmmm"
+ /* 3 */ "mmmmmmj..jmmmmmm"
+ /* 4 */ "mmmmmmbklbmmmmmm"
+ /* 5 */ "mmmmmmb..bmmmmmm"
+ /* 6 */ "abjjbbb..bbbjjba"
+ /* 7 */ "i...n......n...h"
+ /* 8 */ "h...o......o...p"
+ /* 9 */ "abjjbbbjjbbbjjba"
+
+ // Level 3
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "mmmmmmaaaammmmmm"
+ /* 1 */ "mmmmmmbbbbmmmmmm"
+ /* 2 */ "mmmmmmbbbbmmmmmm"
+ /* 3 */ "mmmmmmbbbbmmmmmm"
+ /* 4 */ "mmmmmmbbbbmmmmmm"
+ /* 5 */ "mmmmmmbbbbmmmmmm"
+ /* 6 */ "abbbbbbbbbbbbbba"
+ /* 7 */ "abbbbbbbbbbbbbba"
+ /* 8 */ "abbbbbbbbbbbbbba"
+ /* 9 */ "abbbbbbbbbbbbbba",
+
+ // Connectors:
+ "1: 0, 1, 7: 4\n" /* Type 1, direction X- */
+ "-1: 0, 1, 8: 4\n" /* Type -1, direction X- */
+ "1: 8, 1, 0: 2\n" /* Type 1, direction Z- */
+ "-1: 7, 1, 0: 2\n" /* Type -1, direction Z- */
+ "1: 15, 1, 8: 5\n" /* Type 1, direction X+ */
+ "-1: 15, 1, 7: 5\n" /* Type -1, direction X+ */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ false,
+ }, // CorridorTee
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // ViewingCorner:
+ // The data has been exported from the gallery Water, area index 40, ID 613, created by LO1ZB
+ {
+ // Size:
+ 14, 7, 14, // SizeX = 14, SizeY = 7, SizeZ = 14
+
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 13, 6, 13, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a: 5: 0\n" /* wood */
+ "b: 20: 0\n" /* glass */
+ "c: 5: 5\n" /* wood */
+ "d: 76: 3\n" /* redstonetorchon */
+ "e: 76: 1\n" /* redstonetorchon */
+ "f: 64: 0\n" /* wooddoorblock */
+ "g: 76: 4\n" /* redstonetorchon */
+ "h: 76: 2\n" /* redstonetorchon */
+ "i: 64: 1\n" /* wooddoorblock */
+ "j: 64: 8\n" /* wooddoorblock */
+ "k: 64: 9\n" /* wooddoorblock */
+ "m: 19: 0\n" /* sponge */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 1111 */
+ /* * 01234567890123 */
+ /* 0 */ "mmmmmmmmmmmmmm"
+ /* 1 */ "mmmmaaaammmmmm"
+ /* 2 */ "mmmaabbaammmmm"
+ /* 3 */ "mmaabbbbaammmm"
+ /* 4 */ "maabbbbbbaammm"
+ /* 5 */ "mabbbbbbbbaaac"
+ /* 6 */ "mabbbbbbbbaaac"
+ /* 7 */ "maabbbbbbaammm"
+ /* 8 */ "mmaabbbbaammmm"
+ /* 9 */ "mmmaabbaammmmm"
+ /* 10 */ "mmmmaaaammmmmm"
+ /* 11 */ "mmmmmaammmmmmm"
+ /* 12 */ "mmmmmaammmmmmm"
+ /* 13 */ "mmmmmccmmmmmmm"
+
+ // Level 1
+ /* z\x* 1111 */
+ /* * 01234567890123 */
+ /* 0 */ "mmmmmaammmmmmm"
+ /* 1 */ "mmmaaddaammmmm"
+ /* 2 */ "mmaa....aammmm"
+ /* 3 */ "maa......aammm"
+ /* 4 */ "ma........aaac"
+ /* 5 */ "ae........d..f"
+ /* 6 */ "ae........g..f"
+ /* 7 */ "ma........aaac"
+ /* 8 */ "maa......aammm"
+ /* 9 */ "mmaa....aammmm"
+ /* 10 */ "mmmaaehaammmmm"
+ /* 11 */ "mmmma..ammmmmm"
+ /* 12 */ "mmmma..ammmmmm"
+ /* 13 */ "mmmmciicmmmmmm"
+
+ // Level 2
+ /* z\x* 1111 */
+ /* * 01234567890123 */
+ /* 0 */ "mmmmmbbmmmmmmm"
+ /* 1 */ "mmmbb..bbmmmmm"
+ /* 2 */ "mmbb....bbmmmm"
+ /* 3 */ "mbb......bbmmm"
+ /* 4 */ "mb........bbac"
+ /* 5 */ "b............j"
+ /* 6 */ "b............k"
+ /* 7 */ "mb........bbac"
+ /* 8 */ "mbb......bbmmm"
+ /* 9 */ "mmbb....bbmmmm"
+ /* 10 */ "mmmbb..bbmmmmm"
+ /* 11 */ "mmmmb..bmmmmmm"
+ /* 12 */ "mmmma..ammmmmm"
+ /* 13 */ "mmmmckjcmmmmmm"
+
+ // Level 3
+ /* z\x* 1111 */
+ /* * 01234567890123 */
+ /* 0 */ "mmmmmbbmmmmmmm"
+ /* 1 */ "mmmbb..bbmmmmm"
+ /* 2 */ "mmbb....bbmmmm"
+ /* 3 */ "mbb......bbmmm"
+ /* 4 */ "mb........bbac"
+ /* 5 */ "b..........bac"
+ /* 6 */ "b..........bac"
+ /* 7 */ "mb........bbac"
+ /* 8 */ "mbb......bbmmm"
+ /* 9 */ "mmbb....bbmmmm"
+ /* 10 */ "mmmbb..bbmmmmm"
+ /* 11 */ "mmmmbbbbmmmmmm"
+ /* 12 */ "mmmmaaaammmmmm"
+ /* 13 */ "mmmmccccmmmmmm"
+
+ // Level 4
+ /* z\x* 1111 */
+ /* * 01234567890123 */
+ /* 0 */ "mmmmmmmmmmmmmm"
+ /* 1 */ "mmmmmbbmmmmmmm"
+ /* 2 */ "mmmmb..bmmmmmm"
+ /* 3 */ "mmmb....bmmmmm"
+ /* 4 */ "mmb......bmmmm"
+ /* 5 */ "mb........bmmm"
+ /* 6 */ "mb........bmmm"
+ /* 7 */ "mmb......bmmmm"
+ /* 8 */ "mmmb....bmmmmm"
+ /* 9 */ "mmmmb..bmmmmmm"
+ /* 10 */ "mmmmmbbmmmmmmm"
+ /* 11 */ "mmmmmmmmmmmmmm"
+ /* 12 */ "mmmmmmmmmmmmmm"
+ /* 13 */ "mmmmmmmmmmmmmm"
+
+ // Level 5
+ /* z\x* 1111 */
+ /* * 01234567890123 */
+ /* 0 */ "mmmmmmmmmmmmmm"
+ /* 1 */ "mmmmmmmmmmmmmm"
+ /* 2 */ "mmmmmbbmmmmmmm"
+ /* 3 */ "mmmmb..bmmmmmm"
+ /* 4 */ "mmmb....bmmmmm"
+ /* 5 */ "mmb......bmmmm"
+ /* 6 */ "mmb......bmmmm"
+ /* 7 */ "mmmb....bmmmmm"
+ /* 8 */ "mmmmb..bmmmmmm"
+ /* 9 */ "mmmmmbbmmmmmmm"
+ /* 10 */ "mmmmmmmmmmmmmm"
+ /* 11 */ "mmmmmmmmmmmmmm"
+ /* 12 */ "mmmmmmmmmmmmmm"
+ /* 13 */ "mmmmmmmmmmmmmm"
+
+ // Level 6
+ /* z\x* 1111 */
+ /* * 01234567890123 */
+ /* 0 */ "mmmmmmmmmmmmmm"
+ /* 1 */ "mmmmmmmmmmmmmm"
+ /* 2 */ "mmmmmmmmmmmmmm"
+ /* 3 */ "mmmmmbbmmmmmmm"
+ /* 4 */ "mmmmbbbbmmmmmm"
+ /* 5 */ "mmmbbbbbbmmmmm"
+ /* 6 */ "mmmbbbbbbmmmmm"
+ /* 7 */ "mmmmbbbbmmmmmm"
+ /* 8 */ "mmmmmbbmmmmmmm"
+ /* 9 */ "mmmmmmmmmmmmmm"
+ /* 10 */ "mmmmmmmmmmmmmm"
+ /* 11 */ "mmmmmmmmmmmmmm"
+ /* 12 */ "mmmmmmmmmmmmmm"
+ /* 13 */ "mmmmmmmmmmmmmm",
+
+ // Connectors:
+ "1: 13, 1, 6: 5\n" /* Type 1, direction X+ */
+ "-1: 13, 1, 5: 5\n" /* Type -1, direction X+ */
+ "1: 5, 1, 13: 3\n" /* Type 1, direction Z+ */
+ "-1: 6, 1, 13: 3\n" /* Type -1, direction Z+ */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ false,
+ }, // ViewingCorner
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // ViewingCorridor:
+ // The data has been exported from the gallery Water, area index 27, ID 571, created by LO1ZB
+ {
+ // Size:
+ 16, 5, 6, // SizeX = 16, SizeY = 5, SizeZ = 6
+
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 15, 4, 5, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a: 5: 0\n" /* wood */
+ "b: 5: 5\n" /* wood */
+ "c: 20: 0\n" /* glass */
+ "d: 64: 5\n" /* wooddoorblock */
+ "e: 64: 0\n" /* wooddoorblock */
+ "f: 64: 2\n" /* wooddoorblock */
+ "g: 76: 3\n" /* redstonetorchon */
+ "h: 64:12\n" /* wooddoorblock */
+ "i: 64: 8\n" /* wooddoorblock */
+ "j: 64: 9\n" /* wooddoorblock */
+ "k: 76: 4\n" /* redstonetorchon */
+ "m: 19: 0\n" /* sponge */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "mmaaaaaaaaaaaamm"
+ /* 1 */ "mmaaaaaaaaaaaamm"
+ /* 2 */ "baaccccccccccaab"
+ /* 3 */ "baaccccccccccaab"
+ /* 4 */ "mmaaaaaaaaaaaamm"
+ /* 5 */ "mmmaaaaaaaaaammm"
+
+ // Level 1
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "mmaccccccccccamm"
+ /* 1 */ "ba............ab"
+ /* 2 */ "d..............e"
+ /* 3 */ "f..............e"
+ /* 4 */ "ba............ab"
+ /* 5 */ "mmaccccccccccamm"
+
+ // Level 2
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "mmaccccccccccamm"
+ /* 1 */ "bag..........gab"
+ /* 2 */ "h..............i"
+ /* 3 */ "i..............j"
+ /* 4 */ "bak..........kab"
+ /* 5 */ "mmaccccccccccamm"
+
+ // Level 3
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "mmaccccccccccamm"
+ /* 1 */ "ba............ab"
+ /* 2 */ "ba............ab"
+ /* 3 */ "ba............ab"
+ /* 4 */ "ba............ab"
+ /* 5 */ "mmaccccccccccamm"
+
+ // Level 4
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "mmmaaaaaaaaaammm"
+ /* 1 */ "mmaaaaaaaaaaaamm"
+ /* 2 */ "mmaccccccccccamm"
+ /* 3 */ "mmaccccccccccamm"
+ /* 4 */ "mmaaaaaaaaaaaamm"
+ /* 5 */ "mmmaaaaaaaaaammm",
+
+ // Connectors:
+ "1: 0, 1, 2: 4\n" /* Type 1, direction X- */
+ "-1: 0, 1, 3: 4\n" /* Type -1, direction X- */
+ "1: 15, 1, 3: 5\n" /* Type 1, direction X+ */
+ "-1: 15, 1, 2: 5\n" /* Type -1, direction X+ */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ false,
+ }, // ViewingCorridor
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // ViewingCorridorBulge:
+ // The data has been exported from the gallery Water, area index 42, ID 615, created by LO1ZB
+ {
+ // Size:
+ 12, 8, 16, // SizeX = 12, SizeY = 8, SizeZ = 16
+
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 11, 7, 15, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a: 5: 5\n" /* wood */
+ "b: 5: 0\n" /* wood */
+ "c: 20: 0\n" /* glass */
+ "d: 64: 3\n" /* wooddoorblock */
+ "e: 76: 1\n" /* redstonetorchon */
+ "f: 76: 2\n" /* redstonetorchon */
+ "g: 64: 1\n" /* wooddoorblock */
+ "h: 64: 8\n" /* wooddoorblock */
+ "i: 64: 9\n" /* wooddoorblock */
+ "m: 19: 0\n" /* sponge */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 11 */
+ /* * 012345678901 */
+ /* 0 */ "mmmmmaammmmm"
+ /* 1 */ "mmmmmbbmmmmm"
+ /* 2 */ "mmmmmbbmmmmm"
+ /* 3 */ "mmmmbbbbmmmm"
+ /* 4 */ "mmmbbccbbmmm"
+ /* 5 */ "mmbbccccbbmm"
+ /* 6 */ "mbbccccccbbm"
+ /* 7 */ "mbccccccccbm"
+ /* 8 */ "mbccccccccbm"
+ /* 9 */ "mbbccccccbbm"
+ /* 10 */ "mmbbccccbbmm"
+ /* 11 */ "mmmbbccbbmmm"
+ /* 12 */ "mmmmbbbbmmmm"
+ /* 13 */ "mmmmmbbmmmmm"
+ /* 14 */ "mmmmmbbmmmmm"
+ /* 15 */ "mmmmmaammmmm"
+
+ // Level 1
+ /* z\x* 11 */
+ /* * 012345678901 */
+ /* 0 */ "mmmmaddammmm"
+ /* 1 */ "mmmmb..bmmmm"
+ /* 2 */ "mmmmb..bmmmm"
+ /* 3 */ "mmmbbefbbmmm"
+ /* 4 */ "mmbb....bbmm"
+ /* 5 */ "mbb......bbm"
+ /* 6 */ "mb........bm"
+ /* 7 */ "be........fb"
+ /* 8 */ "be........fb"
+ /* 9 */ "mb........bm"
+ /* 10 */ "mbb......bbm"
+ /* 11 */ "mmbb....bbmm"
+ /* 12 */ "mmmbbefbbmmm"
+ /* 13 */ "mmmmb..bmmmm"
+ /* 14 */ "mmmmb..bmmmm"
+ /* 15 */ "mmmmaggammmm"
+
+ // Level 2
+ /* z\x* 11 */
+ /* * 012345678901 */
+ /* 0 */ "mmmmahiammmm"
+ /* 1 */ "mmmmb..bmmmm"
+ /* 2 */ "mmmmc..cmmmm"
+ /* 3 */ "mmmcc..ccmmm"
+ /* 4 */ "mmcc....ccmm"
+ /* 5 */ "mcc......ccm"
+ /* 6 */ "mc........cm"
+ /* 7 */ "c..........c"
+ /* 8 */ "c..........c"
+ /* 9 */ "mc........cm"
+ /* 10 */ "mcc......ccm"
+ /* 11 */ "mmcc....ccmm"
+ /* 12 */ "mmmcc..ccmmm"
+ /* 13 */ "mmmmc..cmmmm"
+ /* 14 */ "mmmmb..bmmmm"
+ /* 15 */ "mmmmaihammmm"
+
+ // Level 3
+ /* z\x* 11 */
+ /* * 012345678901 */
+ /* 0 */ "mmmmaaaammmm"
+ /* 1 */ "mmmmbbbbmmmm"
+ /* 2 */ "mmmmccccmmmm"
+ /* 3 */ "mmmcc..ccmmm"
+ /* 4 */ "mmcc....ccmm"
+ /* 5 */ "mcc......ccm"
+ /* 6 */ "mc........cm"
+ /* 7 */ "c..........c"
+ /* 8 */ "c..........c"
+ /* 9 */ "mc........cm"
+ /* 10 */ "mcc......ccm"
+ /* 11 */ "mmcc....ccmm"
+ /* 12 */ "mmmcc..ccmmm"
+ /* 13 */ "mmmmccccmmmm"
+ /* 14 */ "mmmmbbbbmmmm"
+ /* 15 */ "mmmmaaaammmm"
+
+ // Level 4
+ /* z\x* 11 */
+ /* * 012345678901 */
+ /* 0 */ "mmmmmmmmmmmm"
+ /* 1 */ "mmmmmmmmmmmm"
+ /* 2 */ "mmmmmmmmmmmm"
+ /* 3 */ "mmmmmccmmmmm"
+ /* 4 */ "mmmmc..cmmmm"
+ /* 5 */ "mmmc....cmmm"
+ /* 6 */ "mmc......cmm"
+ /* 7 */ "mc........cm"
+ /* 8 */ "mc........cm"
+ /* 9 */ "mmc......cmm"
+ /* 10 */ "mmmc....cmmm"
+ /* 11 */ "mmmmc..cmmmm"
+ /* 12 */ "mmmmmccmmmmm"
+ /* 13 */ "mmmmmmmmmmmm"
+ /* 14 */ "mmmmmmmmmmmm"
+ /* 15 */ "mmmmmmmmmmmm"
+
+ // Level 5
+ /* z\x* 11 */
+ /* * 012345678901 */
+ /* 0 */ "mmmmmmmmmmmm"
+ /* 1 */ "mmmmmmmmmmmm"
+ /* 2 */ "mmmmmmmmmmmm"
+ /* 3 */ "mmmmmmmmmmmm"
+ /* 4 */ "mmmmmccmmmmm"
+ /* 5 */ "mmmmc..cmmmm"
+ /* 6 */ "mmmc....cmmm"
+ /* 7 */ "mmc......cmm"
+ /* 8 */ "mmc......cmm"
+ /* 9 */ "mmmc....cmmm"
+ /* 10 */ "mmmmc..cmmmm"
+ /* 11 */ "mmmmmccmmmmm"
+ /* 12 */ "mmmmmmmmmmmm"
+ /* 13 */ "mmmmmmmmmmmm"
+ /* 14 */ "mmmmmmmmmmmm"
+ /* 15 */ "mmmmmmmmmmmm"
+
+ // Level 6
+ /* z\x* 11 */
+ /* * 012345678901 */
+ /* 0 */ "mmmmmmmmmmmm"
+ /* 1 */ "mmmmmmmmmmmm"
+ /* 2 */ "mmmmmmmmmmmm"
+ /* 3 */ "mmmmmmmmmmmm"
+ /* 4 */ "mmmmmmmmmmmm"
+ /* 5 */ "mmmmmccmmmmm"
+ /* 6 */ "mmmmccccmmmm"
+ /* 7 */ "mmmccccccmmm"
+ /* 8 */ "mmmccccccmmm"
+ /* 9 */ "mmmmccccmmmm"
+ /* 10 */ "mmmmmccmmmmm"
+ /* 11 */ "mmmmmmmmmmmm"
+ /* 12 */ "mmmmmmmmmmmm"
+ /* 13 */ "mmmmmmmmmmmm"
+ /* 14 */ "mmmmmmmmmmmm"
+ /* 15 */ "mmmmmmmmmmmm"
+
+ // Level 7
+ /* z\x* 11 */
+ /* * 012345678901 */
+ /* 0 */ "mmmmmmmmmmmm"
+ /* 1 */ "mmmmmmmmmmmm"
+ /* 2 */ "mmmmmmmmmmmm"
+ /* 3 */ "mmmmmmmmmmmm"
+ /* 4 */ "mmmmmmmmmmmm"
+ /* 5 */ "mmmmmmmmmmmm"
+ /* 6 */ "mmmmmmmmmmmm"
+ /* 7 */ "mmmmmmmmmmmm"
+ /* 8 */ "mmmmmmmmmmmm"
+ /* 9 */ "mmmmmmmmmmmm"
+ /* 10 */ "mmmmmmmmmmmm"
+ /* 11 */ "mmmmmmmmmmmm"
+ /* 12 */ "mmmmmmmmmmmm"
+ /* 13 */ "mmmmmmmmmmmm"
+ /* 14 */ "mmmmmmmmmmmm"
+ /* 15 */ "mmmmmmmmmmmm",
+
+ // Connectors:
+ "1: 6, 1, 0: 2\n" /* Type 1, direction Z- */
+ "-1: 5, 1, 0: 2\n" /* Type -1, direction Z- */
+ "1: 5, 1, 15: 3\n" /* Type 1, direction Z+ */
+ "-1: 6, 1, 15: 3\n" /* Type -1, direction Z+ */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ false,
+ }, // ViewingCorridorBulge
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // ViewingCrossing:
+ // The data has been exported from the gallery Water, area index 38, ID 611, created by LO1ZB
+ {
+ // Size:
+ 16, 7, 16, // SizeX = 16, SizeY = 7, SizeZ = 16
+
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 15, 6, 15, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a: 5: 5\n" /* wood */
+ "b: 5: 0\n" /* wood */
+ "c: 20: 0\n" /* glass */
+ "d: 64: 3\n" /* wooddoorblock */
+ "e: 76: 1\n" /* redstonetorchon */
+ "f: 76: 2\n" /* redstonetorchon */
+ "g: 64: 2\n" /* wooddoorblock */
+ "h: 76: 3\n" /* redstonetorchon */
+ "i: 64: 0\n" /* wooddoorblock */
+ "j: 76: 4\n" /* redstonetorchon */
+ "k: 64: 1\n" /* wooddoorblock */
+ "l: 64: 8\n" /* wooddoorblock */
+ "m: 19: 0\n" /* sponge */
+ "n: 64: 9\n" /* wooddoorblock */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "mmmmmmmaammmmmmm"
+ /* 1 */ "mmmmmmmbbmmmmmmm"
+ /* 2 */ "mmmmmmmbbmmmmmmm"
+ /* 3 */ "mmmmmmbbbbmmmmmm"
+ /* 4 */ "mmmmmbbccbbmmmmm"
+ /* 5 */ "mmmmbbccccbbmmmm"
+ /* 6 */ "mmmbbccccccbbmmm"
+ /* 7 */ "abbbccccccccbbba"
+ /* 8 */ "abbbccccccccbbba"
+ /* 9 */ "mmmbbccccccbbmmm"
+ /* 10 */ "mmmmbbccccbbmmmm"
+ /* 11 */ "mmmmmbbccbbmmmmm"
+ /* 12 */ "mmmmmmbbbbmmmmmm"
+ /* 13 */ "mmmmmmmbbmmmmmmm"
+ /* 14 */ "mmmmmmmbbmmmmmmm"
+ /* 15 */ "mmmmmmmaammmmmmm"
+
+ // Level 1
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "mmmmmmaddammmmmm"
+ /* 1 */ "mmmmmmb..bmmmmmm"
+ /* 2 */ "mmmmmmb..bmmmmmm"
+ /* 3 */ "mmmmmbbefbbmmmmm"
+ /* 4 */ "mmmmbb....bbmmmm"
+ /* 5 */ "mmmbb......bbmmm"
+ /* 6 */ "abbb........bbba"
+ /* 7 */ "g..h........h..i"
+ /* 8 */ "g..j........j..i"
+ /* 9 */ "abbb........bbba"
+ /* 10 */ "mmmbb......bbmmm"
+ /* 11 */ "mmmmbb....bbmmmm"
+ /* 12 */ "mmmmmbbefbbmmmmm"
+ /* 13 */ "mmmmmmb..bmmmmmm"
+ /* 14 */ "mmmmmmb..bmmmmmm"
+ /* 15 */ "mmmmmmakkammmmmm"
+
+ // Level 2
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "mmmmmmalnammmmmm"
+ /* 1 */ "mmmmmmb..bmmmmmm"
+ /* 2 */ "mmmmmmc..cmmmmmm"
+ /* 3 */ "mmmmmcc..ccmmmmm"
+ /* 4 */ "mmmmcc....ccmmmm"
+ /* 5 */ "mmmcc......ccmmm"
+ /* 6 */ "abcc........ccba"
+ /* 7 */ "n..............l"
+ /* 8 */ "l..............n"
+ /* 9 */ "abcc........ccba"
+ /* 10 */ "mmmcc......ccmmm"
+ /* 11 */ "mmmmcc....ccmmmm"
+ /* 12 */ "mmmmmcc..ccmmmmm"
+ /* 13 */ "mmmmmmc..cmmmmmm"
+ /* 14 */ "mmmmmmb..bmmmmmm"
+ /* 15 */ "mmmmmmanlammmmmm"
+
+ // Level 3
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "mmmmmmaaaammmmmm"
+ /* 1 */ "mmmmmmbbbbmmmmmm"
+ /* 2 */ "mmmmmmccccmmmmmm"
+ /* 3 */ "mmmmmcc..ccmmmmm"
+ /* 4 */ "mmmmcc....ccmmmm"
+ /* 5 */ "mmmcc......ccmmm"
+ /* 6 */ "abcc........ccba"
+ /* 7 */ "abc..........cba"
+ /* 8 */ "abc..........cba"
+ /* 9 */ "abcc........ccba"
+ /* 10 */ "mmmcc......ccmmm"
+ /* 11 */ "mmmmcc....ccmmmm"
+ /* 12 */ "mmmmmcc..ccmmmmm"
+ /* 13 */ "mmmmmmccccmmmmmm"
+ /* 14 */ "mmmmmmbbbbmmmmmm"
+ /* 15 */ "mmmmmmaaaammmmmm"
+
+ // Level 4
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "mmmmmmmmmmmmmmmm"
+ /* 1 */ "mmmmmmmmmmmmmmmm"
+ /* 2 */ "mmmmmmmmmmmmmmmm"
+ /* 3 */ "mmmmmmmccmmmmmmm"
+ /* 4 */ "mmmmmmc..cmmmmmm"
+ /* 5 */ "mmmmmc....cmmmmm"
+ /* 6 */ "mmmmc......cmmmm"
+ /* 7 */ "mmmc........cmmm"
+ /* 8 */ "mmmc........cmmm"
+ /* 9 */ "mmmmc......cmmmm"
+ /* 10 */ "mmmmmc....cmmmmm"
+ /* 11 */ "mmmmmmc..cmmmmmm"
+ /* 12 */ "mmmmmmmccmmmmmmm"
+ /* 13 */ "mmmmmmmmmmmmmmmm"
+ /* 14 */ "mmmmmmmmmmmmmmmm"
+ /* 15 */ "mmmmmmmmmmmmmmmm"
+
+ // Level 5
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "mmmmmmmmmmmmmmmm"
+ /* 1 */ "mmmmmmmmmmmmmmmm"
+ /* 2 */ "mmmmmmmmmmmmmmmm"
+ /* 3 */ "mmmmmmmmmmmmmmmm"
+ /* 4 */ "mmmmmmmccmmmmmmm"
+ /* 5 */ "mmmmmmc..cmmmmmm"
+ /* 6 */ "mmmmmc....cmmmmm"
+ /* 7 */ "mmmmc......cmmmm"
+ /* 8 */ "mmmmc......cmmmm"
+ /* 9 */ "mmmmmc....cmmmmm"
+ /* 10 */ "mmmmmmc..cmmmmmm"
+ /* 11 */ "mmmmmmmccmmmmmmm"
+ /* 12 */ "mmmmmmmmmmmmmmmm"
+ /* 13 */ "mmmmmmmmmmmmmmmm"
+ /* 14 */ "mmmmmmmmmmmmmmmm"
+ /* 15 */ "mmmmmmmmmmmmmmmm"
+
+ // Level 6
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "mmmmmmmmmmmmmmmm"
+ /* 1 */ "mmmmmmmmmmmmmmmm"
+ /* 2 */ "mmmmmmmmmmmmmmmm"
+ /* 3 */ "mmmmmmmmmmmmmmmm"
+ /* 4 */ "mmmmmmmmmmmmmmmm"
+ /* 5 */ "mmmmmmmccmmmmmmm"
+ /* 6 */ "mmmmmmccccmmmmmm"
+ /* 7 */ "mmmmmccccccmmmmm"
+ /* 8 */ "mmmmmccccccmmmmm"
+ /* 9 */ "mmmmmmccccmmmmmm"
+ /* 10 */ "mmmmmmmccmmmmmmm"
+ /* 11 */ "mmmmmmmmmmmmmmmm"
+ /* 12 */ "mmmmmmmmmmmmmmmm"
+ /* 13 */ "mmmmmmmmmmmmmmmm"
+ /* 14 */ "mmmmmmmmmmmmmmmm"
+ /* 15 */ "mmmmmmmmmmmmmmmm",
+
+ // Connectors:
+ "1: 0, 1, 7: 4\n" /* Type 1, direction X- */
+ "-1: 0, 1, 8: 4\n" /* Type -1, direction X- */
+ "1: 8, 1, 0: 2\n" /* Type 1, direction Z- */
+ "-1: 7, 1, 0: 2\n" /* Type -1, direction Z- */
+ "1: 15, 1, 8: 5\n" /* Type 1, direction X+ */
+ "-1: 15, 1, 7: 5\n" /* Type -1, direction X+ */
+ "1: 7, 1, 15: 3\n" /* Type 1, direction Z+ */
+ "-1: 8, 1, 15: 3\n" /* Type -1, direction Z+ */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 50,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ false,
+ }, // ViewingCrossing
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // ViewingEnd:
+ // The data has been exported from the gallery Water, area index 41, ID 614, created by LO1ZB
+ {
+ // Size:
+ 14, 7, 12, // SizeX = 14, SizeY = 7, SizeZ = 12
+
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 13, 6, 11, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a: 5: 0\n" /* wood */
+ "b: 20: 0\n" /* glass */
+ "c: 5: 5\n" /* wood */
+ "d: 76: 3\n" /* redstonetorchon */
+ "e: 76: 1\n" /* redstonetorchon */
+ "f: 64: 0\n" /* wooddoorblock */
+ "g: 76: 4\n" /* redstonetorchon */
+ "h: 64: 8\n" /* wooddoorblock */
+ "i: 64: 9\n" /* wooddoorblock */
+ "m: 19: 0\n" /* sponge */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 1111 */
+ /* * 01234567890123 */
+ /* 0 */ "mmmmmmmmmmmmmm"
+ /* 1 */ "mmmmaaaammmmmm"
+ /* 2 */ "mmmaabbaammmmm"
+ /* 3 */ "mmaabbbbaammmm"
+ /* 4 */ "maabbbbbbaammm"
+ /* 5 */ "mabbbbbbbbaaac"
+ /* 6 */ "mabbbbbbbbaaac"
+ /* 7 */ "maabbbbbbaammm"
+ /* 8 */ "mmaabbbbaammmm"
+ /* 9 */ "mmmaabbaammmmm"
+ /* 10 */ "mmmmaaaammmmmm"
+ /* 11 */ "mmmmmmmmmmmmmm"
+
+ // Level 1
+ /* z\x* 1111 */
+ /* * 01234567890123 */
+ /* 0 */ "mmmmmaammmmmmm"
+ /* 1 */ "mmmaaddaammmmm"
+ /* 2 */ "mmaa....aammmm"
+ /* 3 */ "maa......aammm"
+ /* 4 */ "ma........aaac"
+ /* 5 */ "ae........d..f"
+ /* 6 */ "ae........g..f"
+ /* 7 */ "ma........aaac"
+ /* 8 */ "maa......aammm"
+ /* 9 */ "mmaa....aammmm"
+ /* 10 */ "mmmaaggaammmmm"
+ /* 11 */ "mmmmmaammmmmmm"
+
+ // Level 2
+ /* z\x* 1111 */
+ /* * 01234567890123 */
+ /* 0 */ "mmmmmbbmmmmmmm"
+ /* 1 */ "mmmbb..bbmmmmm"
+ /* 2 */ "mmbb....bbmmmm"
+ /* 3 */ "mbb......bbmmm"
+ /* 4 */ "mb........bbac"
+ /* 5 */ "b............h"
+ /* 6 */ "b............i"
+ /* 7 */ "mb........bbac"
+ /* 8 */ "mbb......bbmmm"
+ /* 9 */ "mmbb....bbmmmm"
+ /* 10 */ "mmmbb..bbmmmmm"
+ /* 11 */ "mmmmmbbmmmmmmm"
+
+ // Level 3
+ /* z\x* 1111 */
+ /* * 01234567890123 */
+ /* 0 */ "mmmmmbbmmmmmmm"
+ /* 1 */ "mmmbb..bbmmmmm"
+ /* 2 */ "mmbb....bbmmmm"
+ /* 3 */ "mbb......bbmmm"
+ /* 4 */ "mb........bbac"
+ /* 5 */ "b..........bac"
+ /* 6 */ "b..........bac"
+ /* 7 */ "mb........bbac"
+ /* 8 */ "mbb......bbmmm"
+ /* 9 */ "mmbb....bbmmmm"
+ /* 10 */ "mmmbb..bbmmmmm"
+ /* 11 */ "mmmmmbbmmmmmmm"
+
+ // Level 4
+ /* z\x* 1111 */
+ /* * 01234567890123 */
+ /* 0 */ "mmmmmmmmmmmmmm"
+ /* 1 */ "mmmmmbbmmmmmmm"
+ /* 2 */ "mmmmb..bmmmmmm"
+ /* 3 */ "mmmb....bmmmmm"
+ /* 4 */ "mmb......bmmmm"
+ /* 5 */ "mb........bmmm"
+ /* 6 */ "mb........bmmm"
+ /* 7 */ "mmb......bmmmm"
+ /* 8 */ "mmmb....bmmmmm"
+ /* 9 */ "mmmmb..bmmmmmm"
+ /* 10 */ "mmmmmbbmmmmmmm"
+ /* 11 */ "mmmmmmmmmmmmmm"
+
+ // Level 5
+ /* z\x* 1111 */
+ /* * 01234567890123 */
+ /* 0 */ "mmmmmmmmmmmmmm"
+ /* 1 */ "mmmmmmmmmmmmmm"
+ /* 2 */ "mmmmmbbmmmmmmm"
+ /* 3 */ "mmmmb..bmmmmmm"
+ /* 4 */ "mmmb....bmmmmm"
+ /* 5 */ "mmb......bmmmm"
+ /* 6 */ "mmb......bmmmm"
+ /* 7 */ "mmmb....bmmmmm"
+ /* 8 */ "mmmmb..bmmmmmm"
+ /* 9 */ "mmmmmbbmmmmmmm"
+ /* 10 */ "mmmmmmmmmmmmmm"
+ /* 11 */ "mmmmmmmmmmmmmm"
+
+ // Level 6
+ /* z\x* 1111 */
+ /* * 01234567890123 */
+ /* 0 */ "mmmmmmmmmmmmmm"
+ /* 1 */ "mmmmmmmmmmmmmm"
+ /* 2 */ "mmmmmmmmmmmmmm"
+ /* 3 */ "mmmmmbbmmmmmmm"
+ /* 4 */ "mmmmbbbbmmmmmm"
+ /* 5 */ "mmmbbbbbbmmmmm"
+ /* 6 */ "mmmbbbbbbmmmmm"
+ /* 7 */ "mmmmbbbbmmmmmm"
+ /* 8 */ "mmmmmbbmmmmmmm"
+ /* 9 */ "mmmmmmmmmmmmmm"
+ /* 10 */ "mmmmmmmmmmmmmm"
+ /* 11 */ "mmmmmmmmmmmmmm",
+
+ // Connectors:
+ "1: 13, 1, 6: 5\n" /* Type 1, direction X+ */
+ "-1: 13, 1, 5: 5\n" /* Type -1, direction X+ */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 200,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ false,
+ }, // ViewingEnd
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // ViewingTee:
+ // The data has been exported from the gallery Water, area index 39, ID 612, created by LO1ZB
+ {
+ // Size:
+ 14, 7, 17, // SizeX = 14, SizeY = 7, SizeZ = 17
+
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 13, 6, 16, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a: 5: 5\n" /* wood */
+ "b: 5: 0\n" /* wood */
+ "c: 20: 0\n" /* glass */
+ "d: 1: 0\n" /* stone */
+ "e: 64: 3\n" /* wooddoorblock */
+ "f: 76: 1\n" /* redstonetorchon */
+ "g: 76: 2\n" /* redstonetorchon */
+ "h: 76: 3\n" /* redstonetorchon */
+ "i: 64: 0\n" /* wooddoorblock */
+ "j: 76: 4\n" /* redstonetorchon */
+ "k: 64: 1\n" /* wooddoorblock */
+ "l: 64: 8\n" /* wooddoorblock */
+ "m: 19: 0\n" /* sponge */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 1111 */
+ /* * 01234567890123 */
+ /* 0 */ "mmmmmaammmmmmm"
+ /* 1 */ "mmmmmbbmmmmmmm"
+ /* 2 */ "mmmmmbbmmmmmmm"
+ /* 3 */ "mmmmbbbbmmmmmm"
+ /* 4 */ "mmmbbccbbmmmmm"
+ /* 5 */ "mmbbccccbbmmmm"
+ /* 6 */ "mbbccccccbbmmm"
+ /* 7 */ "mbccccccccbbba"
+ /* 8 */ "mbccccccccbbba"
+ /* 9 */ "mbbccccccbbmmm"
+ /* 10 */ "mmbbccccbbmmmm"
+ /* 11 */ "mmmbbccbbmmmmm"
+ /* 12 */ "mmmmbbbbmmmmmm"
+ /* 13 */ "mmmmmbbmmmmmmm"
+ /* 14 */ "mmmmmbbmmmmmmm"
+ /* 15 */ "mmmmmaammmmmmm"
+ /* 16 */ "dddddddddddddd"
+
+ // Level 1
+ /* z\x* 1111 */
+ /* * 01234567890123 */
+ /* 0 */ "mmmmaeeammmmmm"
+ /* 1 */ "mmmmb..bmmmmmm"
+ /* 2 */ "mmmmb..bmmmmmm"
+ /* 3 */ "mmmbbfgbbmmmmm"
+ /* 4 */ "mmbb....bbmmmm"
+ /* 5 */ "mbb......bbmmm"
+ /* 6 */ "mb........bbba"
+ /* 7 */ "bf........h..i"
+ /* 8 */ "bf........j..i"
+ /* 9 */ "mb........bbba"
+ /* 10 */ "mbb......bbmmm"
+ /* 11 */ "mmbb....bbmmmm"
+ /* 12 */ "mmmbbfgbbmmmmm"
+ /* 13 */ "mmmmb..bmmmmmm"
+ /* 14 */ "mmmmb..bmmmmmm"
+ /* 15 */ "mmmmakkammmmmm"
+ /* 16 */ "dddddddddddddd"
+
+ // Level 2
+ /* z\x* 1111 */
+ /* * 01234567890123 */
+ /* 0 */ "mmmmallammmmmm"
+ /* 1 */ "mmmmb..bmmmmmm"
+ /* 2 */ "mmmmc..cmmmmmm"
+ /* 3 */ "mmmcc..ccmmmmm"
+ /* 4 */ "mmcc....ccmmmm"
+ /* 5 */ "mcc......ccmmm"
+ /* 6 */ "mc........ccba"
+ /* 7 */ "c............l"
+ /* 8 */ "c............l"
+ /* 9 */ "mc........ccba"
+ /* 10 */ "mcc......ccmmm"
+ /* 11 */ "mmcc....ccmmmm"
+ /* 12 */ "mmmcc..ccmmmmm"
+ /* 13 */ "mmmmc..cmmmmmm"
+ /* 14 */ "mmmmb..bmmmmmm"
+ /* 15 */ "mmmmallammmmmm"
+ /* 16 */ "dddddddddddddd"
+
+ // Level 3
+ /* z\x* 1111 */
+ /* * 01234567890123 */
+ /* 0 */ "mmmmaaaammmmmm"
+ /* 1 */ "mmmmbbbbmmmmmm"
+ /* 2 */ "mmmmccccmmmmmm"
+ /* 3 */ "mmmcc..ccmmmmm"
+ /* 4 */ "mmcc....ccmmmm"
+ /* 5 */ "mcc......ccmmm"
+ /* 6 */ "mc........ccba"
+ /* 7 */ "c..........cba"
+ /* 8 */ "c..........cba"
+ /* 9 */ "mc........ccba"
+ /* 10 */ "mcc......ccmmm"
+ /* 11 */ "mmcc....ccmmmm"
+ /* 12 */ "mmmcc..ccmmmmm"
+ /* 13 */ "mmmmccccmmmmmm"
+ /* 14 */ "mmmmbbbbmmmmmm"
+ /* 15 */ "mmmmaaaammmmmm"
+ /* 16 */ "dddddddddddddd"
+
+ // Level 4
+ /* z\x* 1111 */
+ /* * 01234567890123 */
+ /* 0 */ "mmmmmmmmmmmmmm"
+ /* 1 */ "mmmmmmmmmmmmmm"
+ /* 2 */ "mmmmmmmmmmmmmm"
+ /* 3 */ "mmmmmccmmmmmmm"
+ /* 4 */ "mmmmc..cmmmmmm"
+ /* 5 */ "mmmc....cmmmmm"
+ /* 6 */ "mmc......cmmmm"
+ /* 7 */ "mc........cmmm"
+ /* 8 */ "mc........cmmm"
+ /* 9 */ "mmc......cmmmm"
+ /* 10 */ "mmmc....cmmmmm"
+ /* 11 */ "mmmmc..cmmmmmm"
+ /* 12 */ "mmmmmccmmmmmmm"
+ /* 13 */ "mmmmmmmmmmmmmm"
+ /* 14 */ "mmmmmmmmmmmmmm"
+ /* 15 */ "mmmmmmmmmmmmmm"
+ /* 16 */ "dddddddddddddd"
+
+ // Level 5
+ /* z\x* 1111 */
+ /* * 01234567890123 */
+ /* 0 */ "mmmmmmmmmmmmmm"
+ /* 1 */ "mmmmmmmmmmmmmm"
+ /* 2 */ "mmmmmmmmmmmmmm"
+ /* 3 */ "mmmmmmmmmmmmmm"
+ /* 4 */ "mmmmmccmmmmmmm"
+ /* 5 */ "mmmmc..cmmmmmm"
+ /* 6 */ "mmmc....cmmmmm"
+ /* 7 */ "mmc......cmmmm"
+ /* 8 */ "mmc......cmmmm"
+ /* 9 */ "mmmc....cmmmmm"
+ /* 10 */ "mmmmc..cmmmmmm"
+ /* 11 */ "mmmmmccmmmmmmm"
+ /* 12 */ "mmmmmmmmmmmmmm"
+ /* 13 */ "mmmmmmmmmmmmmm"
+ /* 14 */ "mmmmmmmmmmmmmm"
+ /* 15 */ "mmmmmmmmmmmmmm"
+ /* 16 */ "dddddddddddddd"
+
+ // Level 6
+ /* z\x* 1111 */
+ /* * 01234567890123 */
+ /* 0 */ "mmmmmmmmmmmmmm"
+ /* 1 */ "mmmmmmmmmmmmmm"
+ /* 2 */ "mmmmmmmmmmmmmm"
+ /* 3 */ "mmmmmmmmmmmmmm"
+ /* 4 */ "mmmmmmmmmmmmmm"
+ /* 5 */ "mmmmmccmmmmmmm"
+ /* 6 */ "mmmmccccmmmmmm"
+ /* 7 */ "mmmccccccmmmmm"
+ /* 8 */ "mmmccccccmmmmm"
+ /* 9 */ "mmmmccccmmmmmm"
+ /* 10 */ "mmmmmccmmmmmmm"
+ /* 11 */ "mmmmmmmmmmmmmm"
+ /* 12 */ "mmmmmmmmmmmmmm"
+ /* 13 */ "mmmmmmmmmmmmmm"
+ /* 14 */ "mmmmmmmmmmmmmm"
+ /* 15 */ "mmmmmmmmmmmmmm"
+ /* 16 */ "dddddddddddddd",
+
+ // Connectors:
+ "",
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 75,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ false,
+ }, // ViewingTee
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // WaterfallRoom:
+ // The data has been exported from the gallery Water, area index 50, ID 681, created by Aloe_vera
+ {
+ // Size:
+ 16, 7, 16, // SizeX = 16, SizeY = 7, SizeZ = 16
+
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 15, 6, 15, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a: 5: 5\n" /* wood */
+ "b: 5: 0\n" /* wood */
+ "c: 20: 0\n" /* glass */
+ "d: 64: 3\n" /* wooddoorblock */
+ "e: 76: 1\n" /* redstonetorchon */
+ "f: 76: 2\n" /* redstonetorchon */
+ "g: 64: 2\n" /* wooddoorblock */
+ "h: 76: 3\n" /* redstonetorchon */
+ "i: 64: 0\n" /* wooddoorblock */
+ "j: 76: 4\n" /* redstonetorchon */
+ "k: 64: 1\n" /* wooddoorblock */
+ "l: 64: 8\n" /* wooddoorblock */
+ "m: 19: 0\n" /* sponge */
+ "n: 64: 9\n" /* wooddoorblock */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "mmmmmmmaammmmmmm"
+ /* 1 */ "mmmmmmmbbmmmmmmm"
+ /* 2 */ "mmmmmmmbbmmmmmmm"
+ /* 3 */ "mmmmmmbbbbmmmmmm"
+ /* 4 */ "mmmmmbbccbbmmmmm"
+ /* 5 */ "mmmmbbccccbbmmmm"
+ /* 6 */ "mmmbbccccccbbmmm"
+ /* 7 */ "abbbcccmmcccbbba"
+ /* 8 */ "abbbcccmmcccbbba"
+ /* 9 */ "mmmbbccccccbbmmm"
+ /* 10 */ "mmmmbbccccbbmmmm"
+ /* 11 */ "mmmmmbbccbbmmmmm"
+ /* 12 */ "mmmmmmbbbbmmmmmm"
+ /* 13 */ "mmmmmmmbbmmmmmmm"
+ /* 14 */ "mmmmmmmbbmmmmmmm"
+ /* 15 */ "mmmmmmmaammmmmmm"
+
+ // Level 1
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "mmmmmmaddammmmmm"
+ /* 1 */ "mmmmmmb..bmmmmmm"
+ /* 2 */ "mmmmmmb..bmmmmmm"
+ /* 3 */ "mmmmmbbefbbmmmmm"
+ /* 4 */ "mmmmbb....bbmmmm"
+ /* 5 */ "mmmbb......bbmmm"
+ /* 6 */ "abbb...cc...bbba"
+ /* 7 */ "g..h..c..c..h..i"
+ /* 8 */ "g..j..c..c..j..i"
+ /* 9 */ "abbb...cc...bbba"
+ /* 10 */ "mmmbb......bbmmm"
+ /* 11 */ "mmmmbb....bbmmmm"
+ /* 12 */ "mmmmmbbefbbmmmmm"
+ /* 13 */ "mmmmmmb..bmmmmmm"
+ /* 14 */ "mmmmmmb..bmmmmmm"
+ /* 15 */ "mmmmmmakkammmmmm"
+
+ // Level 2
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "mmmmmmalnammmmmm"
+ /* 1 */ "mmmmmmb..bmmmmmm"
+ /* 2 */ "mmmmmmc..cmmmmmm"
+ /* 3 */ "mmmmmcc..ccmmmmm"
+ /* 4 */ "mmmmcc....ccmmmm"
+ /* 5 */ "mmmcc......ccmmm"
+ /* 6 */ "abcc........ccba"
+ /* 7 */ "n..............l"
+ /* 8 */ "l..............n"
+ /* 9 */ "abcc........ccba"
+ /* 10 */ "mmmcc......ccmmm"
+ /* 11 */ "mmmmcc....ccmmmm"
+ /* 12 */ "mmmmmcc..ccmmmmm"
+ /* 13 */ "mmmmmmc..cmmmmmm"
+ /* 14 */ "mmmmmmb..bmmmmmm"
+ /* 15 */ "mmmmmmanlammmmmm"
+
+ // Level 3
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "mmmmmmaaaammmmmm"
+ /* 1 */ "mmmmmmbbbbmmmmmm"
+ /* 2 */ "mmmmmmccccmmmmmm"
+ /* 3 */ "mmmmmcc..ccmmmmm"
+ /* 4 */ "mmmmcc....ccmmmm"
+ /* 5 */ "mmmcc......ccmmm"
+ /* 6 */ "abcc........ccba"
+ /* 7 */ "abc..........cba"
+ /* 8 */ "abc..........cba"
+ /* 9 */ "abcc........ccba"
+ /* 10 */ "mmmcc......ccmmm"
+ /* 11 */ "mmmmcc....ccmmmm"
+ /* 12 */ "mmmmmcc..ccmmmmm"
+ /* 13 */ "mmmmmmccccmmmmmm"
+ /* 14 */ "mmmmmmbbbbmmmmmm"
+ /* 15 */ "mmmmmmaaaammmmmm"
+
+ // Level 4
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "mmmmmmmmmmmmmmmm"
+ /* 1 */ "mmmmmmmmmmmmmmmm"
+ /* 2 */ "mmmmmmmmmmmmmmmm"
+ /* 3 */ "mmmmmmmccmmmmmmm"
+ /* 4 */ "mmmmm.c..cmmmmmm"
+ /* 5 */ "mmmmmc....cmmmmm"
+ /* 6 */ "mmmmc......cmmmm"
+ /* 7 */ "mmmc........cmmm"
+ /* 8 */ "mmmc........cmmm"
+ /* 9 */ "mmmmc......cmmmm"
+ /* 10 */ "mmmmmc....cmmmmm"
+ /* 11 */ "mmmmmmc..cmmmmmm"
+ /* 12 */ "mmmmmmmccmmmmmmm"
+ /* 13 */ "mmmmmmmmmmmmmmmm"
+ /* 14 */ "mmmmmmmmmmmmmmmm"
+ /* 15 */ "mmmmmmmmmmmmmmmm"
+
+ // Level 5
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "mmmmmmmmmmmmmmmm"
+ /* 1 */ "mmmmmmmmmmmmmmmm"
+ /* 2 */ "mmmmmmmmmmmmmmmm"
+ /* 3 */ "mmmmmmmmmmmmmmmm"
+ /* 4 */ "mmmmmm.ccmmmmmmm"
+ /* 5 */ "mmmmmmc..cmmmmmm"
+ /* 6 */ "mmmmmc....cmmmmm"
+ /* 7 */ "mmmmc......cmmmm"
+ /* 8 */ "mmmmc......cmmmm"
+ /* 9 */ "mmmmmc....cmmmmm"
+ /* 10 */ "mmmmmmc..cmmmmmm"
+ /* 11 */ "mmmmmmmccmmmmmmm"
+ /* 12 */ "mmmmmmmmmmmmmmmm"
+ /* 13 */ "mmmmmmmmmmmmmmmm"
+ /* 14 */ "mmmmmmmmmmmmmmmm"
+ /* 15 */ "mmmmmmmmmmmmmmmm"
+
+ // Level 6
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "mmmmmmmmmmmmmmmm"
+ /* 1 */ "mmmmmmmmmmmmmmmm"
+ /* 2 */ "mmmmmmmmmmmmmmmm"
+ /* 3 */ "mmmmmmmmmmmmmmmm"
+ /* 4 */ "mmmmmmmmmmmmmmmm"
+ /* 5 */ "mmmmmmmccmmmmmmm"
+ /* 6 */ "mmmmmmccccmmmmmm"
+ /* 7 */ "mmmmmcc..ccmmmmm"
+ /* 8 */ "mmmmmcc..ccmmmmm"
+ /* 9 */ "mmmmmmccccmmmmmm"
+ /* 10 */ "mmmmmmmccmmmmmmm"
+ /* 11 */ "mmmmmmmmmmmmmmmm"
+ /* 12 */ "mmmmmmmmmmmmmmmm"
+ /* 13 */ "mmmmmmmmmmmmmmmm"
+ /* 14 */ "mmmmmmmmmmmmmmmm"
+ /* 15 */ "mmmmmmmmmmmmmmmm",
+
+ // Connectors:
+ "1: 15, 1, 8: 5\n" /* Type 1, direction X+ */
+ "-1: 15, 1, 7: 5\n" /* Type -1, direction X+ */
+ "1: 8, 1, 0: 2\n" /* Type 1, direction Z- */
+ "-1: 7, 1, 0: 2\n" /* Type -1, direction Z- */
+ "1: 0, 1, 7: 4\n" /* Type 1, direction X- */
+ "-1: 0, 1, 8: 4\n" /* Type -1, direction X- */
+ "1: 7, 1, 15: 3\n" /* Type 1, direction Z+ */
+ "-1: 8, 1, 15: 3\n" /* Type -1, direction Z+ */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 5,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ false,
+ }, // WaterfallRoom
+}; // g_UnderwaterBasePrefabs
+
+
+
+
+
+
+const cPrefab::sDef g_UnderwaterBaseStartingPrefabs[] =
+{
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // CentralRoom:
+ // The data has been exported from the gallery Water, area index 24, ID 564, created by xoft
+ {
+ // Size:
+ 16, 7, 16, // SizeX = 16, SizeY = 7, SizeZ = 16
+
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 15, 6, 15, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a: 5: 5\n" /* wood */
+ "b: 5: 0\n" /* wood */
+ "c: 20: 0\n" /* glass */
+ "d: 64: 3\n" /* wooddoorblock */
+ "e: 64: 2\n" /* wooddoorblock */
+ "f: 64: 0\n" /* wooddoorblock */
+ "g: 64: 1\n" /* wooddoorblock */
+ "h: 64: 8\n" /* wooddoorblock */
+ "i: 64: 9\n" /* wooddoorblock */
+ "j: 76: 3\n" /* redstonetorchon */
+ "k: 76: 1\n" /* redstonetorchon */
+ "l: 76: 2\n" /* redstonetorchon */
+ "m: 19: 0\n" /* sponge */
+ "n: 76: 4\n" /* redstonetorchon */
+ "o:125: 8\n" /* woodendoubleslab */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "mmmmmmmaammmmmmm"
+ /* 1 */ "mmmmmmmbbmmmmmmm"
+ /* 2 */ "mmmmmmmbbmmmmmmm"
+ /* 3 */ "mmmmmmbbbbmmmmmm"
+ /* 4 */ "mmmmmbbbbbbmmmmm"
+ /* 5 */ "mmmmbbbccbbbmmmm"
+ /* 6 */ "mmmbbbccccbbbmmm"
+ /* 7 */ "abbbbccccccbbbba"
+ /* 8 */ "abbbbccccccbbbba"
+ /* 9 */ "mmmbbbccccbbbmmm"
+ /* 10 */ "mmmmbbbccbbbmmmm"
+ /* 11 */ "mmmmmbbbbbbmmmmm"
+ /* 12 */ "mmmmmmbbbbmmmmmm"
+ /* 13 */ "mmmmmmmbbmmmmmmm"
+ /* 14 */ "mmmmmmmbbmmmmmmm"
+ /* 15 */ "mmmmmmmaammmmmmm"
+
+ // Level 1
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "mmmmmmaddammmmmm"
+ /* 1 */ "mmmmmmb..bmmmmmm"
+ /* 2 */ "mmmmmmb..bmmmmmm"
+ /* 3 */ "mmmmmbb..bbmmmmm"
+ /* 4 */ "mmmmbb....bbmmmm"
+ /* 5 */ "mmmbb......bbmmm"
+ /* 6 */ "abbb........bbba"
+ /* 7 */ "e..............f"
+ /* 8 */ "e..............f"
+ /* 9 */ "abbb........bbba"
+ /* 10 */ "mmmbb......bbmmm"
+ /* 11 */ "mmmmbb....bbmmmm"
+ /* 12 */ "mmmmmbb..bbmmmmm"
+ /* 13 */ "mmmmmmb..bmmmmmm"
+ /* 14 */ "mmmmmmb..bmmmmmm"
+ /* 15 */ "mmmmmmaggammmmmm"
+
+ // Level 2
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "mmmmmmahiammmmmm"
+ /* 1 */ "mmmmmmb..bmmmmmm"
+ /* 2 */ "mmmmmmb..bmmmmmm"
+ /* 3 */ "mmmmmcc..ccmmmmm"
+ /* 4 */ "mmmmcc....ccmmmm"
+ /* 5 */ "mmmcc......ccmmm"
+ /* 6 */ "abbc........cbba"
+ /* 7 */ "i..............h"
+ /* 8 */ "h..............i"
+ /* 9 */ "abbc........cbba"
+ /* 10 */ "mmmcc......ccmmm"
+ /* 11 */ "mmmmcc....ccmmmm"
+ /* 12 */ "mmmmmcc..ccmmmmm"
+ /* 13 */ "mmmmmmb..bmmmmmm"
+ /* 14 */ "mmmmmmb..bmmmmmm"
+ /* 15 */ "mmmmmmaihammmmmm"
+
+ // Level 3
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "mmmmmmaaaammmmmm"
+ /* 1 */ "mmmmmmbbbbmmmmmm"
+ /* 2 */ "mmmmmmbbbbmmmmmm"
+ /* 3 */ "mmmmmbb..bbmmmmm"
+ /* 4 */ "mmmmbb....bbmmmm"
+ /* 5 */ "mmmbb......bbmmm"
+ /* 6 */ "abbb........bbba"
+ /* 7 */ "abb..........bba"
+ /* 8 */ "abb..........bba"
+ /* 9 */ "abbb........bbba"
+ /* 10 */ "mmmbb......bbmmm"
+ /* 11 */ "mmmmbb....bbmmmm"
+ /* 12 */ "mmmmmbb..bbmmmmm"
+ /* 13 */ "mmmmmmbbbbmmmmmm"
+ /* 14 */ "mmmmmmbbbbmmmmmm"
+ /* 15 */ "mmmmmmaaaammmmmm"
+
+ // Level 4
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "mmmmmmmmmmmmmmmm"
+ /* 1 */ "mmmmmmmmmmmmmmmm"
+ /* 2 */ "mmmmmmmmmmmmmmmm"
+ /* 3 */ "mmmmmmmbbmmmmmmm"
+ /* 4 */ "mmmmmmbjjbmmmmmm"
+ /* 5 */ "mmmmmb....bmmmmm"
+ /* 6 */ "mmmmb......bmmmm"
+ /* 7 */ "mmmbk......lbmmm"
+ /* 8 */ "mmmbk......lbmmm"
+ /* 9 */ "mmmmb......bmmmm"
+ /* 10 */ "mmmmmb....bmmmmm"
+ /* 11 */ "mmmmmmbnnbmmmmmm"
+ /* 12 */ "mmmmmmmbbmmmmmmm"
+ /* 13 */ "mmmmmmmmmmmmmmmm"
+ /* 14 */ "mmmmmmmmmmmmmmmm"
+ /* 15 */ "mmmmmmmmmmmmmmmm"
+
+ // Level 5
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "mmmmmmmmmmmmmmmm"
+ /* 1 */ "mmmmmmmmmmmmmmmm"
+ /* 2 */ "mmmmmmmmmmmmmmmm"
+ /* 3 */ "mmmmmmmmmmmmmmmm"
+ /* 4 */ "mmmmmmmbbmmmmmmm"
+ /* 5 */ "mmmmmmb..bmmmmmm"
+ /* 6 */ "mmmmmb....bmmmmm"
+ /* 7 */ "mmmmb......bmmmm"
+ /* 8 */ "mmmmb......bmmmm"
+ /* 9 */ "mmmmmb....bmmmmm"
+ /* 10 */ "mmmmmmboobmmmmmm"
+ /* 11 */ "mmmmmmmbbmmmmmmm"
+ /* 12 */ "mmmmmmmmmmmmmmmm"
+ /* 13 */ "mmmmmmmmmmmmmmmm"
+ /* 14 */ "mmmmmmmmmmmmmmmm"
+ /* 15 */ "mmmmmmmmmmmmmmmm"
+
+ // Level 6
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "mmmmmmmmmmmmmmmm"
+ /* 1 */ "mmmmmmmmmmmmmmmm"
+ /* 2 */ "mmmmmmmmmmmmmmmm"
+ /* 3 */ "mmmmmmmmmmmmmmmm"
+ /* 4 */ "mmmmmmmmmmmmmmmm"
+ /* 5 */ "mmmmmmmbbmmmmmmm"
+ /* 6 */ "mmmmmmbbbbmmmmmm"
+ /* 7 */ "mmmmmbbccbbmmmmm"
+ /* 8 */ "mmmmmbbccbbmmmmm"
+ /* 9 */ "mmmmmmbbbbmmmmmm"
+ /* 10 */ "mmmmmmmbbmmmmmmm"
+ /* 11 */ "mmmmmmmmmmmmmmmm"
+ /* 12 */ "mmmmmmmmmmmmmmmm"
+ /* 13 */ "mmmmmmmmmmmmmmmm"
+ /* 14 */ "mmmmmmmmmmmmmmmm"
+ /* 15 */ "mmmmmmmmmmmmmmmm",
+
+ // Connectors:
+ "1: 0, 1, 7: 4\n" /* Type 1, direction X- */
+ "-1: 0, 1, 8: 4\n" /* Type -1, direction X- */
+ "-1: 7, 1, 0: 2\n" /* Type -1, direction Z- */
+ "1: 8, 1, 0: 2\n" /* Type 1, direction Z- */
+ "1: 15, 1, 8: 5\n" /* Type 1, direction X+ */
+ "-1: 15, 1, 7: 5\n" /* Type -1, direction X+ */
+ "1: 7, 1, 15: 3\n" /* Type 1, direction Z+ */
+ "-1: 8, 1, 15: 3\n" /* Type -1, direction Z+ */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ false,
+ }, // CentralRoom
+};
+
+
+
+
+
+// The prefab counts:
+
+const size_t g_UnderwaterBasePrefabsCount = ARRAYCOUNT(g_UnderwaterBasePrefabs);
+
+const size_t g_UnderwaterBaseStartingPrefabsCount = ARRAYCOUNT(g_UnderwaterBaseStartingPrefabs);
+
diff --git a/src/Generating/Prefabs/UnderwaterBasePrefabs.h b/src/Generating/Prefabs/UnderwaterBasePrefabs.h
new file mode 100644
index 000000000..d7b248bb8
--- /dev/null
+++ b/src/Generating/Prefabs/UnderwaterBasePrefabs.h
@@ -0,0 +1,15 @@
+
+// UnderwaterBasePrefabs.h
+
+// Declares the prefabs in the group UnderwaterBase
+
+#include "../Prefab.h"
+
+
+
+
+
+extern const cPrefab::sDef g_UnderwaterBasePrefabs[];
+extern const cPrefab::sDef g_UnderwaterBaseStartingPrefabs[];
+extern const size_t g_UnderwaterBasePrefabsCount;
+extern const size_t g_UnderwaterBaseStartingPrefabsCount;
diff --git a/src/Generating/UnderwaterBaseGen.cpp b/src/Generating/UnderwaterBaseGen.cpp
new file mode 100644
index 000000000..ff6f17dde
--- /dev/null
+++ b/src/Generating/UnderwaterBaseGen.cpp
@@ -0,0 +1,142 @@
+
+// UnderwaterBaseGen.cpp
+
+// Implements the cUnderwaterBaseGen class representing the underwater base generator
+
+#include "Globals.h"
+#include "UnderwaterBaseGen.h"
+#include "Prefabs/UnderwaterBasePrefabs.h"
+#include "PieceGenerator.h"
+
+
+
+
+
+static cPrefabPiecePool g_UnderwaterBase(g_UnderwaterBasePrefabs, g_UnderwaterBasePrefabsCount, g_UnderwaterBaseStartingPrefabs, g_UnderwaterBaseStartingPrefabsCount);
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cUnderwaterBaseGen::cUnderwaterBase:
+
+class cUnderwaterBaseGen::cUnderwaterBase :
+ public cGridStructGen::cStructure
+{
+ typedef cGridStructGen::cStructure super;
+
+public:
+ cUnderwaterBase(
+ int a_Seed,
+ int a_OriginX, int a_OriginZ,
+ int a_MaxDepth,
+ int a_MaxSize
+ ) :
+ super(a_OriginX, a_OriginZ),
+ m_Seed(a_Seed),
+ m_Noise(a_Seed),
+ m_MaxSize(a_MaxSize),
+ m_Borders(a_OriginX - a_MaxSize, 0, a_OriginZ - a_MaxSize, a_OriginX + a_MaxSize, 255, a_OriginZ + a_MaxSize)
+ {
+ // Generate the pieces for this base:
+ cBFSPieceGenerator pg(g_UnderwaterBase, a_Seed);
+ pg.PlacePieces(a_OriginX, 50, a_OriginZ, a_MaxDepth, m_Pieces);
+ if (m_Pieces.empty())
+ {
+ return;
+ }
+ }
+
+ ~cUnderwaterBase()
+ {
+ cPieceGenerator::FreePieces(m_Pieces);
+ }
+
+protected:
+ /** Seed for the random functions */
+ int m_Seed;
+
+ /** The noise used as a pseudo-random generator */
+ cNoise m_Noise;
+
+ /** Maximum size, in X/Z blocks, of the village (radius from the origin) */
+ int m_MaxSize;
+
+ /** Borders of the vilalge - no item may reach out of this cuboid. */
+ cCuboid m_Borders;
+
+ /** The village pieces, placed by the generator. */
+ cPlacedPieces m_Pieces;
+
+
+ // cGridStructGen::cStructure overrides:
+ virtual void DrawIntoChunk(cChunkDesc & a_Chunk) override
+ {
+ for (cPlacedPieces::iterator itr = m_Pieces.begin(), end = m_Pieces.end(); itr != end; ++itr)
+ {
+ cPrefab & Prefab = (cPrefab &)((*itr)->GetPiece());
+ Prefab.Draw(a_Chunk, *itr);
+ } // for itr - m_PlacedPieces[]
+ }
+} ;
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cUnderwaterBaseGen:
+
+
+
+
+
+cUnderwaterBaseGen::cUnderwaterBaseGen(int a_Seed, int a_GridSize, int a_MaxDepth, int a_MaxSize, cBiomeGen & a_BiomeGen) :
+ super(a_Seed, a_GridSize, a_GridSize, a_MaxSize, a_MaxSize, 100),
+ m_Noise(a_Seed + 1000),
+ m_MaxDepth(a_MaxDepth),
+ m_MaxSize(a_MaxSize),
+ m_BiomeGen(a_BiomeGen)
+{
+}
+
+
+
+
+
+cGridStructGen::cStructurePtr cUnderwaterBaseGen::CreateStructure(int a_OriginX, int a_OriginZ)
+{
+ // Generate the biomes for the chunk surrounding the origin:
+ int ChunkX, ChunkZ;
+ cChunkDef::BlockToChunk(a_OriginX, a_OriginZ, ChunkX, ChunkZ);
+ cChunkDef::BiomeMap Biomes;
+ m_BiomeGen.GenBiomes(ChunkX, ChunkZ, Biomes);
+
+ // Check if all the biomes are ocean:
+ // If just one is not, no base is created, because it's likely that an unfriendly biome is too close
+ for (size_t i = 0; i < ARRAYCOUNT(Biomes); i++)
+ {
+ switch (Biomes[i])
+ {
+ case biOcean:
+ case biDeepOcean:
+ {
+ // These biomes allow underwater bases
+ break;
+ }
+ default:
+ {
+ // base-unfriendly biome, bail out with zero structure:
+ return cStructurePtr();
+ }
+ } // switch (Biomes[i])
+ } // for i - Biomes[]
+
+ // Create a base based on the chosen prefabs:
+ return cStructurePtr(new cUnderwaterBase(m_Seed, a_OriginX, a_OriginZ, m_MaxDepth, m_MaxSize));
+}
+
+
+
+
diff --git a/src/Generating/UnderwaterBaseGen.h b/src/Generating/UnderwaterBaseGen.h
new file mode 100644
index 000000000..0aefbb4c7
--- /dev/null
+++ b/src/Generating/UnderwaterBaseGen.h
@@ -0,0 +1,50 @@
+
+// UnderwaterBaseGen.h
+
+// Declares the cUnderwaterBaseGen class representing the underwater base generator
+
+
+
+
+
+#pragma once
+
+#include "GridStructGen.h"
+#include "PrefabPiecePool.h"
+
+
+
+
+
+class cUnderwaterBaseGen :
+ public cGridStructGen
+{
+ typedef cGridStructGen super;
+
+public:
+ cUnderwaterBaseGen(int a_Seed, int a_GridSize, int a_MaxDepth, int a_MaxSize, cBiomeGen & a_BiomeGen);
+
+protected:
+ class cUnderwaterBase; // fwd: UnderwaterBaseGen.cpp
+
+
+ /** The noise used for generating random numbers */
+ cNoise m_Noise;
+
+ /** Maximum depth of the generator tree*/
+ int m_MaxDepth;
+
+ /** Maximum size, in X/Z blocks, of the base (radius from the origin) */
+ int m_MaxSize;
+
+ /** The underlying biome generator that defines whether the base is created or not */
+ cBiomeGen & m_BiomeGen;
+
+
+ // cGridStructGen overrides:
+ virtual cStructurePtr CreateStructure(int a_OriginX, int a_OriginZ) override;
+} ;
+
+
+
+
diff --git a/src/Generating/VillageGen.cpp b/src/Generating/VillageGen.cpp
new file mode 100644
index 000000000..b9cb056ad
--- /dev/null
+++ b/src/Generating/VillageGen.cpp
@@ -0,0 +1,430 @@
+
+// VillageGen.cpp
+
+// Implements the cVillageGen class representing the village generator
+
+#include "Globals.h"
+#include "VillageGen.h"
+#include "Prefabs/AlchemistVillagePrefabs.h"
+#include "Prefabs/JapaneseVillagePrefabs.h"
+#include "Prefabs/PlainsVillagePrefabs.h"
+#include "Prefabs/SandVillagePrefabs.h"
+#include "Prefabs/SandFlatRoofVillagePrefabs.h"
+#include "PieceGenerator.h"
+
+
+
+
+
+/*
+How village generating works:
+By descending from a cGridStructGen, a semi-random grid is generated. A village may be generated for each of
+the grid's cells. Each cell checks the biomes in an entire chunk around it, only generating a village if all
+biomes are village-friendly. If yes, the entire village structure is built for that cell. If not, the cell
+is left village-less.
+
+A village is generated using the regular BFS piece generator. The well piece is used as the starting piece,
+the roads and houses are then used as the following pieces. Only the houses are read from the prefabs,
+though, the roads are generated by code and their content is ignored. A special subclass of the cPiecePool
+class is used, so that the roads connect to each other and to the well only in predefined manners.
+
+The well has connectors of type "2". The houses have connectors of type "-1". The roads have connectors of
+both types' opposites, type "-2" at the far ends and type "1" on the long edges. Additionally, there are
+type "2" connectors along the long edges of the roads as well, so that the roads create T junctions.
+
+When the village is about to be drawn into a chunk, it queries the heights for each piece intersecting the
+chunk. The pieces are shifted so that their pivot points lie on the surface, and the roads are drawn
+directly by turning the surface blocks into gravel / sandstone.
+
+The village prefabs are stored in global piecepools (one pool per village type). In order to support
+per-village density setting, the cVillage class itself implements the cPiecePool interface, relaying the
+calls to the underlying cVillagePiecePool, after processing the density check.
+*/
+
+class cVillagePiecePool :
+ public cPrefabPiecePool
+{
+ typedef cPrefabPiecePool super;
+public:
+ cVillagePiecePool(
+ const cPrefab::sDef * a_PieceDefs, size_t a_NumPieceDefs,
+ const cPrefab::sDef * a_StartingPieceDefs, size_t a_NumStartingPieceDefs
+ ) :
+ super(a_PieceDefs, a_NumPieceDefs, a_StartingPieceDefs, a_NumStartingPieceDefs)
+ {
+ // Add the road pieces:
+ for (int len = 27; len < 60; len += 12)
+ {
+ cBlockArea BA;
+ BA.Create(len, 1, 3, cBlockArea::baTypes | cBlockArea::baMetas);
+ BA.Fill(cBlockArea::baTypes | cBlockArea::baMetas, E_BLOCK_GRAVEL, 0);
+ cPrefab * RoadPiece = new cPrefab(BA, 1);
+ RoadPiece->AddConnector(0, 0, 1, BLOCK_FACE_XM, -2);
+ RoadPiece->AddConnector(len - 1, 0, 1, BLOCK_FACE_XP, -2);
+ RoadPiece->SetDefaultWeight(100);
+
+ // Add the road connectors:
+ for (int x = 1; x < len; x += 12)
+ {
+ RoadPiece->AddConnector(x, 0, 0, BLOCK_FACE_ZM, 2);
+ RoadPiece->AddConnector(x, 0, 2, BLOCK_FACE_ZP, 2);
+ }
+
+ // Add the buildings connectors:
+ for (int x = 7; x < len; x += 12)
+ {
+ RoadPiece->AddConnector(x, 0, 0, BLOCK_FACE_ZM, 1);
+ RoadPiece->AddConnector(x, 0, 2, BLOCK_FACE_ZP, 1);
+ }
+ m_AllPieces.push_back(RoadPiece);
+ m_PiecesByConnector[-2].push_back(RoadPiece);
+ m_PiecesByConnector[1].push_back(RoadPiece);
+ m_PiecesByConnector[2].push_back(RoadPiece);
+ } // for len - roads of varying length
+ }
+
+
+ // cPrefabPiecePool overrides:
+ virtual int GetPieceWeight(const cPlacedPiece & a_PlacedPiece, const cPiece::cConnector & a_ExistingConnector, const cPiece & a_NewPiece) override
+ {
+ // Roads cannot branch T-wise (appending -2 connector to a +2 connector on a 1-high piece):
+ if ((a_ExistingConnector.m_Type == 2) && (a_PlacedPiece.GetDepth() > 0) && (a_PlacedPiece.GetPiece().GetSize().y == 1))
+ {
+ return 0;
+ }
+
+ return ((const cPrefab &)a_NewPiece).GetPieceWeight(a_PlacedPiece, a_ExistingConnector);
+ }
+} ;
+
+
+
+
+
+class cVillageGen::cVillage :
+ public cGridStructGen::cStructure,
+ protected cPiecePool
+{
+ typedef cGridStructGen::cStructure super;
+
+public:
+ cVillage(
+ int a_Seed,
+ int a_OriginX, int a_OriginZ,
+ int a_MaxRoadDepth,
+ int a_MaxSize,
+ int a_Density,
+ cPiecePool & a_Prefabs,
+ cTerrainHeightGen & a_HeightGen,
+ BLOCKTYPE a_RoadBlock
+ ) :
+ super(a_OriginX, a_OriginZ),
+ m_Seed(a_Seed),
+ m_Noise(a_Seed),
+ m_MaxSize(a_MaxSize),
+ m_Density(a_Density),
+ m_Borders(a_OriginX - a_MaxSize, 0, a_OriginZ - a_MaxSize, a_OriginX + a_MaxSize, 255, a_OriginZ + a_MaxSize),
+ m_Prefabs(a_Prefabs),
+ m_HeightGen(a_HeightGen),
+ m_RoadBlock(a_RoadBlock)
+ {
+ // Generate the pieces for this village; don't care about the Y coord:
+ cBFSPieceGenerator pg(*this, a_Seed);
+ pg.PlacePieces(a_OriginX, 0, a_OriginZ, a_MaxRoadDepth + 1, m_Pieces);
+ if (m_Pieces.empty())
+ {
+ return;
+ }
+
+ // If the central piece should be moved to ground, move it, and
+ // check all of its dependents and move those that are strictly connector-driven based on its new Y coord:
+ if (((cPrefab &)m_Pieces[0]->GetPiece()).ShouldMoveToGround())
+ {
+ int OrigPosY = m_Pieces[0]->GetCoords().y;
+ PlacePieceOnGround(*m_Pieces[0]);
+ int NewPosY = m_Pieces[0]->GetCoords().y;
+ MoveAllDescendants(m_Pieces, 0, NewPosY - OrigPosY);
+ }
+ }
+
+ ~cVillage()
+ {
+ cPieceGenerator::FreePieces(m_Pieces);
+ }
+
+protected:
+ /** Seed for the random functions */
+ int m_Seed;
+
+ /** The noise used as a pseudo-random generator */
+ cNoise m_Noise;
+
+ /** Maximum size, in X/Z blocks, of the village (radius from the origin) */
+ int m_MaxSize;
+
+ /** The density for this village. Used to refrain from populating all house connectors. Range [0, 100] */
+ int m_Density;
+
+ /** Borders of the vilalge - no item may reach out of this cuboid. */
+ cCuboid m_Borders;
+
+ /** Prefabs to use for buildings */
+ cPiecePool & m_Prefabs;
+
+ /** The underlying height generator, used for placing the structures on top of the terrain. */
+ cTerrainHeightGen & m_HeightGen;
+
+ /** The village pieces, placed by the generator. */
+ cPlacedPieces m_Pieces;
+
+ /** The block to use for the roads. */
+ BLOCKTYPE m_RoadBlock;
+
+
+ // cGridStructGen::cStructure overrides:
+ virtual void DrawIntoChunk(cChunkDesc & a_Chunk) override
+ {
+ // Iterate over all items
+ // Each intersecting prefab is placed on ground, then drawn
+ // Each intersecting road is drawn by replacing top soil blocks with gravel / sandstone blocks
+ cChunkDef::HeightMap HeightMap; // Heightmap for this chunk, used by roads
+ m_HeightGen.GenHeightMap(a_Chunk.GetChunkX(), a_Chunk.GetChunkZ(), HeightMap);
+ for (cPlacedPieces::iterator itr = m_Pieces.begin(), end = m_Pieces.end(); itr != end; ++itr)
+ {
+ cPrefab & Prefab = (cPrefab &)((*itr)->GetPiece());
+ if ((*itr)->GetPiece().GetSize().y == 1)
+ {
+ // It's a road, special handling (change top terrain blocks to m_RoadBlock)
+ DrawRoad(a_Chunk, **itr, HeightMap);
+ continue;
+ }
+ if (Prefab.ShouldMoveToGround() && !(*itr)->HasBeenMovedToGround())
+ {
+ PlacePieceOnGround(**itr);
+ }
+ Prefab.Draw(a_Chunk, *itr);
+ } // for itr - m_PlacedPieces[]
+ }
+
+
+ /** Adjusts the Y coord of the given piece so that the piece is on the ground.
+ Ground level is assumed to be represented by the first connector in the piece. */
+ void PlacePieceOnGround(cPlacedPiece & a_Piece)
+ {
+ cPiece::cConnector FirstConnector = a_Piece.GetRotatedConnector(0);
+ int ChunkX, ChunkZ;
+ int BlockX = FirstConnector.m_Pos.x;
+ int BlockZ = FirstConnector.m_Pos.z;
+ int BlockY;
+ cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
+ cChunkDef::HeightMap HeightMap;
+ m_HeightGen.GenHeightMap(ChunkX, ChunkZ, HeightMap);
+ int TerrainHeight = cChunkDef::GetHeight(HeightMap, BlockX, BlockZ);
+ a_Piece.MoveToGroundBy(TerrainHeight - FirstConnector.m_Pos.y + 1);
+ }
+
+
+ /** Draws the road into the chunk.
+ The heightmap is not queried from the heightgen, but is given via parameter, so that it may be queried just
+ once for all roads in a chunk. */
+ void DrawRoad(cChunkDesc & a_Chunk, cPlacedPiece & a_Road, cChunkDef::HeightMap & a_HeightMap)
+ {
+ cCuboid RoadCoords = a_Road.GetHitBox();
+ RoadCoords.Sort();
+ int MinX = std::max(RoadCoords.p1.x - a_Chunk.GetChunkX() * cChunkDef::Width, 0);
+ int MaxX = std::min(RoadCoords.p2.x - a_Chunk.GetChunkX() * cChunkDef::Width, cChunkDef::Width - 1);
+ int MinZ = std::max(RoadCoords.p1.z - a_Chunk.GetChunkZ() * cChunkDef::Width, 0);
+ int MaxZ = std::min(RoadCoords.p2.z - a_Chunk.GetChunkZ() * cChunkDef::Width, cChunkDef::Width - 1);
+ for (int z = MinZ; z <= MaxZ; z++)
+ {
+ for (int x = MinX; x <= MaxX; x++)
+ {
+ a_Chunk.SetBlockType(x, cChunkDef::GetHeight(a_HeightMap, x, z), z, m_RoadBlock);
+ }
+ }
+ }
+
+
+ // cPiecePool overrides:
+ virtual cPieces GetPiecesWithConnector(int a_ConnectorType)
+ {
+ return m_Prefabs.GetPiecesWithConnector(a_ConnectorType);
+ }
+
+
+ virtual cPieces GetStartingPieces(void)
+ {
+ return m_Prefabs.GetStartingPieces();
+ }
+
+
+ virtual int GetPieceWeight(
+ const cPlacedPiece & a_PlacedPiece,
+ const cPiece::cConnector & a_ExistingConnector,
+ const cPiece & a_NewPiece
+ ) override
+ {
+ // Check against the density:
+ if (a_ExistingConnector.m_Type == 1)
+ {
+ const Vector3i & Coords = a_PlacedPiece.GetRotatedConnector(a_ExistingConnector).m_Pos;
+ int rnd = (m_Noise.IntNoise3DInt(Coords.x, Coords.y, Coords.z) / 7) % 100;
+ if (rnd > m_Density)
+ {
+ return 0;
+ }
+ }
+
+ // Density check passed, relay to m_Prefabs:
+ return m_Prefabs.GetPieceWeight(a_PlacedPiece, a_ExistingConnector, a_NewPiece);
+ }
+
+
+ virtual int GetStartingPieceWeight(const cPiece & a_NewPiece) override
+ {
+ return m_Prefabs.GetStartingPieceWeight(a_NewPiece);
+ }
+
+
+ virtual void PiecePlaced(const cPiece & a_Piece) override
+ {
+ m_Prefabs.PiecePlaced(a_Piece);
+ }
+
+
+ virtual void Reset(void) override
+ {
+ m_Prefabs.Reset();
+ }
+
+
+ void MoveAllDescendants(cPlacedPieces & a_PlacedPieces, size_t a_Pivot, int a_HeightDifference)
+ {
+ size_t num = a_PlacedPieces.size();
+ cPlacedPiece * Pivot = a_PlacedPieces[a_Pivot];
+ for (size_t i = a_Pivot + 1; i < num; i++)
+ {
+ if (
+ (a_PlacedPieces[i]->GetParent() == Pivot) && // It is a direct dependant of the pivot
+ !((const cPrefab &)a_PlacedPieces[i]->GetPiece()).ShouldMoveToGround() // It attaches strictly by connectors
+ )
+ {
+ a_PlacedPieces[i]->MoveToGroundBy(a_HeightDifference);
+ MoveAllDescendants(a_PlacedPieces, i, a_HeightDifference);
+ }
+ } // for i - a_PlacedPieces[]
+ }
+} ;
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cVillageGen:
+
+static cVillagePiecePool g_SandVillage(g_SandVillagePrefabs, g_SandVillagePrefabsCount, g_SandVillageStartingPrefabs, g_SandVillageStartingPrefabsCount);
+static cVillagePiecePool g_SandFlatRoofVillage(g_SandFlatRoofVillagePrefabs, g_SandFlatRoofVillagePrefabsCount, g_SandFlatRoofVillageStartingPrefabs, g_SandFlatRoofVillageStartingPrefabsCount);
+static cVillagePiecePool g_AlchemistVillage(g_AlchemistVillagePrefabs, g_AlchemistVillagePrefabsCount, g_AlchemistVillageStartingPrefabs, g_AlchemistVillageStartingPrefabsCount);
+static cVillagePiecePool g_PlainsVillage(g_PlainsVillagePrefabs, g_PlainsVillagePrefabsCount, g_PlainsVillageStartingPrefabs, g_PlainsVillageStartingPrefabsCount);
+static cVillagePiecePool g_JapaneseVillage(g_JapaneseVillagePrefabs, g_JapaneseVillagePrefabsCount, g_JapaneseVillageStartingPrefabs, g_JapaneseVillageStartingPrefabsCount);
+
+static cVillagePiecePool * g_DesertVillagePools[] =
+{
+ &g_SandVillage,
+ &g_SandFlatRoofVillage,
+ &g_AlchemistVillage,
+} ;
+
+static cVillagePiecePool * g_PlainsVillagePools[] =
+{
+ &g_PlainsVillage,
+ &g_JapaneseVillage,
+} ;
+
+
+
+
+
+cVillageGen::cVillageGen(int a_Seed, int a_GridSize, int a_MaxDepth, int a_MaxSize, int a_MinDensity, int a_MaxDensity, cBiomeGen & a_BiomeGen, cTerrainHeightGen & a_HeightGen) :
+ super(a_Seed, a_GridSize, a_GridSize, a_MaxSize, a_MaxSize, 100),
+ m_Noise(a_Seed + 1000),
+ m_MaxDepth(a_MaxDepth),
+ m_MaxSize(a_MaxSize),
+ m_MinDensity(a_MinDensity),
+ m_MaxDensity(a_MaxDensity),
+ m_BiomeGen(a_BiomeGen),
+ m_HeightGen(a_HeightGen)
+{
+}
+
+
+
+
+
+cGridStructGen::cStructurePtr cVillageGen::CreateStructure(int a_OriginX, int a_OriginZ)
+{
+ // Generate the biomes for the chunk surrounding the origin:
+ int ChunkX, ChunkZ;
+ cChunkDef::BlockToChunk(a_OriginX, a_OriginZ, ChunkX, ChunkZ);
+ cChunkDef::BiomeMap Biomes;
+ m_BiomeGen.GenBiomes(ChunkX, ChunkZ, Biomes);
+
+ // Check if all the biomes are village-friendly:
+ // If just one is not, no village is created, because it's likely that an unfriendly biome is too close
+ cVillagePiecePool * VillagePrefabs = NULL;
+ BLOCKTYPE RoadBlock = E_BLOCK_GRAVEL;
+ int rnd = m_Noise.IntNoise2DInt(a_OriginX, a_OriginZ) / 11;
+ cVillagePiecePool * PlainsVillage = g_PlainsVillagePools[rnd % ARRAYCOUNT(g_PlainsVillagePools)];
+ cVillagePiecePool * DesertVillage = g_DesertVillagePools[rnd % ARRAYCOUNT(g_DesertVillagePools)];
+ for (size_t i = 0; i < ARRAYCOUNT(Biomes); i++)
+ {
+ switch (Biomes[i])
+ {
+ case biDesert:
+ case biDesertM:
+ {
+ // These biomes allow sand villages
+ VillagePrefabs = DesertVillage;
+ // RoadBlock = E_BLOCK_SANDSTONE;
+ break;
+ }
+ case biPlains:
+ case biSavanna:
+ case biSavannaM:
+ case biSunflowerPlains:
+ {
+ // These biomes allow plains-style villages
+ VillagePrefabs = PlainsVillage;
+ break;
+ }
+ default:
+ {
+ // Village-unfriendly biome, bail out with zero structure:
+ return cStructurePtr();
+ }
+ } // switch (Biomes[i])
+ } // for i - Biomes[]
+
+ // Choose density for the village, random between m_MinDensity and m_MaxDensity:
+ int Density;
+ if (m_MaxDensity > m_MinDensity)
+ {
+ Density = m_MinDensity + rnd % (m_MaxDensity - m_MinDensity);
+ }
+ else
+ {
+ Density = m_MinDensity;
+ }
+
+ // Create a village based on the chosen prefabs:
+ if (VillagePrefabs == NULL)
+ {
+ return cStructurePtr();
+ }
+ return cStructurePtr(new cVillage(m_Seed, a_OriginX, a_OriginZ, m_MaxDepth, m_MaxSize, Density, *VillagePrefabs, m_HeightGen, RoadBlock));
+}
+
+
+
+
diff --git a/src/Generating/VillageGen.h b/src/Generating/VillageGen.h
new file mode 100644
index 000000000..5faaae8a6
--- /dev/null
+++ b/src/Generating/VillageGen.h
@@ -0,0 +1,57 @@
+
+// VillageGen.h
+
+// Declares the cVillageGen class representing the village generator
+
+
+
+
+
+#pragma once
+
+#include "GridStructGen.h"
+#include "PrefabPiecePool.h"
+
+
+
+
+
+class cVillageGen :
+ public cGridStructGen
+{
+ typedef cGridStructGen super;
+public:
+ cVillageGen(int a_Seed, int a_GridSize, int a_MaxDepth, int a_MaxSize, int a_MinDensity, int a_MaxDensity, cBiomeGen & a_BiomeGen, cTerrainHeightGen & a_HeightGen);
+
+protected:
+ class cVillage; // fwd: VillageGen.cpp
+
+ /** The noise used for generating random numbers */
+ cNoise m_Noise;
+
+ /** Maximum depth of the generator tree*/
+ int m_MaxDepth;
+
+ /** Maximum size, in X/Z blocks, of the village (radius from the origin) */
+ int m_MaxSize;
+
+ /** Minimum density - percentage of allowed house connections. Range [0, 100] */
+ int m_MinDensity;
+
+ /** Maximum density - percentage of allowed house connections. Range [0, 100] */
+ int m_MaxDensity;
+
+ /** The underlying biome generator that defines whether the village is created or not */
+ cBiomeGen & m_BiomeGen;
+
+ /** The underlying height generator, used to position the prefabs crossing chunk borders */
+ cTerrainHeightGen & m_HeightGen;
+
+
+ // cGridStructGen overrides:
+ virtual cStructurePtr CreateStructure(int a_OriginX, int a_OriginZ) override;
+} ;
+
+
+
+
diff --git a/src/Globals.h b/src/Globals.h
index 71e9191e4..c5768facf 100644
--- a/src/Globals.h
+++ b/src/Globals.h
@@ -225,16 +225,28 @@ template class SizeChecker<UInt16, 2>;
+#ifndef TEST_GLOBALS
+ // Common headers (part 1, without macros):
+ #include "StringUtils.h"
+ #include "OSSupport/Sleep.h"
+ #include "OSSupport/CriticalSection.h"
+ #include "OSSupport/Semaphore.h"
+ #include "OSSupport/Event.h"
+ #include "OSSupport/Thread.h"
+ #include "OSSupport/File.h"
+ #include "MCLogger.h"
+#else
+ // Logging functions
+void inline LOGERROR(const char* a_Format, ...) FORMATSTRING(1,2);
-// Common headers (part 1, without macros):
-#include "StringUtils.h"
-#include "OSSupport/Sleep.h"
-#include "OSSupport/CriticalSection.h"
-#include "OSSupport/Semaphore.h"
-#include "OSSupport/Event.h"
-#include "OSSupport/Thread.h"
-#include "OSSupport/File.h"
-#include "MCLogger.h"
+void inline LOGERROR(const char* a_Format, ...)
+{
+ va_list argList;
+ va_start(argList, a_Format);
+ vprintf(a_Format, argList);
+ va_end(argList);
+}
+#endif
@@ -253,10 +265,44 @@ template class SizeChecker<UInt16, 2>;
#define FAST_FLOOR_DIV( x, div ) (((x) - (((x) < 0) ? ((div) - 1) : 0)) / (div))
// Own version of assert() that writes failed assertions to the log for review
-#ifdef _DEBUG
- #define ASSERT( x ) ( !!(x) || ( LOGERROR("Assertion failed: %s, file %s, line %i", #x, __FILE__, __LINE__ ), assert(0), 0 ) )
+#ifdef TEST_GLOBALS
+
+ class cAssertFailure
+ {
+ };
+
+ #ifdef _WIN32
+ #if (defined(_MSC_VER) && defined(_DEBUG))
+ #define DBG_BREAK _CrtDbgBreak()
+ #else
+ #define DBG_BREAK
+ #endif
+ #define REPORT_ERROR(FMT, ...) \
+ { \
+ AString msg = Printf(FMT, __VA_ARGS__); \
+ puts(msg.c_str()); \
+ fflush(stdout); \
+ OutputDebugStringA(msg.c_str()); \
+ DBG_BREAK; \
+ }
+ #else
+ #define REPORT_ERROR(FMT, ...) \
+ { \
+ AString msg = Printf(FMT, __VA_ARGS__); \
+ puts(msg.c_str()); \
+ fflush(stdout); \
+ }
+ #endif
+ #define ASSERT(x) do { if (!(x)) { throw cAssertFailure();} } while (0)
+ #define testassert(x) do { if(!(x)) { REPORT_ERROR("Test failure: %s, file %s, line %d\n", #x, __FILE__, __LINE__); exit(1); } } while (0)
+ #define CheckAsserts(x) do { try {x} catch (cAssertFailure) { break; } REPORT_ERROR("Test failure: assert didn't fire for %s, file %s, line %d\n", #x, __FILE__, __LINE__); exit(1); } while (0)
+
#else
- #define ASSERT(x) ((void)(x))
+ #ifdef _DEBUG
+ #define ASSERT( x ) ( !!(x) || ( LOGERROR("Assertion failed: %s, file %s, line %i", #x, __FILE__, __LINE__ ), assert(0), 0 ) )
+ #else
+ #define ASSERT(x) ((void)(x))
+ #endif
#endif
// Pretty much the same as ASSERT() but stays in Release builds
diff --git a/src/GroupManager.cpp b/src/GroupManager.cpp
index 3586560bf..523697b07 100644
--- a/src/GroupManager.cpp
+++ b/src/GroupManager.cpp
@@ -45,8 +45,14 @@ cGroupManager::cGroupManager()
{
LOGD("-- Loading Groups --");
- LoadGroups();
- CheckUsers();
+ if (!LoadGroups())
+ {
+ LOGWARNING("ERROR: Groups could not load!");
+ }
+ if (!CheckUsers())
+ {
+ LOGWARNING("ERROR: User file could not be found!");
+ }
LOGD("-- Groups Successfully Loaded --");
}
@@ -70,13 +76,13 @@ void cGroupManager::GenerateDefaultUsersIni(cIniFile & a_IniFile)
-void cGroupManager::CheckUsers(void)
+bool cGroupManager::CheckUsers()
{
cIniFile IniFile;
if (!IniFile.ReadFile("users.ini"))
{
GenerateDefaultUsersIni(IniFile);
- return;
+ return true;
}
int NumKeys = IniFile.GetNumKeys();
@@ -97,13 +103,15 @@ void cGroupManager::CheckUsers(void)
}
} // for itr - Split[]
} // for i - ini file keys
+ // Always return true for now, just but we can handle writefile fails later.
+ return true;
}
-void cGroupManager::LoadGroups()
+bool cGroupManager::LoadGroups()
{
cIniFile IniFile;
if (!IniFile.ReadFile("groups.ini"))
@@ -180,6 +188,8 @@ void cGroupManager::LoadGroups()
}
}
}
+ // Always return true, we can handle writefile fails later.
+ return true;
}
diff --git a/src/GroupManager.h b/src/GroupManager.h
index 9e1689a76..d42b55c4a 100644
--- a/src/GroupManager.h
+++ b/src/GroupManager.h
@@ -16,8 +16,8 @@ class cGroupManager
public:
bool ExistsGroup(const AString & a_Name);
cGroup * GetGroup(const AString & a_Name);
- void LoadGroups(void);
- void CheckUsers(void);
+ bool LoadGroups();
+ bool CheckUsers();
/** Writes the default header to the specified ini file, and saves it as "users.ini". */
static void GenerateDefaultUsersIni(cIniFile & a_IniFile);
diff --git a/src/Item.h b/src/Item.h
index 2f65d5344..acbc880dc 100644
--- a/src/Item.h
+++ b/src/Item.h
@@ -228,7 +228,7 @@ public:
void Add (const cItem & a_Item) {push_back(a_Item); }
void Delete(int a_Idx);
void Clear (void) {clear(); }
- size_t Size (void) {return size(); }
+ size_t Size (void) const { return size(); }
void Set (int a_Idx, short a_ItemType, char a_ItemCount, short a_ItemDamage);
void Add (short a_ItemType, char a_ItemCount, short a_ItemDamage)
diff --git a/src/Items/ItemFishingRod.h b/src/Items/ItemFishingRod.h
index 0431b88b7..32c151db5 100644
--- a/src/Items/ItemFishingRod.h
+++ b/src/Items/ItemFishingRod.h
@@ -142,6 +142,8 @@ public:
break;
}
}
+
+ a_Player->GetStatManager().AddValue(statTreasureFished, 1);
}
else if (ItemCategory <= 14) // Junk 10%
{
@@ -190,6 +192,8 @@ public:
{
Drops.Add(cItem(E_BLOCK_TRIPWIRE_HOOK));
}
+
+ a_Player->GetStatManager().AddValue(statJunkFished, 1);
}
else // Fish
{
@@ -210,6 +214,8 @@ public:
{
Drops.Add(cItem(E_ITEM_RAW_FISH, 1, E_META_RAW_FISH_FISH));
}
+
+ a_Player->GetStatManager().AddValue(statFishCaught, 1);
}
if (cRoot::Get()->GetPluginManager()->CallHookPlayerFishing(*a_Player, Drops))
diff --git a/src/LightingThread.cpp b/src/LightingThread.cpp
index 5459644af..dc19bf500 100644
--- a/src/LightingThread.cpp
+++ b/src/LightingThread.cpp
@@ -18,20 +18,17 @@
class cReader :
public cChunkDataCallback
{
- virtual void BlockTypes(const BLOCKTYPE * a_Type) override
+ virtual void ChunkData(const cChunkData & a_ChunkBuffer) override
{
- // ROW is a block of 16 Blocks, one whole row is copied at a time (hopefully the compiler will optimize that)
- // C++ doesn't permit copying arrays, but arrays as a part of a struct is ok :)
- typedef struct {BLOCKTYPE m_Row[16]; } ROW;
- ROW * InputRows = (ROW *)a_Type;
- ROW * OutputRows = (ROW *)m_BlockTypes;
+ BLOCKTYPE * OutputRows = m_BlockTypes;
int InputIdx = 0;
int OutputIdx = m_ReadingChunkX + m_ReadingChunkZ * cChunkDef::Width * 3;
for (int y = 0; y < cChunkDef::Height; y++)
{
for (int z = 0; z < cChunkDef::Width; z++)
{
- OutputRows[OutputIdx] = InputRows[InputIdx++];
+ a_ChunkBuffer.CopyBlockTypes(OutputRows + OutputIdx * 16, InputIdx * 16, 16);
+ InputIdx++;
OutputIdx += 3;
} // for z
// Skip into the next y-level in the 3x3 chunk blob; each level has cChunkDef::Width * 9 rows
diff --git a/src/MobProximityCounter.cpp b/src/MobProximityCounter.cpp
index 519757c2c..ce20bf56b 100644
--- a/src/MobProximityCounter.cpp
+++ b/src/MobProximityCounter.cpp
@@ -24,7 +24,7 @@ void cMobProximityCounter::CollectMob(cEntity& a_Monster, cChunk& a_Chunk, doubl
if (a_Distance < it->second.m_Distance)
{
it->second.m_Distance = a_Distance;
- it->second.m_Chunk = a_Chunk;
+ it->second.m_Chunk = &a_Chunk;
}
}
@@ -36,7 +36,7 @@ void cMobProximityCounter::convertMaps()
{
for(tMonsterToDistance::const_iterator itr = m_MonsterToDistance.begin(); itr != m_MonsterToDistance.end(); ++itr)
{
- m_DistanceToMonster.insert(tDistanceToMonster::value_type(itr->second.m_Distance,sMonsterAndChunk(*itr->first,itr->second.m_Chunk)));
+ m_DistanceToMonster.insert(tDistanceToMonster::value_type(itr->second.m_Distance,sMonsterAndChunk(*itr->first,*itr->second.m_Chunk)));
}
}
diff --git a/src/MobProximityCounter.h b/src/MobProximityCounter.h
index 8a67139aa..79429eb60 100644
--- a/src/MobProximityCounter.h
+++ b/src/MobProximityCounter.h
@@ -16,9 +16,9 @@ protected :
// structs used for later maps (see m_MonsterToDistance and m_DistanceToMonster)
struct sDistanceAndChunk
{
- sDistanceAndChunk(double a_Distance, cChunk& a_Chunk) : m_Distance(a_Distance), m_Chunk(a_Chunk) {}
+ sDistanceAndChunk(double a_Distance, cChunk& a_Chunk) : m_Distance(a_Distance), m_Chunk(&a_Chunk) {}
double m_Distance;
- cChunk& m_Chunk;
+ cChunk* m_Chunk;
};
struct sMonsterAndChunk
{
diff --git a/src/Mobs/Creeper.cpp b/src/Mobs/Creeper.cpp
index 9cf539427..a7b97f604 100644
--- a/src/Mobs/Creeper.cpp
+++ b/src/Mobs/Creeper.cpp
@@ -43,7 +43,7 @@ void cCreeper::Tick(float a_Dt, cChunk & a_Chunk)
if (m_ExplodingTimer == 30)
{
m_World->DoExplosionAt((m_bIsCharged ? 5 : 3), GetPosX(), GetPosY(), GetPosZ(), false, esMonster, this);
- Destroy();
+ Destroy(); // Just in case we aren't killed by the explosion
}
}
}
@@ -54,6 +54,12 @@ void cCreeper::Tick(float a_Dt, cChunk & a_Chunk)
void cCreeper::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
+ if (m_ExplodingTimer == 30)
+ {
+ // Exploded creepers drop naught but charred flesh, which Minecraft doesn't have
+ return;
+ }
+
int LootingLevel = 0;
if (a_Killer != NULL)
{
@@ -65,7 +71,7 @@ void cCreeper::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
if (((cMonster *)((cProjectileEntity *)a_Killer)->GetCreator())->GetMobType() == mtSkeleton)
{
- // 12 music discs. TickRand starts from 0, so range = 11. Disk IDs start at 2256, so add that. There.
+ // 12 music discs. TickRand starts from 0 to 11. Disk IDs start at 2256, so add that. There.
AddRandomDropItem(a_Drops, 1, 1, (short)m_World->GetTickRandomNumber(11) + 2256);
}
}
diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp
index 5832edb9f..5843ca5a6 100644
--- a/src/Mobs/Monster.cpp
+++ b/src/Mobs/Monster.cpp
@@ -301,7 +301,7 @@ void cMonster::Tick(float a_Dt, cChunk & a_Chunk)
if (DoesPosYRequireJump((int)floor(m_Destination.y)))
{
m_bOnGround = false;
- AddPosY(1.5); // Jump!!
+ AddSpeedY(5.2); // Jump!!
}
}
@@ -310,9 +310,19 @@ void cMonster::Tick(float a_Dt, cChunk & a_Chunk)
{
Distance.y = 0;
Distance.Normalize();
- Distance *= 5;
- SetSpeedX(Distance.x);
- SetSpeedZ(Distance.z);
+
+ if (m_bOnGround)
+ {
+ Distance *= 2.5;
+ }
+ else
+ {
+ // Don't let the mob move too much if he's falling.
+ Distance *= 0.25;
+ }
+
+ AddSpeedX(Distance.x);
+ AddSpeedZ(Distance.z);
if (m_EMState == ESCAPING)
{ //Runs Faster when escaping :D otherwise they just walk away
@@ -466,8 +476,10 @@ bool cMonster::DoTakeDamage(TakeDamageInfo & a_TDI)
return false;
}
- if((m_SoundHurt != "") && (m_Health > 0))
+ if (!m_SoundHurt.empty() && (m_Health > 0))
+ {
m_World->BroadcastSoundEffect(m_SoundHurt, (int)(GetPosX() * 8), (int)(GetPosY() * 8), (int)(GetPosZ() * 8), 1.0f, 0.8f);
+ }
if (a_TDI.Attacker != NULL)
{
diff --git a/src/Mobs/Wither.cpp b/src/Mobs/Wither.cpp
index 5b6e895e1..170f4fdc0 100644
--- a/src/Mobs/Wither.cpp
+++ b/src/Mobs/Wither.cpp
@@ -2,7 +2,9 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Wither.h"
+
#include "../World.h"
+#include "../Entities/Player.h"
@@ -100,3 +102,35 @@ void cWither::GetDrops(cItems & a_Drops, cEntity * a_Killer)
+
+void cWither::KilledBy(cEntity * a_Killer)
+{
+ super::KilledBy(a_Killer);
+
+ class cPlayerCallback : public cPlayerListCallback
+ {
+ Vector3f m_Pos;
+
+ virtual bool Item(cPlayer * a_Player)
+ {
+ // TODO 2014-05-21 xdot: Vanilla minecraft uses an AABB check instead of a radius one
+ double Dist = (a_Player->GetPosition() - m_Pos).Length();
+ if (Dist < 50.0)
+ {
+ // If player is close, award achievement
+ a_Player->AwardAchievement(achKillWither);
+ }
+ return false;
+ }
+
+ public:
+ cPlayerCallback(const Vector3f & a_Pos) : m_Pos(a_Pos) {}
+
+ } PlayerCallback(GetPosition());
+
+ m_World->ForEachPlayer(PlayerCallback);
+}
+
+
+
+
diff --git a/src/Mobs/Wither.h b/src/Mobs/Wither.h
index 08b460009..93b4f8bfc 100644
--- a/src/Mobs/Wither.h
+++ b/src/Mobs/Wither.h
@@ -29,6 +29,7 @@ public:
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override;
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
+ virtual void KilledBy(cEntity * a_Killer) override;
private:
diff --git a/src/Piston.cpp b/src/Piston.cpp
deleted file mode 100644
index b21d576f3..000000000
--- a/src/Piston.cpp
+++ /dev/null
@@ -1,297 +0,0 @@
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "Piston.h"
-#include "ChunkDef.h"
-#include "Entities/Pickup.h"
-#include "Item.h"
-#include "Root.h"
-#include "ClientHandle.h"
-#include "World.h"
-#include "Server.h"
-#include "Blocks/BlockHandler.h"
-#include "BlockInServerPluginInterface.h"
-
-
-
-
-
-/// Number of ticks that the piston extending / retracting waits before setting the block
-const int PISTON_TICK_DELAY = 1;
-
-
-
-
-
-cPiston::cPiston(cWorld * a_World)
- : m_World(a_World)
-{
-}
-
-
-
-
-
-int cPiston::FirstPassthroughBlock(int pistonX, int pistonY, int pistonZ, NIBBLETYPE pistonmeta)
-{
- // Examine each of the 12 blocks ahead of the piston:
- for (int ret = 0; ret < 12; ret++)
- {
- BLOCKTYPE currBlock;
- NIBBLETYPE currMeta;
- AddDir(pistonX, pistonY, pistonZ, pistonmeta, 1);
- m_World->GetBlockTypeMeta(pistonX, pistonY, pistonZ, currBlock, currMeta);
- if (CanBreakPush(currBlock, currMeta))
- {
- // This block breaks when pushed, extend up to here
- return ret;
- }
- if (!CanPush(currBlock, currMeta))
- {
- // This block cannot be pushed at all, the piston can't extend
- return -1;
- }
- }
- // There is no space for the blocks to move, piston can't extend
- return -1;
-}
-
-
-
-
-
-void cPiston::ExtendPiston(int pistx, int pisty, int pistz)
-{
- BLOCKTYPE pistonBlock;
- NIBBLETYPE pistonMeta;
- m_World->GetBlockTypeMeta(pistx, pisty, pistz, pistonBlock, pistonMeta);
-
- if (IsExtended(pistonMeta))
- {
- // Already extended, bail out
- return;
- }
-
- int dist = FirstPassthroughBlock(pistx, pisty, pistz, pistonMeta);
- if (dist < 0)
- {
- // FirstPassthroughBlock says piston can't push anything, bail out
- return;
- }
-
- m_World->BroadcastBlockAction(pistx, pisty, pistz, 0, pistonMeta, pistonBlock);
- m_World->BroadcastSoundEffect("tile.piston.out", pistx * 8, pisty * 8, pistz * 8, 0.5f, 0.7f);
-
- // Drop the breakable block in the line, if appropriate:
- AddDir(pistx, pisty, pistz, pistonMeta, dist + 1); // "pist" now at the breakable / empty block
- BLOCKTYPE currBlock;
- NIBBLETYPE currMeta;
- m_World->GetBlockTypeMeta(pistx, pisty, pistz, currBlock, currMeta);
- if (currBlock != E_BLOCK_AIR)
- {
- cBlockHandler * Handler = BlockHandler(currBlock);
- if (Handler->DoesDropOnUnsuitable())
- {
- cChunkInterface ChunkInterface(m_World->GetChunkMap());
- cBlockInServerPluginInterface PluginInterface(*m_World);
- Handler->DropBlock(ChunkInterface, *m_World, PluginInterface, NULL, pistx, pisty, pistz);
- }
- }
-
- // Push blocks, from the furthest to the nearest:
- int oldx = pistx, oldy = pisty, oldz = pistz;
- NIBBLETYPE currBlockMeta;
- for (int i = dist + 1; i > 1; i--)
- {
- AddDir(pistx, pisty, pistz, pistonMeta, -1);
- m_World->GetBlockTypeMeta(pistx, pisty, pistz, currBlock, currBlockMeta);
- m_World->QueueSetBlock( oldx, oldy, oldz, currBlock, currBlockMeta, PISTON_TICK_DELAY);
- oldx = pistx;
- oldy = pisty;
- oldz = pistz;
- }
-
- int extx = pistx;
- int exty = pisty;
- int extz = pistz;
- AddDir(pistx, pisty, pistz, pistonMeta, -1);
- // "pist" now at piston body, "ext" at future extension
-
- m_World->SetBlock(pistx, pisty, pistz, pistonBlock, pistonMeta | 0x8);
- m_World->QueueSetBlock(extx, exty, extz, E_BLOCK_PISTON_EXTENSION, pistonMeta | (IsSticky(pistonBlock) ? 8 : 0), PISTON_TICK_DELAY);
-}
-
-
-
-
-
-void cPiston::RetractPiston(int pistx, int pisty, int pistz)
-{
- BLOCKTYPE pistonBlock;
- NIBBLETYPE pistonMeta;
- m_World->GetBlockTypeMeta(pistx, pisty, pistz, pistonBlock, pistonMeta);
-
- if (!IsExtended(pistonMeta))
- {
- // Already retracted, bail out
- return;
- }
-
- // Check the extension:
- AddDir(pistx, pisty, pistz, pistonMeta, 1);
- if (m_World->GetBlock(pistx, pisty, pistz) != E_BLOCK_PISTON_EXTENSION)
- {
- LOGD("%s: Piston without an extension - still extending, or just in an invalid state?", __FUNCTION__);
- return;
- }
-
- AddDir(pistx, pisty, pistz, pistonMeta, -1);
- m_World->SetBlock(pistx, pisty, pistz, pistonBlock, pistonMeta & ~(8));
- m_World->BroadcastBlockAction(pistx, pisty, pistz, 1, pistonMeta & ~(8), pistonBlock);
- m_World->BroadcastSoundEffect("tile.piston.in", pistx * 8, pisty * 8, pistz * 8, 0.5f, 0.7f);
- AddDir(pistx, pisty, pistz, pistonMeta, 1);
-
- // Retract the extension, pull block if appropriate
- if (IsSticky(pistonBlock))
- {
- int tempx = pistx, tempy = pisty, tempz = pistz;
- AddDir(tempx, tempy, tempz, pistonMeta, 1);
- BLOCKTYPE tempBlock;
- NIBBLETYPE tempMeta;
- m_World->GetBlockTypeMeta(tempx, tempy, tempz, tempBlock, tempMeta);
- if (CanPull(tempBlock, tempMeta))
- {
- // Pull the block
- m_World->QueueSetBlock(pistx, pisty, pistz, tempBlock, tempMeta, PISTON_TICK_DELAY);
- m_World->QueueSetBlock(tempx, tempy, tempz, E_BLOCK_AIR, 0, PISTON_TICK_DELAY);
- }
- else
- {
- // Retract without pulling
- m_World->QueueSetBlock(pistx, pisty, pistz, E_BLOCK_AIR, 0, PISTON_TICK_DELAY);
- }
- }
- else
- {
- m_World->QueueSetBlock(pistx, pisty, pistz, E_BLOCK_AIR, 0, PISTON_TICK_DELAY);
- }
-}
-
-
-
-
-
-bool cPiston::IsExtended(NIBBLETYPE a_PistonMeta)
-{
- return ((a_PistonMeta & 0x8) != 0x0);
-}
-
-
-
-
-
-bool cPiston::IsSticky(BLOCKTYPE a_BlockType)
-{
- return (a_BlockType == E_BLOCK_STICKY_PISTON);
-}
-
-
-
-
-
-bool cPiston::CanPush(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
-{
- switch (a_BlockType)
- {
- case E_BLOCK_ANVIL:
- case E_BLOCK_BED:
- case E_BLOCK_BEDROCK:
- case E_BLOCK_BREWING_STAND:
- case E_BLOCK_CHEST:
- case E_BLOCK_COMMAND_BLOCK:
- case E_BLOCK_DISPENSER:
- case E_BLOCK_DROPPER:
- case E_BLOCK_ENCHANTMENT_TABLE:
- case E_BLOCK_END_PORTAL:
- case E_BLOCK_END_PORTAL_FRAME:
- case E_BLOCK_FURNACE:
- case E_BLOCK_LIT_FURNACE:
- case E_BLOCK_HOPPER:
- case E_BLOCK_JUKEBOX:
- case E_BLOCK_MOB_SPAWNER:
- case E_BLOCK_NETHER_PORTAL:
- case E_BLOCK_NOTE_BLOCK:
- case E_BLOCK_OBSIDIAN:
- case E_BLOCK_PISTON_EXTENSION:
- {
- return false;
- }
- case E_BLOCK_STICKY_PISTON:
- case E_BLOCK_PISTON:
- {
- // A piston can only be pushed if retracted:
- return !IsExtended(a_BlockMeta);
- }
- }
- return true;
-}
-
-
-
-
-
-bool cPiston::CanBreakPush(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
-{
- UNUSED(a_BlockMeta);
- return cBlockInfo::IsPistonBreakable(a_BlockType);
-}
-
-
-
-
-
-bool cPiston::CanPull(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
-{
- switch (a_BlockType)
- {
- case E_BLOCK_LAVA:
- case E_BLOCK_STATIONARY_LAVA:
- case E_BLOCK_STATIONARY_WATER:
- case E_BLOCK_WATER:
- {
- return false;
- }
- }
-
- if (CanBreakPush(a_BlockType, a_BlockMeta))
- {
- return false; // CanBreakPush returns true, but we need false to prevent pulling
- }
-
- return CanPush(a_BlockType, a_BlockMeta);
-}
-
-
-
-
-
-void cPiston::AddDir(int & a_BlockX, int & a_BlockY, int & a_BlockZ, NIBBLETYPE a_PistonMeta, int a_Amount)
-{
- switch (a_PistonMeta & 0x07)
- {
- case 0: a_BlockY -= a_Amount; break;
- case 1: a_BlockY += a_Amount; break;
- case 2: a_BlockZ -= a_Amount; break;
- case 3: a_BlockZ += a_Amount; break;
- case 4: a_BlockX -= a_Amount; break;
- case 5: a_BlockX += a_Amount; break;
- default:
- {
- LOGWARNING("%s: invalid direction %d, ignoring", __FUNCTION__, a_PistonMeta & 0x07);
- break;
- }
- }
-}
-
-
-
-
diff --git a/src/Piston.h b/src/Piston.h
deleted file mode 100644
index 9bbc8c6b9..000000000
--- a/src/Piston.h
+++ /dev/null
@@ -1,110 +0,0 @@
-
-#pragma once
-
-
-#include "Defines.h"
-
-
-// fwd: World.h
-class cWorld;
-
-
-
-
-
-class cPiston
-{
-public:
-
- cPiston(cWorld * a_World);
-
- static NIBBLETYPE RotationPitchToMetaData(double a_Rotation, double a_Pitch)
- {
- if (a_Pitch >= 50)
- {
- return 0x1;
- }
- else if (a_Pitch <= -50)
- {
- return 0x0;
- }
- else
- {
- a_Rotation += 90 + 45; // So its not aligned with axis
-
- if (a_Rotation > 360)
- {
- a_Rotation -= 360;
- }
- if ((a_Rotation >= 0) && (a_Rotation < 90))
- {
- return 0x4;
- }
- else if ((a_Rotation >= 180) && (a_Rotation < 270))
- {
- return 0x5;
- }
- else if ((a_Rotation >= 90) && (a_Rotation < 180))
- {
- return 0x2;
- }
- else
- {
- return 0x3;
- }
- }
- }
-
- static eBlockFace MetaDataToDirection(NIBBLETYPE a_MetaData)
- {
- switch (a_MetaData)
- {
- //case -1: return BLOCK_FACE_NONE; //can never happen as metadata is unsigned
- case 0x0: return BLOCK_FACE_YM;
- case 0x1: return BLOCK_FACE_YP;
- case 0x2: return BLOCK_FACE_ZM;
- case 0x3: return BLOCK_FACE_ZP;
- case 0x4: return BLOCK_FACE_XM;
- case 0x5: return BLOCK_FACE_XP;
- default:
- {
- ASSERT(!"Invalid Metadata");
- return BLOCK_FACE_NONE;
- }
- }
- }
-
- void ExtendPiston( int, int, int );
- void RetractPiston( int, int, int );
-
- /// Returns true if the piston (specified by blocktype) is a sticky piston
- static bool IsSticky(BLOCKTYPE a_BlockType);
-
- /// Returns true if the piston (with the specified meta) is extended
- static bool IsExtended(NIBBLETYPE a_PistonMeta);
-
- /// Returns true if the specified block can be pushed by a piston (and left intact)
- static bool CanPush(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
-
- /// Returns true if the specified block can be pushed by a piston and broken / replaced
- static bool CanBreakPush(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
-
- /// Returns true if the specified block can be pulled by a sticky piston
- static bool CanPull(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
-
- /// Updates the coords by the specified amount in the direction a piston of the specified meta is facing
- static void AddDir(int & a_BlockX, int & a_BlockY, int & a_BlockZ, NIBBLETYPE a_PistonMeta, int a_Amount);
-
-
- cWorld * m_World;
-
-private:
- void ChainMove( int, int, int, char, unsigned short * );
-
- /// Returns how many blocks the piston has to push (where the first free space is); <0 when unpushable
- int FirstPassthroughBlock(int a_PistonX, int a_PistonY, int a_PistonZ, NIBBLETYPE a_PistonMeta);
-} ;
-
-
-
-
diff --git a/src/PolarSSL++/AesCfb128Decryptor.h b/src/PolarSSL++/AesCfb128Decryptor.h
index 68c203d70..84c790b83 100644
--- a/src/PolarSSL++/AesCfb128Decryptor.h
+++ b/src/PolarSSL++/AesCfb128Decryptor.h
@@ -19,7 +19,6 @@
class cAesCfb128Decryptor
{
public:
- Byte test;
cAesCfb128Decryptor(void);
~cAesCfb128Decryptor();
diff --git a/src/PolarSSL++/CallbackSslContext.cpp b/src/PolarSSL++/CallbackSslContext.cpp
index 0cc88a14a..c4d19b2a0 100644
--- a/src/PolarSSL++/CallbackSslContext.cpp
+++ b/src/PolarSSL++/CallbackSslContext.cpp
@@ -11,7 +11,8 @@
-cCallbackSslContext::cCallbackSslContext(void)
+cCallbackSslContext::cCallbackSslContext(void) :
+ m_Callbacks(NULL)
{
// Nothing needed, but the constructor needs to exist so
}
diff --git a/src/Protocol/Protocol.h b/src/Protocol/Protocol.h
index 8f152ad37..a543c6361 100644
--- a/src/Protocol/Protocol.h
+++ b/src/Protocol/Protocol.h
@@ -31,6 +31,7 @@ class cMonster;
class cChunkDataSerializer;
class cFallingBlock;
class cCompositeChat;
+class cStatManager;
@@ -111,6 +112,7 @@ public:
virtual void SendSpawnMob (const cMonster & a_Mob) = 0;
virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) = 0;
virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) = 0;
+ virtual void SendStatistics (const cStatManager & a_Manager) = 0;
virtual void SendTabCompletionResults(const AStringVector & a_Results) = 0;
virtual void SendTeleportEntity (const cEntity & a_Entity) = 0;
virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) = 0;
diff --git a/src/Protocol/Protocol125.cpp b/src/Protocol/Protocol125.cpp
index e7873cf7a..f3bdae3ac 100644
--- a/src/Protocol/Protocol125.cpp
+++ b/src/Protocol/Protocol125.cpp
@@ -99,6 +99,7 @@ enum
PACKET_ENCHANT_ITEM = 0x6C,
PACKET_UPDATE_SIGN = 0x82,
PACKET_ITEM_DATA = 0x83,
+ PACKET_INCREMENT_STATISTIC = 0xC8,
PACKET_PLAYER_LIST_ITEM = 0xC9,
PACKET_PLAYER_ABILITIES = 0xca,
PACKET_PLUGIN_MESSAGE = 0xfa,
@@ -992,6 +993,33 @@ void cProtocol125::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleTyp
+void cProtocol125::SendStatistics(const cStatManager & a_Manager)
+{
+ /* NOTE:
+ * Versions prior to minecraft 1.7 use an incremental statistic sync
+ * method. The current setup does not allow us to implement that, because
+ * of performance considerations.
+ */
+#if 0
+ for (unsigned int i = 0; i < (unsigned int)statCount; ++i)
+ {
+ StatValue Value = m_Manager->GetValue((eStatistic) i);
+
+ unsigned int StatID = cStatInfo::GetID((eStatistic) i);
+
+ cCSLock Lock(m_CSPacket);
+ WriteByte(PACKET_INCREMENT_STATISTIC);
+ WriteInt(StatID);
+ WriteByte(Value); /* Can overflow! */
+ Flush();
+ }
+#endif
+}
+
+
+
+
+
void cProtocol125::SendTabCompletionResults(const AStringVector & a_Results)
{
// This protocol version doesn't support tab completion
diff --git a/src/Protocol/Protocol125.h b/src/Protocol/Protocol125.h
index 423e58d67..18a626a2d 100644
--- a/src/Protocol/Protocol125.h
+++ b/src/Protocol/Protocol125.h
@@ -84,6 +84,7 @@ public:
virtual void SendSpawnMob (const cMonster & a_Mob) override;
virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) override;
virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) override;
+ virtual void SendStatistics (const cStatManager & a_Manager) override;
virtual void SendTabCompletionResults(const AStringVector & a_Results) override;
virtual void SendTeleportEntity (const cEntity & a_Entity) override;
virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) override;
diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp
index 443723e40..f7564fe6d 100644
--- a/src/Protocol/Protocol17x.cpp
+++ b/src/Protocol/Protocol17x.cpp
@@ -11,13 +11,19 @@ Implements the 1.7.x protocol classes:
#include "json/json.h"
#include "Protocol17x.h"
#include "ChunkDataSerializer.h"
+#include "PolarSSL++/Sha1Checksum.h"
+
#include "../ClientHandle.h"
#include "../Root.h"
#include "../Server.h"
#include "../World.h"
+#include "../StringCompression.h"
+#include "../CompositeChat.h"
+#include "../Statistics.h"
+
#include "../WorldStorage/FastNBT.h"
#include "../WorldStorage/EnchantmentSerializer.h"
-#include "../StringCompression.h"
+
#include "../Entities/ExpOrb.h"
#include "../Entities/Minecart.h"
#include "../Entities/FallingBlock.h"
@@ -25,15 +31,15 @@ Implements the 1.7.x protocol classes:
#include "../Entities/Pickup.h"
#include "../Entities/Player.h"
#include "../Entities/ItemFrame.h"
+#include "../Entities/ArrowEntity.h"
+#include "../Entities/FireworkEntity.h"
+
#include "../Mobs/IncludeAllMonsters.h"
#include "../UI/Window.h"
+
#include "../BlockEntities/CommandBlockEntity.h"
#include "../BlockEntities/MobHeadEntity.h"
#include "../BlockEntities/FlowerPotEntity.h"
-#include "../CompositeChat.h"
-#include "../Entities/ArrowEntity.h"
-#include "../Entities/FireworkEntity.h"
-#include "PolarSSL++/Sha1Checksum.h"
@@ -228,7 +234,8 @@ void cProtocol172::SendChat(const cCompositeChat & a_Message)
// Compose the complete Json string to send:
Json::Value msg;
- msg["text"] = ""; // The client crashes without this
+ cWorld * World = m_Client->GetPlayer()->GetWorld();
+ msg["text"] = cClientHandle::FormatMessageType((World == NULL) ? false : World->ShouldUseChatPrefixes(), a_Message.GetMessageType(), a_Message.GetAdditionalMessageTypeData()); // The client crashes without this field being present
const cCompositeChat::cParts & Parts = a_Message.GetParts();
for (cCompositeChat::cParts::const_iterator itr = Parts.begin(), end = Parts.end(); itr != end; ++itr)
{
@@ -283,6 +290,35 @@ void cProtocol172::SendChat(const cCompositeChat & a_Message)
AddChatPartStyle(Part, p.m_Style);
break;
}
+
+ case cCompositeChat::ptShowAchievement:
+ {
+ const cCompositeChat::cShowAchievementPart & p = (const cCompositeChat::cShowAchievementPart &)**itr;
+ Part["translate"] = "chat.type.achievement";
+
+ Json::Value Ach;
+ Ach["action"] = "show_achievement";
+ Ach["value"] = p.m_Text;
+
+ Json::Value AchColourAndName;
+ AchColourAndName["color"] = "green";
+ AchColourAndName["translate"] = p.m_Text;
+ AchColourAndName["hoverEvent"] = Ach;
+
+ Json::Value Extra;
+ Extra.append(AchColourAndName);
+
+ Json::Value Name;
+ Name["text"] = p.m_PlayerName;
+
+ Json::Value With;
+ With.append(Name);
+ With.append(Extra);
+
+ Part["with"] = With;
+ AddChatPartStyle(Part, p.m_Style);
+ break;
+ }
}
msg["extra"].append(Part);
} // for itr - Parts[]
@@ -1169,6 +1205,28 @@ void cProtocol172::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleTyp
+void cProtocol172::SendStatistics(const cStatManager & a_Manager)
+{
+ ASSERT(m_State == 3); // In game mode?
+
+ cPacketizer Pkt(*this, 0x37);
+ Pkt.WriteVarInt(statCount); // TODO 2014-05-11 xdot: Optimization: Send "dirty" statistics only
+
+ for (unsigned int i = 0; i < (unsigned int)statCount; ++i)
+ {
+ StatValue Value = a_Manager.GetValue((eStatistic) i);
+
+ const AString & StatName = cStatInfo::GetName((eStatistic) i);
+
+ Pkt.WriteString(StatName);
+ Pkt.WriteVarInt(Value);
+ }
+}
+
+
+
+
+
void cProtocol172::SendTabCompletionResults(const AStringVector & a_Results)
{
ASSERT(m_State == 3); // In game mode?
@@ -1843,13 +1901,15 @@ void cProtocol172::HandlePacketClientStatus(cByteBuffer & a_ByteBuffer)
case 1:
{
// Request stats
- // TODO
+ const cStatManager & Manager = m_Client->GetPlayer()->GetStatManager();
+ SendStatistics(Manager);
+
break;
}
case 2:
{
// Open Inventory achievement
- // TODO
+ m_Client->GetPlayer()->AwardAchievement(achOpenInv);
break;
}
}
diff --git a/src/Protocol/Protocol17x.h b/src/Protocol/Protocol17x.h
index dc111e737..3c6a8c085 100644
--- a/src/Protocol/Protocol17x.h
+++ b/src/Protocol/Protocol17x.h
@@ -116,6 +116,7 @@ public:
virtual void SendSpawnMob (const cMonster & a_Mob) override;
virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) override;
virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) override;
+ virtual void SendStatistics (const cStatManager & a_Manager) override;
virtual void SendTabCompletionResults(const AStringVector & a_Results) override;
virtual void SendTeleportEntity (const cEntity & a_Entity) override;
virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) override;
diff --git a/src/Protocol/ProtocolRecognizer.cpp b/src/Protocol/ProtocolRecognizer.cpp
index 667fb5cef..b0cbb6def 100644
--- a/src/Protocol/ProtocolRecognizer.cpp
+++ b/src/Protocol/ProtocolRecognizer.cpp
@@ -675,6 +675,16 @@ void cProtocolRecognizer::SendSpawnVehicle(const cEntity & a_Vehicle, char a_Veh
+void cProtocolRecognizer::SendStatistics(const cStatManager & a_Manager)
+{
+ ASSERT(m_Protocol != NULL);
+ m_Protocol->SendStatistics(a_Manager);
+}
+
+
+
+
+
void cProtocolRecognizer::SendTabCompletionResults(const AStringVector & a_Results)
{
ASSERT(m_Protocol != NULL);
diff --git a/src/Protocol/ProtocolRecognizer.h b/src/Protocol/ProtocolRecognizer.h
index 37f47379d..3a291bf7a 100644
--- a/src/Protocol/ProtocolRecognizer.h
+++ b/src/Protocol/ProtocolRecognizer.h
@@ -119,6 +119,7 @@ public:
virtual void SendSpawnMob (const cMonster & a_Mob) override;
virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) override;
virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) override;
+ virtual void SendStatistics (const cStatManager & a_Manager) override;
virtual void SendTabCompletionResults(const AStringVector & a_Results) override;
virtual void SendTeleportEntity (const cEntity & a_Entity) override;
virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) override;
diff --git a/src/Simulator/FireSimulator.cpp b/src/Simulator/FireSimulator.cpp
index 4fbfffd43..311f8b4c4 100644
--- a/src/Simulator/FireSimulator.cpp
+++ b/src/Simulator/FireSimulator.cpp
@@ -95,8 +95,10 @@ void cFireSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChun
int NumMSecs = (int)a_Dt;
for (cCoordWithIntList::iterator itr = Data.begin(); itr != Data.end();)
{
- int idx = cChunkDef::MakeIndexNoCheck(itr->x, itr->y, itr->z);
- BLOCKTYPE BlockType = a_Chunk->GetBlock(idx);
+ int x = itr->x;
+ int y = itr->y;
+ int z = itr->z;
+ BLOCKTYPE BlockType = a_Chunk->GetBlock(x,y,z);
if (!IsAllowedBlock(BlockType))
{
@@ -125,7 +127,7 @@ void cFireSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChun
itr->x + a_ChunkX * cChunkDef::Width, itr->y, itr->z + a_ChunkZ * cChunkDef::Width
);
*/
- NIBBLETYPE BlockMeta = a_Chunk->GetMeta(idx);
+ NIBBLETYPE BlockMeta = a_Chunk->GetMeta(x, y, z);
if (BlockMeta == 0x0f)
{
// The fire burnt out completely
@@ -140,7 +142,7 @@ void cFireSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChun
if((itr->y > 0) && (!DoesBurnForever(a_Chunk->GetBlock(itr->x, itr->y - 1, itr->z))))
{
- a_Chunk->SetMeta(idx, BlockMeta + 1);
+ a_Chunk->SetMeta(x, y, z, BlockMeta + 1);
}
itr->Data = GetBurnStepTime(a_Chunk, itr->x, itr->y, itr->z); // TODO: Add some randomness into this
} // for itr - Data[]
diff --git a/src/Simulator/IncrementalRedstoneSimulator.cpp b/src/Simulator/IncrementalRedstoneSimulator.cpp
index a89c017df..f4355b33b 100644
--- a/src/Simulator/IncrementalRedstoneSimulator.cpp
+++ b/src/Simulator/IncrementalRedstoneSimulator.cpp
@@ -11,7 +11,7 @@
#include "../Blocks/BlockDoor.h"
#include "../Blocks/BlockButton.h"
#include "../Blocks/BlockLever.h"
-#include "../Piston.h"
+#include "../Blocks/BlockPiston.h"
@@ -820,17 +820,16 @@ void cIncrementalRedstoneSimulator::HandleRedstoneRepeater(int a_RelBlockX, int
void cIncrementalRedstoneSimulator::HandlePiston(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ)
{
- cPiston Piston(&m_World);
int BlockX = (m_Chunk->GetPosX() * cChunkDef::Width) + a_RelBlockX;
int BlockZ = (m_Chunk->GetPosZ() * cChunkDef::Width) + a_RelBlockZ;
if (IsPistonPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ) & 0x7)) // We only want the bottom three bits (4th controls extended-ness)
{
- Piston.ExtendPiston(BlockX, a_RelBlockY, BlockZ);
+ cBlockPistonHandler::ExtendPiston(BlockX, a_RelBlockY, BlockZ, &m_World);
}
else
{
- Piston.RetractPiston(BlockX, a_RelBlockY, BlockZ);
+ cBlockPistonHandler::RetractPiston(BlockX, a_RelBlockY, BlockZ, &m_World);
}
}
@@ -1496,41 +1495,36 @@ bool cIncrementalRedstoneSimulator::IsPistonPowered(int a_RelBlockX, int a_RelBl
{
// Pistons cannot be powered through their front face; this function verifies that a source meets this requirement
- int OldX = a_RelBlockX, OldY = a_RelBlockY, OldZ = a_RelBlockZ;
- eBlockFace Face = cPiston::MetaDataToDirection(a_Meta);
- int BlockX = (m_Chunk->GetPosX() * cChunkDef::Width) + a_RelBlockX;
- int BlockZ = (m_Chunk->GetPosZ() * cChunkDef::Width) + a_RelBlockZ;
+ eBlockFace Face = cBlockPistonHandler::MetaDataToDirection(a_Meta);
+ int BlockX = m_Chunk->GetPosX() * cChunkDef::Width + a_RelBlockX;
+ int BlockZ = m_Chunk->GetPosZ() * cChunkDef::Width + a_RelBlockZ;
for (PoweredBlocksList::const_iterator itr = m_PoweredBlocks->begin(); itr != m_PoweredBlocks->end(); ++itr)
{
if (!itr->a_BlockPos.Equals(Vector3i(BlockX, a_RelBlockY, BlockZ))) { continue; }
- AddFaceDirection(a_RelBlockX, a_RelBlockY, a_RelBlockZ, Face);
+ AddFaceDirection(BlockX, a_RelBlockY, BlockZ, Face);
if (!itr->a_SourcePos.Equals(Vector3i(BlockX, a_RelBlockY, BlockZ)))
{
return true;
}
- a_RelBlockX = OldX;
- a_RelBlockY = OldY;
- a_RelBlockZ = OldZ;
+ AddFaceDirection(BlockX, a_RelBlockY, BlockZ, Face, true);
}
for (LinkedBlocksList::const_iterator itr = m_LinkedPoweredBlocks->begin(); itr != m_LinkedPoweredBlocks->end(); ++itr)
{
if (!itr->a_BlockPos.Equals(Vector3i(BlockX, a_RelBlockY, BlockZ))) { continue; }
- AddFaceDirection(a_RelBlockX, a_RelBlockY, a_RelBlockZ, Face);
+ AddFaceDirection(BlockX, a_RelBlockY, BlockZ, Face);
if (!itr->a_MiddlePos.Equals(Vector3i(BlockX, a_RelBlockY, BlockZ)))
{
return true;
}
- a_RelBlockX = OldX;
- a_RelBlockY = OldY;
- a_RelBlockZ = OldZ;
+ AddFaceDirection(BlockX, a_RelBlockY, BlockZ, Face, true);
}
return false; // Source was in front of the piston's front face
}
diff --git a/src/Statistics.cpp b/src/Statistics.cpp
index 2c980d98e..5c0524f9e 100644
--- a/src/Statistics.cpp
+++ b/src/Statistics.cpp
@@ -13,57 +13,58 @@ cStatInfo cStatInfo::ms_Info[statCount] = {
// http://minecraft.gamepedia.com/Achievements
/* Type | Name | Prerequisite */
- cStatInfo(achOpenInv, "openInventory"),
- cStatInfo(achMineWood, "mineWood", achOpenInv),
- cStatInfo(achCraftWorkbench, "buildWorkBench", achMineWood),
- cStatInfo(achCraftPickaxe, "buildPickaxe", achCraftWorkbench),
- cStatInfo(achCraftFurnace, "buildFurnace", achCraftPickaxe),
- cStatInfo(achAcquireIron, "acquireIron", achCraftFurnace),
- cStatInfo(achCraftHoe, "buildHoe", achCraftWorkbench),
- cStatInfo(achMakeBread, "makeBread", achCraftHoe),
- cStatInfo(achBakeCake, "bakeCake", achCraftHoe),
- cStatInfo(achCraftBetterPick, "buildBetterPickaxe", achCraftPickaxe),
- cStatInfo(achCookFish, "cookFish", achAcquireIron),
- cStatInfo(achOnARail, "onARail", achAcquireIron),
- cStatInfo(achCraftSword, "buildSword", achCraftWorkbench),
- cStatInfo(achKillMonster, "killEnemy", achCraftSword),
- cStatInfo(achKillCow, "killCow", achCraftSword),
- cStatInfo(achFlyPig, "flyPig", achKillCow),
- cStatInfo(achSnipeSkeleton, "snipeSkeleton", achKillMonster),
- cStatInfo(achDiamonds, "diamonds", achAcquireIron),
- cStatInfo(achEnterPortal, "portal", achDiamonds),
- cStatInfo(achReturnToSender, "ghast", achEnterPortal),
- cStatInfo(achBlazeRod, "blazeRod", achEnterPortal),
- cStatInfo(achBrewPotion, "potion", achBlazeRod),
- cStatInfo(achEnterTheEnd, "theEnd", achBlazeRod),
- cStatInfo(achDefeatDragon, "theEnd2", achEnterTheEnd),
- cStatInfo(achCraftEnchantTable, "enchantments", achDiamonds),
- cStatInfo(achOverkill, "overkill", achCraftEnchantTable),
- cStatInfo(achBookshelf, "bookcase", achCraftEnchantTable),
- cStatInfo(achExploreAllBiomes, "exploreAllBiomes", achEnterTheEnd),
- cStatInfo(achSpawnWither, "spawnWither", achDefeatDragon),
- cStatInfo(achKillWither, "killWither", achSpawnWither),
- cStatInfo(achFullBeacon, "fullBeacon", achKillWither),
- cStatInfo(achBreedCow, "breedCow", achKillCow),
- cStatInfo(achThrowDiamonds, "diamondsToYou", achDiamonds),
+ cStatInfo(achOpenInv, "achievement.openInventory"),
+ cStatInfo(achMineWood, "achievement.mineWood", achOpenInv),
+ cStatInfo(achCraftWorkbench, "achievement.buildWorkBench", achMineWood),
+ cStatInfo(achCraftPickaxe, "achievement.buildPickaxe", achCraftWorkbench),
+ cStatInfo(achCraftFurnace, "achievement.buildFurnace", achCraftPickaxe),
+ cStatInfo(achAcquireIron, "achievement.acquireIron", achCraftFurnace),
+ cStatInfo(achCraftHoe, "achievement.buildHoe", achCraftWorkbench),
+ cStatInfo(achMakeBread, "achievement.makeBread", achCraftHoe),
+ cStatInfo(achBakeCake, "achievement.bakeCake", achCraftHoe),
+ cStatInfo(achCraftBetterPick, "achievement.buildBetterPickaxe", achCraftPickaxe),
+ cStatInfo(achCookFish, "achievement.cookFish", achAcquireIron),
+ cStatInfo(achOnARail, "achievement.onARail", achAcquireIron),
+ cStatInfo(achCraftSword, "achievement.buildSword", achCraftWorkbench),
+ cStatInfo(achKillMonster, "achievement.killEnemy", achCraftSword),
+ cStatInfo(achKillCow, "achievement.killCow", achCraftSword),
+ cStatInfo(achFlyPig, "achievement.flyPig", achKillCow),
+ cStatInfo(achSnipeSkeleton, "achievement.snipeSkeleton", achKillMonster),
+ cStatInfo(achDiamonds, "achievement.diamonds", achAcquireIron),
+ cStatInfo(achEnterPortal, "achievement.portal", achDiamonds),
+ cStatInfo(achReturnToSender, "achievement.ghast", achEnterPortal),
+ cStatInfo(achBlazeRod, "achievement.blazeRod", achEnterPortal),
+ cStatInfo(achBrewPotion, "achievement.potion", achBlazeRod),
+ cStatInfo(achEnterTheEnd, "achievement.theEnd", achBlazeRod),
+ cStatInfo(achDefeatDragon, "achievement.theEnd2", achEnterTheEnd),
+ cStatInfo(achCraftEnchantTable, "achievement.enchantments", achDiamonds),
+ cStatInfo(achOverkill, "achievement.overkill", achCraftEnchantTable),
+ cStatInfo(achBookshelf, "achievement.bookcase", achCraftEnchantTable),
+ cStatInfo(achExploreAllBiomes, "achievement.exploreAllBiomes", achEnterTheEnd),
+ cStatInfo(achSpawnWither, "achievement.spawnWither", achDefeatDragon),
+ cStatInfo(achKillWither, "achievement.killWither", achSpawnWither),
+ cStatInfo(achFullBeacon, "achievement.fullBeacon", achKillWither),
+ cStatInfo(achBreedCow, "achievement.breedCow", achKillCow),
+ cStatInfo(achThrowDiamonds, "achievement.diamondsToYou", achDiamonds),
// http://minecraft.gamepedia.com/Statistics
/* Type | Name */
cStatInfo(statGamesQuit, "stat.leaveGame"),
cStatInfo(statMinutesPlayed, "stat.playOneMinute"),
- cStatInfo(statDistWalked, "stat.walkOnCm"),
+ cStatInfo(statDistWalked, "stat.walkOneCm"),
cStatInfo(statDistSwum, "stat.swimOneCm"),
cStatInfo(statDistFallen, "stat.fallOneCm"),
cStatInfo(statDistClimbed, "stat.climbOneCm"),
cStatInfo(statDistFlown, "stat.flyOneCm"),
+ cStatInfo(statDistDove, "stat.diveOneCm"),
cStatInfo(statDistMinecart, "stat.minecartOneCm"),
cStatInfo(statDistBoat, "stat.boatOneCm"),
cStatInfo(statDistPig, "stat.pigOneCm"),
cStatInfo(statDistHorse, "stat.horseOneCm"),
cStatInfo(statJumps, "stat.jump"),
cStatInfo(statItemsDropped, "stat.drop"),
- cStatInfo(statDamageDealt, "stat.damageDealth"),
+ cStatInfo(statDamageDealt, "stat.damageDealt"),
cStatInfo(statDamageTaken, "stat.damageTaken"),
cStatInfo(statDeaths, "stat.deaths"),
cStatInfo(statMobKills, "stat.mobKills"),
@@ -113,7 +114,7 @@ eStatistic cStatInfo::GetType(const AString & a_Name)
{
for (unsigned int i = 0; i < ARRAYCOUNT(ms_Info); ++i)
{
- if (NoCaseCompare(ms_Info[i].m_Name, a_Name))
+ if (NoCaseCompare(ms_Info[i].m_Name, a_Name) == 0)
{
return ms_Info[i].m_Type;
}
@@ -137,3 +138,59 @@ eStatistic cStatInfo::GetPrerequisite(const eStatistic a_Type)
+cStatManager::cStatManager()
+{
+ Reset();
+}
+
+
+
+
+
+StatValue cStatManager::GetValue(const eStatistic a_Stat) const
+{
+ ASSERT((a_Stat > statInvalid) && (a_Stat < statCount));
+
+ return m_MainStats[a_Stat];
+}
+
+
+
+
+
+void cStatManager::SetValue(const eStatistic a_Stat, const StatValue a_Value)
+{
+ ASSERT((a_Stat > statInvalid) && (a_Stat < statCount));
+
+ m_MainStats[a_Stat] = a_Value;
+}
+
+
+
+
+
+StatValue cStatManager::AddValue(const eStatistic a_Stat, const StatValue a_Delta)
+{
+ ASSERT((a_Stat > statInvalid) && (a_Stat < statCount));
+
+ m_MainStats[a_Stat] += a_Delta;
+
+ return m_MainStats[a_Stat];
+}
+
+
+
+
+
+void cStatManager::Reset(void)
+{
+ for (unsigned int i = 0; i < (unsigned int)statCount; ++i)
+ {
+ m_MainStats[i] = 0;
+ }
+}
+
+
+
+
+
diff --git a/src/Statistics.h b/src/Statistics.h
index 540df38cc..f37f32e1e 100644
--- a/src/Statistics.h
+++ b/src/Statistics.h
@@ -9,6 +9,7 @@
+// tolua_begin
enum eStatistic
{
// The order must match the order of cStatInfo::ms_Info
@@ -77,6 +78,7 @@ enum eStatistic
statCount
};
+// tolua_end
@@ -114,3 +116,49 @@ private:
+
+/* Signed (?) integral value. */
+typedef int StatValue; // tolua_export
+
+
+
+
+/** Class that manages the statistics and achievements of a single player. */
+// tolua_begin
+class cStatManager
+{
+public:
+ // tolua_end
+
+ cStatManager();
+
+ // tolua_begin
+
+ /** Return the value of the specified stat. */
+ StatValue GetValue(const eStatistic a_Stat) const;
+
+ /** Set the value of the specified stat. */
+ void SetValue(const eStatistic a_Stat, const StatValue a_Value);
+
+ /** Reset everything. */
+ void Reset();
+
+ /** Increment the specified stat.
+ *
+ * Returns the new value.
+ */
+ StatValue AddValue(const eStatistic a_Stat, const StatValue a_Delta = 1);
+
+ // tolua_end
+
+private:
+
+ StatValue m_MainStats[statCount];
+
+ // TODO 10-05-2014 xdot: Use, mine, craft statistics
+
+
+}; // tolua_export
+
+
+
diff --git a/src/StringUtils.h b/src/StringUtils.h
index caad85aef..87b574a34 100644
--- a/src/StringUtils.h
+++ b/src/StringUtils.h
@@ -11,6 +11,9 @@
+#include <string>
+
+
typedef std::string AString;
diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp
index be3ce1f8d..728692f2a 100644
--- a/src/UI/SlotArea.cpp
+++ b/src/UI/SlotArea.cpp
@@ -496,6 +496,8 @@ void cSlotAreaCrafting::ClickedResult(cPlayer & a_Player)
DraggingItem = Result;
Recipe.ConsumeIngredients(Grid);
Grid.CopyToItems(PlayerSlots);
+
+ HandleCraftItem(Result, a_Player);
}
else if (DraggingItem.IsEqual(Result))
{
@@ -505,6 +507,8 @@ void cSlotAreaCrafting::ClickedResult(cPlayer & a_Player)
DraggingItem.m_ItemCount += Result.m_ItemCount;
Recipe.ConsumeIngredients(Grid);
Grid.CopyToItems(PlayerSlots);
+
+ HandleCraftItem(Result, a_Player);
}
}
@@ -594,6 +598,27 @@ cCraftingRecipe & cSlotAreaCrafting::GetRecipeForPlayer(cPlayer & a_Player)
+void cSlotAreaCrafting::HandleCraftItem(const cItem & a_Result, cPlayer & a_Player)
+{
+ switch (a_Result.m_ItemType)
+ {
+ case E_BLOCK_WORKBENCH: a_Player.AwardAchievement(achCraftWorkbench); break;
+ case E_BLOCK_FURNACE: a_Player.AwardAchievement(achCraftFurnace); break;
+ case E_BLOCK_CAKE: a_Player.AwardAchievement(achBakeCake); break;
+ case E_BLOCK_ENCHANTMENT_TABLE: a_Player.AwardAchievement(achCraftEnchantTable); break;
+ case E_BLOCK_BOOKCASE: a_Player.AwardAchievement(achBookshelf); break;
+ case E_ITEM_WOODEN_PICKAXE: a_Player.AwardAchievement(achCraftPickaxe); break;
+ case E_ITEM_WOODEN_SWORD: a_Player.AwardAchievement(achCraftSword); break;
+ case E_ITEM_STONE_PICKAXE: a_Player.AwardAchievement(achCraftBetterPick); break;
+ case E_ITEM_WOODEN_HOE: a_Player.AwardAchievement(achCraftHoe); break;
+ case E_ITEM_BREAD: a_Player.AwardAchievement(achMakeBread); break;
+ default: break;
+ }
+}
+
+
+
+
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cSlotAreaAnvil:
@@ -772,6 +797,7 @@ void cSlotAreaAnvil::OnTakeResult(cPlayer & a_Player)
{
cItem NewSecondItem(*Item);
NewSecondItem.m_ItemCount -= m_StackSizeToBeUsedInRepair;
+ m_StackSizeToBeUsedInRepair = 0;
SetSlot(1, a_Player, NewSecondItem);
}
else
@@ -1357,14 +1383,141 @@ cSlotAreaFurnace::~cSlotAreaFurnace()
void cSlotAreaFurnace::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem)
{
- super::Clicked(a_Player, a_SlotNum, a_ClickAction, a_ClickedItem);
-
if (m_Furnace == NULL)
{
LOGERROR("cSlotAreaFurnace::Clicked(): m_Furnace == NULL");
ASSERT(!"cSlotAreaFurnace::Clicked(): m_Furnace == NULL");
return;
}
+
+ if (a_SlotNum == 2)
+ {
+ bool bAsync = false;
+ if (GetSlot(a_SlotNum, a_Player) == NULL)
+ {
+ LOGWARNING("GetSlot(%d) returned NULL! Ignoring click", a_SlotNum);
+ return;
+ }
+
+ cItem Slot(*GetSlot(a_SlotNum, a_Player));
+ if (!Slot.IsSameType(a_ClickedItem))
+ {
+ LOGWARNING("*** Window lost sync at item %d in SlotArea with %d items ***", a_SlotNum, m_NumSlots);
+ LOGWARNING("My item: %s", ItemToFullString(Slot).c_str());
+ LOGWARNING("Their item: %s", ItemToFullString(a_ClickedItem).c_str());
+ bAsync = true;
+ }
+
+ if ((a_ClickAction == caShiftLeftClick) || (a_ClickAction == caShiftRightClick))
+ {
+ HandleSmeltItem(Slot, a_Player);
+ ShiftClicked(a_Player, a_SlotNum, Slot);
+ return;
+ }
+
+ cItem & DraggingItem = a_Player.GetDraggingItem();
+ if (!DraggingItem.IsEmpty())
+ {
+ if (a_ClickAction == caDblClick)
+ {
+ return;
+ }
+ if (!DraggingItem.IsEqual(Slot))
+ {
+ return;
+ }
+ if ((DraggingItem.m_ItemCount + Slot.m_ItemCount) > Slot.GetMaxStackSize())
+ {
+ return;
+ }
+
+ DraggingItem.m_ItemCount += Slot.m_ItemCount;
+ HandleSmeltItem(Slot, a_Player);
+ Slot.Empty();
+ }
+ else
+ {
+ switch (a_ClickAction)
+ {
+ case caDblClick:
+ {
+ DblClicked(a_Player, a_SlotNum);
+ return;
+ }
+ case caLeftClick:
+ {
+ DraggingItem = Slot;
+ HandleSmeltItem(Slot, a_Player);
+ Slot.Empty();
+ break;
+ }
+ case caRightClick:
+ {
+ DraggingItem = Slot.CopyOne();
+ DraggingItem.m_ItemCount = (char)(((float)Slot.m_ItemCount) / 2.f + 0.5f);
+ Slot.m_ItemCount -= DraggingItem.m_ItemCount;
+
+ if (Slot.m_ItemCount <= 0)
+ {
+ Slot.Empty();
+ }
+ HandleSmeltItem(DraggingItem, a_Player);
+ break;
+ }
+ default:
+ {
+ ASSERT(!"Unhandled click type!");
+ }
+ }
+ }
+
+ SetSlot(a_SlotNum, a_Player, Slot);
+ if (bAsync)
+ {
+ m_ParentWindow.BroadcastWholeWindow();
+ }
+ return;
+ }
+
+ super::Clicked(a_Player, a_SlotNum, a_ClickAction, a_ClickedItem);
+}
+
+
+
+
+
+void cSlotAreaFurnace::DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots)
+{
+ for (int i = 0; i < 2; i++)
+ {
+ const cItem * Slot = GetSlot(i, a_Player);
+ if (!Slot->IsEqual(a_ItemStack) && (!Slot->IsEmpty() || a_KeepEmptySlots))
+ {
+ // Different items
+ continue;
+ }
+ int NumFit = ItemHandler(Slot->m_ItemType)->GetMaxStackSize() - Slot->m_ItemCount;
+ if (NumFit <= 0)
+ {
+ // Full stack already
+ continue;
+ }
+ if (NumFit > a_ItemStack.m_ItemCount)
+ {
+ NumFit = a_ItemStack.m_ItemCount;
+ }
+ if (a_ShouldApply)
+ {
+ cItem NewSlot(a_ItemStack);
+ NewSlot.m_ItemCount = Slot->m_ItemCount + NumFit;
+ SetSlot(i, a_Player, NewSlot);
+ }
+ a_ItemStack.m_ItemCount -= NumFit;
+ if (a_ItemStack.IsEmpty())
+ {
+ return;
+ }
+ } // for i - Slots
}
@@ -1373,6 +1526,7 @@ void cSlotAreaFurnace::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a
const cItem * cSlotAreaFurnace::GetSlot(int a_SlotNum, cPlayer & a_Player) const
{
+ UNUSED(a_Player);
// a_SlotNum ranges from 0 to 2, query the items from the underlying furnace:
return &(m_Furnace->GetSlot(a_SlotNum));
}
@@ -1383,6 +1537,7 @@ const cItem * cSlotAreaFurnace::GetSlot(int a_SlotNum, cPlayer & a_Player) const
void cSlotAreaFurnace::SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item)
{
+ UNUSED(a_Player);
m_Furnace->SetSlot(a_SlotNum, a_Item);
}
@@ -1392,9 +1547,10 @@ void cSlotAreaFurnace::SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem &
void cSlotAreaFurnace::OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum)
{
+ UNUSED(a_SlotNum);
// Something has changed in the window, broadcast the entire window to all clients
ASSERT(a_ItemGrid == &(m_Furnace->GetContents()));
-
+
m_ParentWindow.BroadcastWholeWindow();
}
@@ -1402,6 +1558,21 @@ void cSlotAreaFurnace::OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum)
+void cSlotAreaFurnace::HandleSmeltItem(const cItem & a_Result, cPlayer & a_Player)
+{
+ /** TODO 2014-05-12 xdot: Figure out when to call this method. */
+ switch (a_Result.m_ItemType)
+ {
+ case E_ITEM_IRON: a_Player.AwardAchievement(achAcquireIron); break;
+ case E_ITEM_COOKED_FISH: a_Player.AwardAchievement(achCookFish); break;
+ default: break;
+ }
+}
+
+
+
+
+
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cSlotAreaInventoryBase:
diff --git a/src/UI/SlotArea.h b/src/UI/SlotArea.h
index 4da6a672f..b4b693cf6 100644
--- a/src/UI/SlotArea.h
+++ b/src/UI/SlotArea.h
@@ -254,6 +254,9 @@ protected:
/// Retrieves the recipe for the specified player from the map, or creates one if not found
cCraftingRecipe & GetRecipeForPlayer(cPlayer & a_Player);
+
+ /// Called after an item has been crafted to handle statistics e.t.c.
+ void HandleCraftItem(const cItem & a_Result, cPlayer & a_Player);
} ;
@@ -389,6 +392,7 @@ public:
virtual ~cSlotAreaFurnace();
virtual void Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) override;
+ virtual void DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots) override;
virtual const cItem * GetSlot(int a_SlotNum, cPlayer & a_Player) const override;
virtual void SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item) override;
@@ -397,6 +401,9 @@ protected:
// cItemGrid::cListener overrides:
virtual void OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum) override;
+
+ /// Called after an item has been smelted to handle statistics e.t.c.
+ void HandleSmeltItem(const cItem & a_Result, cPlayer & a_Player);
} ;
diff --git a/src/Vector3.h b/src/Vector3.h
index fed776018..5faac1457 100644
--- a/src/Vector3.h
+++ b/src/Vector3.h
@@ -5,6 +5,8 @@
#define _USE_MATH_DEFINES // Enable non-standard math defines (MSVC)
#include <math.h>
+#include <list>
+#include <vector>
diff --git a/src/World.cpp b/src/World.cpp
index 807065bfa..88e9c32e6 100644
--- a/src/World.cpp
+++ b/src/World.cpp
@@ -1551,9 +1551,9 @@ bool cWorld::SetAreaBiome(const cCuboid & a_Area, EMCSBiome a_Biome)
-void cWorld::SetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
+void cWorld::SetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, bool a_SendToClients)
{
- m_ChunkMap->SetBlock(*this, a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta);
+ m_ChunkMap->SetBlock(*this, a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, a_SendToClients);
}
@@ -3128,6 +3128,49 @@ void cWorld::cTaskUnloadUnusedChunks::Run(cWorld & a_World)
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cWorld::cTaskSendBlockTo
+
+cWorld::cTaskSendBlockToAllPlayers::cTaskSendBlockToAllPlayers(std::vector<Vector3i> & a_SendQueue) :
+ m_SendQueue(a_SendQueue)
+{
+}
+
+void cWorld::cTaskSendBlockToAllPlayers::Run(cWorld & a_World)
+{
+ class cPlayerCallback :
+ public cPlayerListCallback
+ {
+ public:
+ cPlayerCallback(std::vector<Vector3i> & a_SendQueue, cWorld & a_World) :
+ m_SendQueue(a_SendQueue),
+ m_World(a_World)
+ {
+ }
+
+ virtual bool Item(cPlayer * a_Player)
+ {
+ for (std::vector<Vector3i>::const_iterator itr = m_SendQueue.begin(); itr != m_SendQueue.end(); ++itr)
+ {
+ m_World.SendBlockTo(itr->x, itr->y, itr->z, a_Player);
+ }
+ return false;
+ }
+
+ private:
+
+ std::vector<Vector3i> m_SendQueue;
+ cWorld & m_World;
+
+ } PlayerCallback(m_SendQueue, a_World);
+
+ a_World.ForEachPlayer(PlayerCallback);
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cWorld::cChunkGeneratorCallbacks:
cWorld::cChunkGeneratorCallbacks::cChunkGeneratorCallbacks(cWorld & a_World) :
diff --git a/src/World.h b/src/World.h
index 86cbb3e7e..98b241a2b 100644
--- a/src/World.h
+++ b/src/World.h
@@ -117,6 +117,20 @@ public:
};
+ class cTaskSendBlockToAllPlayers :
+ public cTask
+ {
+ public:
+ cTaskSendBlockToAllPlayers(std::vector<Vector3i> & a_SendQueue);
+
+ protected:
+ // cTask overrides:
+ virtual void Run(cWorld & a_World) override;
+
+ std::vector<Vector3i> m_SendQueue;
+ };
+
+
static const char * GetClassStatic(void) // Needed for ManualBindings's ForEach templates
{
return "cWorld";
@@ -373,7 +387,7 @@ public:
/** Sets the block at the specified coords to the specified value.
Full processing, incl. updating neighbors, is performed.
*/
- void SetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
+ void SetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, bool a_SendToClients = true);
/** Sets the block at the specified coords to the specified value.
The replacement doesn't trigger block updates.
diff --git a/src/WorldStorage/NBTChunkSerializer.cpp b/src/WorldStorage/NBTChunkSerializer.cpp
index 7b7cd3c7e..a3b0d57be 100644
--- a/src/WorldStorage/NBTChunkSerializer.cpp
+++ b/src/WorldStorage/NBTChunkSerializer.cpp
@@ -727,10 +727,9 @@ void cNBTChunkSerializer::AddMinecartChestContents(cMinecartWithChest * a_Mineca
-bool cNBTChunkSerializer::LightIsValid(bool a_IsLightValid)
+void cNBTChunkSerializer::LightIsValid(bool a_IsLightValid)
{
m_IsLightValid = a_IsLightValid;
- return a_IsLightValid; // We want lighting only if it's valid, otherwise don't bother
}
diff --git a/src/WorldStorage/NBTChunkSerializer.h b/src/WorldStorage/NBTChunkSerializer.h
index 51d104970..112afc27e 100644
--- a/src/WorldStorage/NBTChunkSerializer.h
+++ b/src/WorldStorage/NBTChunkSerializer.h
@@ -9,7 +9,7 @@
#pragma once
-#include "../ChunkDef.h"
+#include "ChunkDataCallback.h"
@@ -121,7 +121,7 @@ protected:
void AddMinecartChestContents(cMinecartWithChest * a_Minecart);
// cChunkDataSeparateCollector overrides:
- virtual bool LightIsValid(bool a_IsLightValid) override;
+ virtual void LightIsValid(bool a_IsLightValid) override;
virtual void BiomeData(const cChunkDef::BiomeMap * a_BiomeMap) override;
virtual void Entity(cEntity * a_Entity) override;
virtual void BlockEntity(cBlockEntity * a_Entity) override;
diff --git a/src/WorldStorage/StatSerializer.cpp b/src/WorldStorage/StatSerializer.cpp
new file mode 100644
index 000000000..74113941c
--- /dev/null
+++ b/src/WorldStorage/StatSerializer.cpp
@@ -0,0 +1,146 @@
+
+// StatSerializer.cpp
+
+
+#include "Globals.h"
+#include "StatSerializer.h"
+
+#include "../Statistics.h"
+
+
+
+
+
+cStatSerializer::cStatSerializer(const AString & a_WorldName, const AString & a_PlayerName, cStatManager * a_Manager)
+ : m_Manager(a_Manager)
+{
+ // Even though stats are shared between worlds, they are (usually) saved
+ // inside the folder of the default world.
+
+ AString StatsPath;
+ Printf(StatsPath, "%s/stats", a_WorldName.c_str());
+
+ m_Path = StatsPath + "/" + a_PlayerName + ".json";
+
+ // Ensure that the directory exists.
+ cFile::CreateFolder(FILE_IO_PREFIX + StatsPath);
+}
+
+
+
+
+
+bool cStatSerializer::Load(void)
+{
+ AString Data = cFile::ReadWholeFile(FILE_IO_PREFIX + m_Path);
+ if (Data.empty())
+ {
+ return false;
+ }
+
+ Json::Value Root;
+ Json::Reader Reader;
+
+ if (Reader.parse(Data, Root, false))
+ {
+ return LoadStatFromJSON(Root);
+ }
+
+ return false;
+}
+
+
+
+
+
+bool cStatSerializer::Save(void)
+{
+ Json::Value Root;
+ SaveStatToJSON(Root);
+
+ cFile File;
+ if (!File.Open(FILE_IO_PREFIX + m_Path, cFile::fmWrite))
+ {
+ return false;
+ }
+
+ Json::StyledWriter Writer;
+ AString JsonData = Writer.write(Root);
+
+ File.Write(JsonData.data(), JsonData.size());
+ File.Close();
+
+ return true;
+}
+
+
+
+
+
+void cStatSerializer::SaveStatToJSON(Json::Value & a_Out)
+{
+ for (unsigned int i = 0; i < (unsigned int)statCount; ++i)
+ {
+ StatValue Value = m_Manager->GetValue((eStatistic) i);
+
+ if (Value != 0)
+ {
+ const AString & StatName = cStatInfo::GetName((eStatistic) i);
+
+ a_Out[StatName] = Value;
+ }
+
+ // TODO 2014-05-11 xdot: Save "progress"
+ }
+}
+
+
+
+
+
+bool cStatSerializer::LoadStatFromJSON(const Json::Value & a_In)
+{
+ m_Manager->Reset();
+
+ for (Json::ValueIterator it = a_In.begin() ; it != a_In.end() ; ++it)
+ {
+ AString StatName = it.key().asString();
+
+ eStatistic StatType = cStatInfo::GetType(StatName);
+
+ if (StatType == statInvalid)
+ {
+ LOGWARNING("Invalid statistic type \"%s\"", StatName.c_str());
+ continue;
+ }
+
+ Json::Value & Node = *it;
+
+ if (Node.isInt())
+ {
+ m_Manager->SetValue(StatType, Node.asInt());
+ }
+ else if (Node.isObject())
+ {
+ StatValue Value = Node.get("value", 0).asInt();
+
+ // TODO 2014-05-11 xdot: Load "progress"
+
+ m_Manager->SetValue(StatType, Value);
+ }
+ else
+ {
+ LOGWARNING("Invalid statistic value for type \"%s\"", StatName.c_str());
+ }
+ }
+
+ return true;
+}
+
+
+
+
+
+
+
+
diff --git a/src/WorldStorage/StatSerializer.h b/src/WorldStorage/StatSerializer.h
new file mode 100644
index 000000000..72f8d74f1
--- /dev/null
+++ b/src/WorldStorage/StatSerializer.h
@@ -0,0 +1,55 @@
+
+// StatSerializer.h
+
+// Declares the cStatSerializer class that is used for saving stats into JSON
+
+
+
+
+
+#pragma once
+
+#include "json/json.h"
+
+
+
+
+
+// fwd:
+class cStatManager;
+
+
+
+
+class cStatSerializer
+{
+public:
+
+ cStatSerializer(const AString & a_WorldName, const AString & a_PlayerName, cStatManager * a_Manager);
+
+ /* Try to load the player statistics. Returns whether the operation was successful or not. */
+ bool Load(void);
+
+ /* Try to save the player statistics. Returns whether the operation was successful or not. */
+ bool Save(void);
+
+
+protected:
+
+ void SaveStatToJSON(Json::Value & a_Out);
+
+ bool LoadStatFromJSON(const Json::Value & a_In);
+
+
+private:
+
+ cStatManager* m_Manager;
+
+ AString m_Path;
+
+
+} ;
+
+
+
+
diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp
index d310c9124..1891762fd 100644
--- a/src/WorldStorage/WSSAnvil.cpp
+++ b/src/WorldStorage/WSSAnvil.cpp
@@ -2445,7 +2445,7 @@ bool cWSSAnvil::LoadEntityBaseFromNBT(cEntity & a_Entity, const cParsedNBT & a_N
bool cWSSAnvil::LoadMonsterBaseFromNBT(cMonster & a_Monster, const cParsedNBT & a_NBT, int a_TagIdx)
{
float DropChance[5];
- if (!LoadFloatsListFromNBT(DropChance, 5, a_NBT, a_NBT.FindChildByName(a_TagIdx, "DropChance")))
+ if (!LoadFloatsListFromNBT(DropChance, 5, a_NBT, a_NBT.FindChildByName(a_TagIdx, "DropChances")))
{
return false;
}
diff --git a/src/WorldStorage/WSSCompact.cpp b/src/WorldStorage/WSSCompact.cpp
index 6d06b8fe3..7a113849a 100644
--- a/src/WorldStorage/WSSCompact.cpp
+++ b/src/WorldStorage/WSSCompact.cpp
@@ -107,15 +107,13 @@ void cJsonChunkSerializer::BlockEntity(cBlockEntity * a_BlockEntity)
-bool cJsonChunkSerializer::LightIsValid(bool a_IsLightValid)
+void cJsonChunkSerializer::LightIsValid(bool a_IsLightValid)
{
- if (!a_IsLightValid)
+ if (a_IsLightValid)
{
- return false;
+ m_Root["IsLightValid"] = true;
+ m_HasJsonData = true;
}
- m_Root["IsLightValid"] = true;
- m_HasJsonData = true;
- return true;
}
diff --git a/src/WorldStorage/WSSCompact.h b/src/WorldStorage/WSSCompact.h
index 97e3b82f9..b148005f6 100644
--- a/src/WorldStorage/WSSCompact.h
+++ b/src/WorldStorage/WSSCompact.h
@@ -14,6 +14,7 @@
#include "WorldStorage.h"
#include "../Vector3.h"
#include "json/json.h"
+#include "ChunkDataCallback.h"
@@ -21,7 +22,7 @@
/// Helper class for serializing a chunk into Json
class cJsonChunkSerializer :
- public cChunkDataCollector
+ public cChunkDataArrayCollector
{
public:
@@ -42,7 +43,7 @@ protected:
// cChunkDataCollector overrides:
virtual void Entity (cEntity * a_Entity) override;
virtual void BlockEntity (cBlockEntity * a_Entity) override;
- virtual bool LightIsValid (bool a_IsLightValid) override;
+ virtual void LightIsValid (bool a_IsLightValid) override;
} ;
diff --git a/src/main.cpp b/src/main.cpp
index 68eea7f4d..6925d9ff1 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -61,7 +61,7 @@ void NonCtrlHandler(int a_Signal)
std::signal(SIGSEGV, SIG_DFL);
LOGERROR(" D: | MCServer has encountered an error and needs to close");
LOGERROR("Details | SIGSEGV: Segmentation fault");
- exit(EXIT_FAILURE);
+ abort();
}
case SIGABRT:
#ifdef SIGABRT_COMPAT
@@ -71,7 +71,7 @@ void NonCtrlHandler(int a_Signal)
std::signal(a_Signal, SIG_DFL);
LOGERROR(" D: | MCServer has encountered an error and needs to close");
LOGERROR("Details | SIGABRT: Server self-terminated due to an internal fault");
- exit(EXIT_FAILURE);
+ abort();
}
case SIGINT:
case SIGTERM:
diff --git a/tests/CMakeLists.txt b/tests/CMakeLists.txt
new file mode 100644
index 000000000..1fbd88f04
--- /dev/null
+++ b/tests/CMakeLists.txt
@@ -0,0 +1,7 @@
+cmake_minimum_required (VERSION 2.6)
+
+enable_testing()
+
+include_directories(${CMAKE_CURRENT_SOURCE_DIR})
+
+add_subdirectory(ChunkData)
diff --git a/tests/ChunkData/ArraytoCoord.cpp b/tests/ChunkData/ArraytoCoord.cpp
new file mode 100644
index 000000000..0daf38f7b
--- /dev/null
+++ b/tests/ChunkData/ArraytoCoord.cpp
@@ -0,0 +1,89 @@
+
+#include "Globals.h"
+#include "ChunkData.h"
+
+
+
+int main(int argc, char** argv)
+{
+ {
+ // Test first segment
+ cChunkData buffer;
+
+ BLOCKTYPE SrcBlockBuffer[16 * 16 * 256];
+ memset(SrcBlockBuffer, 0x00, sizeof(SrcBlockBuffer));
+ SrcBlockBuffer[7 + (4 * 16) + (5 * 16 * 16)] = 0xcd;
+ buffer.SetBlockTypes(SrcBlockBuffer);
+ testassert(buffer.GetBlock(7, 5, 4) == 0xcd);
+
+ NIBBLETYPE SrcNibbleBuffer[16 * 16 * 256 / 2];
+ memset(SrcNibbleBuffer, 0x00, sizeof(SrcNibbleBuffer));
+ SrcNibbleBuffer[(6 + (1 * 16) + (2 * 16 * 16)) / 2] = 0xe;
+ buffer.SetMetas(SrcNibbleBuffer);
+ testassert(buffer.GetMeta(6, 2, 1) == 0xe);
+
+ memset(SrcNibbleBuffer, 0x00, sizeof(SrcNibbleBuffer));
+ SrcNibbleBuffer[(6 + (1 * 16) + (2 * 16 * 16)) / 2] = 0xe;
+ buffer.SetBlockLight(SrcNibbleBuffer);
+ testassert(buffer.GetBlockLight(6, 2, 1) == 0xe);
+
+ memset(SrcNibbleBuffer, 0x00, sizeof(SrcNibbleBuffer));
+ SrcNibbleBuffer[(6 + (1 * 16) + (2 * 16 * 16)) / 2] = 0xe;
+ buffer.SetSkyLight(SrcNibbleBuffer);
+ testassert(buffer.GetSkyLight(6, 2, 1) == 0xe);
+ }
+
+ {
+ // test following segment
+ cChunkData buffer;
+
+ BLOCKTYPE SrcBlockBuffer[16 * 16 * 256];
+ memset(SrcBlockBuffer, 0x00, sizeof(SrcBlockBuffer));
+ SrcBlockBuffer[7 + (4 * 16) + (24 * 16 * 16)] = 0xcd;
+ buffer.SetBlockTypes(SrcBlockBuffer);
+ testassert(buffer.GetBlock(7, 24, 4) == 0xcd);
+
+ NIBBLETYPE SrcNibbleBuffer[16 * 16 * 256 / 2];
+ memset(SrcNibbleBuffer, 0x00, sizeof(SrcNibbleBuffer));
+ SrcNibbleBuffer[(6 + (1 * 16) + (24 * 16 * 16)) / 2] = 0xe;
+ buffer.SetMetas(SrcNibbleBuffer);
+ testassert(buffer.GetMeta(6, 24, 1) == 0xe);
+
+ memset(SrcNibbleBuffer, 0x00, sizeof(SrcNibbleBuffer));
+ SrcNibbleBuffer[(6 + 1 * 16 + 24 * 16 * 16) / 2] = 0xe;
+ buffer.SetBlockLight(SrcNibbleBuffer);
+ testassert(buffer.GetBlockLight(6, 24, 1) == 0xe);
+
+ memset(SrcNibbleBuffer, 0xff, sizeof(SrcNibbleBuffer));
+ SrcNibbleBuffer[(6 + (1 * 16) + (24 * 16 * 16)) / 2] = 0xe;
+ buffer.SetSkyLight(SrcNibbleBuffer);
+ testassert(buffer.GetSkyLight(6, 24, 1) == 0xe);
+ }
+
+ {
+ // test zeros
+ cChunkData buffer;
+
+ BLOCKTYPE SrcBlockBuffer[16 * 16 * 256];
+ memset(SrcBlockBuffer, 0x00, sizeof(SrcBlockBuffer));
+ buffer.SetBlockTypes(SrcBlockBuffer);
+ testassert(buffer.GetBlock(7, 24, 4) == 0x00);
+
+ NIBBLETYPE SrcNibbleBuffer[16 * 16 * 256 / 2];
+ memset(SrcNibbleBuffer, 0x00, sizeof(SrcNibbleBuffer));
+ buffer.SetMetas(SrcNibbleBuffer);
+ testassert(buffer.GetMeta(6, 24, 1) == 0x0);
+
+ memset(SrcNibbleBuffer, 0x00, sizeof(SrcNibbleBuffer));
+ buffer.SetBlockLight(SrcNibbleBuffer);
+ testassert(buffer.GetBlockLight(6, 24, 1) == 0x0);
+
+ memset(SrcNibbleBuffer, 0xff, sizeof(SrcNibbleBuffer));
+ buffer.SetSkyLight(SrcNibbleBuffer);
+ testassert(buffer.GetSkyLight(6, 24, 1) == 0xf);
+ }
+
+ // All tests passed:
+ return 0;
+}
+
diff --git a/tests/ChunkData/CMakeLists.txt b/tests/ChunkData/CMakeLists.txt
new file mode 100644
index 000000000..381e11cc2
--- /dev/null
+++ b/tests/ChunkData/CMakeLists.txt
@@ -0,0 +1,29 @@
+cmake_minimum_required (VERSION 2.6)
+
+enable_testing()
+
+include_directories(${CMAKE_SOURCE_DIR}/src/)
+
+add_definitions(-DTEST_GLOBALS=1)
+add_library(ChunkBuffer ${CMAKE_SOURCE_DIR}/src/ChunkData.cpp ${CMAKE_SOURCE_DIR}/src/StringUtils.cpp)
+
+
+add_executable(creatable-exe creatable.cpp)
+target_link_libraries(creatable-exe ChunkBuffer)
+add_test(NAME creatable-test COMMAND creatable-exe)
+
+add_executable(coordinates-exe Coordinates.cpp)
+target_link_libraries(coordinates-exe ChunkBuffer)
+add_test(NAME coordinates-test COMMAND coordinates-exe)
+
+add_executable(copies-exe Copies.cpp)
+target_link_libraries(copies-exe ChunkBuffer)
+add_test(NAME copies-test COMMAND copies-exe)
+
+add_executable(arraystocoords-exe ArraytoCoord.cpp)
+target_link_libraries(arraystocoords-exe ChunkBuffer)
+add_test(NAME arraystocoords-test COMMAND arraystocoords-exe)
+
+add_executable(copyblocks-exe CopyBlocks.cpp)
+target_link_libraries(copyblocks-exe ChunkBuffer)
+add_test(NAME copyblocks-test COMMAND copyblocks-exe)
diff --git a/tests/ChunkData/Coordinates.cpp b/tests/ChunkData/Coordinates.cpp
new file mode 100644
index 000000000..48d731c7e
--- /dev/null
+++ b/tests/ChunkData/Coordinates.cpp
@@ -0,0 +1,143 @@
+
+#include "Globals.h"
+#include "ChunkData.h"
+
+
+
+int main(int argc, char** argv)
+{
+ {
+ cChunkData buffer;
+
+ // Empty chunks
+ buffer.SetBlock(0, 0, 0, 0xAB);
+ testassert(buffer.GetBlock(0, 0, 0) == 0xAB);
+ buffer.SetMeta(0, 16, 0, 0xC);
+ testassert(buffer.GetMeta(0, 16, 0) == 0xC);
+
+ // loaded but not written segments
+ testassert(buffer.GetBlock(1, 0, 0) == 0x0);
+ testassert(buffer.GetMeta(1, 16, 0) == 0x0);
+
+ // Notloaded segments
+ testassert(buffer.GetBlock(0, 32, 0) == 0x0);
+ testassert(buffer.GetMeta(0, 48, 0) == 0x0);
+
+ // Out of Range
+ CheckAsserts(
+ buffer.SetBlock(-1, 0, 0, 0);
+ );
+ CheckAsserts(
+ buffer.SetBlock(0, -1, 0, 0);
+ );
+ CheckAsserts(
+ buffer.SetBlock(0, 0, -1, 0);
+ );
+ CheckAsserts(
+ buffer.SetBlock(256, 0, 0, 0);
+ );
+ CheckAsserts(
+ buffer.SetBlock(0, 256, 0, 0);
+ );
+ CheckAsserts(
+ buffer.SetBlock(0, 0, 256, 0);
+ );
+
+ // Out of Range
+ CheckAsserts(
+ buffer.GetBlock(-1, 0, 0);
+ );
+ CheckAsserts(
+ buffer.GetBlock(0, -1, 0);
+ );
+ CheckAsserts(
+ buffer.GetBlock(0, 0, -1);
+ );
+ CheckAsserts(
+ buffer.GetBlock(256, 0, 0);
+ );
+ CheckAsserts(
+ buffer.GetBlock(0, 256, 0);
+ );
+ CheckAsserts(
+ buffer.GetBlock(0, 0, 256);
+ );
+
+ // Out of Range
+ CheckAsserts(
+ buffer.SetMeta(-1, 0, 0, 0);
+ );
+ CheckAsserts(
+ buffer.SetMeta(0, -1, 0, 0);
+ );
+ CheckAsserts(
+ buffer.SetMeta(0, 0, -1, 0);
+ );
+ CheckAsserts(
+ buffer.SetMeta(256, 0, 0, 0);
+ );
+ CheckAsserts(
+ buffer.SetMeta(0, 256, 0, 0);
+ );
+ CheckAsserts(
+ buffer.SetMeta(0, 0, 256, 0);
+ );
+
+ // Out of Range
+ CheckAsserts(
+ buffer.GetMeta(-1, 0, 0);
+ );
+ CheckAsserts(
+ buffer.GetMeta(0, -1, 0);
+ );
+ CheckAsserts(
+ buffer.GetMeta(0, 0, -1);
+ );
+ CheckAsserts(
+ buffer.GetMeta(256, 0, 0);
+ );
+ CheckAsserts(
+ buffer.GetMeta(0, 256, 0);
+ );
+ CheckAsserts(
+ buffer.GetMeta(0, 0, 256);
+ );
+ }
+
+ {
+ cChunkData buffer;
+
+ // Zero's
+ buffer.SetBlock(0, 0, 0, 0x0);
+ buffer.SetBlock(0, 0, 1, 0xab);
+ testassert(buffer.GetBlock(0, 0, 0) == 0x0);
+ testassert(buffer.GetBlock(0, 0, 1) == 0xab);
+
+ buffer.SetMeta(0, 16, 0, 0x0);
+ buffer.SetMeta(0, 16, 1, 0xc);
+ testassert(buffer.GetMeta(0, 16, 0) == 0x0);
+ testassert(buffer.GetMeta(0, 16, 1) == 0xc);
+ }
+
+
+ {
+ // Operator =
+ cChunkData buffer;
+ buffer.SetBlock(0, 0, 0, 0x42);
+ cChunkData copy;
+ #if __cplusplus < 201103L
+ copy = buffer;
+ #else
+ copy = std::move(buffer);
+ #endif
+ testassert(copy.GetBlock(0, 0, 0) == 0x42);
+ #if __cplusplus < 201103L
+ copy = copy;
+ #else
+ copy = std::move(copy);
+ #endif
+ testassert(copy.GetBlock(0, 0, 0) == 0x42);
+ }
+
+ return 0;
+}
diff --git a/tests/ChunkData/Copies.cpp b/tests/ChunkData/Copies.cpp
new file mode 100644
index 000000000..312441eee
--- /dev/null
+++ b/tests/ChunkData/Copies.cpp
@@ -0,0 +1,134 @@
+
+#include "Globals.h"
+#include "ChunkData.h"
+
+
+
+int main(int argc, char** argv)
+{
+ {
+ cChunkData buffer;
+
+ buffer.SetBlock(3, 1, 4, 0xDE);
+ buffer.SetMeta(3, 1, 4, 0xA);
+
+ cChunkData copy = buffer.Copy();
+ testassert(copy.GetBlock(3, 1, 4) == 0xDE);
+ testassert(copy.GetMeta(3, 1, 4) == 0xA);
+
+ BLOCKTYPE SrcBlockBuffer[16 * 16 * 256];
+ for (int i = 0; i < 16 * 16 * 256; i += 4)
+ {
+ SrcBlockBuffer[i + 0] = 0xde;
+ SrcBlockBuffer[i + 1] = 0xad;
+ SrcBlockBuffer[i + 2] = 0xbe;
+ SrcBlockBuffer[i + 3] = 0xef;
+ }
+
+ buffer.SetBlockTypes(SrcBlockBuffer);
+ BLOCKTYPE DstBlockBuffer[16 * 16 * 256];
+ buffer.CopyBlockTypes(DstBlockBuffer);
+ testassert(memcmp(SrcBlockBuffer, DstBlockBuffer, (16 * 16 * 256) - 1) == 0);
+
+ memset(SrcBlockBuffer, 0x00, 16 * 16 * 256);
+ buffer.SetBlockTypes(SrcBlockBuffer);
+ buffer.CopyBlockTypes(DstBlockBuffer);
+ testassert(memcmp(SrcBlockBuffer, DstBlockBuffer, (16 * 16 * 256) - 1) == 0);
+ }
+
+ {
+ cChunkData buffer;
+
+ NIBBLETYPE SrcNibbleBuffer[16 * 16 * 256 / 2];
+ for (int i = 0; i < 16 * 16 * 256 / 2; i += 4)
+ {
+ SrcNibbleBuffer[i + 0] = 0xde;
+ SrcNibbleBuffer[i + 1] = 0xad;
+ SrcNibbleBuffer[i + 2] = 0xbe;
+ SrcNibbleBuffer[i + 3] = 0xef;
+ }
+
+ buffer.SetMetas(SrcNibbleBuffer);
+ NIBBLETYPE DstNibbleBuffer[16 * 16 * 256/ 2];
+ buffer.CopyMetas(DstNibbleBuffer);
+ testassert(memcmp(SrcNibbleBuffer, DstNibbleBuffer, (16 * 16 * 256 / 2) - 1) == 0);
+
+ memset(SrcNibbleBuffer, 0x00, 16 * 16 * 256 /2);
+ buffer.SetMetas(SrcNibbleBuffer);
+ buffer.CopyMetas(DstNibbleBuffer);
+ testassert(memcmp(SrcNibbleBuffer, DstNibbleBuffer, (16 * 16 * 256 / 2) - 1) == 0);
+ }
+
+ {
+ cChunkData buffer;
+
+ NIBBLETYPE SrcNibbleBuffer[16 * 16 * 256 / 2];
+ for (int i = 0; i < 16 * 16 * 256 / 2; i += 4)
+ {
+ SrcNibbleBuffer[i + 0] = 0xde;
+ SrcNibbleBuffer[i + 1] = 0xad;
+ SrcNibbleBuffer[i + 2] = 0xbe;
+ SrcNibbleBuffer[i + 3] = 0xef;
+ }
+
+ buffer.SetBlockLight(SrcNibbleBuffer);
+ NIBBLETYPE DstNibbleBuffer[16 * 16 * 256 / 2];
+ buffer.CopyBlockLight(DstNibbleBuffer);
+ testassert(memcmp(SrcNibbleBuffer, DstNibbleBuffer, (16 * 16 * 256 /2) - 1) == 0);
+
+ memset(SrcNibbleBuffer, 0x00, 16 * 16 * 256 /2);
+ buffer.SetBlockLight(SrcNibbleBuffer);
+ buffer.CopyBlockLight(DstNibbleBuffer);
+ testassert(memcmp(SrcNibbleBuffer, DstNibbleBuffer, (16 * 16 * 256 /2) - 1) == 0);
+ }
+
+ {
+ cChunkData buffer;
+
+ NIBBLETYPE SrcNibbleBuffer[16 * 16 * 256 / 2];
+ for (int i = 0; i < 16 * 16 * 256 / 2; i += 4)
+ {
+ SrcNibbleBuffer[i + 0] = 0xde;
+ SrcNibbleBuffer[i + 1] = 0xad;
+ SrcNibbleBuffer[i + 2] = 0xbe;
+ SrcNibbleBuffer[i + 3] = 0xef;
+ }
+
+ buffer.SetSkyLight(SrcNibbleBuffer);
+ NIBBLETYPE DstNibbleBuffer[16 * 16 * 256/ 2];
+ buffer.CopySkyLight(DstNibbleBuffer);
+ testassert(memcmp(SrcNibbleBuffer, DstNibbleBuffer, (16 * 16 * 256 / 2) - 1) == 0);
+
+ memset(SrcNibbleBuffer, 0xFF, 16 * 16 * 256 / 2);
+ buffer.SetSkyLight(SrcNibbleBuffer);
+ buffer.CopySkyLight(DstNibbleBuffer);
+ testassert(memcmp(SrcNibbleBuffer, DstNibbleBuffer, (16 * 16 * 256 / 2) - 1) == 0);
+ }
+
+ {
+ cChunkData buffer;
+
+ BLOCKTYPE SrcBlockBuffer[16 * 16 * 256];
+ memset(SrcBlockBuffer, 0x00, 16 * 16 * 256);
+ BLOCKTYPE DstBlockBuffer[16 * 16 * 256];
+ buffer.CopyBlockTypes(DstBlockBuffer);
+ testassert(memcmp(SrcBlockBuffer, DstBlockBuffer, (16 * 16 * 256) - 1) == 0);
+
+ NIBBLETYPE SrcNibbleBuffer[16 * 16 * 256 / 2];
+ memset(SrcNibbleBuffer, 0x00, 16 * 16 * 256 / 2);
+ NIBBLETYPE DstNibbleBuffer[16 * 16 * 256 / 2];
+ buffer.CopyMetas(DstNibbleBuffer);
+ testassert(memcmp(SrcNibbleBuffer, DstNibbleBuffer, (16 * 16 * 256 / 2) - 1) == 0);
+
+ memset(SrcNibbleBuffer, 0x00, 16 * 16 * 256 / 2);
+ buffer.CopyBlockLight(DstNibbleBuffer);
+ testassert(memcmp(SrcNibbleBuffer, DstNibbleBuffer, (16 * 16 * 256 / 2) - 1) == 0);
+
+ memset(SrcNibbleBuffer, 0xFF, 16 * 16 * 256 / 2);
+ buffer.CopySkyLight(DstNibbleBuffer);
+ testassert(memcmp(SrcNibbleBuffer, DstNibbleBuffer, (16 * 16 * 256 / 2) - 1) == 0);
+ }
+
+ // All tests successful:
+ return 0;
+}
diff --git a/tests/ChunkData/CopyBlocks.cpp b/tests/ChunkData/CopyBlocks.cpp
new file mode 100644
index 000000000..be8cab234
--- /dev/null
+++ b/tests/ChunkData/CopyBlocks.cpp
@@ -0,0 +1,76 @@
+
+// CopyBlocks.cpp
+
+// Implements the test for cChunkData::CopyBlockTypes() range copying
+
+
+
+
+
+#include "Globals.h"
+#include "ChunkData.h"
+
+
+
+
+
+int main(int argc, char ** argv)
+{
+ // Set up a cChunkData with known contents - all blocks 0x01, all metas 0x02:
+ cChunkData Data;
+ cChunkDef::BlockTypes BlockTypes;
+ cChunkDef::BlockNibbles BlockMetas;
+ memset(BlockTypes, 0x01, sizeof(BlockTypes));
+ memset(BlockMetas, 0x02, sizeof(BlockMetas));
+ Data.SetBlockTypes(BlockTypes);
+ Data.SetMetas(BlockMetas);
+
+ // Try to read varying amounts of blocktypes from the cChunkData.
+ // Verify that the exact amount of memory is copied, by copying to a larger buffer and checking its boundaries
+ BLOCKTYPE TestBuffer[5 * cChunkDef::NumBlocks];
+ size_t WritePosIdx = 2 * cChunkDef::NumBlocks;
+ BLOCKTYPE * WritePosition = &TestBuffer[WritePosIdx];
+ memset(TestBuffer, 0x03, sizeof(TestBuffer));
+ size_t LastReportedStep = 1;
+ for (size_t idx = 0; idx < 5000; idx += 7)
+ {
+ if (idx / 500 != LastReportedStep)
+ {
+ printf("Testing index %u...\n", (unsigned)idx);
+ LastReportedStep = idx / 500;
+ }
+
+ for (size_t len = 3; len < 1000; len += 13)
+ {
+ Data.CopyBlockTypes(WritePosition, idx, len);
+
+ // Verify the data copied:
+ for (size_t i = 0; i < len; i++)
+ {
+ assert_test(WritePosition[i] == 0x01);
+ }
+ // Verify the space before the copied data hasn't been changed:
+ for (size_t i = 0; i < WritePosIdx; i++)
+ {
+ assert_test(TestBuffer[i] == 0x03);
+ }
+ // Verify the space after the copied data hasn't been changed:
+ for (size_t i = WritePosIdx + idx + len; i < ARRAYCOUNT(TestBuffer); i++)
+ {
+ assert_test(TestBuffer[i] == 0x03);
+ }
+
+ // Re-initialize the buffer for the next test:
+ for (size_t i = 0; i < len; i++)
+ {
+ WritePosition[i] = 0x03;
+ }
+ } // for len
+ } // for idx
+ return 0;
+}
+
+
+
+
+
diff --git a/tests/ChunkData/creatable.cpp b/tests/ChunkData/creatable.cpp
new file mode 100644
index 000000000..1321bf49b
--- /dev/null
+++ b/tests/ChunkData/creatable.cpp
@@ -0,0 +1,9 @@
+
+#include "Globals.h"
+#include "ChunkData.h"
+
+int main(int argc, char** argv)
+{
+ cChunkData buffer;
+ return 0;
+}
diff --git a/uploadCoverage.sh b/uploadCoverage.sh
new file mode 100755
index 000000000..fc17ddc2c
--- /dev/null
+++ b/uploadCoverage.sh
@@ -0,0 +1,9 @@
+#!/usr/bin/env bash
+
+if [ "$TRAVIS_MCSERVER_BUILD_TYPE" == "COVERAGE" ]
+ then
+ find tests -type f -name '*.gcda' -exec sh -c 'cp {} $(dirname {})/../$(basename {})' \;
+ coveralls --exclude lib --exclude Android >/dev/null
+fi
+
+