diff options
-rw-r--r-- | src/Mobs/Creeper.cpp | 2 | ||||
-rw-r--r-- | src/Mobs/Guardian.cpp | 3 | ||||
-rw-r--r-- | src/Mobs/Squid.cpp | 3 |
3 files changed, 5 insertions, 3 deletions
diff --git a/src/Mobs/Creeper.cpp b/src/Mobs/Creeper.cpp index ef3245894..30bd41f13 100644 --- a/src/Mobs/Creeper.cpp +++ b/src/Mobs/Creeper.cpp @@ -27,7 +27,7 @@ void cCreeper::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { super::Tick(a_Dt, a_Chunk); - if (!ReachedFinalDestination() && !m_BurnedWithFlintAndSteel) + if (!TargetIsInRange() && !m_BurnedWithFlintAndSteel) { m_ExplodingTimer = 0; m_bIsBlowing = false; diff --git a/src/Mobs/Guardian.cpp b/src/Mobs/Guardian.cpp index cfe7861a6..1429e2b13 100644 --- a/src/Mobs/Guardian.cpp +++ b/src/Mobs/Guardian.cpp @@ -37,9 +37,10 @@ void cGuardian::GetDrops(cItems & a_Drops, cEntity * a_Killer) void cGuardian::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { + m_IsFollowingPath = false; // Disable Pathfinding until it's fixed. TODO + // We must first process current location, and only then tick, otherwise we risk processing a location in a chunk // that is not where the entity currently resides (FS #411) - Vector3d Pos = GetPosition(); // TODO: Not a real behavior, but cool :D diff --git a/src/Mobs/Squid.cpp b/src/Mobs/Squid.cpp index d148d65f3..30fbfa1ff 100644 --- a/src/Mobs/Squid.cpp +++ b/src/Mobs/Squid.cpp @@ -35,9 +35,10 @@ void cSquid::GetDrops(cItems & a_Drops, cEntity * a_Killer) void cSquid::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { + m_IsFollowingPath = false; // Disable Pathfinding until it's fixed. TODO + // We must first process current location, and only then tick, otherwise we risk processing a location in a chunk // that is not where the entity currently resides (FS #411) - Vector3d Pos = GetPosition(); // TODO: Not a real behavior, but cool :D |