diff options
-rw-r--r-- | Server/Plugins/APIDump/APIDesc.lua | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/Server/Plugins/APIDump/APIDesc.lua b/Server/Plugins/APIDump/APIDesc.lua index 324c7503d..fb6dc44ec 100644 --- a/Server/Plugins/APIDump/APIDesc.lua +++ b/Server/Plugins/APIDump/APIDesc.lua @@ -7420,7 +7420,8 @@ This class represents a 2D array of items. It is used as the underlying storage The following code tries to add 32 sticks to a player's main inventory: <pre class="prettyprint lang-lua"> local Items = cItem(E_ITEM_STICK, 32); -local PlayerMainInventory = Player:GetInventorySlots(); -- PlayerMainInventory is of type cItemGrid +local PlayerInventory = Player:GetInventory(); +local PlayerMainInventory = PlayerInventory:GetInventoryGrid(); -- PlayerMainInventory is of type cItemGrid local NumAdded = PlayerMainInventory:AddItem(Items); if (NumAdded == Items.m_ItemCount) then -- All the sticks did fit @@ -7437,7 +7438,8 @@ end Contents = [[ The following code damages the helmet in the player's armor and destroys it if it reaches max damage: <pre class="prettyprint lang-lua"> -local PlayerArmor = Player:GetArmorSlots(); -- PlayerArmor is of type cItemGrid +local PlayerInventory = Player:GetInventory(); +local PlayerArmor = PlayerInventory:GetArmorGrid(); -- PlayerArmor is of type cItemGrid if (PlayerArmor:DamageItem(0)) then -- Helmet is at SlotNum 0 -- The helmet has reached max damage, destroy it: PlayerArmor:EmptySlot(0); |