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-rw-r--r--src/ClientHandle.cpp10
-rw-r--r--src/Items/ItemSword.h19
2 files changed, 29 insertions, 0 deletions
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp
index 3711262b6..38301b86f 100644
--- a/src/ClientHandle.cpp
+++ b/src/ClientHandle.cpp
@@ -32,6 +32,7 @@
#include "Protocol/ProtocolRecognizer.h"
#include "CompositeChat.h"
+#include "Items/ItemSword.h"
@@ -794,6 +795,15 @@ void cClientHandle::HandleBlockDigStarted(int a_BlockX, int a_BlockY, int a_Bloc
return;
}
+ if (
+ m_Player->IsGameModeCreative() &&
+ cItemSwordHandler::IsSword(m_Player->GetInventory().GetEquippedItem().m_ItemType)
+ )
+ {
+ // Players can't destroy blocks with a Sword in the hand.
+ return;
+ }
+
if (cRoot::Get()->GetPluginManager()->CallHookPlayerBreakingBlock(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_OldBlock, a_OldMeta))
{
// A plugin doesn't agree with the breaking. Bail out. Send the block back to the client, so that it knows:
diff --git a/src/Items/ItemSword.h b/src/Items/ItemSword.h
index a7c1d2432..07d121d5c 100644
--- a/src/Items/ItemSword.h
+++ b/src/Items/ItemSword.h
@@ -23,6 +23,25 @@ public:
{
return (a_BlockType == E_BLOCK_COBWEB);
}
+
+ inline static bool IsSword(int id)
+ {
+ switch (id)
+ {
+ case E_ITEM_WOODEN_SWORD:
+ case E_ITEM_STONE_SWORD:
+ case E_ITEM_IRON_SWORD:
+ case E_ITEM_GOLD_SWORD:
+ case E_ITEM_DIAMOND_SWORD:
+ {
+ return true;
+ }
+ default:
+ {
+ return false;
+ }
+ }
+ }
} ;