diff options
-rw-r--r-- | src/BlockTracer.h | 25 | ||||
-rw-r--r-- | src/Simulator/NoopFluidSimulator.h | 10 | ||||
-rw-r--r-- | src/World.cpp | 4 | ||||
-rw-r--r-- | src/World.h | 1 |
4 files changed, 34 insertions, 6 deletions
diff --git a/src/BlockTracer.h b/src/BlockTracer.h index d0a34811d..40d80da1a 100644 --- a/src/BlockTracer.h +++ b/src/BlockTracer.h @@ -36,7 +36,14 @@ public: /** Called on each block encountered along the path, including the first block (path start), if chunk data is not loaded When this callback returns true, the tracing is aborted. */ - virtual bool OnNextBlockNoData(int a_BlockX, int a_BlockY, int a_BlockZ, char a_EntryFace) { return false; } + virtual bool OnNextBlockNoData(int a_BlockX, int a_BlockY, int a_BlockZ, char a_EntryFace) + { + UNUSED(a_BlockX); + UNUSED(a_BlockY); + UNUSED(a_BlockZ); + UNUSED(a_EntryFace); + return false; + } /** Called when the path goes out of world, either below (a_BlockY < 0) or above (a_BlockY >= cChunkDef::Height) The coords specify the exact point at which the path exited the world. @@ -44,7 +51,13 @@ public: Note that some paths can go out of the world and come back again (parabola), in such a case this callback is followed by OnIntoWorld() and further OnNextBlock() calls */ - virtual bool OnOutOfWorld(double a_BlockX, double a_BlockY, double a_BlockZ) { return false; } + virtual bool OnOutOfWorld(double a_BlockX, double a_BlockY, double a_BlockZ) + { + UNUSED(a_BlockX); + UNUSED(a_BlockY); + UNUSED(a_BlockZ); + return false; + } /** Called when the path goes into the world, from either below (a_BlockY < 0) or above (a_BlockY >= cChunkDef::Height) The coords specify the exact point at which the path entered the world. @@ -52,7 +65,13 @@ public: Note that some paths can go out of the world and come back again (parabola), in such a case this callback is followed by further OnNextBlock() calls */ - virtual bool OnIntoWorld(double a_BlockX, double a_BlockY, double a_BlockZ) { return false; } + virtual bool OnIntoWorld(double a_BlockX, double a_BlockY, double a_BlockZ) + { + UNUSED(a_BlockX); + UNUSED(a_BlockY); + UNUSED(a_BlockZ); + return false; + } /** Called when the path is sure not to hit any more blocks. Note that for some shapes this might never happen (line with constant Y) diff --git a/src/Simulator/NoopFluidSimulator.h b/src/Simulator/NoopFluidSimulator.h index 8f894433f..9113aec3c 100644 --- a/src/Simulator/NoopFluidSimulator.h +++ b/src/Simulator/NoopFluidSimulator.h @@ -27,8 +27,14 @@ public: } // cSimulator overrides: - virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) override {} - virtual void Simulate(float a_Dt) override {} + virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) override + { + UNUSED(a_BlockX); + UNUSED(a_BlockY); + UNUSED(a_BlockZ); + UNUSED(a_Chunk); + } + virtual void Simulate(float a_Dt) override { UNUSED(a_Dt);} } ; diff --git a/src/World.cpp b/src/World.cpp index 28c46c27e..cc543d460 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -723,6 +723,7 @@ void cWorld::Tick(float a_Dt, int a_LastTickDurationMSec) void cWorld::TickWeather(float a_Dt) { + UNUSED(a_Dt); // There are no weather changes anywhere but in the Overworld: if (GetDimension() != dimOverworld) { @@ -794,7 +795,7 @@ void cWorld::TickMobs(float a_Dt) cMonster::mfAmbient, cMonster::mfWater, } ; - for (int i = 0; i < ARRAYCOUNT(AllFamilies); i++) + for (size_t i = 0; i < ARRAYCOUNT(AllFamilies); i++) { cMonster::eFamily Family = AllFamilies[i]; int SpawnDelay = cMonster::GetSpawnDelay(Family); @@ -1643,6 +1644,7 @@ int cWorld::SpawnExperienceOrb(double a_X, double a_Y, double a_Z, int a_Reward) void cWorld::SpawnPrimedTNT(double a_X, double a_Y, double a_Z, double a_FuseTimeInSec, double a_InitialVelocityCoeff) { + UNUSED(a_InitialVelocityCoeff); cTNTEntity * TNT = new cTNTEntity(a_X, a_Y, a_Z, a_FuseTimeInSec); TNT->Initialize(this); // TODO: Add a bit of speed in horiz and vert axes, based on the a_InitialVelocityCoeff diff --git a/src/World.h b/src/World.h index c067252d9..67f1275c0 100644 --- a/src/World.h +++ b/src/World.h @@ -78,6 +78,7 @@ public: class cTask { public: + virtual ~cTask(){}; virtual void Run(cWorld & a_World) = 0; } ; |