diff options
57 files changed, 4978 insertions, 923 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt index 66281fe0c..d4e9d41e8 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -37,6 +37,21 @@ if(DEFINED ENV{MCSERVER_BUILD_ID}) endif() endif() +# We need C++11 features, Visual Studio has those from VS2012, but it needs a new platform toolset for those; VS2013 supports them natively: +# Adapted from http://binglongx.wordpress.com/2013/06/28/set-non-default-platform-toolset-in-cmake/ +if(MSVC OR MSVC_IDE) + if( MSVC_VERSION LESS 1700 ) # VC10- / VS2010- + message(FATAL_ERROR "The project requires C++11 features. " + "You need at least Visual Studio 11 (Microsoft Visual Studio 2012), " + "with Microsoft Visual C++ Compiler Nov 2012 CTP (v120_CTP_Nov2012).") + elseif( MSVC_VERSION EQUAL 1700 ) # VC11 / VS2012 + message( "VC11: using Microsoft Visual Studio 2012 " + "with Microsoft Visual C++ Compiler Nov 2012 CTP (v120_CTP_Nov2012)" ) + set(CMAKE_GENERATOR_TOOLSET "v120_CTP_Nov2012" CACHE STRING "Platform Toolset" FORCE) + else() # VC12+, assuming C++11 supported. + endif() +endif() + # This has to be done before any flags have been set up. if(${BUILD_TOOLS}) add_subdirectory(Tools/MCADefrag/) diff --git a/MCServer/Plugins/APIDump/Classes/Projectiles.lua b/MCServer/Plugins/APIDump/Classes/Projectiles.lua index aef6a048c..748f58b71 100644 --- a/MCServer/Plugins/APIDump/Classes/Projectiles.lua +++ b/MCServer/Plugins/APIDump/Classes/Projectiles.lua @@ -123,35 +123,47 @@ return cSplashPotionEntity = { - Desc = "", - Functions = {}, + Desc = [[ + Represents a thrown splash potion. + ]], + Functions = + { + GetEntityEffect = { Params = "", Return = "{{cEntityEffect}}", Notes = "Returns the entity effect in this potion" }, + GetEntityEffectType = { Params = "", Return = "{{cEntityEffect|Entity effect type}}", Notes = "Returns the effect type of this potion" }, + GetPotionColor = { Params = "", Return = "number", Notes = "Returns the color index of the particles emitted by this potion" }, + SetEntityEffect = { Params = "{{cEntityEffect}}", Return = "", Notes = "Sets the entity effect for this potion" }, + SetEntityEffectType = { Params = "{{cEntityEffect|Entity effect type}}", Return = "", Notes = "Sets the effect type of this potion" }, + SetPotionColor = { Params = "number", Return = "", Notes = "Sets the color index of the particles for this potion" }, + }, Inherits = "cProjectileEntity", }, -- cSplashPotionEntity cThrownEggEntity = { - Desc = "", + Desc = [[ + Represents a thrown egg. + ]], Functions = {}, Inherits = "cProjectileEntity", }, -- cThrownEggEntity cThrownEnderPearlEntity = { - Desc = "", + Desc = "Represents a thrown ender pearl.", Functions = {}, Inherits = "cProjectileEntity", }, -- cThrownEnderPearlEntity cThrownSnowballEntity = { - Desc = "", + Desc = "Represents a thrown snowball.", Functions = {}, Inherits = "cProjectileEntity", }, -- cThrownSnowballEntity cWitherSkullEntity = { - Desc = "", + Desc = "Represents a wither skull being shot.", Functions = {}, Inherits = "cProjectileEntity", }, -- cWitherSkullEntity diff --git a/MCServer/webadmin/files/guest.html b/MCServer/webadmin/files/guest.html new file mode 100644 index 000000000..7ae78a3f0 --- /dev/null +++ b/MCServer/webadmin/files/guest.html @@ -0,0 +1,2 @@ +Hello! Welcome to the MCServer WebAdmin.<br> +This is a default message, edit <b>files/guest.html</b> to add your own custom message. diff --git a/MCServer/webadmin/files/header.png b/MCServer/webadmin/files/header.png Binary files differnew file mode 100644 index 000000000..97b067715 --- /dev/null +++ b/MCServer/webadmin/files/header.png diff --git a/MCServer/webadmin/files/home.gif b/MCServer/webadmin/files/home.gif Binary files differnew file mode 100644 index 000000000..b10e0bed7 --- /dev/null +++ b/MCServer/webadmin/files/home.gif diff --git a/MCServer/webadmin/files/loading.gif b/MCServer/webadmin/files/loading.gif Binary files differnew file mode 100644 index 000000000..b8d06f669 --- /dev/null +++ b/MCServer/webadmin/files/loading.gif diff --git a/MCServer/webadmin/files/log_out.png b/MCServer/webadmin/files/log_out.png Binary files differnew file mode 100644 index 000000000..63232417a --- /dev/null +++ b/MCServer/webadmin/files/log_out.png diff --git a/MCServer/webadmin/files/login.css b/MCServer/webadmin/files/login.css new file mode 100644 index 000000000..5d87da4c5 --- /dev/null +++ b/MCServer/webadmin/files/login.css @@ -0,0 +1,219 @@ +/* Copyright Justin S and MCServer Team, licensed under CC-BY-SA 3.0 */ +* { + margin: 0; +} + +body { + font-family: "HelveticaNeue-Light", "Helvetica Neue Light", "Helvetica Neue", Helvetica, Arial, "Lucida Grande", sans-serif; + -webkit-font-smoothing: antialiased; + background: #fff url(header.png) repeat-x top left; + width: 100%; + min-width: 100%; + overflow: hidden; +} + +a:link { + color: #555; + text-decoration: none; +} + +a:visited { + color: #444; + text-decoration: none; +} + +a:hover, a:active { + color: #000; + text-decoration: underline; +} + +img { + border: none; +} + +h1 { + color: #069; +} + +.row1 { + border-bottom: 1px solid #000; + height: 100px; + max-height: 100px; +} + +.row2 { + margin: 0 auto; + text-align: center; + vertical-align: middle; +} + +.contention { + color: #000; + text-align: left; + line-height: 1.4; + margin: 0; + font-family: Tahoma,Verdana,Arial,Sans-Serif; + font-size: 13px; +} + +button { + background: #fff; + color: #000; + border: 1px solid #ccc; + padding: 3px; + font-family: Tahoma,Verdana,Arial,Sans-Serif; + -moz-border-radius: 5px; + -webkit-border-radius: 5px; + border-radius: 5px; + margin: -3px 0; +} + +button:hover { + border-top-color: #28597a; + background: #28597a; + color: #ccc; +} + +button:active { + border-top-color: #1b435e; + background: #1b435e; +} + +.push10 { + padding-bottom: 75px; +} + +#panel .upper { + background: #dcdbdc url(tcat.png) repeat-x; + border-top: 1px solid #fff; + border-bottom: 1px solid #bbb; + padding: 7px; +} + +#footer { + z-index: 99999; +} + +#footer ul.menu { + margin: 0; + padding: 0; + list-style: none; +} + +#footer ul.menu li { + margin: 0 5px; + display: inline; +} + +#footer .upper { + background: #dcdbdc url(tcat.png) repeat-x; + border-top: 1px solid #bbb; + padding: 6px; + overflow: hidden; + font-size: 12px; +} + +#footer .upper ul.bottom_links { + float: left; + margin: 3px 0 0 -5px; +} + +#footer .lower { + background: #a1a2a2 url(thead.png) top left repeat-x; + color: #fff; + border-top: 1px solid #ccc; + border-bottom: 1px solid #ddd; + overflow: hidden; + padding: 8px; + font-size: 11px; +} + +#footer .lower a:link, #footer .lower a:visited { + color: #fff; + font-weight: 700; +} + +#footer .lower a:hover, #footer .lower a:active { + color: #fff; + font-weight: 700; +} + +#footer .lower #current_time { + float: right; + padding-right: 6px; +} + +.wrapper { + width: 85%; + min-width: 970px; + max-width: 1500px; + margin: auto; +} + +#footer { + position: fixed; + left: 0; + bottom: 0; + height: 60px; + width: 100%; + background: #999; + border-top: 1px #000 solid; +} + +* html #footer { + position: absolute; + top: expression((0-(footer.offsetHeight)+(document.documentElement.clientHeight ? document.documentElement.clientHeight : document.body.clientHeight)+(ignoreMe = document.documentElement.scrollTop ? document.documentElement.scrollTop : document.body.scrollTop))+'px'); +} + +tr td.trow2:first-child { + border-left: 0; +} + +tr td.trow2:last-child { + border-right: 0; +} + +.tborder { + -moz-border-radius: 7px; + -webkit-border-radius: 7px; + border-radius: 7px; +} + +.thead, .rounded_top { + -moz-border-radius-topleft: 6px; + -moz-border-radius-topright: 6px; + -webkit-border-top-left-radius: 6px; + -webkit-border-top-right-radius: 6px; + border-top-left-radius: 6px; + border-top-right-radius: 6px; +} + +table { + color: #000; + font-size: 13px; +} + +.tborder { + background: #fff; + width: 100%; + margin: auto; + border: 1px solid #ccc; + padding: 1px; +} + +.thead { + background: #a1a2a2 url(thead.png) top left repeat-x; + color: #fff; + border-bottom: 1px solid #8e8f8f; + padding: 8px; +} + +.trow2 { + background: #efefef; + border: 1px solid; + border-color: #fff #ddd #ddd #fff; +} + +.padtopp { + padding-top: 25px; +} diff --git a/MCServer/webadmin/files/login.gif b/MCServer/webadmin/files/login.gif Binary files differnew file mode 100644 index 000000000..ce2cb6fc0 --- /dev/null +++ b/MCServer/webadmin/files/login.gif diff --git a/MCServer/webadmin/files/logo_login.png b/MCServer/webadmin/files/logo_login.png Binary files differnew file mode 100644 index 000000000..d2155f928 --- /dev/null +++ b/MCServer/webadmin/files/logo_login.png diff --git a/MCServer/webadmin/files/pmfolder.gif b/MCServer/webadmin/files/pmfolder.gif Binary files differnew file mode 100644 index 000000000..3fc68fdcb --- /dev/null +++ b/MCServer/webadmin/files/pmfolder.gif diff --git a/MCServer/webadmin/files/style.css b/MCServer/webadmin/files/style.css index 7f01b34b2..541cd389a 100644 --- a/MCServer/webadmin/files/style.css +++ b/MCServer/webadmin/files/style.css @@ -1,353 +1,433 @@ -body, html -{ - font-family: "Open Sans", Tahoma, sans-serif; - padding: 0; - margin: 0; - font-weight: 400; - background-color: #fbe9e7; - color: rgba(0, 0, 0, 0.87); +/* Copyright Justin S and MCServer Team, licensed under CC-BY-SA 3.0 */ +* { + margin: 0; } -.light { font-weight: 300; } -.bold { font-weight: 600; } +body { + font-family: "HelveticaNeue-Light", "Helvetica Neue Light", "Helvetica Neue", Helvetica, Arial, "Lucida Grande", sans-serif; + -webkit-font-smoothing: antialiased; + background: #fff; + width: 100%; + min-width: 100%; + overflow-y: scroll; + overflow-x: hidden; +} -#wrapper -{ - background-color: #ff5722; - margin: 40px auto; - width: 99%; - max-width: 1200px; - box-sizing: border-box; - -moz-box-sizing: border-box; - box-shadow: 0px 4px 5px rgba(0, 0, 0, 0.15); - color: rgba(0, 0, 0, 0.87); +a:link { + color: #555; + text-decoration: none; } -.title -{ - font-size: 30pt; - padding: 10px 40px; - text-decoration: none; - color: white; - text-shadow: 0px 1px 2px rgba(0, 0, 0, 0.3); - display: block; +a:visited { + color: #444; + text-decoration: none; } -#sidebar -{ - float: left; - width: 20%; +a:hover, a:active { + color: #000; + text-decoration: underline; } -.sideNav -{ - list-style: none; - background-color: #fafafa; - margin: 20px 0; - padding: 5px 0; - width: 100%; - box-shadow: 1px 0px 10px rgba(0, 0, 0, 0.2); +img { + border: none; } -.sideNav li -{ - padding: 10px; - color: rgba(0, 0, 0, 0.54); +h1 { + color: #069; + text-shadow: 2px 2px #000; } -.sideNav li.link -{ - padding-left: 30px; +.row1 { + border-bottom: 1px #000 solid; + height: 100px; + max-height: 100px; + background: #fff url(header.png) repeat-x top left; } -.sideNav li.link a -{ - text-decoration: none; - color: rgba(0, 0, 0, 0.87); +.row2 { + margin: 0 auto; + text-align: center; + vertical-align: middle; + margin-top: 125px; } -#container -{ - margin: 0; - padding: 0; - overflow: hidden; - background-color: #f5f5f5; +.contention { + color: #000; + text-align: left; + line-height: 1.4; + margin: 0; + font-family: Tahoma,Verdana,Arial,Sans-Serif; + font-size: 13px; } -#main -{ - float: right; - width: 80%; - padding: 0 15px 20px 15px; - box-sizing: border-box; - -moz-box-sizing: border-box; +.push10 { + padding-bottom: 75px; } -.clear -{ - clear: both; +#panel ul.menu { + margin: 0; + padding: 0; + list-style: none; } -table -{ - width: 100%; - border-collapse: collapse; +#panel ul.menu li { + margin: 0 5px; + display: inline; } -table td -{ - padding: 5px; +#panel ul.menu li a { + padding-left: 20px; + background-repeat: no-repeat; + background-position: left center; } -table th -{ - border-bottom: 1px solid rgba(0, 0, 0, 0.12); - padding: 5px; - text-align: center; +#panel .upper ul.top_links { + float: right; + font-weight: 700; } -table tr:nth-child(odd) -{ - background-color: rgba(0, 0, 0, 0.015); +#panel .upper { + background: #dcdbdc url(tcat.png) repeat-x; + border-top: 1px solid #fff; + border-bottom: 1px solid #bbb; + padding: 7px; } -p -{ - margin: 8px 0; - padding: 8px 3px; +#footer { + z-index: 99999; } -a -{ - text-decoration: none; - color: #0277bd; - -webkit-transition: color 0.1s linear; - -moz-transition: color 0.1s linear; - transition: color 0.1s linear; +#footer ul.menu { + margin: 0; + padding: 0; + list-style: none; } -a:hover -{ - color: #01579b; +#footer ul.menu li { + margin: 0 5px; + display: inline; } -.welcome-msg -{ - color: rgba(0, 0, 0, 0.54); +#footer .upper { + background: #dcdbdc url(tcat.png) repeat-x; + border-top: 1px solid #bbb; + padding: 6px; + overflow: hidden; + font-size: 12px; } -.username -{ - text-transform: capitalize; - color: rgba(0, 0, 0, 0.87); +#footer .upper ul.bottom_links { + float: left; + margin: 3px 0 0 -5px; } -a:hover -{ - color: black; +#footer .lower { + background: #a1a2a2 url(thead.png) top left repeat-x; + color: #fff; + border-top: 1px solid #ccc; + border-bottom: 1px solid #ddd; + overflow: hidden; + padding: 8px; + font-size: 11px; } -input, select -{ - padding: 8px; +#footer .lower a:link,#footer .lower a:visited { + color: #fff; + font-weight: 700; } -form -{ - padding: 4px; +#footer .lower a:hover,#footer .lower a:active { + color: #fff; + font-weight: 700; } -.info input[type="submit"], .info button, .info input[type="button"], -.warn input[type="submit"], .warn button, .warn input[type="button"], -.err input[type="submit"], .err button, .err input[type="button"] -{ - float: right; +#footer .lower #current_time { + float: right; + padding-right: 6px; } -.err -{ - color: white; - display: block; - background-color: #e51c23 !important; - padding: 15px; - line-height: 30px; - min-height: 30px; +.wrapper { + width: 85%; + min-width: 970px; + max-width: 1500px; + margin: auto; } -.err:before -{ - content: "ERROR: "; +#footer { + position: fixed; + left: 0; + bottom: 0; + height: 60px; + width: 100%; + background: #999; + border-top: 1px #000 solid; } -.warn -{ - color: white; - display: block; - background-color: #ff5722 !important; - padding: 15px; - line-height: 30px; - min-height: 30px; +* html #footer { + position: absolute; + top: expression((0-(footer.offsetHeight)+(document.documentElement.clientHeight ? document.documentElement.clientHeight : document.body.clientHeight)+(ignoreMe = document.documentElement.scrollTop ? document.documentElement.scrollTop : document.body.scrollTop))+'px'); } -.warn:before -{ - content: "WARNING: "; +tr td.trow1:first-child, tr td.trow2:first-child { + border-left: 0; } -.info -{ - color: white; - display: block; - background-color: #5677fc !important; - padding: 15px; - line-height: 30px; - min-height: 30px; +tr td.trow1:last-child, tr td.trow2:last-child { + border-right: 0; } -.info:before -{ - content: "INFORMATION: "; +.tborder { + -moz-border-radius: 7px; + -webkit-border-radius: 7px; + border-radius: 7px; } -#footer .fleft -{ - float: left; +.thead { + -moz-border-radius-topleft: 6px; + -moz-border-radius-topright: 6px; + -webkit-border-top-left-radius: 6px; + -webkit-border-top-right-radius: 6px; + border-top-left-radius: 6px; + border-top-right-radius: 6px; } -#footer .fright -{ - float: right; - text-align: right; +table { + color: #000; + font-size: 13px; } -#footer -{ - margin: 0; - padding: 10px; - font-size: 9pt; - color: rgba(255, 255, 255, 0.8); - box-shadow: 0px 2px 3px rgba(0, 0, 0, 0.2) inset; +.tborder { + background: #fff; + width: 100%; + margin: auto; + border: 1px solid #ccc; + padding: 1px; } -#footer a -{ - text-transform: none; - color: white; +.thead { + background: #a1a2a2 url(thead.png) top left repeat-x; + color: #fff; + border-bottom: 1px solid #8e8f8f; + padding: 8px; } -input[type="submit"], button, input[type="button"] -{ - background-color: #ffc107; - padding: 8px 15px 8px 15px; - margin: 0 2px; - display: inline-block; - text-align: center; - color: black; - box-shadow: 0px 2px 3px rgba(0,0,0,0.2); - border: none; - outline: none; - cursor: pointer; +.tcat { + background: #dcdbdc url(tcat.png) repeat-x; + color: #fff; + border-bottom: 1px solid #bbb; + padding: 6px; + font-size: 12px; } -input[type="submit"]:hover, button:hover, input[type="button"]:hover -{ - background-color: #ffca28; +.trow1 { + background: #f5f5f5; + border: 1px solid; + border-color: #fff #ddd #ddd #fff; } -input[type="submit"]:active, button:active, input[type="button"]:active -{ - background-color: #ffd54f; - -webkit-transform: translateY(1px); - -moz-transform: translateY(1px); - transform: translateY(1px); +.trow2 { + background: #efefef; + border: 1px solid; + border-color: #fff #ddd #ddd #fff; + padding: 15px; + box-sizing: border-box; + -moz-box-sizing: border-box; } -hr -{ - border: none; - height: 1px; - background-color: rgba(0, 0, 0, 0.12); +.padtopp { + padding-top: 25px; } -h4 -{ - padding-bottom: 10px; - margin-bottom: 12px; - border-bottom: 1px solid rgba(0, 0, 0, 0.12); +table { + color: #000; + font-size: 13px; + text-align: left; } +.tborder { + background: #fff; + width: 100%; + margin: auto; + border: 1px solid #ccc; + padding: 1px; +} -/**** PAGE SPECIFIC CSS ****/ +.thead { + background: #a1a2a2 url(thead.png) top left repeat-x; + color: #fff; + border-bottom: 1px solid #8e8f8f; + padding: 8px; +} -/* remove the * for disabling: */ +.tcat { + background: #dcdbdc url(tcat.png) repeat-x; + color: #fff; + border-bottom: 1px solid #bbb; + padding: 6px; + font-size: 12px; +} -.page-core-server-settings table td -{ - text-align: center; - width: 25%; +.trow1 { + background: #f5f5f5; + border: 1px solid; + border-color: #fff #ddd #ddd #fff; } -.page-core-server-settings.no-param table td:nth-child(1) a, -.page-core-server-settings.param-tab-general table td:nth-child(1) a -{ - font-weight: 600; - color: rgba(0, 0, 0, 0.87); +.trow2 { + background: #efefef; + border: 1px solid; + border-color: #fff #ddd #ddd #fff; } -.page-core-server-settings.param-tab-monsters table td:nth-child(2) a -{ - font-weight: 600; - color: rgba(0, 0, 0, 0.87); +.smalltext { + font-size: 11px; } -.page-core-server-settings.param-tab-worlds table td:nth-child(3) a -{ - font-weight: 600; - color: rgba(0, 0, 0, 0.87); +textarea { + background: #fff; + color: #000; + border: 1px solid #ccc; + padding: 2px; + line-height: 1.4; + font-family: Tahoma,Verdana,Arial,Sans-Serif; + font-size: 13px; } -.page-core-server-settings.param-tab-world table td:nth-child(4) a -{ - font-weight: 600; - color: rgba(0, 0, 0, 0.87); +select { + background: #fff; + padding: 3px; + border: 1px solid #ccc; + font-family: Tahoma,Verdana,Arial,Sans-Serif; } -.page-core-permissions form table tr, -.page-core-permissions form table td, -.page-core-permissions form table th -{ - border: none; - background-color: transparent; +.usercp_nav_item { + display: block; + padding: 1px 0 1px 23px; } -.page-core-permissions form table tr:nth-child(1) th -{ - width: 35%; +.usercp_nav_pmfolder { + background: url(pmfolder.gif) no-repeat left center; } -.page-core-permissions form table tr:nth-child(1) td -{ - width: 65%; +.usercp_nav_sub_pmfolder { + padding-left: 40px; + background: url(sub_pmfolder.gif) no-repeat left center; } -.page-core-permissions form table td input -{ - width: 100%; - box-sizing: border-box; - -moz-box-sizing: border-box; - margin: 0; +.usercp_nav_home { + background: url(home.gif) no-repeat left center; } -#ChatDiv -{ - margin-bottom: 10px; +.pagehead { + position: fixed; + z-index: 99999; + top: 0; + left: 0; + width: 100%; } -#ChatMessage -{ - width: 100%; - box-sizing: border-box; - -moz-box-sizing: border-box; +table { + width: 100%; } -/**/ +table th { + border-bottom: 1px solid rgba(0,0,0,0.12); + padding: 5px; + text-align: left; +} + +table tr:nth-child(odd) { + background-color: rgba(0,0,0,0.015); +} + +p { + margin: 4px 0; + padding: 4px 3px; +} + +a { + text-decoration: none; + color: #000; + -webkit-transition: color .1s linear; + -moz-transition: color .1s linear; + transition: color .1s linear; +} + +a:hover { + color: #888; +} + +input[type="text"] { + background: #fff; + color: #000; + border: 1px solid #ccc; + padding: 2px; + line-height: 1.4; + font-family: Tahoma,Verdana,Arial,Sans-Serif; + font-size: 13px; + -moz-border-radius: 5px; + -webkit-border-radius: 5px; + border-radius: 5px; +} + +input[type="text"]:hover { + background-color: #E5E4E2; +} + +input[type="text"]:focus { + background-color: #E5E4E2; +} + +hr { + border: none; + height: 1px; + background-color: rgba(0,0,0,0.12); +} + +h4 { + padding-bottom: 10px; + margin-bottom: 12px; + border-bottom: 1px solid rgba(0,0,0,0.12); +} + +#ChatDiv { + margin-bottom: 10px; +} + +#ChatMessage { + width: 92%; + margin-right: 5px; + box-sizing: border-box; + -moz-box-sizing: border-box; +} + +input[type="submit"] { + padding: 3px; + padding-left: 5px; + padding-right: 5px; + cursor: pointer; + font-family: Tahoma,Verdana,Arial,Sans-Serif; + -moz-border-radius: 5px; + -webkit-border-radius: 5px; + border-radius: 5px; + background: #f5f5f5; + border: 1px solid #ccc; +} + +input[type="submit"]:hover { + background-color: #E5E4E2; +} + +button:disabled,input:disabled { + padding: 3px; + padding-left: 5px; + padding-right: 5px; + cursor: pointer; + font-family: Tahoma,Verdana,Arial,Sans-Serif; + -moz-border-radius: 5px; + -webkit-border-radius: 5px; + border-radius: 5px; + border: none!important; + color: #fff!important; + background-color: #ccc!important; +} diff --git a/MCServer/webadmin/files/sub_pmfolder.gif b/MCServer/webadmin/files/sub_pmfolder.gif Binary files differnew file mode 100644 index 000000000..3d0d6e627 --- /dev/null +++ b/MCServer/webadmin/files/sub_pmfolder.gif diff --git a/MCServer/webadmin/files/tcat.png b/MCServer/webadmin/files/tcat.png Binary files differnew file mode 100644 index 000000000..eb64eb3d6 --- /dev/null +++ b/MCServer/webadmin/files/tcat.png diff --git a/MCServer/webadmin/files/thead.png b/MCServer/webadmin/files/thead.png Binary files differnew file mode 100644 index 000000000..81aa04bac --- /dev/null +++ b/MCServer/webadmin/files/thead.png diff --git a/MCServer/webadmin/login_template.html b/MCServer/webadmin/login_template.html index 913a85db0..148f39deb 100644 --- a/MCServer/webadmin/login_template.html +++ b/MCServer/webadmin/login_template.html @@ -1,25 +1,70 @@ +/* Copyright Justin S and MCServer Team, licensed under CC-BY-SA 3.0 */ <html> <head> <title>MCServer WebAdmin - Login</title> - <meta charset="UTF-8"> + <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> + <link href="login.css" rel="stylesheet" type="text/css"> <link rel="icon" href="favicon.ico"> - <style type="text/css"> - header { - margin: 0 auto; - text-align: center; - vertical-align: middle; - } - </style> </head> - <body> - <header> - <img src="mc-logo.png" alt="MCServer Logo" class="logo"> - <h1>MCServer - WebAdmin</h1> - <form method="get" action="webadmin/"> - <input type="submit" value="Log in"> - </form> - </header> +<div class="contention"> + <div class="row1"> + <div class="wrapper"> + <img src="logo_login.png" alt="MCServer Logo" class="logo"> + </div> + </div> + <div id="panel"> + <div class="upper"> + <div class="wrapper"> + <div> + <form method="get" action="webadmin/" /> + <button type="submit" value="Log in" style="width:150px;height:25px;font-family:'Source Sans Pro',sans-serif;background:transparent;border:none!important;vertical-align:middle"> + <strong><img src="login.gif" style="vertical-align:bottom" /> WebAdmin Log in</strong> + </button> + </form> + </div> + </div> + </div> + </div> + <div class="row2 push10"> + <div class="wrapper padtopp"> + <table border="0" cellspacing="0" cellpadding="5" class="tborder" style="margin-bottom:5px"> + <tbody> + <tr> + <td class="thead rounded_top"> + <div style="float:left!important"><strong>MCServer WebAdmin</strong></div> + </td> + </tr> + <tr> + <td class="trow2 post_content"> + <div class="post_body"> + <iframe width="100%" height="100%" style="border:none;min-height:350px;max-height:450px" src="/guest.html"></iframe> + </div> + </td> + </tr> + </tbody> + </table> + </div> + </div> +</div> +<div id="footer"> + <div class="upper"> + <div class="wrapper"> + <ul class="menu bottom_links"> + <li><a href="http://www.mc-server.org" target="_blank">MCServer</a></li> + <li><a href="http://forum.mc-server.org" target="_blank">Forums</a></li> + <li><a href="http://builds.cuberite.org" target="_blank">Buildserver</a></li> + <li><a href="http://mc-server.xoft.cz/LuaAPI" target="_blank">API Documentation</a></li> + <li><a href="http://book.mc-server.org/" target="_blank">User's Manual</a></li> + </ul> + </div> + </div> + <div class="lower"> + <div class="wrapper"> + <span id="current_time"><strong>Current time:</strong> <script type="text/javascript">document.write('Time: <strong><span id="date-time">',new Date().toLocaleString(),"</span></strong>");if(document.getElementById){onload=function(){setInterval("document.getElementById ('date-time').firstChild.data = new Date().toLocaleString()",50)}};</script></span> + <span id="copyright">Copyright © <a href="http://www.mc-server.org" target="_blank">MCServer Team</a> 2014.</span> + </div> + </div> +</div> </body> - </html> diff --git a/MCServer/webadmin/temp.html b/MCServer/webadmin/temp.html new file mode 100644 index 000000000..8b1378917 --- /dev/null +++ b/MCServer/webadmin/temp.html @@ -0,0 +1 @@ + diff --git a/MCServer/webadmin/template.lua b/MCServer/webadmin/template.lua index 05ca224b1..2811d16f8 100644 --- a/MCServer/webadmin/template.lua +++ b/MCServer/webadmin/template.lua @@ -81,22 +81,56 @@ function ShowPage(WebAdmin, TemplateRequest) end Output([[ -<!DOCTYPE html> +/* Copyright Justin S and MCServer Team, licensed under CC-BY-SA 3.0 */ +<html> <head> -<meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> -<link rel="icon" href="/favicon.ico"> -<title>]] .. Title .. [[</title> -<link href='http://fonts.googleapis.com/css?family=Open+Sans:400,600,300' rel='stylesheet' type='text/css'> -<link rel="stylesheet" type="text/css" href="/style.css"> + <title>]] .. Title .. [[</title> + <meta charset="UTF-8"> + <link rel="stylesheet" type="text/css" href="/style.css"> + <link rel="icon" href="/favicon.ico"> </head> <body> -<div id="wrapper"> - <div id="containerHolder"> - <a href="./" class="title light">MCServer</a> - <div id="container"> - <div id="sidebar"> - <ul class="sideNav"> - <li class='link'><a href=']] .. BaseURL .. [['>Home</a></li> +<div class="contention"> + <div class="pagehead"> + <div class="row1"> + <div class="wrapper"> + <img src="/logo_login.png" alt="MCServer Logo" class="logo"> + </div> + </div> + <div id="panel"> + <div class="upper"> + <div class="wrapper"> + <ul class="menu top_links"> + <li><a>Server Name: <strong>]] .. cRoot:Get():GetServer():GetServerID() .. [[</strong></a></li> + <li><a>Memory: <strong>]] .. MemoryUsageKiB / 1024 .. [[MB</strong></a></li> + <li><a>Chunks: <strong>]] .. NumChunks .. [[</strong></a></li> + </ul> + <div class="welcome"><strong>Welcome back, ]] .. TemplateRequest.Request.Username .. [[</strong> <a href=".././"><img src="/log_out.png" style="vertical-align:bottom;"> Log Out</a></div> + </div> + </div> + </div> + </div> +<div class="row2 push10"> + <div class="wrapper padtopp"> + <table width="100%" border="0" align="center"> + <tbody> + <tr> + <td width="180" valign="top"> + <table border="0" cellspacing="0" cellpadding="5" class="tborder"> + <tbody> + <tr> + <td class="thead"><strong>Menu</strong></td> + </tr> + <tr> + <td class="trow1 smalltext"><a href=']] .. BaseURL .. [[' class='usercp_nav_item usercp_nav_home'>Home</a></td> + </tr> + <tr> + <td class="tcat"><div><span class="smalltext"><strong><font color="#000">Server Management</font></strong></span></div></td> + </tr> + </tbody> + <tbody style="" id="usercppms_e"> + <tr> + <td class="trow1 smalltext"> ]]) @@ -105,30 +139,59 @@ function ShowPage(WebAdmin, TemplateRequest) local PluginWebTitle = value:GetWebTitle() local TabNames = value:GetTabNames() if (GetTableSize(TabNames) > 0) then - Output("<li>"..PluginWebTitle.."</li>\n"); + Output("<div><a class='usercp_nav_item usercp_nav_pmfolder' style='text-decoration:none;'><b>"..PluginWebTitle.."</b></a></div>\n"); for webname,prettyname in pairs(TabNames) do - Output("<li class='link'><a href='" .. BaseURL .. PluginWebTitle .. "/" .. webname .. "'>" .. prettyname .. "</a></li>\n") + Output("<div><a href='" .. BaseURL .. PluginWebTitle .. "/" .. webname .. "' class='usercp_nav_item usercp_nav_sub_pmfolder'>" .. prettyname .. "</a></div>\n") end + + Output("<br>\n"); end end Output([[ - </ul> - </div> - - <div id="main" class="page-]] .. string.lower(PluginPage.PluginName .. "-" .. string.gsub(PluginPage.TabName, "[^a-zA-Z0-9]+", "-")) .. reqParamsClass .. [["> - <h2 class="welcome-msg">Welcome <span class="username">]] .. TemplateRequest.Request.Username .. [[</span></h2> - - <hr/> - - <h3>]] .. SubTitle .. [[</h3> - ]] .. PageContent .. [[</div> - <div class="clear"></div> + </td> + </tr> + </tbody> + </table> + </td> + <td valign="top" style='padding-left:25px;'> + <table border="0" cellspacing="0" cellpadding="5" class="tborder"> + <tbody> + <tr> + <td class="thead" colspan="2"><strong>]] .. SubTitle .. [[</strong></td> + </tr> + <tr> + <td class="trow2">]] .. PageContent .. [[</td> + </tr> + </tbody> + </table> + </td> + </tr> + </tbody> + </table> + </div> + </div> +</div> +<div id="footer"> + <div class="upper"> + <div class="wrapper"> + <ul class="menu bottom_links"> + <li><a href="http://www.mc-server.org" target="_blank">MCServer</a></li> + <li><a href="http://forum.mc-server.org" target="_blank">Forums</a></li> + <li><a href="http://builds.cuberite.org" target="_blank">Buildserver</a></li> + <li><a href="http://mc-server.xoft.cz/LuaAPI" target="_blank">API Documentation</a></li> + <li><a href="http://book.mc-server.org/" target="_blank">User's Manual</a></li> + </ul> + </div> + </div> + <div class="lower"> + <div class="wrapper"> + <span id="current_time"><strong>Current time:</strong> <script type="text/javascript">document.write('Time: <strong><span id="date-time">',new Date().toLocaleString(),"</span></strong>");if(document.getElementById){onload=function(){setInterval("document.getElementById ('date-time').firstChild.data = new Date().toLocaleString()",50)}};</script></span> + <span id="copyright">Copyright © <a href="http://www.mc-server.org" target="_blank">MCServer Team</a> 2014.</span> </div> </div> - <div id="footer"><div class="fleft">running MCServer using <span class="bold">]] .. MemoryUsageKiB / 1024 .. [[MB</span> of memory; <span class="bold">]] .. NumChunks .. [[</span> chunks</div><div class="fright">design by <a href="//www.github.com/WebFreak001">WebFreak001</a></div><div class="clear"></div></div> </div> </body> </html> @@ -10,6 +10,8 @@ We currently support Release 1.7 and 1.8 (not beta) Minecraft protocol versions. Installation ------------ +[![Install on DigitalOcean](http://doinstall.bearbin.net/button.svg)](http://doinstall.bearbin.net/install?url=https://github.com/mc-server/MCServer) + For Linux there is an easy installation method, just run this in your terminal: curl -s https://raw.githubusercontent.com/mc-server/MCServer/master/easyinstall.sh | sh diff --git a/Tools/QtBiomeVisualiser/BiomeView.cpp b/Tools/QtBiomeVisualiser/BiomeView.cpp index b44b935d7..c77b39482 100644 --- a/Tools/QtBiomeVisualiser/BiomeView.cpp +++ b/Tools/QtBiomeVisualiser/BiomeView.cpp @@ -1,8 +1,8 @@ #include "Globals.h" #include "BiomeView.h" -#include "QtChunk.h" #include <QPainter> #include <QResizeEvent> +#include "Region.h" @@ -14,6 +14,116 @@ static const int DELTA_STEP = 120; // The normal per-notch wheel delta +/** Map for converting biome values to colors. Initialized from biomeColors[]. */ +static uchar biomeToColor[256 * 4]; + +/** Map for converting biome values to colors. Used to initialize biomeToColor[].*/ +static struct +{ + EMCSBiome m_Biome; + uchar m_Color[3]; +} biomeColors[] = +{ + { biOcean, { 0x00, 0x00, 0x70 }, }, + { biPlains, { 0x8d, 0xb3, 0x60 }, }, + { biDesert, { 0xfa, 0x94, 0x18 }, }, + { biExtremeHills, { 0x60, 0x60, 0x60 }, }, + { biForest, { 0x05, 0x66, 0x21 }, }, + { biTaiga, { 0x0b, 0x66, 0x59 }, }, + { biSwampland, { 0x2f, 0xff, 0xda }, }, + { biRiver, { 0x30, 0x30, 0xaf }, }, + { biHell, { 0x7f, 0x00, 0x00 }, }, + { biSky, { 0x00, 0x7f, 0xff }, }, + { biFrozenOcean, { 0xa0, 0xa0, 0xdf }, }, + { biFrozenRiver, { 0xa0, 0xa0, 0xff }, }, + { biIcePlains, { 0xff, 0xff, 0xff }, }, + { biIceMountains, { 0xa0, 0xa0, 0xa0 }, }, + { biMushroomIsland, { 0xff, 0x00, 0xff }, }, + { biMushroomShore, { 0xa0, 0x00, 0xff }, }, + { biBeach, { 0xfa, 0xde, 0x55 }, }, + { biDesertHills, { 0xd2, 0x5f, 0x12 }, }, + { biForestHills, { 0x22, 0x55, 0x1c }, }, + { biTaigaHills, { 0x16, 0x39, 0x33 }, }, + { biExtremeHillsEdge, { 0x7f, 0x8f, 0x7f }, }, + { biJungle, { 0x53, 0x7b, 0x09 }, }, + { biJungleHills, { 0x2c, 0x42, 0x05 }, }, + + { biJungleEdge, { 0x62, 0x8b, 0x17 }, }, + { biDeepOcean, { 0x00, 0x00, 0x30 }, }, + { biStoneBeach, { 0xa2, 0xa2, 0x84 }, }, + { biColdBeach, { 0xfa, 0xf0, 0xc0 }, }, + { biBirchForest, { 0x30, 0x74, 0x44 }, }, + { biBirchForestHills, { 0x1f, 0x5f, 0x32 }, }, + { biRoofedForest, { 0x40, 0x51, 0x1a }, }, + { biColdTaiga, { 0x31, 0x55, 0x4a }, }, + { biColdTaigaHills, { 0x59, 0x7d, 0x72 }, }, + { biMegaTaiga, { 0x59, 0x66, 0x51 }, }, + { biMegaTaigaHills, { 0x59, 0x66, 0x59 }, }, + { biExtremeHillsPlus, { 0x50, 0x70, 0x50 }, }, + { biSavanna, { 0xbd, 0xb2, 0x5f }, }, + { biSavannaPlateau, { 0xa7, 0x9d, 0x64 }, }, + { biMesa, { 0xd9, 0x45, 0x15 }, }, + { biMesaPlateauF, { 0xb0, 0x97, 0x65 }, }, + { biMesaPlateau, { 0xca, 0x8c, 0x65 }, }, + + // M variants: + { biSunflowerPlains, { 0xb5, 0xdb, 0x88 }, }, + { biDesertM, { 0xff, 0xbc, 0x40 }, }, + { biExtremeHillsM, { 0x88, 0x88, 0x88 }, }, + { biFlowerForest, { 0x2d, 0x8e, 0x49 }, }, + { biTaigaM, { 0x33, 0x8e, 0x81 }, }, + { biSwamplandM, { 0x07, 0xf9, 0xb2 }, }, + { biIcePlainsSpikes, { 0xb4, 0xdc, 0xdc }, }, + { biJungleM, { 0x7b, 0xa3, 0x31 }, }, + { biJungleEdgeM, { 0x62, 0x8b, 0x17 }, }, + { biBirchForestM, { 0x58, 0x9c, 0x6c }, }, + { biBirchForestHillsM, { 0x47, 0x87, 0x5a }, }, + { biRoofedForestM, { 0x68, 0x79, 0x42 }, }, + { biColdTaigaM, { 0x24, 0x3f, 0x36 }, }, + { biMegaSpruceTaiga, { 0x45, 0x4f, 0x3e }, }, + { biMegaSpruceTaigaHills, { 0x45, 0x4f, 0x4e }, }, + { biExtremeHillsPlusM, { 0x78, 0x98, 0x78 }, }, + { biSavannaM, { 0xe5, 0xda, 0x87 }, }, + { biSavannaPlateauM, { 0xa7, 0x9d, 0x74 }, }, + { biMesaBryce, { 0xff, 0x6d, 0x3d }, }, + { biMesaPlateauFM, { 0xd8, 0xbf, 0x8d }, }, + { biMesaPlateauM, { 0xf2, 0xb4, 0x8d }, }, +} ; + + + + + +static class BiomeColorsInitializer +{ +public: + BiomeColorsInitializer(void) + { + // Reset all colors to gray: + for (size_t i = 0; i < ARRAYCOUNT(biomeToColor); i++) + { + biomeToColor[i] = 0x7f; + } + + // Set known biomes to their colors: + for (size_t i = 0; i < ARRAYCOUNT(biomeColors); i++) + { + uchar * color = &biomeToColor[4 * biomeColors[i].m_Biome]; + color[0] = biomeColors[i].m_Color[2]; + color[1] = biomeColors[i].m_Color[1]; + color[2] = biomeColors[i].m_Color[0]; + color[3] = 0xff; + } + } +} biomeColorInitializer; + + + + + +//////////////////////////////////////////////////////////////////////////////// +// BiomeView: + BiomeView::BiomeView(QWidget * parent) : super(parent), m_X(0), @@ -40,7 +150,7 @@ BiomeView::BiomeView(QWidget * parent) : redraw(); // Add a chunk-update callback mechanism: - connect(&m_Cache, SIGNAL(chunkAvailable(int, int)), this, SLOT(chunkAvailable(int, int))); + connect(&m_Cache, SIGNAL(regionAvailable(int, int)), this, SLOT(regionAvailable(int, int))); // Allow mouse and keyboard interaction: setFocusPolicy(Qt::StrongFocus); @@ -143,9 +253,15 @@ void BiomeView::redraw() -void BiomeView::chunkAvailable(int a_ChunkX, int a_ChunkZ) +void BiomeView::regionAvailable(int a_RegionX, int a_RegionZ) { - drawChunk(a_ChunkX, a_ChunkZ); + for (int z = 0; z < 32; z++) + { + for (int x = 0; x < 32; x++) + { + drawChunk(a_RegionX * 32 + x, a_RegionZ * 32 + z); + } + } update(); } @@ -175,8 +291,11 @@ void BiomeView::drawChunk(int a_ChunkX, int a_ChunkZ) return; } - //fetch the chunk: - ChunkPtr chunk = m_Cache.fetch(a_ChunkX, a_ChunkZ); + // Fetch the region: + int regionX; + int regionZ; + Region::chunkToRegion(a_ChunkX, a_ChunkZ, regionX, regionZ); + RegionPtr region = m_Cache.fetch(regionX, regionZ); // Figure out where on the screen this chunk should be drawn: // first find the center chunk @@ -194,11 +313,10 @@ void BiomeView::drawChunk(int a_ChunkX, int a_ChunkZ) centerx += (a_ChunkX - centerchunkx) * chunksize; centery += (a_ChunkZ - centerchunkz) * chunksize; - int srcoffset = 0; uchar * bits = m_Image.bits(); int imgstride = m_Image.bytesPerLine(); - int skipx = 0,skipy = 0; + int skipx = 0, skipy = 0; int blockwidth = chunksize, blockheight = chunksize; // now if we're off the screen we need to crop if (centerx < 0) @@ -227,29 +345,52 @@ void BiomeView::drawChunk(int a_ChunkX, int a_ChunkZ) int imgoffset = centerx * 4 + centery * imgstride; // If the chunk is valid, use its data; otherwise use the empty placeholder: - const uchar * src = m_EmptyChunkImage; - if (chunk.get() != nullptr) + const short * src = m_EmptyChunkBiomes; + if (region.get() != nullptr) { - src = chunk->getImage(); + int relChunkX = a_ChunkX - regionX * 32; + int relChunkZ = a_ChunkZ - regionZ * 32; + Chunk & chunk = region->getRelChunk(relChunkX, relChunkZ); + if (chunk.isValid()) + { + src = chunk.getBiomes(); + } } - // Blit or scale-blit the image: + // Scale-blit the image: for (int z = skipy; z < blockheight; z++, imgoffset += imgstride) { - srcoffset = floor((double)z / m_Zoom) * 16 * 4; - if (m_Zoom == 1.0) - { - memcpy(bits + imgoffset, src + srcoffset + skipx * 4, (blockwidth - skipx) * 4); - } - else + size_t srcoffset = static_cast<size_t>(std::floor((double)z / m_Zoom)) * 16; + int imgxoffset = imgoffset; + for (int x = skipx; x < blockwidth; x++) { - int xofs = 0; - for (int x = skipx; x < blockwidth; x++, xofs +=4) + short biome = src[srcoffset + static_cast<size_t>(std::floor((double)x / m_Zoom))]; + const uchar * color; + if (biome < 0) { - memcpy(bits + imgoffset + xofs, src + srcoffset + (int)floor((double)x / m_Zoom) * 4, 4); + static const uchar emptyBiome1[] = { 0x44, 0x44, 0x44, 0xff }; + static const uchar emptyBiome2[] = { 0x88, 0x88, 0x88, 0xff }; + color = ((x & 8) ^ (z & 8)) ? emptyBiome1 : emptyBiome2; } - } - } + else + { + if (biome * 4 >= ARRAYCOUNT(biomeToColor)) + { + static const uchar errorImage[] = { 0xff, 0x00, 0x00, 0xff }; + color = errorImage; + } + else + { + color = biomeToColor + biome * 4; + } + } + bits[imgxoffset] = color[0]; + bits[imgxoffset + 1] = color[1]; + bits[imgxoffset + 2] = color[2]; + bits[imgxoffset + 3] = color[3]; + imgxoffset += 4; + } // for x + } // for z } @@ -317,11 +458,12 @@ void BiomeView::mouseMoveEvent(QMouseEvent * a_Event) // Update the status bar info text: int blockX = floor((a_Event->x() - width() / 2) / m_Zoom + m_X); int blockZ = floor((a_Event->y() - height() / 2) / m_Zoom + m_Z); - int chunkX, chunkZ; - int relX = blockX, relY, relZ = blockZ; - cChunkDef::AbsoluteToRelative(relX, relY, relZ, chunkX, chunkZ); - auto chunk = m_Cache.fetch(chunkX, chunkZ); - int biome = (chunk.get() != nullptr) ? chunk->getBiome(relX, relZ) : biInvalidBiome; + int regionX, regionZ; + Region::blockToRegion(blockX, blockZ, regionX, regionZ); + int relX = blockX - regionX * 512; + int relZ = blockZ - regionZ * 512; + auto region = m_Cache.fetch(regionX, regionZ); + int biome = (region.get() != nullptr) ? region->getRelBiome(relX, relZ) : biInvalidBiome; emit hoverChanged(blockX, blockZ, biome); } diff --git a/Tools/QtBiomeVisualiser/BiomeView.h b/Tools/QtBiomeVisualiser/BiomeView.h index 40d8b96ae..cd9c7ead9 100644 --- a/Tools/QtBiomeVisualiser/BiomeView.h +++ b/Tools/QtBiomeVisualiser/BiomeView.h @@ -2,7 +2,7 @@ #include <QWidget> #include <memory> -#include "ChunkCache.h" +#include "RegionCache.h" #include "ChunkSource.h" @@ -51,8 +51,8 @@ public slots: /** Redraw the entire widget area. */ void redraw(); - /** A specified chunk has become available, redraw it. */ - void chunkAvailable(int a_ChunkX, int a_ChunkZ); + /** A specified region has become available, redraw it. */ + void regionAvailable(int a_RegionX, int a_RegionZ); /** Reloads the current chunk source and redraws the entire workspace. */ void reload(); @@ -62,7 +62,7 @@ protected: double m_Zoom; /** Cache for the loaded chunk data. */ - ChunkCache m_Cache; + RegionCache m_Cache; /** The entire view's contents in an offscreen image. */ QImage m_Image; @@ -79,6 +79,9 @@ protected: /** Data used for rendering a chunk that hasn't been loaded yet */ uchar m_EmptyChunkImage[16 * 16 * 4]; + /** Data placeholder for chunks that aren't valid. */ + short m_EmptyChunkBiomes[16 * 16]; + /** Draws the specified chunk into m_Image */ void drawChunk(int a_ChunkX, int a_ChunkZ); diff --git a/Tools/QtBiomeVisualiser/ChunkCache.cpp b/Tools/QtBiomeVisualiser/ChunkCache.cpp deleted file mode 100644 index 05c267d30..000000000 --- a/Tools/QtBiomeVisualiser/ChunkCache.cpp +++ /dev/null @@ -1,126 +0,0 @@ -#include "Globals.h" -#include "ChunkCache.h" -#include <QMutexLocker> -#include <QThreadPool> -#include "ChunkSource.h" -#include "ChunkLoader.h" - - - - - -ChunkCache::ChunkCache(QObject * parent) : - super(parent) -{ - m_Cache.setMaxCost(1024 * 1024 * 1024); // 1 GiB of memory for the cache -} - - - - - -ChunkPtr ChunkCache::fetch(int a_ChunkX, int a_ChunkZ) -{ - // Retrieve from the cache: - quint32 hash = getChunkHash(a_ChunkX, a_ChunkZ); - ChunkPtr * res; - { - QMutexLocker lock(&m_Mtx); - res = m_Cache[hash]; - // If succesful and chunk loaded, return the retrieved value: - if ((res != nullptr) && (*res)->isValid()) - { - return *res; - } - } - - // If the chunk is in cache but not valid, it means it has been already queued for rendering, do nothing now: - if (res != nullptr) - { - return ChunkPtr(nullptr); - } - - // There's no such item in the cache, create it now: - res = new ChunkPtr(new Chunk); - if (res == nullptr) - { - return ChunkPtr(nullptr); - } - { - QMutexLocker lock(&m_Mtx); - m_Cache.insert(hash, res, sizeof(Chunk)); - } - - // Queue the chunk for rendering: - queueChunkRender(a_ChunkX, a_ChunkZ, *res); - - // Return failure, the chunk is not yet rendered: - return ChunkPtr(nullptr); -} - - - - - -void ChunkCache::setChunkSource(std::shared_ptr<ChunkSource> a_ChunkSource) -{ - // Replace the chunk source: - m_ChunkSource = a_ChunkSource; - - // Clear the cache: - QMutexLocker lock(&m_Mtx); - m_Cache.clear(); -} - - - - - -void ChunkCache::reload() -{ - assert(m_ChunkSource.get() != nullptr); - - // Reload the chunk source: - m_ChunkSource->reload(); - - // Clear the cache: - QMutexLocker lock(&m_Mtx); - m_Cache.clear(); -} - - - - - -void ChunkCache::gotChunk(int a_ChunkX, int a_ChunkZ) -{ - emit chunkAvailable(a_ChunkX, a_ChunkZ); -} - - - - - -quint32 ChunkCache::getChunkHash(int a_ChunkX, int a_ChunkZ) -{ - // Simply join the two coords into a single int - // The coords will never be larger than 16-bits, so we can do this safely - return (((static_cast<quint32>(a_ChunkX) & 0xffff) << 16) | (static_cast<quint32>(a_ChunkZ) & 0xffff)); -} - - - - - -void ChunkCache::queueChunkRender(int a_ChunkX, int a_ChunkZ, ChunkPtr & a_Chunk) -{ - // Create a new loader task: - ChunkLoader * loader = new ChunkLoader(a_ChunkX, a_ChunkZ, a_Chunk, m_ChunkSource); - connect(loader, SIGNAL(loaded(int, int)), this, SLOT(gotChunk(int, int))); - - QThreadPool::globalInstance()->start(loader); -} - - - - diff --git a/Tools/QtBiomeVisualiser/ChunkLoader.cpp b/Tools/QtBiomeVisualiser/ChunkLoader.cpp deleted file mode 100644 index 3d0123b23..000000000 --- a/Tools/QtBiomeVisualiser/ChunkLoader.cpp +++ /dev/null @@ -1,29 +0,0 @@ -#include "Globals.h" -#include "ChunkLoader.h" -#include "ChunkSource.h" - - - - - -ChunkLoader::ChunkLoader(int a_ChunkX, int a_ChunkZ, ChunkPtr a_Chunk, ChunkSourcePtr a_ChunkSource) : - m_ChunkX(a_ChunkX), - m_ChunkZ(a_ChunkZ), - m_Chunk(a_Chunk), - m_ChunkSource(a_ChunkSource) -{ -} - - - - - -void ChunkLoader::run() -{ - m_ChunkSource->getChunkBiomes(m_ChunkX, m_ChunkZ, m_Chunk); - emit loaded(m_ChunkX, m_ChunkZ); -} - - - - diff --git a/Tools/QtBiomeVisualiser/ChunkLoader.h b/Tools/QtBiomeVisualiser/ChunkLoader.h deleted file mode 100644 index 4d026a45e..000000000 --- a/Tools/QtBiomeVisualiser/ChunkLoader.h +++ /dev/null @@ -1,45 +0,0 @@ -#pragma once - -#include <QObject> -#include <QRunnable> -#include <memory> - - - - -// fwd: -class Chunk; -typedef std::shared_ptr<Chunk> ChunkPtr; - -class ChunkSource; -typedef std::shared_ptr<ChunkSource> ChunkSourcePtr; - - - - - -class ChunkLoader : - public QObject, - public QRunnable -{ - Q_OBJECT - -public: - ChunkLoader(int a_ChunkX, int a_ChunkZ, ChunkPtr a_Chunk, ChunkSourcePtr a_ChunkSource); - virtual ~ChunkLoader() {} - -signals: - void loaded(int a_ChunkX, int a_ChunkZ); - -protected: - virtual void run() override; - -private: - int m_ChunkX, m_ChunkZ; - ChunkPtr m_Chunk; - ChunkSourcePtr m_ChunkSource; -}; - - - - diff --git a/Tools/QtBiomeVisualiser/ChunkSource.cpp b/Tools/QtBiomeVisualiser/ChunkSource.cpp index c5cde1c3b..ea3346f04 100644 --- a/Tools/QtBiomeVisualiser/ChunkSource.cpp +++ b/Tools/QtBiomeVisualiser/ChunkSource.cpp @@ -24,26 +24,69 @@ BioGenSource::BioGenSource(cIniFilePtr a_IniFile) : -void BioGenSource::getChunkBiomes(int a_ChunkX, int a_ChunkZ, ChunkPtr a_DestChunk) +void BioGenSource::getChunkBiomes(int a_ChunkX, int a_ChunkZ, Chunk & a_DestChunk) { cChunkDef::BiomeMap biomes; + int tag; + cBiomeGenPtr biomeGen = getBiomeGen(tag); + biomeGen->GenBiomes(a_ChunkX, a_ChunkZ, biomes); + releaseBiomeGen(std::move(biomeGen), tag); + a_DestChunk.setBiomes(biomes); +} + + + + + +void BioGenSource::reload() +{ + QMutexLocker lock(&m_Mtx); + m_CurrentTag += 1; + m_BiomeGens.clear(); +} + + + + + +cBiomeGenPtr BioGenSource::getBiomeGen(int & a_Tag) +{ + QMutexLocker lock(&m_Mtx); + a_Tag = m_CurrentTag; + if (m_BiomeGens.empty()) + { + // Create a new biogen: + lock.unlock(); + int seed = m_IniFile->GetValueSetI("Seed", "Seed", 0); + bool unused; + cBiomeGenPtr res = cBiomeGen::CreateBiomeGen(*m_IniFile, seed, unused); + return res; + } + else { - QMutexLocker lock(&m_Mtx); - m_BiomeGen->GenBiomes(a_ChunkX, a_ChunkZ, biomes); + // Return an existing biogen: + cBiomeGenPtr res = m_BiomeGens.back(); + m_BiomeGens.pop_back(); + return res; } - a_DestChunk->setBiomes(biomes); } -void BioGenSource::reload() +void BioGenSource::releaseBiomeGen(cBiomeGenPtr && a_BiomeGen, int a_Tag) { - int seed = m_IniFile->GetValueSetI("Seed", "Seed", 0); - bool unused = false; QMutexLocker lock(&m_Mtx); - m_BiomeGen = cBiomeGen::CreateBiomeGen(*m_IniFile, seed, unused); + + // If the tag differs, the source has been reloaded and this biogen is old, dispose: + if (a_Tag != m_CurrentTag) + { + return; + } + + // The tag is the same, put the biogen back to list: + m_BiomeGens.push_back(std::move(a_BiomeGen)); } @@ -160,7 +203,7 @@ AnvilSource::AnvilSource(QString a_WorldRegionFolder) : -void AnvilSource::getChunkBiomes(int a_ChunkX, int a_ChunkZ, ChunkPtr a_DestChunk) +void AnvilSource::getChunkBiomes(int a_ChunkX, int a_ChunkZ, Chunk & a_DestChunk) { // Load the compressed data: AString compressedChunkData = getCompressedChunkData(a_ChunkX, a_ChunkZ); @@ -200,7 +243,7 @@ void AnvilSource::getChunkBiomes(int a_ChunkX, int a_ChunkZ, ChunkPtr a_DestChun { biomeMap[i] = (EMCSBiome)GetBEInt(beBiomes + 4 * i); } - a_DestChunk->setBiomes(biomeMap); + a_DestChunk.setBiomes(biomeMap); return; } @@ -216,7 +259,7 @@ void AnvilSource::getChunkBiomes(int a_ChunkX, int a_ChunkZ, ChunkPtr a_DestChun { biomeMap[i] = EMCSBiome(vanillaBiomes[i]); } - a_DestChunk->setBiomes(biomeMap); + a_DestChunk.setBiomes(biomeMap); } @@ -260,7 +303,7 @@ AnvilSource::AnvilFilePtr AnvilSource::getAnvilFile(int a_ChunkX, int a_ChunkZ) // Search the cache for the file: QMutexLocker lock(&m_Mtx); - for (auto itr = m_Files.cbegin(), end = m_Files.cend(); itr != end; ++itr) + for (auto itr = m_Files.begin(), end = m_Files.end(); itr != end; ++itr) { if (((*itr)->m_RegionX == RegionX) && ((*itr)->m_RegionZ == RegionZ)) { diff --git a/Tools/QtBiomeVisualiser/ChunkSource.h b/Tools/QtBiomeVisualiser/ChunkSource.h index 5332c5d3f..62f9b5626 100644 --- a/Tools/QtBiomeVisualiser/ChunkSource.h +++ b/Tools/QtBiomeVisualiser/ChunkSource.h @@ -10,7 +10,7 @@ // fwd: class cBiomeGen; -typedef std::shared_ptr<cBiomeGen> cBiomeGenPtr; +typedef SharedPtr<cBiomeGen> cBiomeGenPtr; class cIniFile; typedef std::shared_ptr<cIniFile> cIniFilePtr; @@ -26,7 +26,7 @@ public: /** Fills the a_DestChunk with the biomes for the specified coords. It is expected to be thread-safe and re-entrant. Usually QThread::idealThreadCount() threads are used. */ - virtual void getChunkBiomes(int a_ChunkX, int a_ChunkZ, ChunkPtr a_DestChunk) = 0; + virtual void getChunkBiomes(int a_ChunkX, int a_ChunkZ, Chunk & a_DestChunk) = 0; /** Forces a fresh reload of the source. Useful mainly for the generator, whose underlying definition file may have been changed. */ virtual void reload() = 0; @@ -45,7 +45,7 @@ public: BioGenSource(cIniFilePtr a_IniFile); // ChunkSource overrides: - virtual void getChunkBiomes(int a_ChunkX, int a_ChunkZ, ChunkPtr a_DestChunk) override; + virtual void getChunkBiomes(int a_ChunkX, int a_ChunkZ, Chunk & a_DestChunk) override; virtual void reload(void) override; protected: @@ -53,10 +53,30 @@ protected: cIniFilePtr m_IniFile; /** The generator used for generating biomes. */ - cBiomeGenPtr m_BiomeGen; + std::vector<cBiomeGenPtr> m_BiomeGens; - /** Guards m_BiomeGen against multithreaded access. */ + /** Guards m_BiomeGens against multithreaded access. */ QMutex m_Mtx; + + /** Keeps track of the current settings of the biomegens. + Incremented by one each time reload() is called. Provides the means of releasing old biomegens that were + in use while reload() was being processed and thus couldn't be changed back then. releaseBiomeGen() does + the job of filtering the biogens before reusing them. */ + int m_CurrentTag; + + + /** Retrieves one cBiomeGenPtr from m_BiomeGens. + If there's no biogen available there, creates a new one based on the ini file. + When done with it, the caller should call releaseBiomeGen() to put the biogen back to m_BiomeGens. + a_Tag receives the value of m_CurrentTag from when the lock was held; it should be passed to + releaseBiomeGen() together with the biogen. */ + cBiomeGenPtr getBiomeGen(int & a_Tag); + + /** Marks the specified biogen as available for reuse (puts it back into m_BiomeGens). + a_Tag is the value of m_CurrentTag from the time when the biogen was retrieved; if it is different from + current m_CurrentTagValue, the biogen will be disposed of (because reload() has been called in the + meantime). */ + void releaseBiomeGen(cBiomeGenPtr && a_BiomeGen, int a_Tag); }; @@ -70,7 +90,7 @@ public: AnvilSource(QString a_WorldRegionFolder); // ChunkSource overrides: - virtual void getChunkBiomes(int a_ChunkX, int a_ChunkZ, ChunkPtr a_DestChunk) override; + virtual void getChunkBiomes(int a_ChunkX, int a_ChunkZ, Chunk & a_DestChunk) override; virtual void reload() override; protected: diff --git a/Tools/QtBiomeVisualiser/GeneratorSetup.cpp b/Tools/QtBiomeVisualiser/GeneratorSetup.cpp index a6490d9fe..8f97e1f37 100644 --- a/Tools/QtBiomeVisualiser/GeneratorSetup.cpp +++ b/Tools/QtBiomeVisualiser/GeneratorSetup.cpp @@ -14,6 +14,8 @@ static const QString s_GeneratorNames[] = QString("Checkerboard"), QString("Constant"), QString("DistortedVoronoi"), + QString("Grown"), + QString("GrownProt"), QString("MultiStepMap"), QString("TwoLevel"), QString("Voronoi"), diff --git a/Tools/QtBiomeVisualiser/MainWindow.cpp b/Tools/QtBiomeVisualiser/MainWindow.cpp index 7853d768e..c6ea8656e 100644 --- a/Tools/QtBiomeVisualiser/MainWindow.cpp +++ b/Tools/QtBiomeVisualiser/MainWindow.cpp @@ -8,12 +8,13 @@ #include <QSettings> #include <QDirIterator> #include <QStatusBar> -#include "src/IniFile.h" #include "ChunkSource.h" +#include "src/IniFile.h" #include "src/Generating/BioGen.h" #include "src/StringCompression.h" #include "src/WorldStorage/FastNBT.h" #include "GeneratorSetup.h" +#include "RegionLoader.h" @@ -31,7 +32,8 @@ const double MainWindow::m_ViewZooms[] = MainWindow::MainWindow(QWidget * parent) : QMainWindow(parent), m_GeneratorSetup(nullptr), - m_LineSeparator(nullptr) + m_LineSeparator(nullptr), + m_CurrentZoomLevel(2) { initMinecraftPath(); @@ -40,6 +42,7 @@ MainWindow::MainWindow(QWidget * parent) : connect(m_BiomeView, SIGNAL(decreaseZoom()), this, SLOT(decreaseZoom())); connect(m_BiomeView, SIGNAL(wheelUp()), this, SLOT(increaseZoom())); connect(m_BiomeView, SIGNAL(wheelDown()), this, SLOT(decreaseZoom())); + m_BiomeView->setZoomLevel(m_ViewZooms[m_CurrentZoomLevel]); m_StatusBar = new QStatusBar(); this->setStatusBar(m_StatusBar); @@ -70,7 +73,7 @@ MainWindow::MainWindow(QWidget * parent) : MainWindow::~MainWindow() { - + RegionLoader::shutdown(); } @@ -172,7 +175,8 @@ void MainWindow::setViewZoom() { return; } - double newZoom = m_ViewZooms[action->data().toInt()]; + m_CurrentZoomLevel = action->data().toInt(); + double newZoom = m_ViewZooms[m_CurrentZoomLevel]; m_BiomeView->setZoomLevel(newZoom); action->setChecked(true); } @@ -284,15 +288,11 @@ void MainWindow::createActions() { m_actViewZoom[i] = new QAction(tr("&Zoom %1%").arg(std::floor(m_ViewZooms[i] * 100)), this); m_actViewZoom[i]->setCheckable(true); - if ((int)(m_ViewZooms[i] * 16) == 16) - { - m_actViewZoom[i]->setChecked(true); - m_CurrentZoomLevel = i; - } m_actViewZoom[i]->setData(QVariant(i)); zoomGroup->addAction(m_actViewZoom[i]); connect(m_actViewZoom[i], SIGNAL(triggered()), this, SLOT(setViewZoom())); } + m_actViewZoom[m_CurrentZoomLevel]->setChecked(true); } diff --git a/Tools/QtBiomeVisualiser/QtBiomeVisualiser.pro b/Tools/QtBiomeVisualiser/QtBiomeVisualiser.pro index f3a5255fb..9522491a8 100644 --- a/Tools/QtBiomeVisualiser/QtBiomeVisualiser.pro +++ b/Tools/QtBiomeVisualiser/QtBiomeVisualiser.pro @@ -12,76 +12,86 @@ TARGET = QtBiomeVisualiser TEMPLATE = app -SOURCES +=\ - MainWindow.cpp \ - BiomeView.cpp \ - ../../src/Generating/BioGen.cpp \ - ../../src/VoronoiMap.cpp \ - ../../src/Noise.cpp \ - ../../src/StringUtils.cpp \ - ../../src/LoggerListeners.cpp \ - ../../src/Logger.cpp \ - ../../src/IniFile.cpp \ - ../../src/OSSupport/File.cpp \ - ../../src/OSSupport/CriticalSection.cpp \ - ../../src/OSSupport/IsThread.cpp \ - ../../src/BiomeDef.cpp \ - ChunkCache.cpp \ - ChunkSource.cpp \ - ChunkLoader.cpp \ - ../../src/StringCompression.cpp \ - ../../src/WorldStorage/FastNBT.cpp \ - ../../lib/zlib/adler32.c \ - ../../lib/zlib/compress.c \ - ../../lib/zlib/crc32.c \ - ../../lib/zlib/deflate.c \ - ../../lib/zlib/gzclose.c \ - ../../lib/zlib/gzlib.c \ - ../../lib/zlib/gzread.c \ - ../../lib/zlib/gzwrite.c \ - ../../lib/zlib/infback.c \ - ../../lib/zlib/inffast.c \ - ../../lib/zlib/inflate.c \ - ../../lib/zlib/inftrees.c \ - ../../lib/zlib/trees.c \ - ../../lib/zlib/uncompr.c \ - ../../lib/zlib/zutil.c \ - GeneratorSetup.cpp \ - QtBiomeVisualiser.cpp \ - QtChunk.cpp - -HEADERS += MainWindow.h \ - Globals.h \ - BiomeView.h \ - ../../src/Generating/BioGen.h \ - ../../src/VoronoiMap.h \ - ../../src/Noise.h \ - ../../src/StringUtils.h \ - ../../src/LoggerListeners.h \ - ../../src/Logger.h \ - ../../src/IniFile.h \ - ../../src/OSSupport/File.h \ - ../../src/OSSupport/CriticalSection.h \ - ../../src/OSSupport/IsThread.h \ - ../../src/BiomeDef.h \ - ChunkCache.h \ - ChunkSource.h \ - ChunkLoader.h \ - ../../src/StringCompression.h \ - ../../src/WorldStorage/FastNBT.h \ - ../../lib/zlib/crc32.h \ - ../../lib/zlib/deflate.h \ - ../../lib/zlib/gzguts.h \ - ../../lib/zlib/inffast.h \ - ../../lib/zlib/inffixed.h \ - ../../lib/zlib/inflate.h \ - ../../lib/zlib/inftrees.h \ - ../../lib/zlib/trees.h \ - ../../lib/zlib/zconf.h \ - ../../lib/zlib/zlib.h \ - ../../lib/zlib/zutil.h \ - GeneratorSetup.h \ - QtChunk.h +SOURCES += \ + MainWindow.cpp \ + BiomeView.cpp \ + ../../src/Generating/BioGen.cpp \ + ../../src/VoronoiMap.cpp \ + ../../src/Noise.cpp \ + ../../src/StringUtils.cpp \ + ../../src/LoggerListeners.cpp \ + ../../src/Logger.cpp \ + ../../src/IniFile.cpp \ + ../../src/OSSupport/File.cpp \ + ../../src/OSSupport/CriticalSection.cpp \ + ../../src/OSSupport/IsThread.cpp \ + ../../src/BiomeDef.cpp \ + ../../src/StringCompression.cpp \ + ../../src/WorldStorage/FastNBT.cpp \ + ../../lib/zlib/adler32.c \ + ../../lib/zlib/compress.c \ + ../../lib/zlib/crc32.c \ + ../../lib/zlib/deflate.c \ + ../../lib/zlib/gzclose.c \ + ../../lib/zlib/gzlib.c \ + ../../lib/zlib/gzread.c \ + ../../lib/zlib/gzwrite.c \ + ../../lib/zlib/infback.c \ + ../../lib/zlib/inffast.c \ + ../../lib/zlib/inflate.c \ + ../../lib/zlib/inftrees.c \ + ../../lib/zlib/trees.c \ + ../../lib/zlib/uncompr.c \ + ../../lib/zlib/zutil.c \ + GeneratorSetup.cpp \ + QtBiomeVisualiser.cpp \ + QtChunk.cpp \ + RegionCache.cpp \ + Region.cpp \ + ChunkSource.cpp \ + RegionLoader.cpp + + + +HEADERS += \ + MainWindow.h \ + QtChunk.h \ + Globals.h \ + BiomeView.h \ + ../../src/Generating/BioGen.h \ + ../../src/Generating/IntGen.h \ + ../../src/Generating/ProtIntGen.h \ + ../../src/VoronoiMap.h \ + ../../src/Noise.h \ + ../../src/StringUtils.h \ + ../../src/LoggerListeners.h \ + ../../src/Logger.h \ + ../../src/IniFile.h \ + ../../src/OSSupport/File.h \ + ../../src/OSSupport/CriticalSection.h \ + ../../src/OSSupport/IsThread.h \ + ../../src/BiomeDef.h \ + ../../src/StringCompression.h \ + ../../src/WorldStorage/FastNBT.h \ + ../../lib/zlib/crc32.h \ + ../../lib/zlib/deflate.h \ + ../../lib/zlib/gzguts.h \ + ../../lib/zlib/inffast.h \ + ../../lib/zlib/inffixed.h \ + ../../lib/zlib/inflate.h \ + ../../lib/zlib/inftrees.h \ + ../../lib/zlib/trees.h \ + ../../lib/zlib/zconf.h \ + ../../lib/zlib/zlib.h \ + ../../lib/zlib/zutil.h \ + GeneratorSetup.h \ + QtChunk.h \ + RegionCache.h \ + Region.h \ + ChunkSource.h \ + RegionLoader.h + + INCLUDEPATH += $$_PRO_FILE_PWD_ \ $$_PRO_FILE_PWD_/../../lib \ diff --git a/Tools/QtBiomeVisualiser/QtChunk.cpp b/Tools/QtBiomeVisualiser/QtChunk.cpp index 031aa3654..f201ef220 100644 --- a/Tools/QtBiomeVisualiser/QtChunk.cpp +++ b/Tools/QtBiomeVisualiser/QtChunk.cpp @@ -5,138 +5,6 @@ -/** Map for converting biome values to colors. Initialized from biomeColors[]. */ -static uchar biomeToColor[256 * 4]; - -/** Map for converting biome values to colors. Used to initialize biomeToColor[].*/ -static struct -{ - EMCSBiome m_Biome; - uchar m_Color[3]; -} biomeColors[] = -{ - { biOcean, { 0x00, 0x00, 0x70 }, }, - { biPlains, { 0x8d, 0xb3, 0x60 }, }, - { biDesert, { 0xfa, 0x94, 0x18 }, }, - { biExtremeHills, { 0x60, 0x60, 0x60 }, }, - { biForest, { 0x05, 0x66, 0x21 }, }, - { biTaiga, { 0x0b, 0x66, 0x59 }, }, - { biSwampland, { 0x2f, 0xff, 0xda }, }, - { biRiver, { 0x30, 0x30, 0xaf }, }, - { biHell, { 0x7f, 0x00, 0x00 }, }, - { biSky, { 0x00, 0x7f, 0xff }, }, - { biFrozenOcean, { 0xa0, 0xa0, 0xdf }, }, - { biFrozenRiver, { 0xa0, 0xa0, 0xff }, }, - { biIcePlains, { 0xff, 0xff, 0xff }, }, - { biIceMountains, { 0xa0, 0xa0, 0xa0 }, }, - { biMushroomIsland, { 0xff, 0x00, 0xff }, }, - { biMushroomShore, { 0xa0, 0x00, 0xff }, }, - { biBeach, { 0xfa, 0xde, 0x55 }, }, - { biDesertHills, { 0xd2, 0x5f, 0x12 }, }, - { biForestHills, { 0x22, 0x55, 0x1c }, }, - { biTaigaHills, { 0x16, 0x39, 0x33 }, }, - { biExtremeHillsEdge, { 0x7f, 0x8f, 0x7f }, }, - { biJungle, { 0x53, 0x7b, 0x09 }, }, - { biJungleHills, { 0x2c, 0x42, 0x05 }, }, - - { biJungleEdge, { 0x62, 0x8b, 0x17 }, }, - { biDeepOcean, { 0x00, 0x00, 0x30 }, }, - { biStoneBeach, { 0xa2, 0xa2, 0x84 }, }, - { biColdBeach, { 0xfa, 0xf0, 0xc0 }, }, - { biBirchForest, { 0x30, 0x74, 0x44 }, }, - { biBirchForestHills, { 0x1f, 0x5f, 0x32 }, }, - { biRoofedForest, { 0x40, 0x51, 0x1a }, }, - { biColdTaiga, { 0x31, 0x55, 0x4a }, }, - { biColdTaigaHills, { 0x59, 0x7d, 0x72 }, }, - { biMegaTaiga, { 0x59, 0x66, 0x51 }, }, - { biMegaTaigaHills, { 0x59, 0x66, 0x59 }, }, - { biExtremeHillsPlus, { 0x50, 0x70, 0x50 }, }, - { biSavanna, { 0xbd, 0xb2, 0x5f }, }, - { biSavannaPlateau, { 0xa7, 0x9d, 0x64 }, }, - { biMesa, { 0xd9, 0x45, 0x15 }, }, - { biMesaPlateauF, { 0xb0, 0x97, 0x65 }, }, - { biMesaPlateau, { 0xca, 0x8c, 0x65 }, }, - - // M variants: - { biSunflowerPlains, { 0xb5, 0xdb, 0x88 }, }, - { biDesertM, { 0xff, 0xbc, 0x40 }, }, - { biExtremeHillsM, { 0x88, 0x88, 0x88 }, }, - { biFlowerForest, { 0x2d, 0x8e, 0x49 }, }, - { biTaigaM, { 0x33, 0x8e, 0x81 }, }, - { biSwamplandM, { 0x07, 0xf9, 0xb2 }, }, - { biIcePlainsSpikes, { 0xb4, 0xdc, 0xdc }, }, - { biJungleM, { 0x7b, 0xa3, 0x31 }, }, - { biJungleEdgeM, { 0x62, 0x8b, 0x17 }, }, - { biBirchForestM, { 0x58, 0x9c, 0x6c }, }, - { biBirchForestHillsM, { 0x47, 0x87, 0x5a }, }, - { biRoofedForestM, { 0x68, 0x79, 0x42 }, }, - { biColdTaigaM, { 0x24, 0x3f, 0x36 }, }, - { biMegaSpruceTaiga, { 0x45, 0x4f, 0x3e }, }, - { biMegaSpruceTaigaHills, { 0x45, 0x4f, 0x4e }, }, - { biExtremeHillsPlusM, { 0x78, 0x98, 0x78 }, }, - { biSavannaM, { 0xe5, 0xda, 0x87 }, }, - { biSavannaPlateauM, { 0xa7, 0x9d, 0x74 }, }, - { biMesaBryce, { 0xff, 0x6d, 0x3d }, }, - { biMesaPlateauFM, { 0xd8, 0xbf, 0x8d }, }, - { biMesaPlateauM, { 0xf2, 0xb4, 0x8d }, }, -} ; - - - - - -static class BiomeColorsInitializer -{ -public: - BiomeColorsInitializer(void) - { - // Reset all colors to gray: - for (size_t i = 0; i < ARRAYCOUNT(biomeToColor); i++) - { - biomeToColor[i] = 0x7f; - } - - // Set known biomes to their colors: - for (size_t i = 0; i < ARRAYCOUNT(biomeColors); i++) - { - uchar * color = &biomeToColor[4 * biomeColors[i].m_Biome]; - color[0] = biomeColors[i].m_Color[2]; - color[1] = biomeColors[i].m_Color[1]; - color[2] = biomeColors[i].m_Color[0]; - color[3] = 0xff; - } - } -} biomeColorInitializer; - - - - - -/** Converts biomes in an array into the chunk image data. */ -static void biomesToImage(const cChunkDef::BiomeMap & a_Biomes, Chunk::Image & a_Image) -{ - // Make sure the two arrays are of the same size, compile-time. - // Note that a_Image is actually 4 items per pixel, so the array is 4 times bigger: - static const char Check1[4 * ARRAYCOUNT(a_Biomes) - ARRAYCOUNT(a_Image) + 1] = {}; - static const char Check2[ARRAYCOUNT(a_Image) - 4 * ARRAYCOUNT(a_Biomes) + 1] = {}; - - // Convert the biomes into color: - for (size_t i = 0; i < ARRAYCOUNT(a_Biomes); i++) - { - a_Image[4 * i + 0] = biomeToColor[4 * a_Biomes[i] + 0]; - a_Image[4 * i + 1] = biomeToColor[4 * a_Biomes[i] + 1]; - a_Image[4 * i + 2] = biomeToColor[4 * a_Biomes[i] + 2]; - a_Image[4 * i + 3] = biomeToColor[4 * a_Biomes[i] + 3]; - } -} - - - - - -//////////////////////////////////////////////////////////////////////////////// -// Chunk: - Chunk::Chunk() : m_IsValid(false) { @@ -146,20 +14,12 @@ Chunk::Chunk() : -const uchar * Chunk::getImage(void) const -{ - ASSERT(m_IsValid); - return m_Image; -} - - - - - void Chunk::setBiomes(const cChunkDef::BiomeMap & a_Biomes) { - memcpy(m_Biomes, a_Biomes, sizeof(m_Biomes)); - renderBiomes(); + for (size_t idx = 0; idx < ARRAYCOUNT(a_Biomes); ++idx) + { + m_Biomes[idx] = static_cast<short>(a_Biomes[idx]); + } m_IsValid = true; } @@ -173,16 +33,7 @@ EMCSBiome Chunk::getBiome(int a_RelX, int a_RelZ) { return biInvalidBiome; } - return cChunkDef::GetBiome(m_Biomes, a_RelX, a_RelZ); -} - - - - - -void Chunk::renderBiomes() -{ - biomesToImage(m_Biomes, m_Image); + return static_cast<EMCSBiome>(m_Biomes[a_RelX + 16 * a_RelZ]); } diff --git a/Tools/QtBiomeVisualiser/QtChunk.h b/Tools/QtBiomeVisualiser/QtChunk.h index 74321577a..d806d18bb 100644 --- a/Tools/QtBiomeVisualiser/QtChunk.h +++ b/Tools/QtBiomeVisualiser/QtChunk.h @@ -18,9 +18,6 @@ public: /** Returns true iff the chunk data is valid - loaded or generated. */ bool isValid(void) const { return m_IsValid; } - /** Returns the image of the chunk's biomes. Assumes that the chunk is valid. */ - const uchar * getImage(void) const; - /** Sets the biomes to m_Biomes and renders them into m_Image. */ void setBiomes(const cChunkDef::BiomeMap & a_Biomes); @@ -28,19 +25,16 @@ public: Coords must be valid inside this chunk. */ EMCSBiome getBiome(int a_RelX, int a_RelZ); + /** Returns the raw biome data for this chunk. */ + const short * getBiomes(void) const { return m_Biomes; } + protected: /** Flag that specifies if the chunk data is valid - loaded or generated. */ bool m_IsValid; - /** Cached rendered image of this chunk's biomes. Updated in render(). */ - Image m_Image; - - /** Biomes comprising the chunk, in the X + 16 * Z ordering. */ - cChunkDef::BiomeMap m_Biomes; - - - /** Renders biomes from m_Biomes into m_Image. */ - void renderBiomes(); + /** Biomes comprising the chunk, in the X + 16 * Z ordering. + Typed as short to save on memory, converted automatically when needed. */ + short m_Biomes[16 * 16]; }; typedef std::shared_ptr<Chunk> ChunkPtr; diff --git a/Tools/QtBiomeVisualiser/Region.cpp b/Tools/QtBiomeVisualiser/Region.cpp new file mode 100644 index 000000000..d8a0a2f76 --- /dev/null +++ b/Tools/QtBiomeVisualiser/Region.cpp @@ -0,0 +1,72 @@ + +#include "Globals.h" +#include "Region.h" + + + + + +Region::Region() +{ +} + + + + + +Chunk & Region::getRelChunk(int a_RelChunkX, int a_RelChunkZ) +{ + ASSERT(a_RelChunkX >= 0); + ASSERT(a_RelChunkZ >= 0); + ASSERT(a_RelChunkX < 32); + ASSERT(a_RelChunkZ < 32); + + return m_Chunks[a_RelChunkX + a_RelChunkZ * 32]; +} + + + + + +int Region::getRelBiome(int a_RelBlockX, int a_RelBlockZ) +{ + ASSERT(a_RelBlockX >= 0); + ASSERT(a_RelBlockZ >= 0); + ASSERT(a_RelBlockX < 512); + ASSERT(a_RelBlockZ < 512); + + int chunkX = a_RelBlockX / 16; + int chunkZ = a_RelBlockZ / 16; + Chunk & chunk = m_Chunks[chunkX + 32 * chunkZ]; + if (chunk.isValid()) + { + return chunk.getBiome(a_RelBlockX - 16 * chunkX, a_RelBlockZ - 16 * chunkZ); + } + else + { + return biInvalidBiome; + } +} + + + + +void Region::blockToRegion(int a_BlockX, int a_BlockZ, int & a_RegionX, int & a_RegionZ) +{ + a_RegionX = static_cast<int>(std::floor(static_cast<float>(a_BlockX) / 512)); + a_RegionZ = static_cast<int>(std::floor(static_cast<float>(a_BlockZ) / 512)); +} + + + + + +void Region::chunkToRegion(int a_ChunkX, int a_ChunkZ, int & a_RegionX, int & a_RegionZ) +{ + a_RegionX = static_cast<int>(std::floor(static_cast<float>(a_ChunkX) / 32)); + a_RegionZ = static_cast<int>(std::floor(static_cast<float>(a_ChunkZ) / 32)); +} + + + + diff --git a/Tools/QtBiomeVisualiser/Region.h b/Tools/QtBiomeVisualiser/Region.h new file mode 100644 index 000000000..863c0ac02 --- /dev/null +++ b/Tools/QtBiomeVisualiser/Region.h @@ -0,0 +1,46 @@ +#pragma once + +#include "QtChunk.h" + + + + + +class Region +{ +public: + Region(); + + /** Retrieves the chunk with the specified relative coords. */ + Chunk & getRelChunk(int a_RelChunkX, int a_RelChunkZ); + + /** Returns true iff the chunk data for all chunks has been loaded. + This doesn't mean that all the chunks are valid, only that the entire region has been processed and should + be displayed. */ + bool isValid(void) const { return m_IsValid; } + + /** Returns the biome in the block coords relative to this region. + Returns biInvalidBiome if the underlying chunk is not valid. */ + int getRelBiome(int a_RelBlockX, int a_RelBlockZ); + + /** Converts block coordinates into region coordinates. */ + static void blockToRegion(int a_BlockX, int a_BlockZ, int & a_RegionX, int & a_RegionZ); + + /** Converts chunk coordinates into region coordinates. */ + static void chunkToRegion(int a_ChunkX, int a_ChunkZ, int & a_RegionX, int & a_RegionZ); + +protected: + friend class RegionLoader; + + + Chunk m_Chunks[32 * 32]; + + /** True iff the data for all the chunks has been loaded. + This doesn't mean that all the chunks are valid, only that the entire region has been processed and should + be displayed. */ + bool m_IsValid; +}; + + + + diff --git a/Tools/QtBiomeVisualiser/RegionCache.cpp b/Tools/QtBiomeVisualiser/RegionCache.cpp new file mode 100644 index 000000000..e46fd222a --- /dev/null +++ b/Tools/QtBiomeVisualiser/RegionCache.cpp @@ -0,0 +1,138 @@ +#include "Globals.h" +#include "RegionCache.h" +#include <QMutexLocker> +#include <QThreadPool> +#include "ChunkSource.h" +#include "RegionLoader.h" +#include "Region.h" + + + + + +RegionCache::RegionCache(QObject * parent) : + super(parent) +{ + m_Cache.setMaxCost(1024 * 1024 * 1024); // 1 GiB of memory for the cache +} + + + + + +RegionPtr RegionCache::fetch(int a_RegionX, int a_RegionZ) +{ + // Retrieve from the cache: + quint32 hash = getRegionHash(a_RegionX, a_RegionZ); + RegionPtr * res; + { + QMutexLocker lock(&m_Mtx); + res = m_Cache[hash]; + // If succesful and region loaded, return the retrieved value: + if ((res != nullptr) && (*res)->isValid()) + { + return *res; + } + } + + // If the region is in cache but not valid, it means it has been already queued for rendering, do nothing now: + if (res != nullptr) + { + return RegionPtr(nullptr); + } + + // There's no such item in the cache, create it now: + try + { + res = new RegionPtr(new Region); + } + catch (const std::bad_alloc &) + { + /* Allocation failed (32-bit process hit the 2 GiB barrier?) + This may happen even with the cache set to 1 GiB, because it contains shared ptrs and so they may be + held by another place in the code even when they are removed from cache. + */ + return RegionPtr(nullptr); + } + if (res == nullptr) + { + return RegionPtr(nullptr); + } + { + QMutexLocker lock(&m_Mtx); + m_Cache.insert(hash, res, sizeof(Region)); + } + + // Queue the region for rendering: + queueRegionRender(a_RegionX, a_RegionZ, *res); + + // Return failure, the region is not yet rendered: + return RegionPtr(nullptr); +} + + + + + +void RegionCache::setChunkSource(std::shared_ptr<ChunkSource> a_ChunkSource) +{ + // Replace the chunk source: + m_ChunkSource = a_ChunkSource; + + // Clear the cache: + QMutexLocker lock(&m_Mtx); + m_Cache.clear(); +} + + + + + +void RegionCache::reload() +{ + assert(m_ChunkSource.get() != nullptr); + + // Reload the chunk source: + m_ChunkSource->reload(); + + // Clear the cache: + QMutexLocker lock(&m_Mtx); + m_Cache.clear(); +} + + + + + +void RegionCache::gotRegion(int a_RegionX, int a_RegionZ) +{ + emit regionAvailable(a_RegionX, a_RegionZ); +} + + + + + +quint32 RegionCache::getRegionHash(int a_RegionX, int a_RegionZ) +{ + // Simply join the two coords into a single int + // The coords will never be larger than 16-bits, so we can do this safely + return (((static_cast<quint32>(a_RegionX) & 0xffff) << 16) | (static_cast<quint32>(a_RegionZ) & 0xffff)); +} + + + + + +void RegionCache::queueRegionRender(int a_RegionX, int a_RegionZ, RegionPtr & a_Region) +{ + // Create a new loader task: + RegionLoader * loader = new RegionLoader(a_RegionX, a_RegionZ, a_Region, m_ChunkSource); + connect(loader, SIGNAL(loaded(int, int)), this, SLOT(gotRegion(int, int))); + + QThreadPool::globalInstance()->start(loader); +} + + + + diff --git a/Tools/QtBiomeVisualiser/ChunkCache.h b/Tools/QtBiomeVisualiser/RegionCache.h index 8d198f02f..c343e4ba9 100644 --- a/Tools/QtBiomeVisualiser/ChunkCache.h +++ b/Tools/QtBiomeVisualiser/RegionCache.h @@ -9,8 +9,9 @@ -class Chunk; -typedef std::shared_ptr<Chunk> ChunkPtr; +// fwd: +class Region; +typedef std::shared_ptr<Region> RegionPtr; class ChunkSource; @@ -18,19 +19,19 @@ class ChunkSource; -/** Caches chunk data for reuse */ -class ChunkCache : +/** Caches regions' chunk data for reuse */ +class RegionCache : public QObject { typedef QObject super; Q_OBJECT public: - explicit ChunkCache(QObject * parent = NULL); + explicit RegionCache(QObject * parent = NULL); - /** Retrieves the specified chunk from the cache. - Only returns valid chunks; if the chunk is invalid, queues it for rendering and returns an empty ptr. */ - ChunkPtr fetch(int a_ChunkX, int a_ChunkZ); + /** Retrieves the specified region from the cache. + Only returns valid regions; if the region is invalid, queues it for rendering and returns an empty ptr. */ + RegionPtr fetch(int a_RegionX, int a_RegionZ); /** Replaces the chunk source used by the biome view to get the chunk biome data. The cache is then invalidated. */ @@ -43,16 +44,16 @@ public: void reload(); signals: - void chunkAvailable(int a_ChunkX, int a_ChunkZ); + void regionAvailable(int a_RegionX, int a_RegionZ); protected slots: - void gotChunk(int a_ChunkX, int a_ChunkZ); + void gotRegion(int a_RegionX, int a_RegionZ); protected: /** The cache of the chunks */ - QCache<quint32, ChunkPtr> m_Cache; + QCache<quint32, RegionPtr> m_Cache; - /** Locks te cache against multithreaded access */ + /** Locks the cache against multithreaded access */ QMutex m_Mtx; /** The source used to get the biome data. */ @@ -60,10 +61,10 @@ protected: /** Returns the hash used by the chunk in the cache */ - quint32 getChunkHash(int a_ChunkX, int a_ChunkZ); + quint32 getRegionHash(int a_RegionX, int a_RegionZ); - /** Queues the specified chunk for rendering by m_ChunkSource. */ - void queueChunkRender(int a_ChunkX, int a_ChunkZ, ChunkPtr & a_Chunk); + /** Queues the specified region for rendering by m_RegionSource. */ + void queueRegionRender(int a_RegionX, int a_RegionZ, RegionPtr & a_Region); }; diff --git a/Tools/QtBiomeVisualiser/RegionLoader.cpp b/Tools/QtBiomeVisualiser/RegionLoader.cpp new file mode 100644 index 000000000..2a318098b --- /dev/null +++ b/Tools/QtBiomeVisualiser/RegionLoader.cpp @@ -0,0 +1,49 @@ +#include "Globals.h" +#include "RegionLoader.h" +#include "ChunkSource.h" +#include "Region.h" + + + + + +volatile bool RegionLoader::m_IsShuttingDown = false; + + + + + +RegionLoader::RegionLoader(int a_RegionX, int a_RegionZ, RegionPtr a_Region, ChunkSourcePtr a_ChunkSource) : + m_RegionX(a_RegionX), + m_RegionZ(a_RegionZ), + m_Region(a_Region), + m_ChunkSource(a_ChunkSource) +{ +} + + + + + +void RegionLoader::run() +{ + // Load all the chunks in this region: + for (int z = 0; z < 32; z++) + { + for (int x = 0; x < 32; x++) + { + m_ChunkSource->getChunkBiomes(m_RegionX * 32 + x, m_RegionZ * 32 + z, m_Region->getRelChunk(x, z)); + if (m_IsShuttingDown) + { + return; + } + } + } + m_Region->m_IsValid = true; + + emit loaded(m_RegionX, m_RegionZ); +} + + + + diff --git a/Tools/QtBiomeVisualiser/RegionLoader.h b/Tools/QtBiomeVisualiser/RegionLoader.h new file mode 100644 index 000000000..6bbb4aa60 --- /dev/null +++ b/Tools/QtBiomeVisualiser/RegionLoader.h @@ -0,0 +1,56 @@ +#pragma once + +#include <QObject> +#include <QRunnable> +#include <memory> + + + + +// fwd: +class Region; +typedef std::shared_ptr<Region> RegionPtr; + +class ChunkSource; +typedef std::shared_ptr<ChunkSource> ChunkSourcePtr; + + + + + +class RegionLoader : + public QObject, + public QRunnable +{ + Q_OBJECT + +public: + RegionLoader(int a_RegionX, int a_RegionZ, RegionPtr a_Region, ChunkSourcePtr a_ChunkSource); + virtual ~RegionLoader() {} + + /** Signals to all loaders that the app is shutting down and the loading should be aborted. */ + static void shutdown() { m_IsShuttingDown = true; } + +signals: + void loaded(int a_RegionX, int a_RegionZ); + +protected: + virtual void run() override; + +private: + /** Coords of the region to be loaded. */ + int m_RegionX, m_RegionZ; + + /** The region to be loaded. */ + RegionPtr m_Region; + + /** The chunk source to be used for individual chunks within the region. */ + ChunkSourcePtr m_ChunkSource; + + /** Flag that is set upon app exit to terminate the queued loaders faster. */ + static volatile bool m_IsShuttingDown; +}; + + + + diff --git a/app.yml b/app.yml new file mode 100644 index 000000000..44edf0852 --- /dev/null +++ b/app.yml @@ -0,0 +1,11 @@ +name: MCServer +image: ubuntu-14-04-x64 +config: + #cloud-config + packages: + - curl + - screen + runcmd: + - mkdir /minecraft + - cd /minecraft && curl -s https://raw.githubusercontent.com/mc-server/MCServer/master/easyinstall.sh | sh + - cd /minecraft/MCServer && screen -S mcserver -d -m ./MCServer diff --git a/src/Bindings/LuaState.h b/src/Bindings/LuaState.h index d1e9923b4..c13e36188 100644 --- a/src/Bindings/LuaState.h +++ b/src/Bindings/LuaState.h @@ -247,7 +247,11 @@ public: template <typename FnT, typename... Args> bool Call(const FnT & a_Function, Args &&... args) { - PushFunction(a_Function); + if (!PushFunction(a_Function)) + { + // Pushing the function failed + return false; + } return PushCallPop(args...); } diff --git a/src/BiomeDef.cpp b/src/BiomeDef.cpp index 02f8c2232..188e06173 100644 --- a/src/BiomeDef.cpp +++ b/src/BiomeDef.cpp @@ -160,3 +160,65 @@ bool IsBiomeNoDownfall(EMCSBiome a_Biome) } } } + + + + + +bool IsBiomeVeryCold(EMCSBiome a_Biome) +{ + switch (a_Biome) + { + case biFrozenOcean: + case biFrozenRiver: + case biIcePlains: + case biIceMountains: + case biColdBeach: + case biColdTaiga: + case biColdTaigaHills: + case biIcePlainsSpikes: + case biColdTaigaM: + { + return true; + } + default: + { + return false; + } + } +} + + + + +bool IsBiomeCold(EMCSBiome a_Biome) +{ + switch (a_Biome) + { + case biExtremeHills: + case biTaiga: + case biTaigaHills: + case biExtremeHillsEdge: + case biStoneBeach: + case biMegaTaiga: + case biMegaTaigaHills: + case biExtremeHillsPlus: + case biExtremeHillsM: + case biTaigaM: + case biColdTaigaM: + case biMegaSpruceTaiga: + case biMegaSpruceTaigaHills: + case biExtremeHillsPlusM: + { + return true; + } + default: + { + return false; + } + } +} + + + + diff --git a/src/BiomeDef.h b/src/BiomeDef.h index f929596e9..84751cfd7 100644 --- a/src/BiomeDef.h +++ b/src/BiomeDef.h @@ -113,5 +113,20 @@ extern AString BiomeToString(int a_Biome); /** Returns true if the biome has no downfall - deserts and savannas */ extern bool IsBiomeNoDownfall(EMCSBiome a_Biome); +/** Returns true if the biome is an ocean biome. */ +inline bool IsBiomeOcean(int a_Biome) +{ + return ((a_Biome == biOcean) || (a_Biome == biDeepOcean)); +} + +/** Returns true if the biome is very cold +(has snow on ground everywhere, turns top water to ice, has snowfall instead of rain everywhere). +Doesn't report mildly cold biomes (where it snows above certain elevation), use IsBiomeCold() for those. */ +extern bool IsBiomeVeryCold(EMCSBiome a_Biome); + +/** Returns true if the biome is cold +(has snow and snowfall at higher elevations but not at regular heights). +Doesn't report Very Cold biomes, use IsBiomeVeryCold() for those. */ +extern bool IsBiomeCold(EMCSBiome a_Biome); // tolua_end diff --git a/src/BlockID.cpp b/src/BlockID.cpp index c0f3193bb..c98e0cad1 100644 --- a/src/BlockID.cpp +++ b/src/BlockID.cpp @@ -217,7 +217,12 @@ BLOCKTYPE BlockStringToType(const AString & a_BlockTypeString) bool StringToItem(const AString & a_ItemTypeString, cItem & a_Item) { - return gsBlockIDMap.ResolveItem(TrimString(a_ItemTypeString), a_Item); + AString ItemName = TrimString(a_ItemTypeString); + if (ItemName.substr(0, 10) == "minecraft:") + { + ItemName = ItemName.substr(10); + } + return gsBlockIDMap.ResolveItem(ItemName, a_Item); } diff --git a/src/BlockID.h b/src/BlockID.h index bb06722d2..24de2dc8a 100644 --- a/src/BlockID.h +++ b/src/BlockID.h @@ -1,7 +1,13 @@ #pragma once +// The following hackery is to allow typed C++ enum for C++ code, yet have ToLua process the values. +// ToLua doesn't understand typed enums, so we use preprocessor to hide it from ToLua. + +enum ENUM_BLOCK_ID : BLOCKTYPE +#if 0 +enum ENUM_BLOCK_ID // tolua_export +#endif // tolua_begin -enum ENUM_BLOCK_ID { E_BLOCK_AIR = 0, E_BLOCK_STONE = 1, @@ -221,6 +227,10 @@ enum ENUM_BLOCK_ID }; // tolua_end + + + + // tolua_begin enum ENUM_ITEM_ID { diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp index 595040a54..8a8f17a1b 100644 --- a/src/ChunkMap.cpp +++ b/src/ChunkMap.cpp @@ -822,6 +822,7 @@ void cChunkMap::WakeUpSimulatorsInArea(int a_MinBlockX, int a_MaxBlockX, int a_M int MinChunkX, MinChunkZ, MaxChunkX, MaxChunkZ; cChunkDef::BlockToChunk(a_MinBlockX, a_MinBlockZ, MinChunkX, MinChunkZ); cChunkDef::BlockToChunk(a_MaxBlockX, a_MaxBlockZ, MaxChunkX, MaxChunkZ); + cCSLock Lock(m_CSLayers); for (int z = MinChunkZ; z <= MaxChunkZ; z++) { int MinZ = std::max(a_MinBlockZ, z * cChunkDef::Width); diff --git a/src/ChunkSender.cpp b/src/ChunkSender.cpp index ef2be167b..83d82884e 100644 --- a/src/ChunkSender.cpp +++ b/src/ChunkSender.cpp @@ -184,7 +184,7 @@ void cChunkSender::Execute(void) while (!m_ShouldTerminate) { cCSLock Lock(m_CS); - while (m_ChunksReady.empty() && m_SendChunksLowPriority.empty() && m_SendChunksHighPriority.empty()) + while (m_ChunksReady.empty() && m_SendChunksLowPriority.empty() && m_SendChunksMediumPriority.empty() && m_SendChunksHighPriority.empty()) { int RemoveCount = m_RemoveCount; m_RemoveCount = 0; diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index faee05450..94bace43a 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -557,7 +557,7 @@ void cClientHandle::UnloadOutOfRangeChunks(void) for (cChunkCoordsList::iterator itr = ChunksToRemove.begin(); itr != ChunksToRemove.end(); ++itr) { m_Player->GetWorld()->RemoveChunkClient(itr->m_ChunkX, itr->m_ChunkZ, this); - m_Protocol->SendUnloadChunk(itr->m_ChunkX, itr->m_ChunkZ); + SendUnloadChunk(itr->m_ChunkX, itr->m_ChunkZ); } } diff --git a/src/Generating/BioGen.cpp b/src/Generating/BioGen.cpp index 203faff56..2a4dbe794 100644 --- a/src/Generating/BioGen.cpp +++ b/src/Generating/BioGen.cpp @@ -5,6 +5,10 @@ #include "Globals.h" #include "BioGen.h" +#include <chrono> +#include <iostream> +#include "IntGen.h" +#include "ProtIntGen.h" #include "../IniFile.h" #include "../LinearUpscale.h" @@ -917,6 +921,214 @@ void cBioGenTwoLevel::InitializeBiomeGen(cIniFile & a_IniFile) //////////////////////////////////////////////////////////////////////////////// +// cBioGenGrown: + +class cBioGenGrown: + public cBiomeGen +{ +public: + cBioGenGrown(int a_Seed) + { + auto FinalRivers = + std::make_shared<cIntGenSmooth<8>> (a_Seed + 1, + std::make_shared<cIntGenZoom <10>> (a_Seed + 2, + std::make_shared<cIntGenRiver <7>> (a_Seed + 3, + std::make_shared<cIntGenZoom <9>> (a_Seed + 4, + std::make_shared<cIntGenSmooth<6>> (a_Seed + 5, + std::make_shared<cIntGenZoom <8>> (a_Seed + 8, + std::make_shared<cIntGenSmooth<6>> (a_Seed + 5, + std::make_shared<cIntGenZoom <8>> (a_Seed + 9, + std::make_shared<cIntGenSmooth<6>> (a_Seed + 5, + std::make_shared<cIntGenZoom <8>> (a_Seed + 10, + std::make_shared<cIntGenSmooth<6>> (a_Seed + 5, + std::make_shared<cIntGenSmooth<8>> (a_Seed + 6, + std::make_shared<cIntGenZoom <10>> (a_Seed + 11, + std::make_shared<cIntGenChoice<2, 7>>(a_Seed + 12 + )))))))))))))); + + auto alteration = + std::make_shared<cIntGenZoom <8>>(a_Seed, + std::make_shared<cIntGenLandOcean<6>>(a_Seed, 20 + )); + + auto alteration2 = + std::make_shared<cIntGenZoom <8>>(a_Seed + 1, + std::make_shared<cIntGenZoom <6>>(a_Seed + 2, + std::make_shared<cIntGenZoom <5>>(a_Seed + 1, + std::make_shared<cIntGenZoom <4>>(a_Seed + 2, + std::make_shared<cIntGenLandOcean<4>>(a_Seed + 1, 10 + ))))); + + auto FinalBiomes = + std::make_shared<cIntGenSmooth <8>> (a_Seed + 1, + std::make_shared<cIntGenZoom <10>>(a_Seed + 15, + std::make_shared<cIntGenSmooth <7>> (a_Seed + 1, + std::make_shared<cIntGenZoom <9>> (a_Seed + 16, + std::make_shared<cIntGenBeaches <6>> ( + std::make_shared<cIntGenZoom <8>> (a_Seed + 1, + std::make_shared<cIntGenAddIslands <6>> (a_Seed + 2004, 10, + std::make_shared<cIntGenAddToOcean <6>> (a_Seed + 10, 500, biDeepOcean, + std::make_shared<cIntGenReplaceRandomly<8>> (a_Seed + 1, biPlains, biSunflowerPlains, 20, + std::make_shared<cIntGenMBiomes <8>> (a_Seed + 5, alteration2, + std::make_shared<cIntGenAlternateBiomes<8>> (a_Seed + 1, alteration, + std::make_shared<cIntGenBiomeEdges <8>> (a_Seed + 3, + std::make_shared<cIntGenZoom <10>>(a_Seed + 2, + std::make_shared<cIntGenZoom <7>> (a_Seed + 4, + std::make_shared<cIntGenReplaceRandomly<5>> (a_Seed + 99, biIcePlains, biIcePlainsSpikes, 50, + std::make_shared<cIntGenZoom <5>> (a_Seed + 8, + std::make_shared<cIntGenAddToOcean <4>> (a_Seed + 10, 300, biDeepOcean, + std::make_shared<cIntGenAddToOcean <6>> (a_Seed + 9, 8, biMushroomIsland, + std::make_shared<cIntGenBiomes <8>> (a_Seed + 3000, + std::make_shared<cIntGenAddIslands <8>> (a_Seed + 2000, 200, + std::make_shared<cIntGenZoom <8>> (a_Seed + 5, + std::make_shared<cIntGenRareBiomeGroups<6>> (a_Seed + 5, 50, + std::make_shared<cIntGenBiomeGroupEdges<6>> ( + std::make_shared<cIntGenAddIslands <8>> (a_Seed + 2000, 200, + std::make_shared<cIntGenZoom <8>> (a_Seed + 7, + std::make_shared<cIntGenSetRandomly <6>> (a_Seed + 8, 50, bgOcean, + std::make_shared<cIntGenReplaceRandomly<6>> (a_Seed + 101, bgIce, bgTemperate, 150, + std::make_shared<cIntGenAddIslands <6>> (a_Seed + 2000, 200, + std::make_shared<cIntGenSetRandomly <6>> (a_Seed + 9, 50, bgOcean, + std::make_shared<cIntGenZoom <6>> (a_Seed + 10, + std::make_shared<cIntGenLandOcean <5>> (a_Seed + 100, 30 + ))))))))))))))))))))))))))))))); + + m_Gen = + std::make_shared<cIntGenSmooth <16>>(a_Seed, + std::make_shared<cIntGenZoom <18>>(a_Seed, + std::make_shared<cIntGenSmooth <11>>(a_Seed, + std::make_shared<cIntGenZoom <13>>(a_Seed, + std::make_shared<cIntGenMixRivers<8>> ( + FinalBiomes, FinalRivers + ))))); + } + + virtual void GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_Biomes) override + { + cIntGen<16, 16>::Values vals; + m_Gen->GetInts(a_ChunkX * cChunkDef::Width, a_ChunkZ * cChunkDef::Width, vals); + for (int z = 0; z < cChunkDef::Width; z++) + { + for (int x = 0; x < cChunkDef::Width; x++) + { + cChunkDef::SetBiome(a_Biomes, x, z, (EMCSBiome)vals[x + cChunkDef::Width * z]); + } + } + } + +protected: + std::shared_ptr<cIntGen<16, 16>> m_Gen; +}; + + + + + +//////////////////////////////////////////////////////////////////////////////// +// cBioGenGrown: + +class cBioGenProtGrown: + public cBiomeGen +{ +public: + cBioGenProtGrown(int a_Seed) + { + auto FinalRivers = + std::make_shared<cProtIntGenSmooth>(a_Seed + 1, + std::make_shared<cProtIntGenZoom >(a_Seed + 2, + std::make_shared<cProtIntGenRiver >(a_Seed + 3, + std::make_shared<cProtIntGenZoom >(a_Seed + 4, + std::make_shared<cProtIntGenSmooth>(a_Seed + 5, + std::make_shared<cProtIntGenZoom >(a_Seed + 8, + std::make_shared<cProtIntGenSmooth>(a_Seed + 5, + std::make_shared<cProtIntGenZoom >(a_Seed + 9, + std::make_shared<cProtIntGenSmooth>(a_Seed + 5, + std::make_shared<cProtIntGenZoom >(a_Seed + 10, + std::make_shared<cProtIntGenSmooth>(a_Seed + 5, + std::make_shared<cProtIntGenSmooth>(a_Seed + 6, + std::make_shared<cProtIntGenZoom >(a_Seed + 11, + std::make_shared<cProtIntGenChoice>(a_Seed + 12, 2 + )))))))))))))); + + auto alteration = + std::make_shared<cProtIntGenZoom >(a_Seed, + std::make_shared<cProtIntGenLandOcean>(a_Seed, 20 + )); + + auto alteration2 = + std::make_shared<cProtIntGenZoom >(a_Seed + 1, + std::make_shared<cProtIntGenZoom >(a_Seed + 2, + std::make_shared<cProtIntGenZoom >(a_Seed + 1, + std::make_shared<cProtIntGenZoom >(a_Seed + 2, + std::make_shared<cProtIntGenLandOcean>(a_Seed + 1, 10 + ))))); + + auto FinalBiomes = + std::make_shared<cProtIntGenSmooth >(a_Seed + 1, + std::make_shared<cProtIntGenZoom >(a_Seed + 15, + std::make_shared<cProtIntGenSmooth >(a_Seed + 1, + std::make_shared<cProtIntGenZoom >(a_Seed + 16, + std::make_shared<cProtIntGenBeaches >( + std::make_shared<cProtIntGenZoom >(a_Seed + 1, + std::make_shared<cProtIntGenAddIslands >(a_Seed + 2004, 10, + std::make_shared<cProtIntGenAddToOcean >(a_Seed + 10, 500, biDeepOcean, + std::make_shared<cProtIntGenReplaceRandomly>(a_Seed + 1, biPlains, biSunflowerPlains, 20, + std::make_shared<cProtIntGenMBiomes >(a_Seed + 5, alteration2, + std::make_shared<cProtIntGenAlternateBiomes>(a_Seed + 1, alteration, + std::make_shared<cProtIntGenBiomeEdges >(a_Seed + 3, + std::make_shared<cProtIntGenZoom >(a_Seed + 2, + std::make_shared<cProtIntGenZoom >(a_Seed + 4, + std::make_shared<cProtIntGenReplaceRandomly>(a_Seed + 99, biIcePlains, biIcePlainsSpikes, 50, + std::make_shared<cProtIntGenZoom >(a_Seed + 8, + std::make_shared<cProtIntGenAddToOcean >(a_Seed + 10, 300, biDeepOcean, + std::make_shared<cProtIntGenAddToOcean >(a_Seed + 9, 8, biMushroomIsland, + std::make_shared<cProtIntGenBiomes >(a_Seed + 3000, + std::make_shared<cProtIntGenAddIslands >(a_Seed + 2000, 200, + std::make_shared<cProtIntGenZoom >(a_Seed + 5, + std::make_shared<cProtIntGenRareBiomeGroups>(a_Seed + 5, 50, + std::make_shared<cProtIntGenBiomeGroupEdges>( + std::make_shared<cProtIntGenAddIslands >(a_Seed + 2000, 200, + std::make_shared<cProtIntGenZoom >(a_Seed + 7, + std::make_shared<cProtIntGenSetRandomly >(a_Seed + 8, 50, bgOcean, + std::make_shared<cProtIntGenReplaceRandomly>(a_Seed + 101, bgIce, bgTemperate, 150, + std::make_shared<cProtIntGenAddIslands >(a_Seed + 2000, 200, + std::make_shared<cProtIntGenSetRandomly >(a_Seed + 9, 50, bgOcean, + std::make_shared<cProtIntGenZoom >(a_Seed + 10, + std::make_shared<cProtIntGenLandOcean >(a_Seed + 100, 30 + ))))))))))))))))))))))))))))))); + + m_Gen = + std::make_shared<cProtIntGenSmooth >(a_Seed, + std::make_shared<cProtIntGenZoom >(a_Seed, + std::make_shared<cProtIntGenSmooth >(a_Seed, + std::make_shared<cProtIntGenZoom >(a_Seed, + std::make_shared<cProtIntGenMixRivers>( + FinalBiomes, FinalRivers + ))))); + } + + virtual void GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_Biomes) override + { + int vals[16 * 16]; + m_Gen->GetInts(a_ChunkX * cChunkDef::Width, a_ChunkZ * cChunkDef::Width, 16, 16, vals); + for (int z = 0; z < cChunkDef::Width; z++) + { + for (int x = 0; x < cChunkDef::Width; x++) + { + cChunkDef::SetBiome(a_Biomes, x, z, (EMCSBiome)vals[x + cChunkDef::Width * z]); + } + } + } + +protected: + std::shared_ptr<cProtIntGen> m_Gen; +}; + + + + + +//////////////////////////////////////////////////////////////////////////////// // cBiomeGen: cBiomeGenPtr cBiomeGen::CreateBiomeGen(cIniFile & a_IniFile, int a_Seed, bool & a_CacheOffByDefault) @@ -952,6 +1164,14 @@ cBiomeGenPtr cBiomeGen::CreateBiomeGen(cIniFile & a_IniFile, int a_Seed, bool & { res = new cBioGenTwoLevel(a_Seed); } + else if (NoCaseCompare(BiomeGenName, "grown") == 0) + { + res = new cBioGenGrown(a_Seed); + } + else if (NoCaseCompare(BiomeGenName, "grownprot") == 0) + { + res = new cBioGenProtGrown(a_Seed); + } else { if (NoCaseCompare(BiomeGenName, "multistepmap") != 0) @@ -981,3 +1201,51 @@ cBiomeGenPtr cBiomeGen::CreateBiomeGen(cIniFile & a_IniFile, int a_Seed, bool & + +//////////////////////////////////////////////////////////////////////////////// +// Performance tests: + +// Change to 1 to enable the perf test: +#if 0 + +class cBioGenPerfTest +{ +public: + cBioGenPerfTest() + { + std::cout << "BioGen performance tests commencing, please wait..." << std::endl; + TestGen("MultiStepMap", std::make_unique<cBioGenMultiStepMap>(1).get()); + TestGen("Grown", std::make_unique<cBioGenGrown>(1).get()); + TestGen("GrownProt", std::make_unique<cBioGenProtGrown>(1).get()); + std::cout << "BioGen performance tests complete." << std::endl; + } + +protected: + void TestGen(const AString && a_GenName, cBiomeGen * a_BioGen) + { + // Initialize the default settings for the generator: + cIniFile iniFile; + a_BioGen->InitializeBiomeGen(iniFile); + + // Generate the biomes: + auto start = std::chrono::system_clock::now(); + for (int z = 0; z < 100; z++) + { + for (int x = 0; x < 100; x++) + { + cChunkDef::BiomeMap biomes; + a_BioGen->GenBiomes(x, z, biomes); + } // for x + } // for z + auto dur = std::chrono::system_clock::now() - start; + double milliseconds = static_cast<double>((std::chrono::duration_cast<std::chrono::milliseconds>(dur)).count()); + + std::cout << a_GenName << ": " << 1000.0 * 100.0 * 100.0 / milliseconds << " chunks per second" << std::endl; + } +} g_BioGenPerfTest; + +#endif + + + + diff --git a/src/Generating/CMakeLists.txt b/src/Generating/CMakeLists.txt index cd3d5a9f3..1a26bd0d5 100644 --- a/src/Generating/CMakeLists.txt +++ b/src/Generating/CMakeLists.txt @@ -46,6 +46,7 @@ SET (HDRS FinishGen.h GridStructGen.h HeiGen.h + IntGen.h MineShafts.h NetherFortGen.h Noise3DGenerator.h @@ -53,6 +54,7 @@ SET (HDRS PieceGenerator.h Prefab.h PrefabPiecePool.h + ProtIntGen.h RainbowRoadsGen.h Ravines.h RoughRavines.h diff --git a/src/Generating/DistortedHeightmap.cpp b/src/Generating/DistortedHeightmap.cpp index aac1d2bf3..d5bc6ab55 100644 --- a/src/Generating/DistortedHeightmap.cpp +++ b/src/Generating/DistortedHeightmap.cpp @@ -227,15 +227,15 @@ const cDistortedHeightmap::sGenParam cDistortedHeightmap::m_GenParam[256] = /* biMesaPlateau */ { 2.0f, 2.0f}, // 39 // biomes 40 .. 128 are unused, 89 empty placeholders here: - {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, // 40 .. 49 - {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, // 50 .. 59 - {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, // 60 .. 69 - {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, // 70 .. 79 - {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, // 80 .. 89 - {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, // 90 .. 99 - {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, // 100 .. 109 - {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, // 110 .. 119 - {}, {}, {}, {}, {}, {}, {}, {}, {}, // 120 .. 128 + {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, // 40 .. 49 + {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, // 50 .. 59 + {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, // 60 .. 69 + {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, // 70 .. 79 + {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, // 80 .. 89 + {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, // 90 .. 99 + {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, // 100 .. 109 + {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, // 110 .. 119 + {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, // 120 .. 128 // Release 1.7 /* biome variants: /* biSunflowerPlains */ { 1.0f, 1.0f}, // 129 @@ -246,22 +246,22 @@ const cDistortedHeightmap::sGenParam cDistortedHeightmap::m_GenParam[256] = /* biSwamplandM */ { 0.0f, 0.0f}, // 134 // Biomes 135 .. 139 unused, 5 empty placeholders here: - {}, {}, {}, {}, {}, // 135 .. 139 + {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, // 135 .. 139 /* biIcePlainsSpikes */ { 1.0f, 1.0f}, // 140 // Biomes 141 .. 148 unused, 8 empty placeholders here: - {}, {}, {}, {}, {}, {}, {}, {}, // 141 .. 148 + {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, // 141 .. 148 /* biJungleM */ { 4.0f, 4.0f}, // 149 - {}, // 150 + {0.0f, 0.0f}, // 150 /* biJungleEdgeM */ { 3.0f, 3.0f}, // 151 - {}, {}, {}, // 152 .. 154 + {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, // 152 .. 154 /* biBirchForestM */ { 3.0f, 3.0f}, // 155 /* biBirchForestHillsM */ { 5.0f, 5.0f}, // 156 /* biRoofedForestM */ { 2.0f, 2.0f}, // 157 /* biColdTaigaM */ { 1.0f, 1.0f}, // 158 - {}, // 159 + {0.0f, 0.0f}, // 159 /* biMegaSpruceTaiga */ { 3.0f, 3.0f}, // 160 /* biMegaSpruceTaigaHills */ { 3.0f, 3.0f}, // 161 /* biExtremeHillsPlusM */ {32.0f, 32.0f}, // 162 diff --git a/src/Generating/FinishGen.cpp b/src/Generating/FinishGen.cpp index 0564789dc..18f8ee2bc 100644 --- a/src/Generating/FinishGen.cpp +++ b/src/Generating/FinishGen.cpp @@ -414,6 +414,11 @@ void cFinishGenSnow::GenFinish(cChunkDesc & a_ChunkDesc) } break; } + default: + { + // There's no snow in the other biomes. + break; + } } } } // for z @@ -454,6 +459,11 @@ void cFinishGenIce::GenFinish(cChunkDesc & a_ChunkDesc) } break; } + default: + { + // No icy water in other biomes. + break; + } } } } // for z diff --git a/src/Generating/HeiGen.cpp b/src/Generating/HeiGen.cpp index a0b8770f5..28a5698e4 100644 --- a/src/Generating/HeiGen.cpp +++ b/src/Generating/HeiGen.cpp @@ -17,81 +17,6 @@ //////////////////////////////////////////////////////////////////////////////// -// cTerrainHeightGen: - -cTerrainHeightGenPtr cTerrainHeightGen::CreateHeightGen(cIniFile & a_IniFile, cBiomeGenPtr a_BiomeGen, int a_Seed, bool & a_CacheOffByDefault) -{ - AString HeightGenName = a_IniFile.GetValueSet("Generator", "HeightGen", ""); - if (HeightGenName.empty()) - { - LOGWARN("[Generator] HeightGen value not set in world.ini, using \"Biomal\"."); - HeightGenName = "Biomal"; - } - - a_CacheOffByDefault = false; - cTerrainHeightGen * res = nullptr; - if (NoCaseCompare(HeightGenName, "flat") == 0) - { - res = new cHeiGenFlat; - a_CacheOffByDefault = true; // We're generating faster than a cache would retrieve data - } - else if (NoCaseCompare(HeightGenName, "classic") == 0) - { - res = new cHeiGenClassic(a_Seed); - } - else if (NoCaseCompare(HeightGenName, "DistortedHeightmap") == 0) - { - res = new cDistortedHeightmap(a_Seed, a_BiomeGen); - } - else if (NoCaseCompare(HeightGenName, "End") == 0) - { - res = new cEndGen(a_Seed); - } - else if (NoCaseCompare(HeightGenName, "Mountains") == 0) - { - res = new cHeiGenMountains(a_Seed); - } - else if (NoCaseCompare(HeightGenName, "Noise3D") == 0) - { - res = new cNoise3DComposable(a_Seed); - } - else if (NoCaseCompare(HeightGenName, "biomal") == 0) - { - res = new cHeiGenBiomal(a_Seed, a_BiomeGen); - - /* - // Performance-testing: - LOGINFO("Measuring performance of cHeiGenBiomal..."); - clock_t BeginTick = clock(); - for (int x = 0; x < 500; x++) - { - cChunkDef::HeightMap Heights; - res->GenHeightMap(x * 5, x * 5, Heights); - } - clock_t Duration = clock() - BeginTick; - LOGINFO("HeightGen for 500 chunks took %d ticks (%.02f sec)", Duration, (double)Duration / CLOCKS_PER_SEC); - //*/ - } - else - { - // No match found, force-set the default and retry - LOGWARN("Unknown HeightGen \"%s\", using \"Biomal\" instead.", HeightGenName.c_str()); - a_IniFile.DeleteValue("Generator", "HeightGen"); - a_IniFile.SetValue("Generator", "HeightGen", "Biomal"); - return CreateHeightGen(a_IniFile, a_BiomeGen, a_Seed, a_CacheOffByDefault); - } - - // Read the settings: - res->InitializeHeightGen(a_IniFile); - - return cTerrainHeightGenPtr(res); -} - - - - - -//////////////////////////////////////////////////////////////////////////////// // cHeiGenFlat: void cHeiGenFlat::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) @@ -430,15 +355,15 @@ const cHeiGenBiomal::sGenParam cHeiGenBiomal::m_GenParam[256] = /* biMesaPlateau */ { 0.1f, 1.0f, 0.05f, 1.5f, 0.01f, 4.0f, 80}, // biomes 40 .. 128 are unused, 89 empty placeholders here: - {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, // 40 .. 49 - {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, // 50 .. 59 - {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, // 60 .. 69 - {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, // 70 .. 79 - {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, // 80 .. 89 - {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, // 90 .. 99 - {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, // 100 .. 109 - {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, // 110 .. 119 - {}, {}, {}, {}, {}, {}, {}, {}, {}, // 120 .. 128 + {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, // 40 .. 49 + {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, // 50 .. 59 + {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, // 60 .. 69 + {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, // 70 .. 79 + {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, // 80 .. 89 + {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, // 90 .. 99 + {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, // 100 .. 109 + {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, // 110 .. 119 + {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, // 120 .. 128 /* biSunflowerPlains */ { 0.1f, 2.0f, 0.05f, 12.0f, 0.01f, 10.0f, 40}, // 129 /* biDesertM */ { 0.1f, 2.0f, 0.05f, 12.0f, 0.01f, 10.0f, 40}, // 130 @@ -448,22 +373,22 @@ const cHeiGenBiomal::sGenParam cHeiGenBiomal::m_GenParam[256] = /* biSwamplandM */ { 1.0f, 3.0f, 1.10f, 7.0f, 0.01f, 0.01f, 60}, // 134 // Biomes 135 .. 139 unused, 5 empty placeholders here: - {}, {}, {}, {}, {}, // 135 .. 139 + {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, // 135 .. 139 /* biIcePlainsSpikes */ { 0.1f, 2.0f, 0.05f, 12.0f, 0.01f, 10.0f, 40}, // 140 // Biomes 141 .. 148 unused, 8 empty placeholders here: - {}, {}, {}, {}, {}, {}, {}, {}, // 141 .. 148 + {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, // 141 .. 148 /* biJungleM */ { 0.1f, 3.0f, 0.05f, 6.0f, 0.01f, 6.0f, 70}, // 149 - {}, // 150 + {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, // 150 /* biJungleEdgeM */ { 0.1f, 3.0f, 0.05f, 6.0f, 0.01f, 6.0f, 70}, // 151 - {}, {}, {}, // 152 .. 154 + {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, // 152 .. 154 /* biBirchForestM */ { 0.1f, 1.0f, 0.05f, 2.0f, 0.01f, 4.0f, 70}, // 155 /* biBirchForestHillsM */ { 0.2f, 2.0f, 0.05f, 10.0f, 0.01f, 8.0f, 80}, // 156 /* biRoofedForestM */ { 0.1f, 1.0f, 0.05f, 2.0f, 0.01f, 4.0f, 70}, // 157 /* biColdTaigaM */ { 0.1f, 1.0f, 0.05f, 2.0f, 0.01f, 4.0f, 70}, // 158 - {}, // 159 + {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, // 159 /* biMegaSpruceTaiga */ { 0.1f, 1.0f, 0.05f, 2.0f, 0.01f, 4.0f, 70}, // 160 /* biMegaSpruceTaigaHills */ { 0.2f, 2.0f, 0.05f, 10.0f, 0.01f, 8.0f, 80}, // 161 /* biExtremeHillsPlusM */ { 0.2f, 4.0f, 0.05f, 20.0f, 0.01f, 16.0f, 120}, // 162 @@ -611,3 +536,283 @@ NOISE_DATATYPE cHeiGenBiomal::GetHeightAt(int a_RelX, int a_RelZ, int a_ChunkX, +//////////////////////////////////////////////////////////////////////////////// +// cHeiGenMinMax: + +class cHeiGenMinMax: + public cTerrainHeightGen +{ + typedef cTerrainHeightGen super; + + /** Size of the averaging process, in columns (for each direction). Must be less than 16. */ + static const int AVERAGING_SIZE = 4; + +public: + cHeiGenMinMax(int a_Seed, cBiomeGenPtr a_BiomeGen): + m_Noise(a_Seed), + m_BiomeGen(a_BiomeGen), + m_TotalWeight(0) + { + // Initialize the weights: + for (int z = 0; z <= AVERAGING_SIZE * 2; z++) + { + for (int x = 0; x <= AVERAGING_SIZE * 2; x++) + { + m_Weights[z][x] = 1 + 2 * AVERAGING_SIZE - std::abs(x - AVERAGING_SIZE) - std::abs(z - AVERAGING_SIZE); + m_TotalWeight += m_Weights[z][x]; + } + } + + // Initialize the Perlin generator: + m_Perlin.AddOctave(0.04f, 0.2f); + m_Perlin.AddOctave(0.02f, 0.1f); + m_Perlin.AddOctave(0.01f, 0.05f); + } + + + virtual void GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) + { + // Generate the biomes for the 3*3 neighbors: + cChunkDef::BiomeMap neighborBiomes[3][3]; + for (int z = 0; z < 3; z++) for (int x = 0; x < 3; x++) + { + m_BiomeGen->GenBiomes(a_ChunkX + x - 1, a_ChunkZ + z - 1, neighborBiomes[z][x]); + } + + // Get the min and max heights based on the biomes: + double minHeight[cChunkDef::Width * cChunkDef::Width]; + double maxHeight[cChunkDef::Width * cChunkDef::Width]; + for (int z = 0; z < cChunkDef::Width; z++) + { + for (int x = 0; x < cChunkDef::Width; x++) + { + // For each column, sum the min and max values of the neighborhood around it: + double min = 0, max = 0; + for (int relz = 0; relz <= AVERAGING_SIZE * 2; relz++) + { + int bz = z + 16 + relz - AVERAGING_SIZE; // Biome Z coord relative to the neighborBiomes start + int cz = bz / 16; // Chunk Z coord relative to the neighborBiomes start + bz = bz % 16; // Biome Z coord relative to cz in neighborBiomes + for (int relx = 0; relx <= AVERAGING_SIZE * 2; relx++) + { + int bx = x + 16 + relx - AVERAGING_SIZE; // Biome X coord relative to the neighborBiomes start + int cx = bx / 16; // Chunk X coord relative to the neighborBiomes start + bx = bx % 16; // Biome X coord relative to cz in neighborBiomes + + // Get the biome's min and max heights: + double bmin, bmax; + getBiomeMinMax(cChunkDef::GetBiome(neighborBiomes[cz][cx], bx, bz), bmin, bmax); + + // Add them to the total, with the weight depending on their relative position to the column: + min += bmin * m_Weights[relz][relx]; + max += bmax * m_Weights[relz][relx]; + } // for relx + } // for relz + minHeight[x + z * cChunkDef::Width] = min / m_TotalWeight; + maxHeight[x + z * cChunkDef::Width] = max / m_TotalWeight; + } // for x + } // for z + + // Generate the base noise: + NOISE_DATATYPE noise[cChunkDef::Width * cChunkDef::Width]; + NOISE_DATATYPE workspace[cChunkDef::Width * cChunkDef::Width]; + NOISE_DATATYPE startX = static_cast<float>(a_ChunkX * cChunkDef::Width); + NOISE_DATATYPE endX = startX + cChunkDef::Width - 1; + NOISE_DATATYPE startZ = static_cast<float>(a_ChunkZ * cChunkDef::Width); + NOISE_DATATYPE endZ = startZ + cChunkDef::Width - 1; + m_Perlin.Generate2D(noise, 16, 16, startX, endX, startZ, endZ, workspace); + + // Make the height by ranging the noise between min and max: + for (int z = 0; z < cChunkDef::Width; z++) + { + for (int x = 0; x < cChunkDef::Width; x++) + { + double min = minHeight[x + z * cChunkDef::Width]; + double max = maxHeight[x + z * cChunkDef::Width]; + double h = (max + min) / 2 + noise[x + z * cChunkDef::Width] * (max - min); + cChunkDef::SetHeight(a_HeightMap, x, z, static_cast<HEIGHTTYPE>(h)); + } + } + } + + + virtual void InitializeHeightGen(cIniFile & a_IniFile) + { + // No settings available + } + +protected: + cNoise m_Noise; + + cPerlinNoise m_Perlin; + + /** The biome generator to query for the underlying biomes. */ + cBiomeGenPtr m_BiomeGen; + + /** Weights applied to each of the min / max values in the neighborhood of the currently evaluated column. */ + double m_Weights[AVERAGING_SIZE * 2 + 1][AVERAGING_SIZE * 2 + 1]; + + /** Sum of all the m_Weights items. */ + double m_TotalWeight; + + + /** Returns the minimum and maximum heights for the given biome. */ + void getBiomeMinMax(EMCSBiome a_Biome, double & a_Min, double & a_Max) + { + switch (a_Biome) + { + case biBeach: a_Min = 61; a_Max = 64; break; + case biBirchForest: a_Min = 63; a_Max = 75; break; + case biBirchForestHills: a_Min = 63; a_Max = 90; break; + case biBirchForestHillsM: a_Min = 63; a_Max = 90; break; + case biBirchForestM: a_Min = 63; a_Max = 75; break; + case biColdBeach: a_Min = 61; a_Max = 64; break; + case biColdTaiga: a_Min = 63; a_Max = 75; break; + case biColdTaigaHills: a_Min = 63; a_Max = 90; break; + case biColdTaigaM: a_Min = 63; a_Max = 75; break; + case biDeepOcean: a_Min = 30; a_Max = 60; break; + case biDesert: a_Min = 63; a_Max = 70; break; + case biDesertHills: a_Min = 63; a_Max = 85; break; + case biDesertM: a_Min = 63; a_Max = 70; break; + case biEnd: a_Min = 10; a_Max = 100; break; + case biExtremeHills: a_Min = 60; a_Max = 120; break; + case biExtremeHillsEdge: a_Min = 63; a_Max = 100; break; + case biExtremeHillsM: a_Min = 60; a_Max = 120; break; + case biExtremeHillsPlus: a_Min = 60; a_Max = 140; break; + case biExtremeHillsPlusM: a_Min = 60; a_Max = 140; break; + case biFlowerForest: a_Min = 63; a_Max = 75; break; + case biForest: a_Min = 63; a_Max = 75; break; + case biForestHills: a_Min = 63; a_Max = 90; break; + case biFrozenOcean: a_Min = 45; a_Max = 64; break; + case biFrozenRiver: a_Min = 60; a_Max = 62; break; + case biIceMountains: a_Min = 63; a_Max = 90; break; + case biIcePlains: a_Min = 63; a_Max = 70; break; + case biIcePlainsSpikes: a_Min = 60; a_Max = 70; break; + case biJungle: a_Min = 60; a_Max = 80; break; + case biJungleEdge: a_Min = 62; a_Max = 75; break; + case biJungleEdgeM: a_Min = 62; a_Max = 75; break; + case biJungleHills: a_Min = 60; a_Max = 90; break; + case biJungleM: a_Min = 60; a_Max = 75; break; + case biMegaSpruceTaiga: a_Min = 63; a_Max = 75; break; + case biMegaSpruceTaigaHills: a_Min = 63; a_Max = 90; break; + case biMegaTaiga: a_Min = 63; a_Max = 75; break; + case biMegaTaigaHills: a_Min = 63; a_Max = 90; break; + case biMesa: a_Min = 63; a_Max = 90; break; + case biMesaBryce: a_Min = 60; a_Max = 67; break; + case biMesaPlateau: a_Min = 75; a_Max = 85; break; + case biMesaPlateauF: a_Min = 80; a_Max = 90; break; + case biMesaPlateauFM: a_Min = 80; a_Max = 90; break; + case biMesaPlateauM: a_Min = 75; a_Max = 85; break; + case biMushroomIsland: a_Min = 63; a_Max = 90; break; + case biMushroomShore: a_Min = 60; a_Max = 75; break; + case biNether: a_Min = 10; a_Max = 100; break; + case biOcean: a_Min = 45; a_Max = 64; break; + case biPlains: a_Min = 63; a_Max = 70; break; + case biRiver: a_Min = 60; a_Max = 62; break; + case biRoofedForest: a_Min = 63; a_Max = 75; break; + case biRoofedForestM: a_Min = 63; a_Max = 75; break; + case biSavanna: a_Min = 63; a_Max = 75; break; + case biSavannaM: a_Min = 63; a_Max = 80; break; + case biSavannaPlateau: a_Min = 75; a_Max = 100; break; + case biSavannaPlateauM: a_Min = 80; a_Max = 160; break; + case biStoneBeach: a_Min = 60; a_Max = 64; break; + case biSunflowerPlains: a_Min = 63; a_Max = 70; break; + case biSwampland: a_Min = 60; a_Max = 67; break; + case biSwamplandM: a_Min = 61; a_Max = 67; break; + case biTaiga: a_Min = 63; a_Max = 75; break; + case biTaigaHills: a_Min = 63; a_Max = 90; break; + case biTaigaM: a_Min = 63; a_Max = 80; break; + default: + { + ASSERT(!"Unknown biome"); + a_Min = 10; + a_Max = 10; + break; + } + } + } +}; + + + + + +//////////////////////////////////////////////////////////////////////////////// +// cTerrainHeightGen: + +cTerrainHeightGenPtr cTerrainHeightGen::CreateHeightGen(cIniFile & a_IniFile, cBiomeGenPtr a_BiomeGen, int a_Seed, bool & a_CacheOffByDefault) +{ + AString HeightGenName = a_IniFile.GetValueSet("Generator", "HeightGen", ""); + if (HeightGenName.empty()) + { + LOGWARN("[Generator] HeightGen value not set in world.ini, using \"Biomal\"."); + HeightGenName = "Biomal"; + } + + a_CacheOffByDefault = false; + cTerrainHeightGen * res = nullptr; + if (NoCaseCompare(HeightGenName, "flat") == 0) + { + res = new cHeiGenFlat; + a_CacheOffByDefault = true; // We're generating faster than a cache would retrieve data + } + else if (NoCaseCompare(HeightGenName, "classic") == 0) + { + res = new cHeiGenClassic(a_Seed); + } + else if (NoCaseCompare(HeightGenName, "DistortedHeightmap") == 0) + { + res = new cDistortedHeightmap(a_Seed, a_BiomeGen); + } + else if (NoCaseCompare(HeightGenName, "End") == 0) + { + res = new cEndGen(a_Seed); + } + else if (NoCaseCompare(HeightGenName, "MinMax") == 0) + { + res = new cHeiGenMinMax(a_Seed, a_BiomeGen); + } + else if (NoCaseCompare(HeightGenName, "Mountains") == 0) + { + res = new cHeiGenMountains(a_Seed); + } + else if (NoCaseCompare(HeightGenName, "Noise3D") == 0) + { + res = new cNoise3DComposable(a_Seed); + } + else if (NoCaseCompare(HeightGenName, "biomal") == 0) + { + res = new cHeiGenBiomal(a_Seed, a_BiomeGen); + + /* + // Performance-testing: + LOGINFO("Measuring performance of cHeiGenBiomal..."); + clock_t BeginTick = clock(); + for (int x = 0; x < 500; x++) + { + cChunkDef::HeightMap Heights; + res->GenHeightMap(x * 5, x * 5, Heights); + } + clock_t Duration = clock() - BeginTick; + LOGINFO("HeightGen for 500 chunks took %d ticks (%.02f sec)", Duration, (double)Duration / CLOCKS_PER_SEC); + //*/ + } + else + { + // No match found, force-set the default and retry + LOGWARN("Unknown HeightGen \"%s\", using \"Biomal\" instead.", HeightGenName.c_str()); + a_IniFile.DeleteValue("Generator", "HeightGen"); + a_IniFile.SetValue("Generator", "HeightGen", "Biomal"); + return CreateHeightGen(a_IniFile, a_BiomeGen, a_Seed, a_CacheOffByDefault); + } + + // Read the settings: + res->InitializeHeightGen(a_IniFile); + + return cTerrainHeightGenPtr(res); +} + + + + + diff --git a/src/Generating/IntGen.h b/src/Generating/IntGen.h new file mode 100644 index 000000000..b25e378c0 --- /dev/null +++ b/src/Generating/IntGen.h @@ -0,0 +1,1406 @@ + +// IntGen.h + +// Declares the cIntGen class and descendants for generating and filtering various 2D arrays of ints + +/* +The integers generated may be interpreted in several ways: +- land/see designators + - 0 = ocean + - >0 = land +- biome group + - 0 = ocean + - 1 = desert biomes + - 2 = temperate biomes + - 3 = mountains (hills and forests) + - 4 = ice biomes +- biome group with "bgfRare" flag (for generating rare biomes for the group) +- biome IDs +The interpretation depends on the generator used and on the position in the chain. + +The generators can be chained together - one produces data that another one consumes. +Some of such chain connections require changing the data dimensions between the two, which is handled automatically +by using templates. +*/ + + + + + +#pragma once + +#include "../BiomeDef.h" + + + + + +/** Constants representing the biome group designators. */ +const int bgOcean = 0; +const int bgDesert = 1; +const int bgTemperate = 2; +const int bgMountains = 3; +const int bgIce = 4; +const int bgLandOceanMax = 4; // Maximum biome group value generated in the landOcean generator +const int bgfRare = 1024; // Flag added to values to generate rare biomes for the group + + + + + +/** Interface that all the generator classes provide. */ +template <int SizeX, int SizeZ = SizeX> +class cIntGen +{ +public: + /** Force a virtual destructor in all descendants. + Descendants contain virtual functions and are referred to via pointer-to-base, so they need a virtual destructor. */ + virtual ~cIntGen() {} + + /** Holds the array of values generated by this class (descendant). */ + typedef int Values[SizeX * SizeZ]; + + /** Generates the array of templated size into a_Values, based on given min coords. */ + virtual void GetInts(int a_MinX, int a_MinZ, Values & a_Values) = 0; +}; + + + + + +/** Provides additional cNoise member and its helper functions. */ +template <int SizeX, int SizeZ = SizeX> +class cIntGenWithNoise : + public cIntGen<SizeX, SizeZ> +{ + typedef cIntGen<SizeX, SizeZ> super; + +public: + cIntGenWithNoise(int a_Seed) : + m_Noise(a_Seed) + { + } + +protected: + cNoise m_Noise; + + /** Chooses one of a_Val1 or a_Val2, based on m_Noise and the coordinates for querying the noise. */ + int ChooseRandomOne(int a_RndX, int a_RndZ, int a_Val1, int a_Val2) + { + int rnd = m_Noise.IntNoise2DInt(a_RndX, a_RndZ) / 7; + return ((rnd & 1) == 0) ? a_Val1 : a_Val2; + } + + /** Chooses one of a_ValN, based on m_Noise and the coordinates for querying the noise. */ + int ChooseRandomOne(int a_RndX, int a_RndZ, int a_Val1, int a_Val2, int a_Val3, int a_Val4) + { + int rnd = m_Noise.IntNoise2DInt(a_RndX, a_RndZ) / 7; + switch (rnd % 4) + { + case 0: return a_Val1; + case 1: return a_Val2; + case 2: return a_Val3; + default: return a_Val4; + } + } +}; + + + + + + +/** Generates a 2D array of random integers in the specified range [0 .. Range). */ +template <int Range, int SizeX, int SizeZ = SizeX> +class cIntGenChoice : + public cIntGenWithNoise<SizeX, SizeZ> +{ + typedef cIntGenWithNoise<SizeX, SizeZ> super; + +public: + cIntGenChoice(int a_Seed) : + super(a_Seed) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, typename super::Values & a_Values) override + { + for (int z = 0; z < SizeZ; z++) + { + int BaseZ = a_MinZ + z; + for (int x = 0; x < SizeX; x++) + { + a_Values[x + SizeX * z] = (super::m_Noise.IntNoise2DInt(a_MinX + x, BaseZ) / 7) % Range; + } + } // for z + } +}; + + + + + + +/** Decides between the ocean and landmass biomes. +Has a threshold (in percent) of how much land, the larger the threshold, the more land. +Generates 0 for ocean, biome group ID for landmass. */ +template <int SizeX, int SizeZ = SizeX> +class cIntGenLandOcean : + public cIntGenWithNoise<SizeX, SizeZ> +{ + typedef cIntGenWithNoise<SizeX, SizeZ> super; + +public: + cIntGenLandOcean(int a_Seed, int a_Threshold) : + super(a_Seed), + m_Threshold(a_Threshold) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, typename super::Values & a_Values) override + { + for (int z = 0; z < SizeZ; z++) + { + int BaseZ = a_MinZ + z; + for (int x = 0; x < SizeX; x++) + { + int rnd = (super::m_Noise.IntNoise2DInt(a_MinX + x, BaseZ) / 7); + a_Values[x + SizeX * z] = ((rnd % 100) < m_Threshold) ? ((rnd / 101) % bgLandOceanMax + 1) : 0; + } + } + + // If the centerpoint of the world is within the area, set it to bgTemperate, always: + if ((a_MinX <= 0) && (a_MinZ <= 0) && (a_MinX + SizeX > 0) && (a_MinZ + SizeZ > 0)) + { + a_Values[-a_MinX - a_MinZ * SizeX] = bgTemperate; + } + } + +protected: + int m_Threshold; +}; + + + + + +/** Zooms the underlying value array to twice the size. Uses random-neighbor for the pixels in-between. +This means that the zoome out image is randomly distorted. Applying zoom several times provides all +the distortion that the generators need. */ +template <int SizeX, int SizeZ = SizeX> +class cIntGenZoom : + public cIntGenWithNoise<SizeX, SizeZ> +{ + typedef cIntGenWithNoise<SizeX, SizeZ> super; + +protected: + static const int m_LowerSizeX = (SizeX / 2) + 2; + static const int m_LowerSizeZ = (SizeZ / 2) + 2; + +public: + typedef std::shared_ptr<cIntGen<m_LowerSizeX, m_LowerSizeZ>> Underlying; + + + cIntGenZoom(int a_Seed, Underlying a_UnderlyingGen) : + super(a_Seed), + m_UnderlyingGen(a_UnderlyingGen) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, typename super::Values & a_Values) override + { + // Generate the underlying data with half the resolution: + int lowerMinX = a_MinX >> 1; + int lowerMinZ = a_MinZ >> 1; + int lowerData[m_LowerSizeX * m_LowerSizeZ]; + m_UnderlyingGen->GetInts(lowerMinX, lowerMinZ, lowerData); + const int lowStepX = (m_LowerSizeX - 1) * 2; + const int lowStepZ = (m_LowerSizeZ - 1) * 2; + int cache[lowStepX * lowStepZ]; + + // Discreet-interpolate the values into twice the size: + for (int z = 0; z < m_LowerSizeZ - 1; ++z) + { + int idx = (z * 2) * lowStepX; + int PrevZ0 = lowerData[z * m_LowerSizeX]; + int PrevZ1 = lowerData[(z + 1) * m_LowerSizeX]; + + for (int x = 0; x < m_LowerSizeX - 1; ++x) + { + int ValX1Z0 = lowerData[x + 1 + z * m_LowerSizeX]; + int ValX1Z1 = lowerData[x + 1 + (z + 1) * m_LowerSizeX]; + int RndX = (x + lowerMinX) * 2; + int RndZ = (z + lowerMinZ) * 2; + cache[idx] = PrevZ0; + cache[idx + lowStepX] = super::ChooseRandomOne(RndX, RndZ + 1, PrevZ0, PrevZ1); + cache[idx + 1] = super::ChooseRandomOne(RndX, RndZ - 1, PrevZ0, ValX1Z0); + cache[idx + 1 + lowStepX] = super::ChooseRandomOne(RndX, RndZ, PrevZ0, ValX1Z0, PrevZ1, ValX1Z1); + idx += 2; + PrevZ0 = ValX1Z0; + PrevZ1 = ValX1Z1; + } + } + + // Copy from Cache into a_Values; take into account the even/odd offsets in a_Min: + for (int z = 0; z < SizeZ; ++z) + { + memcpy(a_Values + z * SizeX, cache + (z + (a_MinZ & 1)) * lowStepX + (a_MinX & 1), SizeX * sizeof(int)); + } + } + +protected: + Underlying m_UnderlyingGen; +}; + + + + + +/** Smoothes out some artifacts generated by the zooming - mostly single-pixel values. +Compares each pixel to its neighbors and if the neighbors are equal, changes the pixel to their value. */ +template <int SizeX, int SizeZ = SizeX> +class cIntGenSmooth : + public cIntGenWithNoise<SizeX, SizeZ> +{ + typedef cIntGenWithNoise<SizeX, SizeZ> super; + static const int m_LowerSizeX = SizeX + 2; + static const int m_LowerSizeZ = SizeZ + 2; + +public: + typedef std::shared_ptr<cIntGen<m_LowerSizeX, m_LowerSizeZ>> Underlying; + + + cIntGenSmooth(int a_Seed, Underlying a_Underlying) : + super(a_Seed), + m_Underlying(a_Underlying) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, typename super::Values & a_Values) override + { + // Generate the underlying values: + int lowerData[m_LowerSizeX * m_LowerSizeZ]; + m_Underlying->GetInts(a_MinX - 1, a_MinZ - 1, lowerData); + + // Smooth - for each square check if the surroundings are the same, if so, expand them diagonally. + // Also get rid of single-pixel irregularities (A-B-A): + for (int z = 0; z < SizeZ; z++) + { + int NoiseZ = a_MinZ + z; + for (int x = 0; x < SizeX; x++) + { + int val = lowerData[x + 1 + (z + 1) * m_LowerSizeX]; + int above = lowerData[x + 1 + z * m_LowerSizeX]; + int below = lowerData[x + 1 + (z + 2) * m_LowerSizeX]; + int left = lowerData[x + (z + 1) * m_LowerSizeX]; + int right = lowerData[x + 2 + (z + 1) * m_LowerSizeX]; + + if ((left == right) && (above == below)) + { + if (((super::m_Noise.IntNoise2DInt(a_MinX + x, NoiseZ) / 7) % 2) == 0) + { + val = left; + } + else + { + val = above; + } + } + else + { + if (left == right) + { + val = left; + } + + if (above == below) + { + val = above; + } + } + + a_Values[x + z * SizeX] = val; + } + } + } + +protected: + Underlying m_Underlying; +}; + + + + + +/** Converts land biomes at the edge of an ocean into the respective beach biome. */ +template <int SizeX, int SizeZ = SizeX> +class cIntGenBeaches : + public cIntGen<SizeX, SizeZ> +{ + typedef cIntGen<SizeX, SizeZ> super; + static const int m_UnderlyingSizeX = SizeX + 2; + static const int m_UnderlyingSizeZ = SizeZ + 2; + +public: + typedef std::shared_ptr<cIntGen<m_UnderlyingSizeX, m_UnderlyingSizeZ>> Underlying; + + + cIntGenBeaches(Underlying a_Underlying) : + m_Underlying(a_Underlying) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, typename super::Values & a_Values) override + { + // Map for biome -> its beach: + static const int ToBeach[] = + { + /* biOcean */ biOcean, + /* biPlains */ biBeach, + /* biDesert */ biBeach, + /* biExtremeHills */ biStoneBeach, + /* biForest */ biBeach, + /* biTaiga */ biColdBeach, + /* biSwampland */ biSwampland, + /* biRiver */ biRiver, + /* biNether */ biNether, + /* biEnd */ biEnd, + /* biFrozenOcean */ biColdBeach, + /* biFrozenRiver */ biColdBeach, + /* biIcePlains */ biColdBeach, + /* biIceMountains */ biColdBeach, + /* biMushroomIsland */ biMushroomShore, + /* biMushroomShore */ biMushroomShore, + /* biBeach */ biBeach, + /* biDesertHills */ biBeach, + /* biForestHills */ biBeach, + /* biTaigaHills */ biColdBeach, + /* biExtremeHillsEdge */ biStoneBeach, + /* biJungle */ biBeach, + /* biJungleHills */ biBeach, + /* biJungleEdge */ biBeach, + /* biDeepOcean */ biOcean, + /* biStoneBeach */ biStoneBeach, + /* biColdBeach */ biColdBeach, + /* biBirchForest */ biBeach, + /* biBirchForestHills */ biBeach, + /* biRoofedForest */ biBeach, + /* biColdTaiga */ biColdBeach, + /* biColdTaigaHills */ biColdBeach, + /* biMegaTaiga */ biStoneBeach, + /* biMegaTaigaHills */ biStoneBeach, + /* biExtremeHillsPlus */ biStoneBeach, + /* biSavanna */ biBeach, + /* biSavannaPlateau */ biBeach, + /* biMesa */ biMesa, + /* biMesaPlateauF */ biMesa, + /* biMesaPlateau */ biMesa, + }; + + // Generate the underlying values: + int lowerValues[m_UnderlyingSizeX * m_UnderlyingSizeZ]; + m_Underlying->GetInts(a_MinX - 1, a_MinZ - 1, lowerValues); + + // Add beaches between ocean and biomes: + for (int z = 0; z < SizeZ; z++) + { + for (int x = 0; x < SizeX; x++) + { + int val = lowerValues[x + 1 + (z + 1) * m_UnderlyingSizeX]; + int above = lowerValues[x + 1 + z * m_UnderlyingSizeX]; + int below = lowerValues[x + 1 + (z + 2) * m_UnderlyingSizeX]; + int left = lowerValues[x + (z + 1) * m_UnderlyingSizeX]; + int right = lowerValues[x + 2 + (z + 1) * m_UnderlyingSizeX]; + if (!IsBiomeOcean(val)) + { + if (IsBiomeOcean(above) || IsBiomeOcean(below) || IsBiomeOcean(left) || IsBiomeOcean(right)) + { + // First convert the value to a regular biome (drop the M flag), then modulo by our biome count: + val = ToBeach[(val % 128) % ARRAYCOUNT(ToBeach)]; + } + } + a_Values[x + z * SizeX] = val; + } + } + } + +protected: + Underlying m_Underlying; +}; + + + + + +/** Generates the underlying numbers and then randomly changes some ocean group pixels into random land +biome group pixels, based on the predefined chance. */ +template <int SizeX, int SizeZ = SizeX> +class cIntGenAddIslands : + public cIntGenWithNoise<SizeX, SizeZ> +{ + typedef cIntGenWithNoise<SizeX, SizeZ> super; + +public: + typedef std::shared_ptr<cIntGen<SizeX, SizeZ>> Underlying; + + + cIntGenAddIslands(int a_Seed, int a_Chance, Underlying a_Underlying) : + super(a_Seed), + m_Chance(a_Chance), + m_Underlying(a_Underlying) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, typename super::Values & a_Values) override + { + m_Underlying->GetInts(a_MinX, a_MinZ, a_Values); + for (int z = 0; z < SizeZ; z++) + { + for (int x = 0; x < SizeX; x++) + { + if (a_Values[x + z * SizeX] == bgOcean) + { + int rnd = super::m_Noise.IntNoise2DInt(a_MinX + x, a_MinZ + z) / 7; + if (rnd % 1000 < m_Chance) + { + a_Values[x + z * SizeX] = (rnd / 1003) % bgLandOceanMax; + } + } + } // for x + } // for z + } + +protected: + /** Chance, in permille, of an island being generated in ocean. */ + int m_Chance; + + Underlying m_Underlying; +}; + + + + + +/** A filter that adds an edge biome group between two biome groups that need an edge between them. */ +template <int SizeX, int SizeZ = SizeX> +class cIntGenBiomeGroupEdges : + public cIntGen<SizeX, SizeZ> +{ + typedef cIntGen<SizeX, SizeZ> super; + + static const int m_UnderlyingSizeX = SizeX + 2; + static const int m_UnderlyingSizeZ = SizeZ + 2; + +public: + + typedef std::shared_ptr<cIntGen<m_UnderlyingSizeX, m_UnderlyingSizeZ>> Underlying; + + cIntGenBiomeGroupEdges(Underlying a_Underlying) : + m_Underlying(a_Underlying) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, typename super::Values & a_Values) + { + // Generate the underlying biome groups: + int lowerValues[m_UnderlyingSizeX * m_UnderlyingSizeZ]; + m_Underlying->GetInts(a_MinX, a_MinZ, lowerValues); + + // Change the biomes on incompatible edges into an edge biome: + for (int z = 0; z < SizeZ; z++) + { + for (int x = 0; x < SizeX; x++) + { + int val = lowerValues[x + 1 + (z + 1) * m_UnderlyingSizeX]; + int above = lowerValues[x + 1 + z * m_UnderlyingSizeX]; + int below = lowerValues[x + 1 + (z + 2) * m_UnderlyingSizeX]; + int left = lowerValues[x + (z + 1) * m_UnderlyingSizeX]; + int right = lowerValues[x + 2 + (z + 1) * m_UnderlyingSizeX]; + switch (val) + { + // Desert should neighbor only oceans, desert and temperates; change to temperate when another: + case bgDesert: + { + if ( + !isDesertCompatible(above) || + !isDesertCompatible(below) || + !isDesertCompatible(left) || + !isDesertCompatible(right) + ) + { + val = bgTemperate; + } + break; + } // case bgDesert + + // Ice should not neighbor deserts; change to temperate: + case bgIce: + { + if ( + (above == bgDesert) || + (below == bgDesert) || + (left == bgDesert) || + (right == bgDesert) + ) + { + val = bgTemperate; + } + break; + } // case bgIce + } + a_Values[x + z * SizeX] = val; + } // for x + } // for z + } + +protected: + Underlying m_Underlying; + + + inline bool isDesertCompatible(int a_BiomeGroup) + { + switch (a_BiomeGroup) + { + case bgOcean: + case bgDesert: + case bgTemperate: + { + return true; + } + default: + { + return false; + } + } + } +}; + + + + + +/** Turns biome group indices into real biomes. +For each pixel, takes its biome group and chooses a random biome from that group; replaces the value with +that biome. */ +template <int SizeX, int SizeZ = SizeX> +class cIntGenBiomes : + public cIntGenWithNoise<SizeX, SizeZ> +{ + typedef cIntGenWithNoise<SizeX, SizeZ> super; + +public: + typedef std::shared_ptr<cIntGen<SizeX, SizeZ>> Underlying; + + + cIntGenBiomes(int a_Seed, Underlying a_Underlying) : + super(a_Seed), + m_Underlying(a_Underlying) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, typename super::Values & a_Values) override + { + // Define the per-biome-group biomes: + static const int oceanBiomes[] = + { + biOcean, // biDeepOcean, + }; + + // Same as oceanBiomes, there are no rare oceanic biomes (mushroom islands are handled separately) + static const int rareOceanBiomes[] = + { + biOcean, + }; + + static const int desertBiomes[] = + { + biDesert, biDesert, biDesert, biDesert, biDesert, biDesert, biSavanna, biSavanna, biPlains, + }; + + static const int rareDesertBiomes[] = + { + biMesaPlateau, biMesaPlateauF, + }; + + static const int temperateBiomes[] = + { + biForest, biForest, biRoofedForest, biExtremeHills, biPlains, biBirchForest, biSwampland, + }; + + static const int rareTemperateBiomes[] = + { + biJungle, // Jungle is not strictly temperate, but let's piggyback it here + }; + + static const int mountainBiomes[] = + { + biExtremeHills, biForest, biTaiga, biPlains, + }; + + static const int rareMountainBiomes[] = + { + biMegaTaiga, + }; + + static const int iceBiomes[] = + { + biIcePlains, biIcePlains, biIcePlains, biIcePlains, biColdTaiga, + }; + + // Same as iceBiomes, there's no rare ice biome + static const int rareIceBiomes[] = + { + biIcePlains, biIcePlains, biIcePlains, biIcePlains, biColdTaiga, + }; + + static const cBiomesInGroups biomesInGroups[] = + { + /* bgOcean */ { static_cast<int>(ARRAYCOUNT(oceanBiomes)), oceanBiomes}, + /* bgDesert */ { static_cast<int>(ARRAYCOUNT(desertBiomes)), desertBiomes}, + /* bgTemperate */ { static_cast<int>(ARRAYCOUNT(temperateBiomes)), temperateBiomes}, + /* bgMountains */ { static_cast<int>(ARRAYCOUNT(mountainBiomes)), mountainBiomes}, + /* bgIce */ { static_cast<int>(ARRAYCOUNT(iceBiomes)), iceBiomes}, + }; + + static const cBiomesInGroups rareBiomesInGroups[] = + { + /* bgOcean */ { static_cast<int>(ARRAYCOUNT(rareOceanBiomes)), rareOceanBiomes}, + /* bgDesert */ { static_cast<int>(ARRAYCOUNT(rareDesertBiomes)), rareDesertBiomes}, + /* bgTemperate */ { static_cast<int>(ARRAYCOUNT(rareTemperateBiomes)), rareTemperateBiomes}, + /* bgMountains */ { static_cast<int>(ARRAYCOUNT(rareMountainBiomes)), rareMountainBiomes}, + /* bgIce */ { static_cast<int>(ARRAYCOUNT(rareIceBiomes)), rareIceBiomes}, + }; + + // Generate the underlying values, representing biome groups: + m_Underlying->GetInts(a_MinX, a_MinZ, a_Values); + + // Overwrite each biome group with a random biome from that group: + for (int z = 0; z < SizeZ; z++) + { + int IdxZ = z * SizeX; + for (int x = 0; x < SizeX; x++) + { + int val = a_Values[x + IdxZ]; + const cBiomesInGroups & Biomes = (val > bgfRare) ? + rareBiomesInGroups[(val & (bgfRare - 1)) % ARRAYCOUNT(rareBiomesInGroups)] : + biomesInGroups[val % ARRAYCOUNT(biomesInGroups)]; + int rnd = (super::m_Noise.IntNoise2DInt(x + a_MinX, z + a_MinZ) / 7); + a_Values[x + IdxZ] = Biomes.Biomes[rnd % Biomes.Count]; + } + } + } + +protected: + + struct cBiomesInGroups + { + const int Count; + const int * Biomes; + }; + + + /** The underlying int generator */ + Underlying m_Underlying; +}; + + + + + +/** Randomly replaces pixels of one value to another value, using the given chance. */ +template <int SizeX, int SizeZ = SizeX> +class cIntGenReplaceRandomly : + public cIntGenWithNoise<SizeX, SizeZ> +{ + typedef cIntGenWithNoise<SizeX, SizeZ> super; + +public: + typedef std::shared_ptr<cIntGen<SizeX, SizeZ>> Underlying; + + + cIntGenReplaceRandomly(int a_From, int a_To, int a_Chance, int a_Seed, Underlying a_Underlying) : + super(a_Seed), + m_From(a_From), + m_To(a_To), + m_Chance(a_Chance), + m_Underlying(a_Underlying) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, typename super::Values & a_Values) override + { + // Generate the underlying values: + m_Underlying->GetInts(a_MinX, a_MinZ, a_Values); + + // Replace some of the values: + for (int z = 0; z < SizeZ; z++) + { + int idxZ = z * SizeX; + for (int x = 0; x < SizeX; x++) + { + int idx = x + idxZ; + if (a_Values[idx] == m_From) + { + int rnd = super::m_Noise.IntNoise2DInt(x + a_MinX, z + a_MinZ) / 7; + if (rnd % 1000 < m_Chance) + { + a_Values[idx] = m_To; + } + } + } + } // for z + } + + +protected: + /** The original value to be replaced. */ + int m_From; + + /** The destination value to which to replace. */ + int m_To; + + /** Chance, in permille, of replacing the value. */ + int m_Chance; + + Underlying m_Underlying; +}; + + + + + +/** Mixer that joins together finalized biomes and rivers. +It first checks for oceans, if there is an ocean in the Biomes, it keeps the ocean. +If there's no ocean, it checks Rivers for a river, if there is a river, it uses the Biomes to select either +regular river or frozen river, based on the biome. */ +template <int SizeX, int SizeZ = SizeX> +class cIntGenMixRivers: + public cIntGen<SizeX, SizeZ> +{ + typedef cIntGen<SizeX, SizeZ> super; + +public: + typedef std::shared_ptr<cIntGen<SizeX, SizeZ>> Underlying; + + + cIntGenMixRivers(Underlying a_Biomes, Underlying a_Rivers): + m_Biomes(a_Biomes), + m_Rivers(a_Rivers) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, typename super::Values & a_Values) override + { + // Generate the underlying data: + m_Biomes->GetInts(a_MinX, a_MinZ, a_Values); + typename super::Values riverData; + m_Rivers->GetInts(a_MinX, a_MinZ, riverData); + + // Mix the values: + for (int z = 0; z < SizeZ; z++) + { + int idxZ = z * SizeX; + for (int x = 0; x < SizeX; x++) + { + int idx = x + idxZ; + if (IsBiomeOcean(a_Values[idx])) + { + // Oceans are kept without any changes + continue; + } + if (riverData[idx] != biRiver) + { + // There's no river, keep the current value + continue; + } + + // There's a river, change the output to a river or a frozen river, based on the original biome: + if (IsBiomeVeryCold((EMCSBiome)a_Values[idx])) + { + a_Values[idx] = biFrozenRiver; + } + else + { + a_Values[idx] = biRiver; + } + } // for x + } // for z + } + +protected: + Underlying m_Biomes; + Underlying m_Rivers; +}; + + + + + +/** Generates a river based on the underlying data. +This is basically an edge detector over the underlying data. The rivers are the edges where the underlying data +changes from one pixel to its neighbor. */ +template <int SizeX, int SizeZ = SizeX> +class cIntGenRiver: + public cIntGenWithNoise<SizeX, SizeZ> +{ + typedef cIntGenWithNoise<SizeX, SizeZ> super; + static const int UnderlyingSizeX = SizeX + 2; + static const int UnderlyingSizeZ = SizeZ + 2; + +public: + typedef std::shared_ptr<cIntGen<UnderlyingSizeX, UnderlyingSizeZ>> Underlying; + + + cIntGenRiver(int a_Seed, Underlying a_Underlying): + super(a_Seed), + m_Underlying(a_Underlying) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, typename super::Values & a_Values) override + { + // Generate the underlying data: + int Cache[UnderlyingSizeX * UnderlyingSizeZ]; + m_Underlying->GetInts(a_MinX - 1, a_MinZ - 1, Cache); + + // Detect the edges: + for (int z = 0; z < SizeZ; z++) + { + for (int x = 0; x < SizeX; x++) + { + int Above = Cache[x + 1 + z * UnderlyingSizeX]; + int Below = Cache[x + 1 + (z + 2) * UnderlyingSizeX]; + int Left = Cache[x + (z + 1) * UnderlyingSizeX]; + int Right = Cache[x + 2 + (z + 1) * UnderlyingSizeX]; + int val = Cache[x + 1 + (z + 1) * UnderlyingSizeX]; + + if ((val == Above) && (val == Below) && (val == Left) && (val == Right)) + { + val = 0; + } + else + { + val = biRiver; + } + a_Values[x + z * SizeX] = val; + } // for x + } // for z + } + +protected: + Underlying m_Underlying; +}; + + + + + +/** Turns some of the oceans into the specified biome. Used for mushroom and deep ocean. +The biome is only placed if at least 3 of its neighbors are ocean and only with the specified chance. */ +template <int SizeX, int SizeZ = SizeX> +class cIntGenAddToOcean: + public cIntGenWithNoise<SizeX, SizeZ> +{ + typedef cIntGenWithNoise<SizeX, SizeZ> super; + static const int UnderlyingSizeX = SizeX + 2; + static const int UnderlyingSizeZ = SizeZ + 2; + +public: + typedef std::shared_ptr<cIntGen<UnderlyingSizeX, UnderlyingSizeZ>> Underlying; + + + cIntGenAddToOcean(int a_Seed, int a_Chance, int a_ToValue, Underlying a_Underlying): + super(a_Seed), + m_Chance(a_Chance), + m_ToValue(a_ToValue), + m_Underlying(a_Underlying) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, typename super::Values & a_Values) override + { + // Generate the underlying data: + int Cache[UnderlyingSizeX * UnderlyingSizeZ]; + m_Underlying->GetInts(a_MinX - 1, a_MinZ - 1, Cache); + + // Add the mushroom islands: + for (int z = 0; z < SizeZ; z++) + { + for (int x = 0; x < SizeX; x++) + { + int val = Cache[x + 1 + (z + 1) * UnderlyingSizeX]; + if (!IsBiomeOcean(val)) + { + a_Values[x + z * SizeX] = val; + continue; + } + + // Count the ocean neighbors: + int Above = Cache[x + 1 + z * UnderlyingSizeX]; + int Below = Cache[x + 1 + (z + 2) * UnderlyingSizeX]; + int Left = Cache[x + (z + 1) * UnderlyingSizeX]; + int Right = Cache[x + 2 + (z + 1) * UnderlyingSizeX]; + int NumOceanNeighbors = 0; + if (IsBiomeOcean(Above)) + { + NumOceanNeighbors += 1; + } + if (IsBiomeOcean(Below)) + { + NumOceanNeighbors += 1; + } + if (IsBiomeOcean(Left)) + { + NumOceanNeighbors += 1; + } + if (IsBiomeOcean(Right)) + { + NumOceanNeighbors += 1; + } + + // If at least 3 ocean neighbors and the chance is right, change: + if ( + (NumOceanNeighbors >= 3) && + ((super::m_Noise.IntNoise2DInt(x + a_MinX, z + a_MinZ) / 7) % 1000 < m_Chance) + ) + { + a_Values[x + z * SizeX] = m_ToValue; + } + else + { + a_Values[x + z * SizeX] = val; + } + } // for x + } // for z + } + +protected: + /** Chance, in permille, of changing the biome. */ + int m_Chance; + + /** The value to change the ocean into. */ + int m_ToValue; + + Underlying m_Underlying; +}; + + + + + +/** Changes random pixels of the underlying data to the specified value. */ +template <int SizeX, int SizeZ = SizeX> +class cIntGenSetRandomly : + public cIntGenWithNoise<SizeX, SizeZ> +{ + typedef cIntGenWithNoise<SizeX, SizeZ> super; + +public: + typedef std::shared_ptr<cIntGen<SizeX, SizeZ>> Underlying; + + cIntGenSetRandomly(int a_Seed, int a_Chance, int a_ToValue, Underlying a_Underlying) : + super(a_Seed), + m_Chance(a_Chance), + m_ToValue(a_ToValue), + m_Underlying(a_Underlying) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, typename super::Values & a_Values) override + { + // Generate the underlying data: + m_Underlying->GetInts(a_MinX, a_MinZ, a_Values); + + // Change random pixels to bgOcean: + for (int z = 0; z < SizeZ; z++) + { + for (int x = 0; x < SizeX; x++) + { + int rnd = super::m_Noise.IntNoise2DInt(x + a_MinX, z + a_MinZ) / 7; + if (rnd % 1000 < m_Chance) + { + a_Values[x + z * SizeX] = m_ToValue; + } + } + } + } + +protected: + /** Chance, in permille, of changing each pixel. */ + int m_Chance; + + /** The value to which to set the pixel. */ + int m_ToValue; + + Underlying m_Underlying; +}; + + + + + + +/** Adds a "rare" flag to random biome groups, based on the given chance. */ +template <int SizeX, int SizeZ = SizeX> +class cIntGenRareBiomeGroups: + public cIntGenWithNoise<SizeX, SizeZ> +{ + typedef cIntGenWithNoise<SizeX, SizeZ> super; + +public: + typedef std::shared_ptr<cIntGen<SizeX, SizeZ>> Underlying; + + + cIntGenRareBiomeGroups(int a_Seed, int a_Chance, Underlying a_Underlying): + super(a_Seed), + m_Chance(a_Chance), + m_Underlying(a_Underlying) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, typename super::Values & a_Values) override + { + // Generate the underlying data: + m_Underlying->GetInts(a_MinX, a_MinZ, a_Values); + + // Change some of the biome groups into rare biome groups: + for (int z = 0; z < SizeZ; z++) + { + for (int x = 0; x < SizeX; x++) + { + int rnd = super::m_Noise.IntNoise2DInt(x + a_MinX, z + a_MinZ) / 7; + if (rnd % 1000 < m_Chance) + { + int idx = x + SizeX * z; + a_Values[idx] = a_Values[idx] | bgfRare; + } + } + } + } + +protected: + /** Chance, in permille, of changing each pixel into the rare biome group. */ + int m_Chance; + + /** The underlying generator. */ + Underlying m_Underlying; +}; + + + + + +/** Changes biomes in the parent data into an alternate versions (usually "hill" variants), in such places +that have their alterations set. */ +template <int SizeX, int SizeZ = SizeX> +class cIntGenAlternateBiomes: + public cIntGenWithNoise<SizeX, SizeZ> +{ + typedef cIntGenWithNoise<SizeX, SizeZ> super; + +public: + typedef std::shared_ptr<cIntGen<SizeX, SizeZ>> Underlying; + + + cIntGenAlternateBiomes(int a_Seed, Underlying a_Alterations, Underlying a_BaseBiomes): + super(a_Seed), + m_Alterations(a_Alterations), + m_BaseBiomes(a_BaseBiomes) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, typename super::Values & a_Values) override + { + // Generate the base biomes and the alterations: + m_BaseBiomes->GetInts(a_MinX, a_MinZ, a_Values); + typename super::Values alterations; + m_Alterations->GetInts(a_MinX, a_MinZ, alterations); + + // Change the biomes into their alternate versions: + for (int idx = 0; idx < SizeX * SizeZ; ++idx) + { + if (alterations[idx] == 0) + { + // No change + continue; + } + + // Change to alternate biomes: + int val = a_Values[idx]; + switch (val) + { + case biBirchForest: val = biBirchForestHills; break; + case biDesert: val = biDesertHills; break; + case biExtremeHills: val = biExtremeHillsPlus; break; + case biForest: val = biForestHills; break; + case biIcePlains: val = biIceMountains; break; + case biJungle: val = biJungleHills; break; + case biMegaTaiga: val = biMegaTaigaHills; break; + case biMesaPlateau: val = biMesa; break; + case biMesaPlateauF: val = biMesa; break; + case biMesaPlateauM: val = biMesa; break; + case biMesaPlateauFM: val = biMesa; break; + case biPlains: val = biForest; break; + case biRoofedForest: val = biPlains; break; + case biSavanna: val = biSavannaPlateau; break; + case biTaiga: val = biTaigaHills; break; + } + a_Values[idx] = val; + } // for idx - a_Values[] + } + +protected: + Underlying m_Alterations; + Underlying m_BaseBiomes; +}; + + + + + +/** Adds an edge between two specifically incompatible biomes, such as mesa and forest. */ +template <int SizeX, int SizeZ = SizeX> +class cIntGenBiomeEdges: + public cIntGenWithNoise<SizeX, SizeZ> +{ + typedef cIntGenWithNoise<SizeX, SizeZ> super; + static const int m_LowerSizeX = SizeX + 2; + static const int m_LowerSizeZ = SizeZ + 2; + +public: + typedef std::shared_ptr<cIntGen<m_LowerSizeX, m_LowerSizeZ>> Underlying; + + + cIntGenBiomeEdges(int a_Seed, Underlying a_Underlying): + super(a_Seed), + m_Underlying(a_Underlying) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, typename super::Values & a_Values) override + { + // Generate the underlying biomes: + typename Underlying::element_type::Values lowerValues; + m_Underlying->GetInts(a_MinX - 1, a_MinZ - 1, lowerValues); + + // Convert incompatible edges into neutral biomes: + for (int z = 0; z < SizeZ; z++) + { + for (int x = 0; x < SizeX; x++) + { + int biome = lowerValues[x + 1 + (z + 1) * m_LowerSizeX]; + int above = lowerValues[x + 1 + z * m_LowerSizeX]; + int below = lowerValues[x + 1 + (z + 2) * m_LowerSizeX]; + int left = lowerValues[x + (z + 1) * m_LowerSizeX]; + int right = lowerValues[x + 2 + (z + 1) * m_LowerSizeX]; + + switch (biome) + { + case biDesert: + case biDesertM: + case biDesertHills: + { + if ( + IsBiomeVeryCold(static_cast<EMCSBiome>(above)) || + IsBiomeVeryCold(static_cast<EMCSBiome>(below)) || + IsBiomeVeryCold(static_cast<EMCSBiome>(left)) || + IsBiomeVeryCold(static_cast<EMCSBiome>(right)) + ) + { + biome = biPlains; + } + break; + } // case biDesert + + case biMesaPlateau: + case biMesaPlateauF: + case biMesaPlateauFM: + case biMesaPlateauM: + { + if ( + !isMesaCompatible(above) || + !isMesaCompatible(below) || + !isMesaCompatible(left) || + !isMesaCompatible(right) + ) + { + biome = biDesert; + } + break; + } // Mesa biomes + + case biJungle: + case biJungleM: + { + if ( + !isJungleCompatible(above) || + !isJungleCompatible(below) || + !isJungleCompatible(left) || + !isJungleCompatible(right) + ) + { + biome = (biome == biJungle) ? biJungleEdge : biJungleEdgeM; + } + break; + } // Jungle biomes + + case biSwampland: + case biSwamplandM: + { + if ( + IsBiomeNoDownfall(static_cast<EMCSBiome>(above)) || + IsBiomeNoDownfall(static_cast<EMCSBiome>(below)) || + IsBiomeNoDownfall(static_cast<EMCSBiome>(left)) || + IsBiomeNoDownfall(static_cast<EMCSBiome>(right)) + ) + { + biome = biPlains; + } + break; + } // Swampland biomes + } // switch (biome) + + a_Values[x + z * SizeX] = biome; + } // for x + } // for z + } + + +protected: + Underlying m_Underlying; + + + bool isMesaCompatible(int a_Biome) + { + switch (a_Biome) + { + case biDesert: + case biMesa: + case biMesaBryce: + case biMesaPlateau: + case biMesaPlateauF: + case biMesaPlateauFM: + case biMesaPlateauM: + case biOcean: + case biDeepOcean: + { + return true; + } + default: + { + return false; + } + } + } + + + bool isJungleCompatible(int a_Biome) + { + switch (a_Biome) + { + case biJungle: + case biJungleM: + case biJungleEdge: + case biJungleEdgeM: + case biJungleHills: + { + return true; + } + default: + { + return false; + } + } + } +}; + + + + + +/** Changes biomes in the parent data into their alternate versions ("M" variants), in such places that +have their alterations set. */ +template <int SizeX, int SizeZ = SizeX> +class cIntGenMBiomes: + public cIntGenWithNoise<SizeX, SizeZ> +{ + typedef cIntGenWithNoise<SizeX, SizeZ> super; + +public: + typedef std::shared_ptr<cIntGen<SizeX, SizeZ>> Underlying; + + + cIntGenMBiomes(int a_Seed, Underlying a_Alteration, Underlying a_Underlying): + super(a_Seed), + m_Underlying(a_Underlying), + m_Alteration(a_Alteration) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, typename super::Values & a_Values) override + { + // Generate the underlying biomes and the alterations: + m_Underlying->GetInts(a_MinX, a_MinZ, a_Values); + typename super::Values alterations; + m_Alteration->GetInts(a_MinX, a_MinZ, alterations); + + // Wherever alterations are nonzero, change into alternate biome, if available: + for (int idx = 0; idx < SizeX * SizeZ; ++idx) + { + if (alterations[idx] == 0) + { + continue; + } + + // Ice spikes biome was removed from here, because it was generated way too often + switch (a_Values[idx]) + { + case biPlains: a_Values[idx] = biSunflowerPlains; break; + case biDesert: a_Values[idx] = biDesertM; break; + case biExtremeHills: a_Values[idx] = biExtremeHillsM; break; + case biForest: a_Values[idx] = biFlowerForest; break; + case biTaiga: a_Values[idx] = biTaigaM; break; + case biSwampland: a_Values[idx] = biSwamplandM; break; + case biJungle: a_Values[idx] = biJungleM; break; + case biJungleEdge: a_Values[idx] = biJungleEdgeM; break; + case biBirchForest: a_Values[idx] = biBirchForestM; break; + case biBirchForestHills: a_Values[idx] = biBirchForestHillsM; break; + case biRoofedForest: a_Values[idx] = biRoofedForestM; break; + case biColdTaiga: a_Values[idx] = biColdTaigaM; break; + case biMegaSpruceTaiga: a_Values[idx] = biMegaSpruceTaiga; break; + case biMegaSpruceTaigaHills: a_Values[idx] = biMegaSpruceTaigaHills; break; + case biExtremeHillsPlus: a_Values[idx] = biExtremeHillsPlusM; break; + case biSavanna: a_Values[idx] = biSavannaM; break; + case biSavannaPlateau: a_Values[idx] = biSavannaPlateauM; break; + case biMesa: a_Values[idx] = biMesaBryce; break; + case biMesaPlateauF: a_Values[idx] = biMesaPlateauFM; break; + case biMesaPlateau: a_Values[idx] = biMesaBryce; break; + } + } // for idx - a_Values[] / alterations[] + } + +protected: + Underlying m_Underlying; + Underlying m_Alteration; +}; + + + + diff --git a/src/Generating/ProtIntGen.h b/src/Generating/ProtIntGen.h new file mode 100644 index 000000000..73ed27096 --- /dev/null +++ b/src/Generating/ProtIntGen.h @@ -0,0 +1,1351 @@ + +// ProtIntGen.h + +// Declares the prototyping integer generators - cProtIntGen class and its descendants + +/* +These classes generate 2D arrays of integers that have various interpretations. The main purpose of these +classes is to provide fast prototyping for cIntGen classes - unlike cIntGen classes, these are not +template-based and so they take care of the underlying sizes automatically. This makes them easier to chain +and re-chain, since the size parameters don't need to be adjusted after each such case. Their performance is, +however, slightly worse, which is why we use cIntGen classes in the final generator. + +Because there is no SizeX / SizeZ template param, the generators would have to either alloc memory for each +underlying generator's values, or use a maximum-size buffer. We chose the latter, to avoid memory allocation +overhead; this however means that there's (an arbitrary) limit to the size of the generated data. +*/ + + + + + +#pragma once + +// We need the biome group constants defined there: +#include "IntGen.h" + + + + + +/** Interface that all the generator classes provide. */ +class cProtIntGen +{ +protected: + /** Maximum size of the generated area. + Adjust the constant if you need larger areas, these are just so that we can use fixed-size buffers. */ + static const int m_BufferSize = 900; + +public: + + /** Type of the generic interface used for storing links to the underlying generators. */ + typedef std::shared_ptr<cProtIntGen> Underlying; + + + /** Force a virtual destructor in all descendants. + Descendants contain virtual functions and are referred to via pointer-to-base, so they need a virtual destructor. */ + virtual ~cProtIntGen() {} + + /** Generates the array of specified size into a_Values, based on given min coords. */ + virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) = 0; +}; + + + + + +/** Provides additional cNoise member and its helper functions. */ +class cProtIntGenWithNoise : + public cProtIntGen +{ + typedef cProtIntGen super; + +public: + cProtIntGenWithNoise(int a_Seed) : + m_Noise(a_Seed) + { + } + +protected: + cNoise m_Noise; + + /** Chooses one of a_Val1 or a_Val2, based on m_Noise and the coordinates for querying the noise. */ + int chooseRandomOne(int a_RndX, int a_RndZ, int a_Val1, int a_Val2) + { + int rnd = m_Noise.IntNoise2DInt(a_RndX, a_RndZ) / 7; + return ((rnd & 1) == 0) ? a_Val1 : a_Val2; + } + + /** Chooses one of a_ValN, based on m_Noise and the coordinates for querying the noise. */ + int chooseRandomOne(int a_RndX, int a_RndZ, int a_Val1, int a_Val2, int a_Val3, int a_Val4) + { + int rnd = m_Noise.IntNoise2DInt(a_RndX, a_RndZ) / 7; + switch (rnd % 4) + { + case 0: return a_Val1; + case 1: return a_Val2; + case 2: return a_Val3; + default: return a_Val4; + } + } +}; + + + + + + +/** Generates a 2D array of random integers in the specified range [0 .. Range). */ +class cProtIntGenChoice : + public cProtIntGenWithNoise +{ + typedef cProtIntGenWithNoise super; + +public: + cProtIntGenChoice(int a_Seed, int a_Range) : + super(a_Seed), + m_Range(a_Range) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override + { + for (int z = 0; z < a_SizeZ; z++) + { + int BaseZ = a_MinZ + z; + for (int x = 0; x < a_SizeX; x++) + { + a_Values[x + a_SizeX * z] = (super::m_Noise.IntNoise2DInt(a_MinX + x, BaseZ) / 7) % m_Range; + } + } // for z + } + +protected: + int m_Range; +}; + + + + + + +/** Decides between the ocean and landmass biomes. +Has a threshold (in percent) of how much land, the larger the threshold, the more land. +Generates 0 for ocean, biome group ID for landmass. */ +class cProtIntGenLandOcean : + public cProtIntGenWithNoise +{ + typedef cProtIntGenWithNoise super; + +public: + cProtIntGenLandOcean(int a_Seed, int a_Threshold) : + super(a_Seed), + m_Threshold(a_Threshold) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override + { + for (int z = 0; z < a_SizeZ; z++) + { + int BaseZ = a_MinZ + z; + for (int x = 0; x < a_SizeX; x++) + { + int rnd = (super::m_Noise.IntNoise2DInt(a_MinX + x, BaseZ) / 7); + a_Values[x + a_SizeX * z] = ((rnd % 100) < m_Threshold) ? ((rnd / 101) % bgLandOceanMax + 1) : 0; + } + } + + // If the centerpoint of the world is within the area, set it to bgTemperate, always: + if ((a_MinX <= 0) && (a_MinZ <= 0) && (a_MinX + a_SizeX > 0) && (a_MinZ + a_SizeZ > 0)) + { + a_Values[-a_MinX - a_MinZ * a_SizeX] = bgTemperate; + } + } + +protected: + int m_Threshold; +}; + + + + + +/** Zooms the underlying value array to twice the size. Uses random-neighbor for the pixels in-between. +This means that the zoome out image is randomly distorted. Applying zoom several times provides all +the distortion that the generators need. */ +class cProtIntGenZoom : + public cProtIntGenWithNoise +{ + typedef cProtIntGenWithNoise super; + +public: + cProtIntGenZoom(int a_Seed, Underlying a_UnderlyingGen) : + super(a_Seed), + m_UnderlyingGen(a_UnderlyingGen) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override + { + // Get the coords for the lower generator: + int lowerMinX = a_MinX >> 1; + int lowerMinZ = a_MinZ >> 1; + int lowerSizeX = a_SizeX / 2 + 2; + int lowerSizeZ = a_SizeZ / 2 + 2; + ASSERT(lowerSizeX * lowerSizeZ <= m_BufferSize); + ASSERT(lowerSizeX > 0); + ASSERT(lowerSizeZ > 0); + + // Generate the underlying data with half the resolution: + int lowerData[m_BufferSize]; + m_UnderlyingGen->GetInts(lowerMinX, lowerMinZ, lowerSizeX, lowerSizeZ, lowerData); + const int lowStepX = (lowerSizeX - 1) * 2; + int cache[m_BufferSize]; + + // Discreet-interpolate the values into twice the size: + for (int z = 0; z < lowerSizeZ - 1; ++z) + { + int idx = (z * 2) * lowStepX; + int PrevZ0 = lowerData[z * lowerSizeX]; + int PrevZ1 = lowerData[(z + 1) * lowerSizeX]; + + for (int x = 0; x < lowerSizeX - 1; ++x) + { + int ValX1Z0 = lowerData[x + 1 + z * lowerSizeX]; + int ValX1Z1 = lowerData[x + 1 + (z + 1) * lowerSizeX]; + int RndX = (x + lowerMinX) * 2; + int RndZ = (z + lowerMinZ) * 2; + cache[idx] = PrevZ0; + cache[idx + lowStepX] = super::chooseRandomOne(RndX, RndZ + 1, PrevZ0, PrevZ1); + cache[idx + 1] = super::chooseRandomOne(RndX, RndZ - 1, PrevZ0, ValX1Z0); + cache[idx + 1 + lowStepX] = super::chooseRandomOne(RndX, RndZ, PrevZ0, ValX1Z0, PrevZ1, ValX1Z1); + idx += 2; + PrevZ0 = ValX1Z0; + PrevZ1 = ValX1Z1; + } + } + + // Copy from Cache into a_Values; take into account the even/odd offsets in a_Min: + for (int z = 0; z < a_SizeZ; ++z) + { + memcpy(a_Values + z * a_SizeX, cache + (z + (a_MinZ & 1)) * lowStepX + (a_MinX & 1), a_SizeX * sizeof(int)); + } + } + +protected: + Underlying m_UnderlyingGen; +}; + + + + + +/** Smoothes out some artifacts generated by the zooming - mostly single-pixel values. +Compares each pixel to its neighbors and if the neighbors are equal, changes the pixel to their value. */ +class cProtIntGenSmooth : + public cProtIntGenWithNoise +{ + typedef cProtIntGenWithNoise super; + +public: + cProtIntGenSmooth(int a_Seed, Underlying a_Underlying) : + super(a_Seed), + m_Underlying(a_Underlying) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override + { + // Generate the underlying values: + int lowerSizeX = a_SizeX + 2; + int lowerSizeZ = a_SizeZ + 2; + ASSERT(lowerSizeX * lowerSizeZ <= m_BufferSize); + int lowerData[m_BufferSize]; + m_Underlying->GetInts(a_MinX - 1, a_MinZ - 1, lowerSizeX, lowerSizeZ, lowerData); + + // Smooth - for each square check if the surroundings are the same, if so, expand them diagonally. + // Also get rid of single-pixel irregularities (A-B-A): + for (int z = 0; z < a_SizeZ; z++) + { + int NoiseZ = a_MinZ + z; + for (int x = 0; x < a_SizeX; x++) + { + int val = lowerData[x + 1 + (z + 1) * lowerSizeX]; + int above = lowerData[x + 1 + z * lowerSizeX]; + int below = lowerData[x + 1 + (z + 2) * lowerSizeX]; + int left = lowerData[x + (z + 1) * lowerSizeX]; + int right = lowerData[x + 2 + (z + 1) * lowerSizeX]; + + if ((left == right) && (above == below)) + { + if (((super::m_Noise.IntNoise2DInt(a_MinX + x, NoiseZ) / 7) % 2) == 0) + { + val = left; + } + else + { + val = above; + } + } + else + { + if (left == right) + { + val = left; + } + + if (above == below) + { + val = above; + } + } + + a_Values[x + z * a_SizeX] = val; + } + } + } + +protected: + Underlying m_Underlying; +}; + + + + + +/** Converts land biomes at the edge of an ocean into the respective beach biome. */ +class cProtIntGenBeaches : + public cProtIntGen +{ + typedef cProtIntGen super; + +public: + cProtIntGenBeaches(Underlying a_Underlying) : + m_Underlying(a_Underlying) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override + { + // Map for biome -> its beach: + static const int ToBeach[] = + { + /* biOcean */ biOcean, + /* biPlains */ biBeach, + /* biDesert */ biBeach, + /* biExtremeHills */ biStoneBeach, + /* biForest */ biBeach, + /* biTaiga */ biColdBeach, + /* biSwampland */ biSwampland, + /* biRiver */ biRiver, + /* biNether */ biNether, + /* biEnd */ biEnd, + /* biFrozenOcean */ biColdBeach, + /* biFrozenRiver */ biColdBeach, + /* biIcePlains */ biColdBeach, + /* biIceMountains */ biColdBeach, + /* biMushroomIsland */ biMushroomShore, + /* biMushroomShore */ biMushroomShore, + /* biBeach */ biBeach, + /* biDesertHills */ biBeach, + /* biForestHills */ biBeach, + /* biTaigaHills */ biColdBeach, + /* biExtremeHillsEdge */ biStoneBeach, + /* biJungle */ biBeach, + /* biJungleHills */ biBeach, + /* biJungleEdge */ biBeach, + /* biDeepOcean */ biOcean, + /* biStoneBeach */ biStoneBeach, + /* biColdBeach */ biColdBeach, + /* biBirchForest */ biBeach, + /* biBirchForestHills */ biBeach, + /* biRoofedForest */ biBeach, + /* biColdTaiga */ biColdBeach, + /* biColdTaigaHills */ biColdBeach, + /* biMegaTaiga */ biStoneBeach, + /* biMegaTaigaHills */ biStoneBeach, + /* biExtremeHillsPlus */ biStoneBeach, + /* biSavanna */ biBeach, + /* biSavannaPlateau */ biBeach, + /* biMesa */ biMesa, + /* biMesaPlateauF */ biMesa, + /* biMesaPlateau */ biMesa, + }; + + // Generate the underlying values: + int lowerSizeX = a_SizeX + 2; + int lowerSizeZ = a_SizeZ + 2; + ASSERT(lowerSizeX * lowerSizeZ <= m_BufferSize); + int lowerValues[m_BufferSize]; + m_Underlying->GetInts(a_MinX - 1, a_MinZ - 1, lowerSizeX, lowerSizeZ, lowerValues); + + // Add beaches between ocean and biomes: + for (int z = 0; z < a_SizeZ; z++) + { + for (int x = 0; x < a_SizeX; x++) + { + int val = lowerValues[x + 1 + (z + 1) * lowerSizeX]; + int above = lowerValues[x + 1 + z * lowerSizeX]; + int below = lowerValues[x + 1 + (z + 2) * lowerSizeX]; + int left = lowerValues[x + (z + 1) * lowerSizeX]; + int right = lowerValues[x + 2 + (z + 1) * lowerSizeX]; + if (!IsBiomeOcean(val)) + { + if (IsBiomeOcean(above) || IsBiomeOcean(below) || IsBiomeOcean(left) || IsBiomeOcean(right)) + { + // First convert the value to a regular biome (drop the M flag), then modulo by our biome count: + val = ToBeach[(val % 128) % ARRAYCOUNT(ToBeach)]; + } + } + a_Values[x + z * a_SizeX] = val; + } + } + } + +protected: + Underlying m_Underlying; +}; + + + + + +/** Generates the underlying numbers and then randomly changes some ocean group pixels into random land +biome group pixels, based on the predefined chance. */ +class cProtIntGenAddIslands : + public cProtIntGenWithNoise +{ + typedef cProtIntGenWithNoise super; + +public: + typedef std::shared_ptr<cProtIntGen> Underlying; + + + cProtIntGenAddIslands(int a_Seed, int a_Chance, Underlying a_Underlying) : + super(a_Seed), + m_Chance(a_Chance), + m_Underlying(a_Underlying) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override + { + m_Underlying->GetInts(a_MinX, a_MinZ, a_SizeX, a_SizeZ, a_Values); + for (int z = 0; z < a_SizeZ; z++) + { + for (int x = 0; x < a_SizeX; x++) + { + if (a_Values[x + z * a_SizeX] == bgOcean) + { + int rnd = super::m_Noise.IntNoise2DInt(a_MinX + x, a_MinZ + z) / 7; + if (rnd % 1000 < m_Chance) + { + a_Values[x + z * a_SizeX] = (rnd / 1003) % bgLandOceanMax; + } + } + } + } + } + +protected: + /** Chance of each ocean pixel being converted, in permille. */ + int m_Chance; + + Underlying m_Underlying; +}; + + + + + +/** A filter that adds an edge biome group between two biome groups that need an edge between them. */ +class cProtIntGenBiomeGroupEdges : + public cProtIntGen +{ + typedef cProtIntGen super; + +public: + cProtIntGenBiomeGroupEdges(Underlying a_Underlying) : + m_Underlying(a_Underlying) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) + { + // Generate the underlying biome groups: + int lowerSizeX = a_SizeX + 2; + int lowerSizeZ = a_SizeZ + 2; + ASSERT(lowerSizeX * lowerSizeZ <= m_BufferSize); + int lowerValues[m_BufferSize]; + m_Underlying->GetInts(a_MinX, a_MinZ, lowerSizeX, lowerSizeZ, lowerValues); + + // Change the biomes on incompatible edges into an edge biome: + for (int z = 0; z < a_SizeZ; z++) + { + for (int x = 0; x < a_SizeX; x++) + { + int val = lowerValues[x + 1 + (z + 1) * lowerSizeX]; + int Above = lowerValues[x + 1 + z * lowerSizeX]; + int Below = lowerValues[x + 1 + (z + 2) * lowerSizeX]; + int Left = lowerValues[x + (z + 1) * lowerSizeX]; + int Right = lowerValues[x + 2 + (z + 1) * lowerSizeX]; + switch (val) + { + // Desert should neighbor only oceans, desert and temperates; change to temperate when another: + case bgDesert: + { + if ( + !isDesertCompatible(Above) || + !isDesertCompatible(Below) || + !isDesertCompatible(Left) || + !isDesertCompatible(Right) + ) + { + val = bgTemperate; + } + break; + } // case bgDesert + + // Ice should not neighbor deserts; change to temperate: + case bgIce: + { + if ( + (Above == bgDesert) || + (Below == bgDesert) || + (Left == bgDesert) || + (Right == bgDesert) + ) + { + val = bgTemperate; + } + break; + } // case bgIce + } + a_Values[x + z * a_SizeX] = val; + } // for x + } // for z + } + +protected: + Underlying m_Underlying; + + + inline bool isDesertCompatible(int a_BiomeGroup) + { + switch (a_BiomeGroup) + { + case bgOcean: + case bgDesert: + case bgTemperate: + { + return true; + } + default: + { + return false; + } + } + } +}; + + + + + +/** Turns biome group indices into real biomes. +For each pixel, takes its biome group and chooses a random biome from that group; replaces the value with +that biome. */ +class cProtIntGenBiomes : + public cProtIntGenWithNoise +{ + typedef cProtIntGenWithNoise super; + +public: + cProtIntGenBiomes(int a_Seed, Underlying a_Underlying) : + super(a_Seed), + m_Underlying(a_Underlying) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override + { + // Define the per-biome-group biomes: + static const int oceanBiomes[] = + { + biOcean, // biDeepOcean, + }; + + // Same as oceanBiomes, there are no rare oceanic biomes (mushroom islands are handled separately) + static const int rareOceanBiomes[] = + { + biOcean, + }; + + static const int desertBiomes[] = + { + biDesert, biDesert, biDesert, biDesert, biDesert, biDesert, biSavanna, biSavanna, biPlains, + }; + + static const int rareDesertBiomes[] = + { + biMesaPlateau, biMesaPlateauF, + }; + + static const int temperateBiomes[] = + { + biForest, biForest, biRoofedForest, biExtremeHills, biPlains, biBirchForest, biSwampland, + }; + + static const int rareTemperateBiomes[] = + { + biJungle, // Jungle is not strictly temperate, but let's piggyback it here + }; + + static const int mountainBiomes[] = + { + biExtremeHills, biForest, biTaiga, biPlains, + }; + + static const int rareMountainBiomes[] = + { + biMegaTaiga, + }; + + static const int iceBiomes[] = + { + biIcePlains, biIcePlains, biIcePlains, biIcePlains, biColdTaiga, + }; + + // Same as iceBiomes, there's no rare ice biome + static const int rareIceBiomes[] = + { + biIcePlains, biIcePlains, biIcePlains, biIcePlains, biColdTaiga, + }; + + static const cBiomesInGroups biomesInGroups[] = + { + /* bgOcean */ { static_cast<int>(ARRAYCOUNT(oceanBiomes)), oceanBiomes}, + /* bgDesert */ { static_cast<int>(ARRAYCOUNT(desertBiomes)), desertBiomes}, + /* bgTemperate */ { static_cast<int>(ARRAYCOUNT(temperateBiomes)), temperateBiomes}, + /* bgMountains */ { static_cast<int>(ARRAYCOUNT(mountainBiomes)), mountainBiomes}, + /* bgIce */ { static_cast<int>(ARRAYCOUNT(iceBiomes)), iceBiomes}, + }; + + static const cBiomesInGroups rareBiomesInGroups[] = + { + /* bgOcean */ { static_cast<int>(ARRAYCOUNT(rareOceanBiomes)), rareOceanBiomes}, + /* bgDesert */ { static_cast<int>(ARRAYCOUNT(rareDesertBiomes)), rareDesertBiomes}, + /* bgTemperate */ { static_cast<int>(ARRAYCOUNT(rareTemperateBiomes)), rareTemperateBiomes}, + /* bgMountains */ { static_cast<int>(ARRAYCOUNT(rareMountainBiomes)), rareMountainBiomes}, + /* bgIce */ { static_cast<int>(ARRAYCOUNT(rareIceBiomes)), rareIceBiomes}, + }; + + // Generate the underlying values, representing biome groups: + m_Underlying->GetInts(a_MinX, a_MinZ, a_SizeX, a_SizeZ, a_Values); + + // Overwrite each biome group with a random biome from that group: + // Take care of the bgfRare flag + for (int z = 0; z < a_SizeZ; z++) + { + int IdxZ = z * a_SizeX; + for (int x = 0; x < a_SizeX; x++) + { + int val = a_Values[x + IdxZ]; + const cBiomesInGroups & Biomes = (val > bgfRare) ? + rareBiomesInGroups[(val & (bgfRare - 1)) % ARRAYCOUNT(rareBiomesInGroups)] : + biomesInGroups[val % ARRAYCOUNT(biomesInGroups)]; + int rnd = (super::m_Noise.IntNoise2DInt(x + a_MinX, z + a_MinZ) / 7); + a_Values[x + IdxZ] = Biomes.Biomes[rnd % Biomes.Count]; + } + } + } + +protected: + + struct cBiomesInGroups + { + const int Count; + const int * Biomes; + }; + + + /** The underlying int generator */ + Underlying m_Underlying; +}; + + + + + +/** Randomly replaces pixels of one value to another value, using the given chance. */ +class cProtIntGenReplaceRandomly : + public cProtIntGenWithNoise +{ + typedef cProtIntGenWithNoise super; + +public: + typedef std::shared_ptr<cProtIntGen> Underlying; + + + cProtIntGenReplaceRandomly(int a_Seed, int a_From, int a_To, int a_Chance, Underlying a_Underlying) : + super(a_Seed), + m_From(a_From), + m_To(a_To), + m_Chance(a_Chance), + m_Underlying(a_Underlying) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override + { + // Generate the underlying values: + m_Underlying->GetInts(a_MinX, a_MinZ, a_SizeX, a_SizeZ, a_Values); + + // Replace some of the values: + for (int z = 0; z < a_SizeZ; z++) + { + int idxZ = z * a_SizeX; + for (int x = 0; x < a_SizeX; x++) + { + int idx = x + idxZ; + if (a_Values[idx] == m_From) + { + int rnd = super::m_Noise.IntNoise2DInt(x + a_MinX, z + a_MinZ) / 7; + if (rnd % 1000 < m_Chance) + { + a_Values[idx] = m_To; + } + } + } + } // for z + } + + +protected: + /** The original value to be replaced. */ + int m_From; + + /** The destination value to which to replace. */ + int m_To; + + /** Chance, in permille, of replacing the value. */ + int m_Chance; + + Underlying m_Underlying; +}; + + + + + +/** Mixer that joins together finalized biomes and rivers. +It first checks for oceans, if there is an ocean in the Biomes, it keeps the ocean. +If there's no ocean, it checks Rivers for a river, if there is a river, it uses the Biomes to select either +regular river or frozen river, based on the biome. */ +class cProtIntGenMixRivers: + public cProtIntGen +{ + typedef cProtIntGen super; + +public: + cProtIntGenMixRivers(Underlying a_Biomes, Underlying a_Rivers): + m_Biomes(a_Biomes), + m_Rivers(a_Rivers) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override + { + // Generate the underlying data: + ASSERT(a_SizeX * a_SizeZ <= m_BufferSize); + m_Biomes->GetInts(a_MinX, a_MinZ, a_SizeX, a_SizeZ, a_Values); + int riverData[m_BufferSize]; + m_Rivers->GetInts(a_MinX, a_MinZ, a_SizeX, a_SizeZ, riverData); + + // Mix the values: + for (int z = 0; z < a_SizeZ; z++) + { + int idxZ = z * a_SizeX; + for (int x = 0; x < a_SizeX; x++) + { + int idx = x + idxZ; + if (IsBiomeOcean(a_Values[idx])) + { + // Oceans are kept without any changes + continue; + } + if (riverData[idx] != biRiver) + { + // There's no river, keep the current value + continue; + } + + // There's a river, change the output to a river or a frozen river, based on the original biome: + if (IsBiomeVeryCold((EMCSBiome)a_Values[idx])) + { + a_Values[idx] = biFrozenRiver; + } + else + { + a_Values[idx] = biRiver; + } + } // for x + } // for z + } + +protected: + Underlying m_Biomes; + Underlying m_Rivers; +}; + + + + + +/** Generates a river based on the underlying data. +This is basically an edge detector over the underlying data. The rivers are the edges where the underlying +data changes from one pixel to its neighbor. */ +class cProtIntGenRiver: + public cProtIntGenWithNoise +{ + typedef cProtIntGenWithNoise super; + +public: + cProtIntGenRiver(int a_Seed, Underlying a_Underlying): + super(a_Seed), + m_Underlying(a_Underlying) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override + { + // Generate the underlying data: + int lowerSizeX = a_SizeX + 2; + int lowerSizeZ = a_SizeZ + 2; + ASSERT(lowerSizeX * lowerSizeZ <= m_BufferSize); + int lowerValues[m_BufferSize]; + m_Underlying->GetInts(a_MinX - 1, a_MinZ - 1, lowerSizeX, lowerSizeZ, lowerValues); + + // Detect the edges: + for (int z = 0; z < a_SizeZ; z++) + { + for (int x = 0; x < a_SizeX; x++) + { + int Above = lowerValues[x + 1 + z * lowerSizeX]; + int Below = lowerValues[x + 1 + (z + 2) * lowerSizeX]; + int Left = lowerValues[x + (z + 1) * lowerSizeX]; + int Right = lowerValues[x + 2 + (z + 1) * lowerSizeX]; + int val = lowerValues[x + 1 + (z + 1) * lowerSizeX]; + + if ((val == Above) && (val == Below) && (val == Left) && (val == Right)) + { + val = 0; + } + else + { + val = biRiver; + } + a_Values[x + z * a_SizeX] = val; + } // for x + } // for z + } + +protected: + Underlying m_Underlying; +}; + + + + + +/** Turns some of the oceans into the specified biome. Used for mushroom and deep ocean. +The biome is only placed if at least 3 of its neighbors are ocean and only with the specified chance. */ +class cProtIntGenAddToOcean: + public cProtIntGenWithNoise +{ + typedef cProtIntGenWithNoise super; + +public: + cProtIntGenAddToOcean(int a_Seed, int a_Chance, int a_ToValue, Underlying a_Underlying): + super(a_Seed), + m_Chance(a_Chance), + m_ToValue(a_ToValue), + m_Underlying(a_Underlying) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override + { + // Generate the underlying data: + int lowerSizeX = a_SizeX + 2; + int lowerSizeZ = a_SizeZ + 2; + ASSERT(lowerSizeX * lowerSizeZ <= m_BufferSize); + int lowerValues[m_BufferSize]; + m_Underlying->GetInts(a_MinX - 1, a_MinZ - 1, lowerSizeX, lowerSizeZ, lowerValues); + + // Add the mushroom islands: + for (int z = 0; z < a_SizeZ; z++) + { + for (int x = 0; x < a_SizeX; x++) + { + int val = lowerValues[x + 1 + (z + 1) * lowerSizeX]; + if (!IsBiomeOcean(val)) + { + a_Values[x + z * a_SizeX] = val; + continue; + } + + // Count the ocean neighbors: + int Above = lowerValues[x + 1 + z * lowerSizeX]; + int Below = lowerValues[x + 1 + (z + 2) * lowerSizeX]; + int Left = lowerValues[x + (z + 1) * lowerSizeX]; + int Right = lowerValues[x + 2 + (z + 1) * lowerSizeX]; + int NumOceanNeighbors = 0; + if (IsBiomeOcean(Above)) + { + NumOceanNeighbors += 1; + } + if (IsBiomeOcean(Below)) + { + NumOceanNeighbors += 1; + } + if (IsBiomeOcean(Left)) + { + NumOceanNeighbors += 1; + } + if (IsBiomeOcean(Right)) + { + NumOceanNeighbors += 1; + } + + // If at least 3 ocean neighbors and the chance is right, change: + if ( + (NumOceanNeighbors >= 3) && + ((super::m_Noise.IntNoise2DInt(x + a_MinX, z + a_MinZ) / 7) % 1000 < m_Chance) + ) + { + a_Values[x + z * a_SizeX] = m_ToValue; + } + else + { + a_Values[x + z * a_SizeX] = val; + } + } // for x + } // for z + } + +protected: + /** Chance, in permille, of changing the biome. */ + int m_Chance; + + /** The value to change the ocean into. */ + int m_ToValue; + + Underlying m_Underlying; +}; + + + + + +/** Changes random pixels of the underlying data to the specified value. */ +class cProtIntGenSetRandomly : + public cProtIntGenWithNoise +{ + typedef cProtIntGenWithNoise super; + +public: + cProtIntGenSetRandomly(int a_Seed, int a_Chance, int a_ToValue, Underlying a_Underlying) : + super(a_Seed), + m_Chance(a_Chance), + m_ToValue(a_ToValue), + m_Underlying(a_Underlying) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override + { + // Generate the underlying data: + m_Underlying->GetInts(a_MinX, a_MinZ, a_SizeX, a_SizeZ, a_Values); + + // Change random pixels to bgOcean: + for (int z = 0; z < a_SizeZ; z++) + { + for (int x = 0; x < a_SizeX; x++) + { + int rnd = super::m_Noise.IntNoise2DInt(x + a_MinX, z + a_MinZ) / 7; + if (rnd % 1000 < m_Chance) + { + a_Values[x + z * a_SizeX] = m_ToValue; + } + } + } + } + +protected: + /** Chance, in permille, of changing each pixel. */ + int m_Chance; + + /** The value to which to set the pixel. */ + int m_ToValue; + + Underlying m_Underlying; +}; + + + + + + +/** Adds a "rare" flag to random biome groups, based on the given chance. */ +class cProtIntGenRareBiomeGroups: + public cProtIntGenWithNoise +{ + typedef cProtIntGenWithNoise super; + +public: + cProtIntGenRareBiomeGroups(int a_Seed, int a_Chance, Underlying a_Underlying): + super(a_Seed), + m_Chance(a_Chance), + m_Underlying(a_Underlying) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override + { + // Generate the underlying data: + m_Underlying->GetInts(a_MinX, a_MinZ, a_SizeX, a_SizeZ, a_Values); + + // Change some of the biome groups into rare biome groups: + for (int z = 0; z < a_SizeZ; z++) + { + for (int x = 0; x < a_SizeX; x++) + { + int rnd = super::m_Noise.IntNoise2DInt(x + a_MinX, z + a_MinZ) / 7; + if (rnd % 1000 < m_Chance) + { + int idx = x + a_SizeX * z; + a_Values[idx] = a_Values[idx] | bgfRare; + } + } + } + } + +protected: + /** Chance, in permille, of changing each pixel into the rare biome group. */ + int m_Chance; + + /** The underlying generator. */ + Underlying m_Underlying; +}; + + + + + +/** Changes biomes in the parent data into an alternate versions (usually "hill" variants), in such places +that have their alterations set. */ +class cProtIntGenAlternateBiomes: + public cProtIntGenWithNoise +{ + typedef cProtIntGenWithNoise super; + +public: + cProtIntGenAlternateBiomes(int a_Seed, Underlying a_Alterations, Underlying a_BaseBiomes): + super(a_Seed), + m_Alterations(a_Alterations), + m_BaseBiomes(a_BaseBiomes) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override + { + // Generate the base biomes and the alterations: + m_BaseBiomes->GetInts(a_MinX, a_MinZ, a_SizeX, a_SizeZ, a_Values); + int alterations[m_BufferSize]; + m_Alterations->GetInts(a_MinX, a_MinZ, a_SizeX, a_SizeZ, alterations); + + // Change the biomes into their alternate versions: + int len = a_SizeX * a_SizeZ; + for (int idx = 0; idx < len; ++idx) + { + if (alterations[idx] == 0) + { + // No change + continue; + } + + // Change to alternate biomes: + int val = a_Values[idx]; + switch (val) + { + case biBirchForest: val = biBirchForestHills; break; + case biDesert: val = biDesertHills; break; + case biExtremeHills: val = biExtremeHillsPlus; break; + case biForest: val = biForestHills; break; + case biIcePlains: val = biIceMountains; break; + case biJungle: val = biJungleHills; break; + case biMegaTaiga: val = biMegaTaigaHills; break; + case biMesaPlateau: val = biMesa; break; + case biMesaPlateauF: val = biMesa; break; + case biMesaPlateauM: val = biMesa; break; + case biMesaPlateauFM: val = biMesa; break; + case biPlains: val = biForest; break; + case biRoofedForest: val = biPlains; break; + case biSavanna: val = biSavannaPlateau; break; + case biTaiga: val = biTaigaHills; break; + } + a_Values[idx] = val; + } // for idx - a_Values[] + } + +protected: + Underlying m_Alterations; + Underlying m_BaseBiomes; +}; + + + + + +/** Adds an edge between two specifically incompatible biomes, such as mesa and forest. */ +class cProtIntGenBiomeEdges: + public cProtIntGenWithNoise +{ + typedef cProtIntGenWithNoise super; + +public: + cProtIntGenBiomeEdges(int a_Seed, Underlying a_Underlying): + super(a_Seed), + m_Underlying(a_Underlying) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override + { + // Generate the underlying biomes: + int lowerSizeX = a_SizeX + 2; + int lowerSizeZ = a_SizeZ + 2; + ASSERT(lowerSizeX * lowerSizeZ <= m_BufferSize); + int lowerValues[m_BufferSize]; + m_Underlying->GetInts(a_MinX - 1, a_MinZ - 1, lowerSizeX, lowerSizeZ, lowerValues); + + // Convert incompatible edges into neutral biomes: + for (int z = 0; z < a_SizeZ; z++) + { + for (int x = 0; x < a_SizeX; x++) + { + int biome = lowerValues[x + 1 + (z + 1) * lowerSizeX]; + int above = lowerValues[x + 1 + z * lowerSizeX]; + int below = lowerValues[x + 1 + (z + 2) * lowerSizeX]; + int left = lowerValues[x + (z + 1) * lowerSizeX]; + int right = lowerValues[x + 2 + (z + 1) * lowerSizeX]; + + switch (biome) + { + case biDesert: + case biDesertM: + case biDesertHills: + { + if ( + IsBiomeVeryCold(static_cast<EMCSBiome>(above)) || + IsBiomeVeryCold(static_cast<EMCSBiome>(below)) || + IsBiomeVeryCold(static_cast<EMCSBiome>(left)) || + IsBiomeVeryCold(static_cast<EMCSBiome>(right)) + ) + { + biome = biPlains; + } + break; + } // case biDesert + + case biMesaPlateau: + case biMesaPlateauF: + case biMesaPlateauFM: + case biMesaPlateauM: + { + if ( + !isMesaCompatible(above) || + !isMesaCompatible(below) || + !isMesaCompatible(left) || + !isMesaCompatible(right) + ) + { + biome = biDesert; + } + break; + } // Mesa biomes + + case biJungle: + case biJungleM: + { + if ( + !isJungleCompatible(above) || + !isJungleCompatible(below) || + !isJungleCompatible(left) || + !isJungleCompatible(right) + ) + { + biome = (biome == biJungle) ? biJungleEdge : biJungleEdgeM; + } + break; + } // Jungle biomes + + case biSwampland: + case biSwamplandM: + { + if ( + IsBiomeNoDownfall(static_cast<EMCSBiome>(above)) || + IsBiomeNoDownfall(static_cast<EMCSBiome>(below)) || + IsBiomeNoDownfall(static_cast<EMCSBiome>(left)) || + IsBiomeNoDownfall(static_cast<EMCSBiome>(right)) + ) + { + biome = biPlains; + } + break; + } // Swampland biomes + } // switch (biome) + + a_Values[x + z * a_SizeX] = biome; + } // for x + } // for z + } + + +protected: + Underlying m_Underlying; + + + bool isMesaCompatible(int a_Biome) + { + switch (a_Biome) + { + case biDesert: + case biMesa: + case biMesaBryce: + case biMesaPlateau: + case biMesaPlateauF: + case biMesaPlateauFM: + case biMesaPlateauM: + case biOcean: + case biDeepOcean: + { + return true; + } + default: + { + return false; + } + } + } + + + bool isJungleCompatible(int a_Biome) + { + switch (a_Biome) + { + case biJungle: + case biJungleM: + case biJungleEdge: + case biJungleEdgeM: + case biJungleHills: + { + return true; + } + default: + { + return false; + } + } + } +}; + + + + + +/** Changes biomes in the parent data into their alternate versions ("M" variants), in such places that +have their alterations set. */ +class cProtIntGenMBiomes: + public cProtIntGenWithNoise +{ + typedef cProtIntGenWithNoise super; + +public: + cProtIntGenMBiomes(int a_Seed, Underlying a_Alteration, Underlying a_Underlying): + super(a_Seed), + m_Underlying(a_Underlying), + m_Alteration(a_Alteration) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override + { + // Generate the underlying biomes and the alterations: + m_Underlying->GetInts(a_MinX, a_MinZ, a_SizeX, a_SizeZ, a_Values); + int alterations[m_BufferSize]; + m_Alteration->GetInts(a_MinX, a_MinZ, a_SizeX, a_SizeZ, alterations); + + // Wherever alterations are nonzero, change into alternate biome, if available: + int len = a_SizeX * a_SizeZ; + for (int idx = 0; idx < len; ++idx) + { + if (alterations[idx] == 0) + { + continue; + } + + // Ice spikes biome was removed from here, because it was generated way too often + switch (a_Values[idx]) + { + case biPlains: a_Values[idx] = biSunflowerPlains; break; + case biDesert: a_Values[idx] = biDesertM; break; + case biExtremeHills: a_Values[idx] = biExtremeHillsM; break; + case biForest: a_Values[idx] = biFlowerForest; break; + case biTaiga: a_Values[idx] = biTaigaM; break; + case biSwampland: a_Values[idx] = biSwamplandM; break; + case biJungle: a_Values[idx] = biJungleM; break; + case biJungleEdge: a_Values[idx] = biJungleEdgeM; break; + case biBirchForest: a_Values[idx] = biBirchForestM; break; + case biBirchForestHills: a_Values[idx] = biBirchForestHillsM; break; + case biRoofedForest: a_Values[idx] = biRoofedForestM; break; + case biColdTaiga: a_Values[idx] = biColdTaigaM; break; + case biMegaSpruceTaiga: a_Values[idx] = biMegaSpruceTaiga; break; + case biMegaSpruceTaigaHills: a_Values[idx] = biMegaSpruceTaigaHills; break; + case biExtremeHillsPlus: a_Values[idx] = biExtremeHillsPlusM; break; + case biSavanna: a_Values[idx] = biSavannaM; break; + case biSavannaPlateau: a_Values[idx] = biSavannaPlateauM; break; + case biMesa: a_Values[idx] = biMesaBryce; break; + case biMesaPlateauF: a_Values[idx] = biMesaPlateauFM; break; + case biMesaPlateau: a_Values[idx] = biMesaBryce; break; + } + } // for idx - a_Values[] / alterations[] + } + +protected: + Underlying m_Underlying; + Underlying m_Alteration; +}; + + + + diff --git a/src/IniFile.cpp b/src/IniFile.cpp index a666a4ff8..ded7e4199 100644 --- a/src/IniFile.cpp +++ b/src/IniFile.cpp @@ -9,7 +9,7 @@ // Email: Shane.Hill@dsto.defence.gov.au // Reason: Remove dependancy on MFC. Code should compile on any // platform. -////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// /* !! MODIFIED BY FAKETRUTH and xoft !! @@ -79,7 +79,7 @@ bool cIniFile::ReadFile(const AString & a_FileName, bool a_AllowExampleRedirect) } } - bool IsFirstLine = true; + bool IsFirstLine = true; while (getline(f, line)) { @@ -866,7 +866,7 @@ AString cIniFile::CheckCase(const AString & s) const void cIniFile::RemoveBom(AString & a_line) const { - // The BOM sequence for UTF-8 is 0xEF,0xBB,0xBF + // The BOM sequence for UTF-8 is 0xEF, 0xBB, 0xBF static unsigned const char BOM[] = { 0xEF, 0xBB, 0xBF }; // The BOM sequence, if present, is always th e first three characters of the input. diff --git a/src/IniFile.h b/src/IniFile.h index 3f704551f..e5879f46c 100644 --- a/src/IniFile.h +++ b/src/IniFile.h @@ -9,7 +9,7 @@ // Email: Shane.Hill@dsto.defence.gov.au // Reason: Remove dependancy on MFC. Code should compile on any // platform. Tested on Windows/Linux/Irix -////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// /* !! MODIFIED BY FAKETRUTH and madmaxoft!! diff --git a/src/WorldStorage/NBTChunkSerializer.cpp b/src/WorldStorage/NBTChunkSerializer.cpp index d85a5c329..4daa8cc7b 100644 --- a/src/WorldStorage/NBTChunkSerializer.cpp +++ b/src/WorldStorage/NBTChunkSerializer.cpp @@ -604,6 +604,28 @@ void cNBTChunkSerializer::AddMonsterEntity(cMonster * a_Monster) m_Writer.AddByte("IsConverting", (((const cZombie *)a_Monster)->IsConverting() ? 1 : 0)); break; } + case mtInvalidType: + case mtBlaze: + case mtCaveSpider: + case mtChicken: + case mtCow: + case mtEnderDragon: + case mtGhast: + case mtGiant: + case mtIronGolem: + case mtMooshroom: + case mtOcelot: + case mtPig: + case mtSilverfish: + case mtSnowGolem: + case mtSpider: + case mtSquid: + case mtWitch: + case mtZombiePigman: + { + // Other mobs have no special tags. + break; + } } m_Writer.EndCompound(); } diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp index af7551ee4..0c77b4d67 100644 --- a/src/WorldStorage/WSSAnvil.cpp +++ b/src/WorldStorage/WSSAnvil.cpp @@ -696,11 +696,28 @@ cBlockEntity * cWSSAnvil::LoadBlockEntityFromNBT(const cParsedNBT & a_NBT, int a bool cWSSAnvil::LoadItemFromNBT(cItem & a_Item, const cParsedNBT & a_NBT, int a_TagIdx) { int Type = a_NBT.FindChildByName(a_TagIdx, "id"); - if ((Type < 0) || (a_NBT.GetType(Type) != TAG_Short)) + if (Type <= 0) { return false; } - a_Item.m_ItemType = a_NBT.GetShort(Type); + + if (a_NBT.GetType(Type) == TAG_String) + { + if (!StringToItem(a_NBT.GetString(Type), a_Item)) + { + // Can't resolve item type + return false; + } + } + else if (a_NBT.GetType(Type) == TAG_Short) + { + a_Item.m_ItemType = a_NBT.GetShort(Type); + } + else + { + return false; + } + if (a_Item.m_ItemType < 0) { a_Item.Empty(); |