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-rw-r--r--LICENSE2
-rw-r--r--MCServer/Plugins/APIDump/APIDesc.lua4
-rw-r--r--MCServer/Plugins/APIDump/Hooks/OnEntityTeleport.lua29
-rw-r--r--MCServer/Plugins/HookNotify/HookNotify.lua17
-rw-r--r--src/Bindings/ManualBindings.cpp8
-rw-r--r--src/Bindings/Plugin.h1
-rw-r--r--src/Bindings/PluginLua.cpp21
-rw-r--r--src/Bindings/PluginLua.h1
-rw-r--r--src/Bindings/PluginManager.cpp18
-rw-r--r--src/Bindings/PluginManager.h2
-rw-r--r--src/Blocks/BlockDirt.h14
-rw-r--r--src/Entities/Entity.cpp8
-rw-r--r--src/Entities/Player.cpp105
-rw-r--r--src/Entities/Player.h18
-rw-r--r--src/Generating/ComposableGenerator.cpp5
-rw-r--r--src/Generating/FinishGen.cpp94
-rw-r--r--src/Generating/FinishGen.h23
17 files changed, 301 insertions, 69 deletions
diff --git a/LICENSE b/LICENSE
index 69b3c7390..d8a8ec1e4 100644
--- a/LICENSE
+++ b/LICENSE
@@ -1,7 +1,7 @@
MCServer: A performant C++ Minecraft Server
www: http://mc-server.org/
-Copyright 2014 MCServer Team
+Copyright 2011-2015 MCServer Team
------
diff --git a/MCServer/Plugins/APIDump/APIDesc.lua b/MCServer/Plugins/APIDump/APIDesc.lua
index f2ec2546a..a7a597fb7 100644
--- a/MCServer/Plugins/APIDump/APIDesc.lua
+++ b/MCServer/Plugins/APIDump/APIDesc.lua
@@ -925,8 +925,8 @@ local Hash = cCryptoHash.sha1HexString("DataToHash")
{ Params = "DamageType, AttackerEntity, RawDamage, KnockbackAmount", Return = "", Notes = "Causes this entity to take damage of the specified type, from the specified attacker (may be nil). The final damage is calculated from RawDamage using the currently equipped armor." },
{ Params = "DamageType, ArrackerEntity, RawDamage, FinalDamage, KnockbackAmount", Return = "", Notes = "Causes this entity to take damage of the specified type, from the specified attacker (may be nil). The values are wrapped into a {{TakeDamageInfo}} structure and applied directly." },
},
- TeleportToCoords = { Params = "PosX, PosY, PosZ", Return = "", Notes = "Teleports the entity to the specified coords." },
- TeleportToEntity = { Params = "DestEntity", Return = "", Notes = "Teleports this entity to the specified destination entity." },
+ TeleportToCoords = { Params = "PosX, PosY, PosZ", Return = "", Notes = "Teleports the entity to the specified coords. Asks plugins if the teleport is allowed." },
+ TeleportToEntity = { Params = "DestEntity", Return = "", Notes = "Teleports this entity to the specified destination entity. Asks plugins if the teleport is allowed." },
},
Constants =
{
diff --git a/MCServer/Plugins/APIDump/Hooks/OnEntityTeleport.lua b/MCServer/Plugins/APIDump/Hooks/OnEntityTeleport.lua
new file mode 100644
index 000000000..cdeb0947f
--- /dev/null
+++ b/MCServer/Plugins/APIDump/Hooks/OnEntityTeleport.lua
@@ -0,0 +1,29 @@
+return
+{
+ HOOK_ENTITY_TELEPORT =
+ {
+ CalledWhen = "Any entity teleports. Plugin may refuse teleport.",
+ DefaultFnName = "OnEntityTeleport", -- also used as pagename
+ Desc = [[
+ This function is called in each server tick for each {{cEntity|Entity}} that has
+ teleported. Plugins may refuse the teleport.
+ ]],
+ Params =
+ {
+ { Name = "Entity", Type = "{{cEntity}}", Notes = "The entity who has teleported. New position is set in the object after successfull teleport" },
+ { Name = "OldPosition", Type = "{{Vector3d}}", Notes = "The old position." },
+ { Name = "NewPosition", Type = "{{Vector3d}}", Notes = "The new position." },
+ },
+ Returns = [[
+ If the function returns true, teleport is prohibited.</p>
+ <p>
+ If the function returns false or no value, other plugins' callbacks are called and finally the new
+ position is permanently stored in the cEntity object.</p>
+ ]],
+ }, -- HOOK_ENTITY_TELEPORT
+}
+
+
+
+
+
diff --git a/MCServer/Plugins/HookNotify/HookNotify.lua b/MCServer/Plugins/HookNotify/HookNotify.lua
index ed791090e..1d3d5088e 100644
--- a/MCServer/Plugins/HookNotify/HookNotify.lua
+++ b/MCServer/Plugins/HookNotify/HookNotify.lua
@@ -23,6 +23,7 @@ function Initialize(Plugin)
cPluginManager.AddHook(cPluginManager.HOOK_COLLECTING_PICKUP, OnCollectingPickup);
cPluginManager.AddHook(cPluginManager.HOOK_CRAFTING_NO_RECIPE, OnCraftingNoRecipe);
cPluginManager.AddHook(cPluginManager.HOOK_DISCONNECT, OnDisconnect);
+ cPluginManager.AddHook(cPluginManager.HOOK_ENTITY_TELEPORT, OnEntityTeleport);
cPluginManager.AddHook(cPluginManager.HOOK_EXECUTE_COMMAND, OnExecuteCommand);
cPluginManager.AddHook(cPluginManager.HOOK_HANDSHAKE, OnHandshake);
cPluginManager.AddHook(cPluginManager.HOOK_KILLING, OnKilling);
@@ -179,6 +180,22 @@ end
+function OnEntityTeleport(arg1,arg2,arg3)
+ if arg1.IsPlayer() then
+ -- if it's a player, get his name
+ LOG("OnEntityTeleport: Player: " .. arg1.GetName());
+ else
+ -- if it's a entity, get its type
+ LOG("OnEntityTeleport: EntityType: " .. arg1.GetEntityType());
+ end
+ LOG("OldPos: " .. arg2.x .. " / " .. arg2.y .. " / " .. arg2.z);
+ LOG("NewPos: " .. arg3.x .. " / " .. arg3.y .. " / " .. arg3.z);
+end
+
+
+
+
+
function OnExecuteCommand(...)
LogHook("OnExecuteCommand", unpack(arg));
diff --git a/src/Bindings/ManualBindings.cpp b/src/Bindings/ManualBindings.cpp
index a6ae4869b..cac81f325 100644
--- a/src/Bindings/ManualBindings.cpp
+++ b/src/Bindings/ManualBindings.cpp
@@ -2392,10 +2392,10 @@ static int tolua_md5HexString(lua_State * tolua_S)
// Convert the md5 checksum to hex string:
std::stringstream Output;
- Output << std::hex << std::setw(2) << std::setfill('0');
+ Output << std::hex << std::setfill('0');
for (size_t i = 0; i < ARRAYCOUNT(md5Output); i++)
{
- Output << static_cast<unsigned short>(md5Output[i]); // Need to cast to a number, otherwise a char is output
+ Output << std::setw(2) << static_cast<unsigned short>(md5Output[i]); // Need to cast to a number, otherwise a char is output
}
lua_pushlstring(tolua_S, Output.str().c_str(), Output.str().size());
return 1;
@@ -2438,10 +2438,10 @@ static int tolua_sha1HexString(lua_State * tolua_S)
// Convert the sha1 checksum to hex string:
std::stringstream Output;
- Output << std::hex << std::setw(2) << std::setfill('0');
+ Output << std::hex << std::setfill('0');
for (size_t i = 0; i < ARRAYCOUNT(sha1Output); i++)
{
- Output << static_cast<unsigned short>(sha1Output[i]); // Need to cast to a number, otherwise a char is output
+ Output << std::setw(2) << static_cast<unsigned short>(sha1Output[i]); // Need to cast to a number, otherwise a char is output
}
lua_pushlstring(tolua_S, Output.str().c_str(), Output.str().size());
return 1;
diff --git a/src/Bindings/Plugin.h b/src/Bindings/Plugin.h
index 6210dbed4..6ade8ef9f 100644
--- a/src/Bindings/Plugin.h
+++ b/src/Bindings/Plugin.h
@@ -57,6 +57,7 @@ public:
virtual bool OnCraftingNoRecipe (cPlayer & a_Player, cCraftingGrid & a_Grid, cCraftingRecipe & a_Recipe) = 0;
virtual bool OnDisconnect (cClientHandle & a_Client, const AString & a_Reason) = 0;
virtual bool OnEntityAddEffect (cEntity & a_Entity, int a_EffectType, int a_EffectDurationTicks, int a_EffectIntensity, double a_DistanceModifier) = 0;
+ virtual bool OnEntityTeleport (cEntity & a_Entity, const Vector3d & a_OldPosition, const Vector3d & a_NewPosition) = 0;
virtual bool OnExecuteCommand (cPlayer * a_Player, const AStringVector & a_Split) = 0;
virtual bool OnExploded (cWorld & a_World, double a_ExplosionSize, bool a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData) = 0;
virtual bool OnExploding (cWorld & a_World, double & a_ExplosionSize, bool & a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData) = 0;
diff --git a/src/Bindings/PluginLua.cpp b/src/Bindings/PluginLua.cpp
index 500913e76..fb7650d42 100644
--- a/src/Bindings/PluginLua.cpp
+++ b/src/Bindings/PluginLua.cpp
@@ -857,6 +857,26 @@ bool cPluginLua::OnPlayerMoving(cPlayer & a_Player, const Vector3d & a_OldPositi
+bool cPluginLua::OnEntityTeleport(cEntity & a_Entity, const Vector3d & a_OldPosition, const Vector3d & a_NewPosition)
+{
+ cCSLock Lock(m_CriticalSection);
+ bool res = false;
+ cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_ENTITY_TELEPORT];
+ for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
+ {
+ m_LuaState.Call((int)(**itr), &a_Entity, a_OldPosition, a_NewPosition, cLuaState::Return, res);
+ if (res)
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
bool cPluginLua::OnPlayerPlacedBlock(cPlayer & a_Player, const sSetBlock & a_BlockChange)
{
cCSLock Lock(m_CriticalSection);
@@ -1577,6 +1597,7 @@ const char * cPluginLua::GetHookFnName(int a_HookType)
case cPluginManager::HOOK_DISCONNECT: return "OnDisconnect";
case cPluginManager::HOOK_PLAYER_ANIMATION: return "OnPlayerAnimation";
case cPluginManager::HOOK_ENTITY_ADD_EFFECT: return "OnEntityAddEffect";
+ case cPluginManager::HOOK_ENTITY_TELEPORT: return "OnEntityTeleport";
case cPluginManager::HOOK_EXECUTE_COMMAND: return "OnExecuteCommand";
case cPluginManager::HOOK_HANDSHAKE: return "OnHandshake";
case cPluginManager::HOOK_KILLING: return "OnKilling";
diff --git a/src/Bindings/PluginLua.h b/src/Bindings/PluginLua.h
index f443f5fc0..7b528501b 100644
--- a/src/Bindings/PluginLua.h
+++ b/src/Bindings/PluginLua.h
@@ -106,6 +106,7 @@ public:
virtual bool OnPlayerRightClickingEntity(cPlayer & a_Player, cEntity & a_Entity) override;
virtual bool OnPlayerShooting (cPlayer & a_Player) override;
virtual bool OnPlayerSpawned (cPlayer & a_Player) override;
+ virtual bool OnEntityTeleport (cEntity & a_Entity, const Vector3d & a_OldPosition, const Vector3d & a_NewPosition) override;
virtual bool OnPlayerTossingItem (cPlayer & a_Player) override;
virtual bool OnPlayerUsedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
virtual bool OnPlayerUsedItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override;
diff --git a/src/Bindings/PluginManager.cpp b/src/Bindings/PluginManager.cpp
index 9d86c64a2..41b36337e 100644
--- a/src/Bindings/PluginManager.cpp
+++ b/src/Bindings/PluginManager.cpp
@@ -505,6 +505,24 @@ bool cPluginManager::CallHookEntityAddEffect(cEntity & a_Entity, int a_EffectTyp
+bool cPluginManager::CallHookEntityTeleport(cEntity & a_Entity, const Vector3d & a_OldPosition, const Vector3d & a_NewPosition)
+{
+ FIND_HOOK(HOOK_ENTITY_TELEPORT);
+ VERIFY_HOOK;
+
+ for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
+ {
+ if ((*itr)->OnEntityTeleport(a_Entity, a_OldPosition, a_NewPosition))
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
bool cPluginManager::CallHookExecuteCommand(cPlayer * a_Player, const AStringVector & a_Split)
{
FIND_HOOK(HOOK_EXECUTE_COMMAND);
diff --git a/src/Bindings/PluginManager.h b/src/Bindings/PluginManager.h
index 97e91c1df..c8b4de9d6 100644
--- a/src/Bindings/PluginManager.h
+++ b/src/Bindings/PluginManager.h
@@ -109,6 +109,7 @@ public:
HOOK_PLAYER_RIGHT_CLICKING_ENTITY,
HOOK_PLAYER_SHOOTING,
HOOK_PLAYER_SPAWNED,
+ HOOK_ENTITY_TELEPORT,
HOOK_PLAYER_TOSSING_ITEM,
HOOK_PLAYER_USED_BLOCK,
HOOK_PLAYER_USED_ITEM,
@@ -190,6 +191,7 @@ public:
bool CallHookCraftingNoRecipe (cPlayer & a_Player, cCraftingGrid & a_Grid, cCraftingRecipe & a_Recipe);
bool CallHookDisconnect (cClientHandle & a_Client, const AString & a_Reason);
bool CallHookEntityAddEffect (cEntity & a_Entity, int a_EffectType, int a_EffectDurationTicks, int a_EffectIntensity, double a_DistanceModifier);
+ bool CallHookEntityTeleport (cEntity & a_Entity, const Vector3d & a_OldPosition, const Vector3d & a_NewPosition);
bool CallHookExecuteCommand (cPlayer * a_Player, const AStringVector & a_Split); // If a_Player == nullptr, it is a console cmd
bool CallHookExploded (cWorld & a_World, double a_ExplosionSize, bool a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData);
bool CallHookExploding (cWorld & a_World, double & a_ExplosionSize, bool & a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData);
diff --git a/src/Blocks/BlockDirt.h b/src/Blocks/BlockDirt.h
index aae6719e2..12bca92dd 100644
--- a/src/Blocks/BlockDirt.h
+++ b/src/Blocks/BlockDirt.h
@@ -52,7 +52,19 @@ public:
return;
}
}
-
+
+ // Make sure that there is enough light at the source block to spread
+ if (!a_Chunk.GetWorld()->IsChunkLighted(a_Chunk.GetPosX(), a_Chunk.GetPosZ()))
+ {
+ a_Chunk.GetWorld()->QueueLightChunk(a_Chunk.GetPosX(), a_Chunk.GetPosZ());
+ return;
+ }
+ else if (std::max(a_Chunk.GetBlockLight(a_RelX, a_RelY + 1, a_RelZ), a_Chunk.GetTimeAlteredLight(a_Chunk.GetSkyLight(a_RelX, a_RelY + 1, a_RelZ))) < 9)
+ {
+ // Source block is not bright enough to spread
+ return;
+ }
+
// Grass spreads to adjacent dirt blocks:
cFastRandom rand;
for (int i = 0; i < 2; i++) // Pick two blocks to grow to
diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp
index 07cfb97b2..1bc4690e1 100644
--- a/src/Entities/Entity.cpp
+++ b/src/Entities/Entity.cpp
@@ -1632,8 +1632,12 @@ void cEntity::TeleportToEntity(cEntity & a_Entity)
void cEntity::TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ)
{
- SetPosition(a_PosX, a_PosY, a_PosZ);
- m_World->BroadcastTeleportEntity(*this);
+ // ask the plugins to allow teleport to the new position.
+ if (!cRoot::Get()->GetPluginManager()->CallHookEntityTeleport(*this, m_LastPos, Vector3d(a_PosX, a_PosY, a_PosZ)))
+ {
+ SetPosition(a_PosX, a_PosY, a_PosZ);
+ m_World->BroadcastTeleportEntity(*this);
+ }
}
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp
index 527380761..0d36d0b23 100644
--- a/src/Entities/Player.cpp
+++ b/src/Entities/Player.cpp
@@ -105,15 +105,15 @@ cPlayer::cPlayer(cClientHandlePtr a_Client, const AString & a_PlayerName) :
SetPosX(World->GetSpawnX());
SetPosY(World->GetSpawnY());
SetPosZ(World->GetSpawnZ());
- SetBedPos(Vector3i((int)World->GetSpawnX(), (int)World->GetSpawnY(), (int)World->GetSpawnZ()));
+ SetBedPos(Vector3i(static_cast<int>(World->GetSpawnX()), static_cast<int>(World->GetSpawnY()), static_cast<int>(World->GetSpawnZ())));
LOGD("Player \"%s\" is connecting for the first time, spawning at default world spawn {%.2f, %.2f, %.2f}",
a_PlayerName.c_str(), GetPosX(), GetPosY(), GetPosZ()
);
}
- m_LastJumpHeight = (float)(GetPosY());
- m_LastGroundHeight = (float)(GetPosY());
+ m_LastJumpHeight = static_cast<float>(GetPosY());
+ m_LastGroundHeight = static_cast<float>(GetPosY());
m_Stance = GetPosY() + 1.62;
if (m_GameMode == gmNotSet)
@@ -232,7 +232,7 @@ void cPlayer::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
}
bool CanMove = true;
- if (!GetPosition().EqualsEps(m_LastPos, 0.01)) // Non negligible change in position from last tick?
+ if (!GetPosition().EqualsEps(m_LastPos, 0.02)) // Non negligible change in position from last tick? 0.02 tp prevent continous calling while floating sometimes.
{
// Apply food exhaustion from movement:
ApplyFoodExhaustionFromMovement();
@@ -278,7 +278,7 @@ void cPlayer::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
if (IsFlying())
{
- m_LastGroundHeight = (float)GetPosY();
+ m_LastGroundHeight = static_cast<float>(GetPosY());
}
if (m_TicksUntilNextSave == 0)
@@ -296,7 +296,7 @@ void cPlayer::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
-short cPlayer::CalcLevelFromXp(short a_XpTotal)
+int cPlayer::CalcLevelFromXp(int a_XpTotal)
{
// level 0 to 15
if (a_XpTotal <= XP_TO_LEVEL15)
@@ -307,18 +307,18 @@ short cPlayer::CalcLevelFromXp(short a_XpTotal)
// level 30+
if (a_XpTotal > XP_TO_LEVEL30)
{
- return (short) (151.5 + sqrt( 22952.25 - (14 * (2220 - a_XpTotal)))) / 7;
+ return static_cast<int>((151.5 + sqrt( 22952.25 - (14 * (2220 - a_XpTotal)))) / 7);
}
// level 16 to 30
- return (short) ( 29.5 + sqrt( 870.25 - (6 * ( 360 - a_XpTotal)))) / 3;
+ return static_cast<int>((29.5 + sqrt( 870.25 - (6 * ( 360 - a_XpTotal)))) / 3);
}
-short cPlayer::XpForLevel(short a_Level)
+int cPlayer::XpForLevel(int a_Level)
{
// level 0 to 15
if (a_Level <= 15)
@@ -329,18 +329,18 @@ short cPlayer::XpForLevel(short a_Level)
// level 30+
if (a_Level >= 31)
{
- return (short) ( (3.5 * a_Level * a_Level) - (151.5 * a_Level) + 2220);
+ return static_cast<int>((3.5 * a_Level * a_Level) - (151.5 * a_Level) + 2220);
}
// level 16 to 30
- return (short) ( (1.5 * a_Level * a_Level) - (29.5 * a_Level) + 360);
+ return static_cast<int>((1.5 * a_Level * a_Level) - (29.5 * a_Level) + 360);
}
-short cPlayer::GetXpLevel()
+int cPlayer::GetXpLevel()
{
return CalcLevelFromXp(m_CurrentXp);
}
@@ -351,20 +351,20 @@ short cPlayer::GetXpLevel()
float cPlayer::GetXpPercentage()
{
- short int currentLevel = CalcLevelFromXp(m_CurrentXp);
- short int currentLevel_XpBase = XpForLevel(currentLevel);
+ int currentLevel = CalcLevelFromXp(m_CurrentXp);
+ int currentLevel_XpBase = XpForLevel(currentLevel);
- return (float)(m_CurrentXp - currentLevel_XpBase) /
- (float)(XpForLevel(1+currentLevel) - currentLevel_XpBase);
+ return static_cast<float>(m_CurrentXp - currentLevel_XpBase) /
+ static_cast<float>(XpForLevel(1+currentLevel) - currentLevel_XpBase);
}
-bool cPlayer::SetCurrentExperience(short int a_CurrentXp)
+bool cPlayer::SetCurrentExperience(int a_CurrentXp)
{
- if (!(a_CurrentXp >= 0) || (a_CurrentXp > (std::numeric_limits<short>().max() - m_LifetimeTotalXp)))
+ if (!(a_CurrentXp >= 0) || (a_CurrentXp > (std::numeric_limits<int>().max() - m_LifetimeTotalXp)))
{
LOGWARNING("Tried to update experiece with an invalid Xp value: %d", a_CurrentXp);
return false; // oops, they gave us a dodgey number
@@ -382,19 +382,20 @@ bool cPlayer::SetCurrentExperience(short int a_CurrentXp)
-short cPlayer::DeltaExperience(short a_Xp_delta)
+int cPlayer::DeltaExperience(int a_Xp_delta)
{
- if (a_Xp_delta > (std::numeric_limits<short>().max() - m_CurrentXp))
+ if (a_Xp_delta > (std::numeric_limits<int>().max() - m_CurrentXp))
{
// Value was bad, abort and report
- LOGWARNING("Attempt was made to increment Xp by %d, which overflowed the short datatype. Ignoring.", a_Xp_delta);
+ LOGWARNING("Attempt was made to increment Xp by %d, which overflowed the int datatype. Ignoring.", a_Xp_delta);
return -1; // Should we instead just return the current Xp?
}
m_CurrentXp += a_Xp_delta;
// Make sure they didn't subtract too much
- m_CurrentXp = std::max<short>(m_CurrentXp, 0);
+ m_CurrentXp = std::max(m_CurrentXp, 0);
+
// Update total for score calculation
if (a_Xp_delta > 0)
@@ -466,7 +467,7 @@ void cPlayer::SetTouchGround(bool a_bTouchGround)
{
if (GetPosY() > m_LastJumpHeight)
{
- m_LastJumpHeight = (float)GetPosY();
+ m_LastJumpHeight = static_cast<float>(GetPosY());
}
cWorld * World = GetWorld();
if ((GetPosY() >= 0) && (GetPosY() < cChunkDef::Height))
@@ -483,13 +484,13 @@ void cPlayer::SetTouchGround(bool a_bTouchGround)
(BlockType == E_BLOCK_VINES)
)
{
- m_LastGroundHeight = (float)GetPosY();
+ m_LastGroundHeight = static_cast<float>(GetPosY());
}
}
}
else
{
- float Dist = (float)(m_LastGroundHeight - floor(GetPosY()));
+ float Dist = static_cast<float>(m_LastGroundHeight - floor(GetPosY()));
if (Dist >= 2.0) // At least two blocks - TODO: Use m_LastJumpHeight instead of m_LastGroundHeight above
{
@@ -497,12 +498,12 @@ void cPlayer::SetTouchGround(bool a_bTouchGround)
m_Stats.AddValue(statDistFallen, (StatValue)floor(Dist * 100 + 0.5));
}
- int Damage = (int)(Dist - 3.f);
+ int Damage = static_cast<int>(Dist - 3.f);
if (m_LastJumpHeight > m_LastGroundHeight)
{
Damage++;
}
- m_LastJumpHeight = (float)GetPosY();
+ m_LastJumpHeight = static_cast<float>(GetPosY());
if (Damage > 0)
{
@@ -510,10 +511,10 @@ void cPlayer::SetTouchGround(bool a_bTouchGround)
TakeDamage(dtFalling, nullptr, Damage, Damage, 0);
// Fall particles
- GetWorld()->BroadcastSoundParticleEffect(2006, POSX_TOINT, (int)GetPosY() - 1, POSZ_TOINT, Damage /* Used as particle effect speed modifier */);
+ GetWorld()->BroadcastSoundParticleEffect(2006, POSX_TOINT, static_cast<int>(GetPosY()) - 1, POSZ_TOINT, Damage /* Used as particle effect speed modifier */);
}
- m_LastGroundHeight = (float)GetPosY();
+ m_LastGroundHeight = static_cast<float>(GetPosY());
}
}
@@ -551,7 +552,7 @@ void cPlayer::SetFoodLevel(int a_FoodLevel)
void cPlayer::SetFoodSaturationLevel(double a_FoodSaturationLevel)
{
- m_FoodSaturationLevel = Clamp(a_FoodSaturationLevel, 0.0, (double) m_FoodLevel);
+ m_FoodSaturationLevel = Clamp(a_FoodSaturationLevel, 0.0, static_cast<double>(m_FoodLevel));
}
@@ -1274,13 +1275,17 @@ unsigned int cPlayer::AwardAchievement(const eStatistic a_Ach)
void cPlayer::TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ)
{
- SetPosition(a_PosX, a_PosY, a_PosZ);
- m_LastGroundHeight = (float)a_PosY;
- m_LastJumpHeight = (float)a_PosY;
- m_bIsTeleporting = true;
+ // ask plugins to allow teleport to the new position.
+ if (!cRoot::Get()->GetPluginManager()->CallHookEntityTeleport(*this, m_LastPos, Vector3d(a_PosX, a_PosY, a_PosZ)))
+ {
+ SetPosition(a_PosX, a_PosY, a_PosZ);
+ m_LastGroundHeight = static_cast<float>(a_PosY);
+ m_LastJumpHeight = static_cast<float>(a_PosY);
+ m_bIsTeleporting = true;
- m_World->BroadcastTeleportEntity(*this, GetClientHandle());
- m_ClientHandle->SendPlayerMoveLook();
+ m_World->BroadcastTeleportEntity(*this, GetClientHandle());
+ m_ClientHandle->SendPlayerMoveLook();
+ }
}
@@ -1714,9 +1719,9 @@ bool cPlayer::LoadFromFile(const AString & a_FileName, cWorldPtr & a_World)
Json::Value & JSON_PlayerRotation = root["rotation"];
if (JSON_PlayerRotation.size() == 3)
{
- SetYaw ((float)JSON_PlayerRotation[(unsigned)0].asDouble());
- SetPitch ((float)JSON_PlayerRotation[(unsigned)1].asDouble());
- SetRoll ((float)JSON_PlayerRotation[(unsigned)2].asDouble());
+ SetYaw (static_cast<float>(JSON_PlayerRotation[(unsigned)0].asDouble()));
+ SetPitch (static_cast<float>(JSON_PlayerRotation[(unsigned)1].asDouble()));
+ SetRoll (static_cast<float>(JSON_PlayerRotation[(unsigned)2].asDouble()));
}
m_Health = root.get("health", 0).asInt();
@@ -1725,9 +1730,9 @@ bool cPlayer::LoadFromFile(const AString & a_FileName, cWorldPtr & a_World)
m_FoodSaturationLevel = root.get("foodSaturation", MAX_FOOD_LEVEL).asDouble();
m_FoodTickTimer = root.get("foodTickTimer", 0).asInt();
m_FoodExhaustionLevel = root.get("foodExhaustion", 0).asDouble();
- m_LifetimeTotalXp = (short) root.get("xpTotal", 0).asInt();
- m_CurrentXp = (short) root.get("xpCurrent", 0).asInt();
- m_IsFlying = root.get("isflying", 0).asBool();
+ m_LifetimeTotalXp = root.get("xpTotal", 0).asInt();
+ m_CurrentXp = root.get("xpCurrent", 0).asInt();
+ m_IsFlying = root.get("isflying", 0).asBool();
m_GameMode = (eGameMode) root.get("gamemode", eGameMode_NotSet).asInt();
@@ -1812,18 +1817,18 @@ bool cPlayer::SaveToDisk()
root["world"] = m_World->GetName();
if (m_GameMode == m_World->GetGameMode())
{
- root["gamemode"] = (int) eGameMode_NotSet;
+ root["gamemode"] = static_cast<int>(eGameMode_NotSet);
}
else
{
- root["gamemode"] = (int) m_GameMode;
+ root["gamemode"] = static_cast<int>(m_GameMode);
}
}
else
{
// This happens if the player is saved to new format after loading from the old format
root["world"] = m_LoadedWorldName;
- root["gamemode"] = (int) eGameMode_NotSet;
+ root["gamemode"] = static_cast<int>(eGameMode_NotSet);
}
Json::StyledWriter writer;
@@ -1839,7 +1844,7 @@ bool cPlayer::SaveToDisk()
);
return false;
}
- if (f.Write(JsonData.c_str(), JsonData.size()) != (int)JsonData.size())
+ if (f.Write(JsonData.c_str(), JsonData.size()) != static_cast<int>(JsonData.size()))
{
LOGWARNING("Error writing player \"%s\" to file \"%s\" - cannot save data. Player will lose their progress. ",
GetName().c_str(), SourceFile.c_str()
@@ -1894,7 +1899,7 @@ void cPlayer::UseEquippedItem(int a_Amount)
if (GetInventory().DamageEquippedItem(a_Amount))
{
- m_World->BroadcastSoundEffect("random.break", GetPosX(), GetPosY(), GetPosZ(), 0.5f, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
+ m_World->BroadcastSoundEffect("random.break", GetPosX(), GetPosY(), GetPosZ(), 0.5f, static_cast<float>(0.75 + (static_cast<float>((GetUniqueID() * 23) % 32)) / 64));
}
}
@@ -2042,17 +2047,17 @@ void cPlayer::UpdateMovementStats(const Vector3d & a_DeltaPos)
else if (IsSubmerged())
{
m_Stats.AddValue(statDistDove, Value);
- AddFoodExhaustion(0.00015 * (double)Value);
+ AddFoodExhaustion(0.00015 * static_cast<double>(Value));
}
else if (IsSwimming())
{
m_Stats.AddValue(statDistSwum, Value);
- AddFoodExhaustion(0.00015 * (double)Value);
+ AddFoodExhaustion(0.00015 * static_cast<double>(Value));
}
else if (IsOnGround())
{
m_Stats.AddValue(statDistWalked, Value);
- AddFoodExhaustion((m_IsSprinting ? 0.001 : 0.0001) * (double)Value);
+ AddFoodExhaustion((m_IsSprinting ? 0.001 : 0.0001) * static_cast<double>(Value));
}
else
{
diff --git a/src/Entities/Player.h b/src/Entities/Player.h
index 7abb1b98a..e02c66bd3 100644
--- a/src/Entities/Player.h
+++ b/src/Entities/Player.h
@@ -72,22 +72,22 @@ public:
Returns true on success
"should" really only be called at init or player death, plugins excepted
*/
- bool SetCurrentExperience(short a_XpTotal);
+ bool SetCurrentExperience(int a_XpTotal);
/* changes Xp by Xp_delta, you "shouldn't" inc more than MAX_EXPERIENCE_ORB_SIZE
Wont't allow xp to go negative
Returns the new current experience, -1 on error
*/
- short DeltaExperience(short a_Xp_delta);
+ int DeltaExperience(int a_Xp_delta);
/** Gets the experience total - XpTotal for score on death */
- inline short GetXpLifetimeTotal(void) { return m_LifetimeTotalXp; }
+ inline int GetXpLifetimeTotal(void) { return m_LifetimeTotalXp; }
/** Gets the currrent experience */
- inline short GetCurrentXp(void) { return m_CurrentXp; }
+ inline int GetCurrentXp(void) { return m_CurrentXp; }
/** Gets the current level - XpLevel */
- short GetXpLevel(void);
+ int GetXpLevel(void);
/** Gets the experience bar percentage - XpP */
float GetXpPercentage(void);
@@ -95,13 +95,13 @@ public:
/** Caculates the amount of XP needed for a given level
Ref: http://minecraft.gamepedia.com/XP
*/
- static short XpForLevel(short int a_Level);
+ static int XpForLevel(int a_Level);
/** Inverse of XpForLevel
Ref: http://minecraft.gamepedia.com/XP
values are as per this with pre-calculations
*/
- static short CalcLevelFromXp(short int a_CurrentXp);
+ static int CalcLevelFromXp(int a_CurrentXp);
// tolua_end
@@ -581,8 +581,8 @@ protected:
Int64 m_EatingFinishTick;
/** Player Xp level */
- short int m_LifetimeTotalXp;
- short int m_CurrentXp;
+ int m_LifetimeTotalXp;
+ int m_CurrentXp;
// flag saying we need to send a xp update to client
bool m_bDirtyExperience;
diff --git a/src/Generating/ComposableGenerator.cpp b/src/Generating/ComposableGenerator.cpp
index bda45ad92..4a670b064 100644
--- a/src/Generating/ComposableGenerator.cpp
+++ b/src/Generating/ComposableGenerator.cpp
@@ -616,6 +616,11 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile)
int MaxDensity = a_IniFile.GetValueSetI("Generator", "VillageMaxDensity", 80);
m_FinishGens.push_back(std::make_shared<cVillageGen>(Seed, GridSize, MaxOffset, MaxDepth, MaxSize, MinDensity, MaxDensity, m_BiomeGen, m_CompositedHeightCache));
}
+ else if (NoCaseCompare(*itr, "Vines") == 0)
+ {
+ int Level = a_IniFile.GetValueSetI("Generator", "VinesLevel", 40);
+ m_FinishGens.push_back(std::make_shared<cFinishGenVines>(Seed, Level));
+ }
else if (NoCaseCompare(*itr, "WaterLakes") == 0)
{
int Probability = a_IniFile.GetValueSetI("Generator", "WaterLakesProbability", 25);
diff --git a/src/Generating/FinishGen.cpp b/src/Generating/FinishGen.cpp
index d8fb9c8c0..260253d62 100644
--- a/src/Generating/FinishGen.cpp
+++ b/src/Generating/FinishGen.cpp
@@ -244,6 +244,100 @@ void cFinishGenTallGrass::GenFinish(cChunkDesc & a_ChunkDesc)
////////////////////////////////////////////////////////////////////////////////
+// cFinishGenVines
+
+bool cFinishGenVines::IsJungleVariant(EMCSBiome a_Biome)
+{
+ switch (a_Biome)
+ {
+ case biJungle:
+ case biJungleEdge:
+ case biJungleEdgeM:
+ case biJungleHills:
+ case biJungleM:
+ {
+ return true;
+ }
+ }
+
+ return false;
+}
+
+
+
+
+
+void cFinishGenVines::GenFinish(cChunkDesc & a_ChunkDesc)
+{
+ for (int x = 0; x < cChunkDef::Width; x++)
+ {
+ int xx = x + a_ChunkDesc.GetChunkX() * cChunkDef::Width;
+ for (int z = 0; z < cChunkDef::Width; z++)
+ {
+ int zz = z + a_ChunkDesc.GetChunkZ() * cChunkDef::Width;
+ if (!IsJungleVariant(a_ChunkDesc.GetBiome(x, z)))
+ {
+ // Current biome isn't a jungle
+ continue;
+ }
+
+ if ((m_Noise.IntNoise2DInt(xx, zz) % 101) < 50)
+ {
+ continue;
+ }
+
+ int Height = a_ChunkDesc.GetHeight(x, z);
+ for (int y = Height; y > m_Level; y--)
+ {
+ if (a_ChunkDesc.GetBlockType(x, y, z) != E_BLOCK_AIR)
+ {
+ // Can't place vines in non-air blocks
+ continue;
+ }
+
+ if ((m_Noise.IntNoise3DInt(xx, y, zz) % 101) < 50)
+ {
+ continue;
+ }
+
+ std::vector<NIBBLETYPE> Places;
+ if ((x + 1 < cChunkDef::Width) && cBlockInfo::FullyOccupiesVoxel(a_ChunkDesc.GetBlockType(x + 1, y, z)))
+ {
+ Places.push_back(8);
+ }
+
+ if ((x - 1 > 0) && cBlockInfo::FullyOccupiesVoxel(a_ChunkDesc.GetBlockType(x - 1, y, z)))
+ {
+ Places.push_back(2);
+ }
+
+ if ((z + 1 < cChunkDef::Width) && cBlockInfo::FullyOccupiesVoxel(a_ChunkDesc.GetBlockType(x, y, z + 1)))
+ {
+ Places.push_back(1);
+ }
+
+ if ((z - 1 > 0) && cBlockInfo::FullyOccupiesVoxel(a_ChunkDesc.GetBlockType(x, y, z - 1)))
+ {
+ Places.push_back(4);
+ }
+
+ if (Places.size() == 0)
+ {
+ continue;
+ }
+
+ NIBBLETYPE Meta = Places[m_Noise.IntNoise3DInt(xx, y, zz) % Places.size()];
+ a_ChunkDesc.SetBlockTypeMeta(x, y, z, E_BLOCK_VINES, Meta);
+ }
+ }
+ }
+}
+
+
+
+
+
+////////////////////////////////////////////////////////////////////////////////
// cFinishGenSprinkleFoliage:
bool cFinishGenSprinkleFoliage::TryAddSugarcane(cChunkDesc & a_ChunkDesc, int a_RelX, int a_RelY, int a_RelZ)
diff --git a/src/Generating/FinishGen.h b/src/Generating/FinishGen.h
index ae6dee590..70696c4f8 100644
--- a/src/Generating/FinishGen.h
+++ b/src/Generating/FinishGen.h
@@ -118,6 +118,29 @@ protected:
+class cFinishGenVines :
+ public cFinishGen
+{
+public:
+ cFinishGenVines(int a_Seed, int a_Level) :
+ m_Noise(a_Seed),
+ m_Level(a_Level)
+ {
+ }
+
+ bool IsJungleVariant(EMCSBiome a_Biome);
+
+protected:
+ cNoise m_Noise;
+ int m_Level;
+
+ virtual void GenFinish(cChunkDesc & a_ChunkDesc) override;
+};
+
+
+
+
+
class cFinishGenSoulsandRims :
public cFinishGen
{