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-rw-r--r--src/Entities/ArrowEntity.cpp10
-rw-r--r--src/Entities/ArrowEntity.h4
2 files changed, 7 insertions, 7 deletions
diff --git a/src/Entities/ArrowEntity.cpp b/src/Entities/ArrowEntity.cpp
index 2ec825ddb..0fbbfb681 100644
--- a/src/Entities/ArrowEntity.cpp
+++ b/src/Entities/ArrowEntity.cpp
@@ -177,17 +177,17 @@ void cArrowEntity::CollectedBy(cPlayer & a_Dest)
void cArrowEntity::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
{
super::Tick(a_Dt, a_Chunk);
- m_Timer += a_Dt.count();
+ m_Timer += a_Dt;
if (m_bIsCollected)
{
- if (m_Timer > 500.f) // 0.5 seconds
+ if (m_Timer > std::chrono::milliseconds(500))
{
Destroy();
return;
}
}
- else if (m_Timer > 1000 * 60 * 5) // 5 minutes
+ else if (m_Timer > std::chrono::minutes(5))
{
Destroy();
return;
@@ -202,14 +202,14 @@ void cArrowEntity::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
if (!m_HasTeleported) // Sent a teleport already, don't do again
{
- if (m_HitGroundTimer > 500.f) // Send after half a second, could be less, but just in case
+ if (m_HitGroundTimer > std::chrono::milliseconds(500))
{
m_World->BroadcastTeleportEntity(*this);
m_HasTeleported = true;
}
else
{
- m_HitGroundTimer += a_Dt.count();
+ m_HitGroundTimer += a_Dt;
}
}
diff --git a/src/Entities/ArrowEntity.h b/src/Entities/ArrowEntity.h
index 8c92049b0..2ecc16d1c 100644
--- a/src/Entities/ArrowEntity.h
+++ b/src/Entities/ArrowEntity.h
@@ -85,10 +85,10 @@ protected:
bool m_IsCritical;
/** Timer for pickup collection animation or five minute timeout */
- float m_Timer;
+ std::chrono::milliseconds m_Timer;
/** Timer for client arrow position confirmation via TeleportEntity */
- float m_HitGroundTimer;
+ std::chrono::milliseconds m_HitGroundTimer;
// Whether the arrow has already been teleported into the proper position in the ground.
bool m_HasTeleported;