diff options
Diffstat (limited to 'Core/teleport.lua')
-rw-r--r-- | Core/teleport.lua | 38 |
1 files changed, 0 insertions, 38 deletions
diff --git a/Core/teleport.lua b/Core/teleport.lua deleted file mode 100644 index 4d3d98fee..000000000 --- a/Core/teleport.lua +++ /dev/null @@ -1,38 +0,0 @@ -function HandleTPCommand(a_Split, a_Player) - if ((#a_Split == 2) or (#a_Split == 3)) then - -- Teleport to player specified in a_Split[2], tell them unless a_Split[3] equals "-h": - TeleportToPlayer(a_Player, a_Split[2], (a_Split[3] ~= "-h")); - return true; - elseif (#a_Split == 4) then - -- Teleport to XYZ coords specified in a_Split[2, 3, 4]: - SetBackCoordinates(a_Player); - a_Player:TeleportToCoords(a_Split[2], a_Split[3], a_Split[4]); - a_Player:SendMessage(cChatColor.Green .. "You teleported to {" .. a_Split[2] .. ", " .. a_Split[3] .. ", " .. a_Split[4] .. "}"); - return true; - else - a_Player:SendMessage( cChatColor.Green .. "Usage: /tp [PlayerName] (-h) or /tp [X Y Z]" ) - return true - end -end - --- Teleports a_SrcPlayer to a player named a_DstPlayerName; if a_TellDst is true, will send a notice to the destination player -function TeleportToPlayer(a_SrcPlayer, a_DstPlayerName, a_TellDst) - local teleport = function(OtherPlayer) - if (OtherPlayer == a_SrcPlayer) then - -- Asked to teleport to self? - a_SrcPlayer:SendMessage(cChatColor.Green .. "Y' can't teleport to yerself!"); - else - SetBackCoordinates(a_SrcPlayer); - a_SrcPlayer:TeleportToEntity(OtherPlayer); - a_SrcPlayer:SendMessage(cChatColor.Green .. "You teleported to " .. OtherPlayer:GetName() .. "!"); - if (a_TellDst) then - OtherPlayer:SendMessage(cChatColor.Green .. Player:GetName().." teleported to you!"); - end - end - end - - local World = a_SrcPlayer:GetWorld(); - if (not(World:DoWithPlayer(a_DstPlayerName, teleport))) then - a_SrcPlayer:SendMessage(cChatColor.Green .. "Can't find player " .. a_DstPlayerName); - end -end
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