diff options
Diffstat (limited to 'Core/teleport.lua')
-rw-r--r-- | Core/teleport.lua | 38 |
1 files changed, 38 insertions, 0 deletions
diff --git a/Core/teleport.lua b/Core/teleport.lua new file mode 100644 index 000000000..4d3d98fee --- /dev/null +++ b/Core/teleport.lua @@ -0,0 +1,38 @@ +function HandleTPCommand(a_Split, a_Player) + if ((#a_Split == 2) or (#a_Split == 3)) then + -- Teleport to player specified in a_Split[2], tell them unless a_Split[3] equals "-h": + TeleportToPlayer(a_Player, a_Split[2], (a_Split[3] ~= "-h")); + return true; + elseif (#a_Split == 4) then + -- Teleport to XYZ coords specified in a_Split[2, 3, 4]: + SetBackCoordinates(a_Player); + a_Player:TeleportToCoords(a_Split[2], a_Split[3], a_Split[4]); + a_Player:SendMessage(cChatColor.Green .. "You teleported to {" .. a_Split[2] .. ", " .. a_Split[3] .. ", " .. a_Split[4] .. "}"); + return true; + else + a_Player:SendMessage( cChatColor.Green .. "Usage: /tp [PlayerName] (-h) or /tp [X Y Z]" ) + return true + end +end + +-- Teleports a_SrcPlayer to a player named a_DstPlayerName; if a_TellDst is true, will send a notice to the destination player +function TeleportToPlayer(a_SrcPlayer, a_DstPlayerName, a_TellDst) + local teleport = function(OtherPlayer) + if (OtherPlayer == a_SrcPlayer) then + -- Asked to teleport to self? + a_SrcPlayer:SendMessage(cChatColor.Green .. "Y' can't teleport to yerself!"); + else + SetBackCoordinates(a_SrcPlayer); + a_SrcPlayer:TeleportToEntity(OtherPlayer); + a_SrcPlayer:SendMessage(cChatColor.Green .. "You teleported to " .. OtherPlayer:GetName() .. "!"); + if (a_TellDst) then + OtherPlayer:SendMessage(cChatColor.Green .. Player:GetName().." teleported to you!"); + end + end + end + + local World = a_SrcPlayer:GetWorld(); + if (not(World:DoWithPlayer(a_DstPlayerName, teleport))) then + a_SrcPlayer:SendMessage(cChatColor.Green .. "Can't find player " .. a_DstPlayerName); + end +end
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