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-rw-r--r--Core/teleport.lua38
1 files changed, 38 insertions, 0 deletions
diff --git a/Core/teleport.lua b/Core/teleport.lua
new file mode 100644
index 000000000..4d3d98fee
--- /dev/null
+++ b/Core/teleport.lua
@@ -0,0 +1,38 @@
+function HandleTPCommand(a_Split, a_Player)
+ if ((#a_Split == 2) or (#a_Split == 3)) then
+ -- Teleport to player specified in a_Split[2], tell them unless a_Split[3] equals "-h":
+ TeleportToPlayer(a_Player, a_Split[2], (a_Split[3] ~= "-h"));
+ return true;
+ elseif (#a_Split == 4) then
+ -- Teleport to XYZ coords specified in a_Split[2, 3, 4]:
+ SetBackCoordinates(a_Player);
+ a_Player:TeleportToCoords(a_Split[2], a_Split[3], a_Split[4]);
+ a_Player:SendMessage(cChatColor.Green .. "You teleported to {" .. a_Split[2] .. ", " .. a_Split[3] .. ", " .. a_Split[4] .. "}");
+ return true;
+ else
+ a_Player:SendMessage( cChatColor.Green .. "Usage: /tp [PlayerName] (-h) or /tp [X Y Z]" )
+ return true
+ end
+end
+
+-- Teleports a_SrcPlayer to a player named a_DstPlayerName; if a_TellDst is true, will send a notice to the destination player
+function TeleportToPlayer(a_SrcPlayer, a_DstPlayerName, a_TellDst)
+ local teleport = function(OtherPlayer)
+ if (OtherPlayer == a_SrcPlayer) then
+ -- Asked to teleport to self?
+ a_SrcPlayer:SendMessage(cChatColor.Green .. "Y' can't teleport to yerself!");
+ else
+ SetBackCoordinates(a_SrcPlayer);
+ a_SrcPlayer:TeleportToEntity(OtherPlayer);
+ a_SrcPlayer:SendMessage(cChatColor.Green .. "You teleported to " .. OtherPlayer:GetName() .. "!");
+ if (a_TellDst) then
+ OtherPlayer:SendMessage(cChatColor.Green .. Player:GetName().." teleported to you!");
+ end
+ end
+ end
+
+ local World = a_SrcPlayer:GetWorld();
+ if (not(World:DoWithPlayer(a_DstPlayerName, teleport))) then
+ a_SrcPlayer:SendMessage(cChatColor.Green .. "Can't find player " .. a_DstPlayerName);
+ end
+end \ No newline at end of file