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-rw-r--r--MCServer/Plugins/APIDump/APIDesc.lua10
1 files changed, 6 insertions, 4 deletions
diff --git a/MCServer/Plugins/APIDump/APIDesc.lua b/MCServer/Plugins/APIDump/APIDesc.lua
index e026e49d0..65d551d7e 100644
--- a/MCServer/Plugins/APIDump/APIDesc.lua
+++ b/MCServer/Plugins/APIDump/APIDesc.lua
@@ -879,6 +879,7 @@ World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(),
Desc = "",
Functions = {},
Constants = {},
+ Inherits = "cProjectileEntity",
} ,
cGroup =
@@ -1063,10 +1064,10 @@ These ItemGrids are available in the API and can be manipulated by the plugins,
Desc = [[This class represents a 2D array of items. It is used as the underlying storage and API for all cases that use a grid of items:
<li>Chest contents</li>
<li>(TODO) Chest minecart contents</li>
-<li>Dispenser contents</li>
-<li>Dropper contents</li>
-<li>(TODO) Furnace contents (?)</li>
-<li>(TODO) Hopper contents</li>
+<li>{{cDispenserEntity|Dispenser|| contents</li>
+<li>{{cDropperEntity|Dropper}} contents</li>
+<li>{{cFurnaceEntity|Furnace}} contents (?)</li>
+<li>{{cHopperEntity|Hopper}} contents</li>
<li>(TODO) Hopper minecart contents</li>
<li>Player Inventory areas</li>
<li>(TODO) Trapped chest contents</li>
@@ -1225,6 +1226,7 @@ a_Player:OpenWindow(Window);
]],
},
}, -- AdditionalInfo
+ Inherits = "cWindow",
}, -- cLuaWindow
cMonster =