diff options
Diffstat (limited to 'MCServer/Plugins/APIDump/APIDesc.lua')
-rw-r--r-- | MCServer/Plugins/APIDump/APIDesc.lua | 104 |
1 files changed, 88 insertions, 16 deletions
diff --git a/MCServer/Plugins/APIDump/APIDesc.lua b/MCServer/Plugins/APIDump/APIDesc.lua index 587248a1a..f5777b67e 100644 --- a/MCServer/Plugins/APIDump/APIDesc.lua +++ b/MCServer/Plugins/APIDump/APIDesc.lua @@ -1146,34 +1146,106 @@ a_Player:OpenWindow(Window); cPluginManager = { - Desc = [[This class is used for generic plugin-related functionality. The plugin manager has a list of all plugins, can enable or disable plugins, manages hook and in-game console commands. -</p> - <p>There is one instance of cPluginManager in MCServer, to get it, call either {{GetPluginManager|GetPluginManager}}() or cPluginManager:Get() function. + Desc = [[ + This class is used for generic plugin-related functionality. The plugin manager has a list of all + plugins, can enable or disable plugins, manages hooks and in-game console commands.</p> + <p> + There is one instance of cPluginManager in MCServer, to get it, call either + {{cRoot|cRoot}}:Get():GetPluginManager() or cPluginManager:Get() function.</p> + <p> + Note that some functions are "static", that means that they are called using a dot operator instead + of the colon operator. For example: +<pre> +cPluginManager.AddHook(cPluginManager.HOOK_CHAT, OnChatMessage); +</pre></p> ]], Functions = { - AddHook = { Params = "{{cPlugin|Plugin}}, HookType", Return = "", Notes = "Adds processing of the specified hook" }, - BindCommand = { Params = "Command, Permission, Callback, HelpString", Return = "", Notes = "Binds an in-game command with the specified callback function, permission and help string" }, - BindConsoleCommand = { Params = "Command, Callback, HelpString", Return = "", Notes = "Binds a console command with the specified callback function and help string" }, - DisablePlugin = { Params = "PluginName", Return = "", Notes = "Disables a plugin specified by its name" }, - ExecuteCommand = { Params = "Player, Command", Return = "bool", Notes = "Executes the command as if given by the specified Player. Checks permissions. Returns true if executed" }, - ExecuteConsoleCommand = { Params = "Command", Return = "bool", Notes = "Executes the command as if given on the server console. Returns true if executed." }, + AddHook = + { + { Params = "HookType, [HookFunction]", Return = "", Notes = "(STATIC) Informs the plugin manager that it should call the specified function when the specified hook event occurs. If a function is not specified, a default function name is looked up, based on the hook type" }, + { Params = "{{cPlugin|Plugin}}, HookType, [HookFunction]", Return = "", Notes = "(STATIC, <b>DEPRECATED</b>) Informs the plugin manager that it should call the specified function when the specified hook event occurs. If a function is not specified, a default function name is looked up, based on the hook type. NOTE: This format is deprecated and the server outputs a warning if it is used!" }, + }, + BindCommand = + { + { Params = "Command, Permission, Callback, HelpString", Return = "", Notes = "(STATIC) Binds an in-game command with the specified callback function, permission and help string. By common convention, providing an empty string for HelpString will hide the command from the /help display." }, + { Params = "Command, Permission, Callback, HelpString", Return = "", Notes = "Binds an in-game command with the specified callback function, permission and help string. By common convention, providing an empty string for HelpString will hide the command from the /help display." }, + }, + BindConsoleCommand = + { + { Params = "Command, Callback, HelpString", Return = "", Notes = "(STATIC) Binds a console command with the specified callback function and help string. By common convention, providing an empty string for HelpString will hide the command from the \"help\" console command." }, + { Params = "Command, Callback, HelpString", Return = "", Notes = "Binds a console command with the specified callback function and help string. By common convention, providing an empty string for HelpString will hide the command from the \"help\" console command." }, + }, + DisablePlugin = { Params = "PluginName", Return = "bool", Notes = "Disables a plugin specified by its name. Returns true if the plugin was disabled, false if it wasn't found or wasn't active." }, + ExecuteCommand = { Params = "{{cPlayer|Player}}, CommandStr", Return = "bool", Notes = "Executes the command as if given by the specified Player. Checks permissions. Returns true if executed." }, + ExecuteConsoleCommand = { Params = "CommandStr", Return = "bool", Notes = "Executes the command as if given on the server console. Returns true if executed." }, FindPlugins = { Params = "", Return = "", Notes = "Refreshes the list of plugins to include all folders inside the Plugins folder (potentially new disabled plugins)" }, - ForceExecuteCommand = { Params = "Player, Command", Return = "bool", Notes = "Same as ExecuteCommand, but doesn't check permissions" }, - ForEachCommand = { Params = "Callback", Return = "", Notes = "Calls the Callback function for each command that has been bound using BindCommand()" }, - ForEachConsoleCommand = { Params = "Callback", Return = "", Notes = "Calls the Callback function for each command that has been bound using BindConsoleCommand()" }, + ForceExecuteCommand = { Params = "{{cPlayer|Player}}, CommandStr", Return = "bool", Notes = "Same as ExecuteCommand, but doesn't check permissions" }, + ForEachCommand = { Params = "CallbackFn", Return = "bool", Notes = "Calls the CallbackFn function for each command that has been bound using BindCommand(). The CallbackFn has the following signature: <pre>function(Command, Permission, HelpString)</pre>. If the callback returns true, the enumeration is aborted and this API function returns false; if it returns false or no value, the enumeration continues with the next command, and the API function returns true." }, + ForEachConsoleCommand = { Params = "CallbackFn", Return = "bool", Notes = "Calls the CallbackFn function for each command that has been bound using BindConsoleCommand(). The CallbackFn has the following signature: <pre>function (Command, HelpString)</pre>. If the callback returns true, the enumeration is aborted and this API function returns false; if it returns false or no value, the enumeration continues with the next command, and the API function returns true." }, Get = { Params = "", Return = "cPluginManager", Notes = "Returns the single instance of the plugin manager" }, - GetAllPlugins = { Params = "", Return = "PluginTable", Notes = "Returns a table of all plugins, [name => cPlugin] pairs" }, + GetAllPlugins = { Params = "", Return = "table", Notes = "Returns a table (dictionary) of all plugins, [name => {{cPlugin}}] pairing." }, GetCommandPermission = { Params = "Command", Return = "Permission", Notes = "Returns the permission needed for executing the specified command" }, GetNumPlugins = { Params = "", Return = "number", Notes = "Returns the number of plugins, including the disabled ones" }, GetPlugin = { Params = "PluginName", Return = "{{cPlugin|cPlugin}}", Notes = "Returns a plugin handle of the specified plugin" }, - IsCommandBound = { Params = "Command", Return = "boolean", Notes = "Returns true if in-game Command is already bound (by any plugin)" }, - IsConsoleCommandBound = { Params = "Command", Return = "boolean", Notes = "Returns true if console Command is already bound (by any plugin)" }, - LoadPlugin = { Params = "PluginFolder", Return = "", Notes = "Loads a plugin from the specified folder" }, + IsCommandBound = { Params = "Command", Return = "bool", Notes = "Returns true if in-game Command is already bound (by any plugin)" }, + IsConsoleCommandBound = { Params = "Command", Return = "bool", Notes = "Returns true if console Command is already bound (by any plugin)" }, + LoadPlugin = { Params = "PluginFolder", Return = "", Notes = "(<b>DEPRECATED</b>) Loads a plugin from the specified folder. NOTE: Loading plugins may be an unsafe operation and may result in a deadlock or a crash. This API is deprecated and might be removed." }, ReloadPlugins = { Params = "", Return = "", Notes = "Reloads all active plugins" }, }, Constants = { + HOOK_BLOCK_TO_PICKUPS = { Notes = "Called when a block has been dug and is being converted to pickups. The server has provided the default pickups and the plugins may modify them." }, + HOOK_CHAT = { Notes = "Called when a client sends a chat message that is not a command. The plugin may modify the chat message" }, + HOOK_CHUNK_AVAILABLE = { Notes = "Called when a chunk is loaded or generated and becomes available in the {{cWorld|world}}." }, + HOOK_CHUNK_GENERATED = { Notes = "Called after a chunk is generated. A plugin may do last modifications on the generated chunk before it is handed of to the {{cWorld|world}}." }, + HOOK_CHUNK_GENERATING = { Notes = "Called before a chunk is generated. A plugin may override some parts of the generation algorithm." }, + HOOK_CHUNK_UNLOADED = { Notes = "Called after a chunk has been unloaded from a {{cWorld|world}}." }, + HOOK_CHUNK_UNLOADING = { Notes = "Called before a chunk is unloaded from a {{cWorld|world}}. The chunk has already been saved." }, + HOOK_COLLECTING_PICKUP = { Notes = "Called when a player is about to collect a pickup." }, + HOOK_CRAFTING_NO_RECIPE = { Notes = "Called when a player has items in the crafting slots and the server cannot locate any recipe. Plugin may provide a recipe." }, + HOOK_DISCONNECT = { Notes = "Called after the player has disconnected." }, + HOOK_EXECUTE_COMMAND = { Notes = "Called when a client sends a chat message that is recognized as a command, before handing that command to the regular command handler. A plugin may stop the command from being handled. This hook is called even when the player doesn't have permissions for the command." }, + HOOK_EXPLODED = { Notes = "Called after an explosion has been processed in a {{cWorld|world}}." }, + HOOK_EXPLODING = { Notes = "Called before an explosion is processed in a {{cWorld|world}}. A plugin may alter the explosion parameters or cancel the explosion altogether." }, + HOOK_HANDSHAKE = { Notes = "Called when a Handshake packet is received from a client." }, + HOOK_HOPPER_PULLING_ITEM = { Notes = "Called when a hopper is pulling an item from the container above it." }, + HOOK_HOPPER_PUSHING_ITEM = { Notes = "Called when a hopper is pushing an item into the container it is aimed at." }, + HOOK_KILLING = { Notes = "Called when an entity has just been killed. A plugin may resurrect the entity by setting its health to above zero." }, + HOOK_LOGIN = { Notes = "Called when a Login packet is sent to the client, before the client is queued for authentication." }, + HOOK_MAX = { Notes = "The maximum TypeID of a hook. Used internally by MCS to check hook type for validity." }, + HOOK_NUM_HOOKS = { Notes = "Total number of hook types MCS supports. Used internally by MCS to check hook type for validity." }, + HOOK_PLAYER_ANIMATION = { Notes = "Called when a client send the Animation packet." }, + HOOK_PLAYER_BREAKING_BLOCK = { Notes = "Called when a player is about to break a block. A plugin may cancel the event." }, + HOOK_PLAYER_BROKEN_BLOCK = { Notes = "Called after a player has broken a block." }, + HOOK_PLAYER_EATING = { Notes = "Called when the player starts eating a held item. Plugins may abort the eating." }, + HOOK_PLAYER_JOINED = { Notes = "Called when the player entity has been created. It has not yet been fully initialized." }, + HOOK_PLAYER_LEFT_CLICK = { Notes = "Called when the client sends the LeftClick packet." }, + HOOK_PLAYER_MOVING = { Notes = "Called when the player has moved and the movement is now being applied." }, + HOOK_PLAYER_PLACED_BLOCK = { Notes = "Called when the player has just placed a block" }, + HOOK_PLAYER_PLACING_BLOCK = { Notes = "Called when the player is about to place a block. A plugin may cancel the event." }, + HOOK_PLAYER_RIGHT_CLICK = { Notes = "Called when the client sends the RightClick packet." }, + HOOK_PLAYER_RIGHT_CLICKING_ENTITY = { Notes = "Called when the client sends the UseEntity packet." }, + HOOK_PLAYER_SHOOTING = { Notes = "Called when the player releases the mouse button to fire their bow." }, + HOOK_PLAYER_SPAWNED = { Notes = "Called after the player entity has been created. The entity is fully initialized and is spawning in the {{cWorld|world}}." }, + HOOK_PLAYER_TOSSING_ITEM = { Notes = "Called when the player is tossing the held item (keypress Q)" }, + HOOK_PLAYER_USED_BLOCK = { Notes = "Called after the player has right-clicked a block" }, + HOOK_PLAYER_USED_ITEM = { Notes = "Called after the player has right-clicked with a usable item in their hand." }, + HOOK_PLAYER_USING_BLOCK = { Notes = "Called when the player is about to use (right-click) a block" }, + HOOK_PLAYER_USING_ITEM = { Notes = "Called when the player is about to right-click with a usable item in their hand." }, + HOOK_POST_CRAFTING = { Notes = "Called after a valid recipe has been chosen for the current contents of the crafting grid. Plugins may modify the recipe." }, + HOOK_PRE_CRAFTING = { Notes = "Called before a recipe is searched for the current contents of the crafting grid. Plugins may provide a recipe and cancel the built-in search." }, + HOOK_SPAWNED_ENTITY = { Notes = "Called after an entity is spawned in a {{cWorld|world}}. The entity is already part of the world." }, + HOOK_SPAWNED_MONSTER = { Notes = "Called after a mob is spawned in a {{cWorld|world}}. The mob is already part of the world." }, + HOOK_SPAWNING_ENTITY = { Notes = "Called just before an entity is spawned in a {{cWorld|world}}." }, + HOOK_SPAWNING_MONSTER = { Notes = "Called just before a mob is spawned in a {{cWorld|world}}." }, + HOOK_TAKE_DAMAGE = { Notes = "Called when an entity is taking any kind of damage. Plugins may modify the damage value, effects, source or cancel the damage." }, + HOOK_TICK = { Notes = "Called when the main server thread ticks - 20 times a second." }, + HOOK_UPDATED_SIGN = { Notes = "Called after a {{cSignEntity|sign}} text has been updated, either by a player or by any external means." }, + HOOK_UPDATING_SIGN = { Notes = "Called before a {{cSignEntity|sign}} text is updated, either by a player or by any external means." }, + HOOK_WEATHER_CHANGED = { Notes = "Called after the weather has changed." }, + HOOK_WEATHER_CHANGING = { Notes = "Called just before the weather changes" }, + HOOK_WORLD_TICK = { Notes = "Called in each world's tick thread when the game logic is about to tick (20 times a second)." }, }, }, |