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-rw-r--r--MCServer/Plugins/APIDump/Classes/Projectiles.lua174
1 files changed, 0 insertions, 174 deletions
diff --git a/MCServer/Plugins/APIDump/Classes/Projectiles.lua b/MCServer/Plugins/APIDump/Classes/Projectiles.lua
deleted file mode 100644
index 748f58b71..000000000
--- a/MCServer/Plugins/APIDump/Classes/Projectiles.lua
+++ /dev/null
@@ -1,174 +0,0 @@
-return
-{
- cArrowEntity =
- {
- Desc = [[
- Represents the arrow when it is shot from the bow. A subclass of the {{cProjectileEntity}}.
- ]],
- Functions =
- {
- CanPickup = { Params = "{{cPlayer|Player}}", Return = "bool", Notes = "Returns true if the specified player can pick the arrow when it's on the ground" },
- GetDamageCoeff = { Params = "", Return = "number", Notes = "Returns the damage coefficient stored within the arrow. The damage dealt by this arrow is multiplied by this coeff" },
- GetPickupState = { Params = "", Return = "PickupState", Notes = "Returns the pickup state (one of the psXXX constants, above)" },
- IsCritical = { Params = "", Return = "bool", Notes = "Returns true if the arrow should deal critical damage. Based on the bow charge when the arrow was shot." },
- SetDamageCoeff = { Params = "number", Return = "", Notes = "Sets the damage coefficient. The damage dealt by this arrow is multiplied by this coeff" },
- SetIsCritical = { Params = "bool", Return = "", Notes = "Sets the IsCritical flag on the arrow. Critical arrow deal additional damage" },
- SetPickupState = { Params = "PickupState", Return = "", Notes = "Sets the pickup state (one of the psXXX constants, above)" },
- },
- Constants =
- {
- psInCreative = { Notes = "The arrow can be picked up only by players in creative gamemode" },
- psInSurvivalOrCreative = { Notes = "The arrow can be picked up by players in survival or creative gamemode" },
- psNoPickup = { Notes = "The arrow cannot be picked up at all" },
- },
- ConstantGroups =
- {
- PickupState =
- {
- Include = "ps.*",
- TextBefore = [[
- The following constants are used to signalize whether the arrow, once it lands, can be picked by
- players:
- ]],
- },
- },
- Inherits = "cProjectileEntity",
- }, -- cArrowEntity
-
- cExpBottleEntity =
- {
- Desc = [[
- Represents a thrown ExpBottle. A subclass of the {{cProjectileEntity}}.
- ]],
- Functions =
- {
- },
- Inherits = "cProjectileEntity",
- }, -- cExpBottleEntity
-
- cFireChargeEntity =
- {
- Desc = [[
- Represents a fire charge that has been shot by a Blaze or a {{cDispenserEntity|Dispenser}}. A subclass
- of the {{cProjectileEntity}}.
- ]],
- Functions = {},
- Inherits = "cProjectileEntity",
- }, -- cFireChargeEntity
-
- cFireworkEntity =
- {
- Desc = [[
- Represents a firework rocket.
- ]],
- Functions =
- {
- GetItem = { Params = "", Return = "{{cItem}}", Notes = "Returns the item that has been used to create the firework rocket. The item's m_FireworkItem member contains all the firework-related data." },
- GetTicksToExplosion = { Params = "", Return = "number", Notes = "Returns the number of ticks left until the firework explodes." },
- SetItem = { Params = "{{cItem}}", Return = "", Notes = "Sets a new item to be used for the firework." },
- SetTicksToExplosion = { Params = "NumTicks", Return = "", Notes = "Sets the number of ticks left until the firework explodes." },
- },
-
- Inherits = "cProjectileEntity",
- }, -- cFireworkEntity
-
- cFloater =
- {
- Desc = "",
- Functions = {},
- Inherits = "cProjectileEntity",
- }, -- cFloater
-
- cGhastFireballEntity =
- {
- Desc = "",
- Functions = {},
- Inherits = "cProjectileEntity",
- }, -- cGhastFireballEntity
-
- cProjectileEntity =
- {
- Desc = "",
- Functions =
- {
- GetCreator = { Params = "", Return = "{{cEntity}} descendant", Notes = "Returns the entity who created this projectile. May return nil." },
- GetMCAClassName = { Params = "", Return = "string", Notes = "Returns the string that identifies the projectile type (class name) in MCA files" },
- GetProjectileKind = { Params = "", Return = "ProjectileKind", Notes = "Returns the kind of this projectile (pkXXX constant)" },
- IsInGround = { Params = "", Return = "bool", Notes = "Returns true if this projectile has hit the ground." },
- },
- Constants =
- {
- pkArrow = { Notes = "The projectile is an {{cArrowEntity|arrow}}" },
- pkEgg = { Notes = "The projectile is a {{cThrownEggEntity|thrown egg}}" },
- pkEnderPearl = { Notes = "The projectile is a {{cThrownEnderPearlEntity|thrown enderpearl}}" },
- pkExpBottle = { Notes = "The projectile is a {{cExpBottleEntity|thrown exp bottle}}" },
- pkFireCharge = { Notes = "The projectile is a {{cFireChargeEntity|fire charge}}" },
- pkFirework = { Notes = "The projectile is a (flying) {{cFireworkEntity|firework}}" },
- pkFishingFloat = { Notes = "The projectile is a {{cFloater|fishing float}}" },
- pkGhastFireball = { Notes = "The projectile is a {{cGhastFireballEntity|ghast fireball}}" },
- pkSnowball = { Notes = "The projectile is a {{cThrownSnowballEntity|thrown snowball}}" },
- pkSplashPotion = { Notes = "The projectile is a {{cSplashPotionEntity|thrown splash potion}}" },
- pkWitherSkull = { Notes = "The projectile is a {{cWitherSkullEntity|wither skull}}" },
- },
- ConstantGroups =
- {
- ProjectileKind =
- {
- Include = "pk.*",
- TextBefore = "The following constants are used to distinguish between the different projectile kinds:",
- },
- },
- Inherits = "cEntity",
- }, -- cProjectileEntity
-
- cSplashPotionEntity =
- {
- Desc = [[
- Represents a thrown splash potion.
- ]],
- Functions =
- {
- GetEntityEffect = { Params = "", Return = "{{cEntityEffect}}", Notes = "Returns the entity effect in this potion" },
- GetEntityEffectType = { Params = "", Return = "{{cEntityEffect|Entity effect type}}", Notes = "Returns the effect type of this potion" },
- GetPotionColor = { Params = "", Return = "number", Notes = "Returns the color index of the particles emitted by this potion" },
- SetEntityEffect = { Params = "{{cEntityEffect}}", Return = "", Notes = "Sets the entity effect for this potion" },
- SetEntityEffectType = { Params = "{{cEntityEffect|Entity effect type}}", Return = "", Notes = "Sets the effect type of this potion" },
- SetPotionColor = { Params = "number", Return = "", Notes = "Sets the color index of the particles for this potion" },
- },
- Inherits = "cProjectileEntity",
- }, -- cSplashPotionEntity
-
- cThrownEggEntity =
- {
- Desc = [[
- Represents a thrown egg.
- ]],
- Functions = {},
- Inherits = "cProjectileEntity",
- }, -- cThrownEggEntity
-
- cThrownEnderPearlEntity =
- {
- Desc = "Represents a thrown ender pearl.",
- Functions = {},
- Inherits = "cProjectileEntity",
- }, -- cThrownEnderPearlEntity
-
- cThrownSnowballEntity =
- {
- Desc = "Represents a thrown snowball.",
- Functions = {},
- Inherits = "cProjectileEntity",
- }, -- cThrownSnowballEntity
-
- cWitherSkullEntity =
- {
- Desc = "Represents a wither skull being shot.",
- Functions = {},
- Inherits = "cProjectileEntity",
- }, -- cWitherSkullEntity
-}
-
-
-
-