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-rw-r--r--MCServer/Plugins/APIDump/Hooks/OnPluginMessage.lua25
-rw-r--r--MCServer/Plugins/APIDump/Hooks/OnPluginsLoaded.lua11
2 files changed, 33 insertions, 3 deletions
diff --git a/MCServer/Plugins/APIDump/Hooks/OnPluginMessage.lua b/MCServer/Plugins/APIDump/Hooks/OnPluginMessage.lua
new file mode 100644
index 000000000..743d3bb5e
--- /dev/null
+++ b/MCServer/Plugins/APIDump/Hooks/OnPluginMessage.lua
@@ -0,0 +1,25 @@
+return
+{
+ HOOK_PLUGIN_MESSAGE =
+ {
+ CalledWhen = "The server receives a plugin message from a client",
+ DefaultFnName = "OnPluginMessage", -- also used as pagename
+ Desc = [[
+ A plugin may implement an OnPluginMessage() function and register it as a Hook to process plugin messages
+ from the players. The function is then called for every plugin message sent from any player.
+ ]],
+ Params = {
+ { Name = "Client", Type = "{{cClientHandle}}", Notes = "The client who sent the plugin message" },
+ { Name = "Channel", Type = "string", Notes = "The channel on which the message was sent" },
+ { Name = "Message", Type = "string", Notes = "The message's payload" },
+ },
+ Returns = [[
+ If the function returns false or no value, other plugins' callbacks are called. If the function
+ returns true, no other callbacks are called for this event.
+ ]],
+ }, -- HOOK_CHAT
+}
+
+
+
+
diff --git a/MCServer/Plugins/APIDump/Hooks/OnPluginsLoaded.lua b/MCServer/Plugins/APIDump/Hooks/OnPluginsLoaded.lua
index 0d5b7271e..2c8a5a2c9 100644
--- a/MCServer/Plugins/APIDump/Hooks/OnPluginsLoaded.lua
+++ b/MCServer/Plugins/APIDump/Hooks/OnPluginsLoaded.lua
@@ -37,12 +37,14 @@ local function SendMessageFailureFallback(a_Player, a_Message)
end
-- These three "variables" will hold the actual functions to call.
--- By default they are initialized to the Fallback variants, but will be redirected to Core when all plugins load
+-- By default they are initialized to the Fallback variants,
+-- but will be redirected to Core when all plugins load
SendMessage = SendMessageFallback;
SendMessageSuccess = SendMessageSuccessFallback;
SendMessageFailure = SendMessageFailureFallback;
--- The callback tries to connect to the Core, if successful, overwrites the three functions with Core ones
+-- The callback tries to connect to the Core
+-- If successful, overwrites the three functions with Core ones
local function OnPluginsLoaded()
local CorePlugin = cPluginManager:Get():GetPlugin("Core");
if (CorePlugin == nil) then
@@ -67,7 +69,10 @@ cPluginManager.AddHook(cPluginManager.HOOK_PLUGINS_LOADED, CoreMessagingPluginsL
-- Usage, anywhere else in the plugin:
-SendMessageFailure(a_Player, "Cannot teleport to player, the destination player " .. PlayerName .. " was not found");
+SendMessageFailure(
+ a_Player,
+ "Cannot teleport to player, the destination player " .. PlayerName .. " was not found"
+);
]],
},
} , -- CodeExamples