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-rw-r--r--MCServer/Plugins/Core/give.lua66
1 files changed, 0 insertions, 66 deletions
diff --git a/MCServer/Plugins/Core/give.lua b/MCServer/Plugins/Core/give.lua
deleted file mode 100644
index 04f01614d..000000000
--- a/MCServer/Plugins/Core/give.lua
+++ /dev/null
@@ -1,66 +0,0 @@
-function HandleGiveCommand(Split, Player)
-
- -- Make sure there are a correct number of arguments.
- if #Split ~= 3 and #Split ~= 4 and #Split ~= 5 then
- SendMessage( Player, "Usage: /give <player> <item> [amount] [meta]" )
- return true
- end
-
- -- Get the item from the arguments and check it's valid.
- local Item = cItem()
- if #Split == 5 then
- local FoundItem = StringToItem( Split[3] .. ":" .. Split[5], Item )
- else
- local FoundItem = StringToItem( Split[3], Item )
- end
-
- if not IsValidItem( Item.m_ItemType ) then -- StringToItem does not check if item is valid
- FoundItem = false
- end
-
- if not FoundItem then
- SendMessageFailure( Player, "Invalid item id or name!" )
- return true
- end
-
- -- Work out how many items the user wants.
- local ItemAmount = 1
- if #Split > 3 then
- ItemAmount = tonumber( Split[4] )
- if ItemAmount == nil or ItemAmount < 1 or ItemAmount > 512 then
- SendMessageFailure( Player, "Invalid amount!" )
- return true
- end
- end
-
- Item.m_ItemCount = ItemAmount
-
- -- Get the playername from the split.
- local playerName = Split[2]
-
- local function giveItems( newPlayer )
- local ItemsGiven = newPlayer:GetInventory():AddItem( Item )
- if ItemsGiven == ItemAmount then
- SendMessageSuccess( newPlayer, "You were given " .. Item.m_ItemCount .. " of " .. Item.m_ItemType .. "." )
- if not newPlayer == Player then
- SendMessageSuccess( Player, "Items given!" )
- end
- LOG("Gave " .. newPlayer:GetName() .. " " .. Item.m_ItemCount .. " times " .. Item.m_ItemType .. ":" .. Item.m_ItemDamage )
- else
- SendMessageFailure( Player, "Not enough space in inventory, only gave " .. ItemsGiven )
- LOG( "Player " .. Player:GetName() .. " asked for " .. Item.m_ItemCount .. " times " .. Item.m_ItemType .. ":" .. Item.m_ItemDamage ..", but only could fit " .. ItemsGiven )
- end
- return true
- end
-
- -- Finally give the items to the player.
- itemStatus = cRoot:Get():FindAndDoWithPlayer( playerName, giveItems )
-
- -- Check to make sure that giving items was successful.
- if not itemStatus then
- SendMessageFailure( Player, "There was no player that matched your query." )
- end
-
- return true
-
-end