diff options
Diffstat (limited to '')
-rw-r--r-- | MCServer/Plugins/Debuggers/Debuggers.lua | 1488 |
1 files changed, 744 insertions, 744 deletions
diff --git a/MCServer/Plugins/Debuggers/Debuggers.lua b/MCServer/Plugins/Debuggers/Debuggers.lua index 1bc625c35..53b192656 100644 --- a/MCServer/Plugins/Debuggers/Debuggers.lua +++ b/MCServer/Plugins/Debuggers/Debuggers.lua @@ -1,744 +1,744 @@ -
--- Global variables
-PLUGIN = {}; -- Reference to own plugin object
-ShouldDumpFunctions = true; -- If set to true, all available functions are written to the API.txt file upon plugin initialization
-
-g_DropSpensersToActivate = {}; -- A list of dispensers and droppers (as {World, X, Y Z} quadruplets) that are to be activated every tick
-
-g_HungerReportTick = 10;
-
-
-
-
-
-function Initialize(Plugin)
- PLUGIN = Plugin
-
- Plugin:SetName("Debuggers")
- Plugin:SetVersion(1)
-
- PluginManager = cRoot:Get():GetPluginManager()
- PluginManager:AddHook(Plugin, cPluginManager.HOOK_PLAYER_USING_BLOCK);
- PluginManager:AddHook(Plugin, cPluginManager.HOOK_PLAYER_USING_ITEM);
- PluginManager:AddHook(Plugin, cPluginManager.HOOK_TAKE_DAMAGE);
- PluginManager:AddHook(Plugin, cPluginManager.HOOK_TICK);
- PluginManager:AddHook(Plugin, cPluginManager.HOOK_CHAT);
-
- PluginManager:BindCommand("/le", "debuggers", HandleListEntitiesCmd, "Shows a list of all the loaded entities");
- PluginManager:BindCommand("/ke", "debuggers", HandleKillEntitiesCmd, "Kills all the loaded entities");
- PluginManager:BindCommand("/wool", "debuggers", HandleWoolCmd, "Sets all your armor to blue wool");
- PluginManager:BindCommand("/testwnd", "debuggers", HandleTestWndCmd, "Opens up a window using plugin API");
- PluginManager:BindCommand("/gc", "debuggers", HandleGCCmd, "Activates the Lua garbage collector");
- PluginManager:BindCommand("/fast", "debuggers", HandleFastCmd, "Switches between fast and normal movement speed");
- PluginManager:BindCommand("/dash", "debuggers", HandleDashCmd, "Switches between fast and normal sprinting speed");
- PluginManager:BindCommand("/hunger", "debuggers", HandleHungerCmd, "Lists the current hunger-related variables");
- PluginManager:BindCommand("/poison", "debuggers", HandlePoisonCmd, "Sets food-poisoning for 15 seconds");
- PluginManager:BindCommand("/starve", "debuggers", HandleStarveCmd, "Sets the food level to zero");
- PluginManager:BindCommand("/fl", "debuggers", HandleFoodLevelCmd, "Sets the food level to the given value");
-
- -- Enable the following line for BlockArea / Generator interface testing:
- -- PluginManager:AddHook(Plugin, cPluginManager.HOOK_CHUNK_GENERATED);
-
- LOG("Initialized " .. Plugin:GetName() .. " v." .. Plugin:GetVersion())
-
- -- dump all available API functions and objects:
- if (ShouldDumpFunctions) then
- DumpAPI();
- end
-
-
- -- TestBlockAreas();
- -- TestSQLiteBindings();
- -- TestExpatBindings();
-
- return true
-end;
-
-
-
-
-
-function DumpAPI()
- LOG("Dumping all available functions to API.txt...");
- function dump (prefix, a, Output)
- for i, v in pairs (a) do
- if (type(v) == "table") then
- if (GetChar(i, 1) ~= ".") then
- if (v == _G) then
- LOG(prefix .. i .. " == _G, CYCLE, ignoring");
- elseif (v == _G.package) then
- LOG(prefix .. i .. " == _G.package, ignoring");
- else
- dump(prefix .. i .. ".", v, Output)
- end
- end
- elseif (type(v) == "function") then
- if (string.sub(i, 1, 2) ~= "__") then
- table.insert(Output, prefix .. i .. "()");
- end
- end
- end
- end
-
- local Output = {};
- dump("", _G, Output);
-
- table.sort(Output);
- local f = io.open("API.txt", "w");
- for i, n in ipairs(Output) do
- f:write(n, "\n");
- end
- f:close();
- LOG("API.txt written.");
-end
-
-
-
-
-
-function TestBlockAreas()
- LOG("Testing block areas...");
-
- -- Debug block area merging:
- local BA1 = cBlockArea();
- local BA2 = cBlockArea();
- if (BA1:LoadFromSchematicFile("schematics/test.schematic")) then
- if (BA2:LoadFromSchematicFile("schematics/fountain.schematic")) then
- BA2:SetRelBlockType(0, 0, 0, E_BLOCK_LAPIS_BLOCK);
- BA2:SetRelBlockType(1, 0, 0, E_BLOCK_LAPIS_BLOCK);
- BA2:SetRelBlockType(2, 0, 0, E_BLOCK_LAPIS_BLOCK);
- BA1:Merge(BA2, 1, 10, 1, cBlockArea.msImprint);
- BA1:SaveToSchematicFile("schematics/merge.schematic");
- end
- else
- BA1:Create(16, 16, 16);
- end
-
- -- Debug block area cuboid filling:
- BA1:FillRelCuboid(2, 9, 2, 8, 2, 8, cBlockArea.baTypes, E_BLOCK_GOLD_BLOCK);
- BA1:RelLine(2, 2, 2, 9, 8, 8, cBlockArea.baTypes or cBlockArea.baMetas, E_BLOCK_SAPLING, E_META_SAPLING_BIRCH);
- BA1:SaveToSchematicFile("schematics/fillrel.schematic");
-
- -- Debug block area mirroring:
- if (BA1:LoadFromSchematicFile("schematics/lt.schematic")) then
- BA1:MirrorXYNoMeta();
- BA1:SaveToSchematicFile("schematics/lt_XY.schematic");
- BA1:MirrorXYNoMeta();
- BA1:SaveToSchematicFile("schematics/lt_XY2.schematic");
-
- BA1:MirrorXZNoMeta();
- BA1:SaveToSchematicFile("schematics/lt_XZ.schematic");
- BA1:MirrorXZNoMeta();
- BA1:SaveToSchematicFile("schematics/lt_XZ2.schematic");
-
- BA1:MirrorYZNoMeta();
- BA1:SaveToSchematicFile("schematics/lt_YZ.schematic");
- BA1:MirrorYZNoMeta();
- BA1:SaveToSchematicFile("schematics/lt_YZ2.schematic");
- end
-
- -- Debug block area rotation:
- if (BA1:LoadFromSchematicFile("schematics/rot.schematic")) then
- BA1:RotateCWNoMeta();
- BA1:SaveToSchematicFile("schematics/rot1.schematic");
- BA1:RotateCWNoMeta();
- BA1:SaveToSchematicFile("schematics/rot2.schematic");
- BA1:RotateCWNoMeta();
- BA1:SaveToSchematicFile("schematics/rot3.schematic");
- BA1:RotateCWNoMeta();
- BA1:SaveToSchematicFile("schematics/rot4.schematic");
- end
-
- -- Debug block area rotation:
- if (BA1:LoadFromSchematicFile("schematics/rotm.schematic")) then
- BA1:RotateCCW();
- BA1:SaveToSchematicFile("schematics/rotm1.schematic");
- BA1:RotateCCW();
- BA1:SaveToSchematicFile("schematics/rotm2.schematic");
- BA1:RotateCCW();
- BA1:SaveToSchematicFile("schematics/rotm3.schematic");
- BA1:RotateCCW();
- BA1:SaveToSchematicFile("schematics/rotm4.schematic");
- end
-
- -- Debug block area mirroring:
- if (BA1:LoadFromSchematicFile("schematics/ltm.schematic")) then
- BA1:MirrorXY();
- BA1:SaveToSchematicFile("schematics/ltm_XY.schematic");
- BA1:MirrorXY();
- BA1:SaveToSchematicFile("schematics/ltm_XY2.schematic");
-
- BA1:MirrorXZ();
- BA1:SaveToSchematicFile("schematics/ltm_XZ.schematic");
- BA1:MirrorXZ();
- BA1:SaveToSchematicFile("schematics/ltm_XZ2.schematic");
-
- BA1:MirrorYZ();
- BA1:SaveToSchematicFile("schematics/ltm_YZ.schematic");
- BA1:MirrorYZ();
- BA1:SaveToSchematicFile("schematics/ltm_YZ2.schematic");
- end
-
- LOG("Block areas test ended");
-end
-
-
-
-
-
-
-function TestSQLiteBindings()
- LOG("Testing SQLite bindings...");
-
- -- Debug SQLite binding
- local TestDB, ErrCode, ErrMsg = sqlite3.open("test.sqlite");
- if (TestDB ~= nil) then
- local function ShowRow(UserData, NumCols, Values, Names)
- assert(UserData == 'UserData');
- LOG("New row");
- for i = 1, NumCols do
- LOG(" " .. Names[i] .. " = " .. Values[i]);
- end
- return 0;
- end
- local sql = [=[
- CREATE TABLE numbers(num1,num2,str);
- INSERT INTO numbers VALUES(1, 11, "ABC");
- INSERT INTO numbers VALUES(2, 22, "DEF");
- INSERT INTO numbers VALUES(3, 33, "UVW");
- INSERT INTO numbers VALUES(4, 44, "XYZ");
- SELECT * FROM numbers;
- ]=]
- local Res = TestDB:exec(sql, ShowRow, 'UserData');
- if (Res ~= sqlite3.OK) then
- LOG("TestDB:exec() failed: " .. Res .. " (" .. TestDB:errmsg() .. ")");
- end;
- TestDB:close();
- else
- -- This happens if for example SQLite cannot open the file (eg. a folder with the same name exists)
- LOG("SQLite3 failed to open DB! (" .. ErrCode .. ", " .. ErrMsg ..")");
- end
-
- LOG("SQLite bindings test ended");
-end
-
-
-
-
-
-function TestExpatBindings()
- LOG("Testing Expat bindings...");
-
- -- Debug LuaExpat bindings:
- local count = 0
- callbacks = {
- StartElement = function (parser, name)
- LOG("+ " .. string.rep(" ", count) .. name);
- count = count + 1;
- end,
- EndElement = function (parser, name)
- count = count - 1;
- LOG("- " .. string.rep(" ", count) .. name);
- end
- }
-
- local p = lxp.new(callbacks);
- p:parse("<elem1>\nnext line\nanother line");
- p:parse("text\n");
- p:parse("<elem2/>\n");
- p:parse("more text");
- p:parse("</elem1>");
- p:parse("\n");
- p:parse(); -- finishes the document
- p:close(); -- closes the parser
-
- LOG("Expat bindings test ended");
-end
-
-
-
-
-
-function OnUsingBlazeRod(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX, CursorY, CursorZ)
- -- Magic rod of query: show block types and metas for both neighbors of the pointed face
- local Type, Meta, Valid = Player:GetWorld():GetBlockTypeMeta(BlockX, BlockY, BlockZ, Type, Meta);
-
- if (Type == E_BLOCK_AIR) then
- Player:SendMessage(cChatColor.LightGray .. "Block {" .. BlockX .. ", " .. BlockY .. ", " .. BlockZ .. "}: air:" .. Meta);
- else
- local TempItem = cItem(Type, 1, Meta);
- Player:SendMessage(cChatColor.LightGray .. "Block {" .. BlockX .. ", " .. BlockY .. ", " .. BlockZ .. "}: " .. ItemToFullString(TempItem) .. " (" .. Type .. ":" .. Meta .. ")");
- end
-
- local X, Y, Z = AddFaceDirection(BlockX, BlockY, BlockZ, BlockFace);
- Valid, Type, Meta = Player:GetWorld():GetBlockTypeMeta(X, Y, Z, Type, Meta);
- if (Type == E_BLOCK_AIR) then
- Player:SendMessage(cChatColor.LightGray .. "Block {" .. X .. ", " .. Y .. ", " .. Z .. "}: air:" .. Meta);
- else
- local TempItem = cItem(Type, 1, Meta);
- Player:SendMessage(cChatColor.LightGray .. "Block {" .. X .. ", " .. Y .. ", " .. Z .. "}: " .. ItemToFullString(TempItem) .. " (" .. Type .. ":" .. Meta .. ")");
- end
- return false;
-end
-
-
-
-
-
-function OnUsingDiamond(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX, CursorY, CursorZ)
- -- Rclk with a diamond to test block area cropping and expanding
- local Area = cBlockArea();
- Area:Read(Player:GetWorld(),
- BlockX - 19, BlockX + 19,
- BlockY - 7, BlockY + 7,
- BlockZ - 19, BlockZ + 19
- );
-
- LOG("Size before cropping: " .. Area:GetSizeX() .. " x " .. Area:GetSizeY() .. " x " .. Area:GetSizeZ());
- Area:DumpToRawFile("crop0.dat");
-
- Area:Crop(2, 3, 0, 0, 0, 0);
- LOG("Size after cropping 1: " .. Area:GetSizeX() .. " x " .. Area:GetSizeY() .. " x " .. Area:GetSizeZ());
- Area:DumpToRawFile("crop1.dat");
-
- Area:Crop(2, 3, 0, 0, 0, 0);
- LOG("Size after cropping 2: " .. Area:GetSizeX() .. " x " .. Area:GetSizeY() .. " x " .. Area:GetSizeZ());
- Area:DumpToRawFile("crop2.dat");
-
- Area:Expand(2, 3, 0, 0, 0, 0);
- LOG("Size after expanding 1: " .. Area:GetSizeX() .. " x " .. Area:GetSizeY() .. " x " .. Area:GetSizeZ());
- Area:DumpToRawFile("expand1.dat");
-
- Area:Expand(3, 2, 1, 1, 0, 0);
- LOG("Size after expanding 2: " .. Area:GetSizeX() .. " x " .. Area:GetSizeY() .. " x " .. Area:GetSizeZ());
- Area:DumpToRawFile("expand2.dat");
-
- Area:Crop(0, 0, 0, 0, 3, 2);
- LOG("Size after cropping 3: " .. Area:GetSizeX() .. " x " .. Area:GetSizeY() .. " x " .. Area:GetSizeZ());
- Area:DumpToRawFile("crop3.dat");
-
- Area:Crop(0, 0, 3, 2, 0, 0);
- LOG("Size after cropping 4: " .. Area:GetSizeX() .. " x " .. Area:GetSizeY() .. " x " .. Area:GetSizeZ());
- Area:DumpToRawFile("crop4.dat");
-
- LOG("Crop test done");
- Player:SendMessage("Crop / expand test done.");
- return false;
-end
-
-
-
-
-
-function OnUsingEyeOfEnder(Player, BlockX, BlockY, BlockZ)
- -- Rclk with an eye of ender places a predefined schematic at the cursor
- local Area = cBlockArea();
- if not(Area:LoadFromSchematicFile("schematics/test.schematic")) then
- LOG("Loading failed");
- return false;
- end
- LOG("Schematic loaded, placing now.");
- Area:Write(Player:GetWorld(), BlockX, BlockY, BlockZ);
- LOG("Done.");
- return false;
-end
-
-
-
-
-
-function OnUsingEnderPearl(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX, CursorY, CursorZ)
- -- Rclk with an ender pearl saves a predefined area around the cursor into a .schematic file. Also tests area copying
- local Area = cBlockArea();
- if not(Area:Read(Player:GetWorld(),
- BlockX - 8, BlockX + 8, BlockY - 8, BlockY + 8, BlockZ - 8, BlockZ + 8)
- ) then
- LOG("LUA: Area couldn't be read");
- return false;
- end
- LOG("LUA: Area read, copying now.");
- local Area2 = cBlockArea();
- Area2:CopyFrom(Area);
- LOG("LUA: Copied, now saving.");
- if not(Area2:SaveToSchematicFile("schematics/test.schematic")) then
- LOG("LUA: Cannot save schematic file.");
- return false;
- end
- LOG("LUA: Done.");
- return false;
-end
-
-
-
-
-
-function OnUsingRedstoneTorch(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX, CursorY, CursorZ)
- -- Redstone torch activates a rapid dispenser / dropper discharge (at every tick):
- local BlockType = Player:GetWorld():GetBlock(BlockX, BlockY, BlockZ);
- if (BlockType == E_BLOCK_DISPENSER) then
- table.insert(g_DropSpensersToActivate, {World = Player:GetWorld(), x = BlockX, y = BlockY, z = BlockZ});
- Player:SendMessage("Dispenser at {" .. BlockX .. ", " .. BlockY .. ", " .. BlockZ .. "} discharging");
- return true;
- elseif (BlockType == E_BLOCK_DROPPER) then
- table.insert(g_DropSpensersToActivate, {World = Player:GetWorld(), x = BlockX, y = BlockY, z = BlockZ});
- Player:SendMessage("Dropper at {" .. BlockX .. ", " .. BlockY .. ", " .. BlockZ .. "} discharging");
- return true;
- else
- Player:SendMessage("Neither a dispenser nor a dropper at {" .. BlockX .. ", " .. BlockY .. ", " .. BlockZ .. "}: " .. BlockType);
- end
- return false;
-end
-
-
-
-
-
-function OnPlayerUsingItem(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX, CursorY, CursorZ)
-
- -- dont check if the direction is in the air
- if (BlockFace == BLOCK_FACE_NONE) then
- return false
- end
-
- local HeldItem = Player:GetEquippedItem();
- local HeldItemType = HeldItem.m_ItemType;
-
- if (HeldItemType == E_ITEM_STICK) then
- -- Magic sTick of ticking: set the pointed block for ticking at the next tick
- Player:SendMessage(cChatColor.LightGray .. "Setting next block tick to {" .. BlockX .. ", " .. BlockY .. ", " .. BlockZ .. "}")
- Player:GetWorld():SetNextBlockTick(BlockX, BlockY, BlockZ);
- return true
- elseif (HeldItemType == E_ITEM_BLAZE_ROD) then
- return OnUsingBlazeRod(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX, CursorY, CursorZ);
- elseif (HeldItemType == E_ITEM_DIAMOND) then
- return OnUsingDiamond(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX, CursorY, CursorZ);
- elseif (HeldItemType == E_ITEM_EYE_OF_ENDER) then
- return OnUsingEyeOfEnder(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX, CursorY, CursorZ);
- elseif (HeldItemType == E_ITEM_ENDER_PEARL) then
- return OnUsingEnderPearl(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX, CursorY, CursorZ);
- end
- return false;
-end
-
-
-
-
-
-function OnPlayerUsingBlock(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX, CursorY, CursorZ, BlockType, BlockMeta)
- -- dont check if the direction is in the air
- if (BlockFace == BLOCK_FACE_NONE) then
- return false
- end
-
- local HeldItem = Player:GetEquippedItem();
- local HeldItemType = HeldItem.m_ItemType;
-
- if (HeldItemType == E_BLOCK_REDSTONE_TORCH_ON) then
- return OnUsingRedstoneTorch(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX, CursorY, CursorZ);
- end
-end
-
-
-
-
-
-function OnTakeDamage(Receiver, TDI)
- -- Receiver is cPawn
- -- TDI is TakeDamageInfo
-
- LOG(Receiver:GetClass() .. " was dealt " .. DamageTypeToString(TDI.DamageType) .. " damage: Raw " .. TDI.RawDamage .. ", Final " .. TDI.FinalDamage .. " (" .. (TDI.RawDamage - TDI.FinalDamage) .. " covered by armor)");
- return false;
-end
-
-
-
-
-
---- When set to a positive number, the following OnTick() will perform GC and decrease until 0 again
-GCOnTick = 0;
-
-
-
-
-
-function OnTick()
- -- Activate all dropspensers in the g_DropSpensersToActivate list:
- local ActivateDrSp = function(DropSpenser)
- if (DropSpenser:GetContents():GetFirstUsedSlot() == -1) then
- return true;
- end
- DropSpenser:Activate();
- return false;
- end
- -- Walk the list backwards, because we're removing some items
- local idx = #g_DropSpensersToActivate;
- for i = idx, 1, -1 do
- local DrSp = g_DropSpensersToActivate[i];
- if not(DrSp.World:DoWithDropSpenserAt(DrSp.x, DrSp.y, DrSp.z, ActivateDrSp)) then
- table.remove(g_DropSpensersToActivate, i);
- end
- end
-
-
- -- If GCOnTick > 0, do a garbage-collect and decrease by one
- if (GCOnTick > 0) then
- collectgarbage();
- GCOnTick = GCOnTick - 1;
- end
-
- --[[
- if (g_HungerReportTick > 0) then
- g_HungerReportTick = g_HungerReportTick - 1;
- else
- g_HungerReportTick = 10;
- cRoot:Get():GetDefaultWorld():ForEachPlayer(
- function(a_Player)
- a_Player:SendMessage("FoodStat: " .. a_Player:GetFoodLevel() .. " / " .. a_Player:GetFoodExhaustionLevel());
- end
- );
- end
- ]]
-
- return false;
-end
-
-
-
-
-
-function OnChunkGenerated(World, ChunkX, ChunkZ, ChunkDesc)
- -- Test ChunkDesc / BlockArea interaction
- local BlockArea = cBlockArea();
- ChunkDesc:ReadBlockArea(BlockArea, 0, 15, 50, 70, 0, 15);
-
- -- BlockArea:SaveToSchematicFile("ChunkBlocks_" .. ChunkX .. "_" .. ChunkZ .. ".schematic");
-
- ChunkDesc:WriteBlockArea(BlockArea, 5, 115, 5);
- return false;
-end
-
-
-
-
-
-function OnChat(a_Player, a_Message)
- return false, "blabla " .. a_Message;
-end
-
-
-
-
-
--- Function "round" copied from http://lua-users.org/wiki/SimpleRound
-function round(num, idp)
- local mult = 10^(idp or 0)
- if num >= 0 then return math.floor(num * mult + 0.5) / mult
- else return math.ceil(num * mult - 0.5) / mult end
-end
-
-
-
-
-
-function HandleListEntitiesCmd(Split, Player)
- local NumEntities = 0;
-
- local ListEntity = function(Entity)
- if (Entity:IsDestroyed()) then
- -- The entity has already been destroyed, don't list it
- return false;
- end;
- Player:SendMessage(" " .. Entity:GetUniqueID() .. ": " .. Entity:GetClass() .. " {" .. round(Entity:GetPosX(), 2) .. ", " .. round(Entity:GetPosY(), 2) .. ", " .. round(Entity:GetPosZ(), 2) .."}");
- NumEntities = NumEntities + 1;
- end
-
- Player:SendMessage("Listing all entities...");
- Player:GetWorld():ForEachEntity(ListEntity);
- Player:SendMessage("List finished, " .. NumEntities .. " entities listed");
- return true;
-end
-
-
-
-
-
-function HandleKillEntitiesCmd(Split, Player)
- local NumEntities = 0;
-
- local KillEntity = function(Entity)
- -- kill everything except for players:
- if (Entity:GetEntityType() ~= cEntity.etPlayer) then
- Entity:Destroy();
- NumEntities = NumEntities + 1;
- end;
- end
-
- Player:SendMessage("Killing all entities...");
- Player:GetWorld():ForEachEntity(KillEntity);
- Player:SendMessage("Killed " .. NumEntities .. " entities.");
- return true;
-end
-
-
-
-
-
-function HandleWoolCmd(Split, Player)
- local Wool = cItem(E_BLOCK_WOOL, 1, E_META_WOOL_BLUE);
- Player:GetInventory():SetArmorSlot(0, Wool);
- Player:GetInventory():SetArmorSlot(1, Wool);
- Player:GetInventory():SetArmorSlot(2, Wool);
- Player:GetInventory():SetArmorSlot(3, Wool);
- Player:SendMessage("You have been bluewooled :)");
- return true;
-end
-
-
-
-
-
-function HandleTestWndCmd(a_Split, a_Player)
- local WindowType = cWindow.Hopper;
- local WindowSizeX = 5;
- local WindowSizeY = 1;
- if (#a_Split == 4) then
- WindowType = tonumber(a_Split[2]);
- WindowSizeX = tonumber(a_Split[3]);
- WindowSizeY = tonumber(a_Split[4]);
- elseif (#a_Split ~= 1) then
- a_Player:SendMessage("Usage: /testwnd [WindowType WindowSizeX WindowSizeY]");
- return true;
- end
-
- -- Test out the OnClosing callback's ability to refuse to close the window
- local attempt = 1;
- local OnClosing = function(Window, Player, CanRefuse)
- Player:SendMessage("Window closing attempt #" .. attempt .. "; CanRefuse = " .. tostring(CanRefuse));
- attempt = attempt + 1;
- return CanRefuse and (attempt <= 3); -- refuse twice, then allow, unless CanRefuse is set to true
- end
-
- -- Log the slot changes
- local OnSlotChanged = function(Window, SlotNum)
- LOG("Window \"" .. Window:GetWindowTitle() .. "\" slot " .. SlotNum .. " changed.");
- end
-
- local Window = cLuaWindow(WindowType, WindowSizeX, WindowSizeY, "TestWnd");
- local Item2 = cItem(E_ITEM_DIAMOND_SWORD, 1, 0, "1=1");
- local Item3 = cItem(E_ITEM_DIAMOND_SHOVEL);
- Item3.m_Enchantments:SetLevel(cEnchantments.enchUnbreaking, 4);
- local Item4 = cItem(Item3); -- Copy
- Item4.m_Enchantments:SetLevel(cEnchantments.enchEfficiency, 3); -- Add enchantment
- Item4.m_Enchantments:SetLevel(cEnchantments.enchUnbreaking, 5); -- Overwrite existing level
- local Item5 = cItem(E_ITEM_DIAMOND_CHESTPLATE, 1, 0, "thorns=1;unbreaking=3");
- Window:SetSlot(a_Player, 0, cItem(E_ITEM_DIAMOND, 64));
- Window:SetSlot(a_Player, 1, Item2);
- Window:SetSlot(a_Player, 2, Item3);
- Window:SetSlot(a_Player, 3, Item4);
- Window:SetSlot(a_Player, 4, Item5);
- Window:SetOnClosing(OnClosing);
- Window:SetOnSlotChanged(OnSlotChanged);
-
- a_Player:OpenWindow(Window);
-
- -- To make sure that the object has the correct life-management in Lua,
- -- let's garbage-collect in the following few ticks
- GCOnTick = 10;
-
- return true;
-end
-
-
-
-
-
-function HandleGCCmd(a_Split, a_Player)
- collectgarbage();
- return true;
-end
-
-
-
-
-
-
-function HandleFastCmd(a_Split, a_Player)
- if (a_Player:GetNormalMaxSpeed() <= 0.11) then
- -- The player has normal speed, set double speed:
- a_Player:SetNormalMaxSpeed(0.2);
- a_Player:SendMessage("You are now fast");
- else
- -- The player has fast speed, set normal speed:
- a_Player:SetNormalMaxSpeed(0.1);
- a_Player:SendMessage("Back to normal speed");
- end
- return true;
-end
-
-
-
-
-
-function HandleDashCmd(a_Split, a_Player)
- if (a_Player:GetSprintingMaxSpeed() <= 0.14) then
- -- The player has normal sprinting speed, set double Sprintingspeed:
- a_Player:SetSprintingMaxSpeed(0.4);
- a_Player:SendMessage("You can now sprint very fast");
- else
- -- The player has fast sprinting speed, set normal sprinting speed:
- a_Player:SetSprintingMaxSpeed(0.13);
- a_Player:SendMessage("Back to normal sprinting");
- end
- return true;
-end;
-
-
-
-
-
-function HandleHungerCmd(a_Split, a_Player)
- a_Player:SendMessage("FoodLevel: " .. a_Player:GetFoodLevel());
- a_Player:SendMessage("FoodSaturationLevel: " .. a_Player:GetFoodSaturationLevel());
- a_Player:SendMessage("FoodTickTimer: " .. a_Player:GetFoodTickTimer());
- a_Player:SendMessage("FoodExhaustionLevel: " .. a_Player:GetFoodExhaustionLevel());
- a_Player:SendMessage("FoodPoisonedTicksRemaining: " .. a_Player:GetFoodPoisonedTicksRemaining());
- return true;
-end
-
-
-
-
-
-function HandlePoisonCmd(a_Split, a_Player)
- a_Player:FoodPoison(15 * 20);
- return true;
-end
-
-
-
-
-
-function HandleStarveCmd(a_Split, a_Player)
- a_Player:SetFoodLevel(0);
- a_Player:SendMessage("You are now starving");
- return true;
-end
-
-
-
-
-
-function HandleFoodLevelCmd(a_Split, a_Player)
- if (#a_Split ~= 2) then
- a_Player:SendMessage("Missing an argument: the food level to set");
- return true;
- end
-
- a_Player:SetFoodLevel(tonumber(a_Split[2]));
- a_Player:SendMessage("Food level set to " .. a_Player:GetFoodLevel());
- return true;
-end
-
-
-
-
+ +-- Global variables +PLUGIN = {}; -- Reference to own plugin object +ShouldDumpFunctions = true; -- If set to true, all available functions are written to the API.txt file upon plugin initialization + +g_DropSpensersToActivate = {}; -- A list of dispensers and droppers (as {World, X, Y Z} quadruplets) that are to be activated every tick + +g_HungerReportTick = 10; + + + + + +function Initialize(Plugin) + PLUGIN = Plugin + + Plugin:SetName("Debuggers") + Plugin:SetVersion(1) + + PluginManager = cRoot:Get():GetPluginManager() + PluginManager:AddHook(Plugin, cPluginManager.HOOK_PLAYER_USING_BLOCK); + PluginManager:AddHook(Plugin, cPluginManager.HOOK_PLAYER_USING_ITEM); + PluginManager:AddHook(Plugin, cPluginManager.HOOK_TAKE_DAMAGE); + PluginManager:AddHook(Plugin, cPluginManager.HOOK_TICK); + PluginManager:AddHook(Plugin, cPluginManager.HOOK_CHAT); + + PluginManager:BindCommand("/le", "debuggers", HandleListEntitiesCmd, "Shows a list of all the loaded entities"); + PluginManager:BindCommand("/ke", "debuggers", HandleKillEntitiesCmd, "Kills all the loaded entities"); + PluginManager:BindCommand("/wool", "debuggers", HandleWoolCmd, "Sets all your armor to blue wool"); + PluginManager:BindCommand("/testwnd", "debuggers", HandleTestWndCmd, "Opens up a window using plugin API"); + PluginManager:BindCommand("/gc", "debuggers", HandleGCCmd, "Activates the Lua garbage collector"); + PluginManager:BindCommand("/fast", "debuggers", HandleFastCmd, "Switches between fast and normal movement speed"); + PluginManager:BindCommand("/dash", "debuggers", HandleDashCmd, "Switches between fast and normal sprinting speed"); + PluginManager:BindCommand("/hunger", "debuggers", HandleHungerCmd, "Lists the current hunger-related variables"); + PluginManager:BindCommand("/poison", "debuggers", HandlePoisonCmd, "Sets food-poisoning for 15 seconds"); + PluginManager:BindCommand("/starve", "debuggers", HandleStarveCmd, "Sets the food level to zero"); + PluginManager:BindCommand("/fl", "debuggers", HandleFoodLevelCmd, "Sets the food level to the given value"); + + -- Enable the following line for BlockArea / Generator interface testing: + -- PluginManager:AddHook(Plugin, cPluginManager.HOOK_CHUNK_GENERATED); + + LOG("Initialized " .. Plugin:GetName() .. " v." .. Plugin:GetVersion()) + + -- dump all available API functions and objects: + if (ShouldDumpFunctions) then + DumpAPI(); + end + + + -- TestBlockAreas(); + -- TestSQLiteBindings(); + -- TestExpatBindings(); + + return true +end; + + + + + +function DumpAPI() + LOG("Dumping all available functions to API.txt..."); + function dump (prefix, a, Output) + for i, v in pairs (a) do + if (type(v) == "table") then + if (GetChar(i, 1) ~= ".") then + if (v == _G) then + LOG(prefix .. i .. " == _G, CYCLE, ignoring"); + elseif (v == _G.package) then + LOG(prefix .. i .. " == _G.package, ignoring"); + else + dump(prefix .. i .. ".", v, Output) + end + end + elseif (type(v) == "function") then + if (string.sub(i, 1, 2) ~= "__") then + table.insert(Output, prefix .. i .. "()"); + end + end + end + end + + local Output = {}; + dump("", _G, Output); + + table.sort(Output); + local f = io.open("API.txt", "w"); + for i, n in ipairs(Output) do + f:write(n, "\n"); + end + f:close(); + LOG("API.txt written."); +end + + + + + +function TestBlockAreas() + LOG("Testing block areas..."); + + -- Debug block area merging: + local BA1 = cBlockArea(); + local BA2 = cBlockArea(); + if (BA1:LoadFromSchematicFile("schematics/test.schematic")) then + if (BA2:LoadFromSchematicFile("schematics/fountain.schematic")) then + BA2:SetRelBlockType(0, 0, 0, E_BLOCK_LAPIS_BLOCK); + BA2:SetRelBlockType(1, 0, 0, E_BLOCK_LAPIS_BLOCK); + BA2:SetRelBlockType(2, 0, 0, E_BLOCK_LAPIS_BLOCK); + BA1:Merge(BA2, 1, 10, 1, cBlockArea.msImprint); + BA1:SaveToSchematicFile("schematics/merge.schematic"); + end + else + BA1:Create(16, 16, 16); + end + + -- Debug block area cuboid filling: + BA1:FillRelCuboid(2, 9, 2, 8, 2, 8, cBlockArea.baTypes, E_BLOCK_GOLD_BLOCK); + BA1:RelLine(2, 2, 2, 9, 8, 8, cBlockArea.baTypes or cBlockArea.baMetas, E_BLOCK_SAPLING, E_META_SAPLING_BIRCH); + BA1:SaveToSchematicFile("schematics/fillrel.schematic"); + + -- Debug block area mirroring: + if (BA1:LoadFromSchematicFile("schematics/lt.schematic")) then + BA1:MirrorXYNoMeta(); + BA1:SaveToSchematicFile("schematics/lt_XY.schematic"); + BA1:MirrorXYNoMeta(); + BA1:SaveToSchematicFile("schematics/lt_XY2.schematic"); + + BA1:MirrorXZNoMeta(); + BA1:SaveToSchematicFile("schematics/lt_XZ.schematic"); + BA1:MirrorXZNoMeta(); + BA1:SaveToSchematicFile("schematics/lt_XZ2.schematic"); + + BA1:MirrorYZNoMeta(); + BA1:SaveToSchematicFile("schematics/lt_YZ.schematic"); + BA1:MirrorYZNoMeta(); + BA1:SaveToSchematicFile("schematics/lt_YZ2.schematic"); + end + + -- Debug block area rotation: + if (BA1:LoadFromSchematicFile("schematics/rot.schematic")) then + BA1:RotateCWNoMeta(); + BA1:SaveToSchematicFile("schematics/rot1.schematic"); + BA1:RotateCWNoMeta(); + BA1:SaveToSchematicFile("schematics/rot2.schematic"); + BA1:RotateCWNoMeta(); + BA1:SaveToSchematicFile("schematics/rot3.schematic"); + BA1:RotateCWNoMeta(); + BA1:SaveToSchematicFile("schematics/rot4.schematic"); + end + + -- Debug block area rotation: + if (BA1:LoadFromSchematicFile("schematics/rotm.schematic")) then + BA1:RotateCCW(); + BA1:SaveToSchematicFile("schematics/rotm1.schematic"); + BA1:RotateCCW(); + BA1:SaveToSchematicFile("schematics/rotm2.schematic"); + BA1:RotateCCW(); + BA1:SaveToSchematicFile("schematics/rotm3.schematic"); + BA1:RotateCCW(); + BA1:SaveToSchematicFile("schematics/rotm4.schematic"); + end + + -- Debug block area mirroring: + if (BA1:LoadFromSchematicFile("schematics/ltm.schematic")) then + BA1:MirrorXY(); + BA1:SaveToSchematicFile("schematics/ltm_XY.schematic"); + BA1:MirrorXY(); + BA1:SaveToSchematicFile("schematics/ltm_XY2.schematic"); + + BA1:MirrorXZ(); + BA1:SaveToSchematicFile("schematics/ltm_XZ.schematic"); + BA1:MirrorXZ(); + BA1:SaveToSchematicFile("schematics/ltm_XZ2.schematic"); + + BA1:MirrorYZ(); + BA1:SaveToSchematicFile("schematics/ltm_YZ.schematic"); + BA1:MirrorYZ(); + BA1:SaveToSchematicFile("schematics/ltm_YZ2.schematic"); + end + + LOG("Block areas test ended"); +end + + + + + + +function TestSQLiteBindings() + LOG("Testing SQLite bindings..."); + + -- Debug SQLite binding + local TestDB, ErrCode, ErrMsg = sqlite3.open("test.sqlite"); + if (TestDB ~= nil) then + local function ShowRow(UserData, NumCols, Values, Names) + assert(UserData == 'UserData'); + LOG("New row"); + for i = 1, NumCols do + LOG(" " .. Names[i] .. " = " .. Values[i]); + end + return 0; + end + local sql = [=[ + CREATE TABLE numbers(num1,num2,str); + INSERT INTO numbers VALUES(1, 11, "ABC"); + INSERT INTO numbers VALUES(2, 22, "DEF"); + INSERT INTO numbers VALUES(3, 33, "UVW"); + INSERT INTO numbers VALUES(4, 44, "XYZ"); + SELECT * FROM numbers; + ]=] + local Res = TestDB:exec(sql, ShowRow, 'UserData'); + if (Res ~= sqlite3.OK) then + LOG("TestDB:exec() failed: " .. Res .. " (" .. TestDB:errmsg() .. ")"); + end; + TestDB:close(); + else + -- This happens if for example SQLite cannot open the file (eg. a folder with the same name exists) + LOG("SQLite3 failed to open DB! (" .. ErrCode .. ", " .. ErrMsg ..")"); + end + + LOG("SQLite bindings test ended"); +end + + + + + +function TestExpatBindings() + LOG("Testing Expat bindings..."); + + -- Debug LuaExpat bindings: + local count = 0 + callbacks = { + StartElement = function (parser, name) + LOG("+ " .. string.rep(" ", count) .. name); + count = count + 1; + end, + EndElement = function (parser, name) + count = count - 1; + LOG("- " .. string.rep(" ", count) .. name); + end + } + + local p = lxp.new(callbacks); + p:parse("<elem1>\nnext line\nanother line"); + p:parse("text\n"); + p:parse("<elem2/>\n"); + p:parse("more text"); + p:parse("</elem1>"); + p:parse("\n"); + p:parse(); -- finishes the document + p:close(); -- closes the parser + + LOG("Expat bindings test ended"); +end + + + + + +function OnUsingBlazeRod(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX, CursorY, CursorZ) + -- Magic rod of query: show block types and metas for both neighbors of the pointed face + local Type, Meta, Valid = Player:GetWorld():GetBlockTypeMeta(BlockX, BlockY, BlockZ, Type, Meta); + + if (Type == E_BLOCK_AIR) then + Player:SendMessage(cChatColor.LightGray .. "Block {" .. BlockX .. ", " .. BlockY .. ", " .. BlockZ .. "}: air:" .. Meta); + else + local TempItem = cItem(Type, 1, Meta); + Player:SendMessage(cChatColor.LightGray .. "Block {" .. BlockX .. ", " .. BlockY .. ", " .. BlockZ .. "}: " .. ItemToFullString(TempItem) .. " (" .. Type .. ":" .. Meta .. ")"); + end + + local X, Y, Z = AddFaceDirection(BlockX, BlockY, BlockZ, BlockFace); + Valid, Type, Meta = Player:GetWorld():GetBlockTypeMeta(X, Y, Z, Type, Meta); + if (Type == E_BLOCK_AIR) then + Player:SendMessage(cChatColor.LightGray .. "Block {" .. X .. ", " .. Y .. ", " .. Z .. "}: air:" .. Meta); + else + local TempItem = cItem(Type, 1, Meta); + Player:SendMessage(cChatColor.LightGray .. "Block {" .. X .. ", " .. Y .. ", " .. Z .. "}: " .. ItemToFullString(TempItem) .. " (" .. Type .. ":" .. Meta .. ")"); + end + return false; +end + + + + + +function OnUsingDiamond(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX, CursorY, CursorZ) + -- Rclk with a diamond to test block area cropping and expanding + local Area = cBlockArea(); + Area:Read(Player:GetWorld(), + BlockX - 19, BlockX + 19, + BlockY - 7, BlockY + 7, + BlockZ - 19, BlockZ + 19 + ); + + LOG("Size before cropping: " .. Area:GetSizeX() .. " x " .. Area:GetSizeY() .. " x " .. Area:GetSizeZ()); + Area:DumpToRawFile("crop0.dat"); + + Area:Crop(2, 3, 0, 0, 0, 0); + LOG("Size after cropping 1: " .. Area:GetSizeX() .. " x " .. Area:GetSizeY() .. " x " .. Area:GetSizeZ()); + Area:DumpToRawFile("crop1.dat"); + + Area:Crop(2, 3, 0, 0, 0, 0); + LOG("Size after cropping 2: " .. Area:GetSizeX() .. " x " .. Area:GetSizeY() .. " x " .. Area:GetSizeZ()); + Area:DumpToRawFile("crop2.dat"); + + Area:Expand(2, 3, 0, 0, 0, 0); + LOG("Size after expanding 1: " .. Area:GetSizeX() .. " x " .. Area:GetSizeY() .. " x " .. Area:GetSizeZ()); + Area:DumpToRawFile("expand1.dat"); + + Area:Expand(3, 2, 1, 1, 0, 0); + LOG("Size after expanding 2: " .. Area:GetSizeX() .. " x " .. Area:GetSizeY() .. " x " .. Area:GetSizeZ()); + Area:DumpToRawFile("expand2.dat"); + + Area:Crop(0, 0, 0, 0, 3, 2); + LOG("Size after cropping 3: " .. Area:GetSizeX() .. " x " .. Area:GetSizeY() .. " x " .. Area:GetSizeZ()); + Area:DumpToRawFile("crop3.dat"); + + Area:Crop(0, 0, 3, 2, 0, 0); + LOG("Size after cropping 4: " .. Area:GetSizeX() .. " x " .. Area:GetSizeY() .. " x " .. Area:GetSizeZ()); + Area:DumpToRawFile("crop4.dat"); + + LOG("Crop test done"); + Player:SendMessage("Crop / expand test done."); + return false; +end + + + + + +function OnUsingEyeOfEnder(Player, BlockX, BlockY, BlockZ) + -- Rclk with an eye of ender places a predefined schematic at the cursor + local Area = cBlockArea(); + if not(Area:LoadFromSchematicFile("schematics/test.schematic")) then + LOG("Loading failed"); + return false; + end + LOG("Schematic loaded, placing now."); + Area:Write(Player:GetWorld(), BlockX, BlockY, BlockZ); + LOG("Done."); + return false; +end + + + + + +function OnUsingEnderPearl(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX, CursorY, CursorZ) + -- Rclk with an ender pearl saves a predefined area around the cursor into a .schematic file. Also tests area copying + local Area = cBlockArea(); + if not(Area:Read(Player:GetWorld(), + BlockX - 8, BlockX + 8, BlockY - 8, BlockY + 8, BlockZ - 8, BlockZ + 8) + ) then + LOG("LUA: Area couldn't be read"); + return false; + end + LOG("LUA: Area read, copying now."); + local Area2 = cBlockArea(); + Area2:CopyFrom(Area); + LOG("LUA: Copied, now saving."); + if not(Area2:SaveToSchematicFile("schematics/test.schematic")) then + LOG("LUA: Cannot save schematic file."); + return false; + end + LOG("LUA: Done."); + return false; +end + + + + + +function OnUsingRedstoneTorch(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX, CursorY, CursorZ) + -- Redstone torch activates a rapid dispenser / dropper discharge (at every tick): + local BlockType = Player:GetWorld():GetBlock(BlockX, BlockY, BlockZ); + if (BlockType == E_BLOCK_DISPENSER) then + table.insert(g_DropSpensersToActivate, {World = Player:GetWorld(), x = BlockX, y = BlockY, z = BlockZ}); + Player:SendMessage("Dispenser at {" .. BlockX .. ", " .. BlockY .. ", " .. BlockZ .. "} discharging"); + return true; + elseif (BlockType == E_BLOCK_DROPPER) then + table.insert(g_DropSpensersToActivate, {World = Player:GetWorld(), x = BlockX, y = BlockY, z = BlockZ}); + Player:SendMessage("Dropper at {" .. BlockX .. ", " .. BlockY .. ", " .. BlockZ .. "} discharging"); + return true; + else + Player:SendMessage("Neither a dispenser nor a dropper at {" .. BlockX .. ", " .. BlockY .. ", " .. BlockZ .. "}: " .. BlockType); + end + return false; +end + + + + + +function OnPlayerUsingItem(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX, CursorY, CursorZ) + + -- dont check if the direction is in the air + if (BlockFace == BLOCK_FACE_NONE) then + return false + end + + local HeldItem = Player:GetEquippedItem(); + local HeldItemType = HeldItem.m_ItemType; + + if (HeldItemType == E_ITEM_STICK) then + -- Magic sTick of ticking: set the pointed block for ticking at the next tick + Player:SendMessage(cChatColor.LightGray .. "Setting next block tick to {" .. BlockX .. ", " .. BlockY .. ", " .. BlockZ .. "}") + Player:GetWorld():SetNextBlockTick(BlockX, BlockY, BlockZ); + return true + elseif (HeldItemType == E_ITEM_BLAZE_ROD) then + return OnUsingBlazeRod(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX, CursorY, CursorZ); + elseif (HeldItemType == E_ITEM_DIAMOND) then + return OnUsingDiamond(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX, CursorY, CursorZ); + elseif (HeldItemType == E_ITEM_EYE_OF_ENDER) then + return OnUsingEyeOfEnder(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX, CursorY, CursorZ); + elseif (HeldItemType == E_ITEM_ENDER_PEARL) then + return OnUsingEnderPearl(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX, CursorY, CursorZ); + end + return false; +end + + + + + +function OnPlayerUsingBlock(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX, CursorY, CursorZ, BlockType, BlockMeta) + -- dont check if the direction is in the air + if (BlockFace == BLOCK_FACE_NONE) then + return false + end + + local HeldItem = Player:GetEquippedItem(); + local HeldItemType = HeldItem.m_ItemType; + + if (HeldItemType == E_BLOCK_REDSTONE_TORCH_ON) then + return OnUsingRedstoneTorch(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX, CursorY, CursorZ); + end +end + + + + + +function OnTakeDamage(Receiver, TDI) + -- Receiver is cPawn + -- TDI is TakeDamageInfo + + LOG(Receiver:GetClass() .. " was dealt " .. DamageTypeToString(TDI.DamageType) .. " damage: Raw " .. TDI.RawDamage .. ", Final " .. TDI.FinalDamage .. " (" .. (TDI.RawDamage - TDI.FinalDamage) .. " covered by armor)"); + return false; +end + + + + + +--- When set to a positive number, the following OnTick() will perform GC and decrease until 0 again +GCOnTick = 0; + + + + + +function OnTick() + -- Activate all dropspensers in the g_DropSpensersToActivate list: + local ActivateDrSp = function(DropSpenser) + if (DropSpenser:GetContents():GetFirstUsedSlot() == -1) then + return true; + end + DropSpenser:Activate(); + return false; + end + -- Walk the list backwards, because we're removing some items + local idx = #g_DropSpensersToActivate; + for i = idx, 1, -1 do + local DrSp = g_DropSpensersToActivate[i]; + if not(DrSp.World:DoWithDropSpenserAt(DrSp.x, DrSp.y, DrSp.z, ActivateDrSp)) then + table.remove(g_DropSpensersToActivate, i); + end + end + + + -- If GCOnTick > 0, do a garbage-collect and decrease by one + if (GCOnTick > 0) then + collectgarbage(); + GCOnTick = GCOnTick - 1; + end + + --[[ + if (g_HungerReportTick > 0) then + g_HungerReportTick = g_HungerReportTick - 1; + else + g_HungerReportTick = 10; + cRoot:Get():GetDefaultWorld():ForEachPlayer( + function(a_Player) + a_Player:SendMessage("FoodStat: " .. a_Player:GetFoodLevel() .. " / " .. a_Player:GetFoodExhaustionLevel()); + end + ); + end + ]] + + return false; +end + + + + + +function OnChunkGenerated(World, ChunkX, ChunkZ, ChunkDesc) + -- Test ChunkDesc / BlockArea interaction + local BlockArea = cBlockArea(); + ChunkDesc:ReadBlockArea(BlockArea, 0, 15, 50, 70, 0, 15); + + -- BlockArea:SaveToSchematicFile("ChunkBlocks_" .. ChunkX .. "_" .. ChunkZ .. ".schematic"); + + ChunkDesc:WriteBlockArea(BlockArea, 5, 115, 5); + return false; +end + + + + + +function OnChat(a_Player, a_Message) + return false, "blabla " .. a_Message; +end + + + + + +-- Function "round" copied from http://lua-users.org/wiki/SimpleRound +function round(num, idp) + local mult = 10^(idp or 0) + if num >= 0 then return math.floor(num * mult + 0.5) / mult + else return math.ceil(num * mult - 0.5) / mult end +end + + + + + +function HandleListEntitiesCmd(Split, Player) + local NumEntities = 0; + + local ListEntity = function(Entity) + if (Entity:IsDestroyed()) then + -- The entity has already been destroyed, don't list it + return false; + end; + Player:SendMessage(" " .. Entity:GetUniqueID() .. ": " .. Entity:GetClass() .. " {" .. round(Entity:GetPosX(), 2) .. ", " .. round(Entity:GetPosY(), 2) .. ", " .. round(Entity:GetPosZ(), 2) .."}"); + NumEntities = NumEntities + 1; + end + + Player:SendMessage("Listing all entities..."); + Player:GetWorld():ForEachEntity(ListEntity); + Player:SendMessage("List finished, " .. NumEntities .. " entities listed"); + return true; +end + + + + + +function HandleKillEntitiesCmd(Split, Player) + local NumEntities = 0; + + local KillEntity = function(Entity) + -- kill everything except for players: + if (Entity:GetEntityType() ~= cEntity.etPlayer) then + Entity:Destroy(); + NumEntities = NumEntities + 1; + end; + end + + Player:SendMessage("Killing all entities..."); + Player:GetWorld():ForEachEntity(KillEntity); + Player:SendMessage("Killed " .. NumEntities .. " entities."); + return true; +end + + + + + +function HandleWoolCmd(Split, Player) + local Wool = cItem(E_BLOCK_WOOL, 1, E_META_WOOL_BLUE); + Player:GetInventory():SetArmorSlot(0, Wool); + Player:GetInventory():SetArmorSlot(1, Wool); + Player:GetInventory():SetArmorSlot(2, Wool); + Player:GetInventory():SetArmorSlot(3, Wool); + Player:SendMessage("You have been bluewooled :)"); + return true; +end + + + + + +function HandleTestWndCmd(a_Split, a_Player) + local WindowType = cWindow.Hopper; + local WindowSizeX = 5; + local WindowSizeY = 1; + if (#a_Split == 4) then + WindowType = tonumber(a_Split[2]); + WindowSizeX = tonumber(a_Split[3]); + WindowSizeY = tonumber(a_Split[4]); + elseif (#a_Split ~= 1) then + a_Player:SendMessage("Usage: /testwnd [WindowType WindowSizeX WindowSizeY]"); + return true; + end + + -- Test out the OnClosing callback's ability to refuse to close the window + local attempt = 1; + local OnClosing = function(Window, Player, CanRefuse) + Player:SendMessage("Window closing attempt #" .. attempt .. "; CanRefuse = " .. tostring(CanRefuse)); + attempt = attempt + 1; + return CanRefuse and (attempt <= 3); -- refuse twice, then allow, unless CanRefuse is set to true + end + + -- Log the slot changes + local OnSlotChanged = function(Window, SlotNum) + LOG("Window \"" .. Window:GetWindowTitle() .. "\" slot " .. SlotNum .. " changed."); + end + + local Window = cLuaWindow(WindowType, WindowSizeX, WindowSizeY, "TestWnd"); + local Item2 = cItem(E_ITEM_DIAMOND_SWORD, 1, 0, "1=1"); + local Item3 = cItem(E_ITEM_DIAMOND_SHOVEL); + Item3.m_Enchantments:SetLevel(cEnchantments.enchUnbreaking, 4); + local Item4 = cItem(Item3); -- Copy + Item4.m_Enchantments:SetLevel(cEnchantments.enchEfficiency, 3); -- Add enchantment + Item4.m_Enchantments:SetLevel(cEnchantments.enchUnbreaking, 5); -- Overwrite existing level + local Item5 = cItem(E_ITEM_DIAMOND_CHESTPLATE, 1, 0, "thorns=1;unbreaking=3"); + Window:SetSlot(a_Player, 0, cItem(E_ITEM_DIAMOND, 64)); + Window:SetSlot(a_Player, 1, Item2); + Window:SetSlot(a_Player, 2, Item3); + Window:SetSlot(a_Player, 3, Item4); + Window:SetSlot(a_Player, 4, Item5); + Window:SetOnClosing(OnClosing); + Window:SetOnSlotChanged(OnSlotChanged); + + a_Player:OpenWindow(Window); + + -- To make sure that the object has the correct life-management in Lua, + -- let's garbage-collect in the following few ticks + GCOnTick = 10; + + return true; +end + + + + + +function HandleGCCmd(a_Split, a_Player) + collectgarbage(); + return true; +end + + + + + + +function HandleFastCmd(a_Split, a_Player) + if (a_Player:GetNormalMaxSpeed() <= 0.11) then + -- The player has normal speed, set double speed: + a_Player:SetNormalMaxSpeed(0.2); + a_Player:SendMessage("You are now fast"); + else + -- The player has fast speed, set normal speed: + a_Player:SetNormalMaxSpeed(0.1); + a_Player:SendMessage("Back to normal speed"); + end + return true; +end + + + + + +function HandleDashCmd(a_Split, a_Player) + if (a_Player:GetSprintingMaxSpeed() <= 0.14) then + -- The player has normal sprinting speed, set double Sprintingspeed: + a_Player:SetSprintingMaxSpeed(0.4); + a_Player:SendMessage("You can now sprint very fast"); + else + -- The player has fast sprinting speed, set normal sprinting speed: + a_Player:SetSprintingMaxSpeed(0.13); + a_Player:SendMessage("Back to normal sprinting"); + end + return true; +end; + + + + + +function HandleHungerCmd(a_Split, a_Player) + a_Player:SendMessage("FoodLevel: " .. a_Player:GetFoodLevel()); + a_Player:SendMessage("FoodSaturationLevel: " .. a_Player:GetFoodSaturationLevel()); + a_Player:SendMessage("FoodTickTimer: " .. a_Player:GetFoodTickTimer()); + a_Player:SendMessage("FoodExhaustionLevel: " .. a_Player:GetFoodExhaustionLevel()); + a_Player:SendMessage("FoodPoisonedTicksRemaining: " .. a_Player:GetFoodPoisonedTicksRemaining()); + return true; +end + + + + + +function HandlePoisonCmd(a_Split, a_Player) + a_Player:FoodPoison(15 * 20); + return true; +end + + + + + +function HandleStarveCmd(a_Split, a_Player) + a_Player:SetFoodLevel(0); + a_Player:SendMessage("You are now starving"); + return true; +end + + + + + +function HandleFoodLevelCmd(a_Split, a_Player) + if (#a_Split ~= 2) then + a_Player:SendMessage("Missing an argument: the food level to set"); + return true; + end + + a_Player:SetFoodLevel(tonumber(a_Split[2])); + a_Player:SendMessage("Food level set to " .. a_Player:GetFoodLevel()); + return true; +end + + + + |