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-rw-r--r--MCServer/Plugins/Debuggers/Debuggers.lua77
1 files changed, 77 insertions, 0 deletions
diff --git a/MCServer/Plugins/Debuggers/Debuggers.lua b/MCServer/Plugins/Debuggers/Debuggers.lua
index dc1d02a74..74bfbf512 100644
--- a/MCServer/Plugins/Debuggers/Debuggers.lua
+++ b/MCServer/Plugins/Debuggers/Debuggers.lua
@@ -1619,3 +1619,80 @@ end
+
+function HandleConsoleLoadChunk(a_Split)
+ -- Check params:
+ local numParams = #a_Split
+ if (numParams ~= 3) and (numParams ~= 4) then
+ return true, "Usage: " .. a_Split[1] .. " <ChunkX> <ChunkZ> [<WorldName>]"
+ end
+
+ -- Get the chunk coords:
+ local chunkX = tonumber(a_Split[2])
+ if (chunkX == nil) then
+ return true, "Not a number: '" .. a_Split[2] .. "'"
+ end
+ local chunkZ = tonumber(a_Split[3])
+ if (chunkZ == nil) then
+ return true, "Not a number: '" .. a_Split[3] .. "'"
+ end
+
+ -- Get the world:
+ local world
+ if (a_Split[4] == nil) then
+ world = cRoot:Get():GetDefaultWorld()
+ else
+ world = cRoot:Get():GetWorld(a_Split[4])
+ if (world == nil) then
+ return true, "There's no world named '" .. a_Split[4] .. "'."
+ end
+ end
+
+ -- Queue a ChunkStay for the chunk, log a message when the chunk is loaded:
+ world:ChunkStay({{chunkX, chunkZ}}, nil,
+ function()
+ LOG("Chunk [" .. chunkX .. ", " .. chunkZ .. "] is loaded")
+ end
+ )
+ return true
+end
+
+
+
+
+
+function HandleConsolePrepareChunk(a_Split)
+ -- Check params:
+ local numParams = #a_Split
+ if (numParams ~= 3) and (numParams ~= 4) then
+ return true, "Usage: " .. a_Split[1] .. " <ChunkX> <ChunkZ> [<WorldName>]"
+ end
+
+ -- Get the chunk coords:
+ local chunkX = tonumber(a_Split[2])
+ if (chunkX == nil) then
+ return true, "Not a number: '" .. a_Split[2] .. "'"
+ end
+ local chunkZ = tonumber(a_Split[3])
+ if (chunkZ == nil) then
+ return true, "Not a number: '" .. a_Split[3] .. "'"
+ end
+
+ -- Get the world:
+ local world
+ if (a_Split[4] == nil) then
+ world = cRoot:Get():GetDefaultWorld()
+ else
+ world = cRoot:Get():GetWorld(a_Split[4])
+ if (world == nil) then
+ return true, "There's no world named '" .. a_Split[4] .. "'."
+ end
+ end
+
+ -- TODO: Queue the chunk for preparing, log a message when prepared
+ return true
+end
+
+
+
+