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-rw-r--r--MCServer/Plugins/Debuggers/Debuggers.lua48
1 files changed, 44 insertions, 4 deletions
diff --git a/MCServer/Plugins/Debuggers/Debuggers.lua b/MCServer/Plugins/Debuggers/Debuggers.lua
index f99c48242..2cb014875 100644
--- a/MCServer/Plugins/Debuggers/Debuggers.lua
+++ b/MCServer/Plugins/Debuggers/Debuggers.lua
@@ -27,11 +27,13 @@ function Initialize(Plugin)
PM:AddHook(cPluginManager.HOOK_CHAT, OnChat);
PM:AddHook(cPluginManager.HOOK_PLAYER_RIGHT_CLICKING_ENTITY, OnPlayerRightClickingEntity);
PM:AddHook(cPluginManager.HOOK_WORLD_TICK, OnWorldTick);
- PM:AddHook(cPluginManager.HOOK_CHUNK_GENERATED, OnChunkGenerated);
PM:AddHook(cPluginManager.HOOK_PLUGINS_LOADED, OnPluginsLoaded);
PM:AddHook(cPluginManager.HOOK_PLUGIN_MESSAGE, OnPluginMessage);
PM:AddHook(cPluginManager.HOOK_PLAYER_JOINED, OnPlayerJoined)
+ -- _X: Disabled so that the normal operation doesn't interfere with anything
+ -- PM:AddHook(cPluginManager.HOOK_CHUNK_GENERATED, OnChunkGenerated);
+
PM:BindCommand("/le", "debuggers", HandleListEntitiesCmd, "- Shows a list of all the loaded entities");
PM:BindCommand("/ke", "debuggers", HandleKillEntitiesCmd, "- Kills all the loaded entities");
PM:BindCommand("/wool", "debuggers", HandleWoolCmd, "- Sets all your armor to blue wool");
@@ -56,7 +58,8 @@ function Initialize(Plugin)
PM:BindCommand("/sched", "debuggers", HandleSched, "- Schedules a simple countdown using cWorld:ScheduleTask()");
PM:BindCommand("/cs", "debuggers", HandleChunkStay, "- Tests the ChunkStay Lua integration for the specified chunk coords");
PM:BindCommand("/compo", "debuggers", HandleCompo, "- Tests the cCompositeChat bindings")
- PM:BindCommand("/sb", "debuggers", HandleSetBiome, "- Sets the biome around you to the specified one");
+ PM:BindCommand("/sb", "debuggers", HandleSetBiome, "- Sets the biome around you to the specified one")
+ PM:BindCommand("/wesel", "debuggers", HandleWESel, "- Expands the current WE selection by 1 block in X/Z")
Plugin:AddWebTab("Debuggers", HandleRequest_Debuggers)
Plugin:AddWebTab("StressTest", HandleRequest_StressTest)
@@ -216,7 +219,7 @@ function TestBlockAreasString()
return
end
cFile:CreateFolder("schematics")
- local f = io.open("schematics/StringTest.schematic", "w")
+ local f = io.open("schematics/StringTest.schematic", "wb")
f:write(Data)
f:close()
@@ -229,7 +232,7 @@ function TestBlockAreasString()
BA2:Clear()
-- Load another area from a string in that file:
- f = io.open("schematics/StringTest.schematic", "r")
+ f = io.open("schematics/StringTest.schematic", "rb")
Data = f:read("*all")
if not(BA2:LoadFromSchematicString(Data)) then
LOG("Cannot load schematic from string")
@@ -1298,6 +1301,43 @@ end
+function HandleWESel(a_Split, a_Player)
+ -- Check if the selection is a cuboid:
+ local IsCuboid = cPluginManager:CallPlugin("WorldEdit", "IsPlayerSelectionCuboid")
+ if (IsCuboid == nil) then
+ a_Player:SendMessage(cCompositeChat():SetMessageType(mtFailure):AddTextPart("Cannot adjust selection, WorldEdit is not loaded"))
+ return true
+ elseif (IsCuboid == false) then
+ a_Player:SendMessage(cCompositeChat():SetMessageType(mtFailure):AddTextPart("Cannot adjust selection, the selection is not a cuboid"))
+ return true
+ end
+
+ -- Get the selection:
+ local SelCuboid = cCuboid()
+ local IsSuccess = cPluginManager:CallPlugin("WorldEdit", "GetPlayerCuboidSelection", a_Player, SelCuboid)
+ if not(IsSuccess) then
+ a_Player:SendMessage(cCompositeChat():SetMessageType(mtFailure):AddTextPart("Cannot adjust selection, WorldEdit reported failure while getting current selection"))
+ return true
+ end
+
+ -- Adjust the selection:
+ local NumBlocks = tonumber(a_Split[2] or "1") or 1
+ SelCuboid:Expand(NumBlocks, NumBlocks, 0, 0, NumBlocks, NumBlocks)
+
+ -- Set the selection:
+ local IsSuccess = cPluginManager:CallPlugin("WorldEdit", "SetPlayerCuboidSelection", a_Player, SelCuboid)
+ if not(IsSuccess) then
+ a_Player:SendMessage(cCompositeChat():SetMessageType(mtFailure):AddTextPart("Cannot adjust selection, WorldEdit reported failure while setting new selection"))
+ return true
+ end
+ a_Player:SendMessage(cCompositeChat():SetMessageType(mtInformation):AddTextPart("Successfully adjusted the selection by " .. NumBlocks .. " block(s)"))
+ return true
+end
+
+
+
+
+
function OnPlayerJoined(a_Player)
-- Test composite chat chaining:
a_Player:SendMessage(cCompositeChat()