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-rw-r--r--MCServer/Plugins/DiamondMover/DiamondMover.lua164
1 files changed, 82 insertions, 82 deletions
diff --git a/MCServer/Plugins/DiamondMover/DiamondMover.lua b/MCServer/Plugins/DiamondMover/DiamondMover.lua
index eaced1058..c89a3394f 100644
--- a/MCServer/Plugins/DiamondMover/DiamondMover.lua
+++ b/MCServer/Plugins/DiamondMover/DiamondMover.lua
@@ -1,83 +1,83 @@
-
--- DiamondMover.lua
-
--- An example Lua plugin using the cBlockArea object
--- When a player rclks with a diamond in their hand, an area around the clicked block is moved in the direction the player is facing
-
-
-
-
-
--- Global variables
-PLUGIN = {} -- Reference to own plugin object
-MOVER_SIZE_X = 4;
-MOVER_SIZE_Y = 4;
-MOVER_SIZE_Z = 4;
-
-
-
-
-
-function Initialize(Plugin)
- PLUGIN = Plugin;
-
- Plugin:SetName("DiamondMover");
- Plugin:SetVersion(1);
-
- PluginManager = cRoot:Get():GetPluginManager();
- PluginManager:AddHook(Plugin, cPluginManager.HOOK_PLAYER_USED_ITEM);
- return true;
-end
-
-
-
-
-
-function OnPlayerUsedItem(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX, CursorY, CursorZ)
-
- -- Don't check if the direction is in the air
- if (BlockFace == -1) then
- return false;
- end;
-
- if (Player:HasPermission("diamondmover.move") == false) then
- return true;
- end;
-
- -- Rclk with a diamond to push in the direction the player is facing
- if (Player:GetEquippedItem().m_ItemType == E_ITEM_DIAMOND) then
- local Area = cBlockArea();
- Area:Read(Player:GetWorld(),
- BlockX - MOVER_SIZE_X, BlockX + MOVER_SIZE_X,
- BlockY - MOVER_SIZE_Y, BlockY + MOVER_SIZE_Y,
- BlockZ - MOVER_SIZE_Z, BlockZ + MOVER_SIZE_Z
- );
-
- local PlayerPitch = Player:GetPitch();
- if (PlayerPitch < -70) then -- looking up
- BlockY = BlockY + 1;
- else
- if (PlayerPitch > 70) then -- looking down
- BlockY = BlockY - 1;
- else
- local PlayerRot = Player:GetRotation() + 180; -- Convert [-180, 180] into [0, 360] for simpler conditions
- if ((PlayerRot < 45) or (PlayerRot > 315)) then
- BlockZ = BlockZ - 1;
- else
- if (PlayerRot < 135) then
- BlockX = BlockX + 1;
- else
- if (PlayerRot < 225) then
- BlockZ = BlockZ + 1;
- else
- BlockX = BlockX - 1;
- end;
- end;
- end;
- end;
- end;
-
- Area:Write(Player:GetWorld(), BlockX - MOVER_SIZE_X, BlockY - MOVER_SIZE_Y, BlockZ - MOVER_SIZE_Z);
- return false;
- end
+
+-- DiamondMover.lua
+
+-- An example Lua plugin using the cBlockArea object
+-- When a player rclks with a diamond in their hand, an area around the clicked block is moved in the direction the player is facing
+
+
+
+
+
+-- Global variables
+PLUGIN = {} -- Reference to own plugin object
+MOVER_SIZE_X = 4;
+MOVER_SIZE_Y = 4;
+MOVER_SIZE_Z = 4;
+
+
+
+
+
+function Initialize(Plugin)
+ PLUGIN = Plugin;
+
+ Plugin:SetName("DiamondMover");
+ Plugin:SetVersion(1);
+
+ PluginManager = cRoot:Get():GetPluginManager();
+ PluginManager:AddHook(Plugin, cPluginManager.HOOK_PLAYER_USED_ITEM);
+ return true;
+end
+
+
+
+
+
+function OnPlayerUsedItem(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX, CursorY, CursorZ)
+
+ -- Don't check if the direction is in the air
+ if (BlockFace == -1) then
+ return false;
+ end;
+
+ if (Player:HasPermission("diamondmover.move") == false) then
+ return true;
+ end;
+
+ -- Rclk with a diamond to push in the direction the player is facing
+ if (Player:GetEquippedItem().m_ItemType == E_ITEM_DIAMOND) then
+ local Area = cBlockArea();
+ Area:Read(Player:GetWorld(),
+ BlockX - MOVER_SIZE_X, BlockX + MOVER_SIZE_X,
+ BlockY - MOVER_SIZE_Y, BlockY + MOVER_SIZE_Y,
+ BlockZ - MOVER_SIZE_Z, BlockZ + MOVER_SIZE_Z
+ );
+
+ local PlayerPitch = Player:GetPitch();
+ if (PlayerPitch < -70) then -- looking up
+ BlockY = BlockY + 1;
+ else
+ if (PlayerPitch > 70) then -- looking down
+ BlockY = BlockY - 1;
+ else
+ local PlayerRot = Player:GetRotation() + 180; -- Convert [-180, 180] into [0, 360] for simpler conditions
+ if ((PlayerRot < 45) or (PlayerRot > 315)) then
+ BlockZ = BlockZ - 1;
+ else
+ if (PlayerRot < 135) then
+ BlockX = BlockX + 1;
+ else
+ if (PlayerRot < 225) then
+ BlockZ = BlockZ + 1;
+ else
+ BlockX = BlockX - 1;
+ end;
+ end;
+ end;
+ end;
+ end;
+
+ Area:Write(Player:GetWorld(), BlockX - MOVER_SIZE_X, BlockY - MOVER_SIZE_Y, BlockZ - MOVER_SIZE_Z);
+ return false;
+ end
end \ No newline at end of file