diff options
Diffstat (limited to 'MCServer/Plugins/ProtectionAreas/CommandHandlers.lua')
-rw-r--r-- | MCServer/Plugins/ProtectionAreas/CommandHandlers.lua | 644 |
1 files changed, 322 insertions, 322 deletions
diff --git a/MCServer/Plugins/ProtectionAreas/CommandHandlers.lua b/MCServer/Plugins/ProtectionAreas/CommandHandlers.lua index b943df060..26df73075 100644 --- a/MCServer/Plugins/ProtectionAreas/CommandHandlers.lua +++ b/MCServer/Plugins/ProtectionAreas/CommandHandlers.lua @@ -1,322 +1,322 @@ -
--- CommandHandlers.lua
--- Defines the individual command handlers
-
-
-
-
-
-function InitializeCommandHandlers()
- local PlgMgr = cRoot:Get():GetPluginManager();
- for idx, Cmd in ipairs(CommandReg()) do
- PlgMgr:BindCommand(Cmd[2], Cmd[3], Cmd[1], Cmd[4]);
- end
-end
-
-
-
-
-
---- Handles the ProtAdd command
-function HandleAddArea(a_Split, a_Player)
- -- Command syntax: ProtAdd username1 [username2] [username3] ...
- if (#a_Split < 2) then
- a_Player:SendMessage(g_Msgs.ErrExpectedListOfUsernames);
- return true;
- end
-
- -- Get the cuboid that the player had selected
- local CmdState = GetCommandStateForPlayer(a_Player);
- if (CmdState == nil) then
- a_Player:SendMessage(g_Msgs.ErrCmdStateNilAddArea);
- return true;
- end
- local Cuboid = CmdState:GetCurrentCuboid();
- if (Cuboid == nil) then
- a_Player:SendMessage(g_Msgs.ErrNoAreaWanded);
- return true;
- end
-
- -- Put all allowed players into a table:
- AllowedNames = {};
- for i = 2, #a_Split do
- table.insert(AllowedNames, a_Split[i]);
- end
-
- -- Add the area to the storage
- local AreaID = g_Storage:AddArea(Cuboid, a_Player:GetWorld():GetName(), a_Player:GetName(), AllowedNames);
- a_Player:SendMessage(string.format(g_Msgs.AreaAdded, AreaID));
-
- -- Reload all currently logged in players
- ReloadAllPlayersInWorld(a_Player:GetWorld():GetName());
-
- return true;
-end
-
-
-
-
-
-function HandleAddAreaCoords(a_Split, a_Player)
- -- Command syntax: ProtAddCoords x1 z1 x2 z2 username1 [username2] [username3] ...
- if (#a_Split < 6) then
- a_Player:SendMessage(g_Msgs.ErrExpectedCoordsUsernames);
- return true;
- end
-
- -- Convert the coords to a cCuboid
- local x1, z1 = tonumber(a_Split[2]), tonumber(a_Split[3]);
- local x2, z2 = tonumber(a_Split[4]), tonumber(a_Split[5]);
- if ((x1 == nil) or (z1 == nil) or (x2 == nil) or (z2 == nil)) then
- a_Player:SendMessage(g_Msgs.ErrParseCoords);
- return true;
- end
- local Cuboid = cCuboid(x1, 0, z1, x2, 255, z1);
- Cuboid:Sort();
-
- -- Put all allowed players into a table:
- AllowedNames = {};
- for i = 6, #a_Split do
- table.insert(AllowedNames, a_Split[i]);
- end
-
- -- Add the area to the storage
- local AreaID = g_Storage:AddArea(Cuboid, a_Player:GetWorld():GetName(), a_Player:GetName(), AllowedNames);
- a_Player:SendMessage(string.format(g_Msgs.AreaAdded, AreaID));
-
- -- Reload all currently logged in players
- ReloadAllPlayersInWorld(a_Player:GetWorld():GetName());
-
- return true;
-end
-
-
-
-
-
-function HandleAddAreaUser(a_Split, a_Player)
- -- Command syntax: ProtAddUser AreaID username1 [username2] [username3] ...
- if (#a_Split < 3) then
- a_Player:SendMessage(g_Msgs.ErrExpectedAreaIDUsernames);
- return true;
- end
-
- -- Put all allowed players into a table:
- AllowedNames = {};
- for i = 3, #a_Split do
- table.insert(AllowedNames, a_Split[i]);
- end
-
- -- Add the area to the storage
- if (not(g_Storage:AddAreaUsers(
- tonumber(a_Split[2]), a_Player:GetWorld():GetName(), a_Player:GetName(), AllowedNames))
- ) then
- LOGWARNING("g_Storage:AddAreaUsers failed");
- a_Player:SendMessage(g_Msgs.ErrDBFailAddUsers);
- return true;
- end
- if (#AllowedNames == 0) then
- a_Player:SendMessage(g_Msgs.AllUsersAlreadyAllowed);
- else
- a_Player:SendMessage(string.format(g_Msgs.UsersAdded, table.concat(AllowedNames, ", ")));
- end
-
- -- Reload all currently logged in players
- ReloadAllPlayersInWorld(a_Player:GetWorld():GetName());
-
- return true;
-end
-
-
-
-
-
-function HandleDelArea(a_Split, a_Player)
- -- Command syntax: ProtDelArea AreaID
- if (#a_Split ~= 2) then
- a_Player:SendMessage(g_Msgs.ErrExpectedAreaID);
- return true;
- end
-
- -- Parse the AreaID
- local AreaID = tonumber(a_Split[2]);
- if (AreaID == nil) then
- a_Player:SendMessage(g_Msgs.ErrParseAreaID);
- return true;
- end
-
- -- Delete the area
- g_Storage:DelArea(a_Player:GetWorld():GetName(), AreaID);
-
- a_Player:SendMessage(string.format(g_Msgs.AreaDeleted, AreaID));
- -- Reload all currently logged in players
- ReloadAllPlayersInWorld(a_Player:GetWorld():GetName());
-
- return true;
-end
-
-
-
-
-
-function HandleGiveWand(a_Split, a_Player)
- local NumGiven = a_Player:GetInventory():AddItem(cConfig:GetWandItem());
- if (NumGiven == 1) then
- a_Player:SendMessage(g_Msgs.WandGiven);
- else
- a_Player:SendMessage(g_Msgs.ErrNoSpaceForWand);
- end
- return true;
-end
-
-
-
-
-
-function HandleListAreas(a_Split, a_Player)
- -- Command syntax: ProtListAreas [x, z]
-
- local x, z;
- if (#a_Split == 1) then
- -- Get the last "wanded" coord
- local CmdState = GetCommandStateForPlayer(a_Player);
- if (CmdState == nil) then
- a_Player:SendMessage(g_Msgs.ErrCmdStateNilListAreas);
- return true;
- end
- x, z = CmdState:GetLastCoords();
- if ((x == nil) or (z == nil)) then
- a_Player:SendMessage(g_Msgs.ErrListNotWanded);
- return true;
- end
- elseif (#a_Split == 3) then
- -- Parse the coords from the command params
- x = tonumber(a_Split[2]);
- z = tonumber(a_Split[3]);
- if ((x == nil) or (z == nil)) then
- a_Player:SendMessage(g_Msgs.ErrParseCoordsListAreas);
- return true;
- end
- else
- -- Wrong number of params, report back to the user
- a_Player:SendMessage(g_Msgs.ErrSyntaxErrorListAreas);
- return true;
- end
-
- a_Player:SendMessage(string.format(g_Msgs.ListAreasHeader, x, z));
-
- -- List areas intersecting the coords
- local PlayerName = a_Player:GetName();
- local WorldName = a_Player:GetWorld():GetName();
- g_Storage:ForEachArea(x, z, WorldName,
- function(AreaID, MinX, MinZ, MaxX, MaxZ, CreatorName)
- local Coords = string.format("%s: {%d, %d} - {%d, %d} ", AreaID, MinX, MinZ, MaxX, MaxZ);
- local Allowance;
- if (g_Storage:IsAreaAllowed(AreaID, PlayerName, WorldName)) then
- Allowance = g_Msgs.AreaAllowed;
- else
- Allowance = g_Msgs.AreaNotAllowed;
- end
- a_Player:SendMessage(string.format(g_Msgs.ListAreasRow, Coords, Allowance, CreatorName));
- end
- );
-
- a_Player:SendMessage(g_Msgs.ListAreasFooter);
- return true;
-end
-
-
-
-
---- Lists all allowed users for a particular area
-function HandleListUsers(a_Split, a_Player)
- -- Command syntax: ProtListUsers AreaID
- if (#a_Split ~= 2) then
- a_Player:SendMessage(g_Msgs.ErrExpectedAreaID);
- end
-
- -- Get the general info about the area
- local AreaID = a_Split[2];
- local WorldName = a_Player:GetWorld():GetName();
- local MinX, MinZ, MaxX, MaxZ, CreatorName = g_Storage:GetArea(AreaID, WorldName);
- if (MinX == nil) then
- a_Player:SendMessage(string.format(g_Msgs.ErrNoSuchArea, AreaID));
- return true;
- end
-
- -- Send the header
- a_Player:SendMessage(string.format(g_Msgs.ListUsersHeader, AreaID, MinX, MinZ, MaxX, MaxZ, CreatorName));
-
- -- List and count the allowed users
- local NumUsers = 0;
- g_Storage:ForEachUserInArea(AreaID, WorldName,
- function(UserName)
- a_Player:SendMessage(string.format(g_Msgs.ListUsersRow, UserName));
- NumUsers = NumUsers + 1;
- end
- );
-
- -- Send the footer
- a_Player:SendMessage(string.format(g_Msgs.ListUsersFooter, AreaID, NumUsers));
-
- return true;
-end
-
-
-
-
-
-function HandleRemoveUser(a_Split, a_Player)
- -- Command syntax: ProtRemUser AreaID UserName
- if (#a_Split ~= 3) then
- a_Player:SendMessage(g_Msgs.ErrExpectedAreaIDUserName);
- return true;
- end
-
- -- Parse the AreaID
- local AreaID = tonumber(a_Split[2]);
- if (AreaID == nil) then
- a_Player:SendMessage(g_Msgs.ErrParseAreaID);
- return true;
- end
-
- -- Remove the user from the DB
- local UserName = a_Split[3];
- g_Storage:RemoveUser(AreaID, UserName, a_Player:GetWorld():GetName());
-
- -- Send confirmation
- a_Player:SendMessage(string.format(g_Msgs.RemovedUser, UserName, AreaID));
-
- -- Reload all currently logged in players
- ReloadAllPlayersInWorld(a_Player:GetWorld():GetName());
-
- return true;
-end
-
-
-
-
-
-function HandleRemoveUserAll(a_Split, a_Player)
- -- Command syntax: ProtRemUserAll UserName
- if (#a_Split ~= 2) then
- a_Player:SendMessage(g_Msgs.ErrExpectedUserName);
- return true;
- end
-
- -- Remove the user from the DB
- g_Storage:RemoveUserAll(a_Split[2], a_Player:GetWorld():GetName());
-
- -- Send confirmation
- a_Player:SendMessage(string.format(g_Msgs.RemovedUserAll, UserName));
-
- -- Reload all currently logged in players
- ReloadAllPlayersInWorld(a_Player:GetWorld():GetName());
-
- return true;
-end
-
-
-
-
-
+ +-- CommandHandlers.lua +-- Defines the individual command handlers + + + + + +function InitializeCommandHandlers() + local PlgMgr = cRoot:Get():GetPluginManager(); + for idx, Cmd in ipairs(CommandReg()) do + PlgMgr:BindCommand(Cmd[2], Cmd[3], Cmd[1], Cmd[4]); + end +end + + + + + +--- Handles the ProtAdd command +function HandleAddArea(a_Split, a_Player) + -- Command syntax: ProtAdd username1 [username2] [username3] ... + if (#a_Split < 2) then + a_Player:SendMessage(g_Msgs.ErrExpectedListOfUsernames); + return true; + end + + -- Get the cuboid that the player had selected + local CmdState = GetCommandStateForPlayer(a_Player); + if (CmdState == nil) then + a_Player:SendMessage(g_Msgs.ErrCmdStateNilAddArea); + return true; + end + local Cuboid = CmdState:GetCurrentCuboid(); + if (Cuboid == nil) then + a_Player:SendMessage(g_Msgs.ErrNoAreaWanded); + return true; + end + + -- Put all allowed players into a table: + AllowedNames = {}; + for i = 2, #a_Split do + table.insert(AllowedNames, a_Split[i]); + end + + -- Add the area to the storage + local AreaID = g_Storage:AddArea(Cuboid, a_Player:GetWorld():GetName(), a_Player:GetName(), AllowedNames); + a_Player:SendMessage(string.format(g_Msgs.AreaAdded, AreaID)); + + -- Reload all currently logged in players + ReloadAllPlayersInWorld(a_Player:GetWorld():GetName()); + + return true; +end + + + + + +function HandleAddAreaCoords(a_Split, a_Player) + -- Command syntax: ProtAddCoords x1 z1 x2 z2 username1 [username2] [username3] ... + if (#a_Split < 6) then + a_Player:SendMessage(g_Msgs.ErrExpectedCoordsUsernames); + return true; + end + + -- Convert the coords to a cCuboid + local x1, z1 = tonumber(a_Split[2]), tonumber(a_Split[3]); + local x2, z2 = tonumber(a_Split[4]), tonumber(a_Split[5]); + if ((x1 == nil) or (z1 == nil) or (x2 == nil) or (z2 == nil)) then + a_Player:SendMessage(g_Msgs.ErrParseCoords); + return true; + end + local Cuboid = cCuboid(x1, 0, z1, x2, 255, z1); + Cuboid:Sort(); + + -- Put all allowed players into a table: + AllowedNames = {}; + for i = 6, #a_Split do + table.insert(AllowedNames, a_Split[i]); + end + + -- Add the area to the storage + local AreaID = g_Storage:AddArea(Cuboid, a_Player:GetWorld():GetName(), a_Player:GetName(), AllowedNames); + a_Player:SendMessage(string.format(g_Msgs.AreaAdded, AreaID)); + + -- Reload all currently logged in players + ReloadAllPlayersInWorld(a_Player:GetWorld():GetName()); + + return true; +end + + + + + +function HandleAddAreaUser(a_Split, a_Player) + -- Command syntax: ProtAddUser AreaID username1 [username2] [username3] ... + if (#a_Split < 3) then + a_Player:SendMessage(g_Msgs.ErrExpectedAreaIDUsernames); + return true; + end + + -- Put all allowed players into a table: + AllowedNames = {}; + for i = 3, #a_Split do + table.insert(AllowedNames, a_Split[i]); + end + + -- Add the area to the storage + if (not(g_Storage:AddAreaUsers( + tonumber(a_Split[2]), a_Player:GetWorld():GetName(), a_Player:GetName(), AllowedNames)) + ) then + LOGWARNING("g_Storage:AddAreaUsers failed"); + a_Player:SendMessage(g_Msgs.ErrDBFailAddUsers); + return true; + end + if (#AllowedNames == 0) then + a_Player:SendMessage(g_Msgs.AllUsersAlreadyAllowed); + else + a_Player:SendMessage(string.format(g_Msgs.UsersAdded, table.concat(AllowedNames, ", "))); + end + + -- Reload all currently logged in players + ReloadAllPlayersInWorld(a_Player:GetWorld():GetName()); + + return true; +end + + + + + +function HandleDelArea(a_Split, a_Player) + -- Command syntax: ProtDelArea AreaID + if (#a_Split ~= 2) then + a_Player:SendMessage(g_Msgs.ErrExpectedAreaID); + return true; + end + + -- Parse the AreaID + local AreaID = tonumber(a_Split[2]); + if (AreaID == nil) then + a_Player:SendMessage(g_Msgs.ErrParseAreaID); + return true; + end + + -- Delete the area + g_Storage:DelArea(a_Player:GetWorld():GetName(), AreaID); + + a_Player:SendMessage(string.format(g_Msgs.AreaDeleted, AreaID)); + -- Reload all currently logged in players + ReloadAllPlayersInWorld(a_Player:GetWorld():GetName()); + + return true; +end + + + + + +function HandleGiveWand(a_Split, a_Player) + local NumGiven = a_Player:GetInventory():AddItem(cConfig:GetWandItem()); + if (NumGiven == 1) then + a_Player:SendMessage(g_Msgs.WandGiven); + else + a_Player:SendMessage(g_Msgs.ErrNoSpaceForWand); + end + return true; +end + + + + + +function HandleListAreas(a_Split, a_Player) + -- Command syntax: ProtListAreas [x, z] + + local x, z; + if (#a_Split == 1) then + -- Get the last "wanded" coord + local CmdState = GetCommandStateForPlayer(a_Player); + if (CmdState == nil) then + a_Player:SendMessage(g_Msgs.ErrCmdStateNilListAreas); + return true; + end + x, z = CmdState:GetLastCoords(); + if ((x == nil) or (z == nil)) then + a_Player:SendMessage(g_Msgs.ErrListNotWanded); + return true; + end + elseif (#a_Split == 3) then + -- Parse the coords from the command params + x = tonumber(a_Split[2]); + z = tonumber(a_Split[3]); + if ((x == nil) or (z == nil)) then + a_Player:SendMessage(g_Msgs.ErrParseCoordsListAreas); + return true; + end + else + -- Wrong number of params, report back to the user + a_Player:SendMessage(g_Msgs.ErrSyntaxErrorListAreas); + return true; + end + + a_Player:SendMessage(string.format(g_Msgs.ListAreasHeader, x, z)); + + -- List areas intersecting the coords + local PlayerName = a_Player:GetName(); + local WorldName = a_Player:GetWorld():GetName(); + g_Storage:ForEachArea(x, z, WorldName, + function(AreaID, MinX, MinZ, MaxX, MaxZ, CreatorName) + local Coords = string.format("%s: {%d, %d} - {%d, %d} ", AreaID, MinX, MinZ, MaxX, MaxZ); + local Allowance; + if (g_Storage:IsAreaAllowed(AreaID, PlayerName, WorldName)) then + Allowance = g_Msgs.AreaAllowed; + else + Allowance = g_Msgs.AreaNotAllowed; + end + a_Player:SendMessage(string.format(g_Msgs.ListAreasRow, Coords, Allowance, CreatorName)); + end + ); + + a_Player:SendMessage(g_Msgs.ListAreasFooter); + return true; +end + + + + +--- Lists all allowed users for a particular area +function HandleListUsers(a_Split, a_Player) + -- Command syntax: ProtListUsers AreaID + if (#a_Split ~= 2) then + a_Player:SendMessage(g_Msgs.ErrExpectedAreaID); + end + + -- Get the general info about the area + local AreaID = a_Split[2]; + local WorldName = a_Player:GetWorld():GetName(); + local MinX, MinZ, MaxX, MaxZ, CreatorName = g_Storage:GetArea(AreaID, WorldName); + if (MinX == nil) then + a_Player:SendMessage(string.format(g_Msgs.ErrNoSuchArea, AreaID)); + return true; + end + + -- Send the header + a_Player:SendMessage(string.format(g_Msgs.ListUsersHeader, AreaID, MinX, MinZ, MaxX, MaxZ, CreatorName)); + + -- List and count the allowed users + local NumUsers = 0; + g_Storage:ForEachUserInArea(AreaID, WorldName, + function(UserName) + a_Player:SendMessage(string.format(g_Msgs.ListUsersRow, UserName)); + NumUsers = NumUsers + 1; + end + ); + + -- Send the footer + a_Player:SendMessage(string.format(g_Msgs.ListUsersFooter, AreaID, NumUsers)); + + return true; +end + + + + + +function HandleRemoveUser(a_Split, a_Player) + -- Command syntax: ProtRemUser AreaID UserName + if (#a_Split ~= 3) then + a_Player:SendMessage(g_Msgs.ErrExpectedAreaIDUserName); + return true; + end + + -- Parse the AreaID + local AreaID = tonumber(a_Split[2]); + if (AreaID == nil) then + a_Player:SendMessage(g_Msgs.ErrParseAreaID); + return true; + end + + -- Remove the user from the DB + local UserName = a_Split[3]; + g_Storage:RemoveUser(AreaID, UserName, a_Player:GetWorld():GetName()); + + -- Send confirmation + a_Player:SendMessage(string.format(g_Msgs.RemovedUser, UserName, AreaID)); + + -- Reload all currently logged in players + ReloadAllPlayersInWorld(a_Player:GetWorld():GetName()); + + return true; +end + + + + + +function HandleRemoveUserAll(a_Split, a_Player) + -- Command syntax: ProtRemUserAll UserName + if (#a_Split ~= 2) then + a_Player:SendMessage(g_Msgs.ErrExpectedUserName); + return true; + end + + -- Remove the user from the DB + g_Storage:RemoveUserAll(a_Split[2], a_Player:GetWorld():GetName()); + + -- Send confirmation + a_Player:SendMessage(string.format(g_Msgs.RemovedUserAll, UserName)); + + -- Reload all currently logged in players + ReloadAllPlayersInWorld(a_Player:GetWorld():GetName()); + + return true; +end + + + + + |