diff options
Diffstat (limited to 'MCServer/Plugins/TransAPI/main.lua')
m--------- | MCServer/Plugins/TransAPI | 6 | ||||
-rw-r--r-- | MCServer/Plugins/TransAPI/main.lua | 91 |
2 files changed, 6 insertions, 91 deletions
diff --git a/MCServer/Plugins/TransAPI b/MCServer/Plugins/TransAPI new file mode 160000 +Subproject 52e1de4332a026e58fda843aae98c1f51e57199 diff --git a/MCServer/Plugins/TransAPI/main.lua b/MCServer/Plugins/TransAPI/main.lua deleted file mode 100644 index 2b6f77da6..000000000 --- a/MCServer/Plugins/TransAPI/main.lua +++ /dev/null @@ -1,91 +0,0 @@ --- This plugin copyright Alexander Harkness 2013, licensed under the MIT license. - --- Configuration -g_ServerLang = "en" -g_ConsoleLang = "en" - --- Global Variables -g_Plugin = nil -g_PluginManager = nil -g_PluginDir = nil -g_UserData = nil - --- START WITH DA AWESOME! -function Initialize( Plugin ) - - -- Set up the globals. - g_Plugin = Plugin - g_PluginManager = cRoot:Get():GetPluginManager() - g_PluginDir = Plugin:GetDirectory() - - -- Set up the plugin details. - Plugin:SetName( "TransAPI" ) - Plugin:SetVersion( 1 ) - - -- This is the place for commands! - g_PluginManager:BindCommand("/language", "transapi.setlang", HandleLanguageCommand, " - Set your preferred language (use ISO 639-1)") - - -- Load the userdata file. - g_UserData = cIniFile( g_PluginDir .. "/userdata.ini" ) - if g_UserData ~= true then - LOGERROR( "TransAPI INI file could not be opened!" ) - end - - LOG( "Initialized " .. Plugin:GetName() .. " v." .. Plugin:GetVersion() ) - - return true - -end - -function GetLanguage( Player ) - - -- Returns a language to use. - if g_UserData:ReadFile() == true then - local userLang = g_UserData:GetValueSet( Player:GetName(), "language", "false" ) - g_UserData:WriteFile() - end - - if userLang == "false" then - return g_ServerLang - else - return userLang - end - -end - -function GetConsoleLanguage() - -- Return the language to use for console messages. - return g_ConsoleLang -end - -function HandleLanguageCommand ( Split, Player ) - - -- If the user is not setting the language, tell them the currently selected one. - if #Split ~= 2 then - - local userLang = g_UserData:GetValueSet( Player:GetName(), "language", "false" ) - if userLang == "false" then - return g_ServerLang - else - return userLang - end - - end - - -- Set the language. - local success = g_UserData:SetValue( Player:GetName(), "language" Split[2] ) - g_UserData:WriteFile() - - if not success then - Player:SendMessage( "Language could not be set!" ) - else - Player:SendMessage( "Language set!" ) - end - - return true - -end - -function OnDisable() - LOG( "Disabled TransAPI!" ) -end |