diff options
Diffstat (limited to 'MCServer')
-rw-r--r-- | MCServer/Plugins/APIDump/Hooks/OnProjectileHitBlock.lua | 5 | ||||
-rw-r--r-- | MCServer/Plugins/Debuggers/Debuggers.lua | 14 |
2 files changed, 18 insertions, 1 deletions
diff --git a/MCServer/Plugins/APIDump/Hooks/OnProjectileHitBlock.lua b/MCServer/Plugins/APIDump/Hooks/OnProjectileHitBlock.lua index 1588d420c..72cf85821 100644 --- a/MCServer/Plugins/APIDump/Hooks/OnProjectileHitBlock.lua +++ b/MCServer/Plugins/APIDump/Hooks/OnProjectileHitBlock.lua @@ -10,6 +10,11 @@ return Params = { { Name = "ProjectileEntity", Type = "{{cProjectileEntity}}", Notes = "The projectile that hit an entity." }, + { Name = "BlockX", Type = "number", Notes = "The X-coord where the projectile hit." }, + { Name = "BlockY", Type = "number", Notes = "The Y-coord where the projectile hit." }, + { Name = "BlockZ", Type = "number", Notes = "The Z-coord where the projectile hit." }, + { Name = "BlockFace", Type = "number", Notes = "The side of the block where the projectile hit." }, + { Name = "BlockHitPos", Type = "Vector3d", Notes = "The exact position where the projectile hit." }, }, Returns = [[ If the function returns false or no value, the next plugin's callback is called. If the function diff --git a/MCServer/Plugins/Debuggers/Debuggers.lua b/MCServer/Plugins/Debuggers/Debuggers.lua index 064d5d772..534426d25 100644 --- a/MCServer/Plugins/Debuggers/Debuggers.lua +++ b/MCServer/Plugins/Debuggers/Debuggers.lua @@ -29,7 +29,8 @@ function Initialize(Plugin) PM:AddHook(cPluginManager.HOOK_WORLD_TICK, OnWorldTick); PM:AddHook(cPluginManager.HOOK_PLUGINS_LOADED, OnPluginsLoaded); PM:AddHook(cPluginManager.HOOK_PLUGIN_MESSAGE, OnPluginMessage); - PM:AddHook(cPluginManager.HOOK_PLAYER_JOINED, OnPlayerJoined) + PM:AddHook(cPluginManager.HOOK_PLAYER_JOINED, OnPlayerJoined); + PM:AddHook(cPluginManager.HOOK_PROJECTILE_HIT_BLOCK, OnProjectileHitBlock); -- _X: Disabled so that the normal operation doesn't interfere with anything -- PM:AddHook(cPluginManager.HOOK_CHUNK_GENERATED, OnChunkGenerated); @@ -1379,3 +1380,14 @@ end + +function OnProjectileHitBlock(a_Projectile, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_BlockHitPos) + local BlockX, BlockY, BlockZ = AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace) + local World = a_Projectile:GetWorld() + + World:SetBlock(BlockX, BlockY, BlockZ, E_BLOCK_FIRE, 0) +end + + + + |