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-rw-r--r--MCServer/Plugins/APIDump/APIDesc.lua12
1 files changed, 7 insertions, 5 deletions
diff --git a/MCServer/Plugins/APIDump/APIDesc.lua b/MCServer/Plugins/APIDump/APIDesc.lua
index c849e0e3d..6578e6d8b 100644
--- a/MCServer/Plugins/APIDump/APIDesc.lua
+++ b/MCServer/Plugins/APIDump/APIDesc.lua
@@ -1034,27 +1034,29 @@ These ItemGrids are available in the API and can be manipulated by the plugins,
{
Desc = [[
cItem is what defines an item or stack of items in the game, it contains the item ID, damage,
- quantity and enchantments. Each slot in a {{cInventory|cInventory}} class or a
- {{cItemGrid|cItemGrid}} class is a cItem and each cPickup contains a cItem. The enchantments
- are contained in a {{cEnchantments|cEnchantments}} class
+ quantity and enchantments. Each slot in a {{cInventory}} class or a {{cItemGrid}} class is a cItem
+ and each {{cPickup}} contains a cItem. The enchantments are contained in a separate
+ {{cEnchantments}} class and are accessible through the m_Enchantments variable.
]],
Functions =
{
constructor =
{
- { Params = "", Return = "cItem", Notes = "Creates a new empty cItem obje" },
+ { Params = "", Return = "cItem", Notes = "Creates a new empty cItem object" },
{ Params = "ItemType, Count, Damage, EnchantmentString", Return = "cItem", Notes = "Creates a new cItem object of the specified type, count (1 by default), damage (0 by default) and enchantments (non-enchanted by default)" },
{ Params = "cItem", Return = "cItem", Notes = "Creates an exact copy of the cItem object in the parameter" },
} ,
+ AddCount = { Params = "AmountToAdd", Return = "cItem", Notes = "Adds the specified amount to the item count. Returns self (useful for chaining)." },
Clear = { Params = "", Return = "", Notes = "Resets the instance to an empty item" },
CopyOne = { Params = "", Return = "cItem", Notes = "Creates a copy of this object, with its count set to 1" },
DamageItem = { Params = "[Amount]", Return = "bool", Notes = "Adds the specified damage. Returns true when damage reaches max value and the item should be destroyed (but doesn't destroy the item)" },
Empty = { Params = "", Return = "", Notes = "Resets the instance to an empty item" },
GetMaxDamage = { Params = "", Return = "number", Notes = "Returns the maximum value for damage that this item can get before breaking; zero if damage is not accounted for for this item type" },
IsDamageable = { Params = "", Return = "bool", Notes = "Returns true if this item does account for its damage" },
- IsEnchantable = { Params = "ItemType", Return = "bool", Notes = "(static) Returns true if the specified ItemType is an enchantable item, as defined by the 1.2.5 network protocol (deprecated)" },
+ IsEmpty = { Params = "", Return = "bool", Notes = "Returns true if this object represents an empty item (zero count or invalid ID)" },
IsEqual = { Params = "cItem", Return = "bool", Notes = "Returns true if the item in the parameter is the same as the one stored in the object (type, damage and enchantments)" },
+ IsFullStack = { Params = "", Return = "bool", Notes = "Returns true if the item is stacked up to its maximum stacking" },
IsSameType = { Params = "cItem", Return = "bool", Notes = "Returns true if the item in the parameter is of the same ItemType as the one stored in the object" },
IsStackableWith = { Params = "cItem", Return = "bool", Notes = "Returns true if the item in the parameter is stackable with the one stored in the object" },
},