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-rw-r--r--Server/Plugins/APIDump/APIDesc.lua6
1 files changed, 3 insertions, 3 deletions
diff --git a/Server/Plugins/APIDump/APIDesc.lua b/Server/Plugins/APIDump/APIDesc.lua
index ee9e4cf30..9c017579c 100644
--- a/Server/Plugins/APIDump/APIDesc.lua
+++ b/Server/Plugins/APIDump/APIDesc.lua
@@ -11451,7 +11451,7 @@ a_Player:OpenWindow(Window);
Type = "number",
},
},
- Notes = "Returns the player's current set of skin part flags. This is a bitwise OR of various {{eSkinPart}} constants. Note that HasSkinPart may be easier to use in most situations.",
+ Notes = "Returns the player's current set of skin part flags. This is a bitwise OR of various {{Globals#eSkinPart|eSkinPart}} constants. Note that HasSkinPart may be easier to use in most situations.",
},
GetStance =
{
@@ -12175,7 +12175,7 @@ a_Player:OpenWindow(Window);
Type = "number",
},
},
- Notes = "Sets the skin part flags of the player. The value should be a bitwise OR of several {{eSkinPart}} constants.",
+ Notes = "Sets the skin part flags of the player. The value should be a bitwise OR of several {{Globals#eSkinPart|eSkinPart}} constants.",
},
SetSprintingMaxSpeed =
{
@@ -17197,7 +17197,7 @@ end
These constants represent the main and off hand. Currently, these constants are not used, but
are provided for future use when dual-wielding is functional. An action or item can be in the
main hand or the off hand. The main hand can be either the left or the right hand - use
- {{cPlayer}}:GetMainHand() to determine which (see {{eMainHand}}).
+ {{cPlayer}}:GetMainHand() to determine which (see {{Globals#eMainHand|eMainHand}}).
]],
},
eMainHand =