diff options
Diffstat (limited to '')
-rw-r--r-- | Server/Plugins/APIDump/Classes/BlockEntities.lua | 1433 |
1 files changed, 1240 insertions, 193 deletions
diff --git a/Server/Plugins/APIDump/Classes/BlockEntities.lua b/Server/Plugins/APIDump/Classes/BlockEntities.lua index 4e19e03c0..7616d7180 100644 --- a/Server/Plugins/APIDump/Classes/BlockEntities.lua +++ b/Server/Plugins/APIDump/Classes/BlockEntities.lua @@ -1,5 +1,160 @@ return { + cBeaconEntity = + { + Desc = [[ + A beacon entity is a {{cBlockEntityWithItems}} descendant that represents a beacon + in the world. + ]], + Functions = + { + CalculatePyramidLevel = + { + Returns = + { + { + Type = "number", + }, + }, + Notes = "Calculate the amount of layers the pyramid below the beacon has.", + }, + GetBeaconLevel = + { + Returns = + { + { + Type = "number", + }, + }, + Notes = "Returns the beacon level. (0 - 4)", + }, + GetPrimaryEffect = + { + Returns = + { + { + Name = "EffectType", + Type = "cEntityEffect#eType", + }, + }, + Notes = "Returns the primary effect.", + }, + GetSecondaryEffect = + { + Returns = + { + { + Name = "EffectType", + Type = "cEntityEffect#eType", + }, + }, + Notes = "Returns the secondary effect.", + }, + GiveEffects = + { + Notes = "Give the near-players the effects.", + }, + IsActive = + { + Returns = + { + { + Type = "boolean", + }, + }, + Notes = "Is the beacon active?", + }, + IsBeaconBlocked = + { + Returns = + { + { + Type = "boolean", + }, + }, + Notes = "Is the beacon blocked by non-transparent blocks that are higher than the beacon?", + }, + IsMineralBlock = + { + IsStatic = true, + Params = + { + { + Name = "BlockType", + Type = "number", + }, + }, + Returns = + { + { + Type = "boolean", + }, + }, + Notes = "Returns true if the block is a diamond block, a golden block, an iron block or an emerald block.", + }, + IsValidEffect = + { + IsStatic = true, + Params = + { + { + Name = "EffectType", + Type = "cEntityEffect#eType", + }, + { + Name = "BeaconLevel", + Type = "number", + }, + }, + Returns = + { + { + Type = "boolean", + }, + }, + Notes = "Returns true if the effect can be used.", + }, + SetPrimaryEffect = + { + Params = + { + { + Name = "EffectType", + Type = "cEntityEffect#eType", + }, + }, + Returns = + { + { + Type = "boolean", + }, + }, + Notes = "Select the primary effect. Returns false when the effect is invalid.", + }, + SetSecondaryEffect = + { + Params = + { + { + Name = "EffectType", + Type = "cEntityEffect#eType", + }, + }, + Returns = + { + { + Type = "boolean", + }, + }, + Notes = "Select the secondary effect. Returns false when the effect is invalid.", + }, + UpdateBeacon = + { + Notes = "Update the beacon.", + }, + }, + Inherits = "cBlockEntityWithItems", + }, cBlockEntity = { Desc = [[ @@ -7,22 +162,111 @@ return or contents of a chest. All block entities are also saved in the chunk data of the chunk they reside in. The cBlockEntity class acts as a common ancestor for all the individual block entities. ]], - Functions = { - GetBlockType = { Params = "", Return = "BLOCKTYPE", Notes = "Returns the blocktype which is represented by this blockentity. This is the primary means of type-identification" }, - GetChunkX = { Params = "", Return = "number", Notes = "Returns the chunk X-coord of the block entity's chunk" }, - GetChunkZ = { Params = "", Return = "number", Notes = "Returns the chunk Z-coord of the block entity's chunk" }, - GetPos = { Params = "", Return = "{{Vector3i}}", Notes = "Returns the name of the parent class, or empty string if no parent class." }, - GetPosX = { Params = "", Return = "number", Notes = "Returns the block X-coord of the block entity's block" }, - GetPosY = { Params = "", Return = "number", Notes = "Returns the block Y-coord of the block entity's block" }, - GetPosZ = { Params = "", Return = "number", Notes = "Returns the block Z-coord of the block entity's block" }, - GetRelX = { Params = "", Return = "number", Notes = "Returns the relative X coord of the block entity's block within the chunk" }, - GetRelZ = { Params = "", Return = "number", Notes = "Returns the relative Z coord of the block entity's block within the chunk" }, - GetWorld = { Params = "", Return = "{{cWorld|cWorld}}", Notes = "Returns the world to which the block entity belongs" }, + GetBlockType = + { + Returns = + { + { + Name = "BLOCKTYPE", + Type = "number", + }, + }, + Notes = "Returns the blocktype which is represented by this blockentity. This is the primary means of type-identification", + }, + GetChunkX = + { + Returns = + { + { + Type = "number", + }, + }, + Notes = "Returns the chunk X-coord of the block entity's chunk", + }, + GetChunkZ = + { + Returns = + { + { + Type = "number", + }, + }, + Notes = "Returns the chunk Z-coord of the block entity's chunk", + }, + GetPos = + { + Returns = + { + { + Type = "Vector3i", + }, + }, + Notes = "Returns the name of the parent class, or empty string if no parent class.", + }, + GetPosX = + { + Returns = + { + { + Type = "number", + }, + }, + Notes = "Returns the block X-coord of the block entity's block", + }, + GetPosY = + { + Returns = + { + { + Type = "number", + }, + }, + Notes = "Returns the block Y-coord of the block entity's block", + }, + GetPosZ = + { + Returns = + { + { + Type = "number", + }, + }, + Notes = "Returns the block Z-coord of the block entity's block", + }, + GetRelX = + { + Returns = + { + { + Type = "number", + }, + }, + Notes = "Returns the relative X coord of the block entity's block within the chunk", + }, + GetRelZ = + { + Returns = + { + { + Type = "number", + }, + }, + Notes = "Returns the relative Z coord of the block entity's block within the chunk", + }, + GetWorld = + { + Returns = + { + { + Type = "cWorld", + }, + }, + Notes = "Returns the world to which the block entity belongs", + }, }, }, - cBlockEntityWithItems = { Desc = [[ @@ -32,51 +276,95 @@ return number, or by XY coords within the grid. If a UI window is opened for this block entity, the item storage is monitored for changes and the changes are immediately sent to clients of the UI window. ]], - - Inherits = "cBlockEntity", - Functions = { - GetContents = { Params = "", Return = "{{cItemGrid}}", Notes = "Returns the cItemGrid object representing the items stored within this block entity" }, + GetContents = + { + Returns = + { + { + Type = "cItemGrid", + }, + }, + Notes = "Returns the cItemGrid object representing the items stored within this block entity", + }, GetSlot = { - { Params = "SlotNum", Return = "{{cItem}}", Notes = "Returns the cItem for the specified slot number. Returns nil for invalid slot numbers" }, - { Params = "X, Y", Return = "{{cItem}}", Notes = "Returns the cItem for the specified slot coords. Returns nil for invalid slot coords" }, + { + Params = + { + { + Name = "SlotNum", + Type = "number", + }, + }, + Returns = + { + { + Type = "cItem", + }, + }, + Notes = "Returns the cItem for the specified slot number. Returns nil for invalid slot numbers", + }, + { + Params = + { + { + Name = "X", + Type = "number", + }, + { + Name = "Y", + Type = "number", + }, + }, + Returns = + { + { + Type = "cItem", + }, + }, + Notes = "Returns the cItem for the specified slot coords. Returns nil for invalid slot coords", + }, }, SetSlot = { - { Params = "SlotNum, {{cItem}}", Return = "", Notes = "Sets the cItem for the specified slot number. Ignored if invalid slot number" }, - { Params = "X, Y, {{cItem}}", Return = "", Notes = "Sets the cItem for the specified slot coords. Ignored if invalid slot coords" }, + { + Params = + { + { + Name = "SlotNum", + Type = "number", + }, + { + Name = "cItem", + Type = "cItem", + }, + }, + Notes = "Sets the cItem for the specified slot number. Ignored if invalid slot number", + }, + { + Params = + { + { + Name = "X", + Type = "number", + }, + { + Name = "Y", + Type = "number", + }, + { + Name = "cItem", + Type = "cItem", + }, + }, + Notes = "Sets the cItem for the specified slot coords. Ignored if invalid slot coords", + }, }, }, + Inherits = "cBlockEntity", }, - - cBeaconEntity = - { - Desc = [[ - A beacon entity is a {{cBlockEntityWithItems}} descendant that represents a beacon - in the world. - ]], - - Inherits = "cBlockEntityWithItems", - - Functions = - { - CalculatePyramidLevel = { Params = "", Return = "number", Notes = "Calculate the amount of layers the pyramid below the beacon has." }, - GetBeaconLevel = { Params = "", Return = "number", Notes = "Returns the beacon level. (0 - 4)" }, - GetPrimaryEffect = { Params = "", Return = "{{cEntityEffect#eType|EffectType}}", Notes = "Returns the primary effect." }, - GetSecondaryEffect = { Params = "", Return = "{{cEntityEffect#eType|EffectType}}", Notes = "Returns the secondary effect." }, - GiveEffects = { Params = "", Return = "", Notes = "Give the near-players the effects." }, - IsActive = { Params = "", Return = "bool", Notes = "Is the beacon active?" }, - IsBeaconBlocked = { Params = "", Return = "bool", Notes = "Is the beacon blocked by non-transparent blocks that are higher than the beacon?" }, - IsMineralBlock = { Params = "BLOCKTYPE", Return = "bool", IsStatic = true, Notes = "Returns true if the block is a diamond block, a golden block, an iron block or an emerald block." }, - IsValidEffect = { Params = "{{cEntityEffect#eType|EffectType}}, BeaconLevel", Return = "boolean", IsStatic = true, Notes = "Returns true if the effect can be used." }, - SetPrimaryEffect = { Params = "{{cEntityEffect#eType|EffectType}}", Return = "bool", Notes = "Select the primary effect. Returns false when the effect is invalid." }, - SetSecondaryEffect = { Params = "{{cEntityEffect#eType|EffectType}}", Return = "bool", Notes = "Select the secondary effect. Returns false when the effect is invalid." }, - UpdateBeacon = { Params = "", Return = "", Notes = "Update the beacon." }, - }, - }, - cBrewingstandEntity = { Desc = [[ @@ -86,26 +374,154 @@ return ]], Functions = { - GetBrewingTimeLeft = { Params = "", Return = "number", Notes = "Returns the time until the current items finishes brewing, in ticks" }, - GetTimeBrewed = { Params = "", Return = "number", Notes = "Returns the time that the current items has been brewing, in ticks" }, - GetLeftBottleSlot = { Params = "", Return = "{{cItem}}", Notes = "Returns the item in the left bottle slot" }, - GetMiddleBottleSlot = { Params = "", Return = "{{cItem}}", Notes = "Returns the item in the middle bottle slot" }, - GetRightBottleSlot = { Params = "", Return = "{{cItem}}", Notes = "Returns the item in the right bottle slot" }, - GetIndgredientSlot = { Params = "", Return = "{{cItem}}", Notes = "Returns the item in the ingredient slot" }, - GetResultItem = { Params = "number", Return = "{{cItem}}", Notes = "Returns the expected result item for the given slot number." }, - SetLeftBottleSlot = { Params = "{{cItem|LeftSlot}}", Return = "", Notes = "Sets the item in the left bottle slot" }, - SetMiddleBottleSlot = { Params = "{{cItem|MiddleSlot}}", Return = "", Notes = "Sets the item in the middle bottle slot" }, - SetRightBottleSlot = { Params = "{{cItem|RightSlot}}", Return = "", Notes = "Sets the item in the right bottle slot" }, - SetIngredientSlot = { Params = "{{cItem|Ingredient}}", Return = "", Notes = "Sets the item in the ingredient bottle slot" }, + GetBrewingTimeLeft = + { + Returns = + { + { + Type = "number", + }, + }, + Notes = "Returns the time until the current items finishes brewing, in ticks", + }, + GetIndgredientSlot = + { + Returns = + { + { + Type = "cItem", + }, + }, + Notes = "Returns the item in the ingredient slot", + }, + GetLeftBottleSlot = + { + Returns = + { + { + Type = "cItem", + }, + }, + Notes = "Returns the item in the left bottle slot", + }, + GetMiddleBottleSlot = + { + Returns = + { + { + Type = "cItem", + }, + }, + Notes = "Returns the item in the middle bottle slot", + }, + GetResultItem = + { + Params = + { + { + Name = "SlotNumber", + Type = "number", + }, + }, + Returns = + { + { + Type = "cItem", + }, + }, + Notes = "Returns the expected result item for the given slot number.", + }, + GetRightBottleSlot = + { + Returns = + { + { + Type = "cItem", + }, + }, + Notes = "Returns the item in the right bottle slot", + }, + GetTimeBrewed = + { + Returns = + { + { + Type = "number", + }, + }, + Notes = "Returns the time that the current items has been brewing, in ticks", + }, + SetIngredientSlot = + { + Params = + { + { + Name = "Ingredient", + Type = "cItem", + }, + }, + Notes = "Sets the item in the ingredient bottle slot", + }, + SetLeftBottleSlot = + { + Params = + { + { + Name = "LeftSlot", + Type = "cItem", + }, + }, + Notes = "Sets the item in the left bottle slot", + }, + SetMiddleBottleSlot = + { + Params = + { + { + Name = "MiddleSlot", + Type = "cItem", + }, + }, + Notes = "Sets the item in the middle bottle slot", + }, + SetRightBottleSlot = + { + Params = + { + { + Name = "RightSlot", + Type = "cItem", + }, + }, + Notes = "Sets the item in the right bottle slot", + }, }, Constants = { - bsLeftBottle = { Notes = "Index of the left bottle slot" }, - bsMiddleBottle = { Notes = "Index of the middle bottle slot" }, - bsRightBottle = { Notes = "Index of the right bottle slot" }, - bsIngredient = { Notes = "Index of the ingredient slot" }, - ContentsWidth = { Notes = "Width (X) of the {{cItemGrid|cItemGrid}} representing the contents" }, - ContentsHeight = { Notes = "Height (Y) of the {{cItemGrid|cItemGrid}} representing the contents" }, + bsIngredient = + { + Notes = "Index of the ingredient slot", + }, + bsLeftBottle = + { + Notes = "Index of the left bottle slot", + }, + bsMiddleBottle = + { + Notes = "Index of the middle bottle slot", + }, + bsRightBottle = + { + Notes = "Index of the right bottle slot", + }, + ContentsHeight = + { + Notes = "Height (Y) of the {{cItemGrid|cItemGrid}} representing the contents", + }, + ContentsWidth = + { + Notes = "Width (X) of the {{cItemGrid|cItemGrid}} representing the contents", + }, }, ConstantGroups = { @@ -115,9 +531,8 @@ return TextBefore = "When using the GetSlot() or SetSlot() function, use these constants for slot index:", }, }, - Inherits = "cBlockEntityWithItems" - }, -- cBrewingstandEntity - + Inherits = "cBlockEntityWithItems", + }, cChestEntity = { Desc = [[ @@ -128,13 +543,16 @@ return To manipulate a chest already in the game, you need to use {{cWorld}}'s callback mechanism with either DoWithChestAt() or ForEachChestInChunk() function. See the code example below ]], - - Inherits = "cBlockEntityWithItems", - Constants = { - ContentsHeight = { Notes = "Height of the contents' {{cItemGrid|ItemGrid}}, as required by the parent class, {{cBlockEntityWithItems}}" }, - ContentsWidth = { Notes = "Width of the contents' {{cItemGrid|ItemGrid}}, as required by the parent class, {{cBlockEntityWithItems}}" }, + ContentsHeight = + { + Notes = "Height of the contents' {{cItemGrid|ItemGrid}}, as required by the parent class, {{cBlockEntityWithItems}}", + }, + ContentsWidth = + { + Notes = "Width of the contents' {{cItemGrid|ItemGrid}}, as required by the parent class, {{cBlockEntityWithItems}}", + }, }, AdditionalInfo = { @@ -154,24 +572,67 @@ World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(), </pre> ]], }, - }, -- AdditionalInfo - }, -- cChestEntity - - + }, + Inherits = "cBlockEntityWithItems", + }, cCommandBlockEntity = { - Inherits = "cBlockEntity", Functions = { - Activate = { Params = "", Return = "", Notes = "Sets the command block to execute a command in the next tick" }, - GetCommand = { Params = "", Return = "string", Notes = "Retrieves stored command" }, - GetLastOutput = { Params = "", Return = "string", Notes = "Retrieves the last line of output generated by the command block" }, - GetResult = { Params = "", Return = "number", Notes = "Retrieves the result (signal strength) of the last operation" }, - SetCommand = { Params = "Cmd", Return = "string", Notes = "Sets the command" }, + Activate = + { + Notes = "Sets the command block to execute a command in the next tick", + }, + GetCommand = + { + Returns = + { + { + Type = "string", + }, + }, + Notes = "Retrieves stored command", + }, + GetLastOutput = + { + Returns = + { + { + Type = "string", + }, + }, + Notes = "Retrieves the last line of output generated by the command block", + }, + GetResult = + { + Returns = + { + { + Type = "number", + }, + }, + Notes = "Retrieves the result (signal strength) of the last operation", + }, + SetCommand = + { + Params = + { + { + Name = "Command", + Type = "string", + }, + }, + Returns = + { + { + Type = "string", + }, + }, + Notes = "Sets the command", + }, }, - }, -- cCommandBlockEntity - - + Inherits = "cBlockEntity", + }, cDispenserEntity = { Desc = [[ @@ -179,14 +640,66 @@ World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(), functionality is implemented in the {{cDropSpenserEntity}} class that represents the behavior common with the {{cDropperEntity|dropper}} block entity. ]], - Inherits = "cDropSpenserEntity", Functions = { - GetShootVector = { Params = "BlockMeta", Return = "{{Vector3d}}", IsStatic = true, Notes = "Returns a unit vector in the cardinal direction of where the dispenser with the specified meta would be facing." }, - SpawnProjectileFromDispenser = { Params = "BlockX, BlockY, BlockZ, {{cProjectileEntity#eKind|Kind}}, Speed, {{cItem|Item}}", Return = "number", Notes = "Spawns a projectile of the given kind in front of the dispenser with the specified speed. Returns the UniqueID of the spawned projectile, or {{cEntity#INVALID_ID|cEntity.INVALID_ID}} on failure." }, + GetShootVector = + { + IsStatic = true, + Params = + { + { + Name = "BlockMeta", + Type = "number", + }, + }, + Returns = + { + { + Type = "Vector3d", + }, + }, + Notes = "Returns a unit vector in the cardinal direction of where the dispenser with the specified meta would be facing.", + }, + SpawnProjectileFromDispenser = + { + Params = + { + { + Name = "BlockX", + Type = "number", + }, + { + Name = "BlockY", + Type = "number", + }, + { + Name = "BlockZ", + Type = "number", + }, + { + Name = "Kind", + Type = "cProjectileEntity#eKind", + }, + { + Name = "Speed", + Type = "Vector3d", + }, + { + Name = "Item", + Type = "cItem", + }, + }, + Returns = + { + { + Type = "number", + }, + }, + Notes = "Spawns a projectile of the given kind in front of the dispenser with the specified speed. Returns the UniqueID of the spawned projectile, or {{cEntity#INVALID_ID|cEntity.INVALID_ID}} on failure.", + }, }, + Inherits = "cDropSpenserEntity", }, - cDropperEntity = { Desc = [[ @@ -197,9 +710,7 @@ World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(), An object of this class can be created from scratch when generating chunks ({{OnChunkGenerated|OnChunkGenerated}} and {{OnChunkGenerating|OnChunkGenerating}} hooks). ]], Inherits = "cDropSpenserEntity", - }, -- cDropperEntity - - + }, cDropSpenserEntity = { Desc = [[ @@ -207,19 +718,115 @@ World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(), ]], Functions = { - Activate = { Params = "", Return = "", Notes = "Sets the block entity to dropspense an item in the next tick" }, - AddDropSpenserDir = { Params = "BlockX, BlockY, BlockZ, BlockMeta", Return = "BlockX, BlockY, BlockZ", Notes = "Adjusts the block coords to where the dropspenser items materialize" }, - SetRedstonePower = { Params = "IsPowered", Return = "", Notes = "Sets the redstone status of the dropspenser. If the redstone power goes from off to on, the dropspenser will be activated" }, + Activate = + { + Notes = "Sets the block entity to dropspense an item in the next tick", + }, + AddDropSpenserDir = + { + Params = + { + { + Name = "BlockX", + Type = "number", + }, + { + Name = "BlockY", + Type = "number", + }, + { + Name = "BlockZ", + Type = "number", + }, + { + Name = "BlockMeta", + Type = "number", + }, + }, + Returns = + { + { + Name = "BlockX", + Type = "number", + }, + { + Name = "BlockY", + Type = "number", + }, + { + Name = "BlockZ", + Type = "number", + }, + }, + Notes = "Adjusts the block coords to where the dropspenser items materialize", + }, + SetRedstonePower = + { + Params = + { + { + Name = "IsPowered", + Type = "boolean", + }, + }, + Notes = "Sets the redstone status of the dropspenser. If the redstone power goes from off to on, the dropspenser will be activated", + }, }, Constants = { - ContentsWidth = { Notes = "Width (X) of the {{cItemGrid}} representing the contents" }, - ContentsHeight = { Notes = "Height (Y) of the {{cItemGrid}} representing the contents" }, + ContentsHeight = + { + Notes = "Height (Y) of the {{cItemGrid}} representing the contents", + }, + ContentsWidth = + { + Notes = "Width (X) of the {{cItemGrid}} representing the contents", + }, + }, + Inherits = "cBlockEntityWithItems", + }, + cFlowerPotEntity = + { + Desc = [[ + This class represents a flower pot entity in the world. + ]], + Functions = + { + GetItem = + { + Returns = + { + { + Name = "Item", + Type = "cItem", + }, + }, + Notes = "Returns the item in the flower pot.", + }, + IsItemInPot = + { + Returns = + { + { + Type = "boolean", + }, + }, + Notes = "Is a flower in the pot?", + }, + SetItem = + { + Params = + { + { + Name = "Item", + Type = "cItem", + }, + }, + Notes = "Set the item in the flower pot", + }, }, - Inherits = "cBlockEntityWithItems"; - }, -- cDropSpenserEntity - - + Inherits = "cBlockEntity", + }, cFurnaceEntity = { Desc = [[ @@ -229,24 +836,132 @@ World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(), ]], Functions = { - GetCookTimeLeft = { Params = "", Return = "number", Notes = "Returns the time until the current item finishes cooking, in ticks" }, - GetFuelBurnTimeLeft = { Params = "", Return = "number", Notes = "Returns the time until the current fuel is depleted, in ticks" }, - GetFuelSlot = { Params = "", Return = "{{cItem|cItem}}", Notes = "Returns the item in the fuel slot" }, - GetInputSlot = { Params = "", Return = "{{cItem|cItem}}", Notes = "Returns the item in the input slot" }, - GetOutputSlot = { Params = "", Return = "{{cItem|cItem}}", Notes = "Returns the item in the output slot" }, - GetTimeCooked = { Params = "", Return = "number", Notes = "Returns the time that the current item has been cooking, in ticks" }, - HasFuelTimeLeft = { Params = "", Return = "bool", Notes = "Returns true if there's time before the current fuel is depleted" }, - SetFuelSlot = { Params = "{{cItem|cItem}}", Return = "", Notes = "Sets the item in the fuel slot" }, - SetInputSlot = { Params = "{{cItem|cItem}}", Return = "", Notes = "Sets the item in the input slot" }, - SetOutputSlot = { Params = "{{cItem|cItem}}", Return = "", Notes = "Sets the item in the output slot" }, + GetCookTimeLeft = + { + Returns = + { + { + Type = "number", + }, + }, + Notes = "Returns the time until the current item finishes cooking, in ticks", + }, + GetFuelBurnTimeLeft = + { + Returns = + { + { + Type = "number", + }, + }, + Notes = "Returns the time until the current fuel is depleted, in ticks", + }, + GetFuelSlot = + { + Returns = + { + { + Type = "cItem", + }, + }, + Notes = "Returns the item in the fuel slot", + }, + GetInputSlot = + { + Returns = + { + { + Type = "cItem", + }, + }, + Notes = "Returns the item in the input slot", + }, + GetOutputSlot = + { + Returns = + { + { + Type = "cItem", + }, + }, + Notes = "Returns the item in the output slot", + }, + GetTimeCooked = + { + Returns = + { + { + Type = "number", + }, + }, + Notes = "Returns the time that the current item has been cooking, in ticks", + }, + HasFuelTimeLeft = + { + Returns = + { + { + Type = "boolean", + }, + }, + Notes = "Returns true if there's time before the current fuel is depleted", + }, + SetFuelSlot = + { + Params = + { + { + Name = "Fuel", + Type = "cItem", + }, + }, + Notes = "Sets the item in the fuel slot", + }, + SetInputSlot = + { + Params = + { + { + Name = "Input", + Type = "cItem", + }, + }, + Notes = "Sets the item in the input slot", + }, + SetOutputSlot = + { + Params = + { + { + Name = "Output", + Type = "cItem", + }, + }, + Notes = "Sets the item in the output slot", + }, }, Constants = { - fsInput = { Notes = "Index of the input slot" }, - fsFuel = { Notes = "Index of the fuel slot" }, - fsOutput = { Notes = "Index of the output slot" }, - ContentsWidth = { Notes = "Width (X) of the {{cItemGrid|cItemGrid}} representing the contents" }, - ContentsHeight = { Notes = "Height (Y) of the {{cItemGrid|cItemGrid}} representing the contents" }, + ContentsHeight = + { + Notes = "Height (Y) of the {{cItemGrid|cItemGrid}} representing the contents", + }, + ContentsWidth = + { + Notes = "Width (X) of the {{cItemGrid|cItemGrid}} representing the contents", + }, + fsFuel = + { + Notes = "Index of the fuel slot", + }, + fsInput = + { + Notes = "Index of the input slot", + }, + fsOutput = + { + Notes = "Index of the output slot", + }, }, ConstantGroups = { @@ -256,10 +971,8 @@ World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(), TextBefore = "When using the GetSlot() or SetSlot() function, use these constants for slot index:", }, }, - Inherits = "cBlockEntityWithItems" - }, -- cFurnaceEntity - - + Inherits = "cBlockEntityWithItems", + }, cHopperEntity = { Desc = [[ @@ -267,83 +980,359 @@ World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(), ]], Functions = { - GetOutputBlockPos = { Params = "BlockMeta", Return = "bool, BlockX, BlockY, BlockZ", Notes = "Returns whether the hopper is attached, and if so, the block coords of the block receiving the output items, based on the given meta." }, + GetOutputBlockPos = + { + Params = + { + { + Name = "BlockMeta", + Type = "number", + }, + }, + Returns = + { + { + Name = "IsAttached", + Type = "boolean", + }, + { + Name = "BlockX", + Type = "number", + }, + { + Name = "BlockY", + Type = "number", + }, + { + Name = "BlockZ", + Type = "number", + }, + }, + Notes = "Returns whether the hopper is attached, and if so, the block coords of the block receiving the output items, based on the given meta.", + }, }, Constants = { - ContentsHeight = { Notes = "Height (Y) of the internal {{cItemGrid}} representing the hopper contents." }, - ContentsWidth = { Notes = "Width (X) of the internal {{cItemGrid}} representing the hopper contents." }, - TICKS_PER_TRANSFER = { Notes = "Number of ticks between when the hopper transfers items." }, + ContentsHeight = + { + Notes = "Height (Y) of the internal {{cItemGrid}} representing the hopper contents.", + }, + ContentsWidth = + { + Notes = "Width (X) of the internal {{cItemGrid}} representing the hopper contents.", + }, + TICKS_PER_TRANSFER = + { + Notes = "Number of ticks between when the hopper transfers items.", + }, }, Inherits = "cBlockEntityWithItems", - }, -- cHopperEntity - - + }, cJukeboxEntity = { Desc = [[ This class represents a jukebox in the world. It can play the records, either when the {{cPlayer|player}} uses the record on the jukebox, or when a plugin instructs it to play. ]], - Inherits = "cBlockEntity", Functions = { - EjectRecord = { Params = "", Return = "bool", Notes = "Ejects the current record as a {{cPickup|pickup}}. No action if there's no current record. To remove record without generating the pickup, use SetRecord(0). Returns true if pickup ejected." }, - GetRecord = { Params = "", Return = "number", Notes = "Returns the record currently present. Zero for no record, E_ITEM_*_DISC for records." }, - IsPlayingRecord = { Params = "", Return = "bool", Notes = "Returns true if the jukebox is playing a record." }, - IsRecordItem = { Params = "ItemType", Return = "bool", Notes = "Returns true if the specified item is a record that can be played." }, - PlayRecord = { Params = "RecordItemType", Return = "bool", Notes = "Plays the specified Record. Return false if the parameter isn't a playable Record (E_ITEM_XXX_DISC). If there is a record already playing, ejects it first." }, - SetRecord = { Params = "number", Return = "", Notes = "Sets the currently present record. Use zero for no record, or E_ITEM_*_DISC for records." }, + EjectRecord = + { + Returns = + { + { + Type = "boolean", + }, + }, + Notes = "Ejects the current record as a {{cPickup|pickup}}. No action if there's no current record. To remove record without generating the pickup, use SetRecord(0). Returns true if pickup ejected.", + }, + GetRecord = + { + Returns = + { + { + Type = "number", + }, + }, + Notes = "Returns the record currently present. Zero for no record, E_ITEM_*_DISC for records.", + }, + IsPlayingRecord = + { + Returns = + { + { + Type = "boolean", + }, + }, + Notes = "Returns true if the jukebox is playing a record.", + }, + IsRecordItem = + { + Params = + { + { + Name = "ItemType", + Type = "number", + }, + }, + Returns = + { + { + Type = "boolean", + }, + }, + Notes = "Returns true if the specified item is a record that can be played.", + }, + PlayRecord = + { + Params = + { + { + Name = "RecordItemType", + Type = "number", + }, + }, + Returns = + { + { + Type = "boolean", + }, + }, + Notes = "Plays the specified Record. Return false if the parameter isn't a playable Record (E_ITEM_XXX_DISC). If there is a record already playing, ejects it first.", + }, + SetRecord = + { + Params = + { + { + Name = "RecordItemType", + Type = "number", + }, + }, + Notes = "Sets the currently present record. Use zero for no record, or E_ITEM_*_DISC for records.", + }, }, - }, -- cJukeboxEntity - - + Inherits = "cBlockEntity", + }, cMobHeadEntity = { Desc = [[ This class represents a mob head block entity in the world. ]], - Inherits = "cBlockEntity", Functions = { - GetOwnerName = { Params = "", Return = "string", Notes = "Returns the player name of the mob head" }, - GetOwnerTexture = { Params = "", Return = "string", Notes = "Returns the player texture of the mob head" }, - GetOwnerTextureSignature = { Params = "", Return = "string", Notes = "Returns the signature of the player texture of the mob head" }, - GetOwnerUUID = { Params = "", Return = "string", Notes = "Returns the player UUID of the mob head" }, - GetRotation = { Params = "", Return = "eMobHeadRotation", Notes = "Returns the rotation of the mob head" }, - GetType = { Params = "", Return = "eMobHeadType", Notes = "Returns the type of the mob head" }, + GetOwnerName = + { + Returns = + { + { + Type = "string", + }, + }, + Notes = "Returns the player name of the mob head", + }, + GetOwnerTexture = + { + Returns = + { + { + Type = "string", + }, + }, + Notes = "Returns the player texture of the mob head", + }, + GetOwnerTextureSignature = + { + Returns = + { + { + Type = "string", + }, + }, + Notes = "Returns the signature of the player texture of the mob head", + }, + GetOwnerUUID = + { + Returns = + { + { + Type = "string", + }, + }, + Notes = "Returns the player UUID of the mob head", + }, + GetRotation = + { + Returns = + { + { + Type = "eMobHeadRotation", + }, + }, + Notes = "Returns the rotation of the mob head", + }, + GetType = + { + Returns = + { + { + Type = "eMobHeadType", + }, + }, + Notes = "Returns the type of the mob head", + }, SetOwner = { - { Params = "cPlayer", Return = "", Notes = "Set the {{cPlayer|player}} for mob heads with player type" }, - { Params = "OwnerUUID, OwnerName, OwnerTexture, OwnerTextureSignature", Return = "", Notes = "Sets the player components for the mob heads with player type" }, + { + Params = + { + { + Name = "cPlayer", + Type = "cPlayer", + }, + }, + Notes = "Set the {{cPlayer|player}} for mob heads with player type", + }, + { + Params = + { + { + Name = "OwnerUUID", + Type = "string", + }, + { + Name = "OwnerName", + Type = "string", + }, + { + Name = "OwnerTexture", + Type = "string", + }, + { + Name = "OwnerTextureSignature", + Type = "string", + }, + }, + Notes = "Sets the player components for the mob heads with player type", + }, + }, + SetRotation = + { + Params = + { + { + Name = "Rotation", + Type = "eMobHeadRotation", + }, + }, + Notes = "Sets the rotation of the mob head.", + }, + SetType = + { + Params = + { + { + Name = "HeadType", + Type = "eMobHeadType", + }, + }, + Notes = "Set the type of the mob head", }, - SetRotation = { Params = "eMobHeadRotation", Return = "", Notes = "Sets the rotation of the mob head" }, - SetType = { Params = "eMobHeadType", Return = "", Notes = "Set the type of the mob head" }, }, - }, -- cMobHeadEntity - - + Inherits = "cBlockEntity", + }, cMobSpawnerEntity = { Desc = [[ This class represents a mob spawner block entity in the world. ]], - Inherits = "cBlockEntity", Functions = { - GetEntity = { Params = "", Return = "{{Globals#MobType|MobType}}", Notes = "Returns the entity type that will be spawn by this mob spawner." }, - GetNearbyMonsterNum = { Params = "EntityType", Return = "number", Notes = "Returns the amount of this monster type in a 8-block radius (Y: 4-block radius)." }, - GetNearbyPlayersNum = { Params = "", Return = "number", Notes = "Returns the amount of the nearby players in a 16-block radius." }, - GetSpawnDelay = { Params = "", Return = "number", Notes = "Returns the spawn delay. This is the tick delay that is needed to spawn new monsters." }, - ResetTimer = { Params = "", Return = "", Notes = "Sets the spawn delay to a new random value." }, - SetEntity = { Params = "{{Globals#MobType|MobType}}", Return = "", Notes = "Sets the entity type who will be spawn by this mob spawner." }, - SetSpawnDelay = { Params = "number", Return = "", Notes = "Sets the spawn delay." }, - SpawnEntity = { Params = "", Return = "", Notes = "Spawns the entity. This function automaticly change the spawn delay!" }, - UpdateActiveState = { Params = "", Return = "", Notes = "Upate the active flag from the mob spawner. This function will called every 5 seconds from the Tick() function." }, + GetEntity = + { + Returns = + { + { + Name = "MobType", + Type = "eMonsterType", + }, + }, + Notes = "Returns the entity type that will be spawn by this mob spawner.", + }, + GetNearbyMonsterNum = + { + Params = + { + { + Name = "MobType", + Type = "eMonsterType", + }, + }, + Returns = + { + { + Type = "number", + }, + }, + Notes = "Returns the amount of this monster type in a 8-block radius (Y: 4-block radius).", + }, + GetNearbyPlayersNum = + { + Returns = + { + { + Type = "number", + }, + }, + Notes = "Returns the amount of the nearby players in a 16-block radius.", + }, + GetSpawnDelay = + { + Returns = + { + { + Type = "number", + }, + }, + Notes = "Returns the spawn delay. This is the tick delay that is needed to spawn new monsters.", + }, + ResetTimer = + { + Notes = "Sets the spawn delay to a new random value.", + }, + SetEntity = + { + Params = + { + { + Name = "MobType", + Type = "eMonsterType", + }, + }, + Notes = "Sets the type of the mob that will be spawned by this mob spawner.", + }, + SetSpawnDelay = + { + Params = + { + { + Name = "SpawnDelayTicks", + Type = "number", + }, + }, + Notes = "Sets the spawn delay.", + }, + SpawnEntity = + { + Notes = "Spawns the entity. This function automaticly change the spawn delay!", + }, + UpdateActiveState = + { + Notes = "Upate the active flag from the mob spawner. This function is called every 5 seconds from the Tick() function.", + }, }, - }, -- cMobSpawnerEntity - - + Inherits = "cBlockEntity", + }, cNoteEntity = { Desc = [[ @@ -355,14 +1344,38 @@ World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(), ]], Functions = { - GetPitch = { Params = "", Return = "number", Notes = "Returns the current pitch set for the block" }, - IncrementPitch = { Params = "", Return = "", Notes = "Adds 1 to the current pitch. Wraps around to 0 when the pitch cannot go any higher." }, - MakeSound = { Params = "", Return = "", Notes = "Plays the sound for all {{cClientHandle|clients}} near this block." }, - SetPitch = { Params = "Pitch", Return = "", Notes = "Sets a new pitch for the block." }, + GetPitch = + { + Returns = + { + { + Type = "number", + }, + }, + Notes = "Returns the current pitch set for the block", + }, + IncrementPitch = + { + Notes = "Adds 1 to the current pitch. Wraps around to 0 when the pitch cannot go any higher.", + }, + MakeSound = + { + Notes = "Plays the sound for all {{cClientHandle|clients}} near this block.", + }, + SetPitch = + { + Params = + { + { + Name = "Pitch", + Type = "number", + }, + }, + Notes = "Sets a new pitch for the block.", + }, }, Inherits = "cBlockEntity", - }, -- cNoteEntity - + }, cSignEntity = { Desc = [[ @@ -371,28 +1384,62 @@ World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(), ]], Functions = { - GetLine = { Params = "LineIndex", Return = "string", Notes = "Returns the specified line. LineIndex is expected between 0 and 3. Returns empty string and logs to server console when LineIndex is invalid." }, - SetLine = { Params = "LineIndex, LineText", Return = "", Notes = "Sets the specified line. LineIndex is expected between 0 and 3. Logs to server console when LineIndex is invalid." }, - SetLines = { Params = "Line1, Line2, Line3, Line4", Return = "", Notes = "Sets all the sign's lines at once." }, - }, - Inherits = "cBlockEntity"; - }, -- cSignEntity - - cFlowerPotEntity = - { - Desc = [[ - This class represents a flower pot entity in the world. - ]], - Functions = - { - IsItemInPot = { Params = "", Return = "bool", Notes = "Is a flower in the pot?" }, - GetItem = { Params = "", Return = "{{cItem|Item}}", Notes = "Returns the item in the flower pot." }, - SetItem = { Params = "{{cItem|Item}}", Return = "", Notes = "Set the item in the flower pot" }, + GetLine = + { + Params = + { + { + Name = "LineIndex", + Type = "number", + }, + }, + Returns = + { + { + Type = "string", + }, + }, + Notes = "Returns the specified line. LineIndex is expected between 0 and 3. Returns empty string and logs to server console when LineIndex is invalid.", + }, + SetLine = + { + Params = + { + { + Name = "LineIndex", + Type = "number", + }, + { + Name = "LineText", + Type = "string", + }, + }, + Notes = "Sets the specified line. LineIndex is expected between 0 and 3. Logs to server console when LineIndex is invalid.", + }, + SetLines = + { + Params = + { + { + Name = "Line1", + Type = "string", + }, + { + Name = "Line2", + Type = "string", + }, + { + Name = "Line3", + Type = "string", + }, + { + Name = "Line4", + Type = "string", + }, + }, + Notes = "Sets all the sign's lines at once. Note that plugins should prefer to use {{cWorld}}:SetSignLines(), so that they can specify the player on whose behalf the sign is being set.", + }, }, - Inherits = "cBlockEntity"; - }, -- cFlowerPotEntity + Inherits = "cBlockEntity", + }, } - - - - |