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-rw-r--r--Server/Plugins/Debuggers/Debuggers.lua48
1 files changed, 48 insertions, 0 deletions
diff --git a/Server/Plugins/Debuggers/Debuggers.lua b/Server/Plugins/Debuggers/Debuggers.lua
index 6397962d9..27440027e 100644
--- a/Server/Plugins/Debuggers/Debuggers.lua
+++ b/Server/Plugins/Debuggers/Debuggers.lua
@@ -987,6 +987,28 @@ end;
+function HandleGetLoreCmd(a_Split, a_Player)
+ local item = a_Player:GetInventory():GetEquippedItem()
+ if (not(item.m_Lore) or (item.m_Lore == "")) then
+ a_Player:SendMessage("The lore is empty")
+ return true
+ end
+ local dispLore = string.gsub(item.m_Lore, ".",
+ function(a_Char)
+ if (a_Char < " ") then
+ return string.byte(a_Char)
+ end
+ return a_Char
+ end
+ )
+ a_Player:SendMessage(string.format("The lore is %d bytes: %s", string.len(item.m_Lore), dispLore))
+ return true
+end
+
+
+
+
+
function HandleHungerCmd(a_Split, a_Player)
a_Player:SendMessage("FoodLevel: " .. a_Player:GetFoodLevel());
a_Player:SendMessage("FoodSaturationLevel: " .. a_Player:GetFoodSaturationLevel());
@@ -1040,6 +1062,32 @@ end
+function HandleSetLoreCmd(a_Split, a_Player, a_EntireCmd)
+ if not(a_Split[2]) then
+ a_Player:SendMessageFatal("Missing an argument: the lore to set");
+ return true
+ end
+ local loreToSet = a_EntireCmd:match("/setlore%s(.*)")
+ if not(loreToSet) then
+ a_Player:SendMessageFatal("Failed to extract the lore to set")
+ return true
+ end
+ loreToSet = loreToSet:gsub("\\([0-9][0-9][0-9])", string.char)
+
+ local inv = a_Player:GetInventory()
+ local slotNum = inv:GetEquippedSlotNum()
+ local item = cItem(inv:GetEquippedItem()) -- Make a copy of the item
+ local oldLore = item.m_Lore
+ item.m_Lore = loreToSet
+ inv:SetHotbarSlot(slotNum, item)
+ a_Player:SendMessage("Lore set to " .. loreToSet)
+ return true
+end
+
+
+
+
+
function HandleSpideyCmd(a_Split, a_Player)
-- Place a line of cobwebs from the player's eyes until non-air block, in the line-of-sight of the player
local World = a_Player:GetWorld();