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-rw-r--r--Tools/BiomeVisualiser/BiomeCache.cpp338
1 files changed, 0 insertions, 338 deletions
diff --git a/Tools/BiomeVisualiser/BiomeCache.cpp b/Tools/BiomeVisualiser/BiomeCache.cpp
deleted file mode 100644
index 7d9301d8f..000000000
--- a/Tools/BiomeVisualiser/BiomeCache.cpp
+++ /dev/null
@@ -1,338 +0,0 @@
-
-// BiomeCache.cpp
-
-// Implements the cBiomeCache class representing a biome source that caches data from the underlying biome source
-
-#include "Globals.h"
-#include "BiomeCache.h"
-#include "Timer.h"
-
-
-
-
-
-static int GetNumCores(void)
-{
- // Get number of cores by querying the system process affinity mask
- DWORD Affinity, ProcAffinity;
- GetProcessAffinityMask(GetCurrentProcess(), &ProcAffinity, &Affinity);
- int NumCores = 0;
- while (Affinity > 0)
- {
- if ((Affinity & 1) == 1)
- {
- NumCores++;
- }
- Affinity >>= 1;
- } // while (Affinity > 0)
- return NumCores;
-}
-
-
-
-
-
-cBiomeCache::cBiomeCache(void) :
- m_Source(NULL),
- m_BaseX(-100000),
- m_BaseZ(-100000),
- m_Available(NULL),
- m_IsTerminatingThreads(false)
-{
- int NumThreads = GetNumCores();
- NumThreads--; // One core should be left for the system to run on ;)
- for (int i = NumThreads; i > 0; i--)
- {
- cThread * Thread = new cThread(*this);
- m_Threads.push_back(Thread);
- Thread->Start();
- }
-}
-
-
-
-
-cBiomeCache::~cBiomeCache()
-{
- m_IsTerminatingThreads = true;
- for (cThreads::iterator itr = m_Threads.begin(), end = m_Threads.end(); itr != end; ++itr)
- {
- m_evtQueued.Set();
- }
- for (cThreads::iterator itr = m_Threads.begin(), end = m_Threads.end(); itr != end; ++itr)
- {
- delete *itr;
- }
- m_Threads.clear();
-
- SetSource(NULL);
-}
-
-
-
-
-
-cBiomeSource::eAvailability cBiomeCache::GetBiome(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_Biomes)
-{
- if (m_Source == NULL)
- {
- return baNever;
- }
-
- // Look up using the cache:
- int x = a_ChunkX - m_BaseX;
- int z = a_ChunkZ - m_BaseZ;
- if ((x < 0) || (x >= m_Width) || (z < 0) || (z >= m_Height))
- {
- // Outside the cached region
- return baNever;
- }
-
- cCSLock Lock(m_CS);
- cItem * Item = m_Available[x + m_Width * z];
- if (Item == NULL)
- {
- // Item hasn't been processed yet
- return baLater;
- }
- if (Item->m_IsValid)
- {
- memcpy(a_Biomes, Item->m_Biomes, sizeof(a_Biomes));
- return baNow;
- }
-
- // Item has been processed, but the underlying source refused to give the data to us
- return baNever;
-}
-
-
-
-
-
-void cBiomeCache::HintViewArea(int a_MinChunkX, int a_MaxChunkX, int a_MinChunkZ, int a_MaxChunkZ)
-{
- cTimer Timer("Cache: HintViewArea");
-
- if (
- (a_MinChunkX == m_BaseX) &&
- (a_MaxChunkX == m_BaseX + m_Width - 1) &&
- (a_MinChunkZ == m_BaseZ) &&
- (a_MaxChunkZ == m_BaseZ + m_Height - 1)
- )
- {
- // The same set of parameters, bail out
- return;
- }
-
- if (m_Source != NULL)
- {
- m_Source->HintViewArea(a_MinChunkX, a_MaxChunkX, a_MinChunkZ, a_MaxChunkZ);
- }
-
- int NewWidth = a_MaxChunkX - a_MinChunkX + 1;
- int NewHeight = a_MaxChunkZ - a_MinChunkZ + 1;
-
- // Make a new empty cache table:
- pItem * NewAvailable = new pItem[NewWidth * NewHeight];
- for (int i = NewWidth * NewHeight - 1; i >= 0; --i)
- {
- NewAvailable[i] = NULL;
- }
-
- // Move the common contents of the old table into the new table:
- cCSLock Lock(m_CS);
- for (int z = 0; z < NewHeight; z++)
- {
- int OldZ = z + a_MinChunkZ - m_BaseZ;
- if ((OldZ < 0) || (OldZ >= m_Height))
- {
- continue;
- }
- for (int x = 0; x < NewWidth; x++)
- {
- int OldX = x + a_MinChunkX - m_BaseX;
- if ((OldX < 0) || (OldX >= m_Width))
- {
- continue;
- }
- NewAvailable[x + NewWidth * z] = m_Available[OldX + m_Width * OldZ];
- m_Available[OldX + m_Width * OldZ] = NULL;
- } // for x
- } // for z
-
- // All items that aren't common go into the pool:
- for (int idx = 0, z = 0; z < m_Height; z++)
- {
- for (int x = 0; x < m_Width; ++x, ++idx)
- {
- if (m_Available[idx] != NULL)
- {
- m_Pool.push_back(m_Available[idx]);
- m_Available[idx] = NULL;
- }
- }
- }
-
- // Replace the cache table:
- delete m_Available;
- m_Available = NewAvailable;
- m_Width = NewWidth;
- m_Height = NewHeight;
- m_BaseX = a_MinChunkX;
- m_BaseZ = a_MinChunkZ;
-
- // Remove all items outside the coords:
- FilterOutItems(m_Queue, a_MinChunkX, a_MaxChunkX, a_MinChunkZ, a_MaxChunkZ);
-
- // Queue all items from inside the coords into m_Queue:
- for (int z = 0; z < NewHeight; z++)
- {
- for (int x = 0; x < NewWidth; x++)
- {
- if (m_Available[x + m_Width * z] != NULL)
- {
- // Already calculated, skip
- continue;
- }
-
- if (m_Pool.empty())
- {
- m_Pool.push_back(new cItem(x + a_MinChunkX, z + a_MinChunkZ));
- }
- ASSERT(!m_Pool.empty());
- m_Pool.back()->m_ChunkX = x + a_MinChunkX;
- m_Pool.back()->m_ChunkZ = z + a_MinChunkZ;
- m_Queue.push_back(m_Pool.back());
- m_Pool.pop_back();
- m_evtQueued.Set();
- } // for x
- } // for z
-}
-
-
-
-
-
-void cBiomeCache::SetSource(cBiomeSource * a_Source)
-{
- // TODO: Stop all threads, so that they don't use the source anymore!
-
- delete m_Source;
- m_Source = a_Source;
-
- // Invalidate cache contents:
- cCSLock Lock(m_CS);
- m_BaseX = -10000;
- m_BaseZ = -10000;
- m_Pool.splice(m_Pool.end(), m_Queue);
-}
-
-
-
-
-
-void cBiomeCache::FilterOutItems(cItems & a_Items, int a_MinChunkX, int a_MaxChunkX, int a_MinChunkZ, int a_MaxChunkZ)
-{
- for (cItems::iterator itr = a_Items.begin(); itr != a_Items.end();)
- {
- if (
- ((*itr)->m_ChunkX < a_MinChunkX) ||
- ((*itr)->m_ChunkX > a_MaxChunkX) ||
- ((*itr)->m_ChunkX < a_MinChunkX) ||
- ((*itr)->m_ChunkX > a_MaxChunkX)
- )
- {
- m_Pool.push_back(*itr);
- itr = a_Items.erase(itr);
- }
- else
- {
- ++itr;
- }
- }
-}
-
-
-
-
-
-void cBiomeCache::thrProcessQueueItem(void)
-{
- if (m_Source == NULL)
- {
- return;
- }
-
- cItem * Item = NULL;
- {
- cCSLock Lock(m_CS);
- if (m_Queue.empty())
- {
- cCSUnlock Unlock(Lock);
- m_evtQueued.Wait();
- }
- if (m_IsTerminatingThreads || m_Queue.empty())
- {
- // We've been woken up only to die / spurious wakeup
- return;
- }
- Item = m_Queue.back();
- m_Queue.pop_back();
- }
-
- // Process the item:
- Item->m_IsValid = (m_Source->GetBiome(Item->m_ChunkX, Item->m_ChunkZ, Item->m_Biomes) == baNow);
-
- // Store result:
- cCSLock Lock(m_CS);
- int x = Item->m_ChunkX - m_BaseX;
- int z = Item->m_ChunkZ - m_BaseZ;
- if ((x < 0) || (x >= m_Width) || (z < 0) || (z >= m_Height))
- {
- // The cache rectangle has changed under our fingers, drop this chunk
- return;
- }
- m_Available[x + m_Width * z] = Item;
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cBiomeCache::cItem:
-
-cBiomeCache::cItem::cItem(int a_ChunkX, int a_ChunkZ) :
- m_ChunkX(a_ChunkX),
- m_ChunkZ(a_ChunkZ)
-{
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cBiomeCache::cThread:
-
-cBiomeCache::cThread::cThread(cBiomeCache & a_Parent) :
- super("Biome cache thread"),
- m_Parent(a_Parent)
-{
-}
-
-
-
-
-
-void cBiomeCache::cThread::Execute(void)
-{
- while (!m_ShouldTerminate && !m_Parent.m_IsTerminatingThreads)
- {
- m_Parent.thrProcessQueueItem();
- }
-}
-
-
-
-