diff options
Diffstat (limited to 'Tools/ProtoProxy/Connection.cpp')
-rw-r--r-- | Tools/ProtoProxy/Connection.cpp | 752 |
1 files changed, 363 insertions, 389 deletions
diff --git a/Tools/ProtoProxy/Connection.cpp b/Tools/ProtoProxy/Connection.cpp index 4b3442858..627b42052 100644 --- a/Tools/ProtoProxy/Connection.cpp +++ b/Tools/ProtoProxy/Connection.cpp @@ -112,7 +112,7 @@ #define HANDLE_CLIENT_READ(Proc) \ { \ - if (!Proc()) \ + if (!Proc) \ { \ AString Leftover; \ m_ClientBuffer.ReadAgain(Leftover); \ @@ -124,7 +124,7 @@ #define HANDLE_SERVER_READ(Proc) \ { \ - if (!Proc()) \ + if (!Proc) \ { \ m_ServerBuffer.ResetRead(); \ return true; \ @@ -143,112 +143,6 @@ typedef unsigned char Byte; -enum -{ - // client-bound packets: - PACKET_C_KEEPALIVE = 0x00, - PACKET_C_JOIN_GAME = 0x01, - PACKET_C_CHAT_MESSAGE = 0x02, - - // server-bound packets: - PACKET_S_KEEPALIVE = 0x00, // Also the initial handshake, as the very first packet - PACKET_S_CHAT_MESSAGE = 0x01, - - PACKET_TIME_UPDATE = 0x03, - PACKET_ENTITY_EQUIPMENT = 0x04, - PACKET_SPAWN_POSITION = 0x05, - PACKET_UPDATE_HEALTH = 0x06, - PACKET_USE_ENTITY = 0x07, - PACKET_PLAYER_ON_GROUND = 0x0a, - PACKET_PLAYER_POSITION = 0x0b, - PACKET_PLAYER_LOOK = 0x0c, - PACKET_PLAYER_POSITION_LOOK = 0x0d, - PACKET_BLOCK_DIG = 0x0e, - PACKET_BLOCK_PLACE = 0x0f, - PACKET_SLOT_SELECT = 0x10, - PACKET_PLAYER_ANIMATION = 0x12, - PACKET_ENTITY_ACTION = 0x13, - PACKET_SPAWN_NAMED_ENTITY = 0x14, - PACKET_SPAWN_PICKUP = 0x15, - PACKET_COLLECT_PICKUP = 0x16, - PACKET_SPAWN_OBJECT_VEHICLE = 0x17, - PACKET_SPAWN_MOB = 0x18, - PACKET_SPAWN_PAINTING = 0x19, - PACKET_SPAWN_EXPERIENCE_ORB = 0x1a, - PACKET_ENTITY_VELOCITY = 0x1c, - PACKET_DESTROY_ENTITIES = 0x1d, - PACKET_ENTITY = 0x1e, - PACKET_ENTITY_RELATIVE_MOVE = 0x1f, - PACKET_ENTITY_LOOK = 0x20, - PACKET_ENTITY_RELATIVE_MOVE_LOOK = 0x21, - PACKET_ENTITY_TELEPORT = 0x22, - PACKET_ENTITY_HEAD_LOOK = 0x23, - PACKET_ENTITY_STATUS = 0x26, - PACKET_ATTACH_ENTITY = 0x27, - PACKET_ENTITY_METADATA = 0x28, - PACKET_ENTITY_EFFECT = 0x29, - PACKET_ENTITY_EFFECT_REMOVE = 0x2a, - PACKET_SET_EXPERIENCE = 0x2b, - PACKET_ENTITY_PROPERTIES = 0x2c, - PACKET_MAP_CHUNK = 0x33, - PACKET_MULTI_BLOCK_CHANGE = 0x34, - PACKET_BLOCK_CHANGE = 0x35, - PACKET_BLOCK_ACTION = 0x36, - PACKET_MAP_CHUNK_BULK = 0x38, - PACKET_EXPLOSION = 0x3c, - PACKET_SOUND_EFFECT = 0x3d, - PACKET_NAMED_SOUND_EFFECT = 0x3e, - PACKET_CHANGE_GAME_STATE = 0x46, - PACKET_WINDOW_OPEN = 0x64, - PACKET_WINDOW_CLOSE = 0x65, - PACKET_WINDOW_CLICK = 0x66, - PACKET_SET_SLOT = 0x67, - PACKET_WINDOW_CONTENTS = 0x68, - PACKET_CREATIVE_INVENTORY_ACTION = 0x6b, - PACKET_UPDATE_SIGN = 0x82, - PACKET_UPDATE_TILE_ENTITY = 0x84, - PACKET_PLAYER_LIST_ITEM = 0xc9, - PACKET_PLAYER_ABILITIES = 0xca, - PACKET_INCREMENT_STATISTIC = 0xc8, - PACKET_TAB_COMPLETION = 0xcb, - PACKET_LOCALE_AND_VIEW = 0xcc, - PACKET_CLIENT_STATUSES = 0xcd, - PACKET_PLUGIN_MESSAGE = 0xfa, - PACKET_ENCRYPTION_KEY_RESPONSE = 0xfc, - PACKET_ENCRYPTION_KEY_REQUEST = 0xfd, - PACKET_PING = 0xfe, - PACKET_KICK = 0xff, - - // Synonyms: - PACKET_DISCONNECT = PACKET_KICK, -} ; - - - - -enum -{ - OBJECT_BOAT = 1, - OBJECT_MINECART = 10, - OBJECT_MINECART_STORAGE = 11, - OBJECT_MINECART_POWERED = 12, - OBJECT_MINECART_TNT = 13, - OBJECT_MINECART_HOPPER = 14, - OBJECT_TNT = 50, - OBJECT_ENDERCRYSTAL = 51, - OBJECT_ARROW = 60, - OBJECT_SNOWBALL = 61, - OBJECT_EGG = 62, - OBJECT_FALLING_BLOCK = 70, - OBJECT_EYE_OF_ENDER = 72, - OBJECT_DRAGON_EGG = 74, - OBJECT_FISHING_FLOAT = 90, -} ; - - - - - AString PrintableAbsIntTriplet(int a_X, int a_Y, int a_Z, double a_Divisor = 32) { return Printf("<%d, %d, %d> ~ {%.02f, %.02f, %.02f}", @@ -604,8 +498,10 @@ bool cConnection::DecodeClientsPackets(const char * a_Data, int a_Size) // Not a complete packet yet break; } - UInt32 PacketType; + UInt32 PacketType, PacketReadSoFar; + PacketReadSoFar = m_ClientBuffer.GetReadableSpace(); VERIFY(m_ClientBuffer.ReadVarInt(PacketType)); + PacketReadSoFar -= m_ClientBuffer.GetReadableSpace(); Log("Decoding client's packets, there are now %d bytes in the queue; next packet is 0x%0x, %u bytes long", m_ClientBuffer.GetReadableSpace(), PacketType, PacketLen); switch (m_ClientProtocolState) { @@ -614,7 +510,8 @@ bool cConnection::DecodeClientsPackets(const char * a_Data, int a_Size) // No initial handshake received yet switch (PacketType) { - case 0: HANDLE_CLIENT_READ(HandleClientHandshake); break; + case 0x00: HANDLE_CLIENT_READ(HandleClientHandshake()); break; + default: HANDLE_CLIENT_READ(HandleClientUnknownPacket(PacketType, PacketLen, PacketReadSoFar)); break; } break; } // case -1 @@ -624,8 +521,9 @@ bool cConnection::DecodeClientsPackets(const char * a_Data, int a_Size) // Status query switch (PacketType) { - case 0x00: HANDLE_CLIENT_READ(HandleClientStatusRequest); break; - case 0x01: HANDLE_CLIENT_READ(HandleClientStatusPing); break; + case 0x00: HANDLE_CLIENT_READ(HandleClientStatusRequest()); break; + case 0x01: HANDLE_CLIENT_READ(HandleClientStatusPing()); break; + default: HANDLE_CLIENT_READ(HandleClientUnknownPacket(PacketType, PacketLen, PacketReadSoFar)); break; } break; } @@ -635,8 +533,9 @@ bool cConnection::DecodeClientsPackets(const char * a_Data, int a_Size) // Login switch (PacketType) { - case 0x00: HANDLE_CLIENT_READ(HandleClientLoginStart); break; - case 0x01: HANDLE_CLIENT_READ(HandleClientLoginEncryptionKeyResponse); break; + case 0x00: HANDLE_CLIENT_READ(HandleClientLoginStart()); break; + case 0x01: HANDLE_CLIENT_READ(HandleClientLoginEncryptionKeyResponse()); break; + default: HANDLE_CLIENT_READ(HandleClientUnknownPacket(PacketType, PacketLen, PacketReadSoFar)); break; } break; } @@ -646,61 +545,38 @@ bool cConnection::DecodeClientsPackets(const char * a_Data, int a_Size) // Game: switch (PacketType) { - case PACKET_BLOCK_DIG: HANDLE_CLIENT_READ(HandleClientBlockDig); break; - case PACKET_BLOCK_PLACE: HANDLE_CLIENT_READ(HandleClientBlockPlace); break; - case PACKET_S_CHAT_MESSAGE: HANDLE_CLIENT_READ(HandleClientChatMessage); break; - case PACKET_CLIENT_STATUSES: HANDLE_CLIENT_READ(HandleClientClientStatuses); break; - case PACKET_CREATIVE_INVENTORY_ACTION: HANDLE_CLIENT_READ(HandleClientCreativeInventoryAction); break; - case PACKET_DISCONNECT: HANDLE_CLIENT_READ(HandleClientDisconnect); break; - case PACKET_ENTITY_ACTION: HANDLE_CLIENT_READ(HandleClientEntityAction); break; - case PACKET_S_KEEPALIVE: HANDLE_CLIENT_READ(HandleClientKeepAlive); break; - case PACKET_LOCALE_AND_VIEW: HANDLE_CLIENT_READ(HandleClientLocaleAndView); break; - case PACKET_PING: HANDLE_CLIENT_READ(HandleClientPing); break; - case PACKET_PLAYER_ABILITIES: HANDLE_CLIENT_READ(HandleClientPlayerAbilities); break; - case PACKET_PLAYER_ANIMATION: HANDLE_CLIENT_READ(HandleClientAnimation); break; - case PACKET_PLAYER_LOOK: HANDLE_CLIENT_READ(HandleClientPlayerLook); break; - case PACKET_PLAYER_ON_GROUND: HANDLE_CLIENT_READ(HandleClientPlayerOnGround); break; - case PACKET_PLAYER_POSITION: HANDLE_CLIENT_READ(HandleClientPlayerPosition); break; - case PACKET_PLAYER_POSITION_LOOK: HANDLE_CLIENT_READ(HandleClientPlayerPositionLook); break; - case PACKET_PLUGIN_MESSAGE: HANDLE_CLIENT_READ(HandleClientPluginMessage); break; - case PACKET_SLOT_SELECT: HANDLE_CLIENT_READ(HandleClientSlotSelect); break; - case PACKET_TAB_COMPLETION: HANDLE_CLIENT_READ(HandleClientTabCompletion); break; - case PACKET_UPDATE_SIGN: HANDLE_CLIENT_READ(HandleClientUpdateSign); break; - case PACKET_USE_ENTITY: HANDLE_CLIENT_READ(HandleClientUseEntity); break; - case PACKET_WINDOW_CLICK: HANDLE_CLIENT_READ(HandleClientWindowClick); break; - case PACKET_WINDOW_CLOSE: HANDLE_CLIENT_READ(HandleClientWindowClose); break; + case 0x00: HANDLE_CLIENT_READ(HandleClientKeepAlive()); break; + case 0x01: HANDLE_CLIENT_READ(HandleClientChatMessage()); break; + case 0x02: HANDLE_CLIENT_READ(HandleClientUseEntity()); break; + case 0x03: HANDLE_CLIENT_READ(HandleClientPlayerOnGround()); break; + case 0x04: HANDLE_CLIENT_READ(HandleClientPlayerPosition()); break; + case 0x05: HANDLE_CLIENT_READ(HandleClientPlayerLook()); break; + case 0x06: HANDLE_CLIENT_READ(HandleClientPlayerPositionLook()); break; + case 0x07: HANDLE_CLIENT_READ(HandleClientBlockDig()); break; + case 0x08: HANDLE_CLIENT_READ(HandleClientBlockPlace()); break; + case 0x09: HANDLE_CLIENT_READ(HandleClientSlotSelect()); break; + case 0x0a: HANDLE_CLIENT_READ(HandleClientAnimation()); break; + case 0x0b: HANDLE_CLIENT_READ(HandleClientEntityAction()); break; + case 0x0d: HANDLE_CLIENT_READ(HandleClientWindowClose()); break; + case 0x0e: HANDLE_CLIENT_READ(HandleClientWindowClick()); break; + case 0x10: HANDLE_CLIENT_READ(HandleClientCreativeInventoryAction()); break; + case 0x12: HANDLE_CLIENT_READ(HandleClientUpdateSign()); break; + case 0x13: HANDLE_CLIENT_READ(HandleClientPlayerAbilities()); break; + case 0x14: HANDLE_CLIENT_READ(HandleClientTabCompletion()); break; + case 0x15: HANDLE_CLIENT_READ(HandleClientLocaleAndView()); break; + case 0x16: HANDLE_CLIENT_READ(HandleClientClientStatuses()); break; + case 0x17: HANDLE_CLIENT_READ(HandleClientPluginMessage()); break; + default: HANDLE_CLIENT_READ(HandleClientUnknownPacket(PacketType, PacketLen, PacketReadSoFar)); break; } break; - } // case 2 + } // case 3 - Game default: { - // TODO: Move this elsewhere - if (m_ClientState == csEncryptedUnderstood) - { - Log("****************** Unknown packet 0x%02x from the client while encrypted; continuing to relay blind only", PacketType); - AString Data; - m_ClientBuffer.ResetRead(); - m_ClientBuffer.ReadAll(Data); - DataLog(Data.data(), Data.size(), "Current data in the client packet queue: %d bytes", Data.size()); - m_ClientState = csEncryptedUnknown; - m_ClientBuffer.ResetRead(); - if (m_ServerState == csUnencrypted) - { - SERVERSEND(m_ClientBuffer); - } - else - { - SERVERENCRYPTSEND(m_ClientBuffer); - } - return true; - } - else - { - Log("Unknown packet 0x%02x from the client while unencrypted; aborting connection", PacketType); - return false; - } - } // default + Log("Receiving server packets while in an unknown protocol state (%d)!", m_ClientProtocolState); + HANDLE_CLIENT_READ(HandleClientUnknownPacket(PacketType, PacketLen, PacketReadSoFar)); + break; + } } // switch (m_ProtocolState) m_ClientBuffer.CommitRead(); } // while (true) @@ -736,10 +612,22 @@ bool cConnection::DecodeServersPackets(const char * a_Data, int a_Size) ) { // Not a complete packet yet + m_ServerBuffer.ResetRead(); + break; + } + if (PacketLen == 0) + { + m_ServerBuffer.ResetRead(); + AString All; + m_ServerBuffer.ReadAll(All); + DataLog(All.data(), All.size(), "====== Received a bad packet length? Inspect the contents below ======"); + m_ServerBuffer.CommitRead(); // Try to recover by marking everything as read break; } - UInt32 PacketType; + UInt32 PacketType, PacketReadSoFar; + PacketReadSoFar = m_ServerBuffer.GetReadableSpace(); VERIFY(m_ServerBuffer.ReadVarInt(PacketType)); + PacketReadSoFar -= m_ServerBuffer.GetReadableSpace(); Log("Decoding server's packets, there are now %d bytes in the queue; next packet is 0x%0x, %u bytes long", m_ServerBuffer.GetReadableSpace(), PacketType, PacketLen); LogFlush(); switch (m_ServerProtocolState) @@ -747,6 +635,7 @@ bool cConnection::DecodeServersPackets(const char * a_Data, int a_Size) case -1: { Log("Receiving data from the server without an initial handshake message!"); + HANDLE_SERVER_READ(HandleServerUnknownPacket(PacketType, PacketLen, PacketReadSoFar)); break; } @@ -755,8 +644,9 @@ bool cConnection::DecodeServersPackets(const char * a_Data, int a_Size) // Status query: switch (PacketType) { - case 0: HANDLE_SERVER_READ(HandleServerStatusResponse); break; - case 1: HANDLE_SERVER_READ(HandleServerStatusPing); break; + case 0x00: HANDLE_SERVER_READ(HandleServerStatusResponse()); break; + case 0x01: HANDLE_SERVER_READ(HandleServerStatusPing()); break; + default: HANDLE_SERVER_READ(HandleServerUnknownPacket(PacketType, PacketLen, PacketReadSoFar)); break; } break; } @@ -766,9 +656,10 @@ bool cConnection::DecodeServersPackets(const char * a_Data, int a_Size) // Login: switch (PacketType) { - case 0x00: HANDLE_SERVER_READ(HandleServerLoginDisconnect); break; - case 0x01: HANDLE_SERVER_READ(HandleServerLoginEncryptionKeyRequest); break; - case 0x02: HANDLE_SERVER_READ(HandleServerLoginSuccess); break; + case 0x00: HANDLE_SERVER_READ(HandleServerLoginDisconnect()); break; + case 0x01: HANDLE_SERVER_READ(HandleServerLoginEncryptionKeyRequest()); break; + case 0x02: HANDLE_SERVER_READ(HandleServerLoginSuccess()); break; + default: HANDLE_SERVER_READ(HandleServerUnknownPacket(PacketType, PacketLen, PacketReadSoFar)); break; } break; } @@ -778,89 +669,69 @@ bool cConnection::DecodeServersPackets(const char * a_Data, int a_Size) // Game: switch (PacketType) { - /* - case 0x1b: HANDLE_SERVER_READ(HandleServerAttachEntity); break; - case 0x24: HANDLE_SERVER_READ(HandleServerBlockAction); break; - case 0x23: HANDLE_SERVER_READ(HandleServerBlockChange); break; - case 0x2b: HANDLE_SERVER_READ(HandleServerChangeGameState); break; - case 0x02: HANDLE_SERVER_READ(HandleServerChatMessage); break; - case 0x0d: HANDLE_SERVER_READ(HandleServerCollectPickup); break; - case 0x13: HANDLE_SERVER_READ(HandleServerDestroyEntities); break; - */ - case PACKET_ENTITY: HANDLE_SERVER_READ(HandleServerEntity); break; - case PACKET_ENTITY_EQUIPMENT: HANDLE_SERVER_READ(HandleServerEntityEquipment); break; - case PACKET_ENTITY_HEAD_LOOK: HANDLE_SERVER_READ(HandleServerEntityHeadLook); break; - case PACKET_ENTITY_LOOK: HANDLE_SERVER_READ(HandleServerEntityLook); break; - case PACKET_ENTITY_METADATA: HANDLE_SERVER_READ(HandleServerEntityMetadata); break; - case PACKET_ENTITY_PROPERTIES: HANDLE_SERVER_READ(HandleServerEntityProperties); break; - case PACKET_ENTITY_RELATIVE_MOVE: HANDLE_SERVER_READ(HandleServerEntityRelativeMove); break; - case PACKET_ENTITY_RELATIVE_MOVE_LOOK: HANDLE_SERVER_READ(HandleServerEntityRelativeMoveLook); break; - case PACKET_ENTITY_STATUS: HANDLE_SERVER_READ(HandleServerEntityStatus); break; - case PACKET_ENTITY_TELEPORT: HANDLE_SERVER_READ(HandleServerEntityTeleport); break; - case PACKET_ENTITY_VELOCITY: HANDLE_SERVER_READ(HandleServerEntityVelocity); break; - case PACKET_EXPLOSION: HANDLE_SERVER_READ(HandleServerExplosion); break; - case PACKET_INCREMENT_STATISTIC: HANDLE_SERVER_READ(HandleServerIncrementStatistic); break; - case PACKET_C_JOIN_GAME: HANDLE_SERVER_READ(HandleServerLogin); break; - case PACKET_C_KEEPALIVE: HANDLE_SERVER_READ(HandleServerKeepAlive); break; - case PACKET_KICK: HANDLE_SERVER_READ(HandleServerKick); break; - case PACKET_MAP_CHUNK: HANDLE_SERVER_READ(HandleServerMapChunk); break; - case PACKET_MAP_CHUNK_BULK: HANDLE_SERVER_READ(HandleServerMapChunkBulk); break; - case PACKET_MULTI_BLOCK_CHANGE: HANDLE_SERVER_READ(HandleServerMultiBlockChange); break; - case PACKET_NAMED_SOUND_EFFECT: HANDLE_SERVER_READ(HandleServerNamedSoundEffect); break; - case PACKET_PLAYER_ABILITIES: HANDLE_SERVER_READ(HandleServerPlayerAbilities); break; - case PACKET_PLAYER_ANIMATION: HANDLE_SERVER_READ(HandleServerPlayerAnimation); break; - case PACKET_PLAYER_LIST_ITEM: HANDLE_SERVER_READ(HandleServerPlayerListItem); break; - case PACKET_PLAYER_POSITION_LOOK: HANDLE_SERVER_READ(HandleServerPlayerPositionLook); break; - case PACKET_PLUGIN_MESSAGE: HANDLE_SERVER_READ(HandleServerPluginMessage); break; - case PACKET_SET_EXPERIENCE: HANDLE_SERVER_READ(HandleServerSetExperience); break; - case PACKET_SET_SLOT: HANDLE_SERVER_READ(HandleServerSetSlot); break; - case PACKET_SLOT_SELECT: HANDLE_SERVER_READ(HandleServerSlotSelect); break; - case PACKET_SOUND_EFFECT: HANDLE_SERVER_READ(HandleServerSoundEffect); break; - case PACKET_SPAWN_MOB: HANDLE_SERVER_READ(HandleServerSpawnMob); break; - case PACKET_SPAWN_NAMED_ENTITY: HANDLE_SERVER_READ(HandleServerSpawnNamedEntity); break; - case PACKET_SPAWN_OBJECT_VEHICLE: HANDLE_SERVER_READ(HandleServerSpawnObjectVehicle); break; - case PACKET_SPAWN_PAINTING: HANDLE_SERVER_READ(HandleServerSpawnPainting); break; - case PACKET_SPAWN_PICKUP: HANDLE_SERVER_READ(HandleServerSpawnPickup); break; - case PACKET_SPAWN_POSITION: HANDLE_SERVER_READ(HandleServerCompass); break; - case PACKET_TAB_COMPLETION: HANDLE_SERVER_READ(HandleServerTabCompletion); break; - case PACKET_TIME_UPDATE: HANDLE_SERVER_READ(HandleServerTimeUpdate); break; - case PACKET_UPDATE_HEALTH: HANDLE_SERVER_READ(HandleServerUpdateHealth); break; - case PACKET_UPDATE_SIGN: HANDLE_SERVER_READ(HandleServerUpdateSign); break; - case PACKET_UPDATE_TILE_ENTITY: HANDLE_SERVER_READ(HandleServerUpdateTileEntity); break; - case PACKET_WINDOW_CLOSE: HANDLE_SERVER_READ(HandleServerWindowClose); break; - case PACKET_WINDOW_CONTENTS: HANDLE_SERVER_READ(HandleServerWindowContents); break; - case PACKET_WINDOW_OPEN: HANDLE_SERVER_READ(HandleServerWindowOpen); break; + case 0x00: HANDLE_SERVER_READ(HandleServerKeepAlive()); break; + case 0x01: HANDLE_SERVER_READ(HandleServerJoinGame()); break; + case 0x02: HANDLE_SERVER_READ(HandleServerChatMessage()); break; + case 0x03: HANDLE_SERVER_READ(HandleServerTimeUpdate()); break; + case 0x04: HANDLE_SERVER_READ(HandleServerEntityEquipment()); break; + case 0x05: HANDLE_SERVER_READ(HandleServerCompass()); break; + case 0x06: HANDLE_SERVER_READ(HandleServerUpdateHealth()); break; + case 0x07: HANDLE_SERVER_READ(HandleServerRespawn()); break; + case 0x08: HANDLE_SERVER_READ(HandleServerPlayerPositionLook()); break; + case 0x09: HANDLE_SERVER_READ(HandleServerSlotSelect()); break; + case 0x0a: HANDLE_SERVER_READ(HandleServerUseBed()); break; + case 0x0b: HANDLE_SERVER_READ(HandleServerPlayerAnimation()); break; + case 0x0c: HANDLE_SERVER_READ(HandleServerSpawnNamedEntity()); break; + case 0x0d: HANDLE_SERVER_READ(HandleServerCollectPickup()); break; + case 0x0e: HANDLE_SERVER_READ(HandleServerSpawnObjectVehicle()); break; + case 0x0f: HANDLE_SERVER_READ(HandleServerSpawnMob()); break; + case 0x10: HANDLE_SERVER_READ(HandleServerSpawnPainting()); break; + case 0x11: HANDLE_SERVER_READ(HandleServerSpawnExperienceOrbs()); break; + case 0x12: HANDLE_SERVER_READ(HandleServerEntityVelocity()); break; + case 0x13: HANDLE_SERVER_READ(HandleServerDestroyEntities()); break; + case 0x14: HANDLE_SERVER_READ(HandleServerEntity()); break; + case 0x15: HANDLE_SERVER_READ(HandleServerEntityRelativeMove()); break; + case 0x16: HANDLE_SERVER_READ(HandleServerEntityLook()); break; + case 0x17: HANDLE_SERVER_READ(HandleServerEntityRelativeMoveLook()); break; + case 0x18: HANDLE_SERVER_READ(HandleServerEntityTeleport()); break; + case 0x19: HANDLE_SERVER_READ(HandleServerEntityHeadLook()); break; + case 0x1a: HANDLE_SERVER_READ(HandleServerEntityStatus()); break; + case 0x1b: HANDLE_SERVER_READ(HandleServerAttachEntity()); break; + case 0x1c: HANDLE_SERVER_READ(HandleServerEntityMetadata()); break; + case 0x1f: HANDLE_SERVER_READ(HandleServerSetExperience()); break; + case 0x20: HANDLE_SERVER_READ(HandleServerEntityProperties()); break; + case 0x21: HANDLE_SERVER_READ(HandleServerMapChunk()); break; + case 0x22: HANDLE_SERVER_READ(HandleServerMultiBlockChange()); break; + case 0x23: HANDLE_SERVER_READ(HandleServerBlockChange()); break; + case 0x24: HANDLE_SERVER_READ(HandleServerBlockAction()); break; + case 0x26: HANDLE_SERVER_READ(HandleServerMapChunkBulk()); break; + case 0x27: HANDLE_SERVER_READ(HandleServerExplosion()); break; + case 0x28: HANDLE_SERVER_READ(HandleServerSoundEffect()); break; + case 0x29: HANDLE_SERVER_READ(HandleServerNamedSoundEffect()); break; + case 0x2b: HANDLE_SERVER_READ(HandleServerChangeGameState()); break; + case 0x2d: HANDLE_SERVER_READ(HandleServerWindowOpen()); break; + case 0x2e: HANDLE_SERVER_READ(HandleServerWindowClose()); break; + case 0x2f: HANDLE_SERVER_READ(HandleServerSetSlot()); break; + case 0x30: HANDLE_SERVER_READ(HandleServerWindowContents()); break; + case 0x33: HANDLE_SERVER_READ(HandleServerUpdateSign()); break; + case 0x35: HANDLE_SERVER_READ(HandleServerUpdateTileEntity()); break; + case 0x37: HANDLE_SERVER_READ(HandleServerStatistics()); break; + case 0x38: HANDLE_SERVER_READ(HandleServerPlayerListItem()); break; + case 0x39: HANDLE_SERVER_READ(HandleServerPlayerAbilities()); break; + case 0x3a: HANDLE_SERVER_READ(HandleServerTabCompletion()); break; + case 0x3f: HANDLE_SERVER_READ(HandleServerPluginMessage()); break; + case 0x40: HANDLE_SERVER_READ(HandleServerKick()); break; + default: HANDLE_SERVER_READ(HandleServerUnknownPacket(PacketType, PacketLen, PacketReadSoFar)); break; } // switch (PacketType) break; - } // case 2 + } // case 3 - Game // TODO: Move this elsewhere default: { - if (m_ServerState == csEncryptedUnderstood) - { - Log("********************** Unknown packet 0x%02x from the server while encrypted; continuing to relay blind only", PacketType); - AString Data; - m_ServerBuffer.ResetRead(); - m_ServerBuffer.ReadAll(Data); - DataLog(Data.data(), Data.size(), "Current data in the server packet queue: %d bytes", Data.size()); - m_ServerState = csEncryptedUnknown; - m_ServerBuffer.ResetRead(); - if (m_ClientState == csUnencrypted) - { - CLIENTSEND(m_ServerBuffer); - } - else - { - CLIENTENCRYPTSEND(m_ServerBuffer); - } - return true; - } - else - { - Log("Unknown packet 0x%02x from the server while unencrypted; aborting connection", PacketType); - return false; - } + Log("Received a packet from the server while in an unknown state: %d", m_ServerProtocolState); + HANDLE_SERVER_READ(HandleServerUnknownPacket(PacketType, PacketLen, PacketReadSoFar)); + break; } } // switch (m_ProtocolState) @@ -1006,7 +877,7 @@ bool cConnection::HandleClientBlockPlace(void) bool cConnection::HandleClientChatMessage(void) { - HANDLE_CLIENT_PACKET_READ(ReadBEUTF16String16, AString, Message); + HANDLE_CLIENT_PACKET_READ(ReadVarUTF8String, AString, Message); Log("Received a PACKET_CHAT_MESSAGE from the client:"); Log(" Message = \"%s\"", Message.c_str()); COPY_TO_SERVER(); @@ -1052,7 +923,7 @@ bool cConnection::HandleClientCreativeInventoryAction(void) bool cConnection::HandleClientDisconnect(void) { - HANDLE_CLIENT_PACKET_READ(ReadBEUTF16String16, AString, Reason); + HANDLE_CLIENT_PACKET_READ(ReadVarUTF8String, AString, Reason); Log("Received a PACKET_DISCONNECT from the client:"); Log(" Reason = \"%s\"", Reason.c_str()); COPY_TO_SERVER(); @@ -1067,11 +938,11 @@ bool cConnection::HandleClientEntityAction(void) { HANDLE_CLIENT_PACKET_READ(ReadBEInt, int, PlayerID); HANDLE_CLIENT_PACKET_READ(ReadByte, Byte, ActionType); - HANDLE_CLIENT_PACKET_READ(ReadBEInt, int, UnknownHorseVal); + HANDLE_CLIENT_PACKET_READ(ReadBEInt, int, HorseJumpBoost); Log("Received a PACKET_ENTITY_ACTION from the client:"); Log(" PlayerID = %d", PlayerID); Log(" ActionType = %d", ActionType); - Log(" UnknownHorseVal = %d (0x%08x)", UnknownHorseVal, UnknownHorseVal); + Log(" HorseJumpBoost = %d (0x%08x)", HorseJumpBoost, HorseJumpBoost); COPY_TO_SERVER(); return true; } @@ -1094,11 +965,12 @@ bool cConnection::HandleClientKeepAlive(void) bool cConnection::HandleClientLocaleAndView(void) { - HANDLE_CLIENT_PACKET_READ(ReadBEUTF16String16, AString, Locale); - HANDLE_CLIENT_PACKET_READ(ReadChar, char, ViewDistance); - HANDLE_CLIENT_PACKET_READ(ReadChar, char, ChatFlags); - HANDLE_CLIENT_PACKET_READ(ReadChar, char, Difficulty); - HANDLE_CLIENT_PACKET_READ(ReadChar, char, ShowCape); + HANDLE_CLIENT_PACKET_READ(ReadVarUTF8String, AString, Locale); + HANDLE_CLIENT_PACKET_READ(ReadChar, char, ViewDistance); + HANDLE_CLIENT_PACKET_READ(ReadChar, char, ChatFlags); + HANDLE_CLIENT_PACKET_READ(ReadChar, char, Unused); + HANDLE_CLIENT_PACKET_READ(ReadChar, char, Difficulty); + HANDLE_CLIENT_PACKET_READ(ReadChar, char, ShowCape); Log("Received a PACKET_LOCALE_AND_VIEW from the client"); COPY_TO_SERVER(); return true; @@ -1123,7 +995,7 @@ bool cConnection::HandleClientPing(void) bool cConnection::HandleClientPlayerAbilities(void) { - HANDLE_CLIENT_PACKET_READ(ReadChar, char, Flags); + HANDLE_CLIENT_PACKET_READ(ReadChar, char, Flags); HANDLE_CLIENT_PACKET_READ(ReadBEFloat, float, FlyingSpeed); HANDLE_CLIENT_PACKET_READ(ReadBEFloat, float, WalkingSpeed); Log("Receives a PACKET_PLAYER_ABILITIES from the client:"); @@ -1154,7 +1026,7 @@ bool cConnection::HandleClientPlayerLook(void) bool cConnection::HandleClientPlayerOnGround(void) { - HANDLE_CLIENT_PACKET_READ(ReadChar, char, OnGround); + HANDLE_CLIENT_PACKET_READ(ReadChar, char, OnGround); Log("Received a PACKET_PLAYER_ON_GROUND from the client"); COPY_TO_SERVER(); return true; @@ -1167,8 +1039,8 @@ bool cConnection::HandleClientPlayerOnGround(void) bool cConnection::HandleClientPlayerPosition(void) { HANDLE_CLIENT_PACKET_READ(ReadBEDouble, double, PosX); - HANDLE_CLIENT_PACKET_READ(ReadBEDouble, double, Stance); HANDLE_CLIENT_PACKET_READ(ReadBEDouble, double, PosY); + HANDLE_CLIENT_PACKET_READ(ReadBEDouble, double, Stance); HANDLE_CLIENT_PACKET_READ(ReadBEDouble, double, PosZ); HANDLE_CLIENT_PACKET_READ(ReadChar, char, IsOnGround); Log("Received a PACKET_PLAYER_POSITION from the client"); @@ -1186,8 +1058,8 @@ bool cConnection::HandleClientPlayerPosition(void) bool cConnection::HandleClientPlayerPositionLook(void) { HANDLE_CLIENT_PACKET_READ(ReadBEDouble, double, PosX); - HANDLE_CLIENT_PACKET_READ(ReadBEDouble, double, Stance); HANDLE_CLIENT_PACKET_READ(ReadBEDouble, double, PosY); + HANDLE_CLIENT_PACKET_READ(ReadBEDouble, double, Stance); HANDLE_CLIENT_PACKET_READ(ReadBEDouble, double, PosZ); HANDLE_CLIENT_PACKET_READ(ReadBEFloat, float, Yaw); HANDLE_CLIENT_PACKET_READ(ReadBEFloat, float, Pitch); @@ -1195,7 +1067,7 @@ bool cConnection::HandleClientPlayerPositionLook(void) Log("Received a PACKET_PLAYER_POSITION_LOOK from the client"); Log(" Pos = {%.03f, %.03f, %.03f}", PosX, PosY, PosZ); Log(" Stance = %.03f", Stance); - Log(" Y, P = %.03f, %.03f", Yaw, Pitch); + Log(" Yaw, Pitch = <%.03f, %.03f>", Yaw, Pitch); Log(" IsOnGround = %s", IsOnGround ? "true" : "false"); COPY_TO_SERVER(); @@ -1208,7 +1080,7 @@ bool cConnection::HandleClientPlayerPositionLook(void) bool cConnection::HandleClientPluginMessage(void) { - HANDLE_CLIENT_PACKET_READ(ReadBEUTF16String16, AString, ChannelName); + HANDLE_CLIENT_PACKET_READ(ReadVarUTF8String, AString, ChannelName); HANDLE_CLIENT_PACKET_READ(ReadBEShort, short, Length); AString Data; if (!m_ClientBuffer.ReadString(Data, Length)) @@ -1265,7 +1137,7 @@ bool cConnection::HandleClientStatusRequest(void) bool cConnection::HandleClientTabCompletion(void) { - HANDLE_CLIENT_PACKET_READ(ReadBEUTF16String16, AString, Query); + HANDLE_CLIENT_PACKET_READ(ReadVarUTF8String, AString, Query); Log("Received a PACKET_TAB_COMPLETION query from the client"); Log(" Query = \"%s\"", Query.c_str()); COPY_TO_SERVER(); @@ -1278,13 +1150,13 @@ bool cConnection::HandleClientTabCompletion(void) bool cConnection::HandleClientUpdateSign(void) { - HANDLE_CLIENT_PACKET_READ(ReadBEInt, int, BlockX); - HANDLE_CLIENT_PACKET_READ(ReadBEShort, short, BlockY); - HANDLE_CLIENT_PACKET_READ(ReadBEInt, int, BlockZ); - HANDLE_CLIENT_PACKET_READ(ReadBEUTF16String16, AString, Line1); - HANDLE_CLIENT_PACKET_READ(ReadBEUTF16String16, AString, Line2); - HANDLE_CLIENT_PACKET_READ(ReadBEUTF16String16, AString, Line3); - HANDLE_CLIENT_PACKET_READ(ReadBEUTF16String16, AString, Line4); + HANDLE_CLIENT_PACKET_READ(ReadBEInt, int, BlockX); + HANDLE_CLIENT_PACKET_READ(ReadBEShort, short, BlockY); + HANDLE_CLIENT_PACKET_READ(ReadBEInt, int, BlockZ); + HANDLE_CLIENT_PACKET_READ(ReadVarUTF8String, AString, Line1); + HANDLE_CLIENT_PACKET_READ(ReadVarUTF8String, AString, Line2); + HANDLE_CLIENT_PACKET_READ(ReadVarUTF8String, AString, Line3); + HANDLE_CLIENT_PACKET_READ(ReadVarUTF8String, AString, Line4); Log("Received a PACKET_UPDATE_SIGN from the client:"); Log(" Block = {%d, %d, %d}", BlockX, BlockY, BlockZ); Log(" Lines = \"%s\", \"%s\", \"%s\", \"%s\"", Line1.c_str(), Line2.c_str(), Line3.c_str(), Line4.c_str()); @@ -1298,11 +1170,9 @@ bool cConnection::HandleClientUpdateSign(void) bool cConnection::HandleClientUseEntity(void) { - HANDLE_CLIENT_PACKET_READ(ReadBEInt, int, PlayerID); HANDLE_CLIENT_PACKET_READ(ReadBEInt, int, EntityID); HANDLE_CLIENT_PACKET_READ(ReadChar, char, MouseButton); Log("Received a PACKET_USE_ENTITY from the client:"); - Log(" PlayerID = %d", PlayerID); Log(" EntityID = %d", EntityID); Log(" MouseButton = %d", MouseButton); COPY_TO_SERVER(); @@ -1317,9 +1187,9 @@ bool cConnection::HandleClientWindowClick(void) { HANDLE_CLIENT_PACKET_READ(ReadChar, char, WindowID); HANDLE_CLIENT_PACKET_READ(ReadBEShort, short, SlotNum); - HANDLE_CLIENT_PACKET_READ(ReadChar, char, IsRightClick); + HANDLE_CLIENT_PACKET_READ(ReadChar, char, Button); HANDLE_CLIENT_PACKET_READ(ReadBEShort, short, TransactionID); - HANDLE_CLIENT_PACKET_READ(ReadChar, char, IsShiftClick); + HANDLE_CLIENT_PACKET_READ(ReadChar, char, Mode); AString Item; if (!ParseSlot(m_ClientBuffer, Item)) { @@ -1328,7 +1198,7 @@ bool cConnection::HandleClientWindowClick(void) Log("Received a PACKET_WINDOW_CLICK from the client"); Log(" WindowID = %d", WindowID); Log(" SlotNum = %d", SlotNum); - Log(" IsRclk = %d, IsShift = %d", IsRightClick, IsShiftClick); + Log(" Button = %d, Mode = %d", Button, Mode); Log(" TransactionID = 0x%x", TransactionID); Log(" ClickedItem = %s", Item.c_str()); COPY_TO_SERVER(); @@ -1352,6 +1222,22 @@ bool cConnection::HandleClientWindowClose(void) +bool cConnection::HandleClientUnknownPacket(UInt32 a_PacketType, UInt32 a_PacketLen, UInt32 a_PacketReadSoFar) +{ + AString Data; + if (!m_ClientBuffer.ReadString(Data, a_PacketLen - a_PacketReadSoFar)) + { + return false; + } + DataLog(Data.data(), Data.size(), "****************** Unknown packet 0x%x from the client; relaying and ignoring", a_PacketType); + COPY_TO_SERVER(); + return true; +} + + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // packet handling, server-side, login: @@ -1449,16 +1335,16 @@ bool cConnection::HandleServerAttachEntity(void) bool cConnection::HandleServerBlockAction(void) { - HANDLE_SERVER_PACKET_READ(ReadBEInt, int, BlockX); - HANDLE_SERVER_PACKET_READ(ReadBEShort, short, BlockY); - HANDLE_SERVER_PACKET_READ(ReadBEInt, int, BlockZ); - HANDLE_SERVER_PACKET_READ(ReadByte, Byte, Byte1); - HANDLE_SERVER_PACKET_READ(ReadByte, Byte, Byte2); - HANDLE_SERVER_PACKET_READ(ReadBEShort, short, BlockID); + HANDLE_SERVER_PACKET_READ(ReadBEInt, int, BlockX); + HANDLE_SERVER_PACKET_READ(ReadBEShort, short, BlockY); + HANDLE_SERVER_PACKET_READ(ReadBEInt, int, BlockZ); + HANDLE_SERVER_PACKET_READ(ReadByte, Byte, Byte1); + HANDLE_SERVER_PACKET_READ(ReadByte, Byte, Byte2); + HANDLE_SERVER_PACKET_READ(ReadVarInt, UInt32, BlockID); Log("Received a PACKET_BLOCK_ACTION from the server:"); Log(" Pos = {%d, %d, %d}", BlockX, BlockY, BlockZ); Log(" Bytes = (%d, %d) == (0x%x, 0x%x)", Byte1, Byte2, Byte1, Byte2); - Log(" BlockID = %d", BlockID); + Log(" BlockID = %u", BlockID); COPY_TO_CLIENT(); return true; } @@ -1469,11 +1355,11 @@ bool cConnection::HandleServerBlockAction(void) bool cConnection::HandleServerBlockChange(void) { - HANDLE_SERVER_PACKET_READ(ReadBEInt, int, BlockX); - HANDLE_SERVER_PACKET_READ(ReadByte, Byte, BlockY); - HANDLE_SERVER_PACKET_READ(ReadBEInt, int, BlockZ); - HANDLE_SERVER_PACKET_READ(ReadBEShort, short, BlockType); - HANDLE_SERVER_PACKET_READ(ReadChar, char, BlockMeta); + HANDLE_SERVER_PACKET_READ(ReadBEInt, int, BlockX); + HANDLE_SERVER_PACKET_READ(ReadByte, Byte, BlockY); + HANDLE_SERVER_PACKET_READ(ReadBEInt, int, BlockZ); + HANDLE_SERVER_PACKET_READ(ReadVarInt, UInt32, BlockType); + HANDLE_SERVER_PACKET_READ(ReadChar, char, BlockMeta); Log("Received a PACKET_BLOCK_CHANGE from the server"); COPY_TO_CLIENT(); return true; @@ -1485,11 +1371,11 @@ bool cConnection::HandleServerBlockChange(void) bool cConnection::HandleServerChangeGameState(void) { - HANDLE_SERVER_PACKET_READ(ReadChar, char, Reason); - HANDLE_SERVER_PACKET_READ(ReadChar, char, Data); + HANDLE_SERVER_PACKET_READ(ReadChar, char, Reason); + HANDLE_SERVER_PACKET_READ(ReadBEFloat, float, Data); Log("Received a PACKET_CHANGE_GAME_STATE from the server:"); Log(" Reason = %d", Reason); - Log(" Data = %d", Data); + Log(" Data = %f", Data); COPY_TO_CLIENT(); return true; } @@ -1500,7 +1386,7 @@ bool cConnection::HandleServerChangeGameState(void) bool cConnection::HandleServerChatMessage(void) { - HANDLE_SERVER_PACKET_READ(ReadBEUTF16String16, AString, Message); + HANDLE_SERVER_PACKET_READ(ReadVarUTF8String, AString, Message); Log("Received a PACKET_CHAT_MESSAGE from the server:"); Log(" Message = \"%s\"", Message.c_str()); COPY_TO_CLIENT(); @@ -1656,20 +1542,18 @@ bool cConnection::HandleServerEntityProperties(void) for (int i = 0; i < Count; i++) { - HANDLE_SERVER_PACKET_READ(ReadBEUTF16String16, AString, Key); - HANDLE_SERVER_PACKET_READ(ReadBEDouble, double, Value); - Log(" \"%s\" = %f", Key.c_str(), Value); - } // for i - - HANDLE_SERVER_PACKET_READ(ReadBEShort, short, ListLength); - Log(" ListLength = %d", ListLength); - for (int i = 0; i < ListLength; i++) - { - HANDLE_SERVER_PACKET_READ(ReadBEInt64, Int64, UUIDHi); - HANDLE_SERVER_PACKET_READ(ReadBEInt64, Int64, UUIDLo); - HANDLE_SERVER_PACKET_READ(ReadBEDouble, double, DblVal); - HANDLE_SERVER_PACKET_READ(ReadByte, Byte, ByteVal); - Log(" [%d] = {0x%08llx%08llx, %f, %i}", i, UUIDHi, UUIDLo, DblVal, ByteVal); + HANDLE_SERVER_PACKET_READ(ReadVarUTF8String, AString, Key); + HANDLE_SERVER_PACKET_READ(ReadBEDouble, double, Value); + HANDLE_SERVER_PACKET_READ(ReadBEShort, short, ListLength); + Log(" \"%s\" = %f; %d modifiers", Key.c_str(), Value, ListLength); + for (short j = 0; j < ListLength; j++) + { + HANDLE_SERVER_PACKET_READ(ReadBEInt64, Int64, UUIDHi); + HANDLE_SERVER_PACKET_READ(ReadBEInt64, Int64, UUIDLo); + HANDLE_SERVER_PACKET_READ(ReadBEDouble, double, DblVal); + HANDLE_SERVER_PACKET_READ(ReadByte, Byte, ByteVal); + Log(" [%d] = {0x%08llx%08llx, %f, %u}", j, UUIDHi, UUIDLo, DblVal, ByteVal); + } } // for i COPY_TO_CLIENT(); return true; @@ -1734,7 +1618,7 @@ bool cConnection::HandleServerEntityStatus(void) bool cConnection::HandleServerEntityTeleport(void) { - HANDLE_SERVER_PACKET_READ(ReadBEInt, int, EntityID); + HANDLE_SERVER_PACKET_READ(ReadBEInt, int, EntityID); HANDLE_SERVER_PACKET_READ(ReadBEInt, int, AbsX); HANDLE_SERVER_PACKET_READ(ReadBEInt, int, AbsY); HANDLE_SERVER_PACKET_READ(ReadBEInt, int, AbsZ); @@ -1742,7 +1626,7 @@ bool cConnection::HandleServerEntityTeleport(void) HANDLE_SERVER_PACKET_READ(ReadByte, Byte, Pitch); Log("Received a PACKET_ENTITY_TELEPORT from the server:"); Log(" EntityID = %d", EntityID); - Log(" Pos = (%d, %d, %d) ~ {%.02f, %.02f, %.02f}", AbsX, AbsY, AbsZ, (double)AbsX / 32, (double)AbsY / 32, (double)AbsZ / 32); + Log(" Pos = %s", PrintableAbsIntTriplet(AbsX, AbsY, AbsZ).c_str()); Log(" Yaw = %d", Yaw); Log(" Pitch = %d", Pitch); COPY_TO_CLIENT(); @@ -1772,11 +1656,11 @@ bool cConnection::HandleServerEntityVelocity(void) bool cConnection::HandleServerExplosion(void) { - HANDLE_SERVER_PACKET_READ(ReadBEDouble, double, PosX); - HANDLE_SERVER_PACKET_READ(ReadBEDouble, double, PosY); - HANDLE_SERVER_PACKET_READ(ReadBEDouble, double, PosZ); - HANDLE_SERVER_PACKET_READ(ReadBEFloat, float, Force); - HANDLE_SERVER_PACKET_READ(ReadBEInt, int, NumRecords); + HANDLE_SERVER_PACKET_READ(ReadBEFloat, float, PosX); + HANDLE_SERVER_PACKET_READ(ReadBEFloat, float, PosY); + HANDLE_SERVER_PACKET_READ(ReadBEFloat, float, PosZ); + HANDLE_SERVER_PACKET_READ(ReadBEFloat, float, Force); + HANDLE_SERVER_PACKET_READ(ReadBEInt, int, NumRecords); struct sCoords { int x, y, z; @@ -1829,6 +1713,29 @@ bool cConnection::HandleServerIncrementStatistic(void) +bool cConnection::HandleServerJoinGame(void) +{ + HANDLE_SERVER_PACKET_READ(ReadBEInt, int, EntityID); + HANDLE_SERVER_PACKET_READ(ReadChar, char, GameMode); + HANDLE_SERVER_PACKET_READ(ReadChar, char, Dimension); + HANDLE_SERVER_PACKET_READ(ReadChar, char, Difficulty); + HANDLE_SERVER_PACKET_READ(ReadChar, char, MaxPlayers); + HANDLE_SERVER_PACKET_READ(ReadVarUTF8String, AString, LevelType); + Log("Received a PACKET_LOGIN from the server:"); + Log(" EntityID = %d", EntityID); + Log(" GameMode = %d", GameMode); + Log(" Dimension = %d", Dimension); + Log(" Difficulty = %d", Difficulty); + Log(" MaxPlayers = %d", MaxPlayers); + Log(" LevelType = \"%s\"", LevelType.c_str()); + COPY_TO_CLIENT(); + return true; +} + + + + + bool cConnection::HandleServerKeepAlive(void) { HANDLE_SERVER_PACKET_READ(ReadBEInt, int, PingID); @@ -1844,7 +1751,7 @@ bool cConnection::HandleServerKeepAlive(void) bool cConnection::HandleServerKick(void) { - HANDLE_SERVER_PACKET_READ(ReadBEUTF16String16, AString, Reason); + HANDLE_SERVER_PACKET_READ(ReadVarUTF8String, AString, Reason); Log("Received PACKET_KICK from the SERVER:"); if (m_HasClientPinged) { @@ -1914,31 +1821,6 @@ bool cConnection::HandleServerKick(void) -bool cConnection::HandleServerLogin(void) -{ - HANDLE_SERVER_PACKET_READ(ReadBEInt, int, EntityID); - HANDLE_SERVER_PACKET_READ(ReadBEUTF16String16, AString, LevelType); - HANDLE_SERVER_PACKET_READ(ReadChar, char, GameMode); - HANDLE_SERVER_PACKET_READ(ReadChar, char, Dimension); - HANDLE_SERVER_PACKET_READ(ReadChar, char, Difficulty); - HANDLE_SERVER_PACKET_READ(ReadChar, char, Unused); - HANDLE_SERVER_PACKET_READ(ReadChar, char, MaxPlayers); - Log("Received a PACKET_LOGIN from the server:"); - Log(" EntityID = %d", EntityID); - Log(" LevelType = \"%s\"", LevelType.c_str()); - Log(" GameMode = %d", GameMode); - Log(" Dimension = %d", Dimension); - Log(" Difficulty = %d", Difficulty); - Log(" Unused = %d", Unused); - Log(" MaxPlayers = %d", MaxPlayers); - COPY_TO_CLIENT(); - return true; -} - - - - - bool cConnection::HandleServerMapChunk(void) { HANDLE_SERVER_PACKET_READ(ReadBEInt, int, ChunkX); @@ -2018,6 +1900,7 @@ bool cConnection::HandleServerMapChunkBulk(void) // TODO: Save the compressed data into a file for later analysis COPY_TO_CLIENT(); + Sleep(50); return true; } @@ -2049,15 +1932,15 @@ bool cConnection::HandleServerMultiBlockChange(void) bool cConnection::HandleServerNamedSoundEffect(void) { - HANDLE_SERVER_PACKET_READ(ReadBEUTF16String16, AString, SoundName); - HANDLE_SERVER_PACKET_READ(ReadBEInt, int, PosX); - HANDLE_SERVER_PACKET_READ(ReadBEInt, int, PosY); - HANDLE_SERVER_PACKET_READ(ReadBEInt, int, PosZ); - HANDLE_SERVER_PACKET_READ(ReadBEFloat, float, Volume); - HANDLE_SERVER_PACKET_READ(ReadByte, Byte, Pitch); + HANDLE_SERVER_PACKET_READ(ReadVarUTF8String, AString, SoundName); + HANDLE_SERVER_PACKET_READ(ReadBEInt, int, PosX); + HANDLE_SERVER_PACKET_READ(ReadBEInt, int, PosY); + HANDLE_SERVER_PACKET_READ(ReadBEInt, int, PosZ); + HANDLE_SERVER_PACKET_READ(ReadBEFloat, float, Volume); + HANDLE_SERVER_PACKET_READ(ReadByte, Byte, Pitch); Log("Received a PACKET_NAMED_SOUND_EFFECT from the server:"); Log(" SoundName = \"%s\"", SoundName.c_str()); - Log(" Pos = (%d, %d, %d) ~ {%d, %d, %d}", PosX, PosY, PosZ, PosX / 8, PosY / 8, PosZ / 8); + Log(" Pos = %s", PrintableAbsIntTriplet(PosX, PosY, PosZ, 8).c_str()); Log(" Volume = %f", Volume); Log(" Pitch = %d", Pitch); COPY_TO_CLIENT(); @@ -2087,10 +1970,10 @@ bool cConnection::HandleServerPlayerAbilities(void) bool cConnection::HandleServerPlayerAnimation(void) { - HANDLE_SERVER_PACKET_READ(ReadBEInt, int, PlayerID); - HANDLE_SERVER_PACKET_READ(ReadByte, Byte, AnimationID); + HANDLE_SERVER_PACKET_READ(ReadVarInt, UInt32, PlayerID); + HANDLE_SERVER_PACKET_READ(ReadByte, Byte, AnimationID); Log("Received a PACKET_PLAYER_ANIMATION from the server:"); - Log(" PlayerID: %d (0x%x)", PlayerID, PlayerID); + Log(" PlayerID: %u (0x%x)", PlayerID, PlayerID); Log(" Animation: %d", AnimationID); COPY_TO_CLIENT(); return true; @@ -2102,7 +1985,7 @@ bool cConnection::HandleServerPlayerAnimation(void) bool cConnection::HandleServerPlayerListItem(void) { - HANDLE_SERVER_PACKET_READ(ReadBEUTF16String16, AString, PlayerName); + HANDLE_SERVER_PACKET_READ(ReadVarUTF8String, AString, PlayerName); HANDLE_SERVER_PACKET_READ(ReadChar, char, IsOnline); HANDLE_SERVER_PACKET_READ(ReadBEShort, short, Ping); Log("Received a PACKET_PLAYERLIST_ITEM from the server:"); @@ -2119,7 +2002,6 @@ bool cConnection::HandleServerPlayerListItem(void) bool cConnection::HandleServerPlayerPositionLook(void) { HANDLE_SERVER_PACKET_READ(ReadBEDouble, double, PosX); - HANDLE_SERVER_PACKET_READ(ReadBEDouble, double, Stance); HANDLE_SERVER_PACKET_READ(ReadBEDouble, double, PosY); HANDLE_SERVER_PACKET_READ(ReadBEDouble, double, PosZ); HANDLE_SERVER_PACKET_READ(ReadBEFloat, float, Yaw); @@ -2139,7 +2021,7 @@ bool cConnection::HandleServerPlayerPositionLook(void) bool cConnection::HandleServerPluginMessage(void) { - HANDLE_SERVER_PACKET_READ(ReadBEUTF16String16, AString, ChannelName); + HANDLE_SERVER_PACKET_READ(ReadVarUTF8String, AString, ChannelName); HANDLE_SERVER_PACKET_READ(ReadBEShort, short, Length); AString Data; if (!m_ServerBuffer.ReadString(Data, Length)) @@ -2149,7 +2031,26 @@ bool cConnection::HandleServerPluginMessage(void) Log("Received a PACKET_PLUGIN_MESSAGE from the server"); Log(" ChannelName = \"%s\"", ChannelName.c_str()); DataLog(Data.data(), Length, " Data: %d bytes", Length); - COPY_TO_SERVER(); + COPY_TO_CLIENT(); + return true; +} + + + + + +bool cConnection::HandleServerRespawn(void) +{ + HANDLE_SERVER_PACKET_READ(ReadBEInt, int, Dimension); + HANDLE_SERVER_PACKET_READ(ReadChar, char, Difficulty); + HANDLE_SERVER_PACKET_READ(ReadChar, char, GameMode); + HANDLE_SERVER_PACKET_READ(ReadVarUTF8String, AString, LevelType); + Log("Received a respawn packet from the server:"); + Log(" Dimension = %d", Dimension); + Log(" Difficulty = %d", Difficulty); + Log(" GameMode = %d", GameMode); + Log(" LevelType = \"%s\"", LevelType.c_str()); + COPY_TO_CLIENT(); return true; } @@ -2197,7 +2098,7 @@ bool cConnection::HandleServerSetSlot(void) bool cConnection::HandleServerSlotSelect(void) { - HANDLE_SERVER_PACKET_READ(ReadBEShort, short, SlotNum); + HANDLE_SERVER_PACKET_READ(ReadByte, Byte, SlotNum); Log("Received a PACKET_SLOT_SELECT from the server:"); Log(" SlotNum = %d", SlotNum); COPY_TO_CLIENT(); @@ -2229,6 +2130,25 @@ bool cConnection::HandleServerSoundEffect(void) +bool cConnection::HandleServerSpawnExperienceOrbs(void) +{ + HANDLE_SERVER_PACKET_READ(ReadVarInt, UInt32, EntityID); + HANDLE_SERVER_PACKET_READ(ReadBEInt, int, PosX); + HANDLE_SERVER_PACKET_READ(ReadBEInt, int, PosY); + HANDLE_SERVER_PACKET_READ(ReadBEInt, int, PosZ); + HANDLE_SERVER_PACKET_READ(ReadBEShort, short, Count); + Log("Received a SPAWN_EXPERIENCE_ORBS packet from the server:"); + Log(" EntityID = %u (0x%x)", EntityID, EntityID); + Log(" Pos = %s", PrintableAbsIntTriplet(PosX, PosY, PosZ).c_str()); + Log(" Count = %d", Count); + COPY_TO_CLIENT(); + return true; +} + + + + + bool cConnection::HandleServerSpawnMob(void) { HANDLE_SERVER_PACKET_READ(ReadBEInt, int, EntityID); @@ -2267,14 +2187,15 @@ bool cConnection::HandleServerSpawnMob(void) bool cConnection::HandleServerSpawnNamedEntity(void) { - HANDLE_SERVER_PACKET_READ(ReadBEInt, int, EntityID); - HANDLE_SERVER_PACKET_READ(ReadBEUTF16String16, AString, EntityName); - HANDLE_SERVER_PACKET_READ(ReadBEInt, int, PosX); - HANDLE_SERVER_PACKET_READ(ReadBEInt, int, PosY); - HANDLE_SERVER_PACKET_READ(ReadBEInt, int, PosZ); - HANDLE_SERVER_PACKET_READ(ReadByte, Byte, Yaw); - HANDLE_SERVER_PACKET_READ(ReadByte, Byte, Pitch); - HANDLE_SERVER_PACKET_READ(ReadBEShort, short, CurrentItem); + HANDLE_SERVER_PACKET_READ(ReadVarInt, UInt32, EntityID); + HANDLE_SERVER_PACKET_READ(ReadVarUTF8String, AString, EntityUUID); + HANDLE_SERVER_PACKET_READ(ReadVarUTF8String, AString, EntityName); + HANDLE_SERVER_PACKET_READ(ReadBEInt, int, PosX); + HANDLE_SERVER_PACKET_READ(ReadBEInt, int, PosY); + HANDLE_SERVER_PACKET_READ(ReadBEInt, int, PosZ); + HANDLE_SERVER_PACKET_READ(ReadByte, Byte, Yaw); + HANDLE_SERVER_PACKET_READ(ReadByte, Byte, Pitch); + HANDLE_SERVER_PACKET_READ(ReadBEShort, short, CurrentItem); AString Metadata; if (!ParseMetadata(m_ServerBuffer, Metadata)) { @@ -2283,7 +2204,8 @@ bool cConnection::HandleServerSpawnNamedEntity(void) AString HexDump; CreateHexDump(HexDump, Metadata.data(), Metadata.size(), 32); Log("Received a PACKET_SPAWN_NAMED_ENTITY from the server:"); - Log(" EntityID = %d (0x%x)", EntityID, EntityID); + Log(" EntityID = %u (0x%x)", EntityID, EntityID); + Log(" UUID = %s", EntityUUID.c_str()); Log(" Name = %s", EntityName.c_str()); Log(" Pos = %s", PrintableAbsIntTriplet(PosX, PosY, PosZ).c_str()); Log(" Rotation = <yaw %d, pitch %d>", Yaw, Pitch); @@ -2307,7 +2229,9 @@ bool cConnection::HandleServerSpawnObjectVehicle(void) m_ServerBuffer.ResetRead(); m_ServerBuffer.ReadAll(Buffer); m_ServerBuffer.ResetRead(); - m_ServerBuffer.SkipRead(1); + UInt32 PacketLen, PacketType; + m_ServerBuffer.ReadVarInt(PacketLen); + m_ServerBuffer.ReadVarInt(PacketType); if (Buffer.size() > 128) { // Only log up to 128 bytes @@ -2316,14 +2240,14 @@ bool cConnection::HandleServerSpawnObjectVehicle(void) DataLog(Buffer.data(), Buffer.size(), "Buffer while parsing the PACKET_SPAWN_OBJECT_VEHICLE packet (%d bytes):", Buffer.size()); #endif // _DEBUG - HANDLE_SERVER_PACKET_READ(ReadBEInt, int, EntityID); - HANDLE_SERVER_PACKET_READ(ReadChar, char, ObjType); - HANDLE_SERVER_PACKET_READ(ReadBEInt, int, PosX); - HANDLE_SERVER_PACKET_READ(ReadBEInt, int, PosY); - HANDLE_SERVER_PACKET_READ(ReadBEInt, int, PosZ); - HANDLE_SERVER_PACKET_READ(ReadByte, Byte, Yaw); - HANDLE_SERVER_PACKET_READ(ReadByte, Byte, Pitch); - HANDLE_SERVER_PACKET_READ(ReadBEInt, int, DataIndicator); + HANDLE_SERVER_PACKET_READ(ReadVarInt, UInt32, EntityID); + HANDLE_SERVER_PACKET_READ(ReadByte, Byte, ObjType); + HANDLE_SERVER_PACKET_READ(ReadBEInt, int, PosX); + HANDLE_SERVER_PACKET_READ(ReadBEInt, int, PosY); + HANDLE_SERVER_PACKET_READ(ReadBEInt, int, PosZ); + HANDLE_SERVER_PACKET_READ(ReadByte, Byte, Pitch); + HANDLE_SERVER_PACKET_READ(ReadByte, Byte, Yaw); + HANDLE_SERVER_PACKET_READ(ReadBEInt, int, DataIndicator); AString ExtraData; short VelocityX, VelocityY, VelocityZ; if (DataIndicator != 0) @@ -2356,7 +2280,7 @@ bool cConnection::HandleServerSpawnObjectVehicle(void) */ } Log("Received a PACKET_SPAWN_OBJECT_VEHICLE from the server:"); - Log(" EntityID = %d (0x%x)", EntityID, EntityID); + Log(" EntityID = %u (0x%x)", EntityID, EntityID); Log(" ObjType = %d (0x%x)", ObjType, ObjType); Log(" Pos = %s", PrintableAbsIntTriplet(PosX, PosY, PosZ).c_str()); Log(" Rotation = <yaw %d, pitch %d>", Yaw, Pitch); @@ -2376,14 +2300,14 @@ bool cConnection::HandleServerSpawnObjectVehicle(void) bool cConnection::HandleServerSpawnPainting(void) { - HANDLE_SERVER_PACKET_READ(ReadBEInt, int, EntityID); - HANDLE_SERVER_PACKET_READ(ReadBEUTF16String16, AString, ImageName); - HANDLE_SERVER_PACKET_READ(ReadBEInt, int, PosX); - HANDLE_SERVER_PACKET_READ(ReadBEInt, int, PosY); - HANDLE_SERVER_PACKET_READ(ReadBEInt, int, PosZ); - HANDLE_SERVER_PACKET_READ(ReadBEInt, int, Direction); + HANDLE_SERVER_PACKET_READ(ReadVarInt, UInt32, EntityID); + HANDLE_SERVER_PACKET_READ(ReadVarUTF8String, AString, ImageName); + HANDLE_SERVER_PACKET_READ(ReadBEInt, int, PosX); + HANDLE_SERVER_PACKET_READ(ReadBEInt, int, PosY); + HANDLE_SERVER_PACKET_READ(ReadBEInt, int, PosZ); + HANDLE_SERVER_PACKET_READ(ReadBEInt, int, Direction); Log("Received a PACKET_SPAWN_PAINTING from the server:"); - Log(" EntityID = %d", EntityID); + Log(" EntityID = %u", EntityID); Log(" ImageName = \"%s\"", ImageName.c_str()); Log(" Pos = %s", PrintableAbsIntTriplet(PosX, PosY, PosZ).c_str()); Log(" Direction = %d", Direction); @@ -2422,6 +2346,21 @@ bool cConnection::HandleServerSpawnPickup(void) +bool cConnection::HandleServerStatistics(void) +{ + HANDLE_SERVER_PACKET_READ(ReadVarInt, UInt32, NumEntries); + for (UInt32 i = 0; i < NumEntries; i++) + { + HANDLE_SERVER_PACKET_READ(ReadVarUTF8String, AString, StatName); + HANDLE_SERVER_PACKET_READ(ReadVarInt, UInt32, StatValue); + } + COPY_TO_CLIENT(); + return true; +} + + + + bool cConnection::HandleServerStatusPing(void) { HANDLE_SERVER_PACKET_READ(ReadBEInt64, Int64, Time); @@ -2464,7 +2403,8 @@ bool cConnection::HandleServerStatusResponse(void) bool cConnection::HandleServerTabCompletion(void) { - HANDLE_SERVER_PACKET_READ(ReadBEUTF16String16, AString, Results); + HANDLE_SERVER_PACKET_READ(ReadVarInt, UInt32, NumResults); + HANDLE_SERVER_PACKET_READ(ReadVarUTF8String, AString, Results); Log("Received a PACKET_TAB_COMPLETION from the server, results given:"); // Parse the zero-terminated list of results: @@ -2522,10 +2462,10 @@ bool cConnection::HandleServerUpdateSign(void) HANDLE_SERVER_PACKET_READ(ReadBEInt, int, BlockX); HANDLE_SERVER_PACKET_READ(ReadBEShort, short, BlockY); HANDLE_SERVER_PACKET_READ(ReadBEInt, int, BlockZ); - HANDLE_SERVER_PACKET_READ(ReadBEUTF16String16, AString, Line1); - HANDLE_SERVER_PACKET_READ(ReadBEUTF16String16, AString, Line2); - HANDLE_SERVER_PACKET_READ(ReadBEUTF16String16, AString, Line3); - HANDLE_SERVER_PACKET_READ(ReadBEUTF16String16, AString, Line4); + HANDLE_SERVER_PACKET_READ(ReadVarUTF8String, AString, Line1); + HANDLE_SERVER_PACKET_READ(ReadVarUTF8String, AString, Line2); + HANDLE_SERVER_PACKET_READ(ReadVarUTF8String, AString, Line3); + HANDLE_SERVER_PACKET_READ(ReadVarUTF8String, AString, Line4); Log("Received a PACKET_UPDATE_SIGN from the server:"); Log(" Block = {%d, %d, %d}", BlockX, BlockY, BlockZ); Log(" Lines = \"%s\", \"%s\", \"%s\", \"%s\"", Line1.c_str(), Line2.c_str(), Line3.c_str(), Line4.c_str()); @@ -2552,7 +2492,24 @@ bool cConnection::HandleServerUpdateTileEntity(void) Log("Received a PACKET_UPDATE_TILE_ENTITY from the server:"); Log(" Block = {%d, %d, %d}", BlockX, BlockY, BlockZ); Log(" Action = %d", Action); - DataLog(Data.data(), Data.size(), " Data (%d bytes)", Data.size()); + DataLog(Data.data(), Data.size(), " Data (%u bytes)", Data.size()); + COPY_TO_CLIENT(); + return true; +} + + + + + +bool cConnection::HandleServerUseBed(void) +{ + HANDLE_SERVER_PACKET_READ(ReadBEInt, int, EntityID); + HANDLE_SERVER_PACKET_READ(ReadBEInt, int, BedX); + HANDLE_SERVER_PACKET_READ(ReadByte, Byte, BedY); + HANDLE_SERVER_PACKET_READ(ReadBEInt, int, BedZ); + Log("Received a use bed packet from the server:"); + Log(" EntityID = %d", EntityID); + Log(" Bed = {%d, %d, %d}", BedX, BedY, BedZ); COPY_TO_CLIENT(); return true; } @@ -2604,14 +2561,14 @@ bool cConnection::HandleServerWindowOpen(void) { HANDLE_SERVER_PACKET_READ(ReadChar, char, WindowID); HANDLE_SERVER_PACKET_READ(ReadChar, char, WindowType); - HANDLE_SERVER_PACKET_READ(ReadBEUTF16String16, AString, Title); + HANDLE_SERVER_PACKET_READ(ReadVarUTF8String, AString, Title); HANDLE_SERVER_PACKET_READ(ReadByte, Byte, NumSlots); HANDLE_SERVER_PACKET_READ(ReadByte, Byte, UseProvidedTitle); - int HorseInt = 0; + int HorseEntityID = 0; if (WindowType == 11) // Horse / Donkey / Mule { HANDLE_SERVER_PACKET_READ(ReadBEInt, int, intHorseInt); - HorseInt = intHorseInt; + HorseEntityID = intHorseInt; } Log("Received a PACKET_WINDOW_OPEN from the server:"); Log(" WindowID = %d", WindowID); @@ -2620,8 +2577,25 @@ bool cConnection::HandleServerWindowOpen(void) Log(" NumSlots = %d", NumSlots); if (WindowType == 11) { - Log(" HorseInt = %d (0x%08x)", HorseInt, HorseInt); + Log(" HorseEntityID = %d (0x%08x)", HorseEntityID, HorseEntityID); + } + COPY_TO_CLIENT(); + return true; +} + + + + + +bool cConnection::HandleServerUnknownPacket(UInt32 a_PacketType, UInt32 a_PacketLen, UInt32 a_PacketReadSoFar) +{ + AString Data; + ASSERT(a_PacketLen >= a_PacketReadSoFar); + if (!m_ServerBuffer.ReadString(Data, a_PacketLen - a_PacketReadSoFar)) + { + return false; } + DataLog(Data.data(), Data.size(), "****************** Unknown packet 0x%x from the server; relaying and ignoring", a_PacketType); COPY_TO_CLIENT(); return true; } |