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-rw-r--r--Tools/QtBiomeVisualiser/MainWindow.cpp25
1 files changed, 24 insertions, 1 deletions
diff --git a/Tools/QtBiomeVisualiser/MainWindow.cpp b/Tools/QtBiomeVisualiser/MainWindow.cpp
index 25a88d442..63d72f992 100644
--- a/Tools/QtBiomeVisualiser/MainWindow.cpp
+++ b/Tools/QtBiomeVisualiser/MainWindow.cpp
@@ -7,6 +7,7 @@
#include <QFileDialog>
#include <QSettings>
#include <QDirIterator>
+#include <QStatusBar>
#include "inifile/iniFile.h"
#include "ChunkSource.h"
#include "src/Generating/BioGen.h"
@@ -40,6 +41,15 @@ MainWindow::MainWindow(QWidget * parent) :
connect(m_BiomeView, SIGNAL(wheelUp()), this, SLOT(increaseZoom()));
connect(m_BiomeView, SIGNAL(wheelDown()), this, SLOT(decreaseZoom()));
+ m_StatusBar = new QStatusBar();
+ this->setStatusBar(m_StatusBar);
+ m_StatusBlockX = new QLabel(tr("X"));
+ m_StatusBlockZ = new QLabel(tr("Z"));
+ m_StatusBiome = new QLabel(tr("B"));
+ m_StatusBar->addPermanentWidget(m_StatusBlockX);
+ m_StatusBar->addPermanentWidget(m_StatusBlockZ);
+ m_StatusBar->addPermanentWidget(m_StatusBiome);
+
m_MainLayout = new QHBoxLayout();
m_MainLayout->addWidget(m_BiomeView, 1);
m_MainLayout->setMenuBar(menuBar());
@@ -50,6 +60,8 @@ MainWindow::MainWindow(QWidget * parent) :
createActions();
createMenus();
+
+ connect(m_BiomeView, SIGNAL(hoverChanged(int, int, int)), this, SLOT(hoverChanged(int, int, int)));
}
@@ -205,6 +217,17 @@ void MainWindow::decreaseZoom()
+void MainWindow::hoverChanged(int a_BlockX, int a_BlockZ, int a_Biome)
+{
+ m_StatusBlockX->setText(tr("X: %1").arg(a_BlockX));
+ m_StatusBlockZ->setText(tr("Z: %1").arg(a_BlockZ));
+ m_StatusBiome->setText (tr("B: %1 (%2)").arg(BiomeToString(a_Biome).c_str()).arg(a_Biome));
+}
+
+
+
+
+
void MainWindow::initMinecraftPath()
{
#ifdef Q_OS_MAC
@@ -322,7 +345,7 @@ void MainWindow::createMenus()
file->addAction(m_actNewGen);
file->addAction(m_actOpenGen);
file->addSeparator();
- QMenu * worlds = file->addMenu(tr("Open existing"));
+ QMenu * worlds = file->addMenu(tr("Open &existing"));
worlds->addActions(m_WorldActions);
if (m_WorldActions.empty())
{