diff options
Diffstat (limited to '')
-rw-r--r-- | Tools/ProtoProxy/Connection.cpp | 314 | ||||
-rw-r--r-- | Tools/ProtoProxy/Connection.h | 4 |
2 files changed, 160 insertions, 158 deletions
diff --git a/Tools/ProtoProxy/Connection.cpp b/Tools/ProtoProxy/Connection.cpp index 03a6a1863..b99415900 100644 --- a/Tools/ProtoProxy/Connection.cpp +++ b/Tools/ProtoProxy/Connection.cpp @@ -112,7 +112,7 @@ #define HANDLE_CLIENT_READ(Proc) \ { \ - if (!Proc()) \ + if (!Proc) \ { \ AString Leftover; \ m_ClientBuffer.ReadAgain(Leftover); \ @@ -124,7 +124,7 @@ #define HANDLE_SERVER_READ(Proc) \ { \ - if (!Proc()) \ + if (!Proc) \ { \ m_ServerBuffer.ResetRead(); \ return true; \ @@ -604,8 +604,10 @@ bool cConnection::DecodeClientsPackets(const char * a_Data, int a_Size) // Not a complete packet yet break; } - UInt32 PacketType; + UInt32 PacketType, PacketReadSoFar; + PacketReadSoFar = m_ClientBuffer.GetReadableSpace(); VERIFY(m_ClientBuffer.ReadVarInt(PacketType)); + PacketReadSoFar -= m_ClientBuffer.GetReadableSpace(); Log("Decoding client's packets, there are now %d bytes in the queue; next packet is 0x%0x, %u bytes long", m_ClientBuffer.GetReadableSpace(), PacketType, PacketLen); switch (m_ClientProtocolState) { @@ -614,7 +616,8 @@ bool cConnection::DecodeClientsPackets(const char * a_Data, int a_Size) // No initial handshake received yet switch (PacketType) { - case 0: HANDLE_CLIENT_READ(HandleClientHandshake); break; + case 0x00: HANDLE_CLIENT_READ(HandleClientHandshake()); break; + default: HANDLE_CLIENT_READ(HandleClientUnknownPacket(PacketType, PacketLen, PacketReadSoFar)); break; } break; } // case -1 @@ -624,8 +627,9 @@ bool cConnection::DecodeClientsPackets(const char * a_Data, int a_Size) // Status query switch (PacketType) { - case 0x00: HANDLE_CLIENT_READ(HandleClientStatusRequest); break; - case 0x01: HANDLE_CLIENT_READ(HandleClientStatusPing); break; + case 0x00: HANDLE_CLIENT_READ(HandleClientStatusRequest()); break; + case 0x01: HANDLE_CLIENT_READ(HandleClientStatusPing()); break; + default: HANDLE_CLIENT_READ(HandleClientUnknownPacket(PacketType, PacketLen, PacketReadSoFar)); break; } break; } @@ -635,8 +639,9 @@ bool cConnection::DecodeClientsPackets(const char * a_Data, int a_Size) // Login switch (PacketType) { - case 0x00: HANDLE_CLIENT_READ(HandleClientLoginStart); break; - case 0x01: HANDLE_CLIENT_READ(HandleClientLoginEncryptionKeyResponse); break; + case 0x00: HANDLE_CLIENT_READ(HandleClientLoginStart()); break; + case 0x01: HANDLE_CLIENT_READ(HandleClientLoginEncryptionKeyResponse()); break; + default: HANDLE_CLIENT_READ(HandleClientUnknownPacket(PacketType, PacketLen, PacketReadSoFar)); break; } break; } @@ -646,62 +651,38 @@ bool cConnection::DecodeClientsPackets(const char * a_Data, int a_Size) // Game: switch (PacketType) { - case 0x00: HANDLE_CLIENT_READ(HandleClientKeepAlive); break; - - case PACKET_BLOCK_DIG: HANDLE_CLIENT_READ(HandleClientBlockDig); break; - case PACKET_BLOCK_PLACE: HANDLE_CLIENT_READ(HandleClientBlockPlace); break; - case PACKET_S_CHAT_MESSAGE: HANDLE_CLIENT_READ(HandleClientChatMessage); break; - case PACKET_CLIENT_STATUSES: HANDLE_CLIENT_READ(HandleClientClientStatuses); break; - case PACKET_CREATIVE_INVENTORY_ACTION: HANDLE_CLIENT_READ(HandleClientCreativeInventoryAction); break; - case PACKET_DISCONNECT: HANDLE_CLIENT_READ(HandleClientDisconnect); break; - case PACKET_ENTITY_ACTION: HANDLE_CLIENT_READ(HandleClientEntityAction); break; - case PACKET_LOCALE_AND_VIEW: HANDLE_CLIENT_READ(HandleClientLocaleAndView); break; - case PACKET_PING: HANDLE_CLIENT_READ(HandleClientPing); break; - case PACKET_PLAYER_ABILITIES: HANDLE_CLIENT_READ(HandleClientPlayerAbilities); break; - case PACKET_PLAYER_ANIMATION: HANDLE_CLIENT_READ(HandleClientAnimation); break; - case PACKET_PLAYER_LOOK: HANDLE_CLIENT_READ(HandleClientPlayerLook); break; - case PACKET_PLAYER_ON_GROUND: HANDLE_CLIENT_READ(HandleClientPlayerOnGround); break; - case PACKET_PLAYER_POSITION: HANDLE_CLIENT_READ(HandleClientPlayerPosition); break; - case PACKET_PLAYER_POSITION_LOOK: HANDLE_CLIENT_READ(HandleClientPlayerPositionLook); break; - case PACKET_PLUGIN_MESSAGE: HANDLE_CLIENT_READ(HandleClientPluginMessage); break; - case PACKET_SLOT_SELECT: HANDLE_CLIENT_READ(HandleClientSlotSelect); break; - case PACKET_TAB_COMPLETION: HANDLE_CLIENT_READ(HandleClientTabCompletion); break; - case PACKET_UPDATE_SIGN: HANDLE_CLIENT_READ(HandleClientUpdateSign); break; - case PACKET_USE_ENTITY: HANDLE_CLIENT_READ(HandleClientUseEntity); break; - case PACKET_WINDOW_CLICK: HANDLE_CLIENT_READ(HandleClientWindowClick); break; - case PACKET_WINDOW_CLOSE: HANDLE_CLIENT_READ(HandleClientWindowClose); break; + case 0x00: HANDLE_CLIENT_READ(HandleClientKeepAlive()); break; + case 0x01: HANDLE_CLIENT_READ(HandleClientChatMessage()); break; + case 0x02: HANDLE_CLIENT_READ(HandleClientUseEntity()); break; + case 0x03: HANDLE_CLIENT_READ(HandleClientPlayerOnGround()); break; + case 0x04: HANDLE_CLIENT_READ(HandleClientPlayerPosition()); break; + case 0x05: HANDLE_CLIENT_READ(HandleClientPlayerLook()); break; + case 0x06: HANDLE_CLIENT_READ(HandleClientPlayerPositionLook()); break; + case 0x07: HANDLE_CLIENT_READ(HandleClientBlockDig()); break; + case 0x08: HANDLE_CLIENT_READ(HandleClientBlockPlace()); break; + case 0x09: HANDLE_CLIENT_READ(HandleClientSlotSelect()); break; + case 0x0a: HANDLE_CLIENT_READ(HandleClientAnimation()); break; + case 0x0b: HANDLE_CLIENT_READ(HandleClientEntityAction()); break; + case 0x0d: HANDLE_CLIENT_READ(HandleClientWindowClose()); break; + case 0x0e: HANDLE_CLIENT_READ(HandleClientWindowClick()); break; + case 0x10: HANDLE_CLIENT_READ(HandleClientCreativeInventoryAction()); break; + case 0x12: HANDLE_CLIENT_READ(HandleClientUpdateSign()); break; + case 0x13: HANDLE_CLIENT_READ(HandleClientPlayerAbilities()); break; + case 0x14: HANDLE_CLIENT_READ(HandleClientTabCompletion()); break; + case 0x15: HANDLE_CLIENT_READ(HandleClientLocaleAndView()); break; + case 0x16: HANDLE_CLIENT_READ(HandleClientClientStatuses()); break; + case 0x17: HANDLE_CLIENT_READ(HandleClientPluginMessage()); break; + default: HANDLE_CLIENT_READ(HandleClientUnknownPacket(PacketType, PacketLen, PacketReadSoFar)); break; } break; } // case 3 - Game default: { - // TODO: Move this elsewhere - if (m_ClientState == csEncryptedUnderstood) - { - Log("****************** Unknown packet 0x%02x from the client while encrypted; continuing to relay blind only", PacketType); - AString Data; - m_ClientBuffer.ResetRead(); - m_ClientBuffer.ReadAll(Data); - DataLog(Data.data(), Data.size(), "Current data in the client packet queue: %d bytes", Data.size()); - m_ClientState = csEncryptedUnknown; - m_ClientBuffer.ResetRead(); - if (m_ServerState == csUnencrypted) - { - SERVERSEND(m_ClientBuffer); - } - else - { - SERVERENCRYPTSEND(m_ClientBuffer); - } - return true; - } - else - { - Log("Unknown packet 0x%02x from the client while unencrypted; aborting connection", PacketType); - return false; - } - } // default + Log("Receiving server packets while in an unknown protocol state (%d)!", m_ClientProtocolState); + HANDLE_CLIENT_READ(HandleClientUnknownPacket(PacketType, PacketLen, PacketReadSoFar)); + break; + } } // switch (m_ProtocolState) m_ClientBuffer.CommitRead(); } // while (true) @@ -739,8 +720,10 @@ bool cConnection::DecodeServersPackets(const char * a_Data, int a_Size) // Not a complete packet yet break; } - UInt32 PacketType; + UInt32 PacketType, PacketReadSoFar; + PacketReadSoFar = m_ServerBuffer.GetReadableSpace(); VERIFY(m_ServerBuffer.ReadVarInt(PacketType)); + PacketReadSoFar -= m_ServerBuffer.GetReadableSpace(); Log("Decoding server's packets, there are now %d bytes in the queue; next packet is 0x%0x, %u bytes long", m_ServerBuffer.GetReadableSpace(), PacketType, PacketLen); LogFlush(); switch (m_ServerProtocolState) @@ -748,6 +731,7 @@ bool cConnection::DecodeServersPackets(const char * a_Data, int a_Size) case -1: { Log("Receiving data from the server without an initial handshake message!"); + HANDLE_SERVER_READ(HandleServerUnknownPacket(PacketType, PacketLen, PacketReadSoFar)); break; } @@ -756,8 +740,9 @@ bool cConnection::DecodeServersPackets(const char * a_Data, int a_Size) // Status query: switch (PacketType) { - case 0: HANDLE_SERVER_READ(HandleServerStatusResponse); break; - case 1: HANDLE_SERVER_READ(HandleServerStatusPing); break; + case 0x00: HANDLE_SERVER_READ(HandleServerStatusResponse()); break; + case 0x01: HANDLE_SERVER_READ(HandleServerStatusPing()); break; + default: HANDLE_SERVER_READ(HandleServerUnknownPacket(PacketType, PacketLen, PacketReadSoFar)); break; } break; } @@ -767,9 +752,10 @@ bool cConnection::DecodeServersPackets(const char * a_Data, int a_Size) // Login: switch (PacketType) { - case 0x00: HANDLE_SERVER_READ(HandleServerLoginDisconnect); break; - case 0x01: HANDLE_SERVER_READ(HandleServerLoginEncryptionKeyRequest); break; - case 0x02: HANDLE_SERVER_READ(HandleServerLoginSuccess); break; + case 0x00: HANDLE_SERVER_READ(HandleServerLoginDisconnect()); break; + case 0x01: HANDLE_SERVER_READ(HandleServerLoginEncryptionKeyRequest()); break; + case 0x02: HANDLE_SERVER_READ(HandleServerLoginSuccess()); break; + default: HANDLE_SERVER_READ(HandleServerUnknownPacket(PacketType, PacketLen, PacketReadSoFar)); break; } break; } @@ -779,57 +765,59 @@ bool cConnection::DecodeServersPackets(const char * a_Data, int a_Size) // Game: switch (PacketType) { - case 0x00: HANDLE_SERVER_READ(HandleServerKeepAlive); break; - case 0x01: HANDLE_SERVER_READ(HandleServerJoinGame); break; - case 0x02: HANDLE_SERVER_READ(HandleServerChatMessage); break; - case 0x04: HANDLE_SERVER_READ(HandleServerEntityEquipment); break; - case 0x05: HANDLE_SERVER_READ(HandleServerCompass); break; - case 0x06: HANDLE_SERVER_READ(HandleServerUpdateHealth); break; - case 0x07: HANDLE_SERVER_READ(HandleServerRespawn); break; - case 0x08: HANDLE_SERVER_READ(HandleServerPlayerPositionLook); break; - case 0x09: HANDLE_SERVER_READ(HandleServerSlotSelect); break; - case 0x0a: HANDLE_SERVER_READ(HandleServerUseBed); break; - case 0x0b: HANDLE_SERVER_READ(HandleServerPlayerAnimation); break; - case 0x0c: HANDLE_SERVER_READ(HandleServerSpawnNamedEntity); break; - case 0x0d: HANDLE_SERVER_READ(HandleServerCollectPickup); break; - case 0x0e: HANDLE_SERVER_READ(HandleServerSpawnObjectVehicle); break; - case 0x0f: HANDLE_SERVER_READ(HandleServerSpawnMob); break; - case 0x10: HANDLE_SERVER_READ(HandleServerSpawnPainting); break; - case 0x11: HANDLE_SERVER_READ(HandleServerSpawnExperienceOrbs); break; - case 0x12: HANDLE_SERVER_READ(HandleServerEntityVelocity); break; - case 0x13: HANDLE_SERVER_READ(HandleServerDestroyEntities); break; - case 0x14: HANDLE_SERVER_READ(HandleServerEntity); break; - case 0x15: HANDLE_SERVER_READ(HandleServerEntityRelativeMove); break; - case 0x16: HANDLE_SERVER_READ(HandleServerEntityLook); break; - case 0x17: HANDLE_SERVER_READ(HandleServerEntityRelativeMoveLook); break; - case 0x18: HANDLE_SERVER_READ(HandleServerEntityTeleport); break; - case 0x19: HANDLE_SERVER_READ(HandleServerEntityHeadLook); break; - case 0x1a: HANDLE_SERVER_READ(HandleServerEntityStatus); break; - case 0x1b: HANDLE_SERVER_READ(HandleServerAttachEntity); break; - case 0x1c: HANDLE_SERVER_READ(HandleServerEntityMetadata); break; - case 0x1f: HANDLE_SERVER_READ(HandleServerSetExperience); break; - case 0x20: HANDLE_SERVER_READ(HandleServerEntityProperties); break; - case 0x21: HANDLE_SERVER_READ(HandleServerMapChunk); break; - case 0x22: HANDLE_SERVER_READ(HandleServerMultiBlockChange); break; - case 0x23: HANDLE_SERVER_READ(HandleServerBlockChange); break; - case 0x24: HANDLE_SERVER_READ(HandleServerBlockAction); break; - case 0x26: HANDLE_SERVER_READ(HandleServerMapChunkBulk); break; - case 0x27: HANDLE_SERVER_READ(HandleServerExplosion); break; - case 0x28: HANDLE_SERVER_READ(HandleServerSoundEffect); break; - case 0x29: HANDLE_SERVER_READ(HandleServerNamedSoundEffect); break; - case 0x2b: HANDLE_SERVER_READ(HandleServerChangeGameState); break; - case 0x2d: HANDLE_SERVER_READ(HandleServerWindowOpen); break; - case 0x2e: HANDLE_SERVER_READ(HandleServerWindowClose); break; - case 0x2f: HANDLE_SERVER_READ(HandleServerSetSlot); break; - case 0x30: HANDLE_SERVER_READ(HandleServerWindowContents); break; - case 0x33: HANDLE_SERVER_READ(HandleServerUpdateSign); break; - case 0x35: HANDLE_SERVER_READ(HandleServerUpdateTileEntity); break; - case 0x37: HANDLE_SERVER_READ(HandleServerStatistics); break; - case 0x38: HANDLE_SERVER_READ(HandleServerPlayerListItem); break; - case 0x39: HANDLE_SERVER_READ(HandleServerPlayerAbilities); break; - case 0x3a: HANDLE_SERVER_READ(HandleServerTabCompletion); break; - case 0x3f: HANDLE_SERVER_READ(HandleServerPluginMessage); break; - case 0x40: HANDLE_SERVER_READ(HandleServerKick); break; + case 0x00: HANDLE_SERVER_READ(HandleServerKeepAlive()); break; + case 0x01: HANDLE_SERVER_READ(HandleServerJoinGame()); break; + case 0x02: HANDLE_SERVER_READ(HandleServerChatMessage()); break; + case 0x03: HANDLE_SERVER_READ(HandleServerTimeUpdate()); break; + case 0x04: HANDLE_SERVER_READ(HandleServerEntityEquipment()); break; + case 0x05: HANDLE_SERVER_READ(HandleServerCompass()); break; + case 0x06: HANDLE_SERVER_READ(HandleServerUpdateHealth()); break; + case 0x07: HANDLE_SERVER_READ(HandleServerRespawn()); break; + case 0x08: HANDLE_SERVER_READ(HandleServerPlayerPositionLook()); break; + case 0x09: HANDLE_SERVER_READ(HandleServerSlotSelect()); break; + case 0x0a: HANDLE_SERVER_READ(HandleServerUseBed()); break; + case 0x0b: HANDLE_SERVER_READ(HandleServerPlayerAnimation()); break; + case 0x0c: HANDLE_SERVER_READ(HandleServerSpawnNamedEntity()); break; + case 0x0d: HANDLE_SERVER_READ(HandleServerCollectPickup()); break; + case 0x0e: HANDLE_SERVER_READ(HandleServerSpawnObjectVehicle()); break; + case 0x0f: HANDLE_SERVER_READ(HandleServerSpawnMob()); break; + case 0x10: HANDLE_SERVER_READ(HandleServerSpawnPainting()); break; + case 0x11: HANDLE_SERVER_READ(HandleServerSpawnExperienceOrbs()); break; + case 0x12: HANDLE_SERVER_READ(HandleServerEntityVelocity()); break; + case 0x13: HANDLE_SERVER_READ(HandleServerDestroyEntities()); break; + case 0x14: HANDLE_SERVER_READ(HandleServerEntity()); break; + case 0x15: HANDLE_SERVER_READ(HandleServerEntityRelativeMove()); break; + case 0x16: HANDLE_SERVER_READ(HandleServerEntityLook()); break; + case 0x17: HANDLE_SERVER_READ(HandleServerEntityRelativeMoveLook()); break; + case 0x18: HANDLE_SERVER_READ(HandleServerEntityTeleport()); break; + case 0x19: HANDLE_SERVER_READ(HandleServerEntityHeadLook()); break; + case 0x1a: HANDLE_SERVER_READ(HandleServerEntityStatus()); break; + case 0x1b: HANDLE_SERVER_READ(HandleServerAttachEntity()); break; + case 0x1c: HANDLE_SERVER_READ(HandleServerEntityMetadata()); break; + case 0x1f: HANDLE_SERVER_READ(HandleServerSetExperience()); break; + case 0x20: HANDLE_SERVER_READ(HandleServerEntityProperties()); break; + case 0x21: HANDLE_SERVER_READ(HandleServerMapChunk()); break; + case 0x22: HANDLE_SERVER_READ(HandleServerMultiBlockChange()); break; + case 0x23: HANDLE_SERVER_READ(HandleServerBlockChange()); break; + case 0x24: HANDLE_SERVER_READ(HandleServerBlockAction()); break; + case 0x26: HANDLE_SERVER_READ(HandleServerMapChunkBulk()); break; + case 0x27: HANDLE_SERVER_READ(HandleServerExplosion()); break; + case 0x28: HANDLE_SERVER_READ(HandleServerSoundEffect()); break; + case 0x29: HANDLE_SERVER_READ(HandleServerNamedSoundEffect()); break; + case 0x2b: HANDLE_SERVER_READ(HandleServerChangeGameState()); break; + case 0x2d: HANDLE_SERVER_READ(HandleServerWindowOpen()); break; + case 0x2e: HANDLE_SERVER_READ(HandleServerWindowClose()); break; + case 0x2f: HANDLE_SERVER_READ(HandleServerSetSlot()); break; + case 0x30: HANDLE_SERVER_READ(HandleServerWindowContents()); break; + case 0x33: HANDLE_SERVER_READ(HandleServerUpdateSign()); break; + case 0x35: HANDLE_SERVER_READ(HandleServerUpdateTileEntity()); break; + case 0x37: HANDLE_SERVER_READ(HandleServerStatistics()); break; + case 0x38: HANDLE_SERVER_READ(HandleServerPlayerListItem()); break; + case 0x39: HANDLE_SERVER_READ(HandleServerPlayerAbilities()); break; + case 0x3a: HANDLE_SERVER_READ(HandleServerTabCompletion()); break; + case 0x3f: HANDLE_SERVER_READ(HandleServerPluginMessage()); break; + case 0x40: HANDLE_SERVER_READ(HandleServerKick()); break; + default: HANDLE_SERVER_READ(HandleServerUnknownPacket(PacketType, PacketLen, PacketReadSoFar)); break; } // switch (PacketType) break; } // case 3 - Game @@ -837,30 +825,9 @@ bool cConnection::DecodeServersPackets(const char * a_Data, int a_Size) // TODO: Move this elsewhere default: { - if (m_ServerState == csEncryptedUnderstood) - { - Log("********************** Unknown packet 0x%02x from the server while encrypted; continuing to relay blind only", PacketType); - AString Data; - m_ServerBuffer.ResetRead(); - m_ServerBuffer.ReadAll(Data); - DataLog(Data.data(), Data.size(), "Current data in the server packet queue: %d bytes", Data.size()); - m_ServerState = csEncryptedUnknown; - m_ServerBuffer.ResetRead(); - if (m_ClientState == csUnencrypted) - { - CLIENTSEND(m_ServerBuffer); - } - else - { - CLIENTENCRYPTSEND(m_ServerBuffer); - } - return true; - } - else - { - Log("Unknown packet 0x%02x from the server while unencrypted; aborting connection", PacketType); - return false; - } + Log("Received a packet from the server while in an unknown state: %d", m_ServerProtocolState); + HANDLE_SERVER_READ(HandleServerUnknownPacket(PacketType, PacketLen, PacketReadSoFar)); + break; } } // switch (m_ProtocolState) @@ -1067,11 +1034,11 @@ bool cConnection::HandleClientEntityAction(void) { HANDLE_CLIENT_PACKET_READ(ReadBEInt, int, PlayerID); HANDLE_CLIENT_PACKET_READ(ReadByte, Byte, ActionType); - HANDLE_CLIENT_PACKET_READ(ReadBEInt, int, UnknownHorseVal); + HANDLE_CLIENT_PACKET_READ(ReadBEInt, int, HorseJumpBoost); Log("Received a PACKET_ENTITY_ACTION from the client:"); Log(" PlayerID = %d", PlayerID); Log(" ActionType = %d", ActionType); - Log(" UnknownHorseVal = %d (0x%08x)", UnknownHorseVal, UnknownHorseVal); + Log(" HorseJumpBoost = %d (0x%08x)", HorseJumpBoost, HorseJumpBoost); COPY_TO_SERVER(); return true; } @@ -1095,10 +1062,11 @@ bool cConnection::HandleClientKeepAlive(void) bool cConnection::HandleClientLocaleAndView(void) { HANDLE_CLIENT_PACKET_READ(ReadVarUTF8String, AString, Locale); - HANDLE_CLIENT_PACKET_READ(ReadChar, char, ViewDistance); - HANDLE_CLIENT_PACKET_READ(ReadChar, char, ChatFlags); - HANDLE_CLIENT_PACKET_READ(ReadChar, char, Difficulty); - HANDLE_CLIENT_PACKET_READ(ReadChar, char, ShowCape); + HANDLE_CLIENT_PACKET_READ(ReadChar, char, ViewDistance); + HANDLE_CLIENT_PACKET_READ(ReadChar, char, ChatFlags); + HANDLE_CLIENT_PACKET_READ(ReadChar, char, Unused); + HANDLE_CLIENT_PACKET_READ(ReadChar, char, Difficulty); + HANDLE_CLIENT_PACKET_READ(ReadChar, char, ShowCape); Log("Received a PACKET_LOCALE_AND_VIEW from the client"); COPY_TO_SERVER(); return true; @@ -1123,7 +1091,7 @@ bool cConnection::HandleClientPing(void) bool cConnection::HandleClientPlayerAbilities(void) { - HANDLE_CLIENT_PACKET_READ(ReadChar, char, Flags); + HANDLE_CLIENT_PACKET_READ(ReadChar, char, Flags); HANDLE_CLIENT_PACKET_READ(ReadBEFloat, float, FlyingSpeed); HANDLE_CLIENT_PACKET_READ(ReadBEFloat, float, WalkingSpeed); Log("Receives a PACKET_PLAYER_ABILITIES from the client:"); @@ -1154,7 +1122,7 @@ bool cConnection::HandleClientPlayerLook(void) bool cConnection::HandleClientPlayerOnGround(void) { - HANDLE_CLIENT_PACKET_READ(ReadChar, char, OnGround); + HANDLE_CLIENT_PACKET_READ(ReadChar, char, OnGround); Log("Received a PACKET_PLAYER_ON_GROUND from the client"); COPY_TO_SERVER(); return true; @@ -1167,8 +1135,8 @@ bool cConnection::HandleClientPlayerOnGround(void) bool cConnection::HandleClientPlayerPosition(void) { HANDLE_CLIENT_PACKET_READ(ReadBEDouble, double, PosX); - HANDLE_CLIENT_PACKET_READ(ReadBEDouble, double, Stance); HANDLE_CLIENT_PACKET_READ(ReadBEDouble, double, PosY); + HANDLE_CLIENT_PACKET_READ(ReadBEDouble, double, Stance); HANDLE_CLIENT_PACKET_READ(ReadBEDouble, double, PosZ); HANDLE_CLIENT_PACKET_READ(ReadChar, char, IsOnGround); Log("Received a PACKET_PLAYER_POSITION from the client"); @@ -1186,8 +1154,8 @@ bool cConnection::HandleClientPlayerPosition(void) bool cConnection::HandleClientPlayerPositionLook(void) { HANDLE_CLIENT_PACKET_READ(ReadBEDouble, double, PosX); - HANDLE_CLIENT_PACKET_READ(ReadBEDouble, double, Stance); HANDLE_CLIENT_PACKET_READ(ReadBEDouble, double, PosY); + HANDLE_CLIENT_PACKET_READ(ReadBEDouble, double, Stance); HANDLE_CLIENT_PACKET_READ(ReadBEDouble, double, PosZ); HANDLE_CLIENT_PACKET_READ(ReadBEFloat, float, Yaw); HANDLE_CLIENT_PACKET_READ(ReadBEFloat, float, Pitch); @@ -1195,7 +1163,7 @@ bool cConnection::HandleClientPlayerPositionLook(void) Log("Received a PACKET_PLAYER_POSITION_LOOK from the client"); Log(" Pos = {%.03f, %.03f, %.03f}", PosX, PosY, PosZ); Log(" Stance = %.03f", Stance); - Log(" Y, P = %.03f, %.03f", Yaw, Pitch); + Log(" Yaw, Pitch = <%.03f, %.03f>", Yaw, Pitch); Log(" IsOnGround = %s", IsOnGround ? "true" : "false"); COPY_TO_SERVER(); @@ -1278,9 +1246,9 @@ bool cConnection::HandleClientTabCompletion(void) bool cConnection::HandleClientUpdateSign(void) { - HANDLE_CLIENT_PACKET_READ(ReadBEInt, int, BlockX); - HANDLE_CLIENT_PACKET_READ(ReadBEShort, short, BlockY); - HANDLE_CLIENT_PACKET_READ(ReadBEInt, int, BlockZ); + HANDLE_CLIENT_PACKET_READ(ReadBEInt, int, BlockX); + HANDLE_CLIENT_PACKET_READ(ReadBEShort, short, BlockY); + HANDLE_CLIENT_PACKET_READ(ReadBEInt, int, BlockZ); HANDLE_CLIENT_PACKET_READ(ReadVarUTF8String, AString, Line1); HANDLE_CLIENT_PACKET_READ(ReadVarUTF8String, AString, Line2); HANDLE_CLIENT_PACKET_READ(ReadVarUTF8String, AString, Line3); @@ -1298,11 +1266,9 @@ bool cConnection::HandleClientUpdateSign(void) bool cConnection::HandleClientUseEntity(void) { - HANDLE_CLIENT_PACKET_READ(ReadBEInt, int, PlayerID); HANDLE_CLIENT_PACKET_READ(ReadBEInt, int, EntityID); HANDLE_CLIENT_PACKET_READ(ReadChar, char, MouseButton); Log("Received a PACKET_USE_ENTITY from the client:"); - Log(" PlayerID = %d", PlayerID); Log(" EntityID = %d", EntityID); Log(" MouseButton = %d", MouseButton); COPY_TO_SERVER(); @@ -1317,9 +1283,9 @@ bool cConnection::HandleClientWindowClick(void) { HANDLE_CLIENT_PACKET_READ(ReadChar, char, WindowID); HANDLE_CLIENT_PACKET_READ(ReadBEShort, short, SlotNum); - HANDLE_CLIENT_PACKET_READ(ReadChar, char, IsRightClick); + HANDLE_CLIENT_PACKET_READ(ReadChar, char, Button); HANDLE_CLIENT_PACKET_READ(ReadBEShort, short, TransactionID); - HANDLE_CLIENT_PACKET_READ(ReadChar, char, IsShiftClick); + HANDLE_CLIENT_PACKET_READ(ReadChar, char, Mode); AString Item; if (!ParseSlot(m_ClientBuffer, Item)) { @@ -1328,7 +1294,7 @@ bool cConnection::HandleClientWindowClick(void) Log("Received a PACKET_WINDOW_CLICK from the client"); Log(" WindowID = %d", WindowID); Log(" SlotNum = %d", SlotNum); - Log(" IsRclk = %d, IsShift = %d", IsRightClick, IsShiftClick); + Log(" Button = %d, Mode = %d", Button, Mode); Log(" TransactionID = 0x%x", TransactionID); Log(" ClickedItem = %s", Item.c_str()); COPY_TO_SERVER(); @@ -1352,6 +1318,22 @@ bool cConnection::HandleClientWindowClose(void) +bool cConnection::HandleClientUnknownPacket(UInt32 a_PacketType, UInt32 a_PacketLen, UInt32 a_PacketReadSoFar) +{ + AString Data; + if (!m_ClientBuffer.ReadString(Data, a_PacketLen - a_PacketReadSoFar)) + { + return false; + } + DataLog(Data.data(), Data.size(), "****************** Unknown packet 0x%x from the client; relaying and ignoring", a_PacketType); + COPY_TO_SERVER(); + return true; +} + + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // packet handling, server-side, login: @@ -2698,6 +2680,22 @@ bool cConnection::HandleServerWindowOpen(void) +bool cConnection::HandleServerUnknownPacket(UInt32 a_PacketType, UInt32 a_PacketLen, UInt32 a_PacketReadSoFar) +{ + AString Data; + if (!m_ServerBuffer.ReadString(Data, a_PacketLen - a_PacketReadSoFar)) + { + return false; + } + DataLog(Data.data(), Data.size(), "****************** Unknown packet 0x%x from the server; relaying and ignoring", a_PacketType); + COPY_TO_CLIENT(); + return true; +} + + + + + bool cConnection::ParseSlot(cByteBuffer & a_Buffer, AString & a_ItemDesc) { short ItemType; diff --git a/Tools/ProtoProxy/Connection.h b/Tools/ProtoProxy/Connection.h index 56d443b86..c2bce30fb 100644 --- a/Tools/ProtoProxy/Connection.h +++ b/Tools/ProtoProxy/Connection.h @@ -157,6 +157,8 @@ protected: bool HandleClientUseEntity(void); bool HandleClientWindowClick(void); bool HandleClientWindowClose(void); + + bool HandleClientUnknownPacket(UInt32 a_PacketType, UInt32 a_PacketLen, UInt32 a_PacketReadSoFar); // Packet handling, server-side, login: bool HandleServerLoginDisconnect(void); @@ -222,6 +224,8 @@ protected: bool HandleServerWindowContents(void); bool HandleServerWindowOpen(void); + bool HandleServerUnknownPacket(UInt32 a_PacketType, UInt32 a_PacketLen, UInt32 a_PacketReadSoFar); + /// Parses the slot data in a_Buffer into item description; returns true if successful, false if not enough data bool ParseSlot(cByteBuffer & a_Buffer, AString & a_ItemDesc); |