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-rw-r--r--source/Authenticator.cpp36
1 files changed, 8 insertions, 28 deletions
diff --git a/source/Authenticator.cpp b/source/Authenticator.cpp
index e09fd0871..9a6dcf51b 100644
--- a/source/Authenticator.cpp
+++ b/source/Authenticator.cpp
@@ -46,28 +46,9 @@ cAuthenticator::~cAuthenticator()
/// Read custom values from INI
void cAuthenticator::ReadINI(cIniFile & IniFile)
{
- m_Server = IniFile.GetValue("Authentication", "Server");
- m_Address = IniFile.GetValue("Authentication", "Address");
- m_ShouldAuthenticate = IniFile.GetValueB("Authentication", "Authenticate", true);
- bool bSave = false;
-
- if (m_Server.length() == 0)
- {
- m_Server = DEFAULT_AUTH_SERVER;
- IniFile.SetValue("Authentication", "Server", m_Server);
- bSave = true;
- }
- if (m_Address.length() == 0)
- {
- m_Address = DEFAULT_AUTH_ADDRESS;
- IniFile.SetValue("Authentication", "Address", m_Address);
- bSave = true;
- }
-
- if (bSave)
- {
- IniFile.SetValueB("Authentication", "Authenticate", m_ShouldAuthenticate);
- }
+ m_Server = IniFile.GetValueSet("Authentication", "Server", DEFAULT_AUTH_SERVER);
+ m_Address = IniFile.GetValueSet("Authentication", "Address", DEFAULT_AUTH_ADDRESS);
+ m_ShouldAuthenticate = IniFile.GetValueSetB("Authentication", "Authenticate", true);
}
@@ -199,7 +180,7 @@ bool cAuthenticator::AuthFromAddress(const AString & a_Server, const AString & a
}
else if (code == 200)
{
- LOGINFO("Got 200 OK :D");
+ LOGD("cAuthenticator: Received status 200 OK! :D");
bOK = true;
}
}
@@ -268,17 +249,16 @@ bool cAuthenticator::AuthFromAddress(const AString & a_Server, const AString & a
std::string Result;
ss >> Result;
- LOGINFO("Got result: %s", Result.c_str());
- //if (Result.compare("3") == 0) // FIXME: Quick and dirty hack to support auth
- //Lapayo: Wtf 3?
+ LOGD("cAuthenticator: Authentication result was %s", Result.c_str());
+
if (Result.compare("YES") == 0) //Works well
{
- LOGINFO("Result was \"YES\", so player is authenticated!");
+ LOGINFO("Authentication result \"YES\", player authentication success!");
return true;
}
- LOGINFO("Result was \"%s\", so player is NOT authenticated!", Result.c_str());
+ LOGINFO("Authentication result was \"%s\", player authentication failure!", Result.c_str());
return false;
}