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-rw-r--r--source/BioGen.cpp58
1 files changed, 41 insertions, 17 deletions
diff --git a/source/BioGen.cpp b/source/BioGen.cpp
index d12d78fde..51e508700 100644
--- a/source/BioGen.cpp
+++ b/source/BioGen.cpp
@@ -26,23 +26,6 @@ void cBioGenConstant::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cBioGenDistortedVoronoi:
-
-void cBioGenDistortedVoronoi::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap)
-{
- // TODO: Replace this placeholder
- ASSERT(!"Not implemented yet");
- for (int i = 0; i < ARRAYCOUNT(a_BiomeMap); i++)
- {
- a_BiomeMap[i] = (EMCSBiome)(a_ChunkX + a_ChunkZ);
- }
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cBiomeGenList:
void cBiomeGenList::InitializeBiomes(const AString & a_Biomes)
@@ -177,3 +160,44 @@ EMCSBiome cBioGenVoronoi::VoronoiBiome(int a_BlockX, int a_BlockZ)
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cBioGenDistortedVoronoi:
+
+void cBioGenDistortedVoronoi::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap)
+{
+ int BaseZ = cChunkDef::Width * a_ChunkZ;
+ int BaseX = cChunkDef::Width * a_ChunkX;
+ for (int z = 0; z < cChunkDef::Width; z++)
+ {
+ int AbsoluteZ = BaseZ + z;
+ for (int x = 0; x < cChunkDef::Width; x++)
+ {
+ int DistX, DistZ;
+ Distort(BaseX + x, AbsoluteZ, DistX, DistZ);
+ cChunkDef::SetBiome(a_BiomeMap, x, z, VoronoiBiome(DistX, DistZ));
+ } // for x
+ } // for z
+}
+
+
+
+
+
+void cBioGenDistortedVoronoi::Distort(int a_BlockX, int a_BlockZ, int & a_DistortedX, int & a_DistortedZ)
+{
+ double NoiseX = m_Noise.CubicNoise3D((float)a_BlockX / m_CellSize, (float)a_BlockZ / m_CellSize, 1000);
+ NoiseX += 0.5 * m_Noise.CubicNoise3D(2 * (float)a_BlockX / m_CellSize, 2 * (float)a_BlockZ / m_CellSize, 2000);
+ NoiseX += 0.08 * m_Noise.CubicNoise3D(16 * (float)a_BlockX / m_CellSize, 16 * (float)a_BlockZ / m_CellSize, 3000);
+ double NoiseZ = m_Noise.CubicNoise3D((float)a_BlockX / m_CellSize, (float)a_BlockZ / m_CellSize, 4000);
+ NoiseZ += 0.5 * m_Noise.CubicNoise3D(2 * (float)a_BlockX / m_CellSize, 2 * (float)a_BlockZ / m_CellSize, 5000);
+ NoiseZ += 0.08 * m_Noise.CubicNoise3D(16 * (float)a_BlockX / m_CellSize, 16 * (float)a_BlockZ / m_CellSize, 6000);
+
+ a_DistortedX = a_BlockX + (int)(m_CellSize * 0.5 * NoiseX);
+ a_DistortedZ = a_BlockZ + (int)(m_CellSize * 0.5 * NoiseZ);
+}
+
+
+
+
+