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-rw-r--r--source/BlockEntities/ChestEntity.h63
1 files changed, 63 insertions, 0 deletions
diff --git a/source/BlockEntities/ChestEntity.h b/source/BlockEntities/ChestEntity.h
new file mode 100644
index 000000000..03cd5a943
--- /dev/null
+++ b/source/BlockEntities/ChestEntity.h
@@ -0,0 +1,63 @@
+
+#pragma once
+
+#include "BlockEntityWithItems.h"
+#include "../UI/WindowOwner.h"
+
+
+
+
+
+namespace Json
+{
+ class Value;
+};
+
+class cClientHandle;
+class cServer;
+class cNBTData;
+
+
+
+
+
+// tolua_begin
+class cChestEntity :
+ public cBlockEntityWithItems,
+ public cBlockEntityWindowOwner
+{
+ typedef cBlockEntityWithItems super;
+
+public:
+ enum {
+ ContentsHeight = 3,
+ ContentsWidth = 9,
+ } ;
+
+
+ /// Constructor used while generating a chunk; sets m_World to NULL
+ cChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ);
+
+ // tolua_end
+
+ /// Constructor used for normal operation
+ cChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
+
+ virtual ~cChestEntity();
+
+ static const char * GetClassStatic(void) { return "cChestEntity"; }
+
+ bool LoadFromJson(const Json::Value& a_Value);
+
+ // cBlockEntity overrides:
+ virtual void SaveToJson(Json::Value & a_Value ) override;
+ virtual void SendTo(cClientHandle & a_Client) override;
+ virtual void UsedBy(cPlayer * a_Player);
+
+ /// Opens a new chest window for this chests. Scans for neighbors to open a double chest window, if appropriate.
+ void OpenNewWindow(void);
+} ; // tolua_export
+
+
+
+