diff options
Diffstat (limited to 'source/BlockEntities/DropperEntity.h')
-rw-r--r-- | source/BlockEntities/DropperEntity.h | 98 |
1 files changed, 49 insertions, 49 deletions
diff --git a/source/BlockEntities/DropperEntity.h b/source/BlockEntities/DropperEntity.h index ed29bfe95..af74e7f7c 100644 --- a/source/BlockEntities/DropperEntity.h +++ b/source/BlockEntities/DropperEntity.h @@ -1,49 +1,49 @@ -
-// DropperEntity.h
-
-// Declares the cDropperEntity class representing a dropper block entity
-
-
-
-
-
-#pragma once
-
-#include "DropSpenserEntity.h"
-
-
-
-
-
-// tolua_begin
-class cDropperEntity :
- public cDropSpenserEntity
-{
- typedef cDropSpenserEntity super;
-
-public:
-
- /// Constructor used while generating a chunk; sets m_World to NULL
- cDropperEntity(int a_BlockX, int a_BlockY, int a_BlockZ);
-
- // tolua_end
-
- /// Constructor used for normal operation
- cDropperEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
-
- static const char * GetClassStatic(void) { return "cDropperEntity"; }
-
-protected:
- // cDropSpenserEntity overrides:
- virtual void DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum) override;
-
- /** Takes an item from slot a_SlotNum and puts it into the container in front of the dropper.
- Called when there's a container directly in front of the dropper,
- so the dropper should store items there, rather than dropping.
- */
- void PutIntoContainer(cChunk & a_Chunk, int a_SlotNum, BLOCKTYPE a_ContainerBlock, int a_ContainerX, int a_ContainerY, int a_ContainerZ);
-} ; // tolua_export
-
-
-
-
+ +// DropperEntity.h + +// Declares the cDropperEntity class representing a dropper block entity + + + + + +#pragma once + +#include "DropSpenserEntity.h" + + + + + +// tolua_begin +class cDropperEntity : + public cDropSpenserEntity +{ + typedef cDropSpenserEntity super; + +public: + + /// Constructor used while generating a chunk; sets m_World to NULL + cDropperEntity(int a_BlockX, int a_BlockY, int a_BlockZ); + + // tolua_end + + /// Constructor used for normal operation + cDropperEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World); + + static const char * GetClassStatic(void) { return "cDropperEntity"; } + +protected: + // cDropSpenserEntity overrides: + virtual void DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum) override; + + /** Takes an item from slot a_SlotNum and puts it into the container in front of the dropper. + Called when there's a container directly in front of the dropper, + so the dropper should store items there, rather than dropping. + */ + void PutIntoContainer(cChunk & a_Chunk, int a_SlotNum, BLOCKTYPE a_ContainerBlock, int a_ContainerX, int a_ContainerY, int a_ContainerZ); +} ; // tolua_export + + + + |