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-rw-r--r--source/BlockEntities/DropperEntity.h49
1 files changed, 49 insertions, 0 deletions
diff --git a/source/BlockEntities/DropperEntity.h b/source/BlockEntities/DropperEntity.h
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index 000000000..ed29bfe95
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+++ b/source/BlockEntities/DropperEntity.h
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+
+// DropperEntity.h
+
+// Declares the cDropperEntity class representing a dropper block entity
+
+
+
+
+
+#pragma once
+
+#include "DropSpenserEntity.h"
+
+
+
+
+
+// tolua_begin
+class cDropperEntity :
+ public cDropSpenserEntity
+{
+ typedef cDropSpenserEntity super;
+
+public:
+
+ /// Constructor used while generating a chunk; sets m_World to NULL
+ cDropperEntity(int a_BlockX, int a_BlockY, int a_BlockZ);
+
+ // tolua_end
+
+ /// Constructor used for normal operation
+ cDropperEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
+
+ static const char * GetClassStatic(void) { return "cDropperEntity"; }
+
+protected:
+ // cDropSpenserEntity overrides:
+ virtual void DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum) override;
+
+ /** Takes an item from slot a_SlotNum and puts it into the container in front of the dropper.
+ Called when there's a container directly in front of the dropper,
+ so the dropper should store items there, rather than dropping.
+ */
+ void PutIntoContainer(cChunk & a_Chunk, int a_SlotNum, BLOCKTYPE a_ContainerBlock, int a_ContainerX, int a_ContainerY, int a_ContainerZ);
+} ; // tolua_export
+
+
+
+