diff options
Diffstat (limited to '')
-rw-r--r-- | source/BlockEntities/HopperEntity.cpp | 1046 |
1 files changed, 523 insertions, 523 deletions
diff --git a/source/BlockEntities/HopperEntity.cpp b/source/BlockEntities/HopperEntity.cpp index 3fadf727c..23e4b8096 100644 --- a/source/BlockEntities/HopperEntity.cpp +++ b/source/BlockEntities/HopperEntity.cpp @@ -1,523 +1,523 @@ -
-// HopperEntity.cpp
-
-// Implements the cHopperEntity representing a hopper block entity
-
-#include "Globals.h"
-#include "HopperEntity.h"
-#include "../Chunk.h"
-#include "../Player.h"
-#include "ChestEntity.h"
-#include "DropSpenserEntity.h"
-#include "FurnaceEntity.h"
-
-
-
-
-
-cHopperEntity::cHopperEntity(int a_BlockX, int a_BlockY, int a_BlockZ) :
- super(E_BLOCK_HOPPER, a_BlockX, a_BlockY, a_BlockZ, ContentsWidth, ContentsHeight, NULL),
- m_LastMoveItemsInTick(0),
- m_LastMoveItemsOutTick(0)
-{
-}
-
-
-
-
-
-cHopperEntity::cHopperEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) :
- super(E_BLOCK_HOPPER, a_BlockX, a_BlockY, a_BlockZ, ContentsWidth, ContentsHeight, a_World),
- m_LastMoveItemsInTick(0),
- m_LastMoveItemsOutTick(0)
-{
-}
-
-
-
-
-
-/** Returns the block coords of the block receiving the output items, based on the meta
-Returns false if unattached
-*/
-bool cHopperEntity::GetOutputBlockPos(NIBBLETYPE a_BlockMeta, int & a_OutputX, int & a_OutputY, int & a_OutputZ)
-{
- a_OutputX = m_PosX;
- a_OutputY = m_PosY;
- a_OutputZ = m_PosZ;
- switch (a_BlockMeta)
- {
- case E_META_HOPPER_FACING_XM: a_OutputX--; return true;
- case E_META_HOPPER_FACING_XP: a_OutputX++; return true;
- case E_META_HOPPER_FACING_YM: a_OutputY--; return true;
- case E_META_HOPPER_FACING_ZM: a_OutputZ--; return true;
- case E_META_HOPPER_FACING_ZP: a_OutputZ++; return true;
- default:
- {
- // Not attached
- return false;
- }
- }
-}
-
-
-
-
-
-bool cHopperEntity::Tick(float a_Dt, cChunk & a_Chunk)
-{
- Int64 CurrentTick = a_Chunk.GetWorld()->GetWorldAge();
-
- bool res = false;
- res = MoveItemsIn (a_Chunk, CurrentTick) || res;
- res = MovePickupsIn(a_Chunk, CurrentTick) || res;
- res = MoveItemsOut (a_Chunk, CurrentTick) || res;
- return res;
-}
-
-
-
-
-
-void cHopperEntity::SaveToJson(Json::Value & a_Value)
-{
- // TODO
- LOGWARNING("%s: Not implemented yet", __FUNCTION__);
-}
-
-
-
-
-
-void cHopperEntity::SendTo(cClientHandle & a_Client)
-{
- // The hopper entity doesn't need anything sent to the client when it's created / gets in the viewdistance
- // All the actual handling is in the cWindow UI code that gets called when the hopper is rclked
-
- UNUSED(a_Client);
-}
-
-
-
-
-
-void cHopperEntity::UsedBy(cPlayer * a_Player)
-{
- // If the window is not created, open it anew:
- cWindow * Window = GetWindow();
- if (Window == NULL)
- {
- OpenNewWindow();
- Window = GetWindow();
- }
-
- // Open the window for the player:
- if (Window != NULL)
- {
- if (a_Player->GetWindow() != Window)
- {
- a_Player->OpenWindow(Window);
- }
- }
-
- // This is rather a hack
- // Instead of marking the chunk as dirty upon chest contents change, we mark it dirty now
- // We cannot properly detect contents change, but such a change doesn't happen without a player opening the chest first.
- // The few false positives aren't much to worry about
- int ChunkX, ChunkZ;
- cChunkDef::BlockToChunk(m_PosX, m_PosY, m_PosZ, ChunkX, ChunkZ);
- m_World->MarkChunkDirty(ChunkX, ChunkZ);
-}
-
-
-
-
-
-/// Opens a new window UI for this hopper
-void cHopperEntity::OpenNewWindow(void)
-{
- OpenWindow(new cHopperWindow(m_PosX, m_PosY, m_PosZ, this));
-}
-
-
-
-
-
-/// Moves items from the container above it into this hopper. Returns true if the contents have changed.
-bool cHopperEntity::MoveItemsIn(cChunk & a_Chunk, Int64 a_CurrentTick)
-{
- if (m_PosY >= cChunkDef::Height)
- {
- // This hopper is at the top of the world, no more blocks above
- return false;
- }
-
- if (a_CurrentTick - m_LastMoveItemsInTick < TICKS_PER_TRANSFER)
- {
- // Too early after the previous transfer
- return false;
- }
-
- // Try moving an item in:
- bool res = false;
- switch (a_Chunk.GetBlock(m_RelX, m_PosY + 1, m_RelZ))
- {
- case E_BLOCK_CHEST: res = MoveItemsFromChest(a_Chunk); break;
- case E_BLOCK_FURNACE: res = MoveItemsFromFurnace(a_Chunk); break;
- case E_BLOCK_DISPENSER:
- case E_BLOCK_DROPPER: res = MoveItemsFromGrid(((cDropSpenserEntity *)a_Chunk.GetBlockEntity(m_PosX, m_PosY + 1, m_PosZ))->GetContents()); break;
- case E_BLOCK_HOPPER: res = MoveItemsFromGrid(((cHopperEntity *) a_Chunk.GetBlockEntity(m_PosX, m_PosY + 1, m_PosZ))->GetContents()); break;
- case E_BLOCK_LIT_FURNACE: res = MoveItemsFromFurnace(a_Chunk); break;
- }
-
- // If the item has been moved, reset the last tick:
- if (res)
- {
- m_LastMoveItemsInTick = a_CurrentTick;
- }
-
- return res;
-}
-
-
-
-
-
-/// Moves pickups from above this hopper into it. Returns true if the contents have changed.
-bool cHopperEntity::MovePickupsIn(cChunk & a_Chunk, Int64 a_CurrentTick)
-{
- // TODO
- return false;
-}
-
-
-
-
-
-/// Moves items out from this hopper into the destination. Returns true if the contents have changed.
-bool cHopperEntity::MoveItemsOut(cChunk & a_Chunk, Int64 a_CurrentTick)
-{
- if (a_CurrentTick - m_LastMoveItemsOutTick < TICKS_PER_TRANSFER)
- {
- // Too early after the previous transfer
- return false;
- }
-
- int bx, by, bz;
- NIBBLETYPE Meta = a_Chunk.GetMeta(m_RelX, m_PosY, m_RelZ);
- if (!GetOutputBlockPos(Meta, bx, by, bz))
- {
- // Not attached to another container
- return false;
- }
- if (by < 0)
- {
- // Cannot output below the zero-th block level
- return false;
- }
-
- // Convert coords to relative:
- int rx = bx - a_Chunk.GetPosX() * cChunkDef::Width;
- int rz = bz - a_Chunk.GetPosZ() * cChunkDef::Width;
- cChunk * DestChunk = a_Chunk.GetRelNeighborChunkAdjustCoords(rx, rz);
- if (DestChunk == NULL)
- {
- // The destination chunk has been unloaded, don't tick
- return false;
- }
-
- // Call proper moving function, based on the blocktype present at the coords:
- bool res = false;
- switch (DestChunk->GetBlock(rx, by, rz))
- {
- case E_BLOCK_CHEST: res = MoveItemsToChest(*DestChunk, bx, by, bz); break;
- case E_BLOCK_FURNACE: res = MoveItemsToFurnace(*DestChunk, bx, by, bz, Meta); break;
- case E_BLOCK_DISPENSER:
- case E_BLOCK_DROPPER: res = MoveItemsToGrid(((cDropSpenserEntity *)DestChunk->GetBlockEntity(bx, by, bz))->GetContents()); break;
- case E_BLOCK_HOPPER: res = MoveItemsToGrid(((cHopperEntity *) DestChunk->GetBlockEntity(bx, by, bz))->GetContents()); break;
- case E_BLOCK_LIT_FURNACE: res = MoveItemsToFurnace(*DestChunk, bx, by, bz, Meta); break;
- }
-
- // If the item has been moved, reset the last tick:
- if (res)
- {
- m_LastMoveItemsOutTick = a_CurrentTick;
- }
-
- return res;
-}
-
-
-
-
-
-/// Moves items from a chest (dblchest) above the hopper into this hopper. Returns true if contents have changed.
-bool cHopperEntity::MoveItemsFromChest(cChunk & a_Chunk)
-{
- if (MoveItemsFromGrid(((cChestEntity *)a_Chunk.GetBlockEntity(m_PosX, m_PosY + 1, m_PosZ))->GetContents()))
- {
- // Moved the item from the chest directly above the hopper
- return true;
- }
-
- // Check if the chest is a double-chest, if so, try to move from there:
- static const struct
- {
- int x, z;
- }
- Coords [] =
- {
- {1, 0},
- {-1, 0},
- {0, 1},
- {0, -1},
- } ;
- for (int i = 0; i < ARRAYCOUNT(Coords); i++)
- {
- int x = m_RelX + Coords[i].x;
- int z = m_RelZ + Coords[i].z;
- cChunk * Neighbor = a_Chunk.GetRelNeighborChunkAdjustCoords(x, z);
- if (
- (Neighbor == NULL) ||
- (Neighbor->GetBlock(x, m_PosY + 1, z) != E_BLOCK_CHEST)
- )
- {
- continue;
- }
- if (MoveItemsFromGrid(((cChestEntity *)Neighbor->GetBlockEntity(x, m_PosY, z))->GetContents()))
- {
- return true;
- }
- return false;
- }
-
- // The chest was single and nothing could be moved
- return false;
-}
-
-
-
-
-
-/// Moves items from a furnace above the hopper into this hopper. Returns true if contents have changed.
-bool cHopperEntity::MoveItemsFromFurnace(cChunk & a_Chunk)
-{
- cFurnaceEntity * Furnace = (cFurnaceEntity *)a_Chunk.GetBlockEntity(m_PosX, m_PosY + 1, m_PosZ);
- ASSERT(Furnace != NULL);
-
- // Try move from the output slot:
- if (MoveItemsFromSlot(Furnace->GetOutputSlot(), true))
- {
- cItem NewOutput(Furnace->GetOutputSlot());
- Furnace->SetOutputSlot(NewOutput.AddCount(-1));
- return true;
- }
-
- // No output moved, check if we can move an empty bucket out of the fuel slot:
- if (Furnace->GetFuelSlot().m_ItemType == E_ITEM_BUCKET)
- {
- if (MoveItemsFromSlot(Furnace->GetFuelSlot(), true))
- {
- Furnace->SetFuelSlot(cItem());
- return true;
- }
- }
-
- // Nothing can be moved
- return false;
-}
-
-
-
-
-
-/// Moves items from the specified ItemGrid into this hopper. Returns true if contents have changed.
-bool cHopperEntity::MoveItemsFromGrid(cItemGrid & a_Grid)
-{
- int NumSlots = a_Grid.GetNumSlots();
-
- // First try adding items of types already in the hopper:
- for (int i = 0; i < NumSlots; i++)
- {
- if (a_Grid.IsSlotEmpty(i))
- {
- continue;
- }
- if (MoveItemsFromSlot(a_Grid.GetSlot(i), false))
- {
- a_Grid.ChangeSlotCount(i, -1);
- return true;
- }
- }
-
- // No already existing stack can be topped up, try again with allowing new stacks:
- for (int i = 0; i < NumSlots; i++)
- {
- if (a_Grid.IsSlotEmpty(i))
- {
- continue;
- }
- if (MoveItemsFromSlot(a_Grid.GetSlot(i), true))
- {
- a_Grid.ChangeSlotCount(i, -1);
- return true;
- }
- }
- return false;
-}
-
-
-
-
-
-/// Moves one of the specified itemstack into this hopper. Returns true if contents have changed. Doesn't change the itemstack.
-bool cHopperEntity::MoveItemsFromSlot(const cItem & a_ItemStack, bool a_AllowNewStacks)
-{
- cItem One(a_ItemStack.CopyOne());
- if (m_Contents.AddItem(One, a_AllowNewStacks) > 0)
- {
- return true;
- }
- return false;
-}
-
-
-
-
-
-/// Moves items to the chest at the specified coords. Returns true if contents have changed
-bool cHopperEntity::MoveItemsToChest(cChunk & a_Chunk, int a_BlockX, int a_BlockY, int a_BlockZ)
-{
- // Try the chest directly connected to the hopper:
- if (MoveItemsToGrid(((cChestEntity *)a_Chunk.GetBlockEntity(a_BlockX, a_BlockY, a_BlockZ))->GetContents()))
- {
- return true;
- }
-
- // Check if the chest is a double-chest, if so, try to move into the other half:
- static const struct
- {
- int x, z;
- }
- Coords [] =
- {
- {1, 0},
- {-1, 0},
- {0, 1},
- {0, -1},
- } ;
- for (int i = 0; i < ARRAYCOUNT(Coords); i++)
- {
- int x = m_RelX + Coords[i].x;
- int z = m_RelZ + Coords[i].z;
- cChunk * Neighbor = a_Chunk.GetRelNeighborChunkAdjustCoords(x, z);
- if (
- (Neighbor == NULL) ||
- (Neighbor->GetBlock(x, m_PosY + 1, z) != E_BLOCK_CHEST)
- )
- {
- continue;
- }
- if (MoveItemsToGrid(((cChestEntity *)Neighbor->GetBlockEntity(a_BlockX, a_BlockY, a_BlockZ))->GetContents()))
- {
- return true;
- }
- return false;
- }
-
- // The chest was single and nothing could be moved
- return false;
-}
-
-
-
-
-
-/// Moves items to the furnace at the specified coords. Returns true if contents have changed
-bool cHopperEntity::MoveItemsToFurnace(cChunk & a_Chunk, int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_HopperMeta)
-{
- cFurnaceEntity * Furnace = (cFurnaceEntity *)a_Chunk.GetBlockEntity(a_BlockX, a_BlockY, a_BlockZ);
- if (a_HopperMeta == E_META_HOPPER_FACING_YM)
- {
- // Feed the input slot of the furnace
- return MoveItemsToSlot(Furnace->GetContents(), cFurnaceEntity::fsInput);
- }
- else
- {
- // Feed the fuel slot of the furnace
- return MoveItemsToSlot(Furnace->GetContents(), cFurnaceEntity::fsFuel);
- }
- return false;
-}
-
-
-
-
-
-/// Moves items to the specified ItemGrid. Returns true if contents have changed
-bool cHopperEntity::MoveItemsToGrid(cItemGrid & a_ItemGrid)
-{
- // Iterate through our slots, try to move from each one:
- for (int i = 0; i < ContentsWidth * ContentsHeight; i++)
- {
- const cItem & SrcItem = m_Contents.GetSlot(i);
- if (SrcItem.IsEmpty())
- {
- continue;
- }
-
- cItem ToAdd = SrcItem.CopyOne();
- if (a_ItemGrid.AddItem(ToAdd) > 0)
- {
- m_Contents.ChangeSlotCount(i, -1);
- return true;
- }
- }
- return false;
-}
-
-
-
-
-
-/// Moves one piece to the specified ItemGrid's slot. Returns true if contents have changed.
-bool cHopperEntity::MoveItemsToSlot(cItemGrid & a_ItemGrid, int a_DestSlotNum)
-{
- if (a_ItemGrid.IsSlotEmpty(a_DestSlotNum))
- {
- // The slot is empty, move the first non-empty slot from our contents:
- for (int i = 0; i < ContentsWidth * ContentsHeight; i++)
- {
- if (!m_Contents.IsSlotEmpty(i))
- {
- a_ItemGrid.SetSlot(a_DestSlotNum, m_Contents.GetSlot(i).CopyOne());
- m_Contents.ChangeSlotCount(i, -1);
- return true;
- }
- }
- return false;
- }
- else
- {
- // The slot is taken, try to top it up:
- const cItem & DestSlot = a_ItemGrid.GetSlot(a_DestSlotNum);
- if (DestSlot.IsFullStack())
- {
- return false;
- }
- for (int i = 0; i < ContentsWidth * ContentsHeight; i++)
- {
- if (m_Contents.GetSlot(i).IsStackableWith(DestSlot))
- {
- a_ItemGrid.ChangeSlotCount(a_DestSlotNum, 1);
- m_Contents.ChangeSlotCount(i, -1);
- return true;
- }
- }
- return false;
- }
-}
-
-
-
-
+ +// HopperEntity.cpp + +// Implements the cHopperEntity representing a hopper block entity + +#include "Globals.h" +#include "HopperEntity.h" +#include "../Chunk.h" +#include "../Player.h" +#include "ChestEntity.h" +#include "DropSpenserEntity.h" +#include "FurnaceEntity.h" + + + + + +cHopperEntity::cHopperEntity(int a_BlockX, int a_BlockY, int a_BlockZ) : + super(E_BLOCK_HOPPER, a_BlockX, a_BlockY, a_BlockZ, ContentsWidth, ContentsHeight, NULL), + m_LastMoveItemsInTick(0), + m_LastMoveItemsOutTick(0) +{ +} + + + + + +cHopperEntity::cHopperEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) : + super(E_BLOCK_HOPPER, a_BlockX, a_BlockY, a_BlockZ, ContentsWidth, ContentsHeight, a_World), + m_LastMoveItemsInTick(0), + m_LastMoveItemsOutTick(0) +{ +} + + + + + +/** Returns the block coords of the block receiving the output items, based on the meta +Returns false if unattached +*/ +bool cHopperEntity::GetOutputBlockPos(NIBBLETYPE a_BlockMeta, int & a_OutputX, int & a_OutputY, int & a_OutputZ) +{ + a_OutputX = m_PosX; + a_OutputY = m_PosY; + a_OutputZ = m_PosZ; + switch (a_BlockMeta) + { + case E_META_HOPPER_FACING_XM: a_OutputX--; return true; + case E_META_HOPPER_FACING_XP: a_OutputX++; return true; + case E_META_HOPPER_FACING_YM: a_OutputY--; return true; + case E_META_HOPPER_FACING_ZM: a_OutputZ--; return true; + case E_META_HOPPER_FACING_ZP: a_OutputZ++; return true; + default: + { + // Not attached + return false; + } + } +} + + + + + +bool cHopperEntity::Tick(float a_Dt, cChunk & a_Chunk) +{ + Int64 CurrentTick = a_Chunk.GetWorld()->GetWorldAge(); + + bool res = false; + res = MoveItemsIn (a_Chunk, CurrentTick) || res; + res = MovePickupsIn(a_Chunk, CurrentTick) || res; + res = MoveItemsOut (a_Chunk, CurrentTick) || res; + return res; +} + + + + + +void cHopperEntity::SaveToJson(Json::Value & a_Value) +{ + // TODO + LOGWARNING("%s: Not implemented yet", __FUNCTION__); +} + + + + + +void cHopperEntity::SendTo(cClientHandle & a_Client) +{ + // The hopper entity doesn't need anything sent to the client when it's created / gets in the viewdistance + // All the actual handling is in the cWindow UI code that gets called when the hopper is rclked + + UNUSED(a_Client); +} + + + + + +void cHopperEntity::UsedBy(cPlayer * a_Player) +{ + // If the window is not created, open it anew: + cWindow * Window = GetWindow(); + if (Window == NULL) + { + OpenNewWindow(); + Window = GetWindow(); + } + + // Open the window for the player: + if (Window != NULL) + { + if (a_Player->GetWindow() != Window) + { + a_Player->OpenWindow(Window); + } + } + + // This is rather a hack + // Instead of marking the chunk as dirty upon chest contents change, we mark it dirty now + // We cannot properly detect contents change, but such a change doesn't happen without a player opening the chest first. + // The few false positives aren't much to worry about + int ChunkX, ChunkZ; + cChunkDef::BlockToChunk(m_PosX, m_PosY, m_PosZ, ChunkX, ChunkZ); + m_World->MarkChunkDirty(ChunkX, ChunkZ); +} + + + + + +/// Opens a new window UI for this hopper +void cHopperEntity::OpenNewWindow(void) +{ + OpenWindow(new cHopperWindow(m_PosX, m_PosY, m_PosZ, this)); +} + + + + + +/// Moves items from the container above it into this hopper. Returns true if the contents have changed. +bool cHopperEntity::MoveItemsIn(cChunk & a_Chunk, Int64 a_CurrentTick) +{ + if (m_PosY >= cChunkDef::Height) + { + // This hopper is at the top of the world, no more blocks above + return false; + } + + if (a_CurrentTick - m_LastMoveItemsInTick < TICKS_PER_TRANSFER) + { + // Too early after the previous transfer + return false; + } + + // Try moving an item in: + bool res = false; + switch (a_Chunk.GetBlock(m_RelX, m_PosY + 1, m_RelZ)) + { + case E_BLOCK_CHEST: res = MoveItemsFromChest(a_Chunk); break; + case E_BLOCK_FURNACE: res = MoveItemsFromFurnace(a_Chunk); break; + case E_BLOCK_DISPENSER: + case E_BLOCK_DROPPER: res = MoveItemsFromGrid(((cDropSpenserEntity *)a_Chunk.GetBlockEntity(m_PosX, m_PosY + 1, m_PosZ))->GetContents()); break; + case E_BLOCK_HOPPER: res = MoveItemsFromGrid(((cHopperEntity *) a_Chunk.GetBlockEntity(m_PosX, m_PosY + 1, m_PosZ))->GetContents()); break; + case E_BLOCK_LIT_FURNACE: res = MoveItemsFromFurnace(a_Chunk); break; + } + + // If the item has been moved, reset the last tick: + if (res) + { + m_LastMoveItemsInTick = a_CurrentTick; + } + + return res; +} + + + + + +/// Moves pickups from above this hopper into it. Returns true if the contents have changed. +bool cHopperEntity::MovePickupsIn(cChunk & a_Chunk, Int64 a_CurrentTick) +{ + // TODO + return false; +} + + + + + +/// Moves items out from this hopper into the destination. Returns true if the contents have changed. +bool cHopperEntity::MoveItemsOut(cChunk & a_Chunk, Int64 a_CurrentTick) +{ + if (a_CurrentTick - m_LastMoveItemsOutTick < TICKS_PER_TRANSFER) + { + // Too early after the previous transfer + return false; + } + + int bx, by, bz; + NIBBLETYPE Meta = a_Chunk.GetMeta(m_RelX, m_PosY, m_RelZ); + if (!GetOutputBlockPos(Meta, bx, by, bz)) + { + // Not attached to another container + return false; + } + if (by < 0) + { + // Cannot output below the zero-th block level + return false; + } + + // Convert coords to relative: + int rx = bx - a_Chunk.GetPosX() * cChunkDef::Width; + int rz = bz - a_Chunk.GetPosZ() * cChunkDef::Width; + cChunk * DestChunk = a_Chunk.GetRelNeighborChunkAdjustCoords(rx, rz); + if (DestChunk == NULL) + { + // The destination chunk has been unloaded, don't tick + return false; + } + + // Call proper moving function, based on the blocktype present at the coords: + bool res = false; + switch (DestChunk->GetBlock(rx, by, rz)) + { + case E_BLOCK_CHEST: res = MoveItemsToChest(*DestChunk, bx, by, bz); break; + case E_BLOCK_FURNACE: res = MoveItemsToFurnace(*DestChunk, bx, by, bz, Meta); break; + case E_BLOCK_DISPENSER: + case E_BLOCK_DROPPER: res = MoveItemsToGrid(((cDropSpenserEntity *)DestChunk->GetBlockEntity(bx, by, bz))->GetContents()); break; + case E_BLOCK_HOPPER: res = MoveItemsToGrid(((cHopperEntity *) DestChunk->GetBlockEntity(bx, by, bz))->GetContents()); break; + case E_BLOCK_LIT_FURNACE: res = MoveItemsToFurnace(*DestChunk, bx, by, bz, Meta); break; + } + + // If the item has been moved, reset the last tick: + if (res) + { + m_LastMoveItemsOutTick = a_CurrentTick; + } + + return res; +} + + + + + +/// Moves items from a chest (dblchest) above the hopper into this hopper. Returns true if contents have changed. +bool cHopperEntity::MoveItemsFromChest(cChunk & a_Chunk) +{ + if (MoveItemsFromGrid(((cChestEntity *)a_Chunk.GetBlockEntity(m_PosX, m_PosY + 1, m_PosZ))->GetContents())) + { + // Moved the item from the chest directly above the hopper + return true; + } + + // Check if the chest is a double-chest, if so, try to move from there: + static const struct + { + int x, z; + } + Coords [] = + { + {1, 0}, + {-1, 0}, + {0, 1}, + {0, -1}, + } ; + for (int i = 0; i < ARRAYCOUNT(Coords); i++) + { + int x = m_RelX + Coords[i].x; + int z = m_RelZ + Coords[i].z; + cChunk * Neighbor = a_Chunk.GetRelNeighborChunkAdjustCoords(x, z); + if ( + (Neighbor == NULL) || + (Neighbor->GetBlock(x, m_PosY + 1, z) != E_BLOCK_CHEST) + ) + { + continue; + } + if (MoveItemsFromGrid(((cChestEntity *)Neighbor->GetBlockEntity(x, m_PosY, z))->GetContents())) + { + return true; + } + return false; + } + + // The chest was single and nothing could be moved + return false; +} + + + + + +/// Moves items from a furnace above the hopper into this hopper. Returns true if contents have changed. +bool cHopperEntity::MoveItemsFromFurnace(cChunk & a_Chunk) +{ + cFurnaceEntity * Furnace = (cFurnaceEntity *)a_Chunk.GetBlockEntity(m_PosX, m_PosY + 1, m_PosZ); + ASSERT(Furnace != NULL); + + // Try move from the output slot: + if (MoveItemsFromSlot(Furnace->GetOutputSlot(), true)) + { + cItem NewOutput(Furnace->GetOutputSlot()); + Furnace->SetOutputSlot(NewOutput.AddCount(-1)); + return true; + } + + // No output moved, check if we can move an empty bucket out of the fuel slot: + if (Furnace->GetFuelSlot().m_ItemType == E_ITEM_BUCKET) + { + if (MoveItemsFromSlot(Furnace->GetFuelSlot(), true)) + { + Furnace->SetFuelSlot(cItem()); + return true; + } + } + + // Nothing can be moved + return false; +} + + + + + +/// Moves items from the specified ItemGrid into this hopper. Returns true if contents have changed. +bool cHopperEntity::MoveItemsFromGrid(cItemGrid & a_Grid) +{ + int NumSlots = a_Grid.GetNumSlots(); + + // First try adding items of types already in the hopper: + for (int i = 0; i < NumSlots; i++) + { + if (a_Grid.IsSlotEmpty(i)) + { + continue; + } + if (MoveItemsFromSlot(a_Grid.GetSlot(i), false)) + { + a_Grid.ChangeSlotCount(i, -1); + return true; + } + } + + // No already existing stack can be topped up, try again with allowing new stacks: + for (int i = 0; i < NumSlots; i++) + { + if (a_Grid.IsSlotEmpty(i)) + { + continue; + } + if (MoveItemsFromSlot(a_Grid.GetSlot(i), true)) + { + a_Grid.ChangeSlotCount(i, -1); + return true; + } + } + return false; +} + + + + + +/// Moves one of the specified itemstack into this hopper. Returns true if contents have changed. Doesn't change the itemstack. +bool cHopperEntity::MoveItemsFromSlot(const cItem & a_ItemStack, bool a_AllowNewStacks) +{ + cItem One(a_ItemStack.CopyOne()); + if (m_Contents.AddItem(One, a_AllowNewStacks) > 0) + { + return true; + } + return false; +} + + + + + +/// Moves items to the chest at the specified coords. Returns true if contents have changed +bool cHopperEntity::MoveItemsToChest(cChunk & a_Chunk, int a_BlockX, int a_BlockY, int a_BlockZ) +{ + // Try the chest directly connected to the hopper: + if (MoveItemsToGrid(((cChestEntity *)a_Chunk.GetBlockEntity(a_BlockX, a_BlockY, a_BlockZ))->GetContents())) + { + return true; + } + + // Check if the chest is a double-chest, if so, try to move into the other half: + static const struct + { + int x, z; + } + Coords [] = + { + {1, 0}, + {-1, 0}, + {0, 1}, + {0, -1}, + } ; + for (int i = 0; i < ARRAYCOUNT(Coords); i++) + { + int x = m_RelX + Coords[i].x; + int z = m_RelZ + Coords[i].z; + cChunk * Neighbor = a_Chunk.GetRelNeighborChunkAdjustCoords(x, z); + if ( + (Neighbor == NULL) || + (Neighbor->GetBlock(x, m_PosY + 1, z) != E_BLOCK_CHEST) + ) + { + continue; + } + if (MoveItemsToGrid(((cChestEntity *)Neighbor->GetBlockEntity(a_BlockX, a_BlockY, a_BlockZ))->GetContents())) + { + return true; + } + return false; + } + + // The chest was single and nothing could be moved + return false; +} + + + + + +/// Moves items to the furnace at the specified coords. Returns true if contents have changed +bool cHopperEntity::MoveItemsToFurnace(cChunk & a_Chunk, int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_HopperMeta) +{ + cFurnaceEntity * Furnace = (cFurnaceEntity *)a_Chunk.GetBlockEntity(a_BlockX, a_BlockY, a_BlockZ); + if (a_HopperMeta == E_META_HOPPER_FACING_YM) + { + // Feed the input slot of the furnace + return MoveItemsToSlot(Furnace->GetContents(), cFurnaceEntity::fsInput); + } + else + { + // Feed the fuel slot of the furnace + return MoveItemsToSlot(Furnace->GetContents(), cFurnaceEntity::fsFuel); + } + return false; +} + + + + + +/// Moves items to the specified ItemGrid. Returns true if contents have changed +bool cHopperEntity::MoveItemsToGrid(cItemGrid & a_ItemGrid) +{ + // Iterate through our slots, try to move from each one: + for (int i = 0; i < ContentsWidth * ContentsHeight; i++) + { + const cItem & SrcItem = m_Contents.GetSlot(i); + if (SrcItem.IsEmpty()) + { + continue; + } + + cItem ToAdd = SrcItem.CopyOne(); + if (a_ItemGrid.AddItem(ToAdd) > 0) + { + m_Contents.ChangeSlotCount(i, -1); + return true; + } + } + return false; +} + + + + + +/// Moves one piece to the specified ItemGrid's slot. Returns true if contents have changed. +bool cHopperEntity::MoveItemsToSlot(cItemGrid & a_ItemGrid, int a_DestSlotNum) +{ + if (a_ItemGrid.IsSlotEmpty(a_DestSlotNum)) + { + // The slot is empty, move the first non-empty slot from our contents: + for (int i = 0; i < ContentsWidth * ContentsHeight; i++) + { + if (!m_Contents.IsSlotEmpty(i)) + { + a_ItemGrid.SetSlot(a_DestSlotNum, m_Contents.GetSlot(i).CopyOne()); + m_Contents.ChangeSlotCount(i, -1); + return true; + } + } + return false; + } + else + { + // The slot is taken, try to top it up: + const cItem & DestSlot = a_ItemGrid.GetSlot(a_DestSlotNum); + if (DestSlot.IsFullStack()) + { + return false; + } + for (int i = 0; i < ContentsWidth * ContentsHeight; i++) + { + if (m_Contents.GetSlot(i).IsStackableWith(DestSlot)) + { + a_ItemGrid.ChangeSlotCount(a_DestSlotNum, 1); + m_Contents.ChangeSlotCount(i, -1); + return true; + } + } + return false; + } +} + + + + |