diff options
Diffstat (limited to '')
-rw-r--r-- | source/BlockEntities/BlockEntityWithItems.h | 172 | ||||
-rw-r--r-- | source/BlockEntities/DispenserEntity.cpp | 450 | ||||
-rw-r--r-- | source/BlockEntities/DispenserEntity.h | 82 | ||||
-rw-r--r-- | source/BlockEntities/DropSpenserEntity.cpp | 490 | ||||
-rw-r--r-- | source/BlockEntities/DropSpenserEntity.h | 178 | ||||
-rw-r--r-- | source/BlockEntities/DropperEntity.cpp | 84 | ||||
-rw-r--r-- | source/BlockEntities/DropperEntity.h | 98 | ||||
-rw-r--r-- | source/BlockEntities/HopperEntity.cpp | 1046 | ||||
-rw-r--r-- | source/BlockEntities/HopperEntity.h | 204 | ||||
-rw-r--r-- | source/BlockEntities/JukeboxEntity.cpp | 246 | ||||
-rw-r--r-- | source/BlockEntities/JukeboxEntity.h | 86 | ||||
-rw-r--r-- | source/BlockEntities/NoteEntity.cpp | 318 | ||||
-rw-r--r-- | source/BlockEntities/NoteEntity.h | 104 |
13 files changed, 1779 insertions, 1779 deletions
diff --git a/source/BlockEntities/BlockEntityWithItems.h b/source/BlockEntities/BlockEntityWithItems.h index 587b10461..0846ae17e 100644 --- a/source/BlockEntities/BlockEntityWithItems.h +++ b/source/BlockEntities/BlockEntityWithItems.h @@ -1,86 +1,86 @@ -
-// BlockEntityWithItems.h
-
-// Declares the cBlockEntityWithItems class representing a common ancestor for all block entities that have an ItemGrid
-
-
-
-
-
-#pragma once
-
-#include "BlockEntity.h"
-#include "../ItemGrid.h"
-
-
-
-
-
-// tolua_begin
-class cBlockEntityWithItems :
- public cBlockEntity
- // tolua_end
- // tolua doesn't seem to support multiple inheritance?
- , public cItemGrid::cListener
- // tolua_begin
-{
- typedef cBlockEntity super;
-
-public:
- // tolua_end
-
- cBlockEntityWithItems(
- BLOCKTYPE a_BlockType, // Type of the block that the entity represents
- int a_BlockX, int a_BlockY, int a_BlockZ, // Position of the block entity
- int a_ItemGridWidth, int a_ItemGridHeight, // Dimensions of the ItemGrid
- cWorld * a_World // Optional world to assign to the entity
- ) :
- super(a_BlockType, a_BlockX, a_BlockY, a_BlockZ, a_World),
- m_Contents(a_ItemGridWidth, a_ItemGridHeight)
- {
- m_Contents.AddListener(*this);
- }
-
- virtual void Destroy(void) override
- {
- // Drop the contents as pickups:
- ASSERT(m_World != NULL);
- cItems Pickups;
- m_Contents.CopyToItems(Pickups);
- m_Contents.Clear();
- m_World->SpawnItemPickups(Pickups, m_PosX, m_PosY, m_PosZ);
- }
-
- // tolua_begin
-
- const cItem & GetSlot(int a_SlotNum) const { return m_Contents.GetSlot(a_SlotNum); }
- const cItem & GetSlot(int a_X, int a_Y) const { return m_Contents.GetSlot(a_X, a_Y); }
-
- void SetSlot(int a_SlotNum, const cItem & a_Item) { m_Contents.SetSlot(a_SlotNum, a_Item); }
- void SetSlot(int a_X, int a_Y, const cItem & a_Item) { m_Contents.SetSlot(a_X, a_Y, a_Item); }
-
- /// Returns the ItemGrid used for storing the contents
- cItemGrid & GetContents(void) { return m_Contents; }
-
- // tolua_end
-
- /// Const version of the GetContents() function for C++ type-safety
- const cItemGrid & GetContents(void) const { return m_Contents; }
-
-protected:
- cItemGrid m_Contents;
-
- // cItemGrid::cListener overrides:
- virtual void OnSlotChanged(cItemGrid * a_Grid, int a_SlotNum)
- {
- ASSERT(a_Grid == &m_Contents);
- if (m_World != NULL)
- {
- m_World->MarkChunkDirty(GetChunkX(), GetChunkZ());
- }
- }
-} ; // tolua_export
-
-
-
-
+ +// BlockEntityWithItems.h + +// Declares the cBlockEntityWithItems class representing a common ancestor for all block entities that have an ItemGrid + + + + + +#pragma once + +#include "BlockEntity.h" +#include "../ItemGrid.h" + + + + + +// tolua_begin +class cBlockEntityWithItems : + public cBlockEntity + // tolua_end + // tolua doesn't seem to support multiple inheritance? + , public cItemGrid::cListener + // tolua_begin +{ + typedef cBlockEntity super; + +public: + // tolua_end + + cBlockEntityWithItems( + BLOCKTYPE a_BlockType, // Type of the block that the entity represents + int a_BlockX, int a_BlockY, int a_BlockZ, // Position of the block entity + int a_ItemGridWidth, int a_ItemGridHeight, // Dimensions of the ItemGrid + cWorld * a_World // Optional world to assign to the entity + ) : + super(a_BlockType, a_BlockX, a_BlockY, a_BlockZ, a_World), + m_Contents(a_ItemGridWidth, a_ItemGridHeight) + { + m_Contents.AddListener(*this); + } + + virtual void Destroy(void) override + { + // Drop the contents as pickups: + ASSERT(m_World != NULL); + cItems Pickups; + m_Contents.CopyToItems(Pickups); + m_Contents.Clear(); + m_World->SpawnItemPickups(Pickups, m_PosX, m_PosY, m_PosZ); + } + + // tolua_begin + + const cItem & GetSlot(int a_SlotNum) const { return m_Contents.GetSlot(a_SlotNum); } + const cItem & GetSlot(int a_X, int a_Y) const { return m_Contents.GetSlot(a_X, a_Y); } + + void SetSlot(int a_SlotNum, const cItem & a_Item) { m_Contents.SetSlot(a_SlotNum, a_Item); } + void SetSlot(int a_X, int a_Y, const cItem & a_Item) { m_Contents.SetSlot(a_X, a_Y, a_Item); } + + /// Returns the ItemGrid used for storing the contents + cItemGrid & GetContents(void) { return m_Contents; } + + // tolua_end + + /// Const version of the GetContents() function for C++ type-safety + const cItemGrid & GetContents(void) const { return m_Contents; } + +protected: + cItemGrid m_Contents; + + // cItemGrid::cListener overrides: + virtual void OnSlotChanged(cItemGrid * a_Grid, int a_SlotNum) + { + ASSERT(a_Grid == &m_Contents); + if (m_World != NULL) + { + m_World->MarkChunkDirty(GetChunkX(), GetChunkZ()); + } + } +} ; // tolua_export + + + + diff --git a/source/BlockEntities/DispenserEntity.cpp b/source/BlockEntities/DispenserEntity.cpp index ab4c8e519..cde67bb41 100644 --- a/source/BlockEntities/DispenserEntity.cpp +++ b/source/BlockEntities/DispenserEntity.cpp @@ -1,225 +1,225 @@ -
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "DispenserEntity.h"
-#include "../Player.h"
-#include "../Simulator/FluidSimulator.h"
-#include "../Chunk.h"
-
-
-
-
-
-cDispenserEntity::cDispenserEntity(int a_BlockX, int a_BlockY, int a_BlockZ) :
- super(E_BLOCK_DISPENSER, a_BlockX, a_BlockY, a_BlockZ, NULL)
-{
- SetBlockEntity(this); // cBlockEntityWindowOwner
-}
-
-
-
-
-
-cDispenserEntity::cDispenserEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) :
- super(E_BLOCK_DISPENSER, a_BlockX, a_BlockY, a_BlockZ, a_World)
-{
- SetBlockEntity(this); // cBlockEntityWindowOwner
-}
-
-
-
-
-
-void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum)
-{
- int DispX = m_RelX;
- int DispY = m_PosY;
- int DispZ = m_RelZ;
- NIBBLETYPE Meta = a_Chunk.GetMeta(m_RelX, m_PosY, m_RelZ);
- AddDropSpenserDir(DispX, DispY, DispZ, Meta);
- cChunk * DispChunk = a_Chunk.GetRelNeighborChunkAdjustCoords(DispX, DispZ);
- if (DispChunk == NULL)
- {
- // Would dispense into / interact with a non-loaded chunk, ignore the tick
- return;
- }
- BLOCKTYPE DispBlock = DispChunk->GetBlock(DispX, DispY, DispZ);
-
- // Dispense the item:
- switch (m_Contents.GetSlot(a_SlotNum).m_ItemType)
- {
- case E_ITEM_BUCKET:
- {
- LOGD("Dispensing empty bucket in slot %d; DispBlock is \"%s\" (%d).", a_SlotNum, ItemTypeToString(DispBlock).c_str(), DispBlock);
- switch (DispBlock)
- {
- case E_BLOCK_STATIONARY_WATER:
- case E_BLOCK_WATER:
- {
- if (ScoopUpLiquid(a_SlotNum, E_ITEM_WATER_BUCKET))
- {
- DispChunk->SetBlock(DispX, DispY, DispZ, E_BLOCK_AIR, 0);
- }
- break;
- }
- case E_BLOCK_STATIONARY_LAVA:
- case E_BLOCK_LAVA:
- {
- if (ScoopUpLiquid(a_SlotNum, E_ITEM_LAVA_BUCKET))
- {
- DispChunk->SetBlock(DispX, DispY, DispZ, E_BLOCK_AIR, 0);
- }
- break;
- }
- default:
- {
- DropFromSlot(a_Chunk, a_SlotNum);
- break;
- }
- }
- break;
- } // E_ITEM_BUCKET
-
- case E_ITEM_WATER_BUCKET:
- {
- LOGD("Dispensing water bucket in slot %d; DispBlock is \"%s\" (%d).", a_SlotNum, ItemTypeToString(DispBlock).c_str(), DispBlock);
- if (EmptyLiquidBucket(DispBlock, a_SlotNum))
- {
- DispChunk->SetBlock(DispX, DispY, DispZ, E_BLOCK_WATER, 0);
- }
- else
- {
- DropFromSlot(a_Chunk, a_SlotNum);
- }
- break;
- }
-
- case E_ITEM_LAVA_BUCKET:
- {
- LOGD("Dispensing lava bucket in slot %d; DispBlock is \"%s\" (%d).", a_SlotNum, ItemTypeToString(DispBlock).c_str(), DispBlock);
- if (EmptyLiquidBucket(DispBlock, a_SlotNum))
- {
- DispChunk->SetBlock(DispX, DispY, DispZ, E_BLOCK_LAVA, 0);
- }
- else
- {
- DropFromSlot(a_Chunk, a_SlotNum);
- }
- break;
- }
-
- case E_ITEM_SPAWN_EGG:
- {
- double MobX = 0.5 + (DispX + DispChunk->GetPosX() * cChunkDef::Width);
- double MobZ = 0.5 + (DispZ + DispChunk->GetPosZ() * cChunkDef::Width);
- if (m_World->SpawnMob(MobX, DispY, MobZ, m_Contents.GetSlot(a_SlotNum).m_ItemDamage) >= 0)
- {
- m_Contents.ChangeSlotCount(a_SlotNum, -1);
- }
- break;
- }
-
- case E_BLOCK_TNT:
- {
- // Spawn a primed TNT entity, if space allows:
- if (DispChunk->GetBlock(DispX, DispY, DispZ) == E_BLOCK_AIR)
- {
- double TNTX = 0.5 + (DispX + DispChunk->GetPosX() * cChunkDef::Width);
- double TNTZ = 0.5 + (DispZ + DispChunk->GetPosZ() * cChunkDef::Width);
- m_World->SpawnPrimedTNT(TNTX, DispY + 0.5, TNTZ, 4, 0); // 4 seconds fuse, no initial velocity
- m_Contents.ChangeSlotCount(a_SlotNum, -1);
- }
- break;
- }
-
- case E_ITEM_FLINT_AND_STEEL:
- {
- // Spawn fire if the block in front is air.
- if (DispChunk->GetBlock(DispX, DispY, DispZ) == E_BLOCK_AIR)
- {
- DispChunk->SetBlock(DispX, DispY, DispZ, E_BLOCK_FIRE, 0);
- m_Contents.SetSlot(a_SlotNum, m_Contents.GetSlot(a_SlotNum).m_ItemType, m_Contents.GetSlot(a_SlotNum).m_ItemCount, m_Contents.GetSlot(a_SlotNum).m_ItemDamage + 1);
- // If the durability has run out destroy the item.
- if (m_Contents.GetSlot(a_SlotNum).m_ItemDamage > 64)
- {
- m_Contents.ChangeSlotCount(a_SlotNum, -1);
- }
- }
- break;
- }
-
- default:
- {
- DropFromSlot(a_Chunk, a_SlotNum);
- break;
- }
- } // switch (ItemType)
-}
-
-
-
-
-
-
-bool cDispenserEntity::ScoopUpLiquid(int a_SlotNum, short a_BucketItemType)
-{
- cItem LiquidBucket(a_BucketItemType, 1);
- if (m_Contents.GetSlot(a_SlotNum).m_ItemCount == 1)
- {
- // Special case: replacing one empty bucket with one full bucket
- m_Contents.SetSlot(a_SlotNum, LiquidBucket);
- return true;
- }
-
- // There are stacked buckets at the selected slot, see if a full bucket will fit somewhere else
- if (m_Contents.HowManyCanFit(LiquidBucket) < 1)
- {
- // Cannot fit into m_Contents
- return false;
- }
-
- m_Contents.ChangeSlotCount(a_SlotNum, -1);
- m_Contents.AddItem(LiquidBucket);
- return true;
-}
-
-
-
-
-
-bool cDispenserEntity::EmptyLiquidBucket(BLOCKTYPE a_BlockInFront, int a_SlotNum)
-{
- if (
- (a_BlockInFront != E_BLOCK_AIR) &&
- !IsBlockLiquid(a_BlockInFront) &&
- !cFluidSimulator::CanWashAway(a_BlockInFront)
- )
- {
- // Not a suitable block in front
- return false;
- }
-
- cItem EmptyBucket(E_ITEM_BUCKET, 1);
- if (m_Contents.GetSlot(a_SlotNum).m_ItemCount == 1)
- {
- // Change the single full bucket present into a single empty bucket
- m_Contents.SetSlot(a_SlotNum, EmptyBucket);
- return true;
- }
-
- // There are full buckets stacked at this slot, check if we can fit in the empty bucket
- if (m_Contents.HowManyCanFit(EmptyBucket) < 1)
- {
- // The empty bucket wouldn't fit into m_Contents
- return false;
- }
-
- // The empty bucket fits in, remove one full bucket and add the empty one
- m_Contents.ChangeSlotCount(a_SlotNum, -1);
- m_Contents.AddItem(EmptyBucket);
- return true;
-}
-
-
-
-
+ +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "DispenserEntity.h" +#include "../Player.h" +#include "../Simulator/FluidSimulator.h" +#include "../Chunk.h" + + + + + +cDispenserEntity::cDispenserEntity(int a_BlockX, int a_BlockY, int a_BlockZ) : + super(E_BLOCK_DISPENSER, a_BlockX, a_BlockY, a_BlockZ, NULL) +{ + SetBlockEntity(this); // cBlockEntityWindowOwner +} + + + + + +cDispenserEntity::cDispenserEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) : + super(E_BLOCK_DISPENSER, a_BlockX, a_BlockY, a_BlockZ, a_World) +{ + SetBlockEntity(this); // cBlockEntityWindowOwner +} + + + + + +void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum) +{ + int DispX = m_RelX; + int DispY = m_PosY; + int DispZ = m_RelZ; + NIBBLETYPE Meta = a_Chunk.GetMeta(m_RelX, m_PosY, m_RelZ); + AddDropSpenserDir(DispX, DispY, DispZ, Meta); + cChunk * DispChunk = a_Chunk.GetRelNeighborChunkAdjustCoords(DispX, DispZ); + if (DispChunk == NULL) + { + // Would dispense into / interact with a non-loaded chunk, ignore the tick + return; + } + BLOCKTYPE DispBlock = DispChunk->GetBlock(DispX, DispY, DispZ); + + // Dispense the item: + switch (m_Contents.GetSlot(a_SlotNum).m_ItemType) + { + case E_ITEM_BUCKET: + { + LOGD("Dispensing empty bucket in slot %d; DispBlock is \"%s\" (%d).", a_SlotNum, ItemTypeToString(DispBlock).c_str(), DispBlock); + switch (DispBlock) + { + case E_BLOCK_STATIONARY_WATER: + case E_BLOCK_WATER: + { + if (ScoopUpLiquid(a_SlotNum, E_ITEM_WATER_BUCKET)) + { + DispChunk->SetBlock(DispX, DispY, DispZ, E_BLOCK_AIR, 0); + } + break; + } + case E_BLOCK_STATIONARY_LAVA: + case E_BLOCK_LAVA: + { + if (ScoopUpLiquid(a_SlotNum, E_ITEM_LAVA_BUCKET)) + { + DispChunk->SetBlock(DispX, DispY, DispZ, E_BLOCK_AIR, 0); + } + break; + } + default: + { + DropFromSlot(a_Chunk, a_SlotNum); + break; + } + } + break; + } // E_ITEM_BUCKET + + case E_ITEM_WATER_BUCKET: + { + LOGD("Dispensing water bucket in slot %d; DispBlock is \"%s\" (%d).", a_SlotNum, ItemTypeToString(DispBlock).c_str(), DispBlock); + if (EmptyLiquidBucket(DispBlock, a_SlotNum)) + { + DispChunk->SetBlock(DispX, DispY, DispZ, E_BLOCK_WATER, 0); + } + else + { + DropFromSlot(a_Chunk, a_SlotNum); + } + break; + } + + case E_ITEM_LAVA_BUCKET: + { + LOGD("Dispensing lava bucket in slot %d; DispBlock is \"%s\" (%d).", a_SlotNum, ItemTypeToString(DispBlock).c_str(), DispBlock); + if (EmptyLiquidBucket(DispBlock, a_SlotNum)) + { + DispChunk->SetBlock(DispX, DispY, DispZ, E_BLOCK_LAVA, 0); + } + else + { + DropFromSlot(a_Chunk, a_SlotNum); + } + break; + } + + case E_ITEM_SPAWN_EGG: + { + double MobX = 0.5 + (DispX + DispChunk->GetPosX() * cChunkDef::Width); + double MobZ = 0.5 + (DispZ + DispChunk->GetPosZ() * cChunkDef::Width); + if (m_World->SpawnMob(MobX, DispY, MobZ, m_Contents.GetSlot(a_SlotNum).m_ItemDamage) >= 0) + { + m_Contents.ChangeSlotCount(a_SlotNum, -1); + } + break; + } + + case E_BLOCK_TNT: + { + // Spawn a primed TNT entity, if space allows: + if (DispChunk->GetBlock(DispX, DispY, DispZ) == E_BLOCK_AIR) + { + double TNTX = 0.5 + (DispX + DispChunk->GetPosX() * cChunkDef::Width); + double TNTZ = 0.5 + (DispZ + DispChunk->GetPosZ() * cChunkDef::Width); + m_World->SpawnPrimedTNT(TNTX, DispY + 0.5, TNTZ, 4, 0); // 4 seconds fuse, no initial velocity + m_Contents.ChangeSlotCount(a_SlotNum, -1); + } + break; + } + + case E_ITEM_FLINT_AND_STEEL: + { + // Spawn fire if the block in front is air. + if (DispChunk->GetBlock(DispX, DispY, DispZ) == E_BLOCK_AIR) + { + DispChunk->SetBlock(DispX, DispY, DispZ, E_BLOCK_FIRE, 0); + m_Contents.SetSlot(a_SlotNum, m_Contents.GetSlot(a_SlotNum).m_ItemType, m_Contents.GetSlot(a_SlotNum).m_ItemCount, m_Contents.GetSlot(a_SlotNum).m_ItemDamage + 1); + // If the durability has run out destroy the item. + if (m_Contents.GetSlot(a_SlotNum).m_ItemDamage > 64) + { + m_Contents.ChangeSlotCount(a_SlotNum, -1); + } + } + break; + } + + default: + { + DropFromSlot(a_Chunk, a_SlotNum); + break; + } + } // switch (ItemType) +} + + + + + + +bool cDispenserEntity::ScoopUpLiquid(int a_SlotNum, short a_BucketItemType) +{ + cItem LiquidBucket(a_BucketItemType, 1); + if (m_Contents.GetSlot(a_SlotNum).m_ItemCount == 1) + { + // Special case: replacing one empty bucket with one full bucket + m_Contents.SetSlot(a_SlotNum, LiquidBucket); + return true; + } + + // There are stacked buckets at the selected slot, see if a full bucket will fit somewhere else + if (m_Contents.HowManyCanFit(LiquidBucket) < 1) + { + // Cannot fit into m_Contents + return false; + } + + m_Contents.ChangeSlotCount(a_SlotNum, -1); + m_Contents.AddItem(LiquidBucket); + return true; +} + + + + + +bool cDispenserEntity::EmptyLiquidBucket(BLOCKTYPE a_BlockInFront, int a_SlotNum) +{ + if ( + (a_BlockInFront != E_BLOCK_AIR) && + !IsBlockLiquid(a_BlockInFront) && + !cFluidSimulator::CanWashAway(a_BlockInFront) + ) + { + // Not a suitable block in front + return false; + } + + cItem EmptyBucket(E_ITEM_BUCKET, 1); + if (m_Contents.GetSlot(a_SlotNum).m_ItemCount == 1) + { + // Change the single full bucket present into a single empty bucket + m_Contents.SetSlot(a_SlotNum, EmptyBucket); + return true; + } + + // There are full buckets stacked at this slot, check if we can fit in the empty bucket + if (m_Contents.HowManyCanFit(EmptyBucket) < 1) + { + // The empty bucket wouldn't fit into m_Contents + return false; + } + + // The empty bucket fits in, remove one full bucket and add the empty one + m_Contents.ChangeSlotCount(a_SlotNum, -1); + m_Contents.AddItem(EmptyBucket); + return true; +} + + + + diff --git a/source/BlockEntities/DispenserEntity.h b/source/BlockEntities/DispenserEntity.h index 09270e7f8..5e3327f18 100644 --- a/source/BlockEntities/DispenserEntity.h +++ b/source/BlockEntities/DispenserEntity.h @@ -1,41 +1,41 @@ -
-#pragma once
-
-#include "DropSpenserEntity.h"
-
-
-
-
-
-// tolua_begin
-class cDispenserEntity :
- public cDropSpenserEntity
-{
- typedef cDropSpenserEntity super;
-
-public:
-
- /// Constructor used while generating a chunk; sets m_World to NULL
- cDispenserEntity(int a_BlockX, int a_BlockY, int a_BlockZ);
-
- // tolua_end
-
- /// Constructor used for normal operation
- cDispenserEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
-
- static const char * GetClassStatic(void) { return "cDispenserEntity"; }
-
-private:
- // cDropSpenser overrides:
- virtual void DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum) override;
-
- /// If such a bucket can fit, adds it to m_Contents and returns true
- bool ScoopUpLiquid(int a_SlotNum, short a_BucketItemType);
-
- /// If the a_BlockInFront is liquidable and the empty bucket can fit, does the m_Contents processing and returns true
- bool EmptyLiquidBucket(BLOCKTYPE a_BlockInFront, int a_SlotNum);
-} ; // tolua_export
-
-
-
-
+ +#pragma once + +#include "DropSpenserEntity.h" + + + + + +// tolua_begin +class cDispenserEntity : + public cDropSpenserEntity +{ + typedef cDropSpenserEntity super; + +public: + + /// Constructor used while generating a chunk; sets m_World to NULL + cDispenserEntity(int a_BlockX, int a_BlockY, int a_BlockZ); + + // tolua_end + + /// Constructor used for normal operation + cDispenserEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World); + + static const char * GetClassStatic(void) { return "cDispenserEntity"; } + +private: + // cDropSpenser overrides: + virtual void DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum) override; + + /// If such a bucket can fit, adds it to m_Contents and returns true + bool ScoopUpLiquid(int a_SlotNum, short a_BucketItemType); + + /// If the a_BlockInFront is liquidable and the empty bucket can fit, does the m_Contents processing and returns true + bool EmptyLiquidBucket(BLOCKTYPE a_BlockInFront, int a_SlotNum); +} ; // tolua_export + + + + diff --git a/source/BlockEntities/DropSpenserEntity.cpp b/source/BlockEntities/DropSpenserEntity.cpp index a9860d812..eb8257a21 100644 --- a/source/BlockEntities/DropSpenserEntity.cpp +++ b/source/BlockEntities/DropSpenserEntity.cpp @@ -1,245 +1,245 @@ -
-// DropSpenserEntity.cpp
-
-// Declares the cDropSpenserEntity class representing a common ancestor to the cDispenserEntity and cDropperEntity
-// The dropper and dispenser only needs to override the DropSpenseFromSlot() function to provide the specific item behavior
-
-#include "Globals.h"
-#include "DropSpenserEntity.h"
-#include "../Player.h"
-#include "../Chunk.h"
-
-
-
-
-
-cDropSpenserEntity::cDropSpenserEntity(BLOCKTYPE a_BlockType, int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) :
- super(a_BlockType, a_BlockX, a_BlockY, a_BlockZ, ContentsWidth, ContentsHeight, a_World),
- m_ShouldDropSpense(false),
- m_IsPowered(false)
-{
- SetBlockEntity(this); // cBlockEntityWindowOwner
-}
-
-
-
-
-
-cDropSpenserEntity::~cDropSpenserEntity()
-{
- // Tell window its owner is destroyed
- cWindow * Window = GetWindow();
- if (Window != NULL)
- {
- Window->OwnerDestroyed();
- }
-}
-
-
-
-
-
-void cDropSpenserEntity::AddDropSpenserDir(int & a_BlockX, int & a_BlockY, int & a_BlockZ, NIBBLETYPE a_Direction)
-{
- switch (a_Direction)
- {
- case E_META_DROPSPENSER_FACING_YM: a_BlockY--; return;
- case E_META_DROPSPENSER_FACING_YP: a_BlockY++; return;
- case E_META_DROPSPENSER_FACING_ZM: a_BlockZ--; return;
- case E_META_DROPSPENSER_FACING_ZP: a_BlockZ++; return;
- case E_META_DROPSPENSER_FACING_XM: a_BlockX--; return;
- case E_META_DROPSPENSER_FACING_XP: a_BlockX++; return;
- }
- LOGWARNING("%s: Unhandled direction: %d", __FUNCTION__, a_Direction);
- return;
-}
-
-
-
-
-
-void cDropSpenserEntity::DropSpense(cChunk & a_Chunk)
-{
- // Pick one of the occupied slots:
- int OccupiedSlots[9];
- int SlotsCnt = 0;
- for (int i = m_Contents.GetNumSlots() - 1; i >= 0; i--)
- {
- if (!m_Contents.GetSlot(i).IsEmpty())
- {
- OccupiedSlots[SlotsCnt] = i;
- SlotsCnt++;
- }
- } // for i - m_Contents[]
-
- if (SlotsCnt == 0)
- {
- // Nothing in the dropspenser, play the click sound
- m_World->BroadcastSoundEffect("random.click", m_PosX * 8, m_PosY * 8, m_PosZ * 8, 1.0f, 1.2f);
- return;
- }
-
- int RandomSlot = m_World->GetTickRandomNumber(SlotsCnt - 1);
-
- // DropSpense the item, using the specialized behavior in the subclasses:
- DropSpenseFromSlot(a_Chunk, OccupiedSlots[RandomSlot]);
-
- // Broadcast a smoke and click effects:
- NIBBLETYPE Meta = a_Chunk.GetMeta(m_RelX, m_PosY, m_RelZ);
- int SmokeDir = 0;
- switch (Meta)
- {
- case E_META_DROPSPENSER_FACING_XM: SmokeDir = 3; break;
- case E_META_DROPSPENSER_FACING_XP: SmokeDir = 5; break;
- case E_META_DROPSPENSER_FACING_ZM: SmokeDir = 1; break;
- case E_META_DROPSPENSER_FACING_ZP: SmokeDir = 7; break;
- }
- m_World->BroadcastSoundParticleEffect(2000, m_PosX * 8, m_PosY * 8, m_PosZ * 8, SmokeDir);
- m_World->BroadcastSoundEffect("random.click", m_PosX * 8, m_PosY * 8, m_PosZ * 8, 1.0f, 1.0f);
-
- // Update the UI window, if open:
- cWindow * Window = GetWindow();
- if (Window != NULL)
- {
- Window->BroadcastWholeWindow();
- }
-}
-
-
-
-
-
-void cDropSpenserEntity::Activate(void)
-{
- m_ShouldDropSpense = true;
-}
-
-
-
-
-
-void cDropSpenserEntity::SetRedstonePower(bool a_IsPowered)
-{
- if (a_IsPowered && !m_IsPowered)
- {
- Activate();
- }
- m_IsPowered = a_IsPowered;
-}
-
-
-
-
-
-bool cDropSpenserEntity::Tick(float a_Dt, cChunk & a_Chunk)
-{
- if (!m_ShouldDropSpense)
- {
- return false;
- }
-
- m_ShouldDropSpense = false;
- DropSpense(a_Chunk);
- return true;
-}
-
-
-
-
-
-bool cDropSpenserEntity::LoadFromJson(const Json::Value & a_Value)
-{
- m_PosX = a_Value.get("x", 0).asInt();
- m_PosY = a_Value.get("y", 0).asInt();
- m_PosZ = a_Value.get("z", 0).asInt();
-
- Json::Value AllSlots = a_Value.get("Slots", 0);
- int SlotIdx = 0;
- for (Json::Value::iterator itr = AllSlots.begin(); itr != AllSlots.end(); ++itr)
- {
- cItem Contents;
- Contents.FromJson(*itr);
- m_Contents.SetSlot(SlotIdx, Contents);
- SlotIdx++;
- if (SlotIdx >= m_Contents.GetNumSlots())
- {
- return true;
- }
- }
-
- return true;
-}
-
-
-
-
-
-void cDropSpenserEntity::SaveToJson(Json::Value & a_Value)
-{
- a_Value["x"] = m_PosX;
- a_Value["y"] = m_PosY;
- a_Value["z"] = m_PosZ;
-
- Json::Value AllSlots;
- int NumSlots = m_Contents.GetNumSlots();
- for (int i = 0; i < NumSlots; i++)
- {
- Json::Value Slot;
- m_Contents.GetSlot(i).GetJson(Slot);
- AllSlots.append(Slot);
- }
- a_Value["Slots"] = AllSlots;
-}
-
-
-
-
-
-void cDropSpenserEntity::SendTo(cClientHandle & a_Client)
-{
- // Nothing needs to be sent
- UNUSED(a_Client);
-}
-
-
-
-
-
-void cDropSpenserEntity::UsedBy(cPlayer * a_Player)
-{
- cWindow * Window = GetWindow();
- if (Window == NULL)
- {
- OpenWindow(new cDropSpenserWindow(m_PosX, m_PosY, m_PosZ, this));
- Window = GetWindow();
- }
-
- if (Window != NULL)
- {
- if (a_Player->GetWindow() != Window)
- {
- a_Player->OpenWindow(Window);
- }
- }
-}
-
-
-
-
-
-void cDropSpenserEntity::DropFromSlot(cChunk & a_Chunk, int a_SlotNum)
-{
- int DispX = m_PosX;
- int DispY = m_PosY;
- int DispZ = m_PosZ;
- NIBBLETYPE Meta = a_Chunk.GetMeta(m_RelX, m_PosY, m_RelZ);
- AddDropSpenserDir(DispX, DispY, DispZ, Meta);
-
- cItems Pickups;
- Pickups.push_back(m_Contents.RemoveOneItem(a_SlotNum));
- m_World->SpawnItemPickups(Pickups, DispX, DispY, DispZ);
-}
-
-
-
-
+ +// DropSpenserEntity.cpp + +// Declares the cDropSpenserEntity class representing a common ancestor to the cDispenserEntity and cDropperEntity +// The dropper and dispenser only needs to override the DropSpenseFromSlot() function to provide the specific item behavior + +#include "Globals.h" +#include "DropSpenserEntity.h" +#include "../Player.h" +#include "../Chunk.h" + + + + + +cDropSpenserEntity::cDropSpenserEntity(BLOCKTYPE a_BlockType, int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) : + super(a_BlockType, a_BlockX, a_BlockY, a_BlockZ, ContentsWidth, ContentsHeight, a_World), + m_ShouldDropSpense(false), + m_IsPowered(false) +{ + SetBlockEntity(this); // cBlockEntityWindowOwner +} + + + + + +cDropSpenserEntity::~cDropSpenserEntity() +{ + // Tell window its owner is destroyed + cWindow * Window = GetWindow(); + if (Window != NULL) + { + Window->OwnerDestroyed(); + } +} + + + + + +void cDropSpenserEntity::AddDropSpenserDir(int & a_BlockX, int & a_BlockY, int & a_BlockZ, NIBBLETYPE a_Direction) +{ + switch (a_Direction) + { + case E_META_DROPSPENSER_FACING_YM: a_BlockY--; return; + case E_META_DROPSPENSER_FACING_YP: a_BlockY++; return; + case E_META_DROPSPENSER_FACING_ZM: a_BlockZ--; return; + case E_META_DROPSPENSER_FACING_ZP: a_BlockZ++; return; + case E_META_DROPSPENSER_FACING_XM: a_BlockX--; return; + case E_META_DROPSPENSER_FACING_XP: a_BlockX++; return; + } + LOGWARNING("%s: Unhandled direction: %d", __FUNCTION__, a_Direction); + return; +} + + + + + +void cDropSpenserEntity::DropSpense(cChunk & a_Chunk) +{ + // Pick one of the occupied slots: + int OccupiedSlots[9]; + int SlotsCnt = 0; + for (int i = m_Contents.GetNumSlots() - 1; i >= 0; i--) + { + if (!m_Contents.GetSlot(i).IsEmpty()) + { + OccupiedSlots[SlotsCnt] = i; + SlotsCnt++; + } + } // for i - m_Contents[] + + if (SlotsCnt == 0) + { + // Nothing in the dropspenser, play the click sound + m_World->BroadcastSoundEffect("random.click", m_PosX * 8, m_PosY * 8, m_PosZ * 8, 1.0f, 1.2f); + return; + } + + int RandomSlot = m_World->GetTickRandomNumber(SlotsCnt - 1); + + // DropSpense the item, using the specialized behavior in the subclasses: + DropSpenseFromSlot(a_Chunk, OccupiedSlots[RandomSlot]); + + // Broadcast a smoke and click effects: + NIBBLETYPE Meta = a_Chunk.GetMeta(m_RelX, m_PosY, m_RelZ); + int SmokeDir = 0; + switch (Meta) + { + case E_META_DROPSPENSER_FACING_XM: SmokeDir = 3; break; + case E_META_DROPSPENSER_FACING_XP: SmokeDir = 5; break; + case E_META_DROPSPENSER_FACING_ZM: SmokeDir = 1; break; + case E_META_DROPSPENSER_FACING_ZP: SmokeDir = 7; break; + } + m_World->BroadcastSoundParticleEffect(2000, m_PosX * 8, m_PosY * 8, m_PosZ * 8, SmokeDir); + m_World->BroadcastSoundEffect("random.click", m_PosX * 8, m_PosY * 8, m_PosZ * 8, 1.0f, 1.0f); + + // Update the UI window, if open: + cWindow * Window = GetWindow(); + if (Window != NULL) + { + Window->BroadcastWholeWindow(); + } +} + + + + + +void cDropSpenserEntity::Activate(void) +{ + m_ShouldDropSpense = true; +} + + + + + +void cDropSpenserEntity::SetRedstonePower(bool a_IsPowered) +{ + if (a_IsPowered && !m_IsPowered) + { + Activate(); + } + m_IsPowered = a_IsPowered; +} + + + + + +bool cDropSpenserEntity::Tick(float a_Dt, cChunk & a_Chunk) +{ + if (!m_ShouldDropSpense) + { + return false; + } + + m_ShouldDropSpense = false; + DropSpense(a_Chunk); + return true; +} + + + + + +bool cDropSpenserEntity::LoadFromJson(const Json::Value & a_Value) +{ + m_PosX = a_Value.get("x", 0).asInt(); + m_PosY = a_Value.get("y", 0).asInt(); + m_PosZ = a_Value.get("z", 0).asInt(); + + Json::Value AllSlots = a_Value.get("Slots", 0); + int SlotIdx = 0; + for (Json::Value::iterator itr = AllSlots.begin(); itr != AllSlots.end(); ++itr) + { + cItem Contents; + Contents.FromJson(*itr); + m_Contents.SetSlot(SlotIdx, Contents); + SlotIdx++; + if (SlotIdx >= m_Contents.GetNumSlots()) + { + return true; + } + } + + return true; +} + + + + + +void cDropSpenserEntity::SaveToJson(Json::Value & a_Value) +{ + a_Value["x"] = m_PosX; + a_Value["y"] = m_PosY; + a_Value["z"] = m_PosZ; + + Json::Value AllSlots; + int NumSlots = m_Contents.GetNumSlots(); + for (int i = 0; i < NumSlots; i++) + { + Json::Value Slot; + m_Contents.GetSlot(i).GetJson(Slot); + AllSlots.append(Slot); + } + a_Value["Slots"] = AllSlots; +} + + + + + +void cDropSpenserEntity::SendTo(cClientHandle & a_Client) +{ + // Nothing needs to be sent + UNUSED(a_Client); +} + + + + + +void cDropSpenserEntity::UsedBy(cPlayer * a_Player) +{ + cWindow * Window = GetWindow(); + if (Window == NULL) + { + OpenWindow(new cDropSpenserWindow(m_PosX, m_PosY, m_PosZ, this)); + Window = GetWindow(); + } + + if (Window != NULL) + { + if (a_Player->GetWindow() != Window) + { + a_Player->OpenWindow(Window); + } + } +} + + + + + +void cDropSpenserEntity::DropFromSlot(cChunk & a_Chunk, int a_SlotNum) +{ + int DispX = m_PosX; + int DispY = m_PosY; + int DispZ = m_PosZ; + NIBBLETYPE Meta = a_Chunk.GetMeta(m_RelX, m_PosY, m_RelZ); + AddDropSpenserDir(DispX, DispY, DispZ, Meta); + + cItems Pickups; + Pickups.push_back(m_Contents.RemoveOneItem(a_SlotNum)); + m_World->SpawnItemPickups(Pickups, DispX, DispY, DispZ); +} + + + + diff --git a/source/BlockEntities/DropSpenserEntity.h b/source/BlockEntities/DropSpenserEntity.h index ca9f7dfa3..f2f1eba36 100644 --- a/source/BlockEntities/DropSpenserEntity.h +++ b/source/BlockEntities/DropSpenserEntity.h @@ -1,89 +1,89 @@ -
-// DropSpenser.h
-
-// Declares the cDropSpenser class representing a common ancestor to the cDispenserEntity and cDropperEntity
-// The dropper and dispenser only needs to override the DropSpenseFromSlot() function to provide the specific item behavior
-
-
-
-
-
-#pragma once
-
-#include "BlockEntityWithItems.h"
-#include "../UI/WindowOwner.h"
-
-
-
-
-
-namespace Json
-{
- class Value;
-}
-
-class cClientHandle;
-class cServer;
-
-
-
-
-
-// tolua_begin
-class cDropSpenserEntity :
- public cBlockEntityWithItems,
- public cBlockEntityWindowOwner
-{
- typedef cBlockEntityWithItems super;
-
-public:
- enum {
- ContentsHeight = 3,
- ContentsWidth = 3,
- } ;
-
- // tolua_end
-
- cDropSpenserEntity(BLOCKTYPE a_BlockType, int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
- virtual ~cDropSpenserEntity();
-
- static const char * GetClassStatic(void) { return "cDropSpenserEntity"; }
-
- bool LoadFromJson(const Json::Value & a_Value);
-
- // cBlockEntity overrides:
- virtual void SaveToJson(Json::Value & a_Value) override;
- virtual bool Tick(float a_Dt, cChunk & a_Chunk) override;
- virtual void SendTo(cClientHandle & a_Client) override;
- virtual void UsedBy(cPlayer * a_Player) override;
-
- // tolua_begin
-
- /// Modifies the block coords to match the dropspenser direction given (where the dropspensed pickups should materialize)
- void AddDropSpenserDir(int & a_BlockX, int & a_BlockY, int & a_BlockZ, NIBBLETYPE a_Direction);
-
- /// Sets the dropspenser to dropspense an item in the next tick
- void Activate(void);
-
- /// Sets the internal redstone power flag to "on" or "off", depending on the parameter. Calls Activate() if appropriate
- void SetRedstonePower(bool a_IsPowered);
-
- // tolua_end
-
-protected:
- bool m_ShouldDropSpense; ///< If true, the dropspenser will dropspense an item in the next tick
- bool m_IsPowered; ///< Set to true when the dropspenser receives redstone power.
-
- /// Does the actual work on dropspensing an item. Chooses the slot, calls DropSpenseFromSlot() and handles smoke / sound effects
- void DropSpense(cChunk & a_Chunk);
-
- /// Override this function to provide the specific behavior for item dropspensing (drop / shoot / pour / ...)
- virtual void DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum) = 0;
-
- /// Helper function, drops one item from the specified slot (like a dropper)
- void DropFromSlot(cChunk & a_Chunk, int a_SlotNum);
-} ; // tolua_export
-
-
-
-
+ +// DropSpenser.h + +// Declares the cDropSpenser class representing a common ancestor to the cDispenserEntity and cDropperEntity +// The dropper and dispenser only needs to override the DropSpenseFromSlot() function to provide the specific item behavior + + + + + +#pragma once + +#include "BlockEntityWithItems.h" +#include "../UI/WindowOwner.h" + + + + + +namespace Json +{ + class Value; +} + +class cClientHandle; +class cServer; + + + + + +// tolua_begin +class cDropSpenserEntity : + public cBlockEntityWithItems, + public cBlockEntityWindowOwner +{ + typedef cBlockEntityWithItems super; + +public: + enum { + ContentsHeight = 3, + ContentsWidth = 3, + } ; + + // tolua_end + + cDropSpenserEntity(BLOCKTYPE a_BlockType, int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World); + virtual ~cDropSpenserEntity(); + + static const char * GetClassStatic(void) { return "cDropSpenserEntity"; } + + bool LoadFromJson(const Json::Value & a_Value); + + // cBlockEntity overrides: + virtual void SaveToJson(Json::Value & a_Value) override; + virtual bool Tick(float a_Dt, cChunk & a_Chunk) override; + virtual void SendTo(cClientHandle & a_Client) override; + virtual void UsedBy(cPlayer * a_Player) override; + + // tolua_begin + + /// Modifies the block coords to match the dropspenser direction given (where the dropspensed pickups should materialize) + void AddDropSpenserDir(int & a_BlockX, int & a_BlockY, int & a_BlockZ, NIBBLETYPE a_Direction); + + /// Sets the dropspenser to dropspense an item in the next tick + void Activate(void); + + /// Sets the internal redstone power flag to "on" or "off", depending on the parameter. Calls Activate() if appropriate + void SetRedstonePower(bool a_IsPowered); + + // tolua_end + +protected: + bool m_ShouldDropSpense; ///< If true, the dropspenser will dropspense an item in the next tick + bool m_IsPowered; ///< Set to true when the dropspenser receives redstone power. + + /// Does the actual work on dropspensing an item. Chooses the slot, calls DropSpenseFromSlot() and handles smoke / sound effects + void DropSpense(cChunk & a_Chunk); + + /// Override this function to provide the specific behavior for item dropspensing (drop / shoot / pour / ...) + virtual void DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum) = 0; + + /// Helper function, drops one item from the specified slot (like a dropper) + void DropFromSlot(cChunk & a_Chunk, int a_SlotNum); +} ; // tolua_export + + + + diff --git a/source/BlockEntities/DropperEntity.cpp b/source/BlockEntities/DropperEntity.cpp index ebb52c8a1..44d679e02 100644 --- a/source/BlockEntities/DropperEntity.cpp +++ b/source/BlockEntities/DropperEntity.cpp @@ -1,42 +1,42 @@ -
-// DropperEntity.cpp
-
-// Implements the cRtopperEntity class representing a Dropper block entity
-
-#include "Globals.h"
-#include "DropperEntity.h"
-#include "../Player.h"
-#include "../Simulator/FluidSimulator.h"
-
-
-
-
-
-cDropperEntity::cDropperEntity(int a_BlockX, int a_BlockY, int a_BlockZ) :
- super(E_BLOCK_DROPPER, a_BlockX, a_BlockY, a_BlockZ, NULL)
-{
- SetBlockEntity(this); // cBlockEntityWindowOwner
-}
-
-
-
-
-
-cDropperEntity::cDropperEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) :
- super(E_BLOCK_DROPPER, a_BlockX, a_BlockY, a_BlockZ, a_World)
-{
- SetBlockEntity(this); // cBlockEntityWindowOwner
-}
-
-
-
-
-
-void cDropperEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum)
-{
- DropFromSlot(a_Chunk, a_SlotNum);
-}
-
-
-
-
+ +// DropperEntity.cpp + +// Implements the cRtopperEntity class representing a Dropper block entity + +#include "Globals.h" +#include "DropperEntity.h" +#include "../Player.h" +#include "../Simulator/FluidSimulator.h" + + + + + +cDropperEntity::cDropperEntity(int a_BlockX, int a_BlockY, int a_BlockZ) : + super(E_BLOCK_DROPPER, a_BlockX, a_BlockY, a_BlockZ, NULL) +{ + SetBlockEntity(this); // cBlockEntityWindowOwner +} + + + + + +cDropperEntity::cDropperEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) : + super(E_BLOCK_DROPPER, a_BlockX, a_BlockY, a_BlockZ, a_World) +{ + SetBlockEntity(this); // cBlockEntityWindowOwner +} + + + + + +void cDropperEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum) +{ + DropFromSlot(a_Chunk, a_SlotNum); +} + + + + diff --git a/source/BlockEntities/DropperEntity.h b/source/BlockEntities/DropperEntity.h index ed29bfe95..af74e7f7c 100644 --- a/source/BlockEntities/DropperEntity.h +++ b/source/BlockEntities/DropperEntity.h @@ -1,49 +1,49 @@ -
-// DropperEntity.h
-
-// Declares the cDropperEntity class representing a dropper block entity
-
-
-
-
-
-#pragma once
-
-#include "DropSpenserEntity.h"
-
-
-
-
-
-// tolua_begin
-class cDropperEntity :
- public cDropSpenserEntity
-{
- typedef cDropSpenserEntity super;
-
-public:
-
- /// Constructor used while generating a chunk; sets m_World to NULL
- cDropperEntity(int a_BlockX, int a_BlockY, int a_BlockZ);
-
- // tolua_end
-
- /// Constructor used for normal operation
- cDropperEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
-
- static const char * GetClassStatic(void) { return "cDropperEntity"; }
-
-protected:
- // cDropSpenserEntity overrides:
- virtual void DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum) override;
-
- /** Takes an item from slot a_SlotNum and puts it into the container in front of the dropper.
- Called when there's a container directly in front of the dropper,
- so the dropper should store items there, rather than dropping.
- */
- void PutIntoContainer(cChunk & a_Chunk, int a_SlotNum, BLOCKTYPE a_ContainerBlock, int a_ContainerX, int a_ContainerY, int a_ContainerZ);
-} ; // tolua_export
-
-
-
-
+ +// DropperEntity.h + +// Declares the cDropperEntity class representing a dropper block entity + + + + + +#pragma once + +#include "DropSpenserEntity.h" + + + + + +// tolua_begin +class cDropperEntity : + public cDropSpenserEntity +{ + typedef cDropSpenserEntity super; + +public: + + /// Constructor used while generating a chunk; sets m_World to NULL + cDropperEntity(int a_BlockX, int a_BlockY, int a_BlockZ); + + // tolua_end + + /// Constructor used for normal operation + cDropperEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World); + + static const char * GetClassStatic(void) { return "cDropperEntity"; } + +protected: + // cDropSpenserEntity overrides: + virtual void DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum) override; + + /** Takes an item from slot a_SlotNum and puts it into the container in front of the dropper. + Called when there's a container directly in front of the dropper, + so the dropper should store items there, rather than dropping. + */ + void PutIntoContainer(cChunk & a_Chunk, int a_SlotNum, BLOCKTYPE a_ContainerBlock, int a_ContainerX, int a_ContainerY, int a_ContainerZ); +} ; // tolua_export + + + + diff --git a/source/BlockEntities/HopperEntity.cpp b/source/BlockEntities/HopperEntity.cpp index 3fadf727c..23e4b8096 100644 --- a/source/BlockEntities/HopperEntity.cpp +++ b/source/BlockEntities/HopperEntity.cpp @@ -1,523 +1,523 @@ -
-// HopperEntity.cpp
-
-// Implements the cHopperEntity representing a hopper block entity
-
-#include "Globals.h"
-#include "HopperEntity.h"
-#include "../Chunk.h"
-#include "../Player.h"
-#include "ChestEntity.h"
-#include "DropSpenserEntity.h"
-#include "FurnaceEntity.h"
-
-
-
-
-
-cHopperEntity::cHopperEntity(int a_BlockX, int a_BlockY, int a_BlockZ) :
- super(E_BLOCK_HOPPER, a_BlockX, a_BlockY, a_BlockZ, ContentsWidth, ContentsHeight, NULL),
- m_LastMoveItemsInTick(0),
- m_LastMoveItemsOutTick(0)
-{
-}
-
-
-
-
-
-cHopperEntity::cHopperEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) :
- super(E_BLOCK_HOPPER, a_BlockX, a_BlockY, a_BlockZ, ContentsWidth, ContentsHeight, a_World),
- m_LastMoveItemsInTick(0),
- m_LastMoveItemsOutTick(0)
-{
-}
-
-
-
-
-
-/** Returns the block coords of the block receiving the output items, based on the meta
-Returns false if unattached
-*/
-bool cHopperEntity::GetOutputBlockPos(NIBBLETYPE a_BlockMeta, int & a_OutputX, int & a_OutputY, int & a_OutputZ)
-{
- a_OutputX = m_PosX;
- a_OutputY = m_PosY;
- a_OutputZ = m_PosZ;
- switch (a_BlockMeta)
- {
- case E_META_HOPPER_FACING_XM: a_OutputX--; return true;
- case E_META_HOPPER_FACING_XP: a_OutputX++; return true;
- case E_META_HOPPER_FACING_YM: a_OutputY--; return true;
- case E_META_HOPPER_FACING_ZM: a_OutputZ--; return true;
- case E_META_HOPPER_FACING_ZP: a_OutputZ++; return true;
- default:
- {
- // Not attached
- return false;
- }
- }
-}
-
-
-
-
-
-bool cHopperEntity::Tick(float a_Dt, cChunk & a_Chunk)
-{
- Int64 CurrentTick = a_Chunk.GetWorld()->GetWorldAge();
-
- bool res = false;
- res = MoveItemsIn (a_Chunk, CurrentTick) || res;
- res = MovePickupsIn(a_Chunk, CurrentTick) || res;
- res = MoveItemsOut (a_Chunk, CurrentTick) || res;
- return res;
-}
-
-
-
-
-
-void cHopperEntity::SaveToJson(Json::Value & a_Value)
-{
- // TODO
- LOGWARNING("%s: Not implemented yet", __FUNCTION__);
-}
-
-
-
-
-
-void cHopperEntity::SendTo(cClientHandle & a_Client)
-{
- // The hopper entity doesn't need anything sent to the client when it's created / gets in the viewdistance
- // All the actual handling is in the cWindow UI code that gets called when the hopper is rclked
-
- UNUSED(a_Client);
-}
-
-
-
-
-
-void cHopperEntity::UsedBy(cPlayer * a_Player)
-{
- // If the window is not created, open it anew:
- cWindow * Window = GetWindow();
- if (Window == NULL)
- {
- OpenNewWindow();
- Window = GetWindow();
- }
-
- // Open the window for the player:
- if (Window != NULL)
- {
- if (a_Player->GetWindow() != Window)
- {
- a_Player->OpenWindow(Window);
- }
- }
-
- // This is rather a hack
- // Instead of marking the chunk as dirty upon chest contents change, we mark it dirty now
- // We cannot properly detect contents change, but such a change doesn't happen without a player opening the chest first.
- // The few false positives aren't much to worry about
- int ChunkX, ChunkZ;
- cChunkDef::BlockToChunk(m_PosX, m_PosY, m_PosZ, ChunkX, ChunkZ);
- m_World->MarkChunkDirty(ChunkX, ChunkZ);
-}
-
-
-
-
-
-/// Opens a new window UI for this hopper
-void cHopperEntity::OpenNewWindow(void)
-{
- OpenWindow(new cHopperWindow(m_PosX, m_PosY, m_PosZ, this));
-}
-
-
-
-
-
-/// Moves items from the container above it into this hopper. Returns true if the contents have changed.
-bool cHopperEntity::MoveItemsIn(cChunk & a_Chunk, Int64 a_CurrentTick)
-{
- if (m_PosY >= cChunkDef::Height)
- {
- // This hopper is at the top of the world, no more blocks above
- return false;
- }
-
- if (a_CurrentTick - m_LastMoveItemsInTick < TICKS_PER_TRANSFER)
- {
- // Too early after the previous transfer
- return false;
- }
-
- // Try moving an item in:
- bool res = false;
- switch (a_Chunk.GetBlock(m_RelX, m_PosY + 1, m_RelZ))
- {
- case E_BLOCK_CHEST: res = MoveItemsFromChest(a_Chunk); break;
- case E_BLOCK_FURNACE: res = MoveItemsFromFurnace(a_Chunk); break;
- case E_BLOCK_DISPENSER:
- case E_BLOCK_DROPPER: res = MoveItemsFromGrid(((cDropSpenserEntity *)a_Chunk.GetBlockEntity(m_PosX, m_PosY + 1, m_PosZ))->GetContents()); break;
- case E_BLOCK_HOPPER: res = MoveItemsFromGrid(((cHopperEntity *) a_Chunk.GetBlockEntity(m_PosX, m_PosY + 1, m_PosZ))->GetContents()); break;
- case E_BLOCK_LIT_FURNACE: res = MoveItemsFromFurnace(a_Chunk); break;
- }
-
- // If the item has been moved, reset the last tick:
- if (res)
- {
- m_LastMoveItemsInTick = a_CurrentTick;
- }
-
- return res;
-}
-
-
-
-
-
-/// Moves pickups from above this hopper into it. Returns true if the contents have changed.
-bool cHopperEntity::MovePickupsIn(cChunk & a_Chunk, Int64 a_CurrentTick)
-{
- // TODO
- return false;
-}
-
-
-
-
-
-/// Moves items out from this hopper into the destination. Returns true if the contents have changed.
-bool cHopperEntity::MoveItemsOut(cChunk & a_Chunk, Int64 a_CurrentTick)
-{
- if (a_CurrentTick - m_LastMoveItemsOutTick < TICKS_PER_TRANSFER)
- {
- // Too early after the previous transfer
- return false;
- }
-
- int bx, by, bz;
- NIBBLETYPE Meta = a_Chunk.GetMeta(m_RelX, m_PosY, m_RelZ);
- if (!GetOutputBlockPos(Meta, bx, by, bz))
- {
- // Not attached to another container
- return false;
- }
- if (by < 0)
- {
- // Cannot output below the zero-th block level
- return false;
- }
-
- // Convert coords to relative:
- int rx = bx - a_Chunk.GetPosX() * cChunkDef::Width;
- int rz = bz - a_Chunk.GetPosZ() * cChunkDef::Width;
- cChunk * DestChunk = a_Chunk.GetRelNeighborChunkAdjustCoords(rx, rz);
- if (DestChunk == NULL)
- {
- // The destination chunk has been unloaded, don't tick
- return false;
- }
-
- // Call proper moving function, based on the blocktype present at the coords:
- bool res = false;
- switch (DestChunk->GetBlock(rx, by, rz))
- {
- case E_BLOCK_CHEST: res = MoveItemsToChest(*DestChunk, bx, by, bz); break;
- case E_BLOCK_FURNACE: res = MoveItemsToFurnace(*DestChunk, bx, by, bz, Meta); break;
- case E_BLOCK_DISPENSER:
- case E_BLOCK_DROPPER: res = MoveItemsToGrid(((cDropSpenserEntity *)DestChunk->GetBlockEntity(bx, by, bz))->GetContents()); break;
- case E_BLOCK_HOPPER: res = MoveItemsToGrid(((cHopperEntity *) DestChunk->GetBlockEntity(bx, by, bz))->GetContents()); break;
- case E_BLOCK_LIT_FURNACE: res = MoveItemsToFurnace(*DestChunk, bx, by, bz, Meta); break;
- }
-
- // If the item has been moved, reset the last tick:
- if (res)
- {
- m_LastMoveItemsOutTick = a_CurrentTick;
- }
-
- return res;
-}
-
-
-
-
-
-/// Moves items from a chest (dblchest) above the hopper into this hopper. Returns true if contents have changed.
-bool cHopperEntity::MoveItemsFromChest(cChunk & a_Chunk)
-{
- if (MoveItemsFromGrid(((cChestEntity *)a_Chunk.GetBlockEntity(m_PosX, m_PosY + 1, m_PosZ))->GetContents()))
- {
- // Moved the item from the chest directly above the hopper
- return true;
- }
-
- // Check if the chest is a double-chest, if so, try to move from there:
- static const struct
- {
- int x, z;
- }
- Coords [] =
- {
- {1, 0},
- {-1, 0},
- {0, 1},
- {0, -1},
- } ;
- for (int i = 0; i < ARRAYCOUNT(Coords); i++)
- {
- int x = m_RelX + Coords[i].x;
- int z = m_RelZ + Coords[i].z;
- cChunk * Neighbor = a_Chunk.GetRelNeighborChunkAdjustCoords(x, z);
- if (
- (Neighbor == NULL) ||
- (Neighbor->GetBlock(x, m_PosY + 1, z) != E_BLOCK_CHEST)
- )
- {
- continue;
- }
- if (MoveItemsFromGrid(((cChestEntity *)Neighbor->GetBlockEntity(x, m_PosY, z))->GetContents()))
- {
- return true;
- }
- return false;
- }
-
- // The chest was single and nothing could be moved
- return false;
-}
-
-
-
-
-
-/// Moves items from a furnace above the hopper into this hopper. Returns true if contents have changed.
-bool cHopperEntity::MoveItemsFromFurnace(cChunk & a_Chunk)
-{
- cFurnaceEntity * Furnace = (cFurnaceEntity *)a_Chunk.GetBlockEntity(m_PosX, m_PosY + 1, m_PosZ);
- ASSERT(Furnace != NULL);
-
- // Try move from the output slot:
- if (MoveItemsFromSlot(Furnace->GetOutputSlot(), true))
- {
- cItem NewOutput(Furnace->GetOutputSlot());
- Furnace->SetOutputSlot(NewOutput.AddCount(-1));
- return true;
- }
-
- // No output moved, check if we can move an empty bucket out of the fuel slot:
- if (Furnace->GetFuelSlot().m_ItemType == E_ITEM_BUCKET)
- {
- if (MoveItemsFromSlot(Furnace->GetFuelSlot(), true))
- {
- Furnace->SetFuelSlot(cItem());
- return true;
- }
- }
-
- // Nothing can be moved
- return false;
-}
-
-
-
-
-
-/// Moves items from the specified ItemGrid into this hopper. Returns true if contents have changed.
-bool cHopperEntity::MoveItemsFromGrid(cItemGrid & a_Grid)
-{
- int NumSlots = a_Grid.GetNumSlots();
-
- // First try adding items of types already in the hopper:
- for (int i = 0; i < NumSlots; i++)
- {
- if (a_Grid.IsSlotEmpty(i))
- {
- continue;
- }
- if (MoveItemsFromSlot(a_Grid.GetSlot(i), false))
- {
- a_Grid.ChangeSlotCount(i, -1);
- return true;
- }
- }
-
- // No already existing stack can be topped up, try again with allowing new stacks:
- for (int i = 0; i < NumSlots; i++)
- {
- if (a_Grid.IsSlotEmpty(i))
- {
- continue;
- }
- if (MoveItemsFromSlot(a_Grid.GetSlot(i), true))
- {
- a_Grid.ChangeSlotCount(i, -1);
- return true;
- }
- }
- return false;
-}
-
-
-
-
-
-/// Moves one of the specified itemstack into this hopper. Returns true if contents have changed. Doesn't change the itemstack.
-bool cHopperEntity::MoveItemsFromSlot(const cItem & a_ItemStack, bool a_AllowNewStacks)
-{
- cItem One(a_ItemStack.CopyOne());
- if (m_Contents.AddItem(One, a_AllowNewStacks) > 0)
- {
- return true;
- }
- return false;
-}
-
-
-
-
-
-/// Moves items to the chest at the specified coords. Returns true if contents have changed
-bool cHopperEntity::MoveItemsToChest(cChunk & a_Chunk, int a_BlockX, int a_BlockY, int a_BlockZ)
-{
- // Try the chest directly connected to the hopper:
- if (MoveItemsToGrid(((cChestEntity *)a_Chunk.GetBlockEntity(a_BlockX, a_BlockY, a_BlockZ))->GetContents()))
- {
- return true;
- }
-
- // Check if the chest is a double-chest, if so, try to move into the other half:
- static const struct
- {
- int x, z;
- }
- Coords [] =
- {
- {1, 0},
- {-1, 0},
- {0, 1},
- {0, -1},
- } ;
- for (int i = 0; i < ARRAYCOUNT(Coords); i++)
- {
- int x = m_RelX + Coords[i].x;
- int z = m_RelZ + Coords[i].z;
- cChunk * Neighbor = a_Chunk.GetRelNeighborChunkAdjustCoords(x, z);
- if (
- (Neighbor == NULL) ||
- (Neighbor->GetBlock(x, m_PosY + 1, z) != E_BLOCK_CHEST)
- )
- {
- continue;
- }
- if (MoveItemsToGrid(((cChestEntity *)Neighbor->GetBlockEntity(a_BlockX, a_BlockY, a_BlockZ))->GetContents()))
- {
- return true;
- }
- return false;
- }
-
- // The chest was single and nothing could be moved
- return false;
-}
-
-
-
-
-
-/// Moves items to the furnace at the specified coords. Returns true if contents have changed
-bool cHopperEntity::MoveItemsToFurnace(cChunk & a_Chunk, int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_HopperMeta)
-{
- cFurnaceEntity * Furnace = (cFurnaceEntity *)a_Chunk.GetBlockEntity(a_BlockX, a_BlockY, a_BlockZ);
- if (a_HopperMeta == E_META_HOPPER_FACING_YM)
- {
- // Feed the input slot of the furnace
- return MoveItemsToSlot(Furnace->GetContents(), cFurnaceEntity::fsInput);
- }
- else
- {
- // Feed the fuel slot of the furnace
- return MoveItemsToSlot(Furnace->GetContents(), cFurnaceEntity::fsFuel);
- }
- return false;
-}
-
-
-
-
-
-/// Moves items to the specified ItemGrid. Returns true if contents have changed
-bool cHopperEntity::MoveItemsToGrid(cItemGrid & a_ItemGrid)
-{
- // Iterate through our slots, try to move from each one:
- for (int i = 0; i < ContentsWidth * ContentsHeight; i++)
- {
- const cItem & SrcItem = m_Contents.GetSlot(i);
- if (SrcItem.IsEmpty())
- {
- continue;
- }
-
- cItem ToAdd = SrcItem.CopyOne();
- if (a_ItemGrid.AddItem(ToAdd) > 0)
- {
- m_Contents.ChangeSlotCount(i, -1);
- return true;
- }
- }
- return false;
-}
-
-
-
-
-
-/// Moves one piece to the specified ItemGrid's slot. Returns true if contents have changed.
-bool cHopperEntity::MoveItemsToSlot(cItemGrid & a_ItemGrid, int a_DestSlotNum)
-{
- if (a_ItemGrid.IsSlotEmpty(a_DestSlotNum))
- {
- // The slot is empty, move the first non-empty slot from our contents:
- for (int i = 0; i < ContentsWidth * ContentsHeight; i++)
- {
- if (!m_Contents.IsSlotEmpty(i))
- {
- a_ItemGrid.SetSlot(a_DestSlotNum, m_Contents.GetSlot(i).CopyOne());
- m_Contents.ChangeSlotCount(i, -1);
- return true;
- }
- }
- return false;
- }
- else
- {
- // The slot is taken, try to top it up:
- const cItem & DestSlot = a_ItemGrid.GetSlot(a_DestSlotNum);
- if (DestSlot.IsFullStack())
- {
- return false;
- }
- for (int i = 0; i < ContentsWidth * ContentsHeight; i++)
- {
- if (m_Contents.GetSlot(i).IsStackableWith(DestSlot))
- {
- a_ItemGrid.ChangeSlotCount(a_DestSlotNum, 1);
- m_Contents.ChangeSlotCount(i, -1);
- return true;
- }
- }
- return false;
- }
-}
-
-
-
-
+ +// HopperEntity.cpp + +// Implements the cHopperEntity representing a hopper block entity + +#include "Globals.h" +#include "HopperEntity.h" +#include "../Chunk.h" +#include "../Player.h" +#include "ChestEntity.h" +#include "DropSpenserEntity.h" +#include "FurnaceEntity.h" + + + + + +cHopperEntity::cHopperEntity(int a_BlockX, int a_BlockY, int a_BlockZ) : + super(E_BLOCK_HOPPER, a_BlockX, a_BlockY, a_BlockZ, ContentsWidth, ContentsHeight, NULL), + m_LastMoveItemsInTick(0), + m_LastMoveItemsOutTick(0) +{ +} + + + + + +cHopperEntity::cHopperEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) : + super(E_BLOCK_HOPPER, a_BlockX, a_BlockY, a_BlockZ, ContentsWidth, ContentsHeight, a_World), + m_LastMoveItemsInTick(0), + m_LastMoveItemsOutTick(0) +{ +} + + + + + +/** Returns the block coords of the block receiving the output items, based on the meta +Returns false if unattached +*/ +bool cHopperEntity::GetOutputBlockPos(NIBBLETYPE a_BlockMeta, int & a_OutputX, int & a_OutputY, int & a_OutputZ) +{ + a_OutputX = m_PosX; + a_OutputY = m_PosY; + a_OutputZ = m_PosZ; + switch (a_BlockMeta) + { + case E_META_HOPPER_FACING_XM: a_OutputX--; return true; + case E_META_HOPPER_FACING_XP: a_OutputX++; return true; + case E_META_HOPPER_FACING_YM: a_OutputY--; return true; + case E_META_HOPPER_FACING_ZM: a_OutputZ--; return true; + case E_META_HOPPER_FACING_ZP: a_OutputZ++; return true; + default: + { + // Not attached + return false; + } + } +} + + + + + +bool cHopperEntity::Tick(float a_Dt, cChunk & a_Chunk) +{ + Int64 CurrentTick = a_Chunk.GetWorld()->GetWorldAge(); + + bool res = false; + res = MoveItemsIn (a_Chunk, CurrentTick) || res; + res = MovePickupsIn(a_Chunk, CurrentTick) || res; + res = MoveItemsOut (a_Chunk, CurrentTick) || res; + return res; +} + + + + + +void cHopperEntity::SaveToJson(Json::Value & a_Value) +{ + // TODO + LOGWARNING("%s: Not implemented yet", __FUNCTION__); +} + + + + + +void cHopperEntity::SendTo(cClientHandle & a_Client) +{ + // The hopper entity doesn't need anything sent to the client when it's created / gets in the viewdistance + // All the actual handling is in the cWindow UI code that gets called when the hopper is rclked + + UNUSED(a_Client); +} + + + + + +void cHopperEntity::UsedBy(cPlayer * a_Player) +{ + // If the window is not created, open it anew: + cWindow * Window = GetWindow(); + if (Window == NULL) + { + OpenNewWindow(); + Window = GetWindow(); + } + + // Open the window for the player: + if (Window != NULL) + { + if (a_Player->GetWindow() != Window) + { + a_Player->OpenWindow(Window); + } + } + + // This is rather a hack + // Instead of marking the chunk as dirty upon chest contents change, we mark it dirty now + // We cannot properly detect contents change, but such a change doesn't happen without a player opening the chest first. + // The few false positives aren't much to worry about + int ChunkX, ChunkZ; + cChunkDef::BlockToChunk(m_PosX, m_PosY, m_PosZ, ChunkX, ChunkZ); + m_World->MarkChunkDirty(ChunkX, ChunkZ); +} + + + + + +/// Opens a new window UI for this hopper +void cHopperEntity::OpenNewWindow(void) +{ + OpenWindow(new cHopperWindow(m_PosX, m_PosY, m_PosZ, this)); +} + + + + + +/// Moves items from the container above it into this hopper. Returns true if the contents have changed. +bool cHopperEntity::MoveItemsIn(cChunk & a_Chunk, Int64 a_CurrentTick) +{ + if (m_PosY >= cChunkDef::Height) + { + // This hopper is at the top of the world, no more blocks above + return false; + } + + if (a_CurrentTick - m_LastMoveItemsInTick < TICKS_PER_TRANSFER) + { + // Too early after the previous transfer + return false; + } + + // Try moving an item in: + bool res = false; + switch (a_Chunk.GetBlock(m_RelX, m_PosY + 1, m_RelZ)) + { + case E_BLOCK_CHEST: res = MoveItemsFromChest(a_Chunk); break; + case E_BLOCK_FURNACE: res = MoveItemsFromFurnace(a_Chunk); break; + case E_BLOCK_DISPENSER: + case E_BLOCK_DROPPER: res = MoveItemsFromGrid(((cDropSpenserEntity *)a_Chunk.GetBlockEntity(m_PosX, m_PosY + 1, m_PosZ))->GetContents()); break; + case E_BLOCK_HOPPER: res = MoveItemsFromGrid(((cHopperEntity *) a_Chunk.GetBlockEntity(m_PosX, m_PosY + 1, m_PosZ))->GetContents()); break; + case E_BLOCK_LIT_FURNACE: res = MoveItemsFromFurnace(a_Chunk); break; + } + + // If the item has been moved, reset the last tick: + if (res) + { + m_LastMoveItemsInTick = a_CurrentTick; + } + + return res; +} + + + + + +/// Moves pickups from above this hopper into it. Returns true if the contents have changed. +bool cHopperEntity::MovePickupsIn(cChunk & a_Chunk, Int64 a_CurrentTick) +{ + // TODO + return false; +} + + + + + +/// Moves items out from this hopper into the destination. Returns true if the contents have changed. +bool cHopperEntity::MoveItemsOut(cChunk & a_Chunk, Int64 a_CurrentTick) +{ + if (a_CurrentTick - m_LastMoveItemsOutTick < TICKS_PER_TRANSFER) + { + // Too early after the previous transfer + return false; + } + + int bx, by, bz; + NIBBLETYPE Meta = a_Chunk.GetMeta(m_RelX, m_PosY, m_RelZ); + if (!GetOutputBlockPos(Meta, bx, by, bz)) + { + // Not attached to another container + return false; + } + if (by < 0) + { + // Cannot output below the zero-th block level + return false; + } + + // Convert coords to relative: + int rx = bx - a_Chunk.GetPosX() * cChunkDef::Width; + int rz = bz - a_Chunk.GetPosZ() * cChunkDef::Width; + cChunk * DestChunk = a_Chunk.GetRelNeighborChunkAdjustCoords(rx, rz); + if (DestChunk == NULL) + { + // The destination chunk has been unloaded, don't tick + return false; + } + + // Call proper moving function, based on the blocktype present at the coords: + bool res = false; + switch (DestChunk->GetBlock(rx, by, rz)) + { + case E_BLOCK_CHEST: res = MoveItemsToChest(*DestChunk, bx, by, bz); break; + case E_BLOCK_FURNACE: res = MoveItemsToFurnace(*DestChunk, bx, by, bz, Meta); break; + case E_BLOCK_DISPENSER: + case E_BLOCK_DROPPER: res = MoveItemsToGrid(((cDropSpenserEntity *)DestChunk->GetBlockEntity(bx, by, bz))->GetContents()); break; + case E_BLOCK_HOPPER: res = MoveItemsToGrid(((cHopperEntity *) DestChunk->GetBlockEntity(bx, by, bz))->GetContents()); break; + case E_BLOCK_LIT_FURNACE: res = MoveItemsToFurnace(*DestChunk, bx, by, bz, Meta); break; + } + + // If the item has been moved, reset the last tick: + if (res) + { + m_LastMoveItemsOutTick = a_CurrentTick; + } + + return res; +} + + + + + +/// Moves items from a chest (dblchest) above the hopper into this hopper. Returns true if contents have changed. +bool cHopperEntity::MoveItemsFromChest(cChunk & a_Chunk) +{ + if (MoveItemsFromGrid(((cChestEntity *)a_Chunk.GetBlockEntity(m_PosX, m_PosY + 1, m_PosZ))->GetContents())) + { + // Moved the item from the chest directly above the hopper + return true; + } + + // Check if the chest is a double-chest, if so, try to move from there: + static const struct + { + int x, z; + } + Coords [] = + { + {1, 0}, + {-1, 0}, + {0, 1}, + {0, -1}, + } ; + for (int i = 0; i < ARRAYCOUNT(Coords); i++) + { + int x = m_RelX + Coords[i].x; + int z = m_RelZ + Coords[i].z; + cChunk * Neighbor = a_Chunk.GetRelNeighborChunkAdjustCoords(x, z); + if ( + (Neighbor == NULL) || + (Neighbor->GetBlock(x, m_PosY + 1, z) != E_BLOCK_CHEST) + ) + { + continue; + } + if (MoveItemsFromGrid(((cChestEntity *)Neighbor->GetBlockEntity(x, m_PosY, z))->GetContents())) + { + return true; + } + return false; + } + + // The chest was single and nothing could be moved + return false; +} + + + + + +/// Moves items from a furnace above the hopper into this hopper. Returns true if contents have changed. +bool cHopperEntity::MoveItemsFromFurnace(cChunk & a_Chunk) +{ + cFurnaceEntity * Furnace = (cFurnaceEntity *)a_Chunk.GetBlockEntity(m_PosX, m_PosY + 1, m_PosZ); + ASSERT(Furnace != NULL); + + // Try move from the output slot: + if (MoveItemsFromSlot(Furnace->GetOutputSlot(), true)) + { + cItem NewOutput(Furnace->GetOutputSlot()); + Furnace->SetOutputSlot(NewOutput.AddCount(-1)); + return true; + } + + // No output moved, check if we can move an empty bucket out of the fuel slot: + if (Furnace->GetFuelSlot().m_ItemType == E_ITEM_BUCKET) + { + if (MoveItemsFromSlot(Furnace->GetFuelSlot(), true)) + { + Furnace->SetFuelSlot(cItem()); + return true; + } + } + + // Nothing can be moved + return false; +} + + + + + +/// Moves items from the specified ItemGrid into this hopper. Returns true if contents have changed. +bool cHopperEntity::MoveItemsFromGrid(cItemGrid & a_Grid) +{ + int NumSlots = a_Grid.GetNumSlots(); + + // First try adding items of types already in the hopper: + for (int i = 0; i < NumSlots; i++) + { + if (a_Grid.IsSlotEmpty(i)) + { + continue; + } + if (MoveItemsFromSlot(a_Grid.GetSlot(i), false)) + { + a_Grid.ChangeSlotCount(i, -1); + return true; + } + } + + // No already existing stack can be topped up, try again with allowing new stacks: + for (int i = 0; i < NumSlots; i++) + { + if (a_Grid.IsSlotEmpty(i)) + { + continue; + } + if (MoveItemsFromSlot(a_Grid.GetSlot(i), true)) + { + a_Grid.ChangeSlotCount(i, -1); + return true; + } + } + return false; +} + + + + + +/// Moves one of the specified itemstack into this hopper. Returns true if contents have changed. Doesn't change the itemstack. +bool cHopperEntity::MoveItemsFromSlot(const cItem & a_ItemStack, bool a_AllowNewStacks) +{ + cItem One(a_ItemStack.CopyOne()); + if (m_Contents.AddItem(One, a_AllowNewStacks) > 0) + { + return true; + } + return false; +} + + + + + +/// Moves items to the chest at the specified coords. Returns true if contents have changed +bool cHopperEntity::MoveItemsToChest(cChunk & a_Chunk, int a_BlockX, int a_BlockY, int a_BlockZ) +{ + // Try the chest directly connected to the hopper: + if (MoveItemsToGrid(((cChestEntity *)a_Chunk.GetBlockEntity(a_BlockX, a_BlockY, a_BlockZ))->GetContents())) + { + return true; + } + + // Check if the chest is a double-chest, if so, try to move into the other half: + static const struct + { + int x, z; + } + Coords [] = + { + {1, 0}, + {-1, 0}, + {0, 1}, + {0, -1}, + } ; + for (int i = 0; i < ARRAYCOUNT(Coords); i++) + { + int x = m_RelX + Coords[i].x; + int z = m_RelZ + Coords[i].z; + cChunk * Neighbor = a_Chunk.GetRelNeighborChunkAdjustCoords(x, z); + if ( + (Neighbor == NULL) || + (Neighbor->GetBlock(x, m_PosY + 1, z) != E_BLOCK_CHEST) + ) + { + continue; + } + if (MoveItemsToGrid(((cChestEntity *)Neighbor->GetBlockEntity(a_BlockX, a_BlockY, a_BlockZ))->GetContents())) + { + return true; + } + return false; + } + + // The chest was single and nothing could be moved + return false; +} + + + + + +/// Moves items to the furnace at the specified coords. Returns true if contents have changed +bool cHopperEntity::MoveItemsToFurnace(cChunk & a_Chunk, int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_HopperMeta) +{ + cFurnaceEntity * Furnace = (cFurnaceEntity *)a_Chunk.GetBlockEntity(a_BlockX, a_BlockY, a_BlockZ); + if (a_HopperMeta == E_META_HOPPER_FACING_YM) + { + // Feed the input slot of the furnace + return MoveItemsToSlot(Furnace->GetContents(), cFurnaceEntity::fsInput); + } + else + { + // Feed the fuel slot of the furnace + return MoveItemsToSlot(Furnace->GetContents(), cFurnaceEntity::fsFuel); + } + return false; +} + + + + + +/// Moves items to the specified ItemGrid. Returns true if contents have changed +bool cHopperEntity::MoveItemsToGrid(cItemGrid & a_ItemGrid) +{ + // Iterate through our slots, try to move from each one: + for (int i = 0; i < ContentsWidth * ContentsHeight; i++) + { + const cItem & SrcItem = m_Contents.GetSlot(i); + if (SrcItem.IsEmpty()) + { + continue; + } + + cItem ToAdd = SrcItem.CopyOne(); + if (a_ItemGrid.AddItem(ToAdd) > 0) + { + m_Contents.ChangeSlotCount(i, -1); + return true; + } + } + return false; +} + + + + + +/// Moves one piece to the specified ItemGrid's slot. Returns true if contents have changed. +bool cHopperEntity::MoveItemsToSlot(cItemGrid & a_ItemGrid, int a_DestSlotNum) +{ + if (a_ItemGrid.IsSlotEmpty(a_DestSlotNum)) + { + // The slot is empty, move the first non-empty slot from our contents: + for (int i = 0; i < ContentsWidth * ContentsHeight; i++) + { + if (!m_Contents.IsSlotEmpty(i)) + { + a_ItemGrid.SetSlot(a_DestSlotNum, m_Contents.GetSlot(i).CopyOne()); + m_Contents.ChangeSlotCount(i, -1); + return true; + } + } + return false; + } + else + { + // The slot is taken, try to top it up: + const cItem & DestSlot = a_ItemGrid.GetSlot(a_DestSlotNum); + if (DestSlot.IsFullStack()) + { + return false; + } + for (int i = 0; i < ContentsWidth * ContentsHeight; i++) + { + if (m_Contents.GetSlot(i).IsStackableWith(DestSlot)) + { + a_ItemGrid.ChangeSlotCount(a_DestSlotNum, 1); + m_Contents.ChangeSlotCount(i, -1); + return true; + } + } + return false; + } +} + + + + diff --git a/source/BlockEntities/HopperEntity.h b/source/BlockEntities/HopperEntity.h index 7f5eb23d1..8fc17b631 100644 --- a/source/BlockEntities/HopperEntity.h +++ b/source/BlockEntities/HopperEntity.h @@ -1,102 +1,102 @@ -
-// HopperEntity.h
-
-// Declares the cHopperEntity representing a hopper block entity
-
-
-
-
-
-#pragma once
-
-#include "BlockEntityWithItems.h"
-#include "../UI/WindowOwner.h"
-
-
-
-
-
-class cHopperEntity : // tolua_export
- public cBlockEntityWindowOwner,
- // tolua_begin
- public cBlockEntityWithItems
-{
- typedef cBlockEntityWithItems super;
-
-public:
- enum {
- ContentsHeight = 1,
- ContentsWidth = 5,
- TICKS_PER_TRANSFER = 8, ///< How many ticks at minimum between two item transfers to or from the hopper
- } ;
-
- /// Constructor used while generating a chunk; sets m_World to NULL
- cHopperEntity(int a_BlockX, int a_BlockY, int a_BlockZ);
-
- // tolua_end
-
- /// Constructor used for normal operation
- cHopperEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
-
- // tolua_begin
-
- /** Returns the block coords of the block receiving the output items, based on the meta
- Returns false if unattached
- */
- bool GetOutputBlockPos(NIBBLETYPE a_BlockMeta, int & a_OutputX, int & a_OutputY, int & a_OutputZ);
-
- // tolua_end
-
- static const char * GetClassStatic(void) { return "cHopperEntity"; }
-
-protected:
-
- Int64 m_LastMoveItemsInTick;
- Int64 m_LastMoveItemsOutTick;
-
- // cBlockEntity overrides:
- virtual bool Tick(float a_Dt, cChunk & a_Chunk) override;
- virtual void SaveToJson(Json::Value & a_Value) override;
- virtual void SendTo(cClientHandle & a_Client) override;
- virtual void UsedBy(cPlayer * a_Player) override;
-
- /// Opens a new chest window for this chest. Scans for neighbors to open a double chest window, if appropriate.
- void OpenNewWindow(void);
-
- /// Moves items from the container above it into this hopper. Returns true if the contents have changed.
- bool MoveItemsIn(cChunk & a_Chunk, Int64 a_CurrentTick);
-
- /// Moves pickups from above this hopper into it. Returns true if the contents have changed.
- bool MovePickupsIn(cChunk & a_Chunk, Int64 a_CurrentTick);
-
- /// Moves items out from this hopper into the destination. Returns true if the contents have changed.
- bool MoveItemsOut(cChunk & a_Chunk, Int64 a_CurrentTick);
-
- /// Moves items from a chest (dblchest) above the hopper into this hopper. Returns true if contents have changed.
- bool MoveItemsFromChest(cChunk & a_Chunk);
-
- /// Moves items from a furnace above the hopper into this hopper. Returns true if contents have changed.
- bool MoveItemsFromFurnace(cChunk & a_Chunk);
-
- /// Moves items from the specified ItemGrid into this hopper. Returns true if contents have changed.
- bool MoveItemsFromGrid(cItemGrid & a_Grid);
-
- /// Moves one piece from the specified itemstack into this hopper. Returns true if contents have changed. Doesn't change the itemstack.
- bool MoveItemsFromSlot(const cItem & a_ItemStack, bool a_AllowNewStacks);
-
- /// Moves items to the chest at the specified coords. Returns true if contents have changed
- bool MoveItemsToChest(cChunk & a_Chunk, int a_BlockX, int a_BlockY, int a_BlockZ);
-
- /// Moves items to the furnace at the specified coords. Returns true if contents have changed
- bool MoveItemsToFurnace(cChunk & a_Chunk, int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_HopperMeta);
-
- /// Moves items to the specified ItemGrid. Returns true if contents have changed
- bool MoveItemsToGrid(cItemGrid & a_ItemGrid);
-
- /// Moves one piece to the specified ItemGrid's slot. Returns true if contents have changed.
- bool MoveItemsToSlot(cItemGrid & a_ItemGrid, int a_DestSlotNum);
-} ;
-
-
-
-
+ +// HopperEntity.h + +// Declares the cHopperEntity representing a hopper block entity + + + + + +#pragma once + +#include "BlockEntityWithItems.h" +#include "../UI/WindowOwner.h" + + + + + +class cHopperEntity : // tolua_export + public cBlockEntityWindowOwner, + // tolua_begin + public cBlockEntityWithItems +{ + typedef cBlockEntityWithItems super; + +public: + enum { + ContentsHeight = 1, + ContentsWidth = 5, + TICKS_PER_TRANSFER = 8, ///< How many ticks at minimum between two item transfers to or from the hopper + } ; + + /// Constructor used while generating a chunk; sets m_World to NULL + cHopperEntity(int a_BlockX, int a_BlockY, int a_BlockZ); + + // tolua_end + + /// Constructor used for normal operation + cHopperEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World); + + // tolua_begin + + /** Returns the block coords of the block receiving the output items, based on the meta + Returns false if unattached + */ + bool GetOutputBlockPos(NIBBLETYPE a_BlockMeta, int & a_OutputX, int & a_OutputY, int & a_OutputZ); + + // tolua_end + + static const char * GetClassStatic(void) { return "cHopperEntity"; } + +protected: + + Int64 m_LastMoveItemsInTick; + Int64 m_LastMoveItemsOutTick; + + // cBlockEntity overrides: + virtual bool Tick(float a_Dt, cChunk & a_Chunk) override; + virtual void SaveToJson(Json::Value & a_Value) override; + virtual void SendTo(cClientHandle & a_Client) override; + virtual void UsedBy(cPlayer * a_Player) override; + + /// Opens a new chest window for this chest. Scans for neighbors to open a double chest window, if appropriate. + void OpenNewWindow(void); + + /// Moves items from the container above it into this hopper. Returns true if the contents have changed. + bool MoveItemsIn(cChunk & a_Chunk, Int64 a_CurrentTick); + + /// Moves pickups from above this hopper into it. Returns true if the contents have changed. + bool MovePickupsIn(cChunk & a_Chunk, Int64 a_CurrentTick); + + /// Moves items out from this hopper into the destination. Returns true if the contents have changed. + bool MoveItemsOut(cChunk & a_Chunk, Int64 a_CurrentTick); + + /// Moves items from a chest (dblchest) above the hopper into this hopper. Returns true if contents have changed. + bool MoveItemsFromChest(cChunk & a_Chunk); + + /// Moves items from a furnace above the hopper into this hopper. Returns true if contents have changed. + bool MoveItemsFromFurnace(cChunk & a_Chunk); + + /// Moves items from the specified ItemGrid into this hopper. Returns true if contents have changed. + bool MoveItemsFromGrid(cItemGrid & a_Grid); + + /// Moves one piece from the specified itemstack into this hopper. Returns true if contents have changed. Doesn't change the itemstack. + bool MoveItemsFromSlot(const cItem & a_ItemStack, bool a_AllowNewStacks); + + /// Moves items to the chest at the specified coords. Returns true if contents have changed + bool MoveItemsToChest(cChunk & a_Chunk, int a_BlockX, int a_BlockY, int a_BlockZ); + + /// Moves items to the furnace at the specified coords. Returns true if contents have changed + bool MoveItemsToFurnace(cChunk & a_Chunk, int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_HopperMeta); + + /// Moves items to the specified ItemGrid. Returns true if contents have changed + bool MoveItemsToGrid(cItemGrid & a_ItemGrid); + + /// Moves one piece to the specified ItemGrid's slot. Returns true if contents have changed. + bool MoveItemsToSlot(cItemGrid & a_ItemGrid, int a_DestSlotNum); +} ; + + + + diff --git a/source/BlockEntities/JukeboxEntity.cpp b/source/BlockEntities/JukeboxEntity.cpp index 617b7bd00..ec6d13282 100644 --- a/source/BlockEntities/JukeboxEntity.cpp +++ b/source/BlockEntities/JukeboxEntity.cpp @@ -1,123 +1,123 @@ -
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "JukeboxEntity.h"
-#include "../World.h"
-#include <json/json.h>
-
-
-
-
-
-cJukeboxEntity::cJukeboxEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World)
- : cBlockEntity(E_BLOCK_JUKEBOX, a_BlockX, a_BlockY, a_BlockZ, a_World)
- , m_Record( 0 )
-{
-}
-
-
-
-
-
-cJukeboxEntity::~cJukeboxEntity()
-{
- if (m_Record >= 2256 && m_Record <= 2267)
- {
- EjectRecord();
- m_Record = 0;
- }
-}
-
-
-
-
-
-void cJukeboxEntity::UsedBy(cPlayer * a_Player)
-{
- if (m_Record == 0)
- {
- const cItem & HeldItem = a_Player->GetEquippedItem();
- if (HeldItem.m_ItemType >= 2256 && HeldItem.m_ItemType <= 2267)
- {
- m_Record = HeldItem.m_ItemType;
- a_Player->GetInventory().RemoveOneEquippedItem();
- PlayRecord();
- }
- }
- else if (m_Record >= 2256 && m_Record <= 2267)
- {
- EjectRecord();
- m_Record = 0;
- }
-}
-
-
-
-
-
-void cJukeboxEntity::PlayRecord( void )
-{
- m_World->BroadcastSoundParticleEffect(1005, m_PosX * 8, m_PosY * 8, m_PosZ * 8, m_Record);
-}
-
-
-
-
-
-void cJukeboxEntity::EjectRecord( void )
-{
- cItems Drops;
- Drops.push_back(cItem(m_Record, 1, 0));
- m_World->SpawnItemPickups(Drops, m_PosX, m_PosY+1, m_PosZ);
- m_World->BroadcastSoundParticleEffect(1005, m_PosX * 8, m_PosY * 8, m_PosZ * 8, 0);
-}
-
-
-
-
-
-int cJukeboxEntity::GetRecord( void )
-{
- return m_Record;
-}
-
-
-
-
-
-void cJukeboxEntity::SetRecord( int a_Record )
-{
- m_Record = a_Record;
-}
-
-
-
-
-
-bool cJukeboxEntity::LoadFromJson( const Json::Value & a_Value )
-{
- m_PosX = a_Value.get("x", 0).asInt();
- m_PosY = a_Value.get("y", 0).asInt();
- m_PosZ = a_Value.get("z", 0).asInt();
-
- m_Record = a_Value.get("Record", 0).asInt();
-
- return true;
-}
-
-
-
-
-
-void cJukeboxEntity::SaveToJson( Json::Value & a_Value )
-{
- a_Value["x"] = m_PosX;
- a_Value["y"] = m_PosY;
- a_Value["z"] = m_PosZ;
-
- a_Value["Record"] = m_Record;
-}
-
-
-
-
+ +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "JukeboxEntity.h" +#include "../World.h" +#include <json/json.h> + + + + + +cJukeboxEntity::cJukeboxEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) + : cBlockEntity(E_BLOCK_JUKEBOX, a_BlockX, a_BlockY, a_BlockZ, a_World) + , m_Record( 0 ) +{ +} + + + + + +cJukeboxEntity::~cJukeboxEntity() +{ + if (m_Record >= 2256 && m_Record <= 2267) + { + EjectRecord(); + m_Record = 0; + } +} + + + + + +void cJukeboxEntity::UsedBy(cPlayer * a_Player) +{ + if (m_Record == 0) + { + const cItem & HeldItem = a_Player->GetEquippedItem(); + if (HeldItem.m_ItemType >= 2256 && HeldItem.m_ItemType <= 2267) + { + m_Record = HeldItem.m_ItemType; + a_Player->GetInventory().RemoveOneEquippedItem(); + PlayRecord(); + } + } + else if (m_Record >= 2256 && m_Record <= 2267) + { + EjectRecord(); + m_Record = 0; + } +} + + + + + +void cJukeboxEntity::PlayRecord( void ) +{ + m_World->BroadcastSoundParticleEffect(1005, m_PosX * 8, m_PosY * 8, m_PosZ * 8, m_Record); +} + + + + + +void cJukeboxEntity::EjectRecord( void ) +{ + cItems Drops; + Drops.push_back(cItem(m_Record, 1, 0)); + m_World->SpawnItemPickups(Drops, m_PosX, m_PosY+1, m_PosZ); + m_World->BroadcastSoundParticleEffect(1005, m_PosX * 8, m_PosY * 8, m_PosZ * 8, 0); +} + + + + + +int cJukeboxEntity::GetRecord( void ) +{ + return m_Record; +} + + + + + +void cJukeboxEntity::SetRecord( int a_Record ) +{ + m_Record = a_Record; +} + + + + + +bool cJukeboxEntity::LoadFromJson( const Json::Value & a_Value ) +{ + m_PosX = a_Value.get("x", 0).asInt(); + m_PosY = a_Value.get("y", 0).asInt(); + m_PosZ = a_Value.get("z", 0).asInt(); + + m_Record = a_Value.get("Record", 0).asInt(); + + return true; +} + + + + + +void cJukeboxEntity::SaveToJson( Json::Value & a_Value ) +{ + a_Value["x"] = m_PosX; + a_Value["y"] = m_PosY; + a_Value["z"] = m_PosZ; + + a_Value["Record"] = m_Record; +} + + + + diff --git a/source/BlockEntities/JukeboxEntity.h b/source/BlockEntities/JukeboxEntity.h index 063453607..74d40ecef 100644 --- a/source/BlockEntities/JukeboxEntity.h +++ b/source/BlockEntities/JukeboxEntity.h @@ -1,43 +1,43 @@ -
-#pragma once
-
-#include "BlockEntity.h"
-#include "../Player.h"
-
-
-
-
-
-namespace Json
-{
- class Value;
-}
-
-
-
-
-
-class cJukeboxEntity :
- public cBlockEntity
-{
-public:
- cJukeboxEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
- virtual ~cJukeboxEntity();
-
- bool LoadFromJson( const Json::Value& a_Value );
- virtual void SaveToJson( Json::Value& a_Value ) override;
-
- int GetRecord( void );
- void SetRecord( int a_Record );
- void PlayRecord( void );
- void EjectRecord( void );
- virtual void UsedBy( cPlayer * a_Player ) override;
- virtual void SendTo(cClientHandle & a_Client) override { };
-
-private:
- int m_Record;
-};
-
-
-
-
+ +#pragma once + +#include "BlockEntity.h" +#include "../Player.h" + + + + + +namespace Json +{ + class Value; +} + + + + + +class cJukeboxEntity : + public cBlockEntity +{ +public: + cJukeboxEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World); + virtual ~cJukeboxEntity(); + + bool LoadFromJson( const Json::Value& a_Value ); + virtual void SaveToJson( Json::Value& a_Value ) override; + + int GetRecord( void ); + void SetRecord( int a_Record ); + void PlayRecord( void ); + void EjectRecord( void ); + virtual void UsedBy( cPlayer * a_Player ) override; + virtual void SendTo(cClientHandle & a_Client) override { }; + +private: + int m_Record; +}; + + + + diff --git a/source/BlockEntities/NoteEntity.cpp b/source/BlockEntities/NoteEntity.cpp index 36da13692..6dc0e20a1 100644 --- a/source/BlockEntities/NoteEntity.cpp +++ b/source/BlockEntities/NoteEntity.cpp @@ -1,159 +1,159 @@ -
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "NoteEntity.h"
-#include "../World.h"
-#include <json/json.h>
-
-
-cNoteEntity::cNoteEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World)
- : cBlockEntity(E_BLOCK_NOTE_BLOCK, a_BlockX, a_BlockY, a_BlockZ, a_World)
- , m_Pitch( 0 )
-{
-}
-
-
-
-
-
-cNoteEntity::~cNoteEntity()
-{
-}
-
-
-
-
-
-void cNoteEntity::UsedBy( cPlayer * a_Player )
-{
- IncrementPitch();
- MakeSound();
-}
-
-
-
-
-
-void cNoteEntity::MakeSound( void )
-{
- char instrument;
- AString sampleName;
-
- switch (m_World->GetBlock(m_PosX, m_PosY - 1, m_PosZ))
- {
- case E_BLOCK_PLANKS:
- case E_BLOCK_LOG:
- case E_BLOCK_NOTE_BLOCK:
- {
- // TODO: add other wood-based blocks if needed
- instrument = E_INST_DOUBLE_BASS;
- sampleName = "note.db";
- break;
- }
-
- case E_BLOCK_SAND:
- case E_BLOCK_GRAVEL:
- case E_BLOCK_SOULSAND:
- {
- instrument = E_INST_SNARE_DRUM;
- sampleName = "note.snare";
- break;
- }
-
- case E_BLOCK_GLASS:
- case E_BLOCK_GLASS_PANE:
- case E_BLOCK_GLOWSTONE:
- {
- instrument = E_INST_CLICKS;
- sampleName = "note.hat";
- break;
- }
-
- case E_BLOCK_STONE:
- case E_BLOCK_STONE_BRICKS:
- case E_BLOCK_COBBLESTONE:
- case E_BLOCK_OBSIDIAN:
- case E_BLOCK_NETHERRACK:
- case E_BLOCK_BRICK:
- case E_BLOCK_NETHER_BRICK:
- {
- // TODO: add other stone-based blocks if needed
- instrument = E_INST_BASS_DRUM;
- sampleName = "note.bassattack";
- break;
- }
-
- default:
- {
- instrument = E_INST_HARP_PIANO;
- sampleName = "note.harp";
- break;
- }
- }
-
- m_World->BroadcastBlockAction(m_PosX, m_PosY, m_PosZ, instrument, m_Pitch, E_BLOCK_NOTE_BLOCK);
-
- // TODO: instead of calculating the power function over and over, make a precalculated table - there's only 24 pitches after all
- float calcPitch = pow(2.0f, ((float)m_Pitch - 12.0f) / 12.0f);
- m_World->BroadcastSoundEffect(sampleName, m_PosX * 8, m_PosY * 8, m_PosZ * 8, 3.0f, calcPitch);
-}
-
-
-
-
-
-char cNoteEntity::GetPitch( void )
-{
- return m_Pitch;
-}
-
-
-
-
-
-void cNoteEntity::SetPitch( char a_Pitch )
-{
- m_Pitch = a_Pitch % 25;
-}
-
-
-
-
-
-void cNoteEntity::IncrementPitch( void )
-{
- SetPitch( m_Pitch + 1 );
-}
-
-
-
-
-
-bool cNoteEntity::LoadFromJson( const Json::Value & a_Value )
-{
-
- m_PosX = a_Value.get("x", 0).asInt();
- m_PosY = a_Value.get("y", 0).asInt();
- m_PosZ = a_Value.get("z", 0).asInt();
-
- m_Pitch = (char)a_Value.get("p", 0).asInt();
-
- return true;
-}
-
-
-
-
-
-void cNoteEntity::SaveToJson( Json::Value & a_Value )
-{
- a_Value["x"] = m_PosX;
- a_Value["y"] = m_PosY;
- a_Value["z"] = m_PosZ;
-
- a_Value["p"] = m_Pitch;
-}
-
-
-
-
+ +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "NoteEntity.h" +#include "../World.h" +#include <json/json.h> + + +cNoteEntity::cNoteEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) + : cBlockEntity(E_BLOCK_NOTE_BLOCK, a_BlockX, a_BlockY, a_BlockZ, a_World) + , m_Pitch( 0 ) +{ +} + + + + + +cNoteEntity::~cNoteEntity() +{ +} + + + + + +void cNoteEntity::UsedBy( cPlayer * a_Player ) +{ + IncrementPitch(); + MakeSound(); +} + + + + + +void cNoteEntity::MakeSound( void ) +{ + char instrument; + AString sampleName; + + switch (m_World->GetBlock(m_PosX, m_PosY - 1, m_PosZ)) + { + case E_BLOCK_PLANKS: + case E_BLOCK_LOG: + case E_BLOCK_NOTE_BLOCK: + { + // TODO: add other wood-based blocks if needed + instrument = E_INST_DOUBLE_BASS; + sampleName = "note.db"; + break; + } + + case E_BLOCK_SAND: + case E_BLOCK_GRAVEL: + case E_BLOCK_SOULSAND: + { + instrument = E_INST_SNARE_DRUM; + sampleName = "note.snare"; + break; + } + + case E_BLOCK_GLASS: + case E_BLOCK_GLASS_PANE: + case E_BLOCK_GLOWSTONE: + { + instrument = E_INST_CLICKS; + sampleName = "note.hat"; + break; + } + + case E_BLOCK_STONE: + case E_BLOCK_STONE_BRICKS: + case E_BLOCK_COBBLESTONE: + case E_BLOCK_OBSIDIAN: + case E_BLOCK_NETHERRACK: + case E_BLOCK_BRICK: + case E_BLOCK_NETHER_BRICK: + { + // TODO: add other stone-based blocks if needed + instrument = E_INST_BASS_DRUM; + sampleName = "note.bassattack"; + break; + } + + default: + { + instrument = E_INST_HARP_PIANO; + sampleName = "note.harp"; + break; + } + } + + m_World->BroadcastBlockAction(m_PosX, m_PosY, m_PosZ, instrument, m_Pitch, E_BLOCK_NOTE_BLOCK); + + // TODO: instead of calculating the power function over and over, make a precalculated table - there's only 24 pitches after all + float calcPitch = pow(2.0f, ((float)m_Pitch - 12.0f) / 12.0f); + m_World->BroadcastSoundEffect(sampleName, m_PosX * 8, m_PosY * 8, m_PosZ * 8, 3.0f, calcPitch); +} + + + + + +char cNoteEntity::GetPitch( void ) +{ + return m_Pitch; +} + + + + + +void cNoteEntity::SetPitch( char a_Pitch ) +{ + m_Pitch = a_Pitch % 25; +} + + + + + +void cNoteEntity::IncrementPitch( void ) +{ + SetPitch( m_Pitch + 1 ); +} + + + + + +bool cNoteEntity::LoadFromJson( const Json::Value & a_Value ) +{ + + m_PosX = a_Value.get("x", 0).asInt(); + m_PosY = a_Value.get("y", 0).asInt(); + m_PosZ = a_Value.get("z", 0).asInt(); + + m_Pitch = (char)a_Value.get("p", 0).asInt(); + + return true; +} + + + + + +void cNoteEntity::SaveToJson( Json::Value & a_Value ) +{ + a_Value["x"] = m_PosX; + a_Value["y"] = m_PosY; + a_Value["z"] = m_PosZ; + + a_Value["p"] = m_Pitch; +} + + + + diff --git a/source/BlockEntities/NoteEntity.h b/source/BlockEntities/NoteEntity.h index 29ce4ef8f..385591df6 100644 --- a/source/BlockEntities/NoteEntity.h +++ b/source/BlockEntities/NoteEntity.h @@ -1,52 +1,52 @@ -
-#pragma once
-
-#include "BlockEntity.h"
-
-
-namespace Json
-{
- class Value;
-}
-
-
-
-
-
-enum ENUM_NOTE_INSTRUMENTS
-{
- E_INST_HARP_PIANO = 0,
- E_INST_DOUBLE_BASS = 1,
- E_INST_SNARE_DRUM = 2,
- E_INST_CLICKS = 3,
- E_INST_BASS_DRUM = 4
-};
-
-
-
-
-
-class cNoteEntity :
- public cBlockEntity
-{
-public:
- cNoteEntity(int a_X, int a_Y, int a_Z, cWorld * a_World);
- virtual ~cNoteEntity();
-
- bool LoadFromJson( const Json::Value& a_Value );
- virtual void SaveToJson( Json::Value& a_Value ) override;
-
- char GetPitch( void );
- void SetPitch( char a_Pitch );
- void IncrementPitch( void );
- void MakeSound( void );
- virtual void UsedBy( cPlayer * a_Player ) override;
- virtual void SendTo(cClientHandle & a_Client) override { };
-
-private:
- unsigned char m_Pitch;
-};
-
-
-
-
+ +#pragma once + +#include "BlockEntity.h" + + +namespace Json +{ + class Value; +} + + + + + +enum ENUM_NOTE_INSTRUMENTS +{ + E_INST_HARP_PIANO = 0, + E_INST_DOUBLE_BASS = 1, + E_INST_SNARE_DRUM = 2, + E_INST_CLICKS = 3, + E_INST_BASS_DRUM = 4 +}; + + + + + +class cNoteEntity : + public cBlockEntity +{ +public: + cNoteEntity(int a_X, int a_Y, int a_Z, cWorld * a_World); + virtual ~cNoteEntity(); + + bool LoadFromJson( const Json::Value& a_Value ); + virtual void SaveToJson( Json::Value& a_Value ) override; + + char GetPitch( void ); + void SetPitch( char a_Pitch ); + void IncrementPitch( void ); + void MakeSound( void ); + virtual void UsedBy( cPlayer * a_Player ) override; + virtual void SendTo(cClientHandle & a_Client) override { }; + +private: + unsigned char m_Pitch; +}; + + + + |