diff options
Diffstat (limited to '')
-rw-r--r-- | source/BlockID.cpp | 130 |
1 files changed, 80 insertions, 50 deletions
diff --git a/source/BlockID.cpp b/source/BlockID.cpp index 32f9bb96e..d21c4d509 100644 --- a/source/BlockID.cpp +++ b/source/BlockID.cpp @@ -16,6 +16,7 @@ NIBBLETYPE g_BlockSpreadLightFalloff[256]; bool g_BlockTransparent[256];
bool g_BlockOneHitDig[256];
bool g_BlockPistonBreakable[256];
+bool g_BlockIsSnowable[256];
@@ -93,6 +94,7 @@ EMCSBiome StringToBiome(const AString & a_BiomeString) {biFrozenOcean, "FrozenOcean"},
{biFrozenRiver, "FrozenRiver"},
{biIcePlains, "IcePlains"},
+ {biIcePlains, "Tundra"},
{biIceMountains, "IceMountains"},
{biMushroomIsland, "MushroomIsland"},
{biMushroomShore, "MushroomShore"},
@@ -130,6 +132,7 @@ public: memset( g_BlockTransparent, 0x00, sizeof( g_BlockTransparent ) );
memset( g_BlockOneHitDig, 0x00, sizeof( g_BlockOneHitDig ) );
memset( g_BlockPistonBreakable, 0x00, sizeof( g_BlockPistonBreakable ) );
+ memset( g_BlockIsSnowable, 0xff, sizeof( g_BlockIsSnowable)); // Set all blocks' snowable to true
// Emissive blocks
g_BlockLightValue[E_BLOCK_FIRE] = 15;
@@ -151,92 +154,119 @@ public: // Spread blocks
g_BlockSpreadLightFalloff[E_BLOCK_AIR] = 1;
- g_BlockSpreadLightFalloff[E_BLOCK_TORCH] = 1;
g_BlockSpreadLightFalloff[E_BLOCK_FIRE] = 1;
- g_BlockSpreadLightFalloff[E_BLOCK_LAVA] = 1;
- g_BlockSpreadLightFalloff[E_BLOCK_STATIONARY_LAVA] = 1;
- g_BlockSpreadLightFalloff[E_BLOCK_WATER] = 4; // Light in water dissapears faster
- g_BlockSpreadLightFalloff[E_BLOCK_STATIONARY_WATER] = 4;
- g_BlockSpreadLightFalloff[E_BLOCK_LEAVES] = 1;
g_BlockSpreadLightFalloff[E_BLOCK_GLASS] = 1;
g_BlockSpreadLightFalloff[E_BLOCK_GLOWSTONE] = 1;
+ g_BlockSpreadLightFalloff[E_BLOCK_LEAVES] = 1;
g_BlockSpreadLightFalloff[E_BLOCK_SIGN_POST] = 1;
+ g_BlockSpreadLightFalloff[E_BLOCK_TORCH] = 1;
g_BlockSpreadLightFalloff[E_BLOCK_WALLSIGN] = 1;
+ // Light in water and lava dissapears faster:
+ g_BlockSpreadLightFalloff[E_BLOCK_LAVA] = 2;
+ g_BlockSpreadLightFalloff[E_BLOCK_STATIONARY_LAVA] = 2;
+ g_BlockSpreadLightFalloff[E_BLOCK_STATIONARY_WATER] = 2;
+ g_BlockSpreadLightFalloff[E_BLOCK_WATER] = 2;
// Transparent blocks
g_BlockTransparent[E_BLOCK_AIR] = true;
- g_BlockTransparent[E_BLOCK_GLASS] = true;
+ g_BlockTransparent[E_BLOCK_BROWN_MUSHROOM] = true;
g_BlockTransparent[E_BLOCK_FIRE] = true;
+ g_BlockTransparent[E_BLOCK_GLASS] = true;
g_BlockTransparent[E_BLOCK_ICE] = true;
- g_BlockTransparent[E_BLOCK_TORCH] = true;
+ g_BlockTransparent[E_BLOCK_RED_MUSHROOM] = true;
+ g_BlockTransparent[E_BLOCK_RED_ROSE] = true;
g_BlockTransparent[E_BLOCK_SIGN_POST] = true;
- g_BlockTransparent[E_BLOCK_WALLSIGN] = true;
+ g_BlockTransparent[E_BLOCK_SNOW] = true;
g_BlockTransparent[E_BLOCK_TALL_GRASS] = true;
+ g_BlockTransparent[E_BLOCK_TORCH] = true;
+ g_BlockTransparent[E_BLOCK_WALLSIGN] = true;
g_BlockTransparent[E_BLOCK_YELLOW_FLOWER] = true;
- g_BlockTransparent[E_BLOCK_RED_ROSE] = true;
- g_BlockTransparent[E_BLOCK_RED_MUSHROOM] = true;
- g_BlockTransparent[E_BLOCK_BROWN_MUSHROOM] = true;
- g_BlockTransparent[E_BLOCK_SNOW] = true;
// TODO: Any other transparent blocks?
// One hit break blocks
- g_BlockOneHitDig[E_BLOCK_SAPLING] = true;
- g_BlockOneHitDig[E_BLOCK_YELLOW_FLOWER] = true;
- g_BlockOneHitDig[E_BLOCK_RED_ROSE] = true;
g_BlockOneHitDig[E_BLOCK_BROWN_MUSHROOM] = true;
- g_BlockOneHitDig[E_BLOCK_RED_MUSHROOM] = true;
- g_BlockOneHitDig[E_BLOCK_TNT] = true;
- g_BlockOneHitDig[E_BLOCK_TORCH] = true;
- g_BlockOneHitDig[E_BLOCK_REDSTONE_WIRE] = true;
g_BlockOneHitDig[E_BLOCK_CROPS] = true;
+ g_BlockOneHitDig[E_BLOCK_FIRE] = true;
+ g_BlockOneHitDig[E_BLOCK_LOCKED_CHEST] = true;
+ g_BlockOneHitDig[E_BLOCK_REDSTONE_REPEATER_OFF] = true;
+ g_BlockOneHitDig[E_BLOCK_REDSTONE_REPEATER_ON] = true;
g_BlockOneHitDig[E_BLOCK_REDSTONE_TORCH_OFF] = true;
g_BlockOneHitDig[E_BLOCK_REDSTONE_TORCH_ON] = true;
- g_BlockOneHitDig[E_BLOCK_REEDS] = true;
g_BlockOneHitDig[E_BLOCK_REDSTONE_WIRE] = true;
- g_BlockOneHitDig[E_BLOCK_REDSTONE_REPEATER_OFF] = true;
- g_BlockOneHitDig[E_BLOCK_REDSTONE_REPEATER_ON] = true;
- g_BlockOneHitDig[E_BLOCK_LOCKED_CHEST] = true;
- g_BlockOneHitDig [E_BLOCK_FIRE] = true;
+ g_BlockOneHitDig[E_BLOCK_REDSTONE_WIRE] = true;
+ g_BlockOneHitDig[E_BLOCK_RED_MUSHROOM] = true;
+ g_BlockOneHitDig[E_BLOCK_RED_ROSE] = true;
+ g_BlockOneHitDig[E_BLOCK_REEDS] = true;
+ g_BlockOneHitDig[E_BLOCK_SAPLING] = true;
+ g_BlockOneHitDig[E_BLOCK_TNT] = true;
+ g_BlockOneHitDig[E_BLOCK_TORCH] = true;
+ g_BlockOneHitDig[E_BLOCK_YELLOW_FLOWER] = true;
// Blocks that breaks when pushed by piston
g_BlockPistonBreakable[E_BLOCK_AIR] = true;
- g_BlockPistonBreakable[E_BLOCK_STATIONARY_WATER] = false; //This gave pistons the ability to drop water :D
- g_BlockPistonBreakable[E_BLOCK_WATER] = false;
- g_BlockPistonBreakable[E_BLOCK_STATIONARY_LAVA] = false;
- g_BlockPistonBreakable[E_BLOCK_LAVA] = false;
g_BlockPistonBreakable[E_BLOCK_BED] = true;
- g_BlockPistonBreakable[E_BLOCK_COBWEB] = true;
- g_BlockPistonBreakable[E_BLOCK_TALL_GRASS] = true;
- g_BlockPistonBreakable[E_BLOCK_YELLOW_FLOWER] = true;
g_BlockPistonBreakable[E_BLOCK_BROWN_MUSHROOM] = true;
- g_BlockPistonBreakable[E_BLOCK_RED_ROSE] = true;
- g_BlockPistonBreakable[E_BLOCK_RED_MUSHROOM] = true;
+ g_BlockPistonBreakable[E_BLOCK_COBWEB] = true;
+ g_BlockPistonBreakable[E_BLOCK_CROPS] = true;
g_BlockPistonBreakable[E_BLOCK_DEAD_BUSH] = true;
- g_BlockPistonBreakable[E_BLOCK_TORCH] = true;
g_BlockPistonBreakable[E_BLOCK_FIRE] = true;
- g_BlockPistonBreakable[E_BLOCK_REDSTONE_WIRE] = true;
- g_BlockPistonBreakable[E_BLOCK_CROPS] = true;
- g_BlockPistonBreakable[E_BLOCK_LADDER] = true;
- g_BlockPistonBreakable[E_BLOCK_WOODEN_DOOR] = true;
g_BlockPistonBreakable[E_BLOCK_IRON_DOOR] = true;
+ g_BlockPistonBreakable[E_BLOCK_JACK_O_LANTERN] = true;
+ g_BlockPistonBreakable[E_BLOCK_LADDER] = true;
+ g_BlockPistonBreakable[E_BLOCK_LAVA] = false;
g_BlockPistonBreakable[E_BLOCK_LEVER] = true;
- g_BlockPistonBreakable[E_BLOCK_STONE_BUTTON] = true;
- g_BlockPistonBreakable[E_BLOCK_REDSTONE_TORCH_ON] = true;
- g_BlockPistonBreakable[E_BLOCK_REDSTONE_TORCH_OFF] = true;
- g_BlockPistonBreakable[E_BLOCK_SNOW] = true;
- g_BlockPistonBreakable[E_BLOCK_REEDS] = true;
- g_BlockPistonBreakable[E_BLOCK_PUMPKIN_STEM] = true;
- g_BlockPistonBreakable[E_BLOCK_MELON_STEM] = true;
g_BlockPistonBreakable[E_BLOCK_MELON] = true;
+ g_BlockPistonBreakable[E_BLOCK_MELON_STEM] = true;
g_BlockPistonBreakable[E_BLOCK_PUMPKIN] = true;
- g_BlockPistonBreakable[E_BLOCK_JACK_O_LANTERN] = true;
- g_BlockPistonBreakable[E_BLOCK_VINES] = true;
+ g_BlockPistonBreakable[E_BLOCK_PUMPKIN_STEM] = true;
+ g_BlockPistonBreakable[E_BLOCK_REDSTONE_TORCH_OFF] = true;
+ g_BlockPistonBreakable[E_BLOCK_REDSTONE_TORCH_ON] = true;
+ g_BlockPistonBreakable[E_BLOCK_REDSTONE_WIRE] = true;
+ g_BlockPistonBreakable[E_BLOCK_RED_MUSHROOM] = true;
+ g_BlockPistonBreakable[E_BLOCK_RED_ROSE] = true;
+ g_BlockPistonBreakable[E_BLOCK_REEDS] = true;
+ g_BlockPistonBreakable[E_BLOCK_SNOW] = true;
+ g_BlockPistonBreakable[E_BLOCK_STATIONARY_LAVA] = false;
+ g_BlockPistonBreakable[E_BLOCK_STATIONARY_WATER] = false; //This gave pistons the ability to drop water :D
+ g_BlockPistonBreakable[E_BLOCK_STONE_BUTTON] = true;
g_BlockPistonBreakable[E_BLOCK_STONE_PRESSURE_PLATE] = true;
+ g_BlockPistonBreakable[E_BLOCK_TALL_GRASS] = true;
+ g_BlockPistonBreakable[E_BLOCK_TORCH] = true;
+ g_BlockPistonBreakable[E_BLOCK_VINES] = true;
+ g_BlockPistonBreakable[E_BLOCK_WATER] = false;
+ g_BlockPistonBreakable[E_BLOCK_WOODEN_DOOR] = true;
g_BlockPistonBreakable[E_BLOCK_WOODEN_PRESSURE_PLATE] = true;
- }
-} BlockPropertiesInitializer;
+ g_BlockPistonBreakable[E_BLOCK_YELLOW_FLOWER] = true;
+ // Blocks that can be snowed over:
+ g_BlockIsSnowable[E_BLOCK_BROWN_MUSHROOM] = false;
+ g_BlockIsSnowable[E_BLOCK_CHEST] = false;
+ g_BlockIsSnowable[E_BLOCK_CROPS] = false;
+ g_BlockIsSnowable[E_BLOCK_FIRE] = false;
+ g_BlockIsSnowable[E_BLOCK_FIRE] = false;
+ g_BlockIsSnowable[E_BLOCK_GLASS] = false;
+ g_BlockIsSnowable[E_BLOCK_ICE] = false;
+ g_BlockIsSnowable[E_BLOCK_LOCKED_CHEST] = false;
+ g_BlockIsSnowable[E_BLOCK_REDSTONE_REPEATER_OFF] = false;
+ g_BlockIsSnowable[E_BLOCK_REDSTONE_REPEATER_ON] = false;
+ g_BlockIsSnowable[E_BLOCK_REDSTONE_TORCH_OFF] = false;
+ g_BlockIsSnowable[E_BLOCK_REDSTONE_TORCH_ON] = false;
+ g_BlockIsSnowable[E_BLOCK_REDSTONE_WIRE] = false;
+ g_BlockIsSnowable[E_BLOCK_RED_MUSHROOM] = false;
+ g_BlockIsSnowable[E_BLOCK_RED_ROSE] = false;
+ g_BlockIsSnowable[E_BLOCK_REEDS] = false;
+ g_BlockIsSnowable[E_BLOCK_SAPLING] = false;
+ g_BlockIsSnowable[E_BLOCK_SIGN_POST] = false;
+ g_BlockIsSnowable[E_BLOCK_SNOW] = false;
+ g_BlockIsSnowable[E_BLOCK_TALL_GRASS] = false;
+ g_BlockIsSnowable[E_BLOCK_TNT] = false;
+ g_BlockIsSnowable[E_BLOCK_TORCH] = false;
+ g_BlockIsSnowable[E_BLOCK_WALLSIGN] = false;
+ g_BlockIsSnowable[E_BLOCK_YELLOW_FLOWER] = false;
+ }
+} BlockPropertiesInitializer;
+
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