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-rw-r--r--source/BlockID.cpp958
1 files changed, 0 insertions, 958 deletions
diff --git a/source/BlockID.cpp b/source/BlockID.cpp
deleted file mode 100644
index a4a1ab2d8..000000000
--- a/source/BlockID.cpp
+++ /dev/null
@@ -1,958 +0,0 @@
-// BlockID.cpp
-
-// Implements the helper functions for converting Block ID string to int etc.
-
-#include "Globals.h"
-#include "BlockID.h"
-#include "../iniFile/iniFile.h"
-#include "Item.h"
-#include "Mobs/Monster.h"
-
-
-
-
-
-NIBBLETYPE g_BlockLightValue[256];
-NIBBLETYPE g_BlockSpreadLightFalloff[256];
-bool g_BlockTransparent[256];
-bool g_BlockOneHitDig[256];
-bool g_BlockPistonBreakable[256];
-bool g_BlockIsSnowable[256];
-bool g_BlockRequiresSpecialTool[256];
-bool g_BlockIsSolid[256];
-bool g_BlockIsTorchPlaceable[256];
-
-
-
-
-
-class cBlockIDMap
-{
- // Making the map case-insensitive:
- struct Comparator
- {
- bool operator()(const AString & a_Item1, const AString & a_Item2) const
- {
- return (NoCaseCompare(a_Item1, a_Item2) > 0);
- }
- } ;
-
- typedef std::map<AString, std::pair<short, short>, Comparator> ItemMap;
-
-public:
- cBlockIDMap(void)
- {
- cIniFile Ini;
- if (!Ini.ReadFile("items.ini"))
- {
- return;
- }
- int KeyID = Ini.FindKey("Items");
- if (KeyID == cIniFile::noID)
- {
- return;
- }
- int NumValues = Ini.GetNumValues(KeyID);
- for (int i = 0; i < NumValues; i++)
- {
- AString Name = Ini.GetValueName(KeyID, i);
- if (Name.empty())
- {
- continue;
- }
- AString Value = Ini.GetValue(KeyID, i);
- AddToMap(Name, Value);
- } // for i - Ini.Values[]
- }
-
-
- int Resolve(const AString & a_ItemName)
- {
- ItemMap::iterator itr = m_Map.find(a_ItemName);
- if (itr == m_Map.end())
- {
- return -1;
- }
- return itr->second.first;
- }
-
-
- bool ResolveItem(const AString & a_ItemName, cItem & a_Item)
- {
- // Split into parts divided by either ':' or '^'
- AStringVector Split = StringSplitAndTrim(a_ItemName, ":^");
- if (Split.empty())
- {
- return false;
- }
-
- ItemMap::iterator itr = m_Map.find(Split[0]);
- if (itr != m_Map.end())
- {
- // Resolved as a string, assign the type and the default damage / count
- a_Item.m_ItemType = itr->second.first;
- a_Item.m_ItemDamage = itr->second.second;
- if (a_Item.m_ItemDamage == -1)
- {
- a_Item.m_ItemDamage = 0;
- }
- }
- else
- {
- // Not a resolvable string, try pure numbers: "45:6", "45^6" etc.
- a_Item.m_ItemType = (short)atoi(Split[0].c_str());
- if ((a_Item.m_ItemType == 0) && (Split[0] != "0"))
- {
- // Parsing the number failed
- return false;
- }
- }
-
- // Parse the damage, if present:
- if (Split.size() < 2)
- {
- // Not present, set the item as valid and return success:
- a_Item.m_ItemCount = 1;
- return true;
- }
-
- a_Item.m_ItemDamage = atoi(Split[1].c_str());
- if ((a_Item.m_ItemDamage == 0) && (Split[1] != "0"))
- {
- // Parsing the number failed
- return false;
- }
- a_Item.m_ItemCount = 1;
- return true;
- }
-
-
- AString Desolve(short a_ItemType, short a_ItemDamage)
- {
- // First try an exact match, both ItemType and ItemDamage ("birchplanks=5:2"):
- for (ItemMap::iterator itr = m_Map.begin(), end = m_Map.end(); itr != end; ++itr)
- {
- if ((itr->second.first == a_ItemType) && (itr->second.second == a_ItemDamage))
- {
- return itr->first;
- }
- } // for itr - m_Map[]
-
- // There is no exact match, try matching ItemType only ("planks=5"):
- if (a_ItemDamage == 0)
- {
- for (ItemMap::iterator itr = m_Map.begin(), end = m_Map.end(); itr != end; ++itr)
- {
- if ((itr->second.first == a_ItemType) && (itr->second.second == -1))
- {
- return itr->first;
- }
- } // for itr - m_Map[]
- }
-
- // No match at all, synthesize a string ("5:1"):
- AString res;
- if (a_ItemDamage == -1)
- {
- Printf(res, "%d", a_ItemType);
- }
- else
- {
- Printf(res, "%d:%d", a_ItemType, a_ItemDamage);
- }
- return res;
- }
-
-
-protected:
- ItemMap m_Map;
-
-
- void AddToMap(const AString & a_Name, const AString & a_Value)
- {
- AStringVector Split = StringSplit(a_Value, ":");
- if (Split.size() == 1)
- {
- Split = StringSplit(a_Value, "^");
- }
- if (Split.empty())
- {
- return;
- }
- short ItemType = (short)atoi(Split[0].c_str());
- short ItemDamage = (Split.size() > 1) ? (short)atoi(Split[1].c_str()) : -1;
- m_Map[a_Name] = std::make_pair(ItemType, ItemDamage);
- }
-} ;
-
-
-
-
-
-static cBlockIDMap gsBlockIDMap;
-
-
-
-
-
-/*
-// Quick self-test:
-class Tester
-{
-public:
- Tester(void)
- {
- cItem Item;
- gsBlockIDMap.ResolveItem("charcoal", Item);
- AString Charcoal = gsBlockIDMap.Desolve(Item.m_ItemType, Item.m_ItemDamage);
- ASSERT(Charcoal == "charcoal");
- }
-} test;
-//*/
-
-
-
-
-
-BLOCKTYPE BlockStringToType(const AString & a_BlockTypeString)
-{
- int res = atoi(a_BlockTypeString.c_str());
- if ((res != 0) || (a_BlockTypeString.compare("0") == 0))
- {
- // It was a valid number, return that
- return res;
- }
-
- return gsBlockIDMap.Resolve(TrimString(a_BlockTypeString));
-}
-
-
-
-
-bool StringToItem(const AString & a_ItemTypeString, cItem & a_Item)
-{
- return gsBlockIDMap.ResolveItem(TrimString(a_ItemTypeString), a_Item);
-}
-
-
-
-
-
-AString ItemToString(const cItem & a_Item)
-{
- return gsBlockIDMap.Desolve(a_Item.m_ItemType, a_Item.m_ItemDamage);
-}
-
-
-
-
-
-AString ItemTypeToString(short a_ItemType)
-{
- return gsBlockIDMap.Desolve(a_ItemType, -1);
-}
-
-
-
-
-
-AString ItemToFullString(const cItem & a_Item)
-{
- AString res;
- Printf(res, "%s:%d * %d", ItemToString(a_Item).c_str(), a_Item.m_ItemDamage, a_Item.m_ItemCount);
- return res;
-}
-
-
-
-
-
-EMCSBiome StringToBiome(const AString & a_BiomeString)
-{
- // If it is a number, return it:
- int res = atoi(a_BiomeString.c_str());
- if ((res != 0) || (a_BiomeString.compare("0") == 0))
- {
- // It was a valid number
- return (EMCSBiome)res;
- }
-
- // Convert using the built-in map:
- static struct {
- EMCSBiome m_Biome;
- const char * m_String;
- } BiomeMap[] =
- {
- {biOcean, "Ocean"} ,
- {biPlains, "Plains"},
- {biDesert, "Desert"},
- {biExtremeHills, "ExtremeHills"},
- {biForest, "Forest"},
- {biTaiga, "Taiga"},
- {biSwampland, "Swampland"},
- {biRiver, "River"},
- {biNether, "Hell"},
- {biNether, "Nether"},
- {biEnd, "Sky"},
- {biEnd, "End"},
- {biFrozenOcean, "FrozenOcean"},
- {biFrozenRiver, "FrozenRiver"},
- {biIcePlains, "IcePlains"},
- {biIcePlains, "Tundra"},
- {biIceMountains, "IceMountains"},
- {biMushroomIsland, "MushroomIsland"},
- {biMushroomShore, "MushroomShore"},
- {biBeach, "Beach"},
- {biDesertHills, "DesertHills"},
- {biForestHills, "ForestHills"},
- {biTaigaHills, "TaigaHills"},
- {biExtremeHillsEdge, "ExtremeHillsEdge"},
- {biJungle, "Jungle"},
- {biJungleHills, "JungleHills"},
-
- // Release 1.7 biomes:
- {biJungleEdge, "JungleEdge"},
- {biDeepOcean, "DeepOcean"},
- {biStoneBeach, "StoneBeach"},
- {biColdBeach, "ColdBeach"},
- {biBirchForest, "BirchForest"},
- {biBirchForestHills, "BirchForestHills"},
- {biRoofedForest, "RoofedForest"},
- {biColdTaiga, "ColdTaiga"},
- {biColdTaigaHills, "ColdTaigaHills"},
- {biMegaTaiga, "MegaTaiga"},
- {biMegaTaigaHills, "MegaTaigaHills"},
- {biExtremeHillsPlus, "ExtremeHillsPlus"},
- {biSavanna, "Savanna"},
- {biSavannaPlateau, "SavannaPlateau"},
- {biMesa, "Mesa"},
- {biMesaPlateauF, "MesaPlateauF"},
- {biMesaPlateau, "MesaPlateau"},
-
- // Release 1.7 variants:
- {biSunflowerPlains, "SunflowerPlains"},
- {biDesertM, "DesertM"},
- {biExtremeHillsM, "ExtremeHillsM"},
- {biFlowerForest, "FlowerForest"},
- {biTaigaM, "TaigaM"},
- {biSwamplandM, "SwamplandM"},
- {biIcePlainsSpikes, "IcePlainsSpikes"},
- {biJungleM, "JungleM"},
- {biJungleEdgeM, "JungleEdgeM"},
- {biBirchForestM, "BirchForestM"},
- {biBirchForestHillsM, "BirchForestHillsM"},
- {biRoofedForestM, "RoofedForestM"},
- {biColdTaigaM, "ColdTaigaM"},
- {biMegaSpruceTaiga, "MegaSpruceTaiga"},
- {biMegaSpruceTaigaHills, "MegaSpruceTaigaHills"},
- {biExtremeHillsPlusM, "ExtremeHillsPlusM"},
- {biSavannaM, "SavannaM"},
- {biSavannaPlateauM, "SavannaPlateauM"},
- {biMesaBryce, "MesaBryce"},
- {biMesaPlateauFM, "MesaPlateauFM"},
- {biMesaPlateauM, "MesaPlateauM"},
- } ;
-
- for (int i = 0; i < ARRAYCOUNT(BiomeMap); i++)
- {
- if (NoCaseCompare(BiomeMap[i].m_String, a_BiomeString) == 0)
- {
- return BiomeMap[i].m_Biome;
- }
- } // for i - BiomeMap[]
- return (EMCSBiome)-1;
-}
-
-
-
-
-
-int StringToMobType(const AString & a_MobString)
-{
- static struct {
- int m_MobType;
- const char * m_String;
- } MobMap [] =
- {
- {cMonster::mtCreeper, "Creeper"},
- {cMonster::mtSkeleton, "Skeleton"},
- {cMonster::mtSpider, "Spider"},
- {cMonster::mtGiant, "Giant"},
- {cMonster::mtZombie, "Zombie"},
- {cMonster::mtSlime, "Slime"},
- {cMonster::mtGhast, "Ghast"},
- {cMonster::mtZombiePigman, "ZombiePigman"},
- {cMonster::mtEnderman, "Enderman"},
- {cMonster::mtCaveSpider, "CaveSpider"},
- {cMonster::mtSilverfish, "SilverFish"},
- {cMonster::mtBlaze, "Blaze"},
- {cMonster::mtMagmaCube, "MagmaCube"},
- {cMonster::mtEnderDragon, "EnderDragon"},
- {cMonster::mtWither, "Wither"},
- {cMonster::mtBat, "Bat"},
- {cMonster::mtWitch, "Witch"},
- {cMonster::mtPig, "Pig"},
- {cMonster::mtSheep, "Sheep"},
- {cMonster::mtCow, "Cow"},
- {cMonster::mtChicken, "Chicken"},
- {cMonster::mtSquid, "Squid"},
- {cMonster::mtWolf, "Wolf"},
- {cMonster::mtMooshroom, "Mooshroom"},
- {cMonster::mtSnowGolem, "SnowGolem"},
- {cMonster::mtOcelot, "Ocelot"},
- {cMonster::mtIronGolem, "IronGolem"},
- {cMonster::mtVillager, "Villager"},
- };
- for (int i = 0; i < ARRAYCOUNT(MobMap); i++)
- {
- if (NoCaseCompare(MobMap[i].m_String, a_MobString) == 0)
- {
- return MobMap[i].m_MobType;
- }
- } // for i - MobMap[]
- return -1;
-}
-
-
-
-
-
-eDimension StringToDimension(const AString & a_DimensionString)
-{
- // First try decoding as a number
- int res = atoi(a_DimensionString.c_str());
- if ((res != 0) || (a_DimensionString == "0"))
- {
- // It was a valid number
- return (eDimension)res;
- }
-
- // Decode using a built-in map:
- static struct
- {
- eDimension m_Dimension;
- const char * m_String;
- } DimensionMap [] =
- {
- { dimOverworld, "Overworld"},
- { dimOverworld, "Normal"},
- { dimOverworld, "World"},
- { dimNether, "Nether"},
- { dimNether, "Hell"}, // Alternate name for End
- { dimEnd, "End"},
- { dimEnd, "Sky"}, // Old name for End
- } ;
- for (int i = 0; i < ARRAYCOUNT(DimensionMap); i++)
- {
- if (NoCaseCompare(DimensionMap[i].m_String, a_DimensionString) == 0)
- {
- return DimensionMap[i].m_Dimension;
- }
- } // for i - DimensionMap[]
-
- // Not found
- return (eDimension)-1000;
-}
-
-
-
-
-
-/// Translates damage type constant to a string representation (built-in).
-AString DamageTypeToString(eDamageType a_DamageType)
-{
- // Make sure to keep this alpha-sorted.
- switch (a_DamageType)
- {
- case dtAdmin: return "dtAdmin";
- case dtAttack: return "dtAttack";
- case dtCactusContact: return "dtCactusContact";
- case dtDrowning: return "dtDrowning";
- case dtEnderPearl: return "dtEnderPearl";
- case dtFalling: return "dtFalling";
- case dtFireContact: return "dtFireContact";
- case dtInVoid: return "dtInVoid";
- case dtLavaContact: return "dtLavaContact";
- case dtLightning: return "dtLightning";
- case dtOnFire: return "dtOnFire";
- case dtPoisoning: return "dtPoisoning";
- case dtPotionOfHarming: return "dtPotionOfHarming";
- case dtRangedAttack: return "dtRangedAttack";
- case dtStarving: return "dtStarving";
- case dtSuffocating: return "dtSuffocation";
-
- }
-
- // Unknown damage type:
- ASSERT(!"Unknown DamageType");
- return Printf("dtUnknown_%d", (int)a_DamageType);
-}
-
-
-
-
-
-/// Translates a damage type string to damage type. Takes either a number or a damage type alias (built-in). Returns -1 on failure
-eDamageType StringToDamageType(const AString & a_DamageTypeString)
-{
- // First try decoding as a number:
- int res = atoi(a_DamageTypeString.c_str());
- if ((res != 0) || (a_DamageTypeString == "0"))
- {
- // It was a valid number
- return (eDamageType)res;
- }
-
- // Decode using a built-in map:
- static struct
- {
- eDamageType m_DamageType;
- const char * m_String;
- } DamageTypeMap [] =
- {
- // Cannonical names:
- { dtAttack, "dtAttack"},
- { dtRangedAttack, "dtRangedAttack"},
- { dtLightning, "dtLightning"},
- { dtFalling, "dtFalling"},
- { dtDrowning, "dtDrowning"},
- { dtSuffocating, "dtSuffocation"},
- { dtStarving, "dtStarving"},
- { dtCactusContact, "dtCactusContact"},
- { dtLavaContact, "dtLavaContact"},
- { dtPoisoning, "dtPoisoning"},
- { dtOnFire, "dtOnFire"},
- { dtFireContact, "dtFireContact"},
- { dtInVoid, "dtInVoid"},
- { dtPotionOfHarming, "dtPotionOfHarming"},
- { dtAdmin, "dtAdmin"},
-
- // Common synonyms:
- { dtAttack, "dtPawnAttack"},
- { dtAttack, "dtEntityAttack"},
- { dtAttack, "dtMob"},
- { dtAttack, "dtMobAttack"},
- { dtRangedAttack, "dtArrowAttack"},
- { dtRangedAttack, "dtArrow"},
- { dtRangedAttack, "dtProjectile"},
- { dtFalling, "dtFall"},
- { dtDrowning, "dtDrown"},
- { dtSuffocating, "dtSuffocation"},
- { dtStarving, "dtStarvation"},
- { dtStarving, "dtHunger"},
- { dtCactusContact, "dtCactus"},
- { dtCactusContact, "dtCactuses"},
- { dtCactusContact, "dtCacti"},
- { dtLavaContact, "dtLava"},
- { dtPoisoning, "dtPoison"},
- { dtOnFire, "dtBurning"},
- { dtFireContact, "dtInFire"},
- { dtAdmin, "dtPlugin"},
- } ;
- for (int i = 0; i < ARRAYCOUNT(DamageTypeMap); i++)
- {
- if (NoCaseCompare(DamageTypeMap[i].m_String, a_DamageTypeString) == 0)
- {
- return DamageTypeMap[i].m_DamageType;
- }
- } // for i - DamageTypeMap[]
-
- // Not found:
- return (eDamageType)-1;
-}
-
-
-
-
-
-cItem GetIniItemSet(cIniFile & a_IniFile, const char * a_Section, const char * a_Key, const char * a_Default)
-{
- AString ItemStr = a_IniFile.GetValueSet(a_Section, a_Key, a_Default);
- cItem res;
- if (!StringToItem(ItemStr, res))
- {
- res.Empty();
- }
- return res;
-}
-
-
-
-
-
-// This is actually just some code that needs to run at program startup, so it is wrapped into a global var's constructor:
-class cBlockPropertiesInitializer
-{
-public:
- cBlockPropertiesInitializer(void)
- {
- memset(g_BlockLightValue, 0x00, sizeof(g_BlockLightValue));
- memset(g_BlockSpreadLightFalloff, 0x0f, sizeof(g_BlockSpreadLightFalloff)); // 0x0f means total falloff
- memset(g_BlockTransparent, 0x00, sizeof(g_BlockTransparent));
- memset(g_BlockOneHitDig, 0x00, sizeof(g_BlockOneHitDig));
- memset(g_BlockPistonBreakable, 0x00, sizeof(g_BlockPistonBreakable));
- memset(g_BlockIsTorchPlaceable, 0x00, sizeof(g_BlockIsTorchPlaceable));
-
- // Setting bools to true must be done manually, see http://forum.mc-server.org/showthread.php?tid=629&pid=5415#pid5415
- for (int i = 0; i < ARRAYCOUNT(g_BlockIsSnowable); i++)
- {
- g_BlockIsSnowable[i] = true;
- }
- memset(g_BlockRequiresSpecialTool, 0x00, sizeof(g_BlockRequiresSpecialTool)); // Set all blocks to false
-
- // Setting bools to true must be done manually, see http://forum.mc-server.org/showthread.php?tid=629&pid=5415#pid5415
- for (int i = 0; i < ARRAYCOUNT(g_BlockIsSolid); i++)
- {
- g_BlockIsSolid[i] = true;
- }
-
- // Emissive blocks
- g_BlockLightValue[E_BLOCK_FIRE] = 15;
- g_BlockLightValue[E_BLOCK_GLOWSTONE] = 15;
- g_BlockLightValue[E_BLOCK_JACK_O_LANTERN] = 15;
- g_BlockLightValue[E_BLOCK_LAVA] = 15;
- g_BlockLightValue[E_BLOCK_STATIONARY_LAVA] = 15;
- g_BlockLightValue[E_BLOCK_END_PORTAL] = 15;
- g_BlockLightValue[E_BLOCK_REDSTONE_LAMP_ON] = 15;
- g_BlockLightValue[E_BLOCK_TORCH] = 14;
- g_BlockLightValue[E_BLOCK_BURNING_FURNACE] = 13;
- g_BlockLightValue[E_BLOCK_NETHER_PORTAL] = 11;
- g_BlockLightValue[E_BLOCK_REDSTONE_ORE_GLOWING] = 9;
- g_BlockLightValue[E_BLOCK_REDSTONE_REPEATER_ON] = 9;
- g_BlockLightValue[E_BLOCK_REDSTONE_TORCH_ON] = 7;
- g_BlockLightValue[E_BLOCK_BREWING_STAND] = 1;
- g_BlockLightValue[E_BLOCK_BROWN_MUSHROOM] = 1;
- g_BlockLightValue[E_BLOCK_DRAGON_EGG] = 1;
-
- // Spread blocks
- g_BlockSpreadLightFalloff[E_BLOCK_AIR] = 1;
- g_BlockSpreadLightFalloff[E_BLOCK_CAKE] = 1;
- g_BlockSpreadLightFalloff[E_BLOCK_CHEST] = 1;
- g_BlockSpreadLightFalloff[E_BLOCK_COBWEB] = 1;
- g_BlockSpreadLightFalloff[E_BLOCK_CROPS] = 1;
- g_BlockSpreadLightFalloff[E_BLOCK_FENCE] = 1;
- g_BlockSpreadLightFalloff[E_BLOCK_FENCE_GATE] = 1;
- g_BlockSpreadLightFalloff[E_BLOCK_FIRE] = 1;
- g_BlockSpreadLightFalloff[E_BLOCK_GLASS] = 1;
- g_BlockSpreadLightFalloff[E_BLOCK_GLASS_PANE] = 1;
- g_BlockSpreadLightFalloff[E_BLOCK_GLOWSTONE] = 1;
- g_BlockSpreadLightFalloff[E_BLOCK_IRON_BARS] = 1;
- g_BlockSpreadLightFalloff[E_BLOCK_IRON_DOOR] = 1;
- g_BlockSpreadLightFalloff[E_BLOCK_LEAVES] = 1;
- g_BlockSpreadLightFalloff[E_BLOCK_SIGN_POST] = 1;
- g_BlockSpreadLightFalloff[E_BLOCK_TORCH] = 1;
- g_BlockSpreadLightFalloff[E_BLOCK_VINES] = 1;
- g_BlockSpreadLightFalloff[E_BLOCK_WALLSIGN] = 1;
- g_BlockSpreadLightFalloff[E_BLOCK_WOODEN_DOOR] = 1;
-
- // Light in water and lava dissapears faster:
- g_BlockSpreadLightFalloff[E_BLOCK_LAVA] = 3;
- g_BlockSpreadLightFalloff[E_BLOCK_STATIONARY_LAVA] = 3;
- g_BlockSpreadLightFalloff[E_BLOCK_STATIONARY_WATER] = 3;
- g_BlockSpreadLightFalloff[E_BLOCK_WATER] = 3;
-
- // Transparent blocks
- g_BlockTransparent[E_BLOCK_ACTIVATOR_RAIL] = true;
- g_BlockTransparent[E_BLOCK_AIR] = true;
- g_BlockTransparent[E_BLOCK_BIG_FLOWER] = true;
- g_BlockTransparent[E_BLOCK_BROWN_MUSHROOM] = true;
- g_BlockTransparent[E_BLOCK_CARROTS] = true;
- g_BlockTransparent[E_BLOCK_CHEST] = true;
- g_BlockTransparent[E_BLOCK_COBWEB] = true;
- g_BlockTransparent[E_BLOCK_CROPS] = true;
- g_BlockTransparent[E_BLOCK_DANDELION] = true;
- g_BlockTransparent[E_BLOCK_DETECTOR_RAIL] = true;
- g_BlockTransparent[E_BLOCK_FENCE] = true;
- g_BlockTransparent[E_BLOCK_FENCE_GATE] = true;
- g_BlockTransparent[E_BLOCK_FIRE] = true;
- g_BlockTransparent[E_BLOCK_FLOWER] = true;
- g_BlockTransparent[E_BLOCK_FLOWER_POT] = true;
- g_BlockTransparent[E_BLOCK_GLASS] = true;
- g_BlockTransparent[E_BLOCK_GLASS_PANE] = true;
- g_BlockTransparent[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE] = true;
- g_BlockTransparent[E_BLOCK_ICE] = true;
- g_BlockTransparent[E_BLOCK_IRON_DOOR] = true;
- g_BlockTransparent[E_BLOCK_LAVA] = true;
- g_BlockTransparent[E_BLOCK_LEAVES] = true;
- g_BlockTransparent[E_BLOCK_LEVER] = true;
- g_BlockTransparent[E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE] = true;
- g_BlockTransparent[E_BLOCK_MELON_STEM] = true;
- g_BlockTransparent[E_BLOCK_NETHER_BRICK_FENCE] = true;
- g_BlockTransparent[E_BLOCK_NEW_LEAVES] = true;
- g_BlockTransparent[E_BLOCK_POTATOES] = true;
- g_BlockTransparent[E_BLOCK_POWERED_RAIL] = true;
- g_BlockTransparent[E_BLOCK_PISTON_EXTENSION] = true;
- g_BlockTransparent[E_BLOCK_PUMPKIN_STEM] = true;
- g_BlockTransparent[E_BLOCK_RAIL] = true;
- g_BlockTransparent[E_BLOCK_RED_MUSHROOM] = true;
- g_BlockTransparent[E_BLOCK_SIGN_POST] = true;
- g_BlockTransparent[E_BLOCK_SNOW] = true;
- g_BlockTransparent[E_BLOCK_STAINED_GLASS] = true;
- g_BlockTransparent[E_BLOCK_STAINED_GLASS_PANE] = true;
- g_BlockTransparent[E_BLOCK_STATIONARY_LAVA] = true;
- g_BlockTransparent[E_BLOCK_STATIONARY_WATER] = true;
- g_BlockTransparent[E_BLOCK_STONE_PRESSURE_PLATE] = true;
- g_BlockTransparent[E_BLOCK_TALL_GRASS] = true;
- g_BlockTransparent[E_BLOCK_TORCH] = true;
- g_BlockTransparent[E_BLOCK_VINES] = true;
- g_BlockTransparent[E_BLOCK_WALLSIGN] = true;
- g_BlockTransparent[E_BLOCK_WATER] = true;
- g_BlockTransparent[E_BLOCK_WOODEN_DOOR] = true;
- g_BlockTransparent[E_BLOCK_WOODEN_PRESSURE_PLATE] = true;
-
- // TODO: Any other transparent blocks?
-
- // One hit break blocks:
- g_BlockOneHitDig[E_BLOCK_ACTIVE_COMPARATOR] = true;
- g_BlockOneHitDig[E_BLOCK_BIG_FLOWER] = true;
- g_BlockOneHitDig[E_BLOCK_BROWN_MUSHROOM] = true;
- g_BlockOneHitDig[E_BLOCK_CARROTS] = true;
- g_BlockOneHitDig[E_BLOCK_CROPS] = true;
- g_BlockOneHitDig[E_BLOCK_DANDELION] = true;
- g_BlockOneHitDig[E_BLOCK_FIRE] = true;
- g_BlockOneHitDig[E_BLOCK_FLOWER] = true;
- g_BlockOneHitDig[E_BLOCK_FLOWER_POT] = true;
- g_BlockOneHitDig[E_BLOCK_INACTIVE_COMPARATOR] = true;
- g_BlockOneHitDig[E_BLOCK_MELON_STEM] = true;
- g_BlockOneHitDig[E_BLOCK_POTATOES] = true;
- g_BlockOneHitDig[E_BLOCK_PUMPKIN_STEM] = true;
- g_BlockOneHitDig[E_BLOCK_REDSTONE_REPEATER_OFF] = true;
- g_BlockOneHitDig[E_BLOCK_REDSTONE_REPEATER_ON] = true;
- g_BlockOneHitDig[E_BLOCK_REDSTONE_TORCH_OFF] = true;
- g_BlockOneHitDig[E_BLOCK_REDSTONE_TORCH_ON] = true;
- g_BlockOneHitDig[E_BLOCK_REDSTONE_WIRE] = true;
- g_BlockOneHitDig[E_BLOCK_RED_MUSHROOM] = true;
- g_BlockOneHitDig[E_BLOCK_REEDS] = true;
- g_BlockOneHitDig[E_BLOCK_SAPLING] = true;
- g_BlockOneHitDig[E_BLOCK_TNT] = true;
- g_BlockOneHitDig[E_BLOCK_TALL_GRASS] = true;
- g_BlockOneHitDig[E_BLOCK_TORCH] = true;
-
- // Blocks that break when pushed by piston:
- g_BlockPistonBreakable[E_BLOCK_ACTIVE_COMPARATOR] = true;
- g_BlockPistonBreakable[E_BLOCK_AIR] = true;
- g_BlockPistonBreakable[E_BLOCK_BED] = true;
- g_BlockPistonBreakable[E_BLOCK_BIG_FLOWER] = true;
- g_BlockPistonBreakable[E_BLOCK_BROWN_MUSHROOM] = true;
- g_BlockPistonBreakable[E_BLOCK_COBWEB] = true;
- g_BlockPistonBreakable[E_BLOCK_CROPS] = true;
- g_BlockPistonBreakable[E_BLOCK_DANDELION] = true;
- g_BlockPistonBreakable[E_BLOCK_DEAD_BUSH] = true;
- g_BlockPistonBreakable[E_BLOCK_FIRE] = true;
- g_BlockPistonBreakable[E_BLOCK_FLOWER] = true;
- g_BlockPistonBreakable[E_BLOCK_INACTIVE_COMPARATOR] = true;
- g_BlockPistonBreakable[E_BLOCK_IRON_DOOR] = true;
- g_BlockPistonBreakable[E_BLOCK_JACK_O_LANTERN] = true;
- g_BlockPistonBreakable[E_BLOCK_LADDER] = true;
- g_BlockPistonBreakable[E_BLOCK_LAVA] = true;
- g_BlockPistonBreakable[E_BLOCK_LEVER] = true;
- g_BlockPistonBreakable[E_BLOCK_MELON] = true;
- g_BlockPistonBreakable[E_BLOCK_MELON_STEM] = true;
- g_BlockPistonBreakable[E_BLOCK_PUMPKIN] = true;
- g_BlockPistonBreakable[E_BLOCK_PUMPKIN_STEM] = true;
- g_BlockPistonBreakable[E_BLOCK_REDSTONE_REPEATER_OFF] = true;
- g_BlockPistonBreakable[E_BLOCK_REDSTONE_REPEATER_ON] = true;
- g_BlockPistonBreakable[E_BLOCK_REDSTONE_TORCH_OFF] = true;
- g_BlockPistonBreakable[E_BLOCK_REDSTONE_TORCH_ON] = true;
- g_BlockPistonBreakable[E_BLOCK_REDSTONE_WIRE] = true;
- g_BlockPistonBreakable[E_BLOCK_RED_MUSHROOM] = true;
- g_BlockPistonBreakable[E_BLOCK_REEDS] = true;
- g_BlockPistonBreakable[E_BLOCK_SNOW] = true;
- g_BlockPistonBreakable[E_BLOCK_STATIONARY_LAVA] = true;
- g_BlockPistonBreakable[E_BLOCK_STATIONARY_WATER] = true;
- g_BlockPistonBreakable[E_BLOCK_STONE_BUTTON] = true;
- g_BlockPistonBreakable[E_BLOCK_STONE_PRESSURE_PLATE] = true;
- g_BlockPistonBreakable[E_BLOCK_TALL_GRASS] = true;
- g_BlockPistonBreakable[E_BLOCK_TORCH] = true;
- g_BlockPistonBreakable[E_BLOCK_VINES] = true;
- g_BlockPistonBreakable[E_BLOCK_WATER] = true;
- g_BlockPistonBreakable[E_BLOCK_WOODEN_BUTTON] = true;
- g_BlockPistonBreakable[E_BLOCK_WOODEN_DOOR] = true;
- g_BlockPistonBreakable[E_BLOCK_WOODEN_PRESSURE_PLATE] = true;
-
-
- // Blocks that cannot be snowed over:
- g_BlockIsSnowable[E_BLOCK_ACTIVE_COMPARATOR] = false;
- g_BlockIsSnowable[E_BLOCK_AIR] = false;
- g_BlockIsSnowable[E_BLOCK_BIG_FLOWER] = false;
- g_BlockIsSnowable[E_BLOCK_BROWN_MUSHROOM] = false;
- g_BlockIsSnowable[E_BLOCK_CACTUS] = false;
- g_BlockIsSnowable[E_BLOCK_CHEST] = false;
- g_BlockIsSnowable[E_BLOCK_CROPS] = false;
- g_BlockIsSnowable[E_BLOCK_DANDELION] = false;
- g_BlockIsSnowable[E_BLOCK_FIRE] = false;
- g_BlockIsSnowable[E_BLOCK_FLOWER] = false;
- g_BlockIsSnowable[E_BLOCK_GLASS] = false;
- g_BlockIsSnowable[E_BLOCK_ICE] = false;
- g_BlockIsSnowable[E_BLOCK_INACTIVE_COMPARATOR] = false;
- g_BlockIsSnowable[E_BLOCK_LAVA] = false;
- g_BlockIsSnowable[E_BLOCK_LILY_PAD] = false;
- g_BlockIsSnowable[E_BLOCK_REDSTONE_REPEATER_OFF] = false;
- g_BlockIsSnowable[E_BLOCK_REDSTONE_REPEATER_ON] = false;
- g_BlockIsSnowable[E_BLOCK_REDSTONE_TORCH_OFF] = false;
- g_BlockIsSnowable[E_BLOCK_REDSTONE_TORCH_ON] = false;
- g_BlockIsSnowable[E_BLOCK_REDSTONE_WIRE] = false;
- g_BlockIsSnowable[E_BLOCK_RED_MUSHROOM] = false;
- g_BlockIsSnowable[E_BLOCK_REEDS] = false;
- g_BlockIsSnowable[E_BLOCK_SAPLING] = false;
- g_BlockIsSnowable[E_BLOCK_SIGN_POST] = false;
- g_BlockIsSnowable[E_BLOCK_SNOW] = false;
- g_BlockIsSnowable[E_BLOCK_STAINED_GLASS] = false;
- g_BlockIsSnowable[E_BLOCK_STAINED_GLASS_PANE] = false;
- g_BlockIsSnowable[E_BLOCK_STATIONARY_LAVA] = false;
- g_BlockIsSnowable[E_BLOCK_STATIONARY_WATER] = false;
- g_BlockIsSnowable[E_BLOCK_TALL_GRASS] = false;
- g_BlockIsSnowable[E_BLOCK_TNT] = false;
- g_BlockIsSnowable[E_BLOCK_TORCH] = false;
- g_BlockIsSnowable[E_BLOCK_VINES] = false;
- g_BlockIsSnowable[E_BLOCK_WALLSIGN] = false;
- g_BlockIsSnowable[E_BLOCK_WATER] = false;
-
-
- // Blocks that don't drop without a special tool:
- g_BlockRequiresSpecialTool[E_BLOCK_BRICK] = true;
- g_BlockRequiresSpecialTool[E_BLOCK_CAULDRON] = true;
- g_BlockRequiresSpecialTool[E_BLOCK_COAL_ORE] = true;
- g_BlockRequiresSpecialTool[E_BLOCK_COBBLESTONE] = true;
- g_BlockRequiresSpecialTool[E_BLOCK_COBBLESTONE_STAIRS] = true;
- g_BlockRequiresSpecialTool[E_BLOCK_COBWEB] = true;
- g_BlockRequiresSpecialTool[E_BLOCK_DIAMOND_BLOCK] = true;
- g_BlockRequiresSpecialTool[E_BLOCK_DIAMOND_ORE] = true;
- g_BlockRequiresSpecialTool[E_BLOCK_DOUBLE_STONE_SLAB] = true;
- g_BlockRequiresSpecialTool[E_BLOCK_EMERALD_ORE] = true;
- g_BlockRequiresSpecialTool[E_BLOCK_END_STONE] = true;
- g_BlockRequiresSpecialTool[E_BLOCK_GOLD_BLOCK] = true;
- g_BlockRequiresSpecialTool[E_BLOCK_GOLD_ORE] = true;
- g_BlockRequiresSpecialTool[E_BLOCK_IRON_BLOCK] = true;
- g_BlockRequiresSpecialTool[E_BLOCK_IRON_ORE] = true;
- g_BlockRequiresSpecialTool[E_BLOCK_LAPIS_BLOCK] = true;
- g_BlockRequiresSpecialTool[E_BLOCK_LAPIS_ORE] = true;
- g_BlockRequiresSpecialTool[E_BLOCK_MOSSY_COBBLESTONE] = true;
- g_BlockRequiresSpecialTool[E_BLOCK_NETHERRACK] = true;
- g_BlockRequiresSpecialTool[E_BLOCK_NETHER_BRICK] = true;
- g_BlockRequiresSpecialTool[E_BLOCK_NETHER_BRICK_STAIRS] = true;
- g_BlockRequiresSpecialTool[E_BLOCK_OBSIDIAN] = true;
- g_BlockRequiresSpecialTool[E_BLOCK_REDSTONE_ORE] = true;
- g_BlockRequiresSpecialTool[E_BLOCK_REDSTONE_ORE_GLOWING] = true;
- g_BlockRequiresSpecialTool[E_BLOCK_SANDSTONE] = true;
- g_BlockRequiresSpecialTool[E_BLOCK_SANDSTONE_STAIRS] = true;
- g_BlockRequiresSpecialTool[E_BLOCK_SNOW] = true;
- g_BlockRequiresSpecialTool[E_BLOCK_STONE] = true;
- g_BlockRequiresSpecialTool[E_BLOCK_STONE_BRICKS] = true;
- g_BlockRequiresSpecialTool[E_BLOCK_STONE_BRICK_STAIRS] = true;
- g_BlockRequiresSpecialTool[E_BLOCK_STONE_PRESSURE_PLATE] = true;
- g_BlockRequiresSpecialTool[E_BLOCK_STONE_SLAB] = true;
- g_BlockRequiresSpecialTool[E_BLOCK_VINES] = true;
-
- // Nonsolid blocks:
- g_BlockIsSolid[E_BLOCK_ACTIVATOR_RAIL] = false;
- g_BlockIsSolid[E_BLOCK_AIR] = false;
- g_BlockIsSolid[E_BLOCK_BIG_FLOWER] = false;
- g_BlockIsSolid[E_BLOCK_BROWN_MUSHROOM] = false;
- g_BlockIsSolid[E_BLOCK_CARROTS] = false;
- g_BlockIsSolid[E_BLOCK_COBWEB] = false;
- g_BlockIsSolid[E_BLOCK_CROPS] = false;
- g_BlockIsSolid[E_BLOCK_DANDELION] = false;
- g_BlockIsSolid[E_BLOCK_DETECTOR_RAIL] = false;
- g_BlockIsSolid[E_BLOCK_END_PORTAL] = false;
- g_BlockIsSolid[E_BLOCK_FIRE] = false;
- g_BlockIsSolid[E_BLOCK_FLOWER] = false;
- g_BlockIsSolid[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE] = false;
- g_BlockIsSolid[E_BLOCK_LAVA] = false;
- g_BlockIsSolid[E_BLOCK_LEVER] = false;
- g_BlockIsSolid[E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE] = false;
- g_BlockIsSolid[E_BLOCK_MELON_STEM] = false;
- g_BlockIsSolid[E_BLOCK_NETHER_PORTAL] = false;
- g_BlockIsSolid[E_BLOCK_PISTON_EXTENSION] = false;
- g_BlockIsSolid[E_BLOCK_RAIL] = false;
- g_BlockIsSolid[E_BLOCK_REDSTONE_TORCH_OFF] = false;
- g_BlockIsSolid[E_BLOCK_REDSTONE_TORCH_ON] = false;
- g_BlockIsSolid[E_BLOCK_REDSTONE_WIRE] = false;
- g_BlockIsSolid[E_BLOCK_RED_MUSHROOM] = false;
- g_BlockIsSolid[E_BLOCK_REEDS] = false;
- g_BlockIsSolid[E_BLOCK_SAPLING] = false;
- g_BlockIsSolid[E_BLOCK_SIGN_POST] = false;
- g_BlockIsSolid[E_BLOCK_SNOW] = false;
- g_BlockIsSolid[E_BLOCK_STATIONARY_LAVA] = false;
- g_BlockIsSolid[E_BLOCK_STATIONARY_WATER] = false;
- g_BlockIsSolid[E_BLOCK_STONE_BUTTON] = false;
- g_BlockIsSolid[E_BLOCK_STONE_PRESSURE_PLATE] = false;
- g_BlockIsSolid[E_BLOCK_TALL_GRASS] = false;
- g_BlockIsSolid[E_BLOCK_TORCH] = false;
- g_BlockIsSolid[E_BLOCK_TRIPWIRE] = false;
- g_BlockIsSolid[E_BLOCK_VINES] = false;
- g_BlockIsSolid[E_BLOCK_WALLSIGN] = false;
- g_BlockIsSolid[E_BLOCK_WATER] = false;
- g_BlockIsSolid[E_BLOCK_WOODEN_BUTTON] = false;
- g_BlockIsSolid[E_BLOCK_WOODEN_PRESSURE_PLATE] = false;
- g_BlockIsSolid[E_BLOCK_WOODEN_SLAB] = false;
-
- // Torch placeable blocks:
- g_BlockIsTorchPlaceable[E_BLOCK_BEDROCK] = true;
- g_BlockIsTorchPlaceable[E_BLOCK_BLOCK_OF_COAL] = true;
- g_BlockIsTorchPlaceable[E_BLOCK_BLOCK_OF_REDSTONE] = true;
- g_BlockIsTorchPlaceable[E_BLOCK_BOOKCASE] = true;
- g_BlockIsTorchPlaceable[E_BLOCK_BRICK] = true;
- g_BlockIsTorchPlaceable[E_BLOCK_CLAY] = true;
- g_BlockIsTorchPlaceable[E_BLOCK_COAL_ORE] = true;
- g_BlockIsTorchPlaceable[E_BLOCK_COBBLESTONE] = true;
- g_BlockIsTorchPlaceable[E_BLOCK_COMMAND_BLOCK] = true;
- g_BlockIsTorchPlaceable[E_BLOCK_CRAFTING_TABLE] = true;
- g_BlockIsTorchPlaceable[E_BLOCK_DIAMOND_BLOCK] = true;
- g_BlockIsTorchPlaceable[E_BLOCK_DIAMOND_ORE] = true;
- g_BlockIsTorchPlaceable[E_BLOCK_DIRT] = true;
- g_BlockIsTorchPlaceable[E_BLOCK_DISPENSER] = true;
- g_BlockIsTorchPlaceable[E_BLOCK_DOUBLE_STONE_SLAB] = true;
- g_BlockIsTorchPlaceable[E_BLOCK_DOUBLE_WOODEN_SLAB] = true;
- g_BlockIsTorchPlaceable[E_BLOCK_DROPPER] = true;
- g_BlockIsTorchPlaceable[E_BLOCK_EMERALD_BLOCK] = true;
- g_BlockIsTorchPlaceable[E_BLOCK_EMERALD_ORE] = true;
- g_BlockIsTorchPlaceable[E_BLOCK_END_STONE] = true;
- g_BlockIsTorchPlaceable[E_BLOCK_FURNACE] = true;
- g_BlockIsTorchPlaceable[E_BLOCK_GLOWSTONE] = true;
- g_BlockIsTorchPlaceable[E_BLOCK_GOLD_BLOCK] = true;
- g_BlockIsTorchPlaceable[E_BLOCK_GOLD_ORE] = true;
- g_BlockIsTorchPlaceable[E_BLOCK_GRASS] = true;
- g_BlockIsTorchPlaceable[E_BLOCK_GRAVEL] = true;
- g_BlockIsTorchPlaceable[E_BLOCK_HARDENED_CLAY] = true;
- g_BlockIsTorchPlaceable[E_BLOCK_HAY_BALE] = true;
- g_BlockIsTorchPlaceable[E_BLOCK_HUGE_BROWN_MUSHROOM] = true;
- g_BlockIsTorchPlaceable[E_BLOCK_HUGE_RED_MUSHROOM] = true;
- g_BlockIsTorchPlaceable[E_BLOCK_IRON_BLOCK] = true;
- g_BlockIsTorchPlaceable[E_BLOCK_IRON_ORE] = true;
- g_BlockIsTorchPlaceable[E_BLOCK_JACK_O_LANTERN] = true;
- g_BlockIsTorchPlaceable[E_BLOCK_JUKEBOX] = true;
- g_BlockIsTorchPlaceable[E_BLOCK_LAPIS_BLOCK] = true;
- g_BlockIsTorchPlaceable[E_BLOCK_LAPIS_ORE] = true;
- g_BlockIsTorchPlaceable[E_BLOCK_LOG] = true;
- g_BlockIsTorchPlaceable[E_BLOCK_MELON] = true;
- g_BlockIsTorchPlaceable[E_BLOCK_MOSSY_COBBLESTONE] = true;
- g_BlockIsTorchPlaceable[E_BLOCK_MYCELIUM] = true;
- g_BlockIsTorchPlaceable[E_BLOCK_NETHERRACK] = true;
- g_BlockIsTorchPlaceable[E_BLOCK_NETHER_BRICK] = true;
- g_BlockIsTorchPlaceable[E_BLOCK_NETHER_QUARTZ_ORE] = true;
- g_BlockIsTorchPlaceable[E_BLOCK_NOTE_BLOCK] = true;
- g_BlockIsTorchPlaceable[E_BLOCK_OBSIDIAN] = true;
- g_BlockIsTorchPlaceable[E_BLOCK_PACKED_ICE] = true;
- g_BlockIsTorchPlaceable[E_BLOCK_PLANKS] = true;
- g_BlockIsTorchPlaceable[E_BLOCK_PUMPKIN] = true;
- g_BlockIsTorchPlaceable[E_BLOCK_QUARTZ_BLOCK] = true;
- g_BlockIsTorchPlaceable[E_BLOCK_REDSTONE_LAMP_OFF] = true;
- g_BlockIsTorchPlaceable[E_BLOCK_REDSTONE_LAMP_ON] = true;
- g_BlockIsTorchPlaceable[E_BLOCK_REDSTONE_ORE] = true;
- g_BlockIsTorchPlaceable[E_BLOCK_REDSTONE_ORE_GLOWING] = true;
- g_BlockIsTorchPlaceable[E_BLOCK_SANDSTONE] = true;
- g_BlockIsTorchPlaceable[E_BLOCK_SAND] = true;
- g_BlockIsTorchPlaceable[E_BLOCK_SILVERFISH_EGG] = true;
- g_BlockIsTorchPlaceable[E_BLOCK_SPONGE] = true;
- g_BlockIsTorchPlaceable[E_BLOCK_STAINED_CLAY] = true;
- g_BlockIsTorchPlaceable[E_BLOCK_WOOL] = true;
- g_BlockIsTorchPlaceable[E_BLOCK_STONE] = true;
- g_BlockIsTorchPlaceable[E_BLOCK_STONE_BRICKS] = true;
- }
-} BlockPropertiesInitializer;
-
-
-
-
-