diff options
Diffstat (limited to 'source/Blocks/BlockButton.cpp')
-rw-r--r-- | source/Blocks/BlockButton.cpp | 39 |
1 files changed, 39 insertions, 0 deletions
diff --git a/source/Blocks/BlockButton.cpp b/source/Blocks/BlockButton.cpp new file mode 100644 index 000000000..1011f9351 --- /dev/null +++ b/source/Blocks/BlockButton.cpp @@ -0,0 +1,39 @@ + +#include "Globals.h" +#include "BlockButton.h" + + + + + +cBlockButtonHandler::cBlockButtonHandler(BLOCKTYPE a_BlockType) + : cBlockHandler(a_BlockType) +{ +} + + + + + +void cBlockButtonHandler::OnUse(cWorld *a_World, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) +{ + // Flip the ON bit on/off. Using XOR bitwise operation to turn it on/off. + NIBBLETYPE Meta = ((a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) ^ 0x08) & 0x0f); + a_World->SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta); + + if (Meta & 0x08) + { + a_World->BroadcastSoundEffect("random.click", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, 0.6f); + } + else + { + a_World->BroadcastSoundEffect("random.click", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, 0.5f); + } + + // Queue a button reset (unpress), with a GetBlock to prevent duplication of buttons (press, break, wait for reset) + a_World->QueueSetBlock(a_BlockX, a_BlockY, a_BlockZ, a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ), ((a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) ^ 0x08) & 0x0f), m_BlockType == E_BLOCK_STONE_BUTTON ? 20 : 25); +} + + + + |