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-rw-r--r--source/Blocks/BlockDirt.h88
1 files changed, 0 insertions, 88 deletions
diff --git a/source/Blocks/BlockDirt.h b/source/Blocks/BlockDirt.h
deleted file mode 100644
index c694d79f6..000000000
--- a/source/Blocks/BlockDirt.h
+++ /dev/null
@@ -1,88 +0,0 @@
-
-#pragma once
-
-#include "BlockHandler.h"
-#include "../MersenneTwister.h"
-#include "../World.h"
-
-
-
-
-
-/// Handler used for both dirt and grass
-class cBlockDirtHandler :
- public cBlockHandler
-{
-public:
- cBlockDirtHandler(BLOCKTYPE a_BlockType)
- : cBlockHandler(a_BlockType)
- {
- }
-
-
- virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
- {
- a_Pickups.push_back(cItem(E_BLOCK_DIRT, 1, 0));
- }
-
-
- virtual void OnUpdate(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override
- {
- if (m_BlockType != E_BLOCK_GRASS)
- {
- return;
- }
-
- // Grass becomes dirt if there is something on top of it:
- if (a_BlockY < cChunkDef::Height - 1)
- {
- BLOCKTYPE Above = a_World->GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ);
- if ((!g_BlockTransparent[Above] && !g_BlockOneHitDig[Above]) || IsBlockWater(Above))
- {
- a_World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_DIRT, 0);
- return;
- }
- }
-
- // Grass spreads to adjacent blocks:
- MTRand rand;
- for (int i = 0; i < 2; i++) // Pick two blocks to grow to
- {
- int OfsX = rand.randInt(2) - 1; // [-1 .. 1]
- int OfsY = rand.randInt(4) - 3; // [-3 .. 1]
- int OfsZ = rand.randInt(2) - 1; // [-1 .. 1]
-
- BLOCKTYPE DestBlock;
- NIBBLETYPE DestMeta;
- if ((a_BlockY + OfsY < 0) || (a_BlockY + OfsY >= cChunkDef::Height - 1))
- {
- // Y Coord out of range
- continue;
- }
- bool IsValid = a_World->GetBlockTypeMeta(a_BlockX + OfsX, a_BlockY + OfsY, a_BlockZ + OfsZ, DestBlock, DestMeta);
- if (!IsValid || (DestBlock != E_BLOCK_DIRT))
- {
- continue;
- }
-
- BLOCKTYPE AboveDest;
- NIBBLETYPE AboveMeta;
- IsValid = a_World->GetBlockTypeMeta(a_BlockX + OfsX, a_BlockY + OfsY + 1, a_BlockZ + OfsZ, AboveDest, AboveMeta);
- ASSERT(IsValid); // WTF - how did we get the DestBlock if AboveBlock is not valid?
- if ((g_BlockOneHitDig[AboveDest] || g_BlockTransparent[AboveDest]) && !IsBlockWater(AboveDest))
- {
- a_World->FastSetBlock(a_BlockX + OfsX, a_BlockY + OfsY, a_BlockZ + OfsZ, E_BLOCK_GRASS, 0);
- }
- } // for i - repeat twice
- }
-
-
- virtual const char * GetStepSound(void) override
- {
- return "step.gravel";
- }
-} ;
-
-
-
-