diff options
Diffstat (limited to 'source/Blocks/BlockDoor.cpp')
-rw-r--r-- | source/Blocks/BlockDoor.cpp | 176 |
1 files changed, 88 insertions, 88 deletions
diff --git a/source/Blocks/BlockDoor.cpp b/source/Blocks/BlockDoor.cpp index 49ce56e07..b2fe273c5 100644 --- a/source/Blocks/BlockDoor.cpp +++ b/source/Blocks/BlockDoor.cpp @@ -1,88 +1,88 @@ -
-#include "Globals.h"
-#include "BlockDoor.h"
-#include "../Item.h"
-#include "../World.h"
-#include "../Doors.h"
-#include "../Player.h"
-
-
-
-
-
-cBlockDoorHandler::cBlockDoorHandler(BLOCKTYPE a_BlockType)
- : cBlockHandler(a_BlockType)
-{
-}
-
-
-
-
-
-void cBlockDoorHandler::OnDestroyed(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ)
-{
- NIBBLETYPE OldMeta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
-
- if (OldMeta & 8)
- {
- // Was upper part of door
- if (cDoors::IsDoor(a_World->GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ)))
- {
- a_World->FastSetBlock(a_BlockX, a_BlockY - 1, a_BlockZ, E_BLOCK_AIR, 0);
- }
- }
- else
- {
- // Was lower part
- if (cDoors::IsDoor(a_World->GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ)))
- {
- a_World->FastSetBlock(a_BlockX, a_BlockY + 1, a_BlockZ, E_BLOCK_AIR, 0);
- }
- }
-}
-
-
-
-
-
-void cBlockDoorHandler::OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ)
-{
- cDoors::ChangeDoor(a_World, a_BlockX, a_BlockY, a_BlockZ);
-}
-
-
-
-
-
-void cBlockDoorHandler::OnPlacedByPlayer(
- cWorld * a_World, cPlayer * a_Player,
- int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
- int a_CursorX, int a_CursorY, int a_CursorZ,
- BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta
-)
-{
- NIBBLETYPE a_TopBlockMeta = 8;
- if (
- (a_BlockMeta == 0) && (a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ - 1) == m_BlockType) ||
- (a_BlockMeta == 1) && (a_World->GetBlock(a_BlockX + 1, a_BlockY, a_BlockZ) == m_BlockType) ||
- (a_BlockMeta == 2) && (a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ + 1) == m_BlockType) ||
- (a_BlockMeta == 3) && (a_World->GetBlock(a_BlockX - 1, a_BlockY, a_BlockZ) == m_BlockType)
- )
- {
- a_TopBlockMeta = 9;
- }
- a_World->SetBlock(a_BlockX, a_BlockY + 1, a_BlockZ, m_BlockType, a_TopBlockMeta);
-}
-
-
-
-
-
-const char * cBlockDoorHandler::GetStepSound(void)
-{
- return (m_BlockType == E_BLOCK_WOODEN_DOOR) ? "step.wood" : "step.stone";
-}
-
-
-
-
+ +#include "Globals.h" +#include "BlockDoor.h" +#include "../Item.h" +#include "../World.h" +#include "../Doors.h" +#include "../Player.h" + + + + + +cBlockDoorHandler::cBlockDoorHandler(BLOCKTYPE a_BlockType) + : cBlockHandler(a_BlockType) +{ +} + + + + + +void cBlockDoorHandler::OnDestroyed(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) +{ + NIBBLETYPE OldMeta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); + + if (OldMeta & 8) + { + // Was upper part of door + if (cDoors::IsDoor(a_World->GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ))) + { + a_World->FastSetBlock(a_BlockX, a_BlockY - 1, a_BlockZ, E_BLOCK_AIR, 0); + } + } + else + { + // Was lower part + if (cDoors::IsDoor(a_World->GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ))) + { + a_World->FastSetBlock(a_BlockX, a_BlockY + 1, a_BlockZ, E_BLOCK_AIR, 0); + } + } +} + + + + + +void cBlockDoorHandler::OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) +{ + cDoors::ChangeDoor(a_World, a_BlockX, a_BlockY, a_BlockZ); +} + + + + + +void cBlockDoorHandler::OnPlacedByPlayer( + cWorld * a_World, cPlayer * a_Player, + int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, + int a_CursorX, int a_CursorY, int a_CursorZ, + BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta +) +{ + NIBBLETYPE a_TopBlockMeta = 8; + if ( + (a_BlockMeta == 0) && (a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ - 1) == m_BlockType) || + (a_BlockMeta == 1) && (a_World->GetBlock(a_BlockX + 1, a_BlockY, a_BlockZ) == m_BlockType) || + (a_BlockMeta == 2) && (a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ + 1) == m_BlockType) || + (a_BlockMeta == 3) && (a_World->GetBlock(a_BlockX - 1, a_BlockY, a_BlockZ) == m_BlockType) + ) + { + a_TopBlockMeta = 9; + } + a_World->SetBlock(a_BlockX, a_BlockY + 1, a_BlockZ, m_BlockType, a_TopBlockMeta); +} + + + + + +const char * cBlockDoorHandler::GetStepSound(void) +{ + return (m_BlockType == E_BLOCK_WOODEN_DOOR) ? "step.wood" : "step.stone"; +} + + + + |