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-rw-r--r--source/Blocks/BlockHandler.h9
1 files changed, 5 insertions, 4 deletions
diff --git a/source/Blocks/BlockHandler.h b/source/Blocks/BlockHandler.h
index e551668f9..4c91463bc 100644
--- a/source/Blocks/BlockHandler.h
+++ b/source/Blocks/BlockHandler.h
@@ -3,6 +3,7 @@
#include "../Defines.h"
#include "../Item.h"
+#include "../Chunk.h"
@@ -74,14 +75,14 @@ public:
/// Returns step sound name of block
virtual const char * GetStepSound(void);
- /// Checks if the block can stay at the specified coords in the world
- virtual bool CanBeAt(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ);
+ /// Checks if the block can stay at the specified relative coords in the chunk
+ virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk);
/** Checks if the block can be placed at this point.
Default: CanBeAt(...)
NOTE: This call doesn't actually place the block
*/
- virtual bool CanBePlacedAt(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir);
+ // virtual bool CanBePlacedAt(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir);
/// Called when the player tries to place a block on top of this block (Only if he aims directly on this block); return false to disallow
virtual bool DoesAllowBlockOnTop(void);
@@ -109,7 +110,7 @@ public:
By default drops if position no more suitable (CanBeAt(), DoesDropOnUnsuitable(), Drop()),
and wakes up all simulators on the block.
*/
- virtual void Check(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ);
+ virtual void Check(int a_RelX, int a_RelY, int a_RelZ, cChunk & a_Chunk);
/// Get the blockhandler for a specific block id