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-rw-r--r--source/Blocks/BlockSlab.h113
1 files changed, 89 insertions, 24 deletions
diff --git a/source/Blocks/BlockSlab.h b/source/Blocks/BlockSlab.h
index 6caa3a27a..7c1251b28 100644
--- a/source/Blocks/BlockSlab.h
+++ b/source/Blocks/BlockSlab.h
@@ -1,7 +1,17 @@
+// BlockSlab.h
+
+// Declares cBlockSlabHandler and cBlockDoubleSlabHandler classes
+
+
+
+
+
#pragma once
#include "BlockHandler.h"
+#include "../Items/ItemHandler.h"
+
@@ -30,36 +40,26 @@ public:
) override
{
a_BlockType = m_BlockType;
- BLOCKTYPE Type = (BLOCKTYPE)(a_Player->GetEquippedItem().m_ItemType);
+ BLOCKTYPE Type = (BLOCKTYPE) (a_Player->GetEquippedItem().m_ItemType);
NIBBLETYPE Meta = (NIBBLETYPE)(a_Player->GetEquippedItem().m_ItemDamage & 0x07);
- int DoubleType;
- if (Type == E_BLOCK_STONE_SLAB)
- {
- DoubleType = 43; // Make it a double slab (with old type wood)
- }
- else
- {
- DoubleType = 125; // Make it a wooden double slab (new type)
- }
// HandlePlaceBlock wants a cItemHandler pointer thing, so let's give it one
- cItemHandler * ItemHandler = cItemHandler::GetItemHandler(DoubleType);
+ cItemHandler * ItemHandler = cItemHandler::GetItemHandler(GetDoubleSlabType(Type));
- // Check if the block at the coordinates is a slab. Eligibility for combining etc. were processed in ClientHandle
- BLOCKTYPE IsSlab;
- IsSlab = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
- if ((IsSlab == E_BLOCK_STONE_SLAB) || (IsSlab == E_BLOCK_WOODEN_SLAB))
+ // Check if the block at the coordinates is a slab. Eligibility for combining has already been processed in ClientHandle
+ if (IsAnySlabType(a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ)))
{
- // Special handling for non top/bottom clicks
+ // Call the function in ClientHandle that places a block when the client sends the packet,
+ // so that plugins may interfere with the placement.
+
if ((a_BlockFace == BLOCK_FACE_TOP) || (a_BlockFace == BLOCK_FACE_BOTTOM))
{
- // As with previous, call the function in ClientHandle that places a block when the client sends the packet
- // This effectively simulates a client placing a double slab, so it goes through plugins etc. so the slabbing can be cancelled
+ // Top and bottom faces need no parameter modification
a_Player->GetClientHandle()->HandlePlaceBlock(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, *ItemHandler);
}
else
{
- // If player cursor is at top half of block
+ // The other faces need to distinguish between top and bottom cursor positions
if (a_CursorY > 7)
{
// Edit the call to use BLOCK_FACE_BOTTOM, otherwise it places incorrectly
@@ -71,19 +71,23 @@ public:
a_Player->GetClientHandle()->HandlePlaceBlock(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_BOTTOM, a_CursorX, a_CursorY, a_CursorZ, *ItemHandler);
}
}
- return false; // Cancel the event because dblslabs were already placed, nothing else needed
+ return false; // Cancel the event, because dblslabs were already placed, nothing else needed
}
+ // Place the single-slab with correct metas:
switch (a_BlockFace)
{
- // Previous IF condition didn't cancel the event (not a slab at coords), so place slab with correct metas
case BLOCK_FACE_TOP:
{
- a_BlockMeta = Meta & 0x7; break; // Bottom half slab block
+ // Bottom half slab block
+ a_BlockMeta = Meta & 0x7;
+ break;
}
case BLOCK_FACE_BOTTOM:
{
- a_BlockMeta = Meta | 0x8; break; // Top half slab block
+ // Top half slab block
+ a_BlockMeta = Meta | 0x8;
+ break;
}
case BLOCK_FACE_EAST:
case BLOCK_FACE_NORTH:
@@ -107,8 +111,69 @@ public:
virtual const char * GetStepSound(void) override
+ {
+ switch (m_BlockType)
+ {
+ case E_BLOCK_WOODEN_SLAB: return "step.wood";
+ case E_BLOCK_STONE_SLAB: return "step.stone";
+ }
+ ASSERT(!"Unhandled slab type!");
+ return "";
+ }
+
+
+ /// Returns true if the specified blocktype is one of the slabs handled by this handler
+ static bool IsAnySlabType(BLOCKTYPE a_BlockType)
+ {
+ return ((a_BlockType == E_BLOCK_WOODEN_SLAB) || (a_BlockType == E_BLOCK_STONE_SLAB));
+ }
+
+
+ /// Converts the single-slab blocktype to its equivalent double-slab blocktype
+ static BLOCKTYPE GetDoubleSlabType(BLOCKTYPE a_SingleSlabBlockType)
+ {
+ switch (a_SingleSlabBlockType)
+ {
+ case E_BLOCK_STONE_SLAB: return E_BLOCK_DOUBLE_STONE_SLAB;
+ case E_BLOCK_WOODEN_SLAB: return E_BLOCK_DOUBLE_WOODEN_SLAB;
+ }
+ ASSERT(!"Unhandled slab type!");
+ return E_BLOCK_AIR;
+ }
+
+} ;
+
+
+
+
+
+class cBlockDoubleSlabHandler :
+ public cBlockHandler
+{
+public:
+ cBlockDoubleSlabHandler(BLOCKTYPE a_BlockType)
+ : cBlockHandler(a_BlockType)
+ {
+ }
+
+
+ virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
+ {
+ if (m_BlockType == E_BLOCK_DOUBLE_STONE_SLAB)
+ {
+ m_BlockType = E_BLOCK_STONE_SLAB;
+ }
+ else
+ {
+ m_BlockType = E_BLOCK_WOODEN_SLAB;
+ }
+ a_Pickups.push_back(cItem(m_BlockType, 2, a_BlockMeta));
+ }
+
+
+ virtual const char * GetStepSound(void) override
{
- return ((m_BlockType == E_BLOCK_WOODEN_SLAB) || (m_BlockType == E_BLOCK_STONE_SLAB)) ? "step.wood" : "step.stone";
+ return ((m_BlockType == E_BLOCK_DOUBLE_WOODEN_SLAB) || (m_BlockType == E_BLOCK_DOUBLE_WOODEN_SLAB)) ? "step.wood" : "step.stone";
}
} ;