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-rw-r--r--source/Blocks/BlockHandler.cpp18
1 files changed, 11 insertions, 7 deletions
diff --git a/source/Blocks/BlockHandler.cpp b/source/Blocks/BlockHandler.cpp
index 43330befa..7d896f1b6 100644
--- a/source/Blocks/BlockHandler.cpp
+++ b/source/Blocks/BlockHandler.cpp
@@ -358,13 +358,17 @@ void cBlockHandler::DropBlock(cWorld * a_World, cEntity * a_Digger, int a_BlockX
if (!Pickups.empty())
{
- // Add random offset to the spawn position:
- // Commented out until bug with pickups not spawning properly is fixed, see World.cpp
- /*
- int MicroX = (int)(a_BlockX * 32) + (r1.randInt(16) + r1.randInt(16) - 16);
- int MicroY = (int)(a_BlockY * 32) + (r1.randInt(16) + r1.randInt(16) - 16);
- int MicroZ = (int)(a_BlockZ * 32) + (r1.randInt(16) + r1.randInt(16) - 16);
- */
+ MTRand r1;
+
+ // Mid-block position first
+ int MicroX = (int)(floor(a_BlockX) * 32) + 16;
+ int MicroY = (int)(floor(a_BlockY) * 32) + 16;
+ int MicroZ = (int)(floor(a_BlockZ) * 32) + 16;
+
+ // Add random offset second
+ MicroX = (int)(a_BlockX * 32) + (r1.randInt(16) + r1.randInt(16) - 16);
+ MicroY = (int)(a_BlockY * 32) + (r1.randInt(16) + r1.randInt(16) - 16);
+ MicroZ = (int)(a_BlockZ * 32) + (r1.randInt(16) + r1.randInt(16) - 16);
a_World->SpawnItemPickups(Pickups, a_BlockX, a_BlockY, a_BlockZ);
}